diff --git a/report.lyx b/report.lyx index 3b4a5e1..34bf806 100644 --- a/report.lyx +++ b/report.lyx @@ -952,17 +952,19 @@ In order to make the GGS prototype fault tolerant the programming language \end_layout \begin_layout Standard -Why is fault tolerance needed in game servers? This is an interesting question - because it is not so obvious as it is in many other cases. +The need for fault tolerance in game servers is not as obvious as it may + be for other typ of servers. In general all servers strive to be fault tolerant as fault tolerance means more uptime and a safer system. - This is also the case when it comes to game servers, in short good fault - tolerance is a way of satisfying customers. - Game servers differ from many other fault tolerant systems in that high-availab -ility is more important than the safety of the system. + This applies to game servers aswell, in brief good fault tolerance is a + way of satisfying customers. + In general, game servers differ from many other fault tolerant systems + in that high-availability is more important than the safety of the system. For example a simple calculation error will not be critical for a game server but it may be in a life-critical system and then it is better that - the system crashes. + the system crashes than works with the faulty data. + There are cases where safety may be critical in game servers, one example + is in games where in-game money exist. \end_layout \begin_layout Subsubsection