From 16657ac13f6d0c4a3267e049a0321c1e85909d85 Mon Sep 17 00:00:00 2001 From: Kallfaktorn Date: Fri, 13 May 2011 16:58:16 +0200 Subject: [PATCH] Made my paddles to pads. --- report.lyx | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/report.lyx b/report.lyx index 831b5a5..b0fa0ff 100644 --- a/report.lyx +++ b/report.lyx @@ -6465,7 +6465,6 @@ In order to test the robustness of the GGS several different artificial \begin_layout Standard Pong is a classic video game released by atari. - Using the Pong for robustness testing has a few advantages. Being a real-time based game, the game state will be constantly broadcasted to all the players of a started Pong game in the GGS. Each time a Pong game has been started and two bots has joined to play, @@ -6484,16 +6483,16 @@ Pong is a classic video game released by atari. \end_layout \begin_layout Standard -Pong is a game that consists of two paddles and a ball. +Pong is a game that consists of two pads and a ball. Each paddle is controlled by a player and the objective of the game is - to keep the ball between the two paddles. - If the ball reaches the opposite side of a players paddle then that player + to keep the ball between the two pads. + If the ball reaches the opposite side of a players pad then that player loses while the other player scores. - The ball is displayed in the game as a dot and each paddle as a short vertical + The ball is displayed in the game as a dot and each pad as a short vertical line. - The paddles can only go straight up or straight down. + The pad can only go straight up or straight down. The ball moves with constant speed in one direction and never changes its - heading before it reaches a paddle or the boundary of the game area. + heading before it reaches a pad or the boundary of the game area. The logic of the bots In the Pong game can be simple and still behave realistic by watching the ball and moving its pad up or down according to the position of the ball.