diff --git a/report.lyx b/report.lyx index 614c444..482c594 100644 --- a/report.lyx +++ b/report.lyx @@ -3428,8 +3428,8 @@ Testing \begin_layout Standard There are several ways in which the GGS can be tested. - The most important aspect has been deemed to be the experience players - have when using the GGS. + The most important aspect is deemed to be the experience players have when + using the GGS. To test the user experience of the GGS, a realistic usage scenario has to be set up. \end_layout @@ -3437,21 +3437,21 @@ There are several ways in which the GGS can be tested. \begin_layout Standard The GGS is intended to be used for powering games which have many concurrent players. - The players does not need to participate in the same instance of the game, - games such as chess are prime candidates for the GGS. + The players do not need to participate in the same instance of the game, + games such as chess are possible candidates for the testing sessions. \end_layout \begin_layout Standard When developing the GGS, two main categories of games exhibiting different performance requirements were identified; real-time games and turn-based games. - The real-time games were deemed more demanding than the turn based games. - Tests were carried out using a real time game, since this is the more demanding + The real-time games are deemed more demanding than the turn based games. + Tests are carried out using a real time game, since this is the more demanding type of games. \end_layout \begin_layout Standard -The real time game chosen for testing the GGS is +The real time game chosen for testing of the GGS is \emph on Pong \emph default @@ -3476,7 +3476,7 @@ bots \emph default for testing his generic hazard-gaming server. Lidholt describes how his server, capable of running several different - casino games are tested using artificial players, so called bots. + casino games is tested using artificial players, so called bots. Performance is measured in \begin_inset Quotes eld \end_inset @@ -3489,7 +3489,7 @@ number of clients \end_layout \begin_layout Standard -Similar tests were performed on the GGS, and the results of these tests +Similar tests have been performed on the GGS, and the results of these tests are visible in chapter \begin_inset CommandInset ref LatexCommand ref @@ -3503,7 +3503,7 @@ reference "chap:Results-and-discussion" Due to lack of hardware, not enough player processes could be started in this way. The bots were rewritten in Erlang, and due to Erlang's light weigh threads, - enough processes could be created to test successfully the server. + enough processes could have been created to test the server successfully. \end_layout \begin_layout Chapter