From 1e8c7803beb8bf4f382170913e4656c8d63cc798 Mon Sep 17 00:00:00 2001 From: Kallfaktorn Date: Tue, 3 May 2011 13:52:25 +0200 Subject: [PATCH] 5.3.4 Divided in subsections. Corrected text. --- report.lyx | 26 +++++++++++++++++++++++--- 1 file changed, 23 insertions(+), 3 deletions(-) diff --git a/report.lyx b/report.lyx index 42a7ac4..787f567 100644 --- a/report.lyx +++ b/report.lyx @@ -5220,10 +5220,30 @@ The GGS prototype installation procedure requires different configuring 5.3.4 Usage \end_layout +\begin_layout Subsubsection +Programming languages +\end_layout + \begin_layout Standard -The GGS doesn't support many programming languages nor does it have a complete - documentation. - This needs to be taken care of in future versions. +The GGS doesn't support many programming languages. + For a programming language to be compatible with the GGS, not only does + it require a VM for that specific language, but the VM must have the ability + to communicate to Erlang. + More research is needed to find VM:s with this built in functionality. + +\end_layout + +\begin_layout Subsubsection +Documentation +\end_layout + +\begin_layout Standard +To start the GGS isn't self explanatory. + This together with overall usage of GGS should be documented. + The interface for usage of game developers is also in need of documentation. + Features and requirements with respect to the GGS would assist users to + know what they need in order to use the GGS and how they would benefit + of it. \end_layout \begin_layout Chapter