From e60938e549132d59713f15b71587203b2b59c075 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonatan=20P=C3=A5lsson?= Date: Thu, 12 May 2011 19:01:13 +0200 Subject: [PATCH 1/2] Revised 2.1 --- report.lyx | 12 ++++++++---- 1 file changed, 8 insertions(+), 4 deletions(-) diff --git a/report.lyx b/report.lyx index dd3e5df..75979ef 100644 --- a/report.lyx +++ b/report.lyx @@ -1445,7 +1445,7 @@ key "armstrong2011" \end_layout \begin_layout Standard -The real world system chosen for the GGS is a +The real world system chosen to represent the GGS is a \begin_inset Quotes eld \end_inset @@ -1454,6 +1454,10 @@ Chess club \end_inset - a building where chess players can meet and play chess. + In the following text the choice of using a chess club for modelling the + GGS is discussed. + The chess club is described in greater detail, furthermore the corresponding + parts of the chess club in the GGS are described. Since a real-world scenario is readily available, and to such a large extent resembles the computer software required for the GGS, the next step in developing the GGS system is to duplicate this real world scenario in a @@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle" . To make this life cycle as efficient and useful as possible the scalability, fault tolerance and generic traits are being added to the GGS. - These are not shown in the algorithm because these traits are tools in - making the algorithm behaves as efficient as possible and are not the main - focus when studying the life cycle of a game. + These are not shown in the algorithm since these traits are tools in making + the algorithm behave as efficient as possible and are not the main focus + when studying the life cycle of a game. \end_layout \begin_layout Standard From ed44db9fe1e376b148f355ae6414598b2ca7bf0c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonatan=20P=C3=A5lsson?= Date: Thu, 12 May 2011 19:04:44 +0200 Subject: [PATCH 2/2] Revised 2.2 --- report.lyx | 11 ++++++++++- 1 file changed, 10 insertions(+), 1 deletion(-) diff --git a/report.lyx b/report.lyx index ced5e56..8d5a9d3 100644 --- a/report.lyx +++ b/report.lyx @@ -2098,7 +2098,7 @@ on about the current positions of all players is essential. For someone operating a GGS, it is perhaps more interesting to measure the system load, memory consumption, energy consumption and network saturation. These topics are discussed in theory in this section. - The practical results for the prototype is discussed in chapter + The implementation for the prototype is discussed in chapter \begin_inset CommandInset ref LatexCommand vref reference "cha:Implementation-of-a" @@ -2106,6 +2106,15 @@ reference "cha:Implementation-of-a" \end_inset . + For test results, refer to chapter +\begin_inset CommandInset ref +LatexCommand ref +reference "chap:Results-and-discussion" + +\end_inset + +, which contains graphs and a discussion concerning the performance of the + GGS prototype. \end_layout \begin_layout Standard