From 359e31042cb24f40ce1a67c0839c00e475bf418e Mon Sep 17 00:00:00 2001 From: Jeena Paradies Date: Thu, 12 May 2011 14:31:18 +0200 Subject: [PATCH] changed general conclusion to better englisch --- report.lyx | 19 +++++++++++-------- 1 file changed, 11 insertions(+), 8 deletions(-) diff --git a/report.lyx b/report.lyx index 4605fd9..2f8bd37 100644 --- a/report.lyx +++ b/report.lyx @@ -8108,14 +8108,17 @@ This thesis describes a method to create a reliable and generic game server \end_layout \begin_layout Standard -To get the server as generic as possible one should not implement any game - logic into the server and rather design good API:s for game developers - to interact with the server. - Furthermore should every game be separated from each other so they do not - interfare with each other, this can be done by introducing a own context - for each game which leads to the fact that each game runs in its own sandbox. - To be able to use different game development languages one should use virtual - boxes which would evaluate the game source code safely. +To make the GGS as generic as possible seperation of game and server logic + is necessary. + Designing a good API is vital in order to allow game developers to interact + with the server in a easy manner and with minimal overhead. + Furthermore every game should be isalated so that games can not interfare + with each other. + Isolation can be achived by introducing a context for each game which leads + to the fact that each game runs in its own sandbox. + To be able to use different game development languages virtual machines + should be used. + Each virtual machine instance evaluates game source code safely. \end_layout \begin_layout Standard