diff --git a/report.lyx b/report.lyx index bf46870..cdf1626 100644 --- a/report.lyx +++ b/report.lyx @@ -3429,20 +3429,21 @@ Testing There are several ways in which the GGS can be tested. The most important aspect has been deemed to be the experience players have when using the GGS. - In order to test the user experience of the GGS, a realistic usage scenario - has to be set up. + To test the user experience of the GGS, a realistic usage scenario has + to be set up. \end_layout \begin_layout Standard The GGS is intended to be used for powering games which have many concurrent players. - The players need not participate in the same instance of the game, games - such as chess are prime candidates for the GGS. + The players does not need to participate in the same instance of the game, + games such as chess are prime candidates for the GGS. \end_layout \begin_layout Standard When developing the GGS, two main categories of games exhibiting different - performance demands were identified; real-time games and turn-based games. + performance requirements were identified; real-time games and turn-based + games. The real-time games were deemed more demanding than the turn based games. Tests were carried out using a real time game, since this is the more demanding type of games. @@ -3453,11 +3454,11 @@ The real time game chosen for testing the GGS is \emph on Pong \emph default -, a game in which two players play a game involving a all and two paddles. +, a game in which two players play a game involving a ball and two paddles. The goal for each player is to shoot beside the other players paddle while not allowing the ball to pass by her own paddle. - The game requires real time updates and is quite demanding when played - in several instances concurrently. + The game requires real time updates and is demanding when played in several + instances concurrently. \end_layout \begin_layout Standard @@ -3474,7 +3475,7 @@ bots \emph default for testing his generic hazard-gaming server. Lidholt describes how his server, capable of running several different - casino games is tested using artificial players, so called bots. + casino games are tested using artificial players, so called bots. Performance is measured in \begin_inset Quotes eld \end_inset @@ -3500,8 +3501,8 @@ reference "chap:Results-and-discussion" for each player. Due to lack of hardware, not enough player processes could be started in this way. - The bots were re-written in Erlang, and due to Erlang's light weigh threads, - enough processes could be created to successfully test the server. + The bots were rewritten in Erlang, and due to Erlang's light weigh threads, + enough processes could be created to test successfully the server. \end_layout \begin_layout Chapter