diff --git a/#report.lyx# b/#report.lyx# index c7d4159..ec0c4a7 100644 --- a/#report.lyx# +++ b/#report.lyx# @@ -342,7 +342,7 @@ structural scalability \emph on load scalability \emph default - + \begin_inset CommandInset citation LatexCommand citet key "Bondi:2000:CSI:350391.350432" @@ -424,7 +424,7 @@ Can we use quickcheck? Theory \end_layout -\begin_layout Subsection +\begin_layout Section Performance \end_layout @@ -447,7 +447,7 @@ Create a game with several thousand players, see how our server scales, \end_layout -\begin_layout Subsection +\begin_layout Section Choice of network protocol \end_layout @@ -463,7 +463,7 @@ There are three main ways in which computer communication over the Internet \end_layout -\begin_layout Subsubsection +\begin_layout Subsection HTTP \end_layout @@ -486,7 +486,7 @@ Since HTTP is so widely used on the Internet today in web servers, it is \end_layout -\begin_layout Subsubsection +\begin_layout Subsection UDP \end_layout @@ -505,7 +505,7 @@ Many online games use UDP as the carrier for their application layer protocol. \end_layout -\begin_layout Subsubsection +\begin_layout Subsection TCP \end_layout diff --git a/report.lyx b/report.lyx index fe88fd6..95e04b7 100644 --- a/report.lyx +++ b/report.lyx @@ -429,7 +429,7 @@ Can we use quickcheck? Theory \end_layout -\begin_layout Subsection +\begin_layout Section Performance \end_layout @@ -452,7 +452,7 @@ Create a game with several thousand players, see how our server scales, \end_layout -\begin_layout Subsection +\begin_layout Section Choice of network protocol \end_layout @@ -468,7 +468,7 @@ There are three main ways in which computer communication over the Internet \end_layout -\begin_layout Subsubsection +\begin_layout Subsection HTTP \end_layout @@ -491,7 +491,7 @@ Since HTTP is so widely used on the Internet today in web servers, it is \end_layout -\begin_layout Subsubsection +\begin_layout Subsection UDP \end_layout @@ -510,7 +510,7 @@ Many online games use UDP as the carrier for their application layer protocol. \end_layout -\begin_layout Subsubsection +\begin_layout Subsection TCP \end_layout @@ -599,7 +599,7 @@ We only support languages running in a sandboxed environment. Overview \end_layout -\begin_layout Subsection +\begin_layout Section Techniques for ensuring reliability \end_layout @@ -651,7 +651,7 @@ d reliability systems in Erlang. through the design patterns described below. \end_layout -\begin_layout Subsubsection +\begin_layout Subsection Supervisor structure \end_layout @@ -809,7 +809,7 @@ To prevent any data loss, the good state of the worker processes is stored the workers are first created. \end_layout -\begin_layout Subsubsection +\begin_layout Subsection Hot code replacement \end_layout @@ -825,7 +825,7 @@ User interface Problems \end_layout -\begin_layout Subsection +\begin_layout Section Erlang JS \end_layout @@ -855,7 +855,7 @@ There were two possible solutions to the problem. To get the functionality needed we decided to implement this in erlang_js. \end_layout -\begin_layout Subsubsection +\begin_layout Subsection UUID \end_layout