From 6b51f285802466f5099fe33e1e154cbb693aef69 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonatan=20P=C3=A5lsson?= Date: Thu, 12 May 2011 21:09:06 +0200 Subject: [PATCH] Revised 3.3.2 --- report.lyx | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/report.lyx b/report.lyx index 09bc56c..6a28d8b 100644 --- a/report.lyx +++ b/report.lyx @@ -4576,8 +4576,8 @@ The window of time between the crash of the player process and the starting Since the connection changes owners for a short period of time, but is never dropped, the implications of a crash are only noticed, at worst, as choppy gameplay for the client. - Note however that this crash recovery scheme is not implemented in the - GGS prototype. + Note however that this crash recovery scheme is only partly implemented + in the GGS prototype. \begin_inset Note Note status open @@ -4592,8 +4592,8 @@ Can we do this..? Seems a bit sneaky. \end_layout \begin_layout Standard -Moving back to the real world example, the player process represent an actual - person in the chess club. +Moving back to the real world example, the player process represents an + actual person in the chess club. When a person sits down at a table in the chess club, the person does so by requesting a seat from some coordinating person, and is then seated by the same coordinator.