From 6bd9be402478ab77e3f96391b8a88600d016ac58 Mon Sep 17 00:00:00 2001 From: Kallfaktorn Date: Mon, 16 May 2011 00:39:36 +0200 Subject: [PATCH] pads to paddles --- report.lyx | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/report.lyx b/report.lyx index 4912ce9..262f622 100644 --- a/report.lyx +++ b/report.lyx @@ -6514,23 +6514,22 @@ Pong is a classic video game released by Atari. \end_layout \begin_layout Standard -Pong is a game that consists of two pads and a ball. +Pong is a game that consists of two paddles and a ball. Each paddle is controlled by a player and the objective of the game is - to keep the ball between the two pads. - If the ball reaches the opposite side of a players pad then that player + to keep the ball between the two paddles. + If the ball reaches the opposite side of a players paddle then that player loses while the other player scores. The ball is displayed in the game as a dot and each pad as a short vertical line. - The pad can only go straight up or straight down. + The paddle can only go straight up or straight down. The ball moves with constant speed in one direction and never changes its heading before it reaches a pad or the boundary of the game area. - \end_layout \begin_layout Standard The logic of the bots in the Pong game can be simple and still behave realistic - by watching the ball and moving its pad up or down according to the position - of the ball. + by watching the ball and moving its paddle up or down according to the + position of the ball. In this way the game logic can be evaluated in constant time so that it doesn't have a bad effect while measuring robustness.