From 6d4074a9f433b4d0656c2ceb7bda56aeb6c6bdff Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonatan=20P=C3=A5lsson?= Date: Thu, 12 May 2011 19:36:13 +0200 Subject: [PATCH] Revised 2.9 --- report.lyx | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/report.lyx b/report.lyx index 7d21361..c472d11 100644 --- a/report.lyx +++ b/report.lyx @@ -2674,8 +2674,8 @@ textbf{Amazon EC2}}{A cloud computation service} \begin_layout Standard Load balancing and scaling are difficult in different scenarios. - When running in a separate server park, there is a set number of servers - available, this means that an even distribution on all servers is preferable. + When running in a server park, there is a set number of servers available, + this means that an even distribution on all servers is preferable. When running the GGS in a cloud, such as Amazon EC2, it is possible to add an almost infinite number of servers as execution goes on and the load increases. @@ -3231,8 +3231,8 @@ Erlang is not a very popular language for game development, therefore the The main idea is to offer a replaceable module which would introduce an interface to different virtual machines which would run the game code. This way a game developer can write the game in his favorite language while - the server part still is written in Erlang and can benefit from all its - advantages. + the server part still is written in Erlang and can benefit from all the + advantages of the Erlang language. \end_layout \begin_layout Subsection