diff --git a/report.lyx b/report.lyx index 9fd5831..e978034 100644 --- a/report.lyx +++ b/report.lyx @@ -7584,31 +7584,11 @@ In this chapter the results of the GGS prototype are presented and discussed. \begin_layout Section Statistics -\begin_inset Note Note -status open - -\begin_layout Plain Layout -Mention the hardware which the GGS was run on; A Thinkpad T410 with a core - i5 and 4GB of ram. -\end_layout - -\end_inset - - \end_layout \begin_layout Standard -\begin_inset Note Note -status open - -\begin_layout Plain Layout -The testing of the GGS prototype occurred in two sessions -\end_layout - -\end_inset - Testing of the GGS took place in two separate sessions. - The first session simulates a highly demanding application, the second + The first session simulated a highly demanding application, the second session simulated a less demanding application. The highly demanding application is a real time game which does several asynchronous database writes each second. @@ -7723,6 +7703,11 @@ In the second testing session the delay between the server and clients was messages are put in a queue within the system. \end_layout +\begin_layout Standard +It should be noted that with distribution in place, having the GGS deployed + on several machines, test results could reveal much higher numbers. +\end_layout + \begin_layout Standard \begin_inset Note Note status collapsed @@ -7997,7 +7982,7 @@ The GGS was originally intended to be a distributed application, running \begin_layout Standard Distribution was however not implemented in the GGS. Other parts of the GGS were prioritized. - A futute improvement is therefore to implement distribution in the GGS. + A future improvement is therefore to implement distribution in the GGS. A simple way to achieve this is to keep one GGS instance as a coordinating instance, and to keep clients on other instances of the GGS, which can be dynamically added as new clients connect.