From c4a1af1dc193961eff3770267d53ecff5aa1f5b1 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonatan=20P=C3=A5lsson?= Date: Thu, 12 May 2011 12:04:02 +0200 Subject: [PATCH] Revised 2.6 --- report.lyx | 22 +++++++++++++++++----- 1 file changed, 17 insertions(+), 5 deletions(-) diff --git a/report.lyx b/report.lyx index 3a10bbb..3e5577e 100644 --- a/report.lyx +++ b/report.lyx @@ -2405,10 +2405,21 @@ name "sec:Availability" \begin_layout Standard One important factor of any server is the availability. - A server to which you are unable to connect to is an useless server. - Other then within telecommunication, their uptime is of about 99,9999999%, - the game developer community has not approached this problem very genuinely - yet so there is much room for improvement. + A server which is unreachable is an useless server. + +\end_layout + +\begin_layout Standard +Within the telecom sector high availability has been achieved +\begin_inset CommandInset citation +LatexCommand citet +key "armstrong2011" + +\end_inset + +. + In the game development sector however the lack of high availability problem + has not yet been solved. \end_layout \begin_layout Standard @@ -2418,7 +2429,8 @@ There are several good papers on how to migrate whole virtual machines among of the VM to a storage external to the VM is made. The state is stored in a fast, fault tolerant data store instead of inside the VM. - Some of them are + In addition to migrating the state of the game VM, the GGS uses tools from + the OTP, some of them are \emph on hot code replacement \emph default