From d65b1b2afc84d2dd3e80ead339a9d35fbd651235 Mon Sep 17 00:00:00 2001 From: Jeena Paradies Date: Thu, 12 May 2011 14:15:29 +0200 Subject: [PATCH] generic conclusion --- report.lyx | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/report.lyx b/report.lyx index e1546ed..40e6db3 100644 --- a/report.lyx +++ b/report.lyx @@ -8108,6 +8108,17 @@ This thesis describes a method to create a reliable and generic game server with help of the techniques used in the telecom industry. \end_layout +\begin_layout Standard +To get the server as generic as possible one should not implement any game + logic into the server and rather design good API:s for game developers + to interact with the server. + Furthermore should every game be separated from each other so they do not + interfare with each other, this can be done by introducing a own context + for each game which leads to the fact that each game runs in its own sandbox. + To be able to use different game development languages one should use virtual + boxes which would evaluate the game source code safely. +\end_layout + \begin_layout Standard \begin_inset ERT status open