diff --git a/report.lyx b/report.lyx index dd3e5df..75979ef 100644 --- a/report.lyx +++ b/report.lyx @@ -1445,7 +1445,7 @@ key "armstrong2011" \end_layout \begin_layout Standard -The real world system chosen for the GGS is a +The real world system chosen to represent the GGS is a \begin_inset Quotes eld \end_inset @@ -1454,6 +1454,10 @@ Chess club \end_inset - a building where chess players can meet and play chess. + In the following text the choice of using a chess club for modelling the + GGS is discussed. + The chess club is described in greater detail, furthermore the corresponding + parts of the chess club in the GGS are described. Since a real-world scenario is readily available, and to such a large extent resembles the computer software required for the GGS, the next step in developing the GGS system is to duplicate this real world scenario in a @@ -1647,9 +1651,9 @@ reference "alg:game-lifecycle" . To make this life cycle as efficient and useful as possible the scalability, fault tolerance and generic traits are being added to the GGS. - These are not shown in the algorithm because these traits are tools in - making the algorithm behaves as efficient as possible and are not the main - focus when studying the life cycle of a game. + These are not shown in the algorithm since these traits are tools in making + the algorithm behave as efficient as possible and are not the main focus + when studying the life cycle of a game. \end_layout \begin_layout Standard