From fd2e80ac9d4c54acaa5a4f2ee05d5a0f3ec11813 Mon Sep 17 00:00:00 2001 From: Jeena Paradies Date: Wed, 11 May 2011 20:12:00 +0200 Subject: [PATCH] minor language changes in 2.1 --- report.lyx | 35 +++++++++++++++++++++-------------- 1 file changed, 21 insertions(+), 14 deletions(-) diff --git a/report.lyx b/report.lyx index 3dce948..fa77e13 100644 --- a/report.lyx +++ b/report.lyx @@ -1544,7 +1544,12 @@ Räkning \begin_inset Quotes erd \end_inset - ? +? +\end_layout + +\begin_layout Plain Layout +Richard: it means a list where you count how many people entered or left + for example \end_layout \end_inset @@ -1569,8 +1574,8 @@ Coordinator \end_layout \begin_layout Standard -Moves by players are made using the tables present in the chess club. - Every game is isolated to a table, just as expected. +A player can only move the figures on her table in the chess club thus every + game is isolated to a table, just as expected. This means that communication during a game only has to pass by the players of that particular game and the coordinator, making sure that no cheating takes place. @@ -1607,11 +1612,11 @@ reference "alg:game-lifecycle" \end_inset . - To make this life cycle as efficient and useful as possible, the scalability, - fault tolerant and generic traits are added to the GGS. - These are not shown in the algorithm, as these traits are tools in making - the algorithm behaves as efficient as possible, and are not the main focus - when studying the life cycle of a game. + To make this life cycle as efficient and useful as possible the scalability, + fault tolerance and generic traits are being added to the GGS. + These are not shown in the algorithm because these traits are tools in + making the algorithm behaves as efficient as possible and are not the main + focus when studying the life cycle of a game. \end_layout \begin_layout Standard @@ -1630,7 +1635,7 @@ reference "alg:game-lifecycle" \begin_inset Float algorithm wide false sideways false -status collapsed +status open \begin_layout Plain Layout \begin_inset ERT @@ -2016,7 +2021,8 @@ name "alg:game-lifecycle" \end_inset -A very simple example of the flow through the GGS system when a game played. +A very simple example of the flow through the GGS system when a game is + played. \end_layout \end_inset @@ -2042,9 +2048,10 @@ There are many ways in which performance could be measured. \end_layout \begin_layout Standard -In a first person shooter game, the speed of delivery of messages is essential. - Failure to deliver messages in time results in choppy gameplay for the - players. +In a first person shooter game, the speed of delivery of messages with informati +on about the current positions of all players is essential. + The failure to deliver messages in time results in choppy gameplay for + the players. In strategy games, the reliability of delivery may be more important than the speed, since the game is not perceived as choppy even if the messages are delayed. @@ -2070,7 +2077,7 @@ Performance measurements \begin_layout Standard \begin_inset Note Note -status collapsed +status open \begin_layout Plain Layout Tue apr 26, 9:15.