function GGS(game_name) { var world = new Storage(game_name, "world"); this.__defineGetter__("world", function(){ return world; }); var localStorage = new Storage(game_name, "localStorage"); this.__defineGetter__("localStorage", function(){ return localStorage; }); var game_n = game_name; this.__defineGetter__("users", function(){ return GameServer.users(game_n); }); }