function playerCommand(player_id, command, args) { if(command == "/nick") { changeNick(player_id, args); } else if(command == "message") { message(player_id, args); } } function changeNick(player_id, nick) { var old_nick = GGS.localStorage.getItem("nick_" + player_id); GGS.localStorage.setItem("nick_" + player_id, nick); if (!old_nick) { GGS.sendCommandToAll("notice", nick + " joined"); } else { GGS.sendCommandToAll("notice", old_nick + " is now called " + nick); } } function message(player_id, message) { var nick = GGS.localStorage.getItem("nick_" + player_id); GGS.sendCommandToAll('message', nick + "> " + message); }