-module(ggs_db_test). %-compile({no_auto_import,[get/1,set/2]}). -include_lib("eunit/include/eunit.hrl"). %ggs_db_test_() -> % {spawn, % {setup, fun setup/0, fun cleanup/1,[ fun ggs_db_test/0 ]} % }. %Key should be a tuple of two elements getItem_setItem_test() -> ggs_db:init(), ggs_db:setItem("dbname","nsname","keyname1","Hello"), ggs_db:setItem("dbname","nsname","keyname2","Hello2"), ggs_db:setItem("dbname2","nsname","keyname1","Hello3"), ggs_db:setItem("dbname2","nsname","keyname1","Hello4"), ggs_db:setItem("dbname3","nsname","keyname1","Hello5"), "Hello" = ggs_db:getItem("dbname","nsname","keyname1"). %Test the length function of our database length_test() -> ggs_db:setItem(1,1,2,"112"), ggs_db:setItem(1,2,2,"122"), ggs_db:setItem(1,1,3,"113"), ggs_db:setItem(1,1,4,"114"), ?assertEqual(ggs_db:length(1,1), 3). %Test if we can remove correctly from the database removeItem_test() -> ggs_db:removeItem(1,1,4), ?assertNot(ggs_db:getItem(1,1,4) =:= "114"). %Test the key function key_test() -> ?assert(ggs_db:key(1,1,2) =:= {1,1,2}). %Test the clear function(for gametoken and ns) clear_test() -> ggs_db:clear(1,1), ?assert(ggs_db:length(1,1) =:= 0). %Test the clear function(gametoken) clear_GameToken_test() -> ggs_db:clear(1), ?assert((ggs_db:length(1,1) + ggs_db:length(1,2)) =:= 0), ggs_db:stop().