From 0665348ae269169c0bc7e66b65350661d2e91a0a Mon Sep 17 00:00:00 2001 From: Jeena Date: Mon, 20 Jan 2014 13:29:10 +0100 Subject: [PATCH] fixed jumping bug --- app/Game/Config/Settings.js | 2 +- app/Game/Core/GameObjects/Doll.js | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/app/Game/Config/Settings.js b/app/Game/Config/Settings.js index 5b6ddf0..779b534 100755 --- a/app/Game/Config/Settings.js +++ b/app/Game/Config/Settings.js @@ -25,7 +25,7 @@ define({ WALK_SPEED: 4, RUN_SPEED: 8, FLY_SPEED: 6.2, - JUMP_SPEED: 70, + JUMP_SPEED: 20, MAX_THROW_FORCE: 18, // restitution: bouncyness, friction: rubbing, density: mass diff --git a/app/Game/Core/GameObjects/Doll.js b/app/Game/Core/GameObjects/Doll.js index be169bf..21965e4 100755 --- a/app/Game/Core/GameObjects/Doll.js +++ b/app/Game/Core/GameObjects/Doll.js @@ -219,7 +219,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item) { this.body.SetAwake(true); var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED); - this.body.ApplyImpulse(vector, this.body.GetPosition()); + this.body.SetLinearVelocity(vector); this.setStanding(false);