diff --git a/app/Bootstrap/Channel.js b/app/Bootstrap/Channel.js
index 6403951..23f7018 100755
--- a/app/Bootstrap/Channel.js
+++ b/app/Bootstrap/Channel.js
@@ -1,34 +1,34 @@
define([
- "Game/Server/Channel",
- "Game/Server/CoordinatorLink"
+ "Game/Server/Channel",
+ "Game/Server/CoordinatorLink"
],
function(Channel, CoordinatorLink) {
- function ChannelBootstrap(process) {
+ function ChannelBootstrap(process) {
- var coordinatorLink = new CoordinatorLink(process);
- var channel = null;
+ var coordinatorLink = new CoordinatorLink(process);
+ var channel = null;
- process.on('message', function(message) {
+ process.on('message', function(message) {
- switch(message){
- case 'CREATE':
- channel = new Channel(coordinatorLink);
- break;
+ switch(message){
+ case 'CREATE':
+ channel = new Channel(coordinatorLink);
+ break;
- case 'KILL':
- channel.destroy();
- process.exit(0);
- break;
+ case 'KILL':
+ channel.destroy();
+ process.exit(0);
+ break;
- default:
- coordinatorLink.receive(message);
- break;
- }
- });
- }
+ default:
+ coordinatorLink.receive(message);
+ break;
+ }
+ });
+ }
- return ChannelBootstrap;
-
+ return ChannelBootstrap;
+
});
\ No newline at end of file
diff --git a/app/Bootstrap/Client.js b/app/Bootstrap/Client.js
index 8da6d65..ca5aeeb 100755
--- a/app/Bootstrap/Client.js
+++ b/app/Bootstrap/Client.js
@@ -1,15 +1,15 @@
define([
- "Game/Client/Networker",
- "Lib/Vendor/SocketIO"
+ "Game/Client/Networker",
+ "Lib/Vendor/SocketIO"
],
function(Networker, SocketIO) {
- function Client(location, options) {
- this.socket = SocketIO.connect(location, options);
- this.networker = new Networker(this.socket);
- }
+ function Client(location, options) {
+ this.socket = SocketIO.connect(location, options);
+ this.networker = new Networker(this.socket);
+ }
- return Client;
-
+ return Client;
+
});
\ No newline at end of file
diff --git a/app/Bootstrap/HttpServer.js b/app/Bootstrap/HttpServer.js
index cc2b473..974b289 100755
--- a/app/Bootstrap/HttpServer.js
+++ b/app/Bootstrap/HttpServer.js
@@ -1,71 +1,71 @@
define([
- 'http',
- 'node-static'
+ 'http',
+ 'node-static'
],
function(http, nodeStatic) {
- function HttpServer(options) {
- options.port = options.port || 1234;
- options.caching = typeof options.caching != 'undefined' ? options.caching : true;
- options.rootDirectory = options.rootDirectory || './';
+ function HttpServer(options) {
+ options.port = options.port || 1234;
+ options.caching = typeof options.caching != 'undefined' ? options.caching : true;
+ options.rootDirectory = options.rootDirectory || './';
- this.server = null;
+ this.server = null;
- this.init(options);
- }
+ this.init(options);
+ }
- HttpServer.prototype.init = function(options) {
- var self = this;
+ HttpServer.prototype.init = function(options) {
+ var self = this;
- var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching });
+ var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching });
- this.server = http.createServer(
- function(req, res){
- req.addListener('end', function () {
- switch(true) {
- case req.url == '/':
- fileServer.serveFile('./static/html/index.html', 200, {}, req, res);
- break;
+ this.server = http.createServer(
+ function(req, res){
+ req.addListener('end', function () {
+ switch(true) {
+ case req.url == '/':
+ fileServer.serveFile('./static/html/index.html', 200, {}, req, res);
+ break;
- case req.url == '/client.js':
- fileServer.serveFile('./client.js', 200, {}, req, res);
- break;
+ case req.url == '/client.js':
+ fileServer.serveFile('./client.js', 200, {}, req, res);
+ break;
- case req.url == '/require.js':
- fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res);
- break;
+ case req.url == '/require.js':
+ fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res);
+ break;
- case new RegExp(/^\/app/).test(req.url):
- fileServer.serve(req, res, function(){
- self.handleFileError(res)
- });
- break;
+ case new RegExp(/^\/app/).test(req.url):
+ fileServer.serve(req, res, function(){
+ self.handleFileError(res)
+ });
+ break;
- case new RegExp(/^\/static/).test(req.url):
- fileServer.serve(req, res, function(){
- self.handleFileError(res)
- });
- break;
+ case new RegExp(/^\/static/).test(req.url):
+ fileServer.serve(req, res, function(){
+ self.handleFileError(res)
+ });
+ break;
- default:
- self.handleFileError(res);
- break;
- }
- });
- }
- );
- this.server.listen(options.port);
- }
+ default:
+ self.handleFileError(res);
+ break;
+ }
+ });
+ }
+ );
+ this.server.listen(options.port);
+ }
- HttpServer.prototype.getServer = function(){
- return this.server;
- }
+ HttpServer.prototype.getServer = function(){
+ return this.server;
+ }
- HttpServer.prototype.handleFileError = function (res){
- res.writeHead(404, {'Content-Type': 'text/html'});
- res.end('
404 not ... found
');
- }
+ HttpServer.prototype.handleFileError = function (res){
+ res.writeHead(404, {'Content-Type': 'text/html'});
+ res.end('404 not ... found
');
+ }
- return HttpServer;
+ return HttpServer;
});
\ No newline at end of file
diff --git a/app/Bootstrap/Server.js b/app/Bootstrap/Server.js
index dabe14a..981834a 100755
--- a/app/Bootstrap/Server.js
+++ b/app/Bootstrap/Server.js
@@ -1,16 +1,16 @@
define([
- "Bootstrap/HttpServer",
- "Bootstrap/Socket",
- "Lobby/Coordinator"
+ "Bootstrap/HttpServer",
+ "Bootstrap/Socket",
+ "Lobby/Coordinator"
],
function(HttpServer, Socket, Coordinator) {
- function Server(options) {
- coordinator = new Coordinator();
- httpServer = new HttpServer(options);
- this.socket = new Socket(httpServer.getServer(), options, coordinator);
- }
+ function Server(options) {
+ coordinator = new Coordinator();
+ httpServer = new HttpServer(options);
+ this.socket = new Socket(httpServer.getServer(), options, coordinator);
+ }
- return Server;
+ return Server;
});
\ No newline at end of file
diff --git a/app/Bootstrap/Socket.js b/app/Bootstrap/Socket.js
index e4f7c3e..b82f9d3 100755
--- a/app/Bootstrap/Socket.js
+++ b/app/Bootstrap/Socket.js
@@ -1,36 +1,36 @@
define([
- 'socket.io'
+ 'socket.io'
],
function(io) {
- function Socket(server, options, coordinator) {
+ function Socket(server, options, coordinator) {
options.logLevel = typeof options.logLevel != 'undefined'
? options.logLevel
: 0;
- this.coordinator = coordinator;
- this.socket = io.listen(server);
+ this.coordinator = coordinator;
+ this.socket = io.listen(server);
- this.init(options);
- }
+ this.init(options);
+ }
- Socket.prototype.init = function(options){
+ Socket.prototype.init = function(options){
- var self = this;
- this.socket.configure('development', function(){
- this.set('log level', options.logLevel);
- });
+ var self = this;
+ this.socket.configure('development', function(){
+ this.set('log level', options.logLevel);
+ });
- this.socket.on('connection', function(user){
- self.onConnection(user);
- });
- }
+ this.socket.on('connection', function(user){
+ self.onConnection(user);
+ });
+ }
- Socket.prototype.onConnection = function(socketLink){
- this.coordinator.createUser(socketLink);
- }
+ Socket.prototype.onConnection = function(socketLink){
+ this.coordinator.createUser(socketLink);
+ }
- return Socket;
-
+ return Socket;
+
});
diff --git a/app/Game/Client/Collision/Detector.js b/app/Game/Client/Collision/Detector.js
index 4c0a0cc..9c50c7f 100755
--- a/app/Game/Client/Collision/Detector.js
+++ b/app/Game/Client/Collision/Detector.js
@@ -1,24 +1,24 @@
define([
- "Lib/Vendor/Box2D",
- "Game/Core/Collision/Detector"
+ "Lib/Vendor/Box2D",
+ "Game/Core/Collision/Detector"
],
function(Box2D, Parent) {
- function Detector(me) {
- Parent.call(this);
- this.me = me;
- }
+ function Detector(me) {
+ Parent.call(this);
+ this.me = me;
+ }
- Detector.prototype = Object.create(Parent.prototype);
+ Detector.prototype = Object.create(Parent.prototype);
- Detector.prototype.handleStand = function(point, isColliding) {
- if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
- || point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
+ Detector.prototype.handleStand = function(point, isColliding) {
+ if (point.GetFixtureA().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR
+ || point.GetFixtureB().GetUserData() == Detector.IDENTIFIER.PLAYER_FOOT_SENSOR) {
- this.me.onFootSensorDetection(isColliding);
- }
- }
+ this.me.onFootSensorDetection(isColliding);
+ }
+ }
- return Detector;
+ return Detector;
});
\ No newline at end of file
diff --git a/app/Game/Client/Control/KeyboardInput.js b/app/Game/Client/Control/KeyboardInput.js
index c2f5f1e..442cdc8 100755
--- a/app/Game/Client/Control/KeyboardInput.js
+++ b/app/Game/Client/Control/KeyboardInput.js
@@ -8,7 +8,7 @@ define(["Game/Client/Control/Key"], function(Key){
this.init();
}
- KeyboardInput.prototype.init = function() {
+ KeyboardInput.prototype.init = function() {
// Using window is ok here because it only runs in the browser
window.onkeydown = this._onKeyDown.bind(this);
window.onkeyup = this._onKeyUp.bind(this);
diff --git a/app/Game/Client/GameController.js b/app/Game/Client/GameController.js
index ca48ea1..403acec 100755
--- a/app/Game/Client/GameController.js
+++ b/app/Game/Client/GameController.js
@@ -1,76 +1,76 @@
define([
- "Game/Core/GameController",
- "Game/Client/Physics/Engine",
- "Game/Client/View/ViewController",
- "Game/Client/Control/KeyboardController",
- "Game/Core/NotificationCenter",
- "Lib/Utilities/RequestAnimFrame"
+ "Game/Core/GameController",
+ "Game/Client/Physics/Engine",
+ "Game/Client/View/ViewController",
+ "Game/Client/Control/KeyboardController",
+ "Game/Core/NotificationCenter",
+ "Lib/Utilities/RequestAnimFrame"
],
function(Parent, PhysicsEngine, ViewController, KeyboardController, NotificationCenter, requestAnimFrame) {
- function GameController () {
- this.viewController = new ViewController();
+ function GameController () {
+ this.viewController = new ViewController();
- Parent.call(this, new PhysicsEngine());
+ Parent.call(this, new PhysicsEngine());
- this.me = null;
- this.keyboardController = null;
+ this.me = null;
+ this.keyboardController = null;
- //NotificationCenter.on('me/joined', this.meJoined, this)
+ //NotificationCenter.on('me/joined', this.meJoined, this)
- //this.update();
- }
+ //this.update();
+ }
- GameController.prototype = Object.create(Parent.prototype);
+ GameController.prototype = Object.create(Parent.prototype);
/*
- GameController.prototype.getMe = function() {
- return this.me;
- }
+ GameController.prototype.getMe = function() {
+ return this.me;
+ }
- GameController.prototype.update = function() {
+ GameController.prototype.update = function() {
- requestAnimFrame(this.update.bind(this));
+ requestAnimFrame(this.update.bind(this));
- this.physicsEngine.update();
- this.viewController.update();
+ this.physicsEngine.update();
+ this.viewController.update();
- if(this.me) {
- this.keyboardController.update();
- this.me.update();
- }
- }
+ if(this.me) {
+ this.keyboardController.update();
+ this.me.update();
+ }
+ }
- GameController.prototype.meJoined = function(user) {
- this.me = this.userJoined(user);
+ GameController.prototype.meJoined = function(user) {
+ this.me = this.userJoined(user);
- this.keyboardController = new KeyboardController(this.me, this);
- }
+ this.keyboardController = new KeyboardController(this.me, this);
+ }
- GameController.prototype.processGameCommand = function(command, options) {
-
- if (command == "worldUpdate") {
+ GameController.prototype.processGameCommand = function(command, options) {
+
+ if (command == "worldUpdate") {
- var body = this.physicsEngine.world.GetBodyList();
- do {
- var userData = body.GetUserData();
- if(userData && options[userData]) {
- var update = options[userData];
-
- //console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
-
- body.SetAwake(true);
- body.SetPosition(update.p);
- body.SetAngle(update.a);
- body.SetLinearVelocity(update.lv);
- body.SetAngularVelocity(update.av);
- }
- } while (body = body.GetNext());
+ var body = this.physicsEngine.world.GetBodyList();
+ do {
+ var userData = body.GetUserData();
+ if(userData && options[userData]) {
+ var update = options[userData];
+
+ //console.log('position difference:', (body.GetPosition().y - update.p.y) * 30, body.GetLinearVelocity().y);
+
+ body.SetAwake(true);
+ body.SetPosition(update.p);
+ body.SetAngle(update.a);
+ body.SetLinearVelocity(update.lv);
+ body.SetAngularVelocity(update.av);
+ }
+ } while (body = body.GetNext());
- }
+ }
- }
+ }
*/
- return GameController;
+ return GameController;
});
diff --git a/app/Game/Client/Networker.js b/app/Game/Client/Networker.js
index 93cfe5b..1fe988d 100755
--- a/app/Game/Client/Networker.js
+++ b/app/Game/Client/Networker.js
@@ -1,112 +1,118 @@
define([
- "Game/Core/Protocol/Helper",
- "Game/Client/GameController"
+ "Game/Core/Protocol/Helper",
+ "Game/Client/GameController"
],
function(ProtocolHelper, GameController) {
- function Networker(socketLink) {
- this.socketLink = socketLink;
- this.gameController = null;
+ function Networker(socketLink) {
+ this.socketLink = socketLink;
+ this.gameController = null;
- this.init();
- }
+ this.init();
+ }
- Networker.prototype.init = function() {
-
- var self = this;
+ Networker.prototype.init = function() {
+
+ var self = this;
- this.socketLink.on('connect', function() {
- self.onConnect();
- });
+ this.socketLink.on('connect', function() {
+ self.onConnect();
+ });
/*
- this.socketLink.on('message', function(message) {
- self.onMessage(message);
- });
+ this.socketLink.on('message', function(message) {
+ self.onMessage(message);
+ });
*/
- this.socketLink.on('disconnect', function() {
- self.onDisconnect();
- });
+ this.socketLink.on('disconnect', function() {
+ self.onDisconnect();
+ });
- }
+ }
+
+ Networker.prototype.onConnect = function() {
+ console.log('connected.')
+ this.join('dungeon');
+ }
+
+ Networker.prototype.onDisconnect = function() {
+ if(this.gameController) this.gameController.destruct();
+ this.gameController = null;
+ console.log('disconnected. game destroyed. no auto-reconnect');
+ }
+
+ Networker.prototype.join = function(channelName){
+ this.sendCommand('join', channelName);
+ }
+
+
+ Networker.prototype.onJoinSuccess = function(options) {
+ this.gameController = new GameController(options.id);
+ this.gameController.loadLevel("default.json");
+ /*
+ console.log("Joined " + options.channelName);
+
+ if (options.userIds && options.userIds.length > 0) {
+ for(var i = 0; i < options.userIds.length; i++) {
+ this.gameController.userJoined(options.userIds[i])
+ }
+ }
+ */
+ }
+
+ Networker.prototype.sendCommand = function(command, options) {
+ var message = ProtocolHelper.encodeCommand(command, options);
+ this.socketLink.send(message);
+ }
- Networker.prototype.onConnect = function() {
- console.log('connected.')
- this.join('dungeon');
- }
/*
- Networker.prototype.onMessage = function(message) {
- var self = this;
- ProtocolHelper.runCommands(message, function(command, options) {
- self.processControlCommand(command, options);
- });
- }
+ Networker.prototype.onMessage = function(message) {
+ var self = this;
+
+ ProtocolHelper.runCommands(message, function(command, options) {
+ self.processControlCommand(command, options);
+ });
+
+ }
+
+ Networker.prototype.onUserJoined = function(userId) {
+ this.gameController.userJoined(userId);
+ console.log("User " + userId + " joined");
+ }
+
+ Networker.prototype.sendGameCommand = function(command, options) {
+ this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
+ }
+
+ Networker.prototype.onUserLeft = function(userId) {
+ this.gameController.userLeft(userId);
+ }
+
+ Networker.prototype.processControlCommand = function(command, options) {
+ switch(command) {
+ case 'joinSuccess':
+ this.onJoinSuccess(options);
+ break;
+
+ case 'gameCommand':
+ for(var gameCommand in options) {
+ this.gameController.processGameCommand(gameCommand, options[gameCommand]);
+ }
+ break;
+
+ case 'userJoined':
+ this.onUserJoined(options);
+ break;
+
+ case 'userLeft':
+ this.onUserLeft(options);
+ break;
+
+ default:
+ break;
+ }
+ }
*/
- Networker.prototype.onDisconnect = function() {
- if(this.gameController) this.gameController.destruct();
- this.gameController = null;
- console.log('disconnected. game destroyed. no auto-reconnect');
- }
-
- Networker.prototype.join = function(channelName){
- this.sendCommand('join', channelName);
- }
-
- Networker.prototype.sendCommand = function(command, options) {
- var message = ProtocolHelper.encodeCommand(command, options);
- this.socketLink.send(message);
- }
-/*
- Networker.prototype.onJoinSuccess = function(options) {
- this.gameController = new GameController(options.id);
- this.gameController.loadLevel("default.json")
- console.log("Joined " + options.channelName);
-
- if (options.userIds && options.userIds.length > 0) {
- for(var i = 0; i < options.userIds.length; i++) {
- this.gameController.userJoined(options.userIds[i])
- }
- }
- }
-
- Networker.prototype.onUserJoined = function(userId) {
- this.gameController.userJoined(userId);
- console.log("User " + userId + " joined");
- }
-
- Networker.prototype.sendGameCommand = function(command, options) {
- this.sendCommand('gameCommand', ProtocolHelper.assemble(command, options));
- }
-
- Networker.prototype.onUserLeft = function(userId) {
- this.gameController.userLeft(userId);
- }
-
- Networker.prototype.processControlCommand = function(command, options) {
- switch(command) {
- case 'joinSuccess':
- this.onJoinSuccess(options);
- break;
-
- case 'gameCommand':
- for(var gameCommand in options) {
- this.gameController.processGameCommand(gameCommand, options[gameCommand]);
- }
- break;
-
- case 'userJoined':
- this.onUserJoined(options);
- break;
-
- case 'userLeft':
- this.onUserLeft(options);
- break;
-
- default:
- break;
- }
- }
-*/
- return Networker;
-
+ return Networker;
+
});
\ No newline at end of file
diff --git a/app/Game/Client/View/CameraController.js b/app/Game/Client/View/CameraController.js
index b5873bc..6aadee1 100755
--- a/app/Game/Client/View/CameraController.js
+++ b/app/Game/Client/View/CameraController.js
@@ -1,50 +1,50 @@
define(['Lib/Vendor/Three', 'Game/Config/Settings'], function(Three, Settings) {
- function CameraController(isOrthographic) {
+ function CameraController(isOrthographic) {
- isOrthographic = typeof isOrthographic == 'undefined'
- ? true
- : isOrthographic;
+ isOrthographic = typeof isOrthographic == 'undefined'
+ ? true
+ : isOrthographic;
- if(isOrthographic) {
-
- this.camera = new Three.OrthographicCamera(
- -Settings.STAGE_WIDTH/2,
- Settings.STAGE_WIDTH/2,
- Settings.STAGE_HEIGHT/2,
- -Settings.STAGE_HEIGHT/2,
- -2000,
- 1000
- );
+ if(isOrthographic) {
+
+ this.camera = new Three.OrthographicCamera(
+ -Settings.STAGE_WIDTH/2,
+ Settings.STAGE_WIDTH/2,
+ Settings.STAGE_HEIGHT/2,
+ -Settings.STAGE_HEIGHT/2,
+ -2000,
+ 1000
+ );
- } else {
+ } else {
- this.camera = new Three.PerspectiveCamera(
- 45,
- Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
- -2000,
- 1000
- );
- }
+ this.camera = new Three.PerspectiveCamera(
+ 45,
+ Settings.STAGE_WIDTH / Settings.STAGE_HEIGHT,
+ -2000,
+ 1000
+ );
+ }
- this.camera.position.z = 481;
- }
+ this.camera.position.z = 481;
+ }
- CameraController.prototype.getCamera = function(){
- return this.camera;
- }
+ CameraController.prototype.getCamera = function(){
+ return this.camera;
+ }
- CameraController.prototype.setPosition = function(x, y){
- this.camera.position.x = x;
- this.camera.position.y = y;
- }
+ CameraController.prototype.setPosition = function(x, y){
+ this.camera.position.x = x;
+ this.camera.position.y = y;
+ }
- CameraController.prototype.setZoom = function(z){
- this.camera.position.z = z;
- }
+ CameraController.prototype.setZoom = function(z){
+ this.camera.position.z = z;
+ }
- return CameraController;
-
+ return CameraController;
+
});
\ No newline at end of file
diff --git a/app/Game/Client/View/DomController.js b/app/Game/Client/View/DomController.js
index 204f342..ce6e31b 100755
--- a/app/Game/Client/View/DomController.js
+++ b/app/Game/Client/View/DomController.js
@@ -1,53 +1,53 @@
define(['Game/Config/Settings'], function(Settings) {
- var DomController = {
- canvas: null,
- debugCanvas: null
- };
+ var DomController = {
+ canvas: null,
+ debugCanvas: null
+ };
- DomController.getCanvasContainer = function(){
- var container = document.getElementById(Settings.CANVAS_DOM_ID);
+ DomController.getCanvasContainer = function(){
+ var container = document.getElementById(Settings.CANVAS_DOM_ID);
- if(container) {
- return container;
- } else {
- throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
- }
- }
+ if(container) {
+ return container;
+ } else {
+ throw 'Canvas Container missing: #' + Settings.CANVAS_DOM_ID;
+ }
+ }
- DomController.getCanvas = function(){
- return DomController.canvas;
- }
+ DomController.getCanvas = function(){
+ return DomController.canvas;
+ }
- DomController.setCanvas = function(canvas){
-
- var container = DomController.getCanvasContainer();
- if(DomController.canvas){
- container.removeChild(DomController.canvas);
- }
+ DomController.setCanvas = function(canvas){
+
+ var container = DomController.getCanvasContainer();
+ if(DomController.canvas){
+ container.removeChild(DomController.canvas);
+ }
- DomController.canvas = canvas;
- container.appendChild(canvas);
- }
+ DomController.canvas = canvas;
+ container.appendChild(canvas);
+ }
- DomController.getDebugCanvas = function(){
- return DomController.debugCanvas;
- }
+ DomController.getDebugCanvas = function(){
+ return DomController.debugCanvas;
+ }
- DomController.createDebugCanvas = function(){
-
- var container = DomController.getCanvasContainer();
- if(DomController.debugCanvas){
- container.removeChild(DomController.debugCanvas);
- }
+ DomController.createDebugCanvas = function(){
+
+ var container = DomController.getCanvasContainer();
+ if(DomController.debugCanvas){
+ container.removeChild(DomController.debugCanvas);
+ }
- var canvas = document.createElement('canvas');
- canvas.width = Settings.STAGE_WIDTH;
- canvas.height = Settings.STAGE_HEIGHT;
- DomController.debugCanvas = canvas;
- container.appendChild(canvas);
- }
+ var canvas = document.createElement('canvas');
+ canvas.width = Settings.STAGE_WIDTH;
+ canvas.height = Settings.STAGE_HEIGHT;
+ DomController.debugCanvas = canvas;
+ container.appendChild(canvas);
+ }
- return DomController;
-
+ return DomController;
+
});
\ No newline at end of file
diff --git a/app/Game/Client/View/ViewController.js b/app/Game/Client/View/ViewController.js
index 2f8c080..5db0e61 100755
--- a/app/Game/Client/View/ViewController.js
+++ b/app/Game/Client/View/ViewController.js
@@ -1,59 +1,59 @@
var requires = [
- "Game/Client/View/DomController",
- "Lib/Vendor/Three",
- "Game/Config/Settings",
- "Game/Client/View/CameraController"
+ "Game/Client/View/DomController",
+ "Lib/Vendor/Three",
+ "Game/Config/Settings",
+ "Game/Client/View/CameraController"
];
define(requires, function(DomController, Three, Settings, CameraController){
-
- function ViewController(){
+
+ function ViewController(){
- this.mesh = null;
- this.scene = null;
- this.renderer = null;
- this.cameraController = new CameraController();
+ this.mesh = null;
+ this.scene = null;
+ this.renderer = null;
+ this.cameraController = new CameraController();
- this.init();
- }
+ this.init();
+ }
- function isWebGlEnabled () {
- try {
- return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
- } catch(e) {
- return false;
- }
- }
+ function isWebGlEnabled () {
+ try {
+ return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' );
+ } catch(e) {
+ return false;
+ }
+ }
- ViewController.prototype.init = function(){
+ ViewController.prototype.init = function(){
- var self = this;
+ var self = this;
- var rendererOptions = {
- antialias: true,
- preserveDrawingBuffer: true
- };
+ var rendererOptions = {
+ antialias: true,
+ preserveDrawingBuffer: true
+ };
- if(isWebGlEnabled()) {
- this.renderer = new Three.WebGLRenderer(rendererOptions);
- } else {
- this.renderer = new Three.CanvasRenderer(rendererOptions);
- }
-
- this.renderer.setClearColorHex(0x333333, 1);
- this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
+ if(isWebGlEnabled()) {
+ this.renderer = new Three.WebGLRenderer(rendererOptions);
+ } else {
+ this.renderer = new Three.CanvasRenderer(rendererOptions);
+ }
+
+ this.renderer.setClearColorHex(0x333333, 1);
+ this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT);
- DomController.setCanvas(this.renderer.domElement);
+ DomController.setCanvas(this.renderer.domElement);
- if(Settings.DEBUG_MODE){
- DomController.createDebugCanvas();
- }
+ if(Settings.DEBUG_MODE){
+ DomController.createDebugCanvas();
+ }
- this.scene = new Three.Scene();
- this.scene.add(this.cameraController.getCamera());
+ this.scene = new Three.Scene();
+ this.scene.add(this.cameraController.getCamera());
- var ambientLight = new Three.AmbientLight(0xffffff);
+ var ambientLight = new Three.AmbientLight(0xffffff);
this.scene.add(ambientLight);
var directionalLight = new Three.DirectionalLight(0xffffff);
@@ -62,52 +62,52 @@ define(requires, function(DomController, Three, Settings, CameraController){
this.createMesh(100, 100, 100, 100, 'static/img/100.png', function(mesh){
- self.mesh = mesh;
- self.scene.add(mesh);
+ self.mesh = mesh;
+ self.scene.add(mesh);
});
/*
- this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
- self.scene.add(mesh);
+ this.createMesh(50, 50, 200, 100, 'static/img/100.png', function(mesh){
+ self.scene.add(mesh);
});
*/
//this.animate(this);
- }
+ }
- ViewController.prototype.update = function() {
+ ViewController.prototype.update = function() {
- if(this.mesh) {
- this.mesh.rotation.z += .01;
- this.mesh.position.z += 1;
- this.mesh.position.x += .4;
- this.mesh.position.y += .4;
+ if(this.mesh) {
+ this.mesh.rotation.z += .01;
+ this.mesh.position.z += 1;
+ this.mesh.position.x += .4;
+ this.mesh.position.y += .4;
}
- this.render();
- }
+ this.render();
+ }
- ViewController.prototype.render = function() {
+ ViewController.prototype.render = function() {
- this.renderer.render(this.scene, this.cameraController.getCamera());
- }
+ this.renderer.render(this.scene, this.cameraController.getCamera());
+ }
- ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
- var textureImg = new Image();
+ ViewController.prototype.createMesh = function(width, height, x, y, imgPath, callback) {
+ var textureImg = new Image();
textureImg.onload = function(){
- var material = new Three.MeshLambertMaterial({
- map: Three.ImageUtils.loadTexture(imgPath)
- });
+ var material = new Three.MeshLambertMaterial({
+ map: Three.ImageUtils.loadTexture(imgPath)
+ });
- var mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
- mesh.overdraw = true;/*
- mesh.position.z = 0;
- mesh.position.x = x;
- mesh.position.y = y;
- */
- callback(mesh);
+ var mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material);
+ mesh.overdraw = true;/*
+ mesh.position.z = 0;
+ mesh.position.x = x;
+ mesh.position.y = y;
+ */
+ callback(mesh);
};
textureImg.src = imgPath;
- }
+ }
- return ViewController;
+ return ViewController;
});
\ No newline at end of file
diff --git a/app/Game/Config/Settings.js b/app/Game/Config/Settings.js
index b438367..a3eeae8 100755
--- a/app/Game/Config/Settings.js
+++ b/app/Game/Config/Settings.js
@@ -1,50 +1,50 @@
define({
- STAGE_WIDTH: 600,
- STAGE_HEIGHT: 400,
+ STAGE_WIDTH: 600,
+ STAGE_HEIGHT: 400,
- // BOX2D INITIALATORS
- RATIO: 35,
- BOX2D_WORLD_AABB_SIZE: 3000,
- BOX2D_ALLOW_SLEEP: true,
- BOX2D_GRAVITY: 16,
- BOX2D_VELOCITY_ITERATIONS: 5,
- BOX2D_POSITION_ITERATIONS: 5,
- BOX2D_TIME_STEP: 1 / 60,
+ // BOX2D INITIALATORS
+ RATIO: 35,
+ BOX2D_WORLD_AABB_SIZE: 3000,
+ BOX2D_ALLOW_SLEEP: true,
+ BOX2D_GRAVITY: 16,
+ BOX2D_VELOCITY_ITERATIONS: 5,
+ BOX2D_POSITION_ITERATIONS: 5,
+ BOX2D_TIME_STEP: 1 / 60,
- // GRAPHIC PATHS
- GRAPHICS_PATH: 'static/img/',
- GRAPHICS_SUBPATH_ITEMS: 'items/',
- GRAPHICS_SUBPATH_CHARACTERS: 'characters/',
+ // GRAPHIC PATHS
+ GRAPHICS_PATH: 'static/img/',
+ GRAPHICS_SUBPATH_ITEMS: 'items/',
+ GRAPHICS_SUBPATH_CHARACTERS: 'characters/',
- TILE_SIZE: 15,
+ TILE_SIZE: 15,
- // GAME PLAY
- WALK_SPEED: 2.5,
- RUN_SPEED: 4.0,
- FLY_SPEED: 3.2,
- JUMP_SPEED: 3.0,
- JUMP_UPLIFT: 0.05,
+ // GAME PLAY
+ WALK_SPEED: 2.5,
+ RUN_SPEED: 4.0,
+ FLY_SPEED: 3.2,
+ JUMP_SPEED: 3.0,
+ JUMP_UPLIFT: 0.05,
- // restitution: bouncyness, friction: rubbing, density: mass
- TILE_FRICTION: 0.99,
- TILE_RESTITUTION: 0.1,
+ // restitution: bouncyness, friction: rubbing, density: mass
+ TILE_FRICTION: 0.99,
+ TILE_RESTITUTION: 0.1,
- PLAYER_DENSITY: 0.96,
- PLAYER_FRICTION: 5,
- PLAYER_MOTION_FRICTION: 0.1,
- PLAYER_RESTITUTION: 0.0,
- PLAYER_LINEAR_DAMPING: .5,
+ PLAYER_DENSITY: 0.96,
+ PLAYER_FRICTION: 5,
+ PLAYER_MOTION_FRICTION: 0.1,
+ PLAYER_RESTITUTION: 0.0,
+ PLAYER_LINEAR_DAMPING: .5,
- ITEM_DENSITY: 0.9,
- ITEM_FRICTION: 0.99,
- ITEM_RESTITUTION: 0.02,
+ ITEM_DENSITY: 0.9,
+ ITEM_FRICTION: 0.99,
+ ITEM_RESTITUTION: 0.02,
- // BROWSER
- CANVAS_DOM_ID: 'canvasContainer',
- IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
+ // BROWSER
+ CANVAS_DOM_ID: 'canvasContainer',
+ IS_BROWSER_ENVIRONMENT: typeof window !== 'undefined',
- DEBUG_MODE: true,
+ DEBUG_MODE: true,
- // NETWORKING
- WORLD_UPDATE_BROADCAST_INTERVAL: 15
+ // NETWORKING
+ WORLD_UPDATE_BROADCAST_INTERVAL: 15
})
\ No newline at end of file
diff --git a/app/Game/Core/Control/InputController.js b/app/Game/Core/Control/InputController.js
old mode 100644
new mode 100755
index db85b7b..2aa7aab
--- a/app/Game/Core/Control/InputController.js
+++ b/app/Game/Core/Control/InputController.js
@@ -31,7 +31,7 @@ define(function(){
InputController.prototype.jumping = function() {
if (this._isJumping) {
- this.player.jumping();
+ this.player.jumping();
}
}
diff --git a/app/Game/Core/Physics/Engine.js b/app/Game/Core/Physics/Engine.js
index 85121c3..f39b62d 100755
--- a/app/Game/Core/Physics/Engine.js
+++ b/app/Game/Core/Physics/Engine.js
@@ -1,36 +1,36 @@
define([
- "Game/Config/Settings",
- "Lib/Vendor/Box2D",
- "Game/Core/Collision/Detector"
+ "Game/Config/Settings",
+ "Lib/Vendor/Box2D",
+ "Game/Core/Collision/Detector"
],
function(Settings, Box2D, CollisionDetector) {
- function Engine () {
- this.world = new Box2D.Dynamics.b2World(
- new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
- Settings.BOX2D_ALLOW_SLEEP
- );
- }
+ function Engine () {
+ this.world = new Box2D.Dynamics.b2World(
+ new Box2D.Common.Math.b2Vec2(0, Settings.BOX2D_GRAVITY),
+ Settings.BOX2D_ALLOW_SLEEP
+ );
+ }
- Engine.prototype.getWorld = function() {
- return this.world;
- }
+ Engine.prototype.getWorld = function() {
+ return this.world;
+ }
- Engine.prototype.setCollisionDetector = function(me) {
-
- var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
- this.world.SetContactListener(detector.getListener());
- }
+ Engine.prototype.setCollisionDetector = function(me) {
+
+ var detector = new CollisionDetector(me); // FIXME: check if core collision detector works
+ this.world.SetContactListener(detector.getListener());
+ }
- Engine.prototype.createBody = function(bodyDef) {
- return this.world.CreateBody(bodyDef);
- }
+ Engine.prototype.createBody = function(bodyDef) {
+ return this.world.CreateBody(bodyDef);
+ }
- Engine.prototype.update = function() {
- this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
- this.world.ClearForces();
- }
+ Engine.prototype.update = function() {
+ this.world.Step(Settings.BOX2D_TIME_STEP, Settings.BOX2D_VELOCITY_ITERATIONS, Settings.BOX2D_POSITION_ITERATIONS);
+ this.world.ClearForces();
+ }
- return Engine;
+ return Engine;
});
\ No newline at end of file
diff --git a/app/Game/Core/Player.js b/app/Game/Core/Player.js
old mode 100644
new mode 100755
index abfd590..914248a
--- a/app/Game/Core/Player.js
+++ b/app/Game/Core/Player.js
@@ -1,193 +1,193 @@
define([
- "Game/Core/Physics/Doll",
- "Game/Config/Settings"
+ "Game/Core/Physics/Doll",
+ "Game/Config/Settings"
],
function(Doll, Settings) {
- function Player (id, physicsEngine, repository) {
- this.physicsEngine = physicsEngine;
- this.id = id;
- this.repository = repository;
- this.standing = false;
- this.doll;
- this.mc;
- this.currentAnimationState = 'stand';
- this.lookDirection = 1;
- this.moveDirection = 0;
-
- this.init(id);
- }
+ function Player (id, physicsEngine, repository) {
+ this.physicsEngine = physicsEngine;
+ this.id = id;
+ this.repository = repository;
+ this.standing = false;
+ this.doll;
+ this.mc;
+ this.currentAnimationState = 'stand';
+ this.lookDirection = 1;
+ this.moveDirection = 0;
+
+ this.init(id);
+ }
- Player.prototype.init = function(id) {
- this.doll = new Doll(this.physicsEngine, id);
- //this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
- //this.mc.stop();
- //var mclp = new MovieClipLabelParser();
- //mclp.parse(this.mc);
- }
+ Player.prototype.init = function(id) {
+ this.doll = new Doll(this.physicsEngine, id);
+ //this.mc = EmbedHandler.load(EmbedHandler.CHUCK);
+ //this.mc.stop();
+ //var mclp = new MovieClipLabelParser();
+ //mclp.parse(this.mc);
+ }
- Player.prototype.spawn = function(x, y) {
- //this.repository.createModel(this.mc, this.doll.getBody());
- this.doll.spawn(x, y);
- }
+ Player.prototype.spawn = function(x, y) {
+ //this.repository.createModel(this.mc, this.doll.getBody());
+ this.doll.spawn(x, y);
+ }
- Player.prototype.getDoll = function() {
- return this.doll;
- }
+ Player.prototype.getDoll = function() {
+ return this.doll;
+ }
- Player.prototype.getBody = function() {
- return this.doll.getBody();
- }
+ Player.prototype.getBody = function() {
+ return this.doll.getBody();
+ }
- Player.prototype.setStanding = function(isStanding) {
- var resetStates = ['jump', 'jumploop'];
- if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
- this.animate('stand');
- }
- this.standing = isStanding;
- }
+ Player.prototype.setStanding = function(isStanding) {
+ var resetStates = ['jump', 'jumploop'];
+ if (resetStates.indexOf(this.currentAnimationState)>=0 && !this.standing && isStanding) {
+ this.animate('stand');
+ }
+ this.standing = isStanding;
+ }
- Player.prototype.isStanding = function() {
- return this.standing;
- }
+ Player.prototype.isStanding = function() {
+ return this.standing;
+ }
- Player.prototype.move = function(direction) {
- this.moveDirection = direction;
-
- switch(true) {
- case direction == this.lookDirection && this.isStanding():
- this.doll.move(direction, Settings.RUN_SPEED);
- break;
+ Player.prototype.move = function(direction) {
+ this.moveDirection = direction;
+
+ switch(true) {
+ case direction == this.lookDirection && this.isStanding():
+ this.doll.move(direction, Settings.RUN_SPEED);
+ break;
- case !this.isStanding():
- this.doll.move(direction, Settings.FLY_SPEED);
- break;
+ case !this.isStanding():
+ this.doll.move(direction, Settings.FLY_SPEED);
+ break;
- default:
- this.doll.move(direction, Settings.WALK_SPEED);
- break;
- }
+ default:
+ this.doll.move(direction, Settings.WALK_SPEED);
+ break;
+ }
- if (this.isStanding()) {
- this.animate(this.calculateWalkAnimation());
- }
- }
+ if (this.isStanding()) {
+ this.animate(this.calculateWalkAnimation());
+ }
+ }
- Player.prototype.stop = function() {
- this.moveDirection = 0;
- this.doll.stop();
- if (this.isWalking() || this.standing) {
- this.animate('stand');
- }
- }
+ Player.prototype.stop = function() {
+ this.moveDirection = 0;
+ this.doll.stop();
+ if (this.isWalking() || this.standing) {
+ this.animate('stand');
+ }
+ }
- Player.prototype.jump = function() {
- if (this.isStanding()) {
- this.doll.jump();
- this.animate('jump');
- this.setStanding(false);
- }
- }
+ Player.prototype.jump = function() {
+ if (this.isStanding()) {
+ this.doll.jump();
+ this.animate('jump');
+ this.setStanding(false);
+ }
+ }
- Player.prototype.jumping = function() {
- if (!this.isStanding()) {
- this.doll.jumping();
- }
- }
+ Player.prototype.jumping = function() {
+ if (!this.isStanding()) {
+ this.doll.jumping();
+ }
+ }
- Player.prototype.duck = function() {
- if (this.standing && !this.isWalking()) {
- this.animate('duck');
- }
- }
+ Player.prototype.duck = function() {
+ if (this.standing && !this.isWalking()) {
+ this.animate('duck');
+ }
+ }
- Player.prototype.standUp = function() {
- if (this.standing) {
- this.animate('standup');
- }
- }
+ Player.prototype.standUp = function() {
+ if (this.standing) {
+ this.animate('standup');
+ }
+ }
- Player.prototype.animate = function(type) {
- if (type == this.currentAnimationState) {
- return;
- }
+ Player.prototype.animate = function(type) {
+ if (type == this.currentAnimationState) {
+ return;
+ }
- //this.mc.gotoAndPlay(type);
+ //this.mc.gotoAndPlay(type);
- this.currentAnimationState = type;
- }
+ this.currentAnimationState = type;
+ }
- Player.prototype.calculateWalkAnimation = function() {
- if (this.moveDirection == this.lookDirection) {
- return 'run';
- }
- return 'walkback';
- }
+ Player.prototype.calculateWalkAnimation = function() {
+ if (this.moveDirection == this.lookDirection) {
+ return 'run';
+ }
+ return 'walkback';
+ }
- Player.prototype.look = function(x, y) {
- /*
- var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
- var lastLookDirection = this.lookDirection;
+ Player.prototype.look = function(x, y) {
+ /*
+ var degree = Math.atan2(Settings.STAGE_WIDTH / 2 - x, Settings.STAGE_HEIGHT / 2 - 25 - y) / (Math.PI / 180);
+ var lastLookDirection = this.lookDirection;
- if (x < Settings.STAGE_WIDTH / 2) {
- this.mc.scaleX = -1;
- this.lookDirection = -1;
- degree = (-45 + degree / 2);
- this.mc.head.rotation = degree;
- } else if (x >= Settings.STAGE_WIDTH / 2) {
- this.mc.scaleX = 1;
- this.lookDirection = 1;
- degree = (45 + -degree / 2) - 90;
- this.mc.head.rotation = degree;
- }
+ if (x < Settings.STAGE_WIDTH / 2) {
+ this.mc.scaleX = -1;
+ this.lookDirection = -1;
+ degree = (-45 + degree / 2);
+ this.mc.head.rotation = degree;
+ } else if (x >= Settings.STAGE_WIDTH / 2) {
+ this.mc.scaleX = 1;
+ this.lookDirection = 1;
+ degree = (45 + -degree / 2) - 90;
+ this.mc.head.rotation = degree;
+ }
- if (this.lookDirection != lastLookDirection && this.isWalking()) {
- this.animate(this.calculateWalkAnimation());
- }*/
- }
+ if (this.lookDirection != lastLookDirection && this.isWalking()) {
+ this.animate(this.calculateWalkAnimation());
+ }*/
+ }
- Player.prototype.isWalking = function() {
- var states = ['walk', 'walkback', 'run'];
+ Player.prototype.isWalking = function() {
+ var states = ['walk', 'walkback', 'run'];
- if (states.indexOf(this.currentAnimationState) >= 0) {
- return true;
- }
- return false;
- }
+ if (states.indexOf(this.currentAnimationState) >= 0) {
+ return true;
+ }
+ return false;
+ }
- // called by CollisionDetection
- Player.prototype.onFootSensorDetection = function(isColliding) {
- if(isColliding) {
- if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
- return;
- }
- this.setStanding(true);
- } else {
- // TODO This needs some more thought to it.
- // maybe take a look at collision groups for collision detection,
- // to group all tiles together
+ // called by CollisionDetection
+ Player.prototype.onFootSensorDetection = function(isColliding) {
+ if(isColliding) {
+ if(this.doll.getBody().GetLinearVelocity().y < -Settings.JUMP_SPEED && !this.isStanding()) {
+ return;
+ }
+ this.setStanding(true);
+ } else {
+ // TODO This needs some more thought to it.
+ // maybe take a look at collision groups for collision detection,
+ // to group all tiles together
- //this.setStanding(false);
- //this.animate('jumploop');
- }
- }
+ //this.setStanding(false);
+ //this.animate('jumploop');
+ }
+ }
- Player.prototype.update = function() {
- //this.mc.head.y = this.mc.head_posmask.y;
+ Player.prototype.update = function() {
+ //this.mc.head.y = this.mc.head_posmask.y;
- if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
- this.stop();
- }
+ if (this.doll.getBody().GetLinearVelocity().x == 0 && this.isWalking()) {
+ this.stop();
+ }
- if (!this.doll.getBody().IsAwake()) {
- this.setStanding(true);
- }
- }
+ if (!this.doll.getBody().IsAwake()) {
+ this.setStanding(true);
+ }
+ }
- Player.prototype.destroy = function() {
- this.doll.destroy();
- }
+ Player.prototype.destroy = function() {
+ this.doll.destroy();
+ }
- return Player;
+ return Player;
});
diff --git a/app/Game/Core/Protocol/Helper.js b/app/Game/Core/Protocol/Helper.js
old mode 100644
new mode 100755
index b65bc66..e8023e1
--- a/app/Game/Core/Protocol/Helper.js
+++ b/app/Game/Core/Protocol/Helper.js
@@ -1,29 +1,29 @@
define([
- "Game/Core/Protocol/Parser"
+ "Game/Core/Protocol/Parser"
],
function(Parser) {
- var Helper = {}
+ var Helper = {}
- Helper.encodeCommand = function(command, options){
- return Parser.encode(Helper.assemble(command, options));
- }
+ Helper.encodeCommand = function(command, options){
+ return Parser.encode(Helper.assemble(command, options));
+ }
- Helper.assemble = function(command, options){
- var commands = {};
- commands[command] = options || null;
- return commands;
- }
+ Helper.assemble = function(command, options){
+ var commands = {};
+ commands[command] = options || null;
+ return commands;
+ }
- Helper.runCommands = function(message, callback){
- var commands = Parser.decode(message);
-
- for(var command in commands) {
- callback(command, commands[command]);
- }
- }
+ Helper.runCommands = function(message, callback){
+ var commands = Parser.decode(message);
+
+ for(var command in commands) {
+ callback(command, commands[command]);
+ }
+ }
- return Helper;
-
+ return Helper;
+
});
\ No newline at end of file
diff --git a/app/Game/Core/Protocol/Parser.js b/app/Game/Core/Protocol/Parser.js
old mode 100644
new mode 100755
index f498898..1f6faa7
--- a/app/Game/Core/Protocol/Parser.js
+++ b/app/Game/Core/Protocol/Parser.js
@@ -3,15 +3,15 @@ define([
function() {
- var Parser = {};
+ var Parser = {};
- Parser.encode = function(message){
- return JSON.stringify(message);
- }
+ Parser.encode = function(message){
+ return JSON.stringify(message);
+ }
- Parser.decode = function(message){
- return JSON.parse(message);
- }
+ Parser.decode = function(message){
+ return JSON.parse(message);
+ }
- return Parser;
+ return Parser;
});
\ No newline at end of file
diff --git a/app/Game/Core/User.js b/app/Game/Core/User.js
index f661e18..3c0e051 100755
--- a/app/Game/Core/User.js
+++ b/app/Game/Core/User.js
@@ -1,8 +1,8 @@
define(function() {
- function User(id) {
- this.id = id;
- }
+ function User(id) {
+ this.id = id;
+ }
- return User;
+ return User;
});
\ No newline at end of file
diff --git a/app/Game/Server/Channel.js b/app/Game/Server/Channel.js
index f934ab4..e6fc666 100755
--- a/app/Game/Server/Channel.js
+++ b/app/Game/Server/Channel.js
@@ -1,108 +1,108 @@
-define([
- "Game/Server/GameController",
- "Game/Core/NotificationCenter"
-],
+ define([
+ "Game/Server/GameController",
+ "Game/Core/NotificationCenter"
+ ],
-function(GameController, NotificationCenter) {
+ function(GameController, NotificationCenter) {
- function Channel(coordinatorLink) {
- var self = this;
+ function Channel(coordinatorLink) {
+ var self = this;
- this.coordinatorLink = coordinatorLink;
- this.coordinatorLink.receive = function(message) { self.onMessage(message) };
-
- this.users = {};
+ this.coordinatorLink = coordinatorLink;
+ this.coordinatorLink.receive = function(message) { self.onMessage(message) };
+
+ this.users = {};
- this.gameController = new GameController();
- this.gameController.loadLevel("default.json");
- /*
- var self = this;
- NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
- self.processGameCommandFromUser.apply(self, args);
- });
-*/
- }
+ this.gameController = new GameController();
+ this.gameController.loadLevel("default.json");
+ /*
+ var self = this;
+ NotificationCenter.on("processGameCommandFromUser", function(topic, args) {
+ self.processGameCommandFromUser.apply(self, args);
+ });
+ */
+ }
- Channel.validateName = function(name){
- return true;
- }
+ Channel.validateName = function(name){
+ return true;
+ }
- // Messages look like:
- // {channel: {setName: 'foo'}}
- // {user: {jupm: null}, id: 12}
- Channel.prototype.onMessage = function(message) {
+ // Messages look like:
+ // {channel: {setName: 'foo'}}
+ // {user: {jupm: null}, id: 12}
+ Channel.prototype.onMessage = function(message) {
- for(var recipient in message) {
+ for(var recipient in message) {
- switch(recipient) {
+ switch(recipient) {
- case 'user':
- this.forward(this.users[message.id], message.user);
- break;
- case 'id': // Do nothing, it is needed by the user
- break;
- case 'channel':
- this.forward(this, message.channel);
- break;
- default:
- throw 'unknown recipient';
- break;
- }
- }
- };
+ case 'user':
+ this.forward(this.users[message.id], message.user);
+ break;
+ case 'id': // Do nothing, it is needed by the user
+ break;
+ case 'channel':
+ this.forward(this, message.channel);
+ break;
+ default:
+ throw 'unknown recipient';
+ break;
+ }
+ }
+ };
- Channel.prototype.forward = function(target, message) {
- for(var command in message) {
- if(typeof target[command] == 'function'){
- target[command].call(target, message[command]);
- } else {
- throw 'trying to call undefined function ' + target[command];
- }
- }
- };
+ Channel.prototype.forward = function(target, message) {
+ for(var command in message) {
+ if(typeof target[command] == 'function'){
+ target[command].call(target, message[command]);
+ } else {
+ throw 'trying to call undefined function ' + target[command];
+ }
+ }
+ };
- Channel.prototype.setName = function(name) {
- this.name = name;
- console.log(' created channel ' + name);
- }
-
-/*
- Channel.prototype.addUser = function(user){
- var userIds = Object.keys(this.users);
+ Channel.prototype.setName = function(name) {
+ this.name = name;
+ console.log(' created channel ' + name);
+ }
+
+ /*
+ Channel.prototype.addUser = function(user){
+ var userIds = Object.keys(this.users);
- this.users[user.id] = user;
+ this.users[user.id] = user;
- user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
- this.sendCommandToAllUsersExcept('userJoined', user.id, user);
+ user.sendCommand('joinSuccess', {channelName: this.name, id: user.id, userIds: userIds});
+ this.sendCommandToAllUsersExcept('userJoined', user.id, user);
- NotificationCenter.trigger('user/joined', user);
- }
+ NotificationCenter.trigger('user/joined', user);
+ }
- Channel.prototype.releaseUser = function(user) {
- this.gameController.userIdLeft(user.id);
+ Channel.prototype.releaseUser = function(user) {
+ this.gameController.userIdLeft(user.id);
- this.sendCommandToAllUsersExcept("userLeft", user.id, user);
- delete this.users[user.id];
- }
+ this.sendCommandToAllUsersExcept("userLeft", user.id, user);
+ delete this.users[user.id];
+ }
- Channel.prototype.sendCommandToAllUsers = function(command, options) {
- for(var id in this.users) {
- this.users[id].sendCommand(command, options);
- }
- }
+ Channel.prototype.sendCommandToAllUsers = function(command, options) {
+ for(var id in this.users) {
+ this.users[id].sendCommand(command, options);
+ }
+ }
- Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
- for(var id in this.users) {
- if (id != except_user.id) {
- this.users[id].sendCommand(command, options);
- }
- }
- }
+ Channel.prototype.sendCommandToAllUsersExcept = function(command, options, except_user) {
+ for(var id in this.users) {
+ if (id != except_user.id) {
+ this.users[id].sendCommand(command, options);
+ }
+ }
+ }
- Channel.prototype.processGameCommandFromUser = function(command, options, user) {
- this.gameController.progressGameCommandFromUser(command, options, user);
- }
-*/
- return Channel;
-
-});
\ No newline at end of file
+ Channel.prototype.processGameCommandFromUser = function(command, options, user) {
+ this.gameController.progressGameCommandFromUser(command, options, user);
+ }
+ */
+ return Channel;
+
+ });
\ No newline at end of file
diff --git a/app/Game/Server/CoordinatorLink.js b/app/Game/Server/CoordinatorLink.js
index f0691e4..d80426d 100755
--- a/app/Game/Server/CoordinatorLink.js
+++ b/app/Game/Server/CoordinatorLink.js
@@ -3,18 +3,18 @@ define([
function() {
- function CoordinatorLink(process) {
- this.process = process;
- }
+ function CoordinatorLink(process) {
+ this.process = process;
+ }
- CoordinatorLink.prototype.send = function(message) {
- this.process.send(message);
- };
+ CoordinatorLink.prototype.send = function(message) {
+ this.process.send(message);
+ };
- CoordinatorLink.prototype.receive = function(message) {
- throw 'This method is abstract and must be overwritten by Channel';
- };
+ CoordinatorLink.prototype.receive = function(message) {
+ throw 'This method is abstract and must be overwritten by Channel';
+ };
- return CoordinatorLink;
+ return CoordinatorLink;
});
\ No newline at end of file
diff --git a/app/Game/Server/GameController.js b/app/Game/Server/GameController.js
index 5c35dd9..b175851 100755
--- a/app/Game/Server/GameController.js
+++ b/app/Game/Server/GameController.js
@@ -1,84 +1,84 @@
define([
- "Game/Core/GameController",
- "Game/Core/Physics/Engine",
- "Game/Config/Settings",
- "Game/Core/Control/InputController",
- "Lib/Utilities/RequestAnimFrame",
- "Game/Core/NotificationCenter"
+ "Game/Core/GameController",
+ "Game/Core/Physics/Engine",
+ "Game/Config/Settings",
+ "Game/Core/Control/InputController",
+ "Lib/Utilities/RequestAnimFrame",
+ "Game/Core/NotificationCenter"
],
function(Parent, PhysicsEngine, Settings, InputController, requestAnimFrame, NotificationCenter) {
- function GameController () {
- Parent.call(this, new PhysicsEngine());
+ function GameController () {
+ Parent.call(this, new PhysicsEngine());
- this.inputControllers = {};
+ this.inputControllers = {};
- //this.update();
- //this.updateWorld();
+ //this.update();
+ //this.updateWorld();
- //NotificationCenter.on('user/joined', this.userJoined, this);
- //NotificationCenter.on('user/left', this.userLeft, this);
- }
+ //NotificationCenter.on('user/joined', this.userJoined, this);
+ //NotificationCenter.on('user/left', this.userLeft, this);
+ }
- GameController.prototype = Object.create(Parent.prototype);
+ GameController.prototype = Object.create(Parent.prototype);
/*
- GameController.prototype.update = function() {
+ GameController.prototype.update = function() {
- requestAnimFrame(this.update.bind(this));
+ requestAnimFrame(this.update.bind(this));
- this.physicsEngine.update();
- for(var id in this.players) {
- this.players[id].update();
- }
- }
+ this.physicsEngine.update();
+ for(var id in this.players) {
+ this.players[id].update();
+ }
+ }
- GameController.prototype.userJoined = function(user) {
- Parent.prototype.userJoined.call(this, user);
-
- var id = user.id;
- var player = this.players[id];
- this.inputControllers[id] = new InputController(player);
- }
+ GameController.prototype.userJoined = function(user) {
+ Parent.prototype.userJoined.call(this, user);
+
+ var id = user.id;
+ var player = this.players[id];
+ this.inputControllers[id] = new InputController(player);
+ }
- GameController.prototype.userLeft = function(user) {
- Parent.prototype.userLeft.call(this, user);
- delete this.inputControllers[user.id];
- }
+ GameController.prototype.userLeft = function(user) {
+ Parent.prototype.userLeft.call(this, user);
+ delete this.inputControllers[user.id];
+ }
- GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
- var inputController = this.inputControllers[user.id];
- if (typeof inputController[command] == 'function') {
- inputController[command](options);
- }
- }
+ GameController.prototype.progressGameCommandFromUser = function(command, options, user) {
+ var inputController = this.inputControllers[user.id];
+ if (typeof inputController[command] == 'function') {
+ inputController[command](options);
+ }
+ }
- GameController.prototype.updateWorld = function() {
-
- var update = {};
- var isUpdateNeeded = false;
+ GameController.prototype.updateWorld = function() {
+
+ var update = {};
+ var isUpdateNeeded = false;
- var body = this.physicsEngine.world.GetBodyList();
- do {
- var userData = body.GetUserData();
+ var body = this.physicsEngine.world.GetBodyList();
+ do {
+ var userData = body.GetUserData();
- if(userData && body.IsAwake()){
- update[userData] = {
- p: body.GetPosition(),
- a: body.GetAngle(),
- lv: body.GetLinearVelocity(),
- av: body.GetAngularVelocity()
- };
- isUpdateNeeded = true;
- }
- } while (body = body.GetNext());
-
- if(isUpdateNeeded) {
- //NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
- }
+ if(userData && body.IsAwake()){
+ update[userData] = {
+ p: body.GetPosition(),
+ a: body.GetAngle(),
+ lv: body.GetLinearVelocity(),
+ av: body.GetAngularVelocity()
+ };
+ isUpdateNeeded = true;
+ }
+ } while (body = body.GetNext());
+
+ if(isUpdateNeeded) {
+ //NotificationCenter.trigger("sendCommandToAllUsers", ['gameCommand', {worldUpdate:update}]);
+ }
- setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
- }
+ setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL);
+ }
*/
- return GameController;
+ return GameController;
});
diff --git a/app/Game/Server/User.js b/app/Game/Server/User.js
index b920088..d944d9c 100755
--- a/app/Game/Server/User.js
+++ b/app/Game/Server/User.js
@@ -1,45 +1,45 @@
define([
- "Game/Core/User",
- "Game/Core/Protocol/Helper",
- "Game/Core/NotificationCenter"
+ "Game/Core/User",
+ "Game/Core/Protocol/Helper",
+ "Game/Core/NotificationCenter"
],
function(Parent, ProtocolHelper, NotificationCenter) {
- function User(id, coordinator) {
- Parent.call(this, id);
- this.id = socketLink.id;
- this.socketLink = socketLink;
- this.coordinator = coordinator;
- this.channel = null;
-
- this.init(socketLink);
- }
+ function User(id, coordinator) {
+ Parent.call(this, id);
+ this.id = socketLink.id;
+ this.socketLink = socketLink;
+ this.coordinator = coordinator;
+ this.channel = null;
+
+ this.init(socketLink);
+ }
- User.prototype = Object.create(Parent.prototype);
+ User.prototype = Object.create(Parent.prototype);
- User.prototype.init = function(socketLink){
+ User.prototype.init = function(socketLink){
- var self = this;
+ var self = this;
- }
+ }
/*
- User.prototype.setChannel = function(channel) {
- this.channel = channel;
- }
+ User.prototype.setChannel = function(channel) {
+ this.channel = channel;
+ }
- User.prototype.sendCommand = function(command, options) {
+ User.prototype.sendCommand = function(command, options) {
- var message = ProtocolHelper.encodeCommand(command, options);
- this.socketLink.send(message);
- }
+ var message = ProtocolHelper.encodeCommand(command, options);
+ this.socketLink.send(message);
+ }
- User.prototype.toString = function() {
- return "[User " + this.id + "]";
- };
+ User.prototype.toString = function() {
+ return "[User " + this.id + "]";
+ };
*/
- return User;
-
+ return User;
+
});
\ No newline at end of file
diff --git a/app/Lib/Utilities/RequestAnimFrame.js b/app/Lib/Utilities/RequestAnimFrame.js
index 1b7ce56..e1ce83a 100755
--- a/app/Lib/Utilities/RequestAnimFrame.js
+++ b/app/Lib/Utilities/RequestAnimFrame.js
@@ -4,7 +4,7 @@ define([
function(Settings) {
- var requestAnimFrame = (function(){
+ var requestAnimFrame = (function(){
var _setTimeout = function( callback ){
setTimeout(callback, Settings.BOX2D_TIME_STEP * 1000);
@@ -25,5 +25,5 @@ function(Settings) {
})();
- return requestAnimFrame;
+ return requestAnimFrame;
});
\ No newline at end of file
diff --git a/app/Lobby/Coordinator.js b/app/Lobby/Coordinator.js
index b2434d4..7549525 100755
--- a/app/Lobby/Coordinator.js
+++ b/app/Lobby/Coordinator.js
@@ -1,74 +1,74 @@
define([
- "Lobby/User",
- "Game/Server/Channel",
- "child_process"
+ "Lobby/User",
+ "Game/Server/Channel",
+ "child_process"
],
function(User, Channel, childProcess) {
- var fork = childProcess.fork;
+ var fork = childProcess.fork;
- function Coordinator() {
- this.channels = {};
- this.lobbyUsers = {};
- }
+ function Coordinator() {
+ this.channels = {};
+ this.lobbyUsers = {};
+ }
- Coordinator.prototype.createUser = function(socketLink){
- var user = new User(socketLink, this);
- this.assignUserToLobby(user);
- }
+ Coordinator.prototype.createUser = function(socketLink){
+ var user = new User(socketLink, this);
+ this.assignUserToLobby(user);
+ }
- Coordinator.prototype.assignUserToLobby = function(user){
- if(user.channelProcess) {
- //user.channel.releaseUser(user); -> generate message
- }
- this.lobbyUsers[user.id] = user;
- }
+ Coordinator.prototype.assignUserToLobby = function(user){
+ if(user.channelProcess) {
+ //user.channel.releaseUser(user); -> generate message
+ }
+ this.lobbyUsers[user.id] = user;
+ }
- Coordinator.prototype.assignUserToChannel = function(user, channelName){
+ Coordinator.prototype.assignUserToChannel = function(user, channelName){
- if(user.channelProcess) {
- //user.channel.releaseUser(user); -> generate message
- }
+ if(user.channelProcess) {
+ //user.channel.releaseUser(user); -> generate message
+ }
- if(!Channel.validateName(channelName)){
- //TODO send validation error
- return false;
- }
+ if(!Channel.validateName(channelName)){
+ //TODO send validation error
+ return false;
+ }
- var channel = this.channels[channelName];
- if(!channel) {
+ var channel = this.channels[channelName];
+ if(!channel) {
- try {
- channel = fork('channel.js');
- channel.send('CREATE');
+ try {
+ channel = fork('channel.js');
+ channel.send('CREATE');
- channel.send({
- channel: {
- setName: channelName
- }
- });
-
- } catch (err) {
- throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
- }
+ channel.send({
+ channel: {
+ setName: channelName
+ }
+ });
+
+ } catch (err) {
+ throw 'Failed to fork channel ' + channelName + '! (' + err + ')';
+ }
- this.channels[channelName] = channel;
- }
+ this.channels[channelName] = channel;
+ }
- //channel.addUser(user);
- //user.setChannel(channel);
+ //channel.addUser(user);
+ //user.setChannel(channel);
- delete this.lobbyUsers[user.id];
- }
+ delete this.lobbyUsers[user.id];
+ }
- Coordinator.prototype.removeUser = function(user){
- delete this.lobbyUsers[user.id];
- if(user.channelProcess) {
- //user.channel.releaseUser(user); -> generate message
- }
- }
+ Coordinator.prototype.removeUser = function(user){
+ delete this.lobbyUsers[user.id];
+ if(user.channelProcess) {
+ //user.channel.releaseUser(user); -> generate message
+ }
+ }
- return Coordinator;
+ return Coordinator;
});
\ No newline at end of file
diff --git a/app/Lobby/User.js b/app/Lobby/User.js
index 325842e..d3e5eba 100755
--- a/app/Lobby/User.js
+++ b/app/Lobby/User.js
@@ -1,66 +1,66 @@
define([
- "Game/Core/User",
- "Game/Core/Protocol/Helper"
+ "Game/Core/User",
+ "Game/Core/Protocol/Helper"
],
function(Parent, ProtocolHelper) {
- function User(socketLink, coordinator) {
- Parent.call(this, socketLink.id);
+ function User(socketLink, coordinator) {
+ Parent.call(this, socketLink.id);
- this.coordinator = coordinator;
- this.channelProcess = null;
+ this.coordinator = coordinator;
+ this.channelProcess = null;
- var self = this;
+ var self = this;
- socketLink.on('message', function(message){
- self.onMessage(message);
- });
- socketLink.on('disconnect', function(){
- self.onDisconnect();
- });
- }
+ socketLink.on('message', function(message){
+ self.onMessage(message);
+ });
+ socketLink.on('disconnect', function(){
+ self.onDisconnect();
+ });
+ }
- User.prototype = Object.create(Parent.prototype);
+ User.prototype = Object.create(Parent.prototype);
- User.prototype.setChannelProcess = function(channelProcess) {
- this.channelProcess = channelProcess;
- }
+ User.prototype.setChannelProcess = function(channelProcess) {
+ this.channelProcess = channelProcess;
+ }
- User.prototype.onMessage = function(message){
- var self = this;
- ProtocolHelper.runCommands(message, function(command, options){
- self.processControlCommand(command, options);
- });
- }
+ User.prototype.onMessage = function(message){
+ var self = this;
+ ProtocolHelper.runCommands(message, function(command, options){
+ self.processControlCommand(command, options);
+ });
+ }
- User.prototype.onDisconnect = function(){
- this.coordinator.removeUser(this);
- }
+ User.prototype.onDisconnect = function(){
+ this.coordinator.removeUser(this);
+ }
- User.prototype.processControlCommand = function(command, options){
- switch(command) {
+ User.prototype.processControlCommand = function(command, options){
+ switch(command) {
- case 'join':
- this.coordinator.assignUserToChannel(this, options);
- break;
+ case 'join':
+ this.coordinator.assignUserToChannel(this, options);
+ break;
- case 'leave':
- this.coordinator.assignUserToLobby(this);
- break;
+ case 'leave':
+ this.coordinator.assignUserToLobby(this);
+ break;
- case 'gameCommand':
- for(var gameCommand in options) {
- //NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
- //this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
- }
- break;
+ case 'gameCommand':
+ for(var gameCommand in options) {
+ //NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]);
+ //this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this);
+ }
+ break;
- default:
- break;
- }
- }
+ default:
+ break;
+ }
+ }
- return User;
+ return User;
});
\ No newline at end of file
diff --git a/channel.js b/channel.js
index 0c6ac7d..6857222 100755
--- a/channel.js
+++ b/channel.js
@@ -1,13 +1,13 @@
var requirejs = require('requirejs');
requirejs.config({
- baseUrl: 'app'
+ baseUrl: 'app'
});
var inspector = {};
requirejs(["Bootstrap/Channel"], function(ChannelBootstrap) {
-
- var channelBootstrap = new ChannelBootstrap(process);
- inspector.channelBootstrap = channelBootstrap;
+
+ var channelBootstrap = new ChannelBootstrap(process);
+ inspector.channelBootstrap = channelBootstrap;
});
\ No newline at end of file
diff --git a/client.js b/client.js
index 1fc4c81..deadab0 100755
--- a/client.js
+++ b/client.js
@@ -1,22 +1,22 @@
requirejs.config({
- baseUrl: 'app'
+ baseUrl: 'app'
});
var inspector = {};
requirejs(["Bootstrap/Client"], function(Client) {
-
- var options = {
- "reconnect": false,
- "reconnection delay": 500,
- "max reconnection attempts": 10,
+
+ var options = {
+ "reconnect": false,
+ "reconnection delay": 500,
+ "max reconnection attempts": 10,
- "transports": [
- "websocket",
- "flashsocket"
- ],
- };
+ "transports": [
+ "websocket",
+ "flashsocket"
+ ],
+ };
- var client = new Client(location.href, options);
- inspector.client = client;
+ var client = new Client(location.href, options);
+ inspector.client = client;
});
\ No newline at end of file
diff --git a/server.js b/server.js
index ca6ac73..5d8a4f9 100755
--- a/server.js
+++ b/server.js
@@ -3,24 +3,24 @@ var requirejs = require('requirejs');
var inspector = {};
requirejs.config({
- nodeRequire: require,
- baseUrl: 'app'
+ nodeRequire: require,
+ baseUrl: 'app'
});
-var port = process.argv[2]
- || process.env.PORT
- || process.env.npm_package_config_port;
+var port = process.argv[2]
+ || process.env.PORT
+ || process.env.npm_package_config_port;
var options = {
- port: port,
- rootDirectory: './',
- caching: false,
- logLevel: process.argv[3] || 0
+ port: port,
+ rootDirectory: './',
+ caching: false,
+ logLevel: process.argv[3] || 0
};
-requirejs(["Bootstrap/Server"], function(Server) {
- var server = new Server(options);
- inspector.server = server;
+requirejs(["Bootstrap/Server"], function (Server) {
+ var server = new Server(options);
+ inspector.server = server;
});
exports = module.exports = inspector;
\ No newline at end of file
diff --git a/static/html/index.html b/static/html/index.html
index 2da2e5d..bfb5a67 100755
--- a/static/html/index.html
+++ b/static/html/index.html
@@ -3,24 +3,24 @@
Chuck