diff --git a/app/Game/Client/GameObjects/Doll.js b/app/Game/Client/GameObjects/Doll.js index 20c2343..69695ed 100755 --- a/app/Game/Client/GameObjects/Doll.js +++ b/app/Game/Client/GameObjects/Doll.js @@ -3,12 +3,14 @@ define([ "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", - "Lib/Utilities/ColorConverter" + "Lib/Utilities/ColorConverter", + "Game/Client/View/Abstract/Layer", ], -function (Parent, Settings, Nc, Exception, ColorConverter) { +function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { - function Doll(physicsEngine, uid, player) { + function Doll(physicsEngine, uid, player) { + this.layerId = Layer.ID.SPAWN; this.animationDef = { "stand": [1,1], "walk": [2,28], @@ -31,7 +33,6 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { var converter = new ColorConverter(); this.primaryColor = converter.getColorByName(player.getNickname()); - console.log(this.primaryColor.toString(16)) Parent.call(this, physicsEngine, uid, player); } @@ -47,11 +48,13 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { if(this.animatedMeshes[this.actionState]) { Nc.trigger( Nc.ns.client.view.mesh.update, + this.layerId, this.animatedMeshesContainer.withArms[this.actionState], { visible: false } ); Nc.trigger( Nc.ns.client.view.mesh.update, + this.layerId, this.animatedMeshesContainer.withoutArms[this.actionState], { visible: false } ); @@ -61,6 +64,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { Nc.trigger( Nc.ns.client.view.mesh.update, + this.layerId, this.animatedMeshes[this.actionState], { visible: true, @@ -74,7 +78,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { var self = this; var setShirtColor = function (mesh) { - Nc.trigger(Nc.ns.client.view.mesh.addFilter, mesh, 'colorRangeReplace', { + Nc.trigger(Nc.ns.client.view.mesh.addFilter, self.layerId, mesh, 'colorRangeReplace', { minColor: 0x3b4a31, maxColor: 0x657f54, newColor: self.primaryColor, @@ -113,12 +117,12 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { var callback = function(mesh) { self.animatedMeshesContainer[arm][key] = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); setShirtColor(mesh); }; - Nc.trigger(Nc.ns.client.view.animatedMesh.create, texturePaths, callback, { + Nc.trigger(Nc.ns.client.view.animatedMesh.create, this.layerId, texturePaths, callback, { visible: false, pivot: { x: 35/2 * 4, @@ -136,9 +140,9 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png"; var callback = function (mesh) { self.headMesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, { + Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { pivot: { x: 5, y: 12 @@ -152,11 +156,10 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/holdingArm.png"; var callback = function (mesh) { self.holdingArmMesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); - + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); setShirtColor(mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, { + Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { visible: false, pivot: { x: 35/2 * 4, @@ -176,6 +179,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { if(oldLookDirection != this.lookDirection) { for(var key in this.animatedMeshes) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.animatedMeshes[key], { xScale: this.lookDirection @@ -184,6 +188,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { } Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.holdingArmMesh, { xScale: this.lookDirection @@ -194,6 +199,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45° Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.headMesh, { xScale: this.lookDirection, @@ -206,22 +212,22 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { Parent.prototype.grab.call(this, item); this.animatedMeshes = this.animatedMeshesContainer.withoutArms; this.setActionState(this.actionState, true); - Nc.trigger(Nc.ns.client.view.mesh.update, this.holdingArmMesh, { visible: true }); + Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: true }); }; Doll.prototype.throw = function(item, x, y) { Parent.prototype.throw.call(this, item, x, y); this.animatedMeshes = this.animatedMeshesContainer.withArms; this.setActionState(this.actionState, true); - Nc.trigger(Nc.ns.client.view.mesh.update, this.holdingArmMesh, { visible: false }); + Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: false }); }; Doll.prototype.destroy = function () { for (var key in this.animatedMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.animatedMeshes[key]); + Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.animatedMeshes[key]); } - Nc.trigger(Nc.ns.client.view.mesh.remove, this.headMesh); + Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.headMesh); Parent.prototype.destroy.call(this); } @@ -229,6 +235,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { Doll.prototype.render = function() { if(this.actionState) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.animatedMeshes[this.actionState], { x: this.body.GetPosition().x * Settings.RATIO, @@ -238,6 +245,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { ); Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.headMesh, { x: this.body.GetPosition().x * Settings.RATIO, @@ -246,6 +254,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter) { ) Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.holdingArmMesh, { x: this.body.GetPosition().x * Settings.RATIO, diff --git a/app/Game/Client/GameObjects/Item.js b/app/Game/Client/GameObjects/Item.js index 71bc2e7..e96a1b6 100755 --- a/app/Game/Client/GameObjects/Item.js +++ b/app/Game/Client/GameObjects/Item.js @@ -1,12 +1,14 @@ define([ "Game/Core/GameObjects/Item", "Game/Config/Settings", - "Lib/Utilities/NotificationCenter" + "Lib/Utilities/NotificationCenter", + "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc) { +function (Parent, Settings, Nc, Layer) { function Item(physicsEngine, uid, options) { + this.layerId = Layer.ID.ITEM; Parent.call(this, physicsEngine, uid, options); } @@ -22,10 +24,11 @@ function (Parent, Settings, Nc) { var callback = function(mesh) { self.mesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); } Nc.trigger(Nc.ns.client.view.mesh.create, + this.layerId, texturePath, callback, { @@ -40,13 +43,14 @@ function (Parent, Settings, Nc) { }; Item.prototype.destroy = function() { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.mesh); + Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh); Parent.prototype.destroy.call(this); }; Item.prototype.render = function() { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.mesh, { x: this.body.GetPosition().x * Settings.RATIO, @@ -63,6 +67,7 @@ function (Parent, Settings, Nc) { if(oldFlipDirection != direction) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.mesh, { xScale: direction diff --git a/app/Game/Client/GameObjects/Items/RagDoll.js b/app/Game/Client/GameObjects/Items/RagDoll.js index 70d4117..d24b04c 100644 --- a/app/Game/Client/GameObjects/Items/RagDoll.js +++ b/app/Game/Client/GameObjects/Items/RagDoll.js @@ -2,12 +2,14 @@ define([ "Game/Core/GameObjects/Items/RagDoll", "Game/Core/GameObjects/Item", "Game/Config/Settings", - "Lib/Utilities/NotificationCenter" + "Lib/Utilities/NotificationCenter", + "Game/Client/View/Abstract/Layer" ], -function (Parent, CoreItem, Settings, Nc) { +function (Parent, CoreItem, Settings, Nc, Layer) { function RagDoll(physicsEngine, uid, options) { + this.layerId = Layer.ID.SPAWN; this.limbMeshes = {}; this.baseMeshName = "chest"; this.characterName = "Chuck"; @@ -36,10 +38,11 @@ function (Parent, CoreItem, Settings, Nc) { self.limbMeshes[name] = mesh; } - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); } Nc.trigger(Nc.ns.client.view.mesh.create, + this.layerId, texturePath + name + ".png", callback, { @@ -60,6 +63,7 @@ function (Parent, CoreItem, Settings, Nc) { for(var name in this.limbMeshes) { if(this.limbs[name]) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.limbMeshes[name], { x: this.limbs[name].GetPosition().x * Settings.RATIO, @@ -80,6 +84,7 @@ function (Parent, CoreItem, Settings, Nc) { if(oldFlipDirection != direction) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.mesh, { xScale: direction @@ -88,6 +93,7 @@ function (Parent, CoreItem, Settings, Nc) { for (var name in this.limbMeshes) { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.limbMeshes[name], { xScale: direction @@ -100,7 +106,7 @@ function (Parent, CoreItem, Settings, Nc) { RagDoll.prototype.destroy = function() { for (var name in this.limbMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.limbMeshes[name]); + Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]); }; Parent.prototype.destroy.call(this); diff --git a/app/Game/Client/GameObjects/Tile.js b/app/Game/Client/GameObjects/Tile.js index 4319c4d..90f3d40 100755 --- a/app/Game/Client/GameObjects/Tile.js +++ b/app/Game/Client/GameObjects/Tile.js @@ -1,12 +1,14 @@ define([ "Game/Core/GameObjects/Tile", "Game/Config/Settings", - "Lib/Utilities/NotificationCenter" + "Lib/Utilities/NotificationCenter", + "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc) { +function (Parent, Settings, Nc, Layer) { function Tile(physicsEngine, uid, options) { + this.layerId = Layer.ID.TILE; Parent.call(this, physicsEngine, uid, options); } @@ -27,10 +29,11 @@ function (Parent, Settings, Nc) { var callback = function(mesh) { self.mesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, mesh); + Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); } Nc.trigger(Nc.ns.client.view.mesh.create, + this.layerId, texturePath, callback, { @@ -45,13 +48,14 @@ function (Parent, Settings, Nc) { }; Tile.prototype.destroy = function() { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.mesh); + Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh); Parent.prototype.destroy.call(this); }; Tile.prototype.render = function() { Nc.trigger(Nc.ns.client.view.mesh.update, + this.layerId, this.mesh, { x: this.body.GetPosition().x * Settings.RATIO, diff --git a/app/Game/Client/Loader/Level.js b/app/Game/Client/Loader/Level.js index 72543b5..09ea586 100755 --- a/app/Game/Client/Loader/Level.js +++ b/app/Game/Client/Loader/Level.js @@ -2,10 +2,11 @@ define([ "Game/Core/Loader/Level", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", - "Lib/Vendor/Pixi" + "Lib/Vendor/Pixi", + "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc, PIXI) { +function (Parent, Settings, Nc, PIXI, AbstractLayer) { function Level (uid, engine, gameObjects) { Parent.call(this, uid, engine, gameObjects); @@ -17,13 +18,13 @@ function (Parent, Settings, Nc, PIXI) { var self = this; var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function() { - if(xhr.readyState == 4) { - if(xhr.status == 200) { - self.loadAssets(JSON.parse(xhr.responseText), callback); - } else { - console.error("Ajax error: " + xhr.status + " " + xhr.statusText) - } + if(xhr.readyState == 4) { + if(xhr.status == 200) { + self.loadAssets(JSON.parse(xhr.responseText), callback); + } else { + console.error("Ajax error: " + xhr.status + " " + xhr.statusText) } + } } xhr.open("GET", path, true); xhr.send(null); @@ -87,5 +88,14 @@ function (Parent, Settings, Nc, PIXI) { return paths; }; + Level.prototype.setupLayer = function(options, behind, referenceId) { + Parent.prototype.setupLayer.call(this, options, behind, referenceId); + var parallaxSpeed = 0.0; + if (options.properties && options.properties.parallaxSpeed) { + parallaxSpeed = parseFloat(options.properties.parallaxSpeed); + } + Nc.trigger(Nc.ns.client.view.layer.createAndInsert, options.layerId, parallaxSpeed, behind, referenceId); + }; + return Level; }); \ No newline at end of file diff --git a/app/Game/Client/Loader/TiledLevel.js b/app/Game/Client/Loader/TiledLevel.js index 0505f5f..e442d43 100644 --- a/app/Game/Client/Loader/TiledLevel.js +++ b/app/Game/Client/Loader/TiledLevel.js @@ -1,16 +1,32 @@ define([ "Game/Core/Loader/TiledLevel", - "Game/Config/Settings" + "Game/Config/Settings", + "Lib/Utilities/NotificationCenter", ], -function (Parent, Settings) { +function (Parent, Settings, Nc) { function TiledLevel(uid, engine, gameObjects) { + this.layerId = "background"; Parent.call(this, uid, engine, gameObjects); } TiledLevel.prototype = Object.create(Parent.prototype); - + + TiledLevel.prototype.setup = function(levelData) { + /* + FIXME: find a name for this shit! + for (var i = 0; i < levelData.layers.length; i++) { + var layerOptions = levelData.layers[i]; + layerOptions.z = i; + if(!this.layerMapping[layerOptions.name]) { + this.createLayer(layerOptions); + } + }; + */ + Parent.prototype.setup.call(this, levelData); + }; + TiledLevel.prototype.getAssetPaths = function(levelData) { var paths = Parent.prototype.getAssetPaths.call(this, levelData); @@ -40,13 +56,61 @@ function (Parent, Settings) { paths.push(texturePath); }; - var background = this.getLayer(levelData, "background"); - paths.push(Settings.MAPS_PATH + background.image); + for (var i = 0; i < levelData.layers.length; i++) { + var layer = levelData.layers[i]; + if (layer.type == "imagelayer") { + paths.push(Settings.MAPS_PATH + layer.image); + } + }; return paths; - } - + + TiledLevel.prototype.setupLayer = function(options, behind, referenceId) { + + Parent.prototype.setupLayer.call(this, options, behind, referenceId); + + // So far only one image per layer is possible because of Tiled editor + if (options.type == "imagelayer") { + + var texturePath = Settings.MAPS_PATH + options.image; + + var callback = function(mesh) { + Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh); + Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, { + x: Settings.STAGE_WIDTH / 2, + y: Settings.STAGE_HEIGHT / 2, + pivot: { + x: mesh.texture.width / 2, + y: mesh.texture.height / 2 + }, + xScale: 1, + yScale: 1 + }); + } + + Nc.trigger(Nc.ns.client.view.mesh.create, + options.layerId, + texturePath, + callback, + { + alpha: options.opacity + } + ); + } + + }; + + TiledLevel.prototype.getLayer = function(levelData, name) { + for (var i = 0; i < levelData.layers.length; i++) { + if(levelData.layers[i].name === name) { + return levelData.layers[i]; + } + } + + throw "Layer '" + name + "' not found."; + }; + return TiledLevel; }); \ No newline at end of file diff --git a/app/Game/Client/View/Abstract/Layer.js b/app/Game/Client/View/Abstract/Layer.js new file mode 100644 index 0000000..3c31ec8 --- /dev/null +++ b/app/Game/Client/View/Abstract/Layer.js @@ -0,0 +1,51 @@ +define([ + "Lib/Utilities/Abstract", +], + +function (Abstract) { + + function Layer(name, parallaxSpeed) { + this.name = name; + this.parallaxSpeed = parallaxSpeed; + this.zoom = { + current: 1, + target: 1 + }; + this.position = { + current: { x: 0, y: 0}, + target: { x: 0, y: 0} + }; + } + + Object.defineProperty(Layer, 'ID', { + value: { + TILE: 'tile', + ITEM: 'item', + SPAWN: 'spawn' + } + }); + + Abstract.prototype.addMethod.call(Layer, 'show'); + Abstract.prototype.addMethod.call(Layer, 'hide'); + Abstract.prototype.addMethod.call(Layer, 'createMesh', ['texturePath', 'callback', 'options']); + Abstract.prototype.addMethod.call(Layer, 'createAnimatedMesh', ['texturePaths', 'callback', 'options']); + Abstract.prototype.addMethod.call(Layer, 'addMesh', ['mesh']); + Abstract.prototype.addMethod.call(Layer, 'removeMesh', ['mesh']); + Abstract.prototype.addMethod.call(Layer, 'updateMesh', ['mesh', 'options']); + Abstract.prototype.addMethod.call(Layer, 'render', ['centerPosition']); + + Layer.prototype.getName = function() { + return this.name; + }; + + Layer.prototype.setPosition = function(centerPosition) { + this.position.target.x = centerPosition.x; + this.position.target.y = centerPosition.y; + }; + + Layer.prototype.setZoom = function(z) { + this.zoom.target = z; + }; + + return Layer; +}); \ No newline at end of file diff --git a/app/Game/Client/View/Abstract/View.js b/app/Game/Client/View/Abstract/View.js new file mode 100755 index 0000000..4ebac9c --- /dev/null +++ b/app/Game/Client/View/Abstract/View.js @@ -0,0 +1,112 @@ +define([ + "Lib/Utilities/Abstract", + "Game/Client/View/DomController", + "Game/Config/Settings", + "Lib/Utilities/Exception", + "Lib/Utilities/NotificationCenter" +], + +function (Abstract, DomController, Settings, Exception, Nc) { + + function AbstractView () { + this.me = null; + this.canvas = null; + this.debugMode = false; + + this.ncTokens = [ + Nc.on(Nc.ns.client.view.fullscreen.change, this.onFullscreenChange, this), + Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this), + + Nc.on(Nc.ns.client.view.playerInfo.createAndAdd, this.onCreateAndAddPlayerInfo, this), + Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this), + Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this), + + Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this), + Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this), + + Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this), + Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this), + Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this), + + Nc.on(Nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this), + ]; + } + + Abstract.prototype.addMethod.call(AbstractView, 'render'); + Abstract.prototype.addMethod.call(AbstractView, 'addFilter', ['mesh', 'options']); + Abstract.prototype.addMethod.call(AbstractView, 'removeFilter', ['mesh', 'options']); + Abstract.prototype.addMethod.call(AbstractView, 'setCameraPosition', ['x', 'y']); + Abstract.prototype.addMethod.call(AbstractView, 'setCameraZoom', ['z']); + Abstract.prototype.addMethod.call(AbstractView, 'onZoomIn'); + Abstract.prototype.addMethod.call(AbstractView, 'onZoomIn'); + Abstract.prototype.addMethod.call(AbstractView, 'onZoomReset'); + Abstract.prototype.addMethod.call(AbstractView, 'toggleInfo', ['show', 'string']); + Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerInfo', ['options']); + Abstract.prototype.addMethod.call(AbstractView, 'onCreateAndAddPlayerArrow', ['options']); + Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerArrow', ['options']); + Abstract.prototype.addMethod.call(AbstractView, 'onUpdatePlayerInfo', ['mesh', 'options']); + Abstract.prototype.addMethod.call(AbstractView, 'onRemovePlayerInfo', ['mesh']); + Abstract.prototype.addMethod.call(AbstractView, 'onUpdateLoader', ['progress']); + + AbstractView.prototype.isWebGlEnabled = function () { + try { + return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); + } catch(e) { + return false; + } + } + + AbstractView.prototype.initCanvas = function (canvas) { + this.canvas = canvas; + DomController.initCanvas(canvas); + } + + AbstractView.prototype.setMe = function(player) { + this.me = player; + }; +/* + AbstractView.prototype.calculateCameraPosition = function() { + var reference = this.me.getPosition(); + var pos = {}; + + pos.x = reference.x; + pos.y = reference.y; + + pos.x = pos.x * Settings.RATIO; + pos.y = -(pos.y * Settings.RATIO); + + pos.x += this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; + pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; + + return pos; + }; +*/ + AbstractView.prototype.onFullscreenChange = function(isFullScreen) { + + if (!isFullScreen) { + Settings.STAGE_WIDTH = 600; + Settings.STAGE_HEIGHT = 400; + } else { + // FIXME: Create FIXME meme (dumb and dumber) + // FIXME: don't overwrite Settings + Settings.STAGE_WIDTH = window.innerWidth; + Settings.STAGE_HEIGHT = window.innerHeight; + } + }; + + AbstractView.prototype.onToggleDebugMode = function(debugMode) { + if(debugMode) { + this.setCameraPosition(-Settings.STAGE_WIDTH / 2, -Settings.STAGE_HEIGHT / 2); + } + + this.debugMode = debugMode; + }; + + AbstractView.prototype.destroy = function() { + for (var i = 0; i < this.ncTokens.length; i++) { + Nc.off(this.ncTokens[i]); + }; + }; + + return AbstractView; +}); \ No newline at end of file diff --git a/app/Game/Client/View/LayerManager.js b/app/Game/Client/View/LayerManager.js new file mode 100644 index 0000000..1a9433e --- /dev/null +++ b/app/Game/Client/View/LayerManager.js @@ -0,0 +1,162 @@ +define([ + "Lib/Utilities/NotificationCenter", + "Lib/Utilities/Exception", + "Game/Client/View/Pixi/Layer" +], + +function (Nc, Exception, Layer) { + + function LayerManager(container, me) { + this.layers = []; + this.container = container; + + this.ncTokens = [ + Nc.on(Nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this), + Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this), + Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this), + Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this), + Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this), + Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this), + Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this), + Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this) + ]; + } + + + LayerManager.prototype.render = function(centerPosition, zoom) { + for (var i = 0; i < this.layers.length; i++) { + var layer = this.layers[i]; + layer.render(centerPosition, zoom); + } + }; + + /* + * If no referenceId is given, the layer is inserted in the far background (behind=true) + * or in the foreground (behind=false/null) + */ + LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, behind, referenceId) { + + var referenceIndex = -1; + behind = !!behind; + + if (referenceId) { + for(var i = 0; i < this.layers.length; i++) { + var layer = this.layers[i]; + + if (layer.getName() === referenceId) { + referenceIndex = i; + break; + } + } + if (referenceIndex === -1) { + throw new Exception('Reference Layer (' + referenceId + ') could not be found'); + } + } else { + referenceIndex = behind ? 0 : this.container.children.length; + } + + var layer = new Layer(id, parallaxSpeed); + var layerIndex = behind ? referenceIndex : referenceIndex + 1; + + this.layers.splice(layerIndex, 0, layer); + + this.rearrangeLayers(); + }; + + LayerManager.prototype.rearrangeLayers = function() { + + var layer; + + for (var i = this.layers.length - 1; i >= 0; i--) { + layer = this.layers[i]; + if (this.container.children.indexOf(layer.getContainer()) !== -1) { + this.container.removeChild(layer.getContainer()); + } + }; + + if (this.container.children.length !== 0) { + console.warn('Unmanaged stuff in container... ', this.container.children); + //throw new Exception('Unmanaged dirt in container... '); + } + + for (var i = 0; i < this.layers.length; i++) { + layer = this.layers[i]; + this.container.addChildAt(layer.getContainer(), i); + }; + }; + + LayerManager.prototype.getLayerById = function(id) { + for (var i = 0; i < this.layers.length; i++) { + var layer = this.layers[i]; + if (layer.getName() === id) { + return layer; + } + }; + return null; + }; + + + + + /* Delegate methods */ + + LayerManager.prototype.delegate = function() { + var methodName = arguments[0]; + var layerId = arguments[1]; + var layer = this.getLayerById(layerId); + + if (!layer) { + throw new Exception('Layer (' + layerId + ') does not exist.'); + } + + var args = arguments; + Array.prototype.splice.call(args, 0, 2); + + layer[methodName].apply(layer, args); + }; + + LayerManager.prototype.createMesh = function() { + var args = arguments; + Array.prototype.splice.call(args, 0, 0, 'createMesh') + + this.delegate.apply(this, args); + }; + + LayerManager.prototype.createAnimatedMesh = function() { + Array.prototype.splice.call(arguments, 0, 0, 'createAnimatedMesh') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.addMesh = function() { + Array.prototype.splice.call(arguments, 0, 0, 'addMesh') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.removeMesh = function() { + Array.prototype.splice.call(arguments, 0, 0, 'removeMesh') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.updateMesh = function() { + Array.prototype.splice.call(arguments, 0, 0, 'updateMesh') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.addFilter = function() { + Array.prototype.splice.call(arguments, 0, 0, 'addFilter') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.removeFilter = function() { + Array.prototype.splice.call(arguments, 0, 0, 'removeFilter') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.destroy = function() { + for (var i = 0; i < this.ncTokens.length; i++) { + Nc.off(this.ncTokens[i]); + }; + }; + + return LayerManager; +}); \ No newline at end of file diff --git a/app/Game/Client/View/Views/Pixi/ColorRangeReplaceFilter.js b/app/Game/Client/View/Pixi/ColorRangeReplaceFilter.js similarity index 100% rename from app/Game/Client/View/Views/Pixi/ColorRangeReplaceFilter.js rename to app/Game/Client/View/Pixi/ColorRangeReplaceFilter.js diff --git a/app/Game/Client/View/Views/Pixi/GameStats.js b/app/Game/Client/View/Pixi/GameStats.js similarity index 100% rename from app/Game/Client/View/Views/Pixi/GameStats.js rename to app/Game/Client/View/Pixi/GameStats.js diff --git a/app/Game/Client/View/Pixi/Layer.js b/app/Game/Client/View/Pixi/Layer.js new file mode 100644 index 0000000..7527a20 --- /dev/null +++ b/app/Game/Client/View/Pixi/Layer.js @@ -0,0 +1,186 @@ +define([ + "Game/Client/View/Abstract/Layer", + "Lib/Vendor/Pixi", + "Game/Client/View/Pixi/ColorRangeReplaceFilter", + "Game/Config/Settings", +], + +function (Parent, PIXI, ColorRangeReplaceFilter, Settings) { + + var AVAILABLE_MESH_FILTERS = { + "blur": PIXI.BlurFilter, + "desaturate": PIXI.GrayFilter, + "pixelate": PIXI.PixelateFilter, + "colorRangeReplace": ColorRangeReplaceFilter, + }; + + function Layer (name, parallaxSpeed) { + Parent.call(this, name, parallaxSpeed); + this.container = new PIXI.DisplayObjectContainer(); + this.container.x = 0; + this.container.y = 0; + } + + Layer.prototype = Object.create(Parent.prototype); + + Layer.prototype.getContainer = function() { + return this.container; + }; + + Layer.prototype.show = function() { + this.container.visible = true; + }; + + Layer.prototype.hide = function() { + this.container.visible = false; + }; + + Layer.prototype.addMesh = function(mesh) { + this.container.addChild(mesh); + }; + + Layer.prototype.removeMesh = function(mesh) { + this.container.removeChild(mesh); + }; + + Layer.prototype.createMesh = function (texturePath, callback, options) { + + var texture = PIXI.Texture.fromImage(texturePath); + + var mesh = new PIXI.Sprite(texture); + + if(options) this.updateMesh(mesh, options); + + callback(mesh); + }; + + Layer.prototype.createAnimatedMesh = function (texturePaths, callback, options) { + var textures = []; + for (var i = 0; i < texturePaths.length; i++) { + var texture = PIXI.Texture.fromImage(texturePaths[i]); + texture.width = options.width; + texture.height = options.height; + PIXI.texturesToUpdate.push(texture); + textures.push(texture); + } + + var mesh = new PIXI.MovieClip(textures); + if(options) this.updateMesh(mesh, options); + + mesh.animationSpeed = 0.5; + + mesh.play(); + + callback(mesh); + } + + Layer.prototype.updateMesh = function(mesh, options) { + if (options.x) mesh.position.x = options.x; + if (options.y) mesh.position.y = options.y; + if (options.rotation) mesh.rotation = options.rotation; + if (options.alpha) mesh.alpha = options.alpha; + if (options.width) mesh.width = options.width; + if (options.height) mesh.height = options.height; + if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale; + if (options.yScale) mesh.scale.y = options.yScale; + if (options.visible === true || options.visible === false) mesh.visible = options.visible; + if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y); + }; + + Layer.prototype.addFilter = function(mesh, filterName, options) { + + if (!AVAILABLE_MESH_FILTERS.hasOwnProperty(filterName)) { + throw new Exception('Filter ' + filterName + ' is not available'); + } + + var MeshFilter = AVAILABLE_MESH_FILTERS[filterName]; + var filter = new MeshFilter(); + + switch (filterName) { + case 'desaturate': + if (options.amount) filter.gray = options.amount; + break; + + case 'blur': + if (options.blurX) filter.blurX = options.blurX; + if (options.blurY) filter.blurY = options.blurY; + break; + + case 'colorRangeReplace': + if (options.minColor) filter.minColor = options.minColor; + if (options.maxColor) filter.maxColor = options.maxColor; + if (options.newColor) filter.newColor = options.newColor; + if (options.brightnessOffset) filter.brightnessOffset = options.brightnessOffset; + break; + + case 'pixelate': + if (options.sizeX) filter.size.x = options.sizeX; + if (options.sizeY) filter.size.y = options.sizeY; + break; + + default: + break; + } + + var filters = mesh.filters; + + if(!filters) { + filters = []; + } else { + // ensure uniqueness of filter by name + this.removeFilter(mesh, filterName); + } + + filters.push(filter); + mesh.filters = filters; + }; + + Layer.prototype.removeFilter = function(mesh, filterName) { + + var filters = mesh.filters; + + if(!filters) { + return; + } + + var MeshFilter = AVAILABLE_MESH_FILTERS[options.filter]; + + filters = filters.filter(function(filter){ + return !filter instanceof MeshFilter; + }); + + mesh.filters = filter; + }; + + Layer.prototype.render = function(centerPosition, zoom) { + this.setPosition(centerPosition); + this.setZoom(zoom); + + // Zoom + var zoomStep = (this.zoom.target - this.zoom.current) * Settings.CAMERA_GLIDE / 100; + this.zoom.current += zoomStep; + this.container.scale.x = this.zoom.current; + this.container.scale.y = this.container.scale.x; + + // Position + var posXStep = (this.position.target.x - this.position.current.x) * Settings.CAMERA_GLIDE / 100; + this.position.current.x += posXStep; + this.container.x = this.position.current.x + (this.position.current.x * this.parallaxSpeed); + + var posYStep = (this.position.target.y - this.position.current.y) * Settings.CAMERA_GLIDE / 100; + this.position.current.y += posYStep; + this.container.y = this.position.current.y + (this.position.current.y * this.parallaxSpeed); + }; + + return Layer; +}); + + +/* + +1 = this.zoom.current ? -1 + +1 = this.zoom.current * (-1) * (-1) + + +*/ diff --git a/app/Game/Client/View/Views/PixiView.js b/app/Game/Client/View/Pixi/View.js similarity index 64% rename from app/Game/Client/View/Views/PixiView.js rename to app/Game/Client/View/Pixi/View.js index 22767f4..2f3f4ef 100755 --- a/app/Game/Client/View/Views/PixiView.js +++ b/app/Game/Client/View/Pixi/View.js @@ -1,27 +1,21 @@ define([ - "Game/Client/View/Views/AbstractView", + "Game/Client/View/Abstract/View", "Game/Client/View/DomController", "Lib/Vendor/Pixi", - "Game/Client/View/Views/Pixi/ColorRangeReplaceFilter", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", - "Game/Client/View/Views/Pixi/GameStats" + "Game/Client/View/Pixi/GameStats", + "Game/Client/View/LayerManager", ], -function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Exception, GameStats) { - - var AVAILABLE_MESH_FILTERS = { - "blur": PIXI.BlurFilter, - "desaturate": PIXI.GrayFilter, - "pixelate": PIXI.PixelateFilter, - "colorRangeReplace": ColorRangeReplaceFilter, - }; +function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager) { function PixiView () { Parent.call(this); + this.layerManager = null; this.movableObjects = []; this.stage = null; this.container = null; @@ -55,6 +49,9 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex this.stage = new PIXI.Stage(0x333333); this.initCamera(); + + this.layerManager = new LayerManager(this.container, this.me); + this.initLoader(); this.initCanvas(this.renderer.view); @@ -64,140 +61,35 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex } PixiView.prototype.render = function () { - if(this.me) { - var pos = this.calculateCameraPosition(); - this.setCameraPosition(pos.x, pos.y); + if (this.me) { + this.layerManager.render(this.calculateCenterPosition(), this.currentZoom); } this.renderer.render(this.stage); } - // Meshes - - PixiView.prototype.addMesh = function(mesh) { - this.container.addChild(mesh); - }; - - PixiView.prototype.removeMesh = function(mesh) { - this.container.removeChild(mesh); - }; - - PixiView.prototype.createMesh = function (texturePath, callback, options) { - - var texture = PIXI.Texture.fromImage(texturePath); - - var mesh = new PIXI.Sprite(texture); - - if(options) this.updateMesh(mesh, options); - - callback(mesh); - } - - PixiView.prototype.createAnimatedMesh = function (texturePaths, callback, options) { - var textures = []; - for (var i = 0; i < texturePaths.length; i++) { - var texture = PIXI.Texture.fromImage(texturePaths[i]); - texture.width = options.width; - texture.height = options.height; - PIXI.texturesToUpdate.push(texture); - textures.push(texture); - } - - var mesh = new PIXI.MovieClip(textures); - if(options) this.updateMesh(mesh, options); - - mesh.animationSpeed = 0.5; - - mesh.play(); - - callback(mesh); - } - - PixiView.prototype.updateMesh = function(mesh, options) { - if (options.x) mesh.position.x = options.x; - if (options.y) mesh.position.y = options.y; - if (options.rotation) mesh.rotation = options.rotation; - if (options.alpha) mesh.alpha = options.alpha; - if (options.width) mesh.width = options.width; - if (options.height) mesh.height = options.height; - if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale; - if (options.yScale) mesh.scale.y = options.yScale; - if (options.visible === true || options.visible === false) mesh.visible = options.visible; - if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y); - } - - PixiView.prototype.addFilter = function(mesh, filterName, options) { - - if (!AVAILABLE_MESH_FILTERS.hasOwnProperty(filterName)) { - throw new Exception('Filter ' + filterName + ' is not available'); - } - - var MeshFilter = AVAILABLE_MESH_FILTERS[filterName]; - var filter = new MeshFilter(); - - switch (filterName) { - case 'desaturate': - if (options.amount) filter.gray = options.amount; - break; - - case 'blur': - if (options.blurX) filter.blurX = options.blurX; - if (options.blurY) filter.blurY = options.blurY; - break; - - case 'colorRangeReplace': - if (options.minColor) filter.minColor = options.minColor; - if (options.maxColor) filter.maxColor = options.maxColor; - if (options.newColor) filter.newColor = options.newColor; - if (options.brightnessOffset) filter.brightnessOffset = options.brightnessOffset; - break; - - case 'pixelate': - if (options.sizeX) filter.size.x = options.sizeX; - if (options.sizeY) filter.size.y = options.sizeY; - break; - - default: - break; - } - - var filters = mesh.filters; - - if(!filters) { - filters = []; - } else { - // ensure uniqueness of filter by name - this.removeFilter(mesh, filterName); - } - - filters.push(filter); - mesh.filters = filters; - }; - - PixiView.prototype.removeFilter = function(mesh, filterName) { - - var filters = mesh.filters; - - if(!filters) { - return; - } - - var MeshFilter = AVAILABLE_MESH_FILTERS[options.filter]; - - filters = filters.filter(function(filter){ - return !filter instanceof MeshFilter; - }); - - mesh.filters = filter; - }; - // Camera - PixiView.prototype.initCamera = function () { this.container = new PIXI.DisplayObjectContainer(); this.stage.addChild(this.container); } + PixiView.prototype.calculateCenterPosition = function() { + var target = this.me.getHeadPosition(); + var centerPosition = {x: target.x, y: target.y}; + centerPosition.x *= -Settings.RATIO * this.currentZoom; + centerPosition.y *= -Settings.RATIO * this.currentZoom; + + centerPosition.x += Settings.STAGE_WIDTH / 2; + centerPosition.y += Settings.STAGE_HEIGHT / 2; + + centerPosition.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; + centerPosition.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; + + return centerPosition; + }; + +/* PixiView.prototype.calculateCameraPosition = function() { var targetZoom = this.currentZoom; @@ -237,7 +129,7 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex return pos; }; - +*/ PixiView.prototype.setCameraZoom = function (zoom) { /* var oldZoom = this.container.scale.x; @@ -400,6 +292,8 @@ function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Ex }; PixiView.prototype.destroy = function() { + + this.layerManager.destroy(); for (var i = 0; i < this.stage.children.length; i++) { this.stage.removeChild(this.stage.children[i]); diff --git a/app/Game/Client/View/Views/ThreeView.js b/app/Game/Client/View/Three/View.js similarity index 96% rename from app/Game/Client/View/Views/ThreeView.js rename to app/Game/Client/View/Three/View.js index d24963f..a73fa3c 100755 --- a/app/Game/Client/View/Views/ThreeView.js +++ b/app/Game/Client/View/Three/View.js @@ -1,5 +1,5 @@ define([ - "Game/Client/View/Views/AbstractView", + "Game/Client/View/Abstract/View", "Game/Client/View/DomController", "Lib/Vendor/Three", "Game/Config/Settings" diff --git a/app/Game/Client/View/ViewManager.js b/app/Game/Client/View/ViewManager.js index 3e3da85..0172030 100755 --- a/app/Game/Client/View/ViewManager.js +++ b/app/Game/Client/View/ViewManager.js @@ -1,9 +1,9 @@ define([ "Game/Config/Settings", "Lib/Utilities/Exception", - "Game/Client/View/Views/AbstractView", - //"Game/Client/View/Views/ThreeView", - "Game/Client/View/Views/PixiView", + "Game/Client/View/Abstract/View", + //"Game/Client/View/Three/View", + "Game/Client/View/Pixi/View", "Lib/Utilities/NotificationCenter" ], @@ -14,9 +14,9 @@ function (Settings, Exception, AbstractView, PixiView, Nc) { ViewManager.createView = function() { var view = null switch(Settings.VIEW_CONTROLLER) { - case 'Three': - view = new ThreeView(); - break; + //case 'Three': + // view = new ThreeView(); + // break; case 'Pixi': view = new PixiView(); break; diff --git a/app/Game/Client/View/Views/AbstractView.js b/app/Game/Client/View/Views/AbstractView.js deleted file mode 100755 index a59176f..0000000 --- a/app/Game/Client/View/Views/AbstractView.js +++ /dev/null @@ -1,202 +0,0 @@ -define([ - "Game/Client/View/DomController", - "Game/Config/Settings", - "Lib/Utilities/Exception", - "Lib/Utilities/NotificationCenter" -], - -function (DomController, Settings, Exception, Nc) { - - function AbstractView () { - this.me = null; - this.canvas = null; - this.debugMode = false; - - this.ncTokens = [ - Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this), - Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this), - Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this), - Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this), - Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this), - Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this), - Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this), - - Nc.on(Nc.ns.client.view.fullscreen.change, this.onFullscreenChange, this), - Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this), - - Nc.on(Nc.ns.client.view.playerInfo.createAndAdd, this.onCreateAndAddPlayerInfo, this), - Nc.on(Nc.ns.client.view.playerInfo.update, this.onUpdatePlayerInfo, this), - Nc.on(Nc.ns.client.view.playerInfo.remove, this.onRemovePlayerInfo, this), - - Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this), - Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this), - - Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this), - Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this), - Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this), - - Nc.on(Nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this), - ]; - - - } - - AbstractView.prototype.isWebGlEnabled = function () { - try { - return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); - } catch(e) { - return false; - } - } - - AbstractView.prototype.initCanvas = function (canvas) { - - this.canvas = canvas; - DomController.initCanvas(canvas); - } - - AbstractView.prototype.loadPlayerMesh = function(player) { - throw new Exception('Abstract Function loadPlayerMesh not overwritten'); - }; - - AbstractView.prototype.loadMeshes = function(objects) { - throw new Exception('Abstract Function loadMeshes not overwritten'); - }; - - AbstractView.prototype.render = function () { - throw new Exception('Abstract Function render not overwritten'); - } - - AbstractView.prototype.createMesh = function (texturePath, callback, options) { - throw new Exception('Abstract Function createMesh not overwritten'); - } - - AbstractView.prototype.createAnimatedMesh = function (texturePaths, callback, options) { - throw new Exception('Abstract Function createAnimatedMesh not overwritten'); - } - - AbstractView.prototype.addMesh = function(mesh) { - throw new Exception('Abstract Function addMesh not overwritten'); - }; - - AbstractView.prototype.removeMesh = function(mesh) { - throw new Exception('Abstract Function removeMesh not overwritten'); - }; - - AbstractView.prototype.updateMesh = function(mesh, options) { - throw new Exception('Abstract Function updateMesh not overwritten'); - }; - - AbstractView.prototype.addFilter = function(mesh, options) { - throw new Exception('Abstract Function addFilter not overwritten'); - }; - - AbstractView.prototype.removeFilter = function(mesh, options) { - throw new Exception('Abstract Function removeFilter not overwritten'); - }; - - AbstractView.prototype.setMe = function(player) { - this.me = player; - }; - - AbstractView.prototype.addPlayer = function(player) { - throw new Exception('Abstract Function addPlayer not overwritten'); - }; - - AbstractView.prototype.removPlayer = function(player) { - throw new Exception('Abstract Function removPlayer not overwritten'); - }; - - AbstractView.prototype.setCameraPosition = function (x, y) { - throw new Exception('Abstract Function setCameraPosition not overwritten'); - } - - AbstractView.prototype.calculateCameraPosition = function() { - var reference = this.me.getPosition(); - var pos = {}; - - pos.x = reference.x; - pos.y = reference.y; - - pos.x = pos.x * Settings.RATIO; - pos.y = -(pos.y * Settings.RATIO); - - pos.x += this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; - pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; - - return pos; - }; - - AbstractView.prototype.setCameraZoom = function (z) { - throw new Exception('Abstract Function setCameraZoom not overwritten'); - }; - - AbstractView.prototype.onZoomIn = function () { - throw new Exception('Abstract Function onZoomIn not overwritten'); - }; - - AbstractView.prototype.onZoomOut = function () { - throw new Exception('Abstract Function onZoomOut not overwritten'); - }; - - AbstractView.prototype.onZoomReset = function () { - throw new Exception('Abstract Function onZoomReset not overwritten'); - }; - - AbstractView.prototype.onFullscreenChange = function(isFullScreen) { - - if (!isFullScreen) { - Settings.STAGE_WIDTH = 600; - Settings.STAGE_HEIGHT = 400; - } else { - // FIXME: Create FIXME meme (dumb and dumber) - // FIXME: don't overwrite Settings - Settings.STAGE_WIDTH = window.innerWidth; - Settings.STAGE_HEIGHT = window.innerHeight; - } - }; - - AbstractView.prototype.onToggleDebugMode = function(debugMode) { - if(debugMode) { - this.setCameraPosition(-Settings.STAGE_WIDTH / 2, -Settings.STAGE_HEIGHT / 2); - } - - this.debugMode = debugMode; - }; - - AbstractView.prototype.toggleInfo = function(show, string) { - throw new Exception('Abstract Function showInfo not overwritten'); - }; - - AbstractView.prototype.onCreateAndAddPlayerInfo = function(options) { - throw new Exception('Abstract Function onCreateAndAddPlayerInfo not overwritten'); - }; - - AbstractView.prototype.onCreateAndAddPlayerArrow = function(options) { - throw new Exception('Abstract Function onCreateAndAddPlayerArrow not overwritten'); - }; - - AbstractView.prototype.onUpdatePlayerArrow = function(options) { - throw new Exception('Abstract Function onUpdatePlayerArrow not overwritten'); - }; - - AbstractView.prototype.onUpdatePlayerInfo = function(playerInfo, options) { - throw new Exception('Abstract Function onUpdatePlayerInfo not overwritten'); - }; - - AbstractView.prototype.onRemovePlayerInfo = function(playerInfo) { - throw new Exception('Abstract Function onRemovePlayerInfo not overwritten'); - }; - - AbstractView.prototype.onUpdateLoader = function(progress) { - throw new Exception('Abstract Function onUpdateLoader not overwritten'); - }; - - AbstractView.prototype.destroy = function() { - for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); - }; - }; - - return AbstractView; -}); \ No newline at end of file diff --git a/app/Game/Config/Settings.js b/app/Game/Config/Settings.js index 895db8a..a95a91f 100755 --- a/app/Game/Config/Settings.js +++ b/app/Game/Config/Settings.js @@ -66,7 +66,7 @@ define(function() { USE_WEBGL: true, // NETWORKING - NETWORK_UPDATE_INTERVAL: 70, + NETWORK_UPDATE_INTERVAL: 70, // in milliseconds NETWORK_LOG_INCOMING: false, NETWORK_LOG_OUTGOING: false, NETWORK_LOG_FILTER: ['ping', 'pong', 'worldUpdate', 'lookAt'], diff --git a/app/Game/Core/GameObjects/Item.js b/app/Game/Core/GameObjects/Item.js index dea0e5f..f517a69 100644 --- a/app/Game/Core/GameObjects/Item.js +++ b/app/Game/Core/GameObjects/Item.js @@ -27,7 +27,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc) { if(!this.options.category) { // FIXME add more validation - console.warn('item category empty (' + this.options.name + ')' ); + //console.warn('item category empty (' + this.options.name + ')' ); } Parent.call(this, physicsEngine, uid); diff --git a/app/Game/Core/Loader/Level.js b/app/Game/Core/Loader/Level.js index 4600191..b94c777 100755 --- a/app/Game/Core/Loader/Level.js +++ b/app/Game/Core/Loader/Level.js @@ -2,6 +2,7 @@ define([ "Game/Config/Settings", "Lib/Vendor/Box2D", "Lib/Utilities/NotificationCenter", + "Lib/Utilities/Abstract", "Game/" + GLOBALS.context + "/Collision/Detector", "Game/" + GLOBALS.context + "/GameObjects/Tile", "Game/" + GLOBALS.context + "/GameObjects/Item", @@ -9,7 +10,7 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll", "Game/" + GLOBALS.context + "/GameObjects/Items/Rube" -], function (Settings, Box2D, Nc, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) { +], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) { function Level (uid, engine) { this.uid = uid; @@ -17,22 +18,31 @@ define([ this.levelObject = null; this.isLoaded = false; this.load(this.uid); + this.spawnPoints = null; } Level.prototype.load = function (uid) { var self = this; var path = Settings.MAPS_PATH + uid + ".json" - this.loadLevelDataFromPath(path, function(levelData) { - self.levelData = levelData; - self.addBackground(); - self.createTiles(); - self.createItems(); - self.isLoaded = true; - Nc.trigger(Nc.ns.core.game.events.level.loaded); + this.loadLevelDataFromPath(path, function (levelData) { + self.setup(levelData); }); } + Level.prototype.setup = function(levelData) { + this.isLoaded = true; + Nc.trigger(Nc.ns.core.game.events.level.loaded); + }; + + Level.prototype.createItems = function(options) { + for (var i = 0; i < options.length; i++) { + var uid = "item-" + i; + this.createItem(uid, options[i]); + }; + }; + Level.prototype.createItem = function(uid, options) { + switch(options.type) { //case 'skateboard': // return new Skateboard(this.engine, uid, options); @@ -45,64 +55,45 @@ define([ } }; - Level.prototype.getRandomSpawnPoint = function() { - throw new Error("Level not loaded."); - return { - x: 150 + Math.random() * 300, - y: -500 + Level.prototype.createTiles = function(options) { + for (var i = 0; i < options.length; i++) { + new Tile(this.engine, "tile-" + i, options[i]); }; }; + Level.prototype.createSpawnPoints = function(points) { + this.spawnPoints = points; + }; + + Level.prototype.setupLayer = function(options, behind, referenceId) { + // will be extended (so far only in client) + } + + + Level.prototype.createContainer = function(options) { + // nothing to do here yet, in the future perhaps synchronize day/night graphics + }; + + Level.prototype.getRandomSpawnPoint = function() { + if(!this.spawnPoints) { + return { + x: 150 + Math.random() * 300, + y: -500 + }; + } + + var size = this.spawnPoints.length; + var object = this.spawnPoints[parseInt(Math.random() * (size -1), 10)]; + + return { + x: object.x / Settings.TILE_RATIO, + y: object.y / Settings.TILE_RATIO + } + }; + Level.prototype.destroy = function () { - /* - for (var key in this.gameObjects) { - for (var i = 0; i < this.gameObjects[key].length; i++) { - this.gameObjects[key][i].destroy(); - } - } - */ this.isLoaded = false; } -/* Extended by TiledLevel - Level.prototype.createTiles = function () { - - if (!this.levelData || !this.levelData.tiles || this.levelData.tiles.length < 1) { - throw "Level: Can't create physic tiles, no tiles found"; - } - - var tiles = this.levelData.tiles; - - for (var i = 0; i < tiles.length; i++) { - var options = tiles[i]; - //options.m = this.tileAtPositionExists(options.x, options.y - 1) ? "Soil" : "GrassSoil"; - options.m = "Soil"; - //this.gameObjects.fixed.push( - new Tile(this.engine, "tile-" + i, options); - //); - } - } -*/ - -/* Extended by TiledLevel - Level.prototype.createItems = function() { - if (!this.levelData || !this.levelData.items) { - return; - } - var items = this.levelData.items; - - for (var i = 0; i < items.length; i++) { - var options = items[i]; - var uid = "item-" + i; - var item = this.createItem(uid, options); - //this.gameObjects.animated.push(item); - }; - }; - - // Extended by TiledLevel - Level.prototype.addBackground = function() { - } -*/ - return Level; }) \ No newline at end of file diff --git a/app/Game/Core/Loader/TiledLevel.js b/app/Game/Core/Loader/TiledLevel.js index 0788f64..bd31115 100755 --- a/app/Game/Core/Loader/TiledLevel.js +++ b/app/Game/Core/Loader/TiledLevel.js @@ -6,90 +6,162 @@ define([ "Lib/Utilities/Options", "Lib/Utilities/Exception", "Lib/Utilities/NotificationCenter", + "Game/Client/View/Abstract/Layer", "Game/" + GLOBALS.context + "/Collision/Detector", "Game/" + GLOBALS.context + "/GameObjects/Tile", "Game/" + GLOBALS.context + "/GameObjects/Item", "Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard", -], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, CollisionDetector, Tile, Item, Skateboard) { +], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) { - // Public function TiledLevel (path, engine) { + this.layerMapping = { + tiles: this.createTiles.bind(this), + items: this.createItems.bind(this), + spawnpoints: this.createSpawnPoints.bind(this) + //collision: this.createTiles.bind(this), collision renamed to tiles + }; + this.levelData = null; Parent.call(this, path, engine); } TiledLevel.prototype = Object.create(Parent.prototype); - TiledLevel.prototype.createTiles = function () { - if (!this.levelData) { - throw "Level: Can't create level, nothing found"; + + TiledLevel.prototype.setup = function(levelData) { + this.levelData = levelData; + + var spawnpointsExists = levelData.layers.some(function(o) { + return o.name == "spawnpoints"; + }); + + if (!spawnpointsExists) { + console.warn('No layerMapping for level file layer: ' + layerOptions.name); + return; } - var collisionLayer = this.getLayer(this.levelData, "collision"); - - if(collisionLayer) { - - for (var i = 0; i < collisionLayer.data.length; i++) { - - var gid = collisionLayer.data[i]; - if(gid === 0) continue; - - var imagePath = this.getTileImagePath(gid); - - - var parts = imagePath.split("/"); - var tileType = parts[parts.length - 1].split(".")[0].split(""); - - // FIXME rename s to shape, r to rotation etc. - - var options = { - s: parseInt(tileType[0], 10), - r: parseInt(tileType[1], 10), - t: imagePath, - x: i % collisionLayer.width, - y: parseInt(i / collisionLayer.height , 10) - } - - //this.gameObjects.fixed.push( - new Tile(this.engine, "tile-" + i, options); - //); + function getLayerId(name, i) { + var mapping = { + tiles: AbstractLayer.ID.TILE, + items: AbstractLayer.ID.ITEM, + spawnpoints: AbstractLayer.ID.SPAWN + } + if(mapping[name]) { + return mapping[name]; } - } else { - console.warn("Level: No collision Layer given"); + return "layer-" + i + "-" + name; } - } - TiledLevel.prototype.createItems = function() { - var objects = this.getLayer(this.levelData, "items").objects; + var spawnpointsFound = false, + lastLayerId = null; - for (var i = 0; i < objects.length; i++) { - var object = objects[i]; + // from spawnpoints to background + for (var i = levelData.layers.length - 1; i >= 0; i--) { + var layerOptions = levelData.layers[i]; + layerOptions.z = i; + layerOptions.layerId = getLayerId(layerOptions.name, i); - var options = this.gatherOptions(object); + if (layerOptions.name == "spawnpoints") { + spawnpointsFound = true; + } - var uid = "item-" + i; - var item = this.createItem(uid, options); - //this.gameObjects.animated.push(item); + if (!spawnpointsFound) { + continue; + } + + this.setupLayer(layerOptions, true, lastLayerId); + + if(this.layerMapping[layerOptions.name]) { + this.layerMapping[layerOptions.name](layerOptions); + } + + lastLayerId = layerOptions.layerId; + } + + spawnpointsFound = false; // reset (used in mkLayer) + lastLayerId = AbstractLayer.ID.SPAWN; + + + // from spawnpoints to foreground + for (var i = 0; i < levelData.layers.length; i++) { + var layerOptions = levelData.layers[i]; + layerOptions.z = i; + layerOptions.layerId = getLayerId(layerOptions.name, i); + + if (layerOptions.name == "spawnpoints") { + spawnpointsFound = true; + continue; + } + + if (!spawnpointsFound) { + continue; + } + + this.setupLayer(layerOptions, false, lastLayerId); + + if(this.layerMapping[layerOptions.name]) { + this.layerMapping[layerOptions.name](layerOptions); + } + + lastLayerId = layerOptions.layerId; }; + + + Parent.prototype.setup.call(this, levelData); }; - TiledLevel.prototype.addBackground = function(path) { + TiledLevel.prototype.createTiles = function(options) { - var texturePath = Settings.GRAPHICS_PATH + "Backgrounds/starnight.png"; - var callback = function (mesh) { - Nc.trigger(Nc.ns.client.view.mesh.add, mesh, 0); // FIXME: add at z layer -1 or so + var data = options.data; + var tilesOptions = []; + for (var i = 0; i < data.length; i++) { + + var gid = data[i]; + if(gid === 0) continue; + + var imagePath = this.getTileImagePath(gid); + + var parts = imagePath.split("/"); + var tileType = parts[parts.length - 1].split(".")[0].split(""); + + // FIXME rename s to shape, r to rotation etc. + + var tileOptions = { + s: parseInt(tileType[0], 10), + r: parseInt(tileType[1], 10), + t: imagePath, + x: i % options.width, + y: parseInt(i / options.height , 10) + } + + tilesOptions.push(tileOptions); } - Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, { - width: 4000, - height: 2959, - x: -(4000 - Settings.STAGE_WIDTH) / 2, - y: -(2959 + Settings.STAGE_HEIGHT + 700) / 2 - }); + + Parent.prototype.createTiles.call(this, tilesOptions); } + TiledLevel.prototype.createItems = function(options) { + var objects = options.objects; + var itemsOptions = [] + for (var i = 0; i < objects.length; i++) { + var options = this.gatherOptions(objects[i]); + itemsOptions.push(options); + }; + + Parent.prototype.createItems.call(this, itemsOptions); + }; + + TiledLevel.prototype.createSpawnPoints = function(options) { + var points = options.objects.map(function(o) { + return { x: o.x, y: o.y }; + }); + + Parent.prototype.createSpawnPoints.call(this, points); + }; + TiledLevel.prototype.gatherOptions = function(tiledObject) { var options = {}; @@ -106,7 +178,6 @@ define([ var defaultOptions = this.getDefaultItemSettingsByName(options.name); options = Options.merge(options, defaultOptions); - //options = Options.merge(tiledObject.properties, options); return options; }; @@ -139,32 +210,5 @@ define([ } } - TiledLevel.prototype.getRandomSpawnPoint = function() { - if(!this.levelData) { - return Parent.prototype.getRandomSpawnPoint.call(this); - } else { - - var spawnLayer = this.getLayer(this.levelData, "spawnpoints"); - - var size = spawnLayer.objects.length; - var object = spawnLayer.objects[parseInt(Math.random() * (size -1), 10)]; - - return { - x: object.x / Settings.TILE_RATIO, - y: object.y / Settings.TILE_RATIO - } - } - }; - - TiledLevel.prototype.getLayer = function(levelData, name) { - for (var i = 0; i < levelData.layers.length; i++) { - if(levelData.layers[i].name === name) { - return levelData.layers[i]; - } - } - - throw "Layer '" + name + "' not found."; - }; - return TiledLevel; }) \ No newline at end of file diff --git a/app/Lib/Utilities/Abstract.js b/app/Lib/Utilities/Abstract.js new file mode 100644 index 0000000..36c5780 --- /dev/null +++ b/app/Lib/Utilities/Abstract.js @@ -0,0 +1,18 @@ +define([ + "Lib/Utilities/Exception" +], + +function (Exception) { + + function Abstract() { + } + + Abstract.prototype.addMethod = function(methodName, params) { + this.prototype[methodName] = function() { + throw new Exception("Abstract method", this, methodName + "(" + params.join(', ') + ") not overwritten."); + } + } + + return Abstract; + +}); \ No newline at end of file diff --git a/app/Lib/Utilities/Exception.js b/app/Lib/Utilities/Exception.js index affd2c9..49cfc2b 100755 --- a/app/Lib/Utilities/Exception.js +++ b/app/Lib/Utilities/Exception.js @@ -17,7 +17,8 @@ function() { this.message = message.join(" "); - Error.call(this, this.message); + var e = Error.call(this, this.message); + console.log(e.stack) } Exception.prototype = Object.create(Error.prototype); diff --git a/app/Lib/Utilities/NotificationCenter.js b/app/Lib/Utilities/NotificationCenter.js index 6b6cc71..d3d8a6e 100755 --- a/app/Lib/Utilities/NotificationCenter.js +++ b/app/Lib/Utilities/NotificationCenter.js @@ -25,6 +25,9 @@ function (Exception) { this.ns = { client: { view: { + layer: { + createAndInsert: null + }, mesh: { create: null, add: null, diff --git a/static/html/index.html b/static/html/index.html index f0c37e3..43fc6e0 100644 --- a/static/html/index.html +++ b/static/html/index.html @@ -1,7 +1,8 @@ - Chuck Lobby + + Chuck diff --git a/static/img/Backgrounds/clouds.png b/static/img/Backgrounds/clouds.png new file mode 100644 index 0000000..2f4e128 Binary files /dev/null and b/static/img/Backgrounds/clouds.png differ diff --git a/static/img/Backgrounds/londonatnight-transparent.png b/static/img/Backgrounds/londonatnight-transparent.png new file mode 100644 index 0000000..14920ee Binary files /dev/null and b/static/img/Backgrounds/londonatnight-transparent.png differ diff --git a/static/img/Backgrounds/starnight-small.png b/static/img/Backgrounds/starnight-small.png new file mode 100644 index 0000000..4486e9e Binary files /dev/null and b/static/img/Backgrounds/starnight-small.png differ diff --git a/static/maps/tiled/debug.json b/static/maps/tiled/debug.json index f2b958b..16c3668 100644 --- a/static/maps/tiled/debug.json +++ b/static/maps/tiled/debug.json @@ -3,9 +3,28 @@ "layers":[ { "height":0, - "image":"..\/..\/img\/Backgrounds\/starnight.png", + "image":"..\/..\/img\/Backgrounds\/starnight-small.png", "name":"background", "opacity":1, + "properties": + { + "parallaxSpeed":"-1.0" + }, + "type":"imagelayer", + "visible":false, + "width":0, + "x":0, + "y":0 + }, + { + "height":0, + "image":"..\/..\/img\/Backgrounds\/clouds.png", + "name":"clouds", + "opacity":0.3, + "properties": + { + "parallaxSpeed":"-0.3" + }, "type":"imagelayer", "visible":false, "width":0, @@ -143,7 +162,7 @@ { "data":[121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 121, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 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