diff --git a/app/Game/Channel/Control/PlayerController.js b/app/Game/Channel/Control/PlayerController.js
index c9e55d3..bc61afe 100755
--- a/app/Game/Channel/Control/PlayerController.js
+++ b/app/Game/Channel/Control/PlayerController.js
@@ -53,8 +53,8 @@ function(Parent, nc, Parser, Settings) {
}
var difference = {
- x: Math.abs(update.p.x - this.player.doll.body.GetPosition().x),
- y: Math.abs(update.p.y - this.player.doll.body.GetPosition().y)
+ x: Math.abs(update.p.x - this.player.doll.body.getPosition().x),
+ y: Math.abs(update.p.y - this.player.doll.body.getPosition().y)
};
if(difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS &&
@@ -67,8 +67,8 @@ function(Parent, nc, Parser, Settings) {
var body = this.player.doll.body;
var options = {
- p: body.GetPosition(),
- lv: body.GetLinearVelocity()
+ p: body.getPosition(),
+ lv: body.getLinearVelocity()
};
nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options);
diff --git a/app/Game/Channel/GameController.js b/app/Game/Channel/GameController.js
index 4f5f5b5..da3b982 100755
--- a/app/Game/Channel/GameController.js
+++ b/app/Game/Channel/GameController.js
@@ -4,7 +4,7 @@ define([
"Game/Config/Settings",
"Lib/Utilities/RequestAnimFrame",
"Lib/Utilities/NotificationCenter",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Channel/Player",
"Game/Channel/GameObjects/GameObject",
"Game/Channel/GameObjects/Doll",
@@ -131,8 +131,8 @@ function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player,
/*
var body = this.physicsEngine.world.GetBodyList();
do {
- if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) {
- var userData = body.GetUserData();
+ if((getSleeping || body.isAwake()) && body.getType() === 'dynamic') {
+ var userData = body.getUserData();
if (userData instanceof GameObject) {
var gameObject = userData;
diff --git a/app/Game/Channel/GameObjects/Doll.js b/app/Game/Channel/GameObjects/Doll.js
index 572beac..bb6cc12 100755
--- a/app/Game/Channel/GameObjects/Doll.js
+++ b/app/Game/Channel/GameObjects/Doll.js
@@ -1,7 +1,7 @@
define([
"Game/Core/GameObjects/Doll",
"Game/Channel/GameObjects/Item",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert"
],
@@ -42,14 +42,14 @@ function (Parent, Item, Box2D, nc, Assert) {
Parent.prototype.onImpact.call(this, isColliding, fixture);
if(isColliding) {
- var otherBody = fixture.GetBody();
+ var otherBody = fixture.getBody();
if(otherBody) {
- var item = otherBody.GetUserData();
+ var item = otherBody.getUserData();
if(item instanceof Item) {
- var itemVelocity = item.body.GetLinearVelocity();
- //var itemMass = item.body.GetMass();
+ var itemVelocity = item.body.getLinearVelocity();
+ //var itemMass = item.body.getMass();
- var ownVelocity = this.body.GetLinearVelocity();
+ var ownVelocity = this.body.getLinearVelocity();
var b2Math = Box2D.Common.Math.b2Math;
var absItemVelocity = b2Math.AbsV(itemVelocity);
@@ -97,9 +97,9 @@ function (Parent, Item, Box2D, nc, Assert) {
if(!this.isAnotherPlayerNearby()) {
Assert.number(update.p.x, update.p.y);
Assert.number(update.lv.x, update.lv.y);
- this.body.SetAwake(true);
- this.body.SetPosition(update.p);
- this.body.SetLinearVelocity(update.lv);
+ this.body.setAwake(true);
+ this.body.setPosition(update.p);
+ this.body.setLinearVelocity(update.lv);
}
};
diff --git a/app/Game/Channel/GameObjects/GameObject.js b/app/Game/Channel/GameObjects/GameObject.js
index 5d51afb..b5f9533 100755
--- a/app/Game/Channel/GameObjects/GameObject.js
+++ b/app/Game/Channel/GameObjects/GameObject.js
@@ -1,6 +1,6 @@
define([
"Game/Core/GameObjects/GameObject",
- "Lib/Vendor/Box2D"
+ "Lib/Vendor/Planck"
],
function (Parent, Box2D) {
@@ -19,19 +19,19 @@ function (Parent, Box2D) {
return null;
}
- if (this.body.GetType() === Box2D.Dynamics.b2Body.b2_staticBody) {
+ if (this.body.getType() === 'static') {
return null;
}
- if (!getSleeping && !this.body.IsAwake()) {
+ if (!getSleeping && !this.body.isAwake()) {
return null;
}
return {
- p: this.body.GetPosition(),
- a: this.body.GetAngle(),
- lv: this.body.GetLinearVelocity(),
- av: this.body.GetAngularVelocity()
+ p: this.body.getPosition(),
+ a: this.body.getAngle(),
+ lv: this.body.getLinearVelocity(),
+ av: this.body.getAngularVelocity()
};
}
diff --git a/app/Game/Channel/GameObjects/Item.js b/app/Game/Channel/GameObjects/Item.js
index 0bdb334..31c5b55 100755
--- a/app/Game/Channel/GameObjects/Item.js
+++ b/app/Game/Channel/GameObjects/Item.js
@@ -74,9 +74,9 @@ function (Parent, nc) {
Item.prototype.onCollisionChange = function(isColliding, fixture) {
if(isColliding) {
- var otherBody = fixture.GetBody();
+ var otherBody = fixture.getBody();
if(otherBody) {
- var otherItem = otherBody.GetUserData();
+ var otherItem = otherBody.getUserData();
if(otherItem instanceof Item) {
if(!this.lastMoved && !otherItem.lastMoved) return;
diff --git a/app/Game/Channel/GameObjects/Items/RubeDoll.js b/app/Game/Channel/GameObjects/Items/RubeDoll.js
index c03199e..b2d4ece 100644
--- a/app/Game/Channel/GameObjects/Items/RubeDoll.js
+++ b/app/Game/Channel/GameObjects/Items/RubeDoll.js
@@ -56,10 +56,10 @@ function (Parent, Settings, nc) {
for(var name in this.limbs) {
limbUpdateData[name] = {
- p: this.limbs[name].GetPosition(),
- a: this.limbs[name].GetAngle(),
- lv: this.limbs[name].GetLinearVelocity(),
- av: this.limbs[name].GetAngularVelocity()
+ p: this.limbs[name].getPosition(),
+ a: this.limbs[name].getAngle(),
+ lv: this.limbs[name].getLinearVelocity(),
+ av: this.limbs[name].getAngularVelocity()
};
}
updateData['limbs'] = limbUpdateData;
diff --git a/app/Game/Client/GameController.js b/app/Game/Client/GameController.js
index 9d85885..18a6497 100755
--- a/app/Game/Client/GameController.js
+++ b/app/Game/Client/GameController.js
@@ -1,6 +1,6 @@
define([
"Game/Core/GameController",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Client/Physics/Engine",
"Game/Client/View/ViewManager",
"Game/Client/Control/PlayerController",
@@ -49,6 +49,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, reque
this.animationRequestId = requestAnimFrame(this.update.bind(this));
this.physicsEngine.update();
+ this.physicsEngine.renderDebug(); // Render Planck.js debug draw
if(this.me) {
this.me.update();
diff --git a/app/Game/Client/GameObjects/Doll.js b/app/Game/Client/GameObjects/Doll.js
index a5ea6b4..699277c 100755
--- a/app/Game/Client/GameObjects/Doll.js
+++ b/app/Game/Client/GameObjects/Doll.js
@@ -276,8 +276,8 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
this.layerId,
this.animatedMeshes[this.actionState],
{
- x: this.body.GetPosition().x * Settings.RATIO,
- y: this.body.GetPosition().y * Settings.RATIO,
+ x: this.body.getPosition().x * Settings.RATIO,
+ y: this.body.getPosition().y * Settings.RATIO,
animationSpeed: factor
//rotation: this.body.GetAngle()
}
@@ -287,8 +287,8 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
this.layerId,
this.headMesh,
{
- x: this.body.GetPosition().x * Settings.RATIO,
- y: this.body.GetPosition().y * Settings.RATIO - this.height + this.headHeight
+ x: this.body.getPosition().x * Settings.RATIO,
+ y: this.body.getPosition().y * Settings.RATIO - this.height + this.headHeight
}
)
@@ -296,8 +296,8 @@ function (Parent, Settings, nc, Exception, ColorConverter, Layer) {
this.layerId,
this.holdingArmMesh,
{
- x: this.body.GetPosition().x * Settings.RATIO,
- y: this.body.GetPosition().y * Settings.RATIO
+ x: this.body.getPosition().x * Settings.RATIO,
+ y: this.body.getPosition().y * Settings.RATIO
}
)
}
diff --git a/app/Game/Client/GameObjects/Item.js b/app/Game/Client/GameObjects/Item.js
index f798416..9e036d3 100755
--- a/app/Game/Client/GameObjects/Item.js
+++ b/app/Game/Client/GameObjects/Item.js
@@ -59,9 +59,9 @@ function (Parent, Settings, nc, Layer) {
this.layerId,
this.mesh,
{
- x: this.body.GetPosition().x * Settings.RATIO,
- y: this.body.GetPosition().y * Settings.RATIO,
- rotation: this.body.GetAngle()
+ x: this.body.getPosition().x * Settings.RATIO,
+ y: this.body.getPosition().y * Settings.RATIO,
+ rotation: this.body.getAngle()
}
);
}
diff --git a/app/Game/Client/GameObjects/Items/RagDoll.js b/app/Game/Client/GameObjects/Items/RagDoll.js
index 73e0b83..b7d20a3 100644
--- a/app/Game/Client/GameObjects/Items/RagDoll.js
+++ b/app/Game/Client/GameObjects/Items/RagDoll.js
@@ -68,9 +68,9 @@ function (Parent, CoreItem, Settings, nc, Layer) {
this.layerId,
this.limbMeshes[name],
{
- x: this.limbs[name].GetPosition().x * Settings.RATIO,
- y: this.limbs[name].GetPosition().y * Settings.RATIO,
- rotation: this.limbs[name].GetAngle()
+ x: this.limbs[name].getPosition().x * Settings.RATIO,
+ y: this.limbs[name].getPosition().y * Settings.RATIO,
+ rotation: this.limbs[name].getAngle()
}
);
}
diff --git a/app/Game/Client/GameObjects/Items/RubeDoll.js b/app/Game/Client/GameObjects/Items/RubeDoll.js
index 6c6034b..75df4c9 100644
--- a/app/Game/Client/GameObjects/Items/RubeDoll.js
+++ b/app/Game/Client/GameObjects/Items/RubeDoll.js
@@ -173,9 +173,9 @@ function (Parent, Layer, Settings, nc) {
this.layerId,
this.mesh,
{
- x: this.body.GetPosition().x * Settings.RATIO,
- y: this.body.GetPosition().y * Settings.RATIO,
- rotation: this.body.GetAngle()
+ x: this.body.getPosition().x * Settings.RATIO,
+ y: this.body.getPosition().y * Settings.RATIO,
+ rotation: this.body.getAngle()
}
);
@@ -186,9 +186,9 @@ function (Parent, Layer, Settings, nc) {
this.layerId,
this.limbMeshes[name],
{
- x: this.limbs[name].GetPosition().x * Settings.RATIO,
- y: this.limbs[name].GetPosition().y * Settings.RATIO,
- rotation: this.limbs[name].GetAngle()
+ x: this.limbs[name].getPosition().x * Settings.RATIO,
+ y: this.limbs[name].getPosition().y * Settings.RATIO,
+ rotation: this.limbs[name].getAngle()
}
);
}
diff --git a/app/Game/Client/Me.js b/app/Game/Client/Me.js
index a904c04..462bad9 100644
--- a/app/Game/Client/Me.js
+++ b/app/Game/Client/Me.js
@@ -65,8 +65,8 @@ function (Parent, Settings, nc, Assert, PlayerController) {
}
var difference = {
- x: Math.abs(this.lastServerPositionState.p.x - this.doll.body.GetPosition().x),
- y: Math.abs(this.lastServerPositionState.p.y - this.doll.body.GetPosition().y)
+ x: Math.abs(this.lastServerPositionState.p.x - this.doll.body.getPosition().x),
+ y: Math.abs(this.lastServerPositionState.p.y - this.doll.body.getPosition().y)
};
if(difference.x > Settings.ME_STATE_MAX_DIFFERENCE_METERS ||
@@ -78,8 +78,8 @@ function (Parent, Settings, nc, Assert, PlayerController) {
Me.prototype.getPositionStateOverride = function() {
return {
- p: this.doll.body.GetPosition().Copy(),
- lv: this.doll.body.GetLinearVelocity().Copy()
+ p: this.doll.body.getPosition().clone(),
+ lv: this.doll.body.getLinearVelocity().clone()
};
};
@@ -91,8 +91,8 @@ function (Parent, Settings, nc, Assert, PlayerController) {
Me.prototype.resetPositionState = function(options) {
Assert.number(options.p.x, options.p.y);
Assert.number(options.lv.x, options.lv.y);
- this.doll.body.SetPosition(options.p);
- this.doll.body.SetLinearVelocity(options.lv);
+ this.doll.body.setPosition(options.p);
+ this.doll.body.setLinearVelocity(options.lv);
};
Me.prototype.createAndAddArrow = function() {
diff --git a/app/Game/Client/Physics/Engine.js b/app/Game/Client/Physics/Engine.js
index 6e93609..9dc6e2c 100755
--- a/app/Game/Client/Physics/Engine.js
+++ b/app/Game/Client/Physics/Engine.js
@@ -2,13 +2,13 @@ define([
"Game/Core/Physics/Engine",
"Game/Config/Settings",
"Game/Client/View/DomController",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Lib/Utilities/NotificationCenter",
- "Game/Client/View/Pixi/DebugDraw",
+ "Game/Client/View/Pixi/PlanckDebugDraw",
"Game/Client/View/Pixi/Layers/Debug"
],
-function (Parent, Settings, domController, Box2D, nc, DebugDraw, debugLayer) {
+function (Parent, Settings, domController, Box2D, nc, PlanckDebugDraw, debugLayer) {
"use strict";
@@ -34,25 +34,26 @@ function (Parent, Settings, domController, Box2D, nc, DebugDraw, debugLayer) {
Engine.prototype.setupDebugDraw = function () {
- // set debug draw
- this.debugDraw = new DebugDraw();
+ // set debug draw for Planck.js
+ var canvas = document.createElement('canvas');
+ canvas.width = window.innerWidth;
+ canvas.height = window.innerHeight;
+ canvas.style.position = 'absolute';
+ canvas.style.top = '0';
+ canvas.style.left = '0';
+ canvas.style.pointerEvents = 'none';
+ canvas.style.zIndex = '1000';
+ document.body.appendChild(canvas);
+
+ this.debugDraw = new PlanckDebugDraw(canvas);
+ this.debugCanvas = canvas;
+ };
- this.debugDraw.SetSprite(debugLayer.graphics);
- this.debugDraw.SetDrawScale(Settings.RATIO);
- this.debugDraw.SetFillAlpha(0.5);
- this.debugDraw.SetLineThickness(1.0);
-
- this.debugDraw.SetFlags(null
- | Box2D.Dynamics.b2DebugDraw.e_shapeBit
- | Box2D.Dynamics.b2DebugDraw.e_jointBit
- //| Box2D.Dynamics.b2DebugDraw.e_coreShapeBit
- //| Box2D.Dynamics.b2DebugDraw.e_aabbBit
- //| Box2D.Dynamics.b2DebugDraw.e_centerOfMassBit
- //| Box2D.Dynamics.b2DebugDraw.e_obbBit
- //| Box2D.Dynamics.b2DebugDraw.e_pairBit
- );
-
- this.world.SetDebugDraw(this.debugDraw);
+ Engine.prototype.renderDebug = function () {
+ if (this.debugDraw) {
+ this.debugDraw.clear();
+ this.debugDraw.drawWorld(this.world);
+ }
};
Engine.prototype.update = function () {
diff --git a/app/Game/Client/View/Pixi/DebugDraw.js b/app/Game/Client/View/Pixi/DebugDraw.js
index a45a621..f42d4a5 100644
--- a/app/Game/Client/View/Pixi/DebugDraw.js
+++ b/app/Game/Client/View/Pixi/DebugDraw.js
@@ -1,5 +1,5 @@
define([
- "Lib/Vendor/Box2D"
+ "Lib/Vendor/Planck"
],
function (Box2D) {
diff --git a/app/Game/Client/View/Pixi/PlanckDebugDraw.js b/app/Game/Client/View/Pixi/PlanckDebugDraw.js
new file mode 100644
index 0000000..ce6f7e7
--- /dev/null
+++ b/app/Game/Client/View/Pixi/PlanckDebugDraw.js
@@ -0,0 +1,154 @@
+define([
+ "Game/Config/Settings"
+],
+
+function (Settings) {
+
+ "use strict";
+
+ function PlanckDebugDraw(canvas) {
+ this.canvas = canvas;
+ this.ctx = canvas.getContext('2d');
+ this.scale = Settings.RATIO;
+ this.flags = {
+ shapes: true,
+ joints: false,
+ aabb: false,
+ pairs: false,
+ centerOfMass: false
+ };
+ }
+
+ PlanckDebugDraw.prototype.clear = function() {
+ this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height);
+ };
+
+ PlanckDebugDraw.prototype.drawWorld = function(world) {
+ if (!this.flags.shapes) return;
+
+ this.ctx.save();
+ this.ctx.scale(this.scale, this.scale);
+ this.ctx.lineWidth = 1 / this.scale;
+
+ // Iterate through all bodies
+ for (var body = world.getBodyList(); body; body = body.getNext()) {
+ var transform = body.getTransform();
+
+ // Iterate through all fixtures
+ for (var fixture = body.getFixtureList(); fixture; fixture = fixture.getNext()) {
+ var shape = fixture.getShape();
+
+ if (body.isDynamic()) {
+ this.ctx.strokeStyle = '#ff0000'; // Red for dynamic bodies
+ this.ctx.fillStyle = 'rgba(255, 0, 0, 0.1)';
+ } else if (body.isStatic()) {
+ this.ctx.strokeStyle = '#00ff00'; // Green for static bodies
+ this.ctx.fillStyle = 'rgba(0, 255, 0, 0.1)';
+ } else {
+ this.ctx.strokeStyle = '#0000ff'; // Blue for kinematic bodies
+ this.ctx.fillStyle = 'rgba(0, 0, 255, 0.1)';
+ }
+
+ this.drawShape(shape, transform);
+ }
+ }
+
+ this.ctx.restore();
+ };
+
+ PlanckDebugDraw.prototype.drawShape = function(shape, transform) {
+ var type = shape.getType();
+
+ if (type === 'circle') {
+ this.drawCircle(shape, transform);
+ } else if (type === 'polygon') {
+ this.drawPolygon(shape, transform);
+ } else if (type === 'edge') {
+ this.drawEdge(shape, transform);
+ } else if (type === 'chain') {
+ this.drawChain(shape, transform);
+ }
+ };
+
+ PlanckDebugDraw.prototype.drawCircle = function(shape, transform) {
+ var center = transform.p;
+ var radius = shape.getRadius();
+
+ this.ctx.beginPath();
+ this.ctx.arc(center.x, center.y, radius, 0, 2 * Math.PI);
+ this.ctx.fill();
+ this.ctx.stroke();
+
+ // Draw radius line to show rotation
+ this.ctx.beginPath();
+ this.ctx.moveTo(center.x, center.y);
+ this.ctx.lineTo(center.x + radius, center.y);
+ this.ctx.stroke();
+ };
+
+ PlanckDebugDraw.prototype.drawPolygon = function(shape, transform) {
+ var vertices = shape.m_vertices;
+ if (!vertices || vertices.length < 3) return;
+
+ this.ctx.beginPath();
+
+ // Transform first vertex
+ var v = this.transformVertex(vertices[0], transform);
+ this.ctx.moveTo(v.x, v.y);
+
+ // Transform and draw remaining vertices
+ for (var i = 1; i < vertices.length; i++) {
+ v = this.transformVertex(vertices[i], transform);
+ this.ctx.lineTo(v.x, v.y);
+ }
+
+ this.ctx.closePath();
+ this.ctx.fill();
+ this.ctx.stroke();
+ };
+
+ PlanckDebugDraw.prototype.drawEdge = function(shape, transform) {
+ var v1 = this.transformVertex(shape.m_vertex1, transform);
+ var v2 = this.transformVertex(shape.m_vertex2, transform);
+
+ this.ctx.beginPath();
+ this.ctx.moveTo(v1.x, v1.y);
+ this.ctx.lineTo(v2.x, v2.y);
+ this.ctx.stroke();
+ };
+
+ PlanckDebugDraw.prototype.drawChain = function(shape, transform) {
+ var vertices = shape.m_vertices;
+ if (!vertices || vertices.length < 2) return;
+
+ this.ctx.beginPath();
+
+ var v = this.transformVertex(vertices[0], transform);
+ this.ctx.moveTo(v.x, v.y);
+
+ for (var i = 1; i < vertices.length; i++) {
+ v = this.transformVertex(vertices[i], transform);
+ this.ctx.lineTo(v.x, v.y);
+ }
+
+ this.ctx.stroke();
+ };
+
+ PlanckDebugDraw.prototype.transformVertex = function(vertex, transform) {
+ // Apply transform: rotated_vertex = transform.q * vertex + transform.p
+ var cos = Math.cos(transform.q.getAngle());
+ var sin = Math.sin(transform.q.getAngle());
+
+ return {
+ x: transform.p.x + (cos * vertex.x - sin * vertex.y),
+ y: transform.p.y + (sin * vertex.x + cos * vertex.y)
+ };
+ };
+
+ PlanckDebugDraw.prototype.setFlags = function(flags) {
+ this.flags = flags;
+ };
+
+ return PlanckDebugDraw;
+
+});
\ No newline at end of file
diff --git a/app/Game/Core/Collision/Detector.js b/app/Game/Core/Collision/Detector.js
index 3849541..b353b16 100755
--- a/app/Game/Core/Collision/Detector.js
+++ b/app/Game/Core/Collision/Detector.js
@@ -1,56 +1,52 @@
define([
- "Lib/Vendor/Box2D"
+ "Lib/Vendor/Planck"
],
-function (Box2D) {
+function (Planck) {
"use strict";
function Detector () {
- this.listener = new Box2D.Dynamics.b2ContactListener();
- this.listener.BeginContact = this.beginContact.bind(this);
- //this.listener.PostSolve = this.postSolve.bind(this);
- this.listener.EndContact = this.endContact.bind(this);
+ // In Planck.js, contact listeners are handled via world events
+ // We'll store the world reference when getListener is called
+ this.world = null;
}
Detector.prototype.getListener = function () {
- return this.listener;
+ // Instead of returning a listener object, we return a function
+ // that will set up the event listeners on the world
+ return this.setupWorldEvents.bind(this);
}
- Detector.prototype.onCollisionChange = function (point, isColliding) {
- var userDataA = point.GetFixtureA().GetUserData();
- var userDataB = point.GetFixtureB().GetUserData();
+ Detector.prototype.setupWorldEvents = function (world) {
+ this.world = world;
+
+ // Set up Planck.js event listeners
+ world.on('begin-contact', this.beginContact.bind(this));
+ world.on('end-contact', this.endContact.bind(this));
+
+ return this;
+ }
+
+ Detector.prototype.onCollisionChange = function (contact, isColliding) {
+ var userDataA = contact.getFixtureA().getUserData();
+ var userDataB = contact.getFixtureB().getUserData();
if (userDataA && userDataA.onCollisionChange) {
- userDataA.onCollisionChange(isColliding, point.GetFixtureB());
+ userDataA.onCollisionChange(isColliding, contact.getFixtureB());
}
if (userDataB && userDataB.onCollisionChange) {
- userDataB.onCollisionChange(isColliding, point.GetFixtureA());
+ userDataB.onCollisionChange(isColliding, contact.getFixtureA());
}
}
- /** Extension **/
-
- Detector.prototype.beginContact = function (point) {
- this.onCollisionChange(point, true);
+ Detector.prototype.beginContact = function (contact) {
+ this.onCollisionChange(contact, true);
}
-/*
- Detector.prototype.postSolve = function (point, impulse) {
- var userDataA = point.GetFixtureA().GetUserData();
- var userDataB = point.GetFixtureB().GetUserData();
-
- if (userDataA && userDataA.onImpulse) {
- userDataA.onImpulse(impulse, point.GetFixtureB());
- } else if (userDataB && userDataB.onImpulse) {
- userDataB.onImpulse(impulse, point.GetFixtureA());
- }
- }
-*/
-
- Detector.prototype.endContact = function (point) {
- this.onCollisionChange(point, false);
+ Detector.prototype.endContact = function (contact) {
+ this.onCollisionChange(contact, false);
}
return Detector;
diff --git a/app/Game/Core/GameObjects/Doll.js b/app/Game/Core/GameObjects/Doll.js
index 2605ba2..fe3075d 100755
--- a/app/Game/Core/GameObjects/Doll.js
+++ b/app/Game/Core/GameObjects/Doll.js
@@ -43,7 +43,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.ragDoll = {head: null, body: null}; // FIXME: wtf is this? can we remove it?
this.createFixtures();
- this.body.SetActive(false);
+ this.body.setActive(false);
nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this);
}
@@ -67,16 +67,16 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
var self = this;
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = 0;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
- var headShape = new Box2D.Collision.Shapes.b2CircleShape();
var radius = this.width / 2 / Settings.RATIO;
- headShape.SetRadius(radius);
-
- headShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO));
+ var headShape = planck.Circle(
+ radius,
+ planck.Vec2(0, -(this.height - (this.width / 2)) / Settings.RATIO)
+ );
fixtureDef.shape = headShape;
fixtureDef.isSensor = false;
fixtureDef.userData = {
@@ -85,19 +85,20 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.body.createFixture(fixtureDef);
- var bodyShape = new Box2D.Collision.Shapes.b2PolygonShape();
- bodyShape.SetAsOrientedBox(
+ var bodyShape = planck.Box(
this.width / 2 / Settings.RATIO,
(this.height - this.width) / 2 / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(0, -this.height / 2 / Settings.RATIO)
+ planck.Vec2(0, -this.height / 2 / Settings.RATIO),
+ 0
);
fixtureDef.shape = bodyShape;
fixtureDef.isSensor = false;
this.body.createFixture(fixtureDef);
- var legsShape = new Box2D.Collision.Shapes.b2CircleShape();
- legsShape.SetRadius(this.width / 2 / Settings.RATIO);
- legsShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -this.width / 2 / Settings.RATIO));
+ var legsShape = planck.Circle(
+ this.width / 2 / Settings.RATIO,
+ planck.Vec2(0, -this.width / 2 / Settings.RATIO)
+ );
fixtureDef.shape = legsShape;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.isSensor = false;
@@ -106,9 +107,10 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
fixtureDef.density = 0;
- var feetShape = new Box2D.Collision.Shapes.b2CircleShape();
- feetShape.SetRadius((this.width - 1) / 2 / Settings.RATIO); // the -1 one prevents collisions with walls
- feetShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 2 / Settings.RATIO)); // 2 is offset into ground
+ var feetShape = planck.Circle(
+ (this.width - 1) / 2 / Settings.RATIO, // the -1 one prevents collisions with walls
+ planck.Vec2(0, 2 / Settings.RATIO) // 2 is offset into ground
+ );
fixtureDef.shape = feetShape;
fixtureDef.isSensor = true;
@@ -118,11 +120,10 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.footSensor = this.body.createFixture(fixtureDef);
- var grabSensorLeftShape = new Box2D.Collision.Shapes.b2PolygonShape();
- grabSensorLeftShape.SetAsOrientedBox(
+ var grabSensorLeftShape = planck.Box(
this.reachDistance / 2 / Settings.RATIO,
((this.height / 2) + this.reachDistance / 4) / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(
+ planck.Vec2(
-this.reachDistance / 2 / Settings.RATIO,
-this.height / 2 / Settings.RATIO
)
@@ -136,11 +137,10 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
};
this.body.createFixture(fixtureDef);
- var grabSensorRightShape = new Box2D.Collision.Shapes.b2PolygonShape();
- grabSensorRightShape.SetAsOrientedBox(
+ var grabSensorRightShape = planck.Box(
this.reachDistance / 2 / Settings.RATIO,
((this.height / 2) + this.reachDistance / 4) / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(
+ planck.Vec2(
this.reachDistance / 2 / Settings.RATIO,
-this.height / 2 / Settings.RATIO
)
@@ -157,11 +157,10 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.body.createFixture(fixtureDef);
// Area Sensor
- var areaSensorShape = new Box2D.Collision.Shapes.b2PolygonShape();
- areaSensorShape.SetAsOrientedBox(
+ var areaSensorShape = planck.Box(
(this.width + this.areaSize) / 2 / Settings.RATIO,
(this.height + this.areaSize) / 2 / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(
+ planck.Vec2(
0,
-this.height / 2 / Settings.RATIO
)
@@ -171,7 +170,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
fixtureDef.userData = {
onCollisionChange: function(isColliding, fixture) {
- var userData = fixture.GetBody().GetUserData();
+ var userData = fixture.getBody().getUserData();
if(userData instanceof Doll) {
var doll = userData;
var i = self.nearbyDolls.indexOf(doll);
@@ -205,13 +204,13 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
Doll.prototype.spawn = function (x, y) {
Assert.number(x, y);
- this.body.SetPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
- this.body.SetActive(true);
+ this.body.setPosition(planck.Vec2(x / Settings.RATIO, y / Settings.RATIO));
+ this.body.setActive(true);
this.setActionState("fall");
};
Doll.prototype.getHeadPosition = function() {
- var pos = this.body.GetPosition();
+ var pos = this.body.getPosition();
return {
x: pos.x,
y: pos.y - (this.height - this.headHeight / 2) / Settings.RATIO
@@ -255,11 +254,11 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
}
this.setFriction(Settings.PLAYER_MOTION_FRICTION);
- this.body.SetAwake(true);
+ this.body.setAwake(true);
Assert.number(speed, direction);
- var vector = new Box2D.Common.Math.b2Vec2(speed * direction, this.body.GetLinearVelocity().y);
- this.body.SetLinearVelocity(vector);
+ var vector = planck.Vec2(speed * direction, this.body.getLinearVelocity().y);
+ this.body.setLinearVelocity(vector);
if(this.isStanding()) {
if(this.moveDirection == this.lookDirection) {
@@ -282,19 +281,19 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
if(this.isStanding()) {
this.setActionState("stand");
} else {
- var vector = this.body.GetLinearVelocity().Copy();
+ var vector = this.body.getLinearVelocity().clone();
vector.x *= Settings.JUMP_STOP_DAMPING_FACTOR;
- this.body.SetLinearVelocity(vector);
+ this.body.setLinearVelocity(vector);
}
};
Doll.prototype.jump = function () {
if (this.isStanding()) {
- this.body.SetAwake(true);
+ this.body.setAwake(true);
- var vector = new Box2D.Common.Math.b2Vec2(0, -Settings.JUMP_SPEED);
- this.body.SetLinearVelocity(vector);
+ var vector = planck.Vec2(0, -Settings.JUMP_SPEED);
+ this.body.setLinearVelocity(vector);
this.setStanding(false);
this.setActionState("jump");
@@ -303,11 +302,11 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
Doll.prototype.jumpStop = function () {
if (!this.isStanding() ) {
- this.body.SetAwake(true);
- var vector = this.body.GetLinearVelocity().Copy();
+ this.body.setAwake(true);
+ var vector = this.body.getLinearVelocity().clone();
if(vector.y < 0) {
vector.y *= Settings.JUMP_STOP_DAMPING_FACTOR;
- this.body.SetLinearVelocity(vector);
+ this.body.setLinearVelocity(vector);
}
}
};
@@ -325,7 +324,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
Doll.prototype.lookAt = function(x, y) {
var oldLookDirection = this.lookDirection;
- this.body.SetAwake(true);
+ this.body.setAwake(true);
if(x < 0) {
this.lookDirection = -1;
} else {
@@ -353,11 +352,11 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.holdingJoint = null;
}
- var bodyPosition = this.body.GetPosition();
+ var bodyPosition = this.body.getPosition();
Assert.number(this.width, this.height);
Assert.number(this.lookDirection);
- var handPosition = new Box2D.Common.Math.b2Vec2(
+ var handPosition = planck.Vec2(
bodyPosition.x + ((this.width / 2 / Settings.RATIO) * this.lookDirection),
bodyPosition.y - this.height / 4 * 2 / Settings.RATIO // 2/3 of the body height
);
@@ -384,8 +383,8 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
this.holdingItem = null;
var dollVelocity = {
- x: this.body.GetLinearVelocity().x,
- y: this.body.GetLinearVelocity().y
+ x: this.body.getLinearVelocity().x,
+ y: this.body.getLinearVelocity().y
};
item.throw(options, dollVelocity);
@@ -399,7 +398,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
var self = this;
- var hasJumpStartVelocity = this.body.GetLinearVelocity().y < -Settings.JUMP_SPEED;
+ var hasJumpStartVelocity = this.body.getLinearVelocity().y < -Settings.JUMP_SPEED;
if(isColliding) {
if(!hasJumpStartVelocity) {
@@ -417,11 +416,11 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
continue;
}
- if(contact.GetFixtureA() === self.footSensor) {
+ if(contact.getFixtureA() === self.footSensor) {
contactCount++;
}
- if(contact.GetFixtureB() === self.footSensor) {
+ if(contact.getFixtureB() === self.footSensor) {
contactCount++;
}
@@ -439,7 +438,7 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
};
Doll.prototype.onFixtureWithinReach = function(isColliding, side, fixture) {
- var item = fixture.GetBody().GetUserData();
+ var item = fixture.getBody().getUserData();
if (!(item instanceof Item)) return;
if(isColliding) {
@@ -456,18 +455,18 @@ function (Parent, Exception, planck, Settings, CollisionDetector, Item, nc, Asse
Doll.prototype.getVelocities = function() {
return {
- linearVelocity: this.body.GetLinearVelocity(),
- angularVelocity: this.body.GetAngularVelocity()
+ linearVelocity: this.body.getLinearVelocity(),
+ angularVelocity: this.body.getAngularVelocity()
};
};
Doll.prototype.update = function() {
- if (this.body.GetLinearVelocity().x === 0 && this.isWalking()) {
+ if (this.body.getLinearVelocity().x === 0 && this.isWalking()) {
this.stop();
}
- if (!this.body.IsAwake() && !this.isStanding()) {
+ if (!this.body.isAwake() && !this.isStanding()) {
this.setStanding(true);
}
};
diff --git a/app/Game/Core/GameObjects/GameObject.js b/app/Game/Core/GameObjects/GameObject.js
index 2aee316..ef6ae1b 100755
--- a/app/Game/Core/GameObjects/GameObject.js
+++ b/app/Game/Core/GameObjects/GameObject.js
@@ -51,11 +51,11 @@ function (planck, Exception, Assert, nc) {
Assert.number(update.lv.x, update.lv.y);
Assert.number(update.av);
- this.body.SetAwake(true);
- this.body.SetPosition(update.p);
- this.body.SetAngle(update.a);
- this.body.SetLinearVelocity(update.lv);
- this.body.SetAngularVelocity(update.av);
+ this.body.setAwake(true);
+ this.body.setPosition(update.p);
+ this.body.setAngle(update.a);
+ this.body.setLinearVelocity(update.lv);
+ this.body.setAngularVelocity(update.av);
};
return GameObject;
diff --git a/app/Game/Core/GameObjects/Item.js b/app/Game/Core/GameObjects/Item.js
index 4e25fb0..c216600 100644
--- a/app/Game/Core/GameObjects/Item.js
+++ b/app/Game/Core/GameObjects/Item.js
@@ -1,6 +1,6 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Lib/Utilities/OptionsHelper",
"Game/Config/Settings",
"Lib/Utilities/Exception",
@@ -37,7 +37,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
this.createFixture();
this.body.ResetMassData();
this.flipDirection = 1;
- if (this.body.GetMass() < 1) {
+ if (this.body.getMass() < 1) {
this.body.SetBullet(true);
}
@@ -48,11 +48,11 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
Item.prototype.getBodyDef = function() {
Assert.number(this.options.x, this.options.y);
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
- bodyDef.position.x = this.options.x / Settings.RATIO;
- bodyDef.position.y = this.options.y / Settings.RATIO;
- bodyDef.angle = 0;
+ var bodyDef = {
+ type: 'dynamic',
+ position: planck.Vec2(this.options.x / Settings.RATIO, this.options.y / Settings.RATIO),
+ angle: 0
+ };
return bodyDef;
};
@@ -68,15 +68,12 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
if(this.options.type == "circle") {
var r = (w + h) / 4 ;
- itemShape = new Box2D.Collision.Shapes.b2CircleShape();
- itemShape.SetRadius(r);
- itemShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, -r));
+ itemShape = planck.Circle(r, planck.Vec2(0, -r));
} else {
- itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
- itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(h/2)));
+ itemShape = planck.Box(w / 2, h / 2, planck.Vec2(0, -(h/2)));
}
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.shape = itemShape;
fixtureDef.density = this.options.weight;
@@ -95,7 +92,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
Item.prototype.createFixture = function () {
var fixtureDef = this.getFixtureDef();
- this.body.CreateFixture(fixtureDef);
+ this.body.createFixture(fixtureDef);
};
Item.prototype.flip = function(direction) {
@@ -122,8 +119,8 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
Assert.number(this.options.width);
Assert.number(this.options.grabAngle);
- this.body.SetAwake(true);
- var position = new Box2D.Common.Math.b2Vec2(
+ this.body.setAwake(true);
+ var position = planck.Vec2(
handPosition.x + ((this.options.width / Settings.RATIO / 2) * direction),
handPosition.y
);
@@ -133,7 +130,7 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
};
Item.prototype.getGrabPoint = function() {
- return this.body.GetWorldCenter();
+ return this.body.getWorldCenter();
};
Item.prototype.throw = function(options, carrierVelocity) {
@@ -146,15 +143,15 @@ function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) {
Assert.number(options.x, options.y);
Assert.number(options.av);
- body.SetAwake(true);
+ body.setAwake(true);
var x = options.x * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.x;
var y = -options.y * Settings.MAX_THROW_FORCE / this.options.weight + carrierVelocity.y;
- var vector = new Box2D.Common.Math.b2Vec2(x, y);
+ var vector = planck.Vec2(x, y);
body.SetLinearVelocity(vector);
var av = -options.av * Settings.MAX_THROW_ANGULAR_VELOCITY;
- body.SetAngularVelocity(av);
+ body.setAngularVelocity(av);
};
Item.prototype.destroy = function() {
diff --git a/app/Game/Core/GameObjects/Items/RagDoll.js b/app/Game/Core/GameObjects/Items/RagDoll.js
index 48faba6..fac14a9 100644
--- a/app/Game/Core/GameObjects/Items/RagDoll.js
+++ b/app/Game/Core/GameObjects/Items/RagDoll.js
@@ -1,6 +1,6 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Config/Settings",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Assert",
@@ -174,17 +174,17 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
};
RagDoll.prototype.getPosition = function() {
- return this.body.GetPosition().Copy();
+ return this.body.GetPosition().clone();
};
RagDoll.prototype.getHeadPosition = function() {
- return this.limbs.head.GetPosition().Copy();
+ return this.limbs.head.GetPosition().clone();
};
RagDoll.prototype.getBodyDef = function() {
var bodyDef = Parent.prototype.getBodyDef.call(this);
bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ bodyDef.type = 'dynamic';
bodyDef.position.y -= this.options.height / 2 / Settings.RATIO; // position it on top of ground
return bodyDef;
@@ -199,11 +199,10 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
fixtureDef.filter.groupIndex = -this.getId();
- var shape = new Box2D.Collision.Shapes.b2PolygonShape();
- shape.SetAsOrientedBox(
+ var shape = planck.Box(
this.options.limbs.chest.width / 2 / Settings.RATIO,
this.options.limbs.chest.height / 2 / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(0, 0)
+ planck.Vec2(0, 0)
);
fixtureDef.shape = shape;
@@ -217,10 +216,9 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var w = this.options.width / Settings.RATIO;
var h = this.options.height / Settings.RATIO;
- var itemShape = new Box2D.Collision.Shapes.b2PolygonShape();
- itemShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, 0));
+ var itemShape = planck.Box(w / 2, h / 2, planck.Vec2(0, 0));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.shape = itemShape;
fixtureDef.isSensor = true;
@@ -228,7 +226,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
onCollisionChange: this.onCollisionChange.bind(this)
};
- this.body.CreateFixture(fixtureDef);
+ this.body.createFixture(fixtureDef);
};
RagDoll.prototype.addHead = function() {
@@ -239,17 +237,15 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var x = this.options.x + this.options.limbs.head.x,
y = this.options.y + this.options.limbs.head.y - this.options.height / 2; // position it on top of ground;
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
- bodyDef.position.x = x / Settings.RATIO;
- bodyDef.position.y = y / Settings.RATIO;
- bodyDef.angle = 0;
+ var bodyDef = {
+ type: 'dynamic',
+ position: planck.Vec2(x / Settings.RATIO, y / Settings.RATIO),
+ angle: 0
+ };
- var shape = new Box2D.Collision.Shapes.b2CircleShape();
- shape.SetRadius(this.options.limbs.head.width / 2 / Settings.RATIO);
- shape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 0));
+ var shape = planck.Circle(this.options.limbs.head.width / 2 / Settings.RATIO, planck.Vec2(0, 0));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
@@ -258,7 +254,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.filter.groupIndex = -this.getId();
var head = this.body.GetWorld().CreateBody(bodyDef);
- head.CreateFixture(fixtureDef);
+ head.createFixture(fixtureDef);
this.limbs.head = head;
@@ -271,7 +267,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var jointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
jointDef.enableMotor = false;
- var pos = this.body.GetWorldCenter().Copy();
+ var pos = this.body.getWorldCenter().clone();
pos.y -= this.options.limbs.chest.height / 2 / Settings.RATIO;
jointDef.Initialize(this.body, head, pos);
jointDef.lowerAngle = -0.25 * Box2D.Common.b2Settings.b2_pi; // -45 degrees
@@ -290,21 +286,20 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var x = this.options.x + this.options.limbs[name].x,
y = this.options.y + this.options.limbs[name].y - this.options.height / 2; // position it on top of ground;;
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.linearDamping = Settings.PLAYER_LINEAR_DAMPING;
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
- bodyDef.position.x = x / Settings.RATIO;
- bodyDef.position.y = y / Settings.RATIO;
- bodyDef.angle = 0;
+ var bodyDef = {
+ type: 'dynamic',
+ position: planck.Vec2(x / Settings.RATIO, y / Settings.RATIO),
+ angle: 0,
+ linearDamping: Settings.PLAYER_LINEAR_DAMPING
+ };
- var shape = new Box2D.Collision.Shapes.b2PolygonShape();
- shape.SetAsOrientedBox(
+ var shape = planck.Box(
this.options.limbs[name].width / 2 / Settings.RATIO,
this.options.limbs[name].height / 2 / Settings.RATIO,
- new Box2D.Common.Math.b2Vec2(0, this.options.limbs[name].height / 2 / Settings.RATIO)
+ planck.Vec2(0, this.options.limbs[name].height / 2 / Settings.RATIO)
);
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.density = Settings.PLAYER_DENSITY;
fixtureDef.friction = Settings.PLAYER_FRICTION;
fixtureDef.restitution = Settings.PLAYER_RESTITUTION;
@@ -313,14 +308,14 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
fixtureDef.filter.groupIndex = -this.getId();
var limb = this.body.GetWorld().CreateBody(bodyDef);
- limb.CreateFixture(fixtureDef);
+ limb.createFixture(fixtureDef);
this.limbs[name] = limb;
var jointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
jointDef.enableMotor = false;
- var pos = connectTo.GetWorldCenter().Copy();
+ var pos = connectTo.getWorldCenter().clone();
pos.x += (xOffset / Settings.RATIO);
pos.y += (yOffset / Settings.RATIO);
jointDef.Initialize(connectTo, limb, pos);
@@ -347,7 +342,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
var chestPosition = this.body.GetPosition();
- var position = new Box2D.Common.Math.b2Vec2(
+ var position = planck.Vec2(
chestPosition.x + this.options.limbs.head.x / Settings.RATIO,
chestPosition.y + this.options.limbs.head.y / Settings.RATIO
);
@@ -370,7 +365,7 @@ function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) {
Assert.number(options.angularVelocity);
this.body.SetLinearVelocity(options.linearVelocity);
- this.body.SetAngularVelocity(options.angularVelocity);
+ this.body.setAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
this.limbs[name].SetLinearVelocity(options.linearVelocity);
}
diff --git a/app/Game/Core/GameObjects/Items/RagDoll2.js b/app/Game/Core/GameObjects/Items/RagDoll2.js
index 75fd89e..3b9bcc0 100644
--- a/app/Game/Core/GameObjects/Items/RagDoll2.js
+++ b/app/Game/Core/GameObjects/Items/RagDoll2.js
@@ -1,6 +1,6 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Config/Settings"
],
@@ -24,13 +24,13 @@ function (Parent, Box2D, Settings) {
var bodies = [];
var joints = [];
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(-1.917114257812500e-01, 1.433728694915771e+00);
bodies[0] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -38,45 +38,45 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(6.299880146980286e-02, -2.545155882835388e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(6.299880146980286e-02, 2.545149326324463e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-6.299890577793121e-02, 2.545149326324463e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-6.299890577793121e-02, -2.545155882835388e-01);
+ vs[0] = planck.Vec2(6.299880146980286e-02, -2.545155882835388e-01);
+ vs[1] = planck.Vec2(6.299880146980286e-02, 2.545149326324463e-01);
+ vs[2] = planck.Vec2(-6.299890577793121e-02, 2.545149326324463e-01);
+ vs[3] = planck.Vec2(-6.299890577793121e-02, -2.545155882835388e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[0].CreateFixture(fd);
+ bodies[0].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(-6.397294998168945e-02, 1.267420768737793e+00);
bodies[1] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(1.883362084627151e-01, -4.305148720741272e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(1.846363544464111e-01, 5.393795371055603e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(1.850083470344543e-03, 5.393795371055603e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-1.883361339569092e-01, 4.209862351417542e-01);
- vs[4] = new Box2D.Common.Math.b2Vec2(-1.883361339569092e-01, -4.607573151588440e-01);
- vs[5] = new Box2D.Common.Math.b2Vec2(1.600667834281921e-03, -4.952520132064819e-01);
+ vs[0] = planck.Vec2(1.883362084627151e-01, -4.305148720741272e-01);
+ vs[1] = planck.Vec2(1.846363544464111e-01, 5.393795371055603e-01);
+ vs[2] = planck.Vec2(1.850083470344543e-03, 5.393795371055603e-01);
+ vs[3] = planck.Vec2(-1.883361339569092e-01, 4.209862351417542e-01);
+ vs[4] = planck.Vec2(-1.883361339569092e-01, -4.607573151588440e-01);
+ vs[5] = planck.Vec2(1.600667834281921e-03, -4.952520132064819e-01);
shape.SetAsArray(vs, 6);
fd.shape = shape;
- bodies[1].CreateFixture(fd);
+ bodies[1].createFixture(fd);
}
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -84,25 +84,25 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(1.840525716543198e-01, 4.875739216804504e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(1.840525716543198e-01, 6.762337088584900e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-4.607129842042923e-03, 6.762337088584900e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-4.607129842042923e-03, 4.875739216804504e-01);
+ vs[0] = planck.Vec2(1.840525716543198e-01, 4.875739216804504e-01);
+ vs[1] = planck.Vec2(1.840525716543198e-01, 6.762337088584900e-01);
+ vs[2] = planck.Vec2(-4.607129842042923e-03, 6.762337088584900e-01);
+ vs[3] = planck.Vec2(-4.607129842042923e-03, 4.875739216804504e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[1].CreateFixture(fd);
+ bodies[1].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(4.118728637695312e-02, 2.199305295944214e+00);
bodies[2] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = 2.000000029802322e-01;
fd.restitution = 0.000000000000000e+00;
fd.density = 2.204959988594055e-01;
@@ -114,10 +114,10 @@ function (Parent, Box2D, Settings) {
fd.shape = shape;
- bodies[2].CreateFixture(fd);
+ bodies[2].createFixture(fd);
}
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = 2.000000029802322e-01;
fd.restitution = 0.000000000000000e+00;
fd.density = 2.204959988594055e-01;
@@ -129,17 +129,17 @@ function (Parent, Box2D, Settings) {
fd.shape = shape;
- bodies[2].CreateFixture(fd);
+ bodies[2].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.142371892929077e+00);
bodies[3] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -147,26 +147,26 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(6.299892067909241e-02, -1.556134223937988e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(6.299892067909241e-02, 1.556134223937988e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-6.299898028373718e-02, 1.556134223937988e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-6.299898028373718e-02, -1.556134223937988e-01);
+ vs[0] = planck.Vec2(6.299892067909241e-02, -1.556134223937988e-01);
+ vs[1] = planck.Vec2(6.299892067909241e-02, 1.556134223937988e-01);
+ vs[2] = planck.Vec2(-6.299898028373718e-02, 1.556134223937988e-01);
+ vs[3] = planck.Vec2(-6.299898028373718e-02, -1.556134223937988e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[3].CreateFixture(fd);
+ bodies[3].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 3.554300665855408e-01);
bodies[4] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -174,18 +174,18 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(1.550966501235962e-01, -1.253567039966583e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(1.550966501235962e-01, -6.225190684199333e-02);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.268096834421158e-02, -6.225190684199333e-02);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.268096834421158e-02, -1.253567039966583e-01);
+ vs[0] = planck.Vec2(1.550966501235962e-01, -1.253567039966583e-01);
+ vs[1] = planck.Vec2(1.550966501235962e-01, -6.225190684199333e-02);
+ vs[2] = planck.Vec2(-9.268096834421158e-02, -6.225190684199333e-02);
+ vs[3] = planck.Vec2(-9.268096834421158e-02, -1.253567039966583e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[4].CreateFixture(fd);
+ bodies[4].createFixture(fd);
}
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -193,26 +193,26 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(9.449840337038040e-02, -1.247676759958267e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(9.449840337038040e-02, 1.715210527181625e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.449829906225204e-02, 1.715210527181625e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.449829906225204e-02, -1.247676759958267e-01);
+ vs[0] = planck.Vec2(9.449840337038040e-02, -1.247676759958267e-01);
+ vs[1] = planck.Vec2(9.449840337038040e-02, 1.715210527181625e-01);
+ vs[2] = planck.Vec2(-9.449829906225204e-02, 1.715210527181625e-01);
+ vs[3] = planck.Vec2(-9.449829906225204e-02, -1.247676759958267e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[4].CreateFixture(fd);
+ bodies[4].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(-1.917138099670410e-01, 1.142371892929077e+00);
bodies[5] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -220,26 +220,26 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(6.299891322851181e-02, -1.556134223937988e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(6.299891322851181e-02, 1.556134223937988e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-6.299878656864166e-02, 1.556134223937988e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-6.299878656864166e-02, -1.556134223937988e-01);
+ vs[0] = planck.Vec2(6.299891322851181e-02, -1.556134223937988e-01);
+ vs[1] = planck.Vec2(6.299891322851181e-02, 1.556134223937988e-01);
+ vs[2] = planck.Vec2(-6.299878656864166e-02, 1.556134223937988e-01);
+ vs[3] = planck.Vec2(-6.299878656864166e-02, -1.556134223937988e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[5].CreateFixture(fd);
+ bodies[5].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(1.235442161560059e-01, 1.433728694915771e+00);
bodies[6] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -247,25 +247,25 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(6.299892067909241e-02, -2.545155882835388e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(6.299892067909241e-02, 2.545149326324463e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-6.299898028373718e-02, 2.545149326324463e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-6.299898028373718e-02, -2.545155882835388e-01);
+ vs[0] = planck.Vec2(6.299892067909241e-02, -2.545155882835388e-01);
+ vs[1] = planck.Vec2(6.299892067909241e-02, 2.545149326324463e-01);
+ vs[2] = planck.Vec2(-6.299898028373718e-02, 2.545149326324463e-01);
+ vs[3] = planck.Vec2(-6.299898028373718e-02, -2.545155882835388e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[6].CreateFixture(fd);
+ bodies[6].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 6.702435612678528e-01);
bodies[7] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -273,26 +273,26 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(9.449830651283264e-02, -2.537839412689209e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(9.449830651283264e-02, 2.537844777107239e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.449817240238190e-02, 2.537844777107239e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.449817240238190e-02, -2.537839412689209e-01);
+ vs[0] = planck.Vec2(9.449830651283264e-02, -2.537839412689209e-01);
+ vs[1] = planck.Vec2(9.449830651283264e-02, 2.537844777107239e-01);
+ vs[2] = planck.Vec2(-9.449817240238190e-02, 2.537844777107239e-01);
+ vs[3] = planck.Vec2(-9.449817240238190e-02, -2.537839412689209e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[7].CreateFixture(fd);
+ bodies[7].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(-9.663248062133789e-02, 6.702435612678528e-01);
bodies[8] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -300,26 +300,26 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(9.449842572212219e-02, -2.537839412689209e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(9.449842572212219e-02, 2.537844777107239e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.449826925992966e-02, 2.537844777107239e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.449826925992966e-02, -2.537839412689209e-01);
+ vs[0] = planck.Vec2(9.449842572212219e-02, -2.537839412689209e-01);
+ vs[1] = planck.Vec2(9.449842572212219e-02, 2.537844777107239e-01);
+ vs[2] = planck.Vec2(-9.449826925992966e-02, 2.537844777107239e-01);
+ vs[3] = planck.Vec2(-9.449826925992966e-02, -2.537839412689209e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[8].CreateFixture(fd);
+ bodies[8].createFixture(fd);
}
}
{
- var bd = new Box2D.Dynamics.b2BodyDef();
- bd.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bd.type = 'dynamic';
bd.position.Set(2.897095680236816e-02, 3.554300665855408e-01);
bodies[9] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -327,18 +327,18 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(1.550965905189514e-01, -1.253567039966583e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(1.550965905189514e-01, -6.225190684199333e-02);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.268099069595337e-02, -6.225190684199333e-02);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.268099069595337e-02, -1.253567039966583e-01);
+ vs[0] = planck.Vec2(1.550965905189514e-01, -1.253567039966583e-01);
+ vs[1] = planck.Vec2(1.550965905189514e-01, -6.225190684199333e-02);
+ vs[2] = planck.Vec2(-9.268099069595337e-02, -6.225190684199333e-02);
+ vs[3] = planck.Vec2(-9.268099069595337e-02, -1.253567039966583e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[9].CreateFixture(fd);
+ bodies[9].createFixture(fd);
}
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -346,29 +346,29 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = -1;
var shape = new Box2D.Collision.Shapes.b2PolygonShape();
var vs = [];
- vs[0] = new Box2D.Common.Math.b2Vec2(9.449830651283264e-02, -1.247680261731148e-01);
- vs[1] = new Box2D.Common.Math.b2Vec2(9.449830651283264e-02, 1.713046580553055e-01);
- vs[2] = new Box2D.Common.Math.b2Vec2(-9.449817240238190e-02, 1.713046580553055e-01);
- vs[3] = new Box2D.Common.Math.b2Vec2(-9.449817240238190e-02, -1.247680261731148e-01);
+ vs[0] = planck.Vec2(9.449830651283264e-02, -1.247680261731148e-01);
+ vs[1] = planck.Vec2(9.449830651283264e-02, 1.713046580553055e-01);
+ vs[2] = planck.Vec2(-9.449817240238190e-02, 1.713046580553055e-01);
+ vs[3] = planck.Vec2(-9.449817240238190e-02, -1.247680261731148e-01);
shape.SetAsArray(vs, 4);
fd.shape = shape;
- bodies[9].CreateFixture(fd);
+ bodies[9].createFixture(fd);
}
}
/*{
ground body
- var bd = new Box2D.Dynamics.b2BodyDef();
+ var bd = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
bd.type = b2BodyType(0);
bd.position.Set(3.118395805358887e-03, -6.553649902343750e-03);
bodies[10] = world.CreateBody(bd);
{
- var fd = new Box2D.Dynamics.b2FixtureDef();
+ var fd = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fd.friction = Settings.PLAYER_FRICTION;
fd.restitution = Settings.PLAYER_RESTITUTION;
fd.density = Settings.PLAYER_DENSITY;
@@ -376,8 +376,8 @@ function (Parent, Box2D, Settings) {
fd.filter.groupIndex = int16(0);
b2ChainShape shape;
b2Vec2 vs[2];
- vs[0] = new Box2D.Common.Math.b2Vec2(-4.179394245147705e+00, 0.000000000000000e+00);
- vs[1] = new Box2D.Common.Math.b2Vec2(4.179394245147705e+00, 0.000000000000000e+00);
+ vs[0] = planck.Vec2(-4.179394245147705e+00, 0.000000000000000e+00);
+ vs[1] = planck.Vec2(4.179394245147705e+00, 0.000000000000000e+00);
shape.CreateChain(vs, 2);
shape.m_prevVertex.Set(-1.998532295227051e+00, -2.391039296991059e-23);
shape.m_nextVertex.Set(4.949933242915726e-38, 3.363116314379561e-44);
@@ -386,7 +386,7 @@ function (Parent, Box2D, Settings) {
fd.shape = shape;
- bodies[10].CreateFixture(fd);
+ bodies[10].createFixture(fd);
}
}*/
{
@@ -548,7 +548,7 @@ function (Parent, Box2D, Settings) {
lowerRightLeg: bodies[9]
};
- this.body.SetPosition(new Box2D.Common.Math.b2Vec2(20,0));
+ this.body.SetPosition(planck.Vec2(20,0));
};
RagDoll.prototype.destroy = function() {
diff --git a/app/Game/Core/GameObjects/Items/RubeDoll.js b/app/Game/Core/GameObjects/Items/RubeDoll.js
index 77b511d..ed50ffe 100644
--- a/app/Game/Core/GameObjects/Items/RubeDoll.js
+++ b/app/Game/Core/GameObjects/Items/RubeDoll.js
@@ -1,21 +1,25 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
- "Lib/Vendor/RubeLoader",
- "Lib/Vendor/Box2D",
+ // "Lib/Vendor/RubeLoader", // Temporarily disabled during Planck.js migration
+ "Lib/Vendor/Planck",
"Game/Config/Settings",
"Lib/Utilities/Assert",
"Lib/Utilities/NotificationCenter",
- "Lib/Utilities/Matrix",
- "json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin
+ "Lib/Utilities/Matrix"
+ // "json!Game/Asset/RubeDoll.json" // Temporarily disabled during Planck.js migration
],
-function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) {
+function (Parent, /* RubeLoader, */ Box2D, Settings, Assert, nc, Matrix /* , RubeDollJson */) {
"use strict";
function RubeDoll(physicsEngine, uid, options) {
Assert.number(options.x, options.y);
+ // TODO: Implement RubeDoll with Planck.js
+ // Temporarily stubbed out during Box2D -> Planck.js migration
+ console.warn("RubeDoll is temporarily disabled during Planck.js migration");
+
this.rubeLoader = null;
this.body = null;
this.limbs = {};
@@ -23,9 +27,8 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
this.limits = [];
var chest = null;
- this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
-
- this.loadRubeDollFromScene(options);
+ // this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader());
+ // this.loadRubeDollFromScene(options);
Parent.call(this, physicsEngine, uid, options);
physicsEngine.destroyBody(this.body);
@@ -46,8 +49,8 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
for (var i in scene.bodies) {
var body = scene.bodies[i];
- var position = body.GetPosition().Copy();
- position.Add(new Box2D.Common.Math.b2Vec2(
+ var position = body.GetPosition().clone();
+ position.Add(planck.Vec2(
options.x / Settings.RATIO,
options.y / Settings.RATIO
));
@@ -86,7 +89,7 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
};
RubeDoll.prototype.getFixtureDef = function() {
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape();
return fixtureDef;
};
@@ -134,7 +137,7 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
var differenceAngle = oldAngle - this.body.GetAngle();
- //this.body.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
+ //this.body.SetLinearVelocity(planck.Vec2(0, 0));
var offset = Box2D.Common.Math.b2Math.SubtractVV(this.getPosition(), oldPosition);
var grabAngle = (this.options.grabAngle || 0.001);
@@ -143,12 +146,12 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
var limb = this.limbs[key];
// Setting position offset first (floor to hand)
- var position = limb.GetPosition().Copy();
+ var position = limb.GetPosition().clone();
position.Add(offset);
limb.SetPosition(position);
// grabing local point to "rotate" around (x, y position transform only)
- var localPoint = this.body.GetLocalPoint(limb.GetPosition().Copy());
+ var localPoint = this.body.getLocalPoint(limb.GetPosition().clone());
// create rotation matrix from chest rotation difference
var mat = Box2D.Common.Math.b2Mat22.FromAngle(differenceAngle);
@@ -157,15 +160,15 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
position = Box2D.Common.Math.b2Math.MulTMV(mat, localPoint);
// translating back to global position
- var globalPoint = this.body.GetWorldPoint(position);
+ var globalPoint = this.body.getWorldPoint(position);
limb.SetPosition(globalPoint);
// relative limb rotating by chest rotation difference
var d = (oldDirection == direction) ? -1 : 1;
limb.SetAngle((limb.GetAngle() - differenceAngle) * d);
- //limb.SetType(Box2D.Dynamics.b2Body.b2_staticBody);
- //limb.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0));
+ //limb.SetType('static');
+ //limb.SetLinearVelocity(planck.Vec2(0, 0));
}
};
@@ -174,18 +177,18 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
Assert.number(options.angularVelocity);
this.body.SetLinearVelocity(options.linearVelocity);
- this.body.SetAngularVelocity(options.angularVelocity);
+ this.body.setAngularVelocity(options.angularVelocity);
for(var name in this.limbs) {
this.limbs[name].SetLinearVelocity(options.linearVelocity);
}
};
RubeDoll.prototype.getPosition = function() {
- return this.body.GetPosition().Copy();
+ return this.body.GetPosition().clone();
};
RubeDoll.prototype.getHeadPosition = function() {
- return this.limbs.head.GetPosition().Copy();
+ return this.limbs.head.GetPosition().clone();
};
RubeDoll.prototype.setUpdateData = function(update) {
@@ -199,11 +202,11 @@ function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson)
Assert.number(update.limbs[name].lv.x, update.limbs[name].lv.y);
Assert.number(update.limbs[name].av);
- this.limbs[name].SetAwake(true);
+ this.limbs[name].setAwake(true);
this.limbs[name].SetPosition(update.limbs[name].p);
this.limbs[name].SetAngle(update.limbs[name].a);
this.limbs[name].SetLinearVelocity(update.limbs[name].lv);
- this.limbs[name].SetAngularVelocity(update.limbs[name].av);
+ this.limbs[name].setAngularVelocity(update.limbs[name].av);
}
*/
}
diff --git a/app/Game/Core/GameObjects/Items/Skateboard.js b/app/Game/Core/GameObjects/Items/Skateboard.js
index 1e12df6..035d840 100755
--- a/app/Game/Core/GameObjects/Items/Skateboard.js
+++ b/app/Game/Core/GameObjects/Items/Skateboard.js
@@ -1,6 +1,6 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Config/Settings",
"Lib/Utilities/Assert"
],
@@ -20,12 +20,11 @@ function (Parent, Box2D, Settings, Assert) {
Assert.number(this.options.width, this.options.height);
Assert.number(this.options.weight);
- var deckShape = new Box2D.Collision.Shapes.b2PolygonShape();
var w = this.options.width / Settings.RATIO;
var h = 2 / Settings.RATIO;
- deckShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(4.5 / Settings.RATIO)));
+ var deckShape = planck.Box(w / 2, h / 2, planck.Vec2(0, -(4.5 / Settings.RATIO)));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.shape = deckShape;
var offset = 4,
@@ -36,7 +35,7 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.restitution = 0.2;
fixtureDef.isSensor = false;
- this.body.CreateFixture(fixtureDef);
+ this.body.createFixture(fixtureDef);
this.addWheel(
@@ -54,18 +53,16 @@ function (Parent, Box2D, Settings, Assert) {
Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y);
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
- bodyDef.position.x = x / Settings.RATIO;
- bodyDef.position.y = y / Settings.RATIO;
- bodyDef.angle = 0;
+ var bodyDef = {
+ type: 'dynamic',
+ position: planck.Vec2(x / Settings.RATIO, y / Settings.RATIO),
+ angle: 0
+ };
- var wheelShape = new Box2D.Collision.Shapes.b2CircleShape();
- wheelShape.SetRadius(2.5 / Settings.RATIO);
- wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO));
+ var wheelShape = planck.Circle(2.5 / Settings.RATIO, planck.Vec2(x / Settings.RATIO, y / Settings.RATIO));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
var offset = 4,
factor = 80;
var density = ((0.1 + offset) / 3 / 3) * factor;
@@ -75,7 +72,7 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.isSensor = false;
fixtureDef.friction = 0.0005;
- this.body.CreateFixture(fixtureDef);
+ this.body.createFixture(fixtureDef);
};
Skateboard.prototype.flip = function(direction) {
@@ -90,7 +87,7 @@ function (Parent, Box2D, Settings, Assert) {
/*
define([
"Game/" + GLOBALS.context + "/GameObjects/Item",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Game/Config/Settings",
"Lib/Utilities/Assert"
],
@@ -121,12 +118,11 @@ function (Parent, Box2D, Settings, Assert) {
Assert.number(this.options.width, this.options.height);
Assert.number(this.options.weight);
- var deckShape = new Box2D.Collision.Shapes.b2PolygonShape();
var w = this.options.width / Settings.RATIO;
var h = 1.5 / Settings.RATIO;
- deckShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(4.5 / Settings.RATIO)));
+ var deckShape = planck.Box(w / 2, h / 2, planck.Vec2(0, -(4.5 / Settings.RATIO)));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
fixtureDef.shape = deckShape;
var offset = 4,
@@ -137,23 +133,21 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.restitution = Settings.ITEM_RESTITUTION;
fixtureDef.isSensor = false;
- this.body.CreateFixture(fixtureDef);
+ this.body.createFixture(fixtureDef);
};
Skateboard.prototype.addWheel = function(x, y) {
Assert.number(x, y);
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
- bodyDef.position.x = x / Settings.RATIO;
- bodyDef.position.y = y / Settings.RATIO;
- bodyDef.angle = 0;
+ var bodyDef = {
+ type: 'dynamic',
+ position: planck.Vec2(x / Settings.RATIO, y / Settings.RATIO),
+ angle: 0
+ };
- var wheelShape = new Box2D.Collision.Shapes.b2CircleShape();
- wheelShape.SetRadius(1.5 / Settings.RATIO);
- wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 0));
+ var wheelShape = planck.Circle(1.5 / Settings.RATIO, planck.Vec2(0, 0));
- var fixtureDef = new Box2D.Dynamics.b2FixtureDef();
+ var fixtureDef = { shape: null, density: 1.0, friction: 0.3, restitution: 0.0, isSensor: false };
var offset = 4,
factor = 80;
var density = ((0.1 + offset) / 3 / 3) * factor;
@@ -163,7 +157,7 @@ function (Parent, Box2D, Settings, Assert) {
fixtureDef.friction = 0;
var wheelBody = this.body.GetWorld().CreateBody(bodyDef);
- wheelBody.CreateFixture(fixtureDef);
+ wheelBody.createFixture(fixtureDef);
//var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef();
var revoluteJointDef = new Box2D.Dynamics.Joints.b2WeldJointDef();
@@ -171,7 +165,7 @@ function (Parent, Box2D, Settings, Assert) {
- revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter());
+ revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.getWorldCenter());
var j = this.body.GetWorld().CreateJoint(revoluteJointDef);
diff --git a/app/Game/Core/GameObjects/SpectatorDoll.js b/app/Game/Core/GameObjects/SpectatorDoll.js
index 912314a..aa51e9e 100644
--- a/app/Game/Core/GameObjects/SpectatorDoll.js
+++ b/app/Game/Core/GameObjects/SpectatorDoll.js
@@ -1,6 +1,6 @@
define([
"Game/" + GLOBALS.context + "/GameObjects/GameObject",
- "Lib/Vendor/Box2D"
+ "Lib/Vendor/Planck"
],
function (Parent, Box2D) {
@@ -14,8 +14,8 @@ function (Parent, Box2D) {
SpectatorDoll.prototype = Object.create(Parent.prototype);
SpectatorDoll.prototype.getBodyDef = function() {
- var bodyDef = new Box2D.Dynamics.b2BodyDef();
- bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ var bodyDef = { type: 'static', position: planck.Vec2(0, 0), angle: 0 };
+ bodyDef.type = 'dynamic';
bodyDef.position.x = this.getPosition().x;
bodyDef.position.y = this.getPosition().y;
bodyDef.angle = 0;
diff --git a/app/Game/Core/Loader/Level.js b/app/Game/Core/Loader/Level.js
index 83cabde..724646c 100755
--- a/app/Game/Core/Loader/Level.js
+++ b/app/Game/Core/Loader/Level.js
@@ -1,6 +1,6 @@
define([
"Game/Config/Settings",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Lib/Utilities/NotificationCenter",
"Lib/Utilities/Abstract",
"Game/" + GLOBALS.context + "/Collision/Detector",
diff --git a/app/Game/Core/Loader/TiledLevel.js b/app/Game/Core/Loader/TiledLevel.js
index 16834b0..8194214 100755
--- a/app/Game/Core/Loader/TiledLevel.js
+++ b/app/Game/Core/Loader/TiledLevel.js
@@ -2,7 +2,7 @@ define([
"Game/" + GLOBALS.context + "/Loader/Level",
"Game/Config/Settings",
"Game/Config/ItemSettings",
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
"Lib/Utilities/OptionsHelper",
"Lib/Utilities/Exception",
"Lib/Utilities/NotificationCenter",
diff --git a/app/Game/Core/Physics/Engine.js b/app/Game/Core/Physics/Engine.js
index 06d7e3e..e74a5f9 100755
--- a/app/Game/Core/Physics/Engine.js
+++ b/app/Game/Core/Physics/Engine.js
@@ -24,7 +24,7 @@ function (Settings, planck, CollisionDetector, nc) {
Engine.prototype.setCollisionDetector = function () {
var detector = new CollisionDetector();
- this.world.on('begin-contact', detector.getListener());
+ detector.setupWorldEvents(this.world);
}
Engine.prototype.getWorldForRubeLoader = function() {
diff --git a/app/Lib/Vendor/Box2D.js b/app/Lib/Vendor/Box2D.js
index 760681d..dfa7a7e 100755
--- a/app/Lib/Vendor/Box2D.js
+++ b/app/Lib/Vendor/Box2D.js
@@ -1413,7 +1413,7 @@ Box2D.postDefs = [];
};
b2DistanceProxy.b2DistanceProxy = function () {};
b2DistanceProxy.prototype.Set = function (shape) {
- switch (shape.GetType()) {
+ switch (shape.getType()) {
case b2Shape.e_circleShape:
{
var circle = (shape instanceof b2CircleShape ? shape : null);
@@ -4447,7 +4447,7 @@ Box2D.postDefs = [];
var def = new b2FixtureDef();
def.shape = shape;
def.density = density;
- return this.CreateFixture(def);
+ return this.createFixture(def);
}
b2Body.prototype.DestroyFixture = function (fixture) {
if (this.m_world.IsLocked() == true) {
@@ -4556,7 +4556,7 @@ Box2D.postDefs = [];
}
b2Body.prototype.GetDefinition = function () {
var bd = new b2BodyDef();
- bd.type = this.GetType();
+ bd.type = this.getType();
bd.allowSleep = (this.m_flags & b2Body.e_allowSleepFlag) == b2Body.e_allowSleepFlag;
bd.angle = this.GetAngle();
bd.angularDamping = this.m_angularDamping;
@@ -4574,8 +4574,8 @@ Box2D.postDefs = [];
if (this.m_type != b2Body.b2_dynamicBody) {
return;
}
- if (this.IsAwake() == false) {
- this.SetAwake(true);
+ if (this.isAwake() == false) {
+ this.setAwake(true);
}
this.m_force.x += force.x;
this.m_force.y += force.y;
@@ -4586,8 +4586,8 @@ Box2D.postDefs = [];
if (this.m_type != b2Body.b2_dynamicBody) {
return;
}
- if (this.IsAwake() == false) {
- this.SetAwake(true);
+ if (this.isAwake() == false) {
+ this.setAwake(true);
}
this.m_torque += torque;
}
@@ -4595,17 +4595,17 @@ Box2D.postDefs = [];
if (this.m_type != b2Body.b2_dynamicBody) {
return;
}
- if (this.IsAwake() == false) {
- this.SetAwake(true);
+ if (this.isAwake() == false) {
+ this.setAwake(true);
}
this.m_linearVelocity.x += this.m_invMass * impulse.x;
this.m_linearVelocity.y += this.m_invMass * impulse.y;
this.m_angularVelocity += this.m_invI * ((point.x - this.m_sweep.c.x) * impulse.y - (point.y - this.m_sweep.c.y) * impulse.x);
}
b2Body.prototype.Split = function (callback) {
- var linearVelocity = this.GetLinearVelocity().Copy();
- var angularVelocity = this.GetAngularVelocity();
- var center = this.GetWorldCenter();
+ var linearVelocity = this.GetLinearVelocity().clone();
+ var angularVelocity = this.getAngularVelocity();
+ var center = this.getWorldCenter();
var body1 = this;
var body2 = this.m_world.CreateBody(this.GetDefinition());
var prev;
@@ -4632,14 +4632,14 @@ Box2D.postDefs = [];
}
body1.ResetMassData();
body2.ResetMassData();
- var center1 = body1.GetWorldCenter();
- var center2 = body2.GetWorldCenter();
+ var center1 = body1.getWorldCenter();
+ var center2 = body2.getWorldCenter();
var velocity1 = b2Math.AddVV(linearVelocity, b2Math.CrossFV(angularVelocity, b2Math.SubtractVV(center1, center)));
var velocity2 = b2Math.AddVV(linearVelocity, b2Math.CrossFV(angularVelocity, b2Math.SubtractVV(center2, center)));
body1.SetLinearVelocity(velocity1);
body2.SetLinearVelocity(velocity2);
- body1.SetAngularVelocity(angularVelocity);
- body2.SetAngularVelocity(angularVelocity);
+ body1.setAngularVelocity(angularVelocity);
+ body2.setAngularVelocity(angularVelocity);
body1.SynchronizeFixtures();
body2.SynchronizeFixtures();
return body2;
@@ -4660,12 +4660,12 @@ Box2D.postDefs = [];
var body1 = this;
var body2 = other;
- var center1 = body1.GetWorldCenter();
- var center2 = body2.GetWorldCenter();
- var velocity1 = body1.GetLinearVelocity().Copy();
- var velocity2 = body2.GetLinearVelocity().Copy();
- var angular1 = body1.GetAngularVelocity();
- var angular = body2.GetAngularVelocity();
+ var center1 = body1.getWorldCenter();
+ var center2 = body2.getWorldCenter();
+ var velocity1 = body1.GetLinearVelocity().clone();
+ var velocity2 = body2.GetLinearVelocity().clone();
+ var angular1 = body1.getAngularVelocity();
+ var angular = body2.getAngularVelocity();
body1.ResetMassData();
this.SynchronizeFixtures();
}
@@ -4700,7 +4700,7 @@ Box2D.postDefs = [];
this.m_I = massData.I - this.m_mass * (massData.center.x * massData.center.x + massData.center.y * massData.center.y);
this.m_invI = 1.0 / this.m_I;
}
- var oldCenter = this.m_sweep.c.Copy();
+ var oldCenter = this.m_sweep.c.clone();
this.m_sweep.localCenter.SetV(massData.center);
this.m_sweep.c0.SetV(b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
this.m_sweep.c.SetV(this.m_sweep.c0);
@@ -4746,7 +4746,7 @@ Box2D.postDefs = [];
this.m_I = 0.0;
this.m_invI = 0.0;
}
- var oldCenter = this.m_sweep.c.Copy();
+ var oldCenter = this.m_sweep.c.clone();
this.m_sweep.localCenter.SetV(center);
this.m_sweep.c0.SetV(b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
this.m_sweep.c.SetV(this.m_sweep.c0);
@@ -4804,7 +4804,7 @@ Box2D.postDefs = [];
this.m_linearVelocity.SetZero();
this.m_angularVelocity = 0.0;
}
- this.SetAwake(true);
+ this.setAwake(true);
this.m_force.SetZero();
this.m_torque = 0.0;
for (var ce = this.m_contactList; ce; ce = ce.next) {
@@ -4831,7 +4831,7 @@ Box2D.postDefs = [];
}
else {
this.m_flags &= ~b2Body.e_allowSleepFlag;
- this.SetAwake(true);
+ this.setAwake(true);
}
}
b2Body.prototype.SetAwake = function (flag) {
@@ -5029,9 +5029,9 @@ Box2D.postDefs = [];
Box2D.Dynamics.b2Body.e_bulletFlag = 0x0008;
Box2D.Dynamics.b2Body.e_fixedRotationFlag = 0x0010;
Box2D.Dynamics.b2Body.e_activeFlag = 0x0020;
- Box2D.Dynamics.b2Body.b2_staticBody = 0;
- Box2D.Dynamics.b2Body.b2_kinematicBody = 1;
- Box2D.Dynamics.b2Body.b2_dynamicBody = 2;
+ 'static' = 0;
+ 'kinematic' = 1;
+ 'dynamic' = 2;
});
b2BodyDef.b2BodyDef = function () {
this.position = new b2Vec2();
@@ -5191,7 +5191,7 @@ Box2D.postDefs = [];
var fixtureB = c.GetFixtureB();
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
- if (bodyA.IsAwake() == false && bodyB.IsAwake() == false) {
+ if (bodyA.isAwake() == false && bodyB.isAwake() == false) {
c = c.GetNext();
continue;
}
@@ -5301,7 +5301,7 @@ Box2D.postDefs = [];
this.m_filter = new b2FilterData();
};
b2Fixture.prototype.GetType = function () {
- return this.m_shape.GetType();
+ return this.m_shape.getType();
}
b2Fixture.prototype.GetShape = function () {
return this.m_shape;
@@ -5323,7 +5323,7 @@ Box2D.postDefs = [];
return this.m_isSensor;
}
b2Fixture.prototype.SetFilterData = function (filter) {
- this.m_filter = filter.Copy();
+ this.m_filter = filter.clone();
if (this.m_body) return;
var edge = this.m_body.GetContactList();
while (edge) {
@@ -5335,7 +5335,7 @@ Box2D.postDefs = [];
}
}
b2Fixture.prototype.GetFilterData = function () {
- return this.m_filter.Copy();
+ return this.m_filter.clone();
}
b2Fixture.prototype.GetBody = function () {
return this.m_body;
@@ -5403,9 +5403,9 @@ Box2D.postDefs = [];
this.m_restitution = def.restitution;
this.m_body = body;
this.m_next = null;
- this.m_filter = def.filter.Copy();
+ this.m_filter = def.filter.clone();
this.m_isSensor = def.isSensor;
- this.m_shape = def.shape.Copy();
+ this.m_shape = def.shape.clone();
this.m_density = def.density;
}
b2Fixture.prototype.Destroy = function () {
@@ -5489,7 +5489,7 @@ Box2D.postDefs = [];
for (i = 0;
i < this.m_bodyCount; ++i) {
b = this.m_bodies[i];
- if (b.GetType() != b2Body.b2_dynamicBody) continue;
+ if (b.getType() != b2Body.b2_dynamicBody) continue;
b.m_linearVelocity.x += step.dt * (gravity.x + b.m_invMass * b.m_force.x);
b.m_linearVelocity.y += step.dt * (gravity.y + b.m_invMass * b.m_force.y);
b.m_angularVelocity += step.dt * b.m_invI * b.m_torque;
@@ -5522,7 +5522,7 @@ Box2D.postDefs = [];
for (i = 0;
i < this.m_bodyCount; ++i) {
b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) continue;
+ if (b.getType() == b2Body.b2_staticBody) continue;
var translationX = step.dt * b.m_linearVelocity.x;
var translationY = step.dt * b.m_linearVelocity.y;
if ((translationX * translationX + translationY * translationY) > b2Settings.b2_maxTranslationSquared) {
@@ -5568,7 +5568,7 @@ Box2D.postDefs = [];
for (i = 0;
i < this.m_bodyCount; ++i) {
b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) {
+ if (b.getType() == b2Body.b2_staticBody) {
continue;
}
if ((b.m_flags & b2Body.e_allowSleepFlag) == 0) {
@@ -5588,7 +5588,7 @@ Box2D.postDefs = [];
for (i = 0;
i < this.m_bodyCount; ++i) {
b = this.m_bodies[i];
- b.SetAwake(false);
+ b.setAwake(false);
}
}
}
@@ -5613,7 +5613,7 @@ Box2D.postDefs = [];
for (i = 0;
i < this.m_bodyCount; ++i) {
var b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) continue;
+ if (b.getType() == b2Body.b2_staticBody) continue;
var translationX = subStep.dt * b.m_linearVelocity.x;
var translationY = subStep.dt * b.m_linearVelocity.y;
if ((translationX * translationX + translationY * translationY) > b2Settings.b2_maxTranslationSquared) {
@@ -5850,8 +5850,8 @@ Box2D.postDefs = [];
}
var bodyA = j.m_bodyA;
var bodyB = j.m_bodyB;
- bodyA.SetAwake(true);
- bodyB.SetAwake(true);
+ bodyA.setAwake(true);
+ bodyB.setAwake(true);
if (j.m_edgeA.prev) {
j.m_edgeA.prev.next = j.m_edgeA.next;
}
@@ -6015,15 +6015,15 @@ Box2D.postDefs = [];
color.Set(0.5, 0.5, 0.3);
this.DrawShape(s, xf, color);
}
- else if (b.GetType() == b2Body.b2_staticBody) {
+ else if (b.getType() == b2Body.b2_staticBody) {
color.Set(0.5, 0.9, 0.5);
this.DrawShape(s, xf, color);
}
- else if (b.GetType() == b2Body.b2_kinematicBody) {
+ else if (b.getType() == b2Body.b2_kinematicBody) {
color.Set(0.5, 0.5, 0.9);
this.DrawShape(s, xf, color);
}
- else if (b.IsAwake() == false) {
+ else if (b.isAwake() == false) {
color.Set(0.6, 0.6, 0.6);
this.DrawShape(s, xf, color);
}
@@ -6079,7 +6079,7 @@ Box2D.postDefs = [];
b; b = b.m_next) {
xf = b2World.s_xf;
xf.R = b.m_xf.R;
- xf.position = b.GetWorldCenter();
+ xf.position = b.getWorldCenter();
this.m_debugDraw.DrawTransform(xf);
}
}
@@ -6203,10 +6203,10 @@ Box2D.postDefs = [];
if (seed.m_flags & b2Body.e_islandFlag) {
continue;
}
- if (seed.IsAwake() == false || seed.IsActive() == false) {
+ if (seed.isAwake() == false || seed.IsActive() == false) {
continue;
}
- if (seed.GetType() == b2Body.b2_staticBody) {
+ if (seed.getType() == b2Body.b2_staticBody) {
continue;
}
island.Clear();
@@ -6216,10 +6216,10 @@ Box2D.postDefs = [];
while (stackCount > 0) {
b = stack[--stackCount];
island.AddBody(b);
- if (b.IsAwake() == false) {
- b.SetAwake(true);
+ if (b.isAwake() == false) {
+ b.setAwake(true);
}
- if (b.GetType() == b2Body.b2_staticBody) {
+ if (b.getType() == b2Body.b2_staticBody) {
continue;
}
var other;
@@ -6259,7 +6259,7 @@ Box2D.postDefs = [];
island.Solve(step, this.m_gravity, this.m_allowSleep);
for (var i = 0; i < island.m_bodyCount; ++i) {
b = island.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) {
+ if (b.getType() == b2Body.b2_staticBody) {
b.m_flags &= ~b2Body.e_islandFlag;
}
}
@@ -6271,10 +6271,10 @@ Box2D.postDefs = [];
}
for (b = this.m_bodyList;
b; b = b.m_next) {
- if (b.IsAwake() == false || b.IsActive() == false) {
+ if (b.isAwake() == false || b.IsActive() == false) {
continue;
}
- if (b.GetType() == b2Body.b2_staticBody) {
+ if (b.getType() == b2Body.b2_staticBody) {
continue;
}
b.SynchronizeFixtures();
@@ -6323,7 +6323,7 @@ Box2D.postDefs = [];
fB = c.m_fixtureB;
bA = fA.m_body;
bB = fB.m_body;
- if ((bA.GetType() != b2Body.b2_dynamicBody || bA.IsAwake() == false) && (bB.GetType() != b2Body.b2_dynamicBody || bB.IsAwake() == false)) {
+ if ((bA.getType() != b2Body.b2_dynamicBody || bA.isAwake() == false) && (bB.getType() != b2Body.b2_dynamicBody || bB.isAwake() == false)) {
continue;
}
var t0 = bA.m_sweep.t0;
@@ -6373,7 +6373,7 @@ Box2D.postDefs = [];
continue;
}
var seed = bA;
- if (seed.GetType() != b2Body.b2_dynamicBody) {
+ if (seed.getType() != b2Body.b2_dynamicBody) {
seed = bB;
}
island.Clear();
@@ -6385,10 +6385,10 @@ Box2D.postDefs = [];
b = queue[queueStart++];
--queueSize;
island.AddBody(b);
- if (b.IsAwake() == false) {
- b.SetAwake(true);
+ if (b.isAwake() == false) {
+ b.setAwake(true);
}
- if (b.GetType() != b2Body.b2_dynamicBody) {
+ if (b.getType() != b2Body.b2_dynamicBody) {
continue;
}
for (cEdge = b.m_contactList;
@@ -6408,9 +6408,9 @@ Box2D.postDefs = [];
if (other.m_flags & b2Body.e_islandFlag) {
continue;
}
- if (other.GetType() != b2Body.b2_staticBody) {
+ if (other.getType() != b2Body.b2_staticBody) {
other.Advance(minTOI);
- other.SetAwake(true);
+ other.setAwake(true);
}
queue[queueStart + queueSize] = other;
++queueSize;
@@ -6426,9 +6426,9 @@ Box2D.postDefs = [];
island.AddJoint(jEdge.joint);
jEdge.joint.m_islandFlag = true;
if (other.m_flags & b2Body.e_islandFlag) continue;
- if (other.GetType() != b2Body.b2_staticBody) {
+ if (other.getType() != b2Body.b2_staticBody) {
other.Advance(minTOI);
- other.SetAwake(true);
+ other.setAwake(true);
}
queue[queueStart + queueSize] = other;
++queueSize;
@@ -6448,10 +6448,10 @@ Box2D.postDefs = [];
i < island.m_bodyCount; ++i) {
b = island.m_bodies[i];
b.m_flags &= ~b2Body.e_islandFlag;
- if (b.IsAwake() == false) {
+ if (b.isAwake() == false) {
continue;
}
- if (b.GetType() != b2Body.b2_dynamicBody) {
+ if (b.getType() != b2Body.b2_dynamicBody) {
continue;
}
b.SynchronizeFixtures();
@@ -6716,7 +6716,7 @@ Box2D.postDefs = [];
}
var bodyA = fixtureA.GetBody();
var bodyB = fixtureB.GetBody();
- if (bodyA.GetType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
+ if (bodyA.getType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.getType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
this.m_flags |= b2Contact.e_continuousFlag;
}
this.m_fixtureA = fixtureA;
@@ -6754,7 +6754,7 @@ Box2D.postDefs = [];
this.m_manifold.m_pointCount = 0;
}
else {
- if (bodyA.GetType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
+ if (bodyA.getType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.getType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
this.m_flags |= b2Contact.e_continuousFlag;
}
else {
@@ -6782,8 +6782,8 @@ Box2D.postDefs = [];
this.m_manifold.m_pointCount = 0;
}
if (touching != wasTouching) {
- bodyA.SetAwake(true);
- bodyB.SetAwake(true);
+ bodyA.setAwake(true);
+ bodyB.setAwake(true);
}
}
if (touching) {
@@ -6872,8 +6872,8 @@ Box2D.postDefs = [];
this.AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
}
b2ContactFactory.prototype.Create = function (fixtureA, fixtureB) {
- var type1 = parseInt(fixtureA.GetType());
- var type2 = parseInt(fixtureB.GetType());
+ var type1 = parseInt(fixtureA.getType());
+ var type2 = parseInt(fixtureB.getType());
var reg = this.m_registers[type1][type2];
var c;
if (reg.pool) {
@@ -6902,11 +6902,11 @@ Box2D.postDefs = [];
}
b2ContactFactory.prototype.Destroy = function (contact) {
if (contact.m_manifold.m_pointCount > 0) {
- contact.m_fixtureA.m_body.SetAwake(true);
- contact.m_fixtureB.m_body.SetAwake(true);
+ contact.m_fixtureA.m_body.setAwake(true);
+ contact.m_fixtureB.m_body.setAwake(true);
}
- var type1 = parseInt(contact.m_fixtureA.GetType());
- var type2 = parseInt(contact.m_fixtureB.GetType());
+ var type1 = parseInt(contact.m_fixtureA.getType());
+ var type2 = parseInt(contact.m_fixtureB.getType());
var reg = this.m_registers[type1][type2];
if (true) {
reg.poolCount++;
@@ -7367,8 +7367,8 @@ Box2D.postDefs = [];
b2PolyAndCircleContact.Destroy = function (contact, allocator) {}
b2PolyAndCircleContact.prototype.Reset = function (fixtureA, fixtureB) {
this.__super.Reset.call(this, fixtureA, fixtureB);
- b2Settings.b2Assert(fixtureA.GetType() == b2Shape.e_polygonShape);
- b2Settings.b2Assert(fixtureB.GetType() == b2Shape.e_circleShape);
+ b2Settings.b2Assert(fixtureA.getType() == b2Shape.e_polygonShape);
+ b2Settings.b2Assert(fixtureB.getType() == b2Shape.e_circleShape);
}
b2PolyAndCircleContact.prototype.Evaluate = function () {
var bA = this.m_fixtureA.m_body;
@@ -7386,8 +7386,8 @@ Box2D.postDefs = [];
b2PolyAndEdgeContact.Destroy = function (contact, allocator) {}
b2PolyAndEdgeContact.prototype.Reset = function (fixtureA, fixtureB) {
this.__super.Reset.call(this, fixtureA, fixtureB);
- b2Settings.b2Assert(fixtureA.GetType() == b2Shape.e_polygonShape);
- b2Settings.b2Assert(fixtureB.GetType() == b2Shape.e_edgeShape);
+ b2Settings.b2Assert(fixtureA.getType() == b2Shape.e_polygonShape);
+ b2Settings.b2Assert(fixtureB.getType() == b2Shape.e_edgeShape);
}
b2PolyAndEdgeContact.prototype.Evaluate = function () {
var bA = this.m_fixtureA.GetBody();
@@ -7566,11 +7566,11 @@ Box2D.postDefs = [];
b2BuoyancyController.prototype.Step = function (step) {
if (!this.m_bodyList) return;
if (this.useWorldGravity) {
- this.gravity = this.GetWorld().GetGravity().Copy();
+ this.gravity = this.GetWorld().GetGravity().clone();
}
for (var i = this.m_bodyList; i; i = i.nextBody) {
var body = i.body;
- if (body.IsAwake() == false) {
+ if (body.isAwake() == false) {
continue;
}
var areac = new b2Vec2();
@@ -7601,12 +7601,12 @@ Box2D.postDefs = [];
if (area < Number.MIN_VALUE) continue;
var buoyancyForce = this.gravity.GetNegative();
buoyancyForce.Multiply(this.density * area);
- body.ApplyForce(buoyancyForce, massc);
+ body.applyForce(buoyancyForce, massc);
var dragForce = body.GetLinearVelocityFromWorldPoint(areac);
dragForce.Subtract(this.velocity);
dragForce.Multiply((-this.linearDrag * area));
- body.ApplyForce(dragForce, areac);
- body.ApplyTorque((-body.GetInertia() / body.GetMass() * area * body.GetAngularVelocity() * this.angularDrag));
+ body.applyForce(dragForce, areac);
+ body.applyTorque((-body.getInertia() / body.getMass() * area * body.getAngularVelocity() * this.angularDrag));
}
}
b2BuoyancyController.prototype.Draw = function (debugDraw) {
@@ -7630,7 +7630,7 @@ Box2D.postDefs = [];
var smallA = new b2Vec2(this.A.x * step.dt, this.A.y * step.dt);
for (var i = this.m_bodyList; i; i = i.nextBody) {
var body = i.body;
- if (!body.IsAwake()) continue;
+ if (!body.isAwake()) continue;
body.SetLinearVelocity(new b2Vec2(body.GetLinearVelocity().x + smallA.x, body.GetLinearVelocity().y + smallA.y));
}
}
@@ -7643,8 +7643,8 @@ Box2D.postDefs = [];
b2ConstantForceController.prototype.Step = function (step) {
for (var i = this.m_bodyList; i; i = i.nextBody) {
var body = i.body;
- if (!body.IsAwake()) continue;
- body.ApplyForce(this.F, body.GetWorldCenter());
+ if (!body.isAwake()) continue;
+ body.applyForce(this.F, body.getWorldCenter());
}
}
b2Controller.b2Controller = function () {};
@@ -7715,21 +7715,21 @@ Box2D.postDefs = [];
for (i = this.m_bodyList;
i; i = i.nextBody) {
body1 = i.body;
- p1 = body1.GetWorldCenter();
- mass1 = body1.GetMass();
+ p1 = body1.getWorldCenter();
+ mass1 = body1.getMass();
for (j = this.m_bodyList;
j != i; j = j.nextBody) {
body2 = j.body;
- p2 = body2.GetWorldCenter();
+ p2 = body2.getWorldCenter();
dx = p2.x - p1.x;
dy = p2.y - p1.y;
r2 = dx * dx + dy * dy;
if (r2 < Number.MIN_VALUE) continue;
f = new b2Vec2(dx, dy);
- f.Multiply(this.G / r2 / Math.sqrt(r2) * mass1 * body2.GetMass());
- if (body1.IsAwake()) body1.ApplyForce(f, p1);
+ f.Multiply(this.G / r2 / Math.sqrt(r2) * mass1 * body2.getMass());
+ if (body1.isAwake()) body1.applyForce(f, p1);
f.Multiply((-1));
- if (body2.IsAwake()) body2.ApplyForce(f, p2);
+ if (body2.isAwake()) body2.applyForce(f, p2);
}
}
}
@@ -7737,21 +7737,21 @@ Box2D.postDefs = [];
for (i = this.m_bodyList;
i; i = i.nextBody) {
body1 = i.body;
- p1 = body1.GetWorldCenter();
- mass1 = body1.GetMass();
+ p1 = body1.getWorldCenter();
+ mass1 = body1.getMass();
for (j = this.m_bodyList;
j != i; j = j.nextBody) {
body2 = j.body;
- p2 = body2.GetWorldCenter();
+ p2 = body2.getWorldCenter();
dx = p2.x - p1.x;
dy = p2.y - p1.y;
r2 = dx * dx + dy * dy;
if (r2 < Number.MIN_VALUE) continue;
f = new b2Vec2(dx, dy);
- f.Multiply(this.G / r2 * mass1 * body2.GetMass());
- if (body1.IsAwake()) body1.ApplyForce(f, p1);
+ f.Multiply(this.G / r2 * mass1 * body2.getMass());
+ if (body1.isAwake()) body1.applyForce(f, p1);
f.Multiply((-1));
- if (body2.IsAwake()) body2.ApplyForce(f, p2);
+ if (body2.isAwake()) body2.applyForce(f, p2);
}
}
}
@@ -7783,7 +7783,7 @@ Box2D.postDefs = [];
if (timestep > this.maxTimestep && this.maxTimestep > 0) timestep = this.maxTimestep;
for (var i = this.m_bodyList; i; i = i.nextBody) {
var body = i.body;
- if (!body.IsAwake()) {
+ if (!body.isAwake()) {
continue;
}
var damping = body.GetWorldVector(b2Math.MulMV(this.T, body.GetLocalVector(body.GetLinearVelocity())));
@@ -7848,10 +7848,10 @@ Box2D.postDefs = [];
this.m_u = new b2Vec2();
};
b2DistanceJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2DistanceJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2DistanceJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -8042,8 +8042,8 @@ Box2D.postDefs = [];
b2DistanceJointDef.prototype.Initialize = function (bA, bB, anchorA, anchorB) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchorA));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchorB));
+ this.localAnchorA.SetV(this.bodyA.getLocalPoint(anchorA));
+ this.localAnchorB.SetV(this.bodyB.getLocalPoint(anchorB));
var dX = anchorB.x - anchorA.x;
var dY = anchorB.y - anchorA.y;
this.length = Math.sqrt(dX * dX + dY * dY);
@@ -8060,10 +8060,10 @@ Box2D.postDefs = [];
this.m_linearImpulse = new b2Vec2();
};
b2FrictionJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchorA);
}
b2FrictionJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchorB);
}
b2FrictionJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -8192,7 +8192,7 @@ Box2D.postDefs = [];
var CdotX = vB.x - wB * rBY - vA.x + wA * rAY;
var CdotY = vB.y + wB * rBX - vA.y - wA * rAX;
var impulseV = b2Math.MulMV(this.m_linearMass, new b2Vec2((-CdotX), (-CdotY)));
- var oldImpulseV = this.m_linearImpulse.Copy();
+ var oldImpulseV = this.m_linearImpulse.clone();
this.m_linearImpulse.Add(impulseV);
maxImpulse = step.dt * this.m_maxForce;
if (this.m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) {
@@ -8230,8 +8230,8 @@ Box2D.postDefs = [];
b2FrictionJointDef.prototype.Initialize = function (bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
+ this.localAnchorA.SetV(this.bodyA.getLocalPoint(anchor));
+ this.localAnchorB.SetV(this.bodyB.getLocalPoint(anchor));
}
Box2D.inherit(b2GearJoint, Box2D.Dynamics.Joints.b2Joint);
b2GearJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
@@ -8244,10 +8244,10 @@ Box2D.postDefs = [];
this.m_J = new b2Jacobian();
};
b2GearJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2GearJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2GearJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -8613,10 +8613,10 @@ Box2D.postDefs = [];
this.m_impulse = new b2Vec2();
};
b2LineJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2LineJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2LineJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -8630,8 +8630,8 @@ Box2D.postDefs = [];
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
- var p1 = bA.GetWorldPoint(this.m_localAnchor1);
- var p2 = bB.GetWorldPoint(this.m_localAnchor2);
+ var p1 = bA.getWorldPoint(this.m_localAnchor1);
+ var p2 = bB.getWorldPoint(this.m_localAnchor2);
var dX = p2.x - p1.x;
var dY = p2.y - p1.y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
@@ -8672,8 +8672,8 @@ Box2D.postDefs = [];
return this.m_enableLimit;
}
b2LineJoint.prototype.EnableLimit = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_enableLimit = flag;
}
b2LineJoint.prototype.GetLowerLimit = function () {
@@ -8685,8 +8685,8 @@ Box2D.postDefs = [];
b2LineJoint.prototype.SetLimits = function (lower, upper) {
if (lower === undefined) lower = 0;
if (upper === undefined) upper = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_lowerTranslation = lower;
this.m_upperTranslation = upper;
}
@@ -8694,14 +8694,14 @@ Box2D.postDefs = [];
return this.m_enableMotor;
}
b2LineJoint.prototype.EnableMotor = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_enableMotor = flag;
}
b2LineJoint.prototype.SetMotorSpeed = function (speed) {
if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_motorSpeed = speed;
}
b2LineJoint.prototype.GetMotorSpeed = function () {
@@ -8709,8 +8709,8 @@ Box2D.postDefs = [];
}
b2LineJoint.prototype.SetMaxMotorForce = function (force) {
if (force === undefined) force = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_maxMotorForce = force;
}
b2LineJoint.prototype.GetMaxMotorForce = function () {
@@ -8867,7 +8867,7 @@ Box2D.postDefs = [];
var Cdot1 = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1;
if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var f1 = this.m_impulse.Copy();
+ var f1 = this.m_impulse.clone();
var df = this.m_K.Solve(new b2Vec2(), (-Cdot1), (-Cdot2));
this.m_impulse.Add(df);
if (this.m_limitState == b2Joint.e_atLowerLimit) {
@@ -9053,8 +9053,8 @@ Box2D.postDefs = [];
b2LineJointDef.prototype.Initialize = function (bA, bB, anchor, axis) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
+ this.localAnchorA = this.bodyA.getLocalPoint(anchor);
+ this.localAnchorB = this.bodyB.getLocalPoint(anchor);
this.localAxisA = this.bodyA.GetLocalVector(axis);
}
Box2D.inherit(b2MouseJoint, Box2D.Dynamics.Joints.b2Joint);
@@ -9074,7 +9074,7 @@ Box2D.postDefs = [];
return this.m_target;
}
b2MouseJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor);
}
b2MouseJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -9088,8 +9088,8 @@ Box2D.postDefs = [];
return this.m_target;
}
b2MouseJoint.prototype.SetTarget = function (target) {
- if (this.m_bodyB.IsAwake() == false) {
- this.m_bodyB.SetAwake(true);
+ if (this.m_bodyB.isAwake() == false) {
+ this.m_bodyB.setAwake(true);
}
this.m_target = target;
}
@@ -9131,7 +9131,7 @@ Box2D.postDefs = [];
}
b2MouseJoint.prototype.InitVelocityConstraints = function (step) {
var b = this.m_bodyB;
- var mass = b.GetMass();
+ var mass = b.getMass();
var omega = 2.0 * Math.PI * this.m_frequencyHz;
var d = 2.0 * mass * this.m_dampingRatio * omega;
var k = mass * omega * omega;
@@ -9229,10 +9229,10 @@ Box2D.postDefs = [];
this.m_impulse = new b2Vec3();
};
b2PrismaticJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2PrismaticJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2PrismaticJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -9246,8 +9246,8 @@ Box2D.postDefs = [];
var bA = this.m_bodyA;
var bB = this.m_bodyB;
var tMat;
- var p1 = bA.GetWorldPoint(this.m_localAnchor1);
- var p2 = bB.GetWorldPoint(this.m_localAnchor2);
+ var p1 = bA.getWorldPoint(this.m_localAnchor1);
+ var p2 = bB.getWorldPoint(this.m_localAnchor2);
var dX = p2.x - p1.x;
var dY = p2.y - p1.y;
var axis = bA.GetWorldVector(this.m_localXAxis1);
@@ -9288,8 +9288,8 @@ Box2D.postDefs = [];
return this.m_enableLimit;
}
b2PrismaticJoint.prototype.EnableLimit = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_enableLimit = flag;
}
b2PrismaticJoint.prototype.GetLowerLimit = function () {
@@ -9301,8 +9301,8 @@ Box2D.postDefs = [];
b2PrismaticJoint.prototype.SetLimits = function (lower, upper) {
if (lower === undefined) lower = 0;
if (upper === undefined) upper = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_lowerTranslation = lower;
this.m_upperTranslation = upper;
}
@@ -9310,14 +9310,14 @@ Box2D.postDefs = [];
return this.m_enableMotor;
}
b2PrismaticJoint.prototype.EnableMotor = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_enableMotor = flag;
}
b2PrismaticJoint.prototype.SetMotorSpeed = function (speed) {
if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_motorSpeed = speed;
}
b2PrismaticJoint.prototype.GetMotorSpeed = function () {
@@ -9325,8 +9325,8 @@ Box2D.postDefs = [];
}
b2PrismaticJoint.prototype.SetMaxMotorForce = function (force) {
if (force === undefined) force = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_maxMotorForce = force;
}
b2PrismaticJoint.prototype.GetMotorForce = function () {
@@ -9487,7 +9487,7 @@ Box2D.postDefs = [];
var Cdot1Y = w2 - w1;
if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var f1 = this.m_impulse.Copy();
+ var f1 = this.m_impulse.clone();
var df = this.m_K.Solve33(new b2Vec3(), (-Cdot1X), (-Cdot1Y), (-Cdot2));
this.m_impulse.Add(df);
if (this.m_limitState == b2Joint.e_atLowerLimit) {
@@ -9672,8 +9672,8 @@ Box2D.postDefs = [];
b2PrismaticJointDef.prototype.Initialize = function (bA, bB, anchor, axis) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
+ this.localAnchorA = this.bodyA.getLocalPoint(anchor);
+ this.localAnchorB = this.bodyB.getLocalPoint(anchor);
this.localAxisA = this.bodyA.GetLocalVector(axis);
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
}
@@ -9689,10 +9689,10 @@ Box2D.postDefs = [];
this.m_u2 = new b2Vec2();
};
b2PulleyJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2PulleyJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2PulleyJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -9703,17 +9703,17 @@ Box2D.postDefs = [];
return 0.0;
}
b2PulleyJoint.prototype.GetGroundAnchorA = function () {
- var a = this.m_ground.m_xf.position.Copy();
+ var a = this.m_ground.m_xf.position.clone();
a.Add(this.m_groundAnchor1);
return a;
}
b2PulleyJoint.prototype.GetGroundAnchorB = function () {
- var a = this.m_ground.m_xf.position.Copy();
+ var a = this.m_ground.m_xf.position.clone();
a.Add(this.m_groundAnchor2);
return a;
}
b2PulleyJoint.prototype.GetLength1 = function () {
- var p = this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ var p = this.m_bodyA.getWorldPoint(this.m_localAnchor1);
var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
var dX = p.x - sX;
@@ -9721,7 +9721,7 @@ Box2D.postDefs = [];
return Math.sqrt(dX * dX + dY * dY);
}
b2PulleyJoint.prototype.GetLength2 = function () {
- var p = this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ var p = this.m_bodyB.getWorldPoint(this.m_localAnchor2);
var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
var dX = p.x - sX;
@@ -10086,8 +10086,8 @@ Box2D.postDefs = [];
this.bodyB = bB;
this.groundAnchorA.SetV(gaA);
this.groundAnchorB.SetV(gaB);
- this.localAnchorA = this.bodyA.GetLocalPoint(anchorA);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchorB);
+ this.localAnchorA = this.bodyA.getLocalPoint(anchorA);
+ this.localAnchorB = this.bodyB.getLocalPoint(anchorB);
var d1X = anchorA.x - gaA.x;
var d1Y = anchorA.y - gaA.y;
this.lengthA = Math.sqrt(d1X * d1X + d1Y * d1Y);
@@ -10116,10 +10116,10 @@ Box2D.postDefs = [];
this.m_mass = new b2Mat33();
};
b2RevoluteJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchor1);
}
b2RevoluteJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchor2);
}
b2RevoluteJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -10155,8 +10155,8 @@ Box2D.postDefs = [];
this.m_upperAngle = upper;
}
b2RevoluteJoint.prototype.IsMotorEnabled = function () {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
return this.m_enableMotor;
}
b2RevoluteJoint.prototype.EnableMotor = function (flag) {
@@ -10164,8 +10164,8 @@ Box2D.postDefs = [];
}
b2RevoluteJoint.prototype.SetMotorSpeed = function (speed) {
if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
+ this.m_bodyA.setAwake(true);
+ this.m_bodyB.setAwake(true);
this.m_motorSpeed = speed;
}
b2RevoluteJoint.prototype.GetMotorSpeed = function () {
@@ -10509,8 +10509,8 @@ Box2D.postDefs = [];
b2RevoluteJointDef.prototype.Initialize = function (bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
+ this.localAnchorA = this.bodyA.getLocalPoint(anchor);
+ this.localAnchorB = this.bodyB.getLocalPoint(anchor);
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
}
Box2D.inherit(b2WeldJoint, Box2D.Dynamics.Joints.b2Joint);
@@ -10523,10 +10523,10 @@ Box2D.postDefs = [];
this.m_mass = new b2Mat33();
};
b2WeldJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
+ return this.m_bodyA.getWorldPoint(this.m_localAnchorA);
}
b2WeldJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
+ return this.m_bodyB.getWorldPoint(this.m_localAnchorB);
}
b2WeldJoint.prototype.GetReactionForce = function (inv_dt) {
if (inv_dt === undefined) inv_dt = 0;
@@ -10697,8 +10697,8 @@ Box2D.postDefs = [];
b2WeldJointDef.prototype.Initialize = function (bA, bB, anchor) {
this.bodyA = bA;
this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
+ this.localAnchorA.SetV(this.bodyA.getLocalPoint(anchor));
+ this.localAnchorB.SetV(this.bodyB.getLocalPoint(anchor));
this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
}
})();
diff --git a/app/Lib/Vendor/Rube/loadrube.js b/app/Lib/Vendor/Rube/loadrube.js
index 8ada785..30a7653 100644
--- a/app/Lib/Vendor/Rube/loadrube.js
+++ b/app/Lib/Vendor/Rube/loadrube.js
@@ -68,7 +68,7 @@ function loadFixtureFromRUBE(body, fixtureJso) {
fd.shape.m_radius = fixtureJso.circle.radius;
if ( fixtureJso.circle.center )
fd.shape.m_p.SetV(fixtureJso.circle.center);
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixtureJso.name )
fixture.name = fixtureJso.name;
}
@@ -78,7 +78,7 @@ function loadFixtureFromRUBE(body, fixtureJso) {
for (v = 0; v < fixtureJso.polygon.vertices.x.length; v++)
verts.push( new b2Vec2( fixtureJso.polygon.vertices.x[v], fixtureJso.polygon.vertices.y[v] ) );
fd.shape.SetAsArray(verts, verts.length);
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixture && fixtureJso.name )
fixture.name = fixtureJso.name;
}
@@ -89,7 +89,7 @@ function loadFixtureFromRUBE(body, fixtureJso) {
var thisVertex = new b2Vec2( fixtureJso.chain.vertices.x[v], fixtureJso.chain.vertices.y[v] );
if ( v > 0 ) {
fd.shape.SetAsEdge( lastVertex, thisVertex );
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixtureJso.name )
fixture.name = fixtureJso.name;
}
diff --git a/app/Lib/Vendor/RubeLoader.js b/app/Lib/Vendor/RubeLoader.js
index b1f3b83..260c910 100644
--- a/app/Lib/Vendor/RubeLoader.js
+++ b/app/Lib/Vendor/RubeLoader.js
@@ -1,5 +1,5 @@
define([
- "Lib/Vendor/Box2D",
+ "Lib/Vendor/Planck",
],
/*
@@ -72,7 +72,7 @@ function (Box2D) {
ClipVertex = Box2D.Collision.ClipVertex,
Features = Box2D.Collision.Features,
IBroadPhase = Box2D.Collision.IBroadPhase;
- b2_dynamicBody = Box2D.Dynamics.b2Body.b2_dynamicBody;
+ b2_dynamicBody = 'dynamic';
b2ControllerEdge = Box2D.Dynamics.Controllers.b2ControllerEdge,
IBroadPhase = Box2D.Collision.IBroadPhase,
b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
@@ -194,7 +194,7 @@ function (Box2D) {
fd.shape.m_radius = fixtureJson.circle.radius;
if ( fixtureJson.circle.center )
fd.shape.m_p.SetV(fixtureJson.circle.center);
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixtureJson.name )
fixture.name = fixtureJson.name;
}
@@ -206,7 +206,7 @@ function (Box2D) {
for (v = fixtureJson.polygon.vertices.x.length - 1; v >= 0 ; v--)
verts.push( new b2Vec2( fixtureJson.polygon.vertices.x[v], -fixtureJson.polygon.vertices.y[v] ) );
fd.shape.SetAsArray(verts, verts.length);
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixture && fixtureJson.name )
fixture.name = fixtureJson.name;
}
@@ -217,7 +217,7 @@ function (Box2D) {
var thisVertex = new b2Vec2( fixtureJson.chain.vertices.x[v], -fixtureJson.chain.vertices.y[v] );
if ( v < fixtureJson.chain.vertices.x.length - 1 ) {
fd.shape.SetAsEdge( lastVertex, thisVertex );
- var fixture = body.CreateFixture(fd);
+ var fixture = body.createFixture(fd);
if ( fixtureJson.name )
fixture.name = fixtureJson.name;
}
diff --git a/lab/Worker.js b/lab/Worker.js
deleted file mode 100755
index 04585b1..0000000
--- a/lab/Worker.js
+++ /dev/null
@@ -1,53 +0,0 @@
-define([
- "Game/Client/Networker",
- "Lib/Utilities/Protocol/Helper",
- "Game/Client/GameController",
- "Game/Client/User",
- "Lib/Utilities/NotificationCenter"
-],
-
-function (Parent, ProtocolHelper, GameController, User) {
-
- function Worker () {
- //this.socketLink = socketLink;
- this.gameController = null;
- this.users = {};
-
- this.init();
- }
-
- Worker.prototype = Object.create(Parent.prototype);
-
- Worker.prototype.init = function () {
-
-
- ProtocolHelper.applyCommand({
- "joinSuccess":{
- "userId":"k31HvnDM7Jy6mfmKOe3y",
- "channelName":"dungeon",
- "joinedUsers":[],
- "spawnedPlayers":[]
- }
- }, this);
-
- ProtocolHelper.applyCommand({
- "gameCommand":{
- "spawnPlayer":{
- "id":"k31HvnDM7Jy6mfmKOe3y",
- "x":150,
- "y":50
- }
- }
- }, this);
-
- nc.on(nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this);
- }
-
- Worker.prototype.sendCommand = function (command, options) {
- var message = ProtocolHelper.encodeCommand(command, options);
- //this.socketLink.send(message);
- }
-
- return Worker;
-
-});
\ No newline at end of file
diff --git a/lab/app b/lab/app
deleted file mode 120000
index 5df94d9..0000000
--- a/lab/app
+++ /dev/null
@@ -1 +0,0 @@
-../app
\ No newline at end of file
diff --git a/lab/client.js b/lab/client.js
deleted file mode 100755
index 591548e..0000000
--- a/lab/client.js
+++ /dev/null
@@ -1,21 +0,0 @@
-GLOBALS = { context: "Client" };
-
-requirejs.config({
- baseUrl: 'app',
- deps: ['Lib/Utilities/Extensions']
-});
-
-var inspector = {};
-
-requirejs([
- "Game/Config/Settings",
- "Worker.js"
-],
-
-function (Settings, Worker) {
-
- var worker = new Worker();
-
- inspector.worker = worker;
- inspector.settings = Settings;
-});
\ No newline at end of file
diff --git a/lab/index.html b/lab/index.html
deleted file mode 100755
index 988275e..0000000
--- a/lab/index.html
+++ /dev/null
@@ -1,34 +0,0 @@
-
-
-
- Chuck
-
-
-
-
-
-
-
-
diff --git a/lab/rube/js/box2dweb.js b/lab/rube/js/box2dweb.js
deleted file mode 100644
index 7622901..0000000
--- a/lab/rube/js/box2dweb.js
+++ /dev/null
@@ -1,11072 +0,0 @@
-/*
-* Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
-*
-* This software is provided 'as-is', without any express or implied
-* warranty. In no event will the authors be held liable for any damages
-* arising from the use of this software.
-* Permission is granted to anyone to use this software for any purpose,
-* including commercial applications, and to alter it and redistribute it
-* freely, subject to the following restrictions:
-* 1. The origin of this software must not be misrepresented; you must not
-* claim that you wrote the original software. If you use this software
-* in a product, an acknowledgment in the product documentation would be
-* appreciated but is not required.
-* 2. Altered source versions must be plainly marked as such, and must not be
-* misrepresented as being the original software.
-* 3. This notice may not be removed or altered from any source distribution.
-*/
-var Box2D = {};
-
-(function (a2j, undefined) {
-
- if(!(Object.prototype.defineProperty instanceof Function)
- && Object.prototype.__defineGetter__ instanceof Function
- && Object.prototype.__defineSetter__ instanceof Function)
- {
- Object.defineProperty = function(obj, p, cfg) {
- if(cfg.get instanceof Function)
- obj.__defineGetter__(p, cfg.get);
- if(cfg.set instanceof Function)
- obj.__defineSetter__(p, cfg.set);
- }
- }
-
- function emptyFn() {};
- a2j.inherit = function(cls, base) {
- var tmpCtr = cls;
- emptyFn.prototype = base.prototype;
- cls.prototype = new emptyFn;
- cls.prototype.constructor = tmpCtr;
- };
-
- a2j.generateCallback = function generateCallback(context, cb) {
- return function () {
- cb.apply(context, arguments);
- };
- };
-
- a2j.NVector = function NVector(length) {
- if (length === undefined) length = 0;
- var tmp = new Array(length || 0);
- for (var i = 0; i < length; ++i)
- tmp[i] = 0;
- return tmp;
- };
-
- a2j.is = function is(o1, o2) {
- if (o1 === null) return false;
- if ((o2 instanceof Function) && (o1 instanceof o2)) return true;
- if ((o1.constructor.__implements != undefined) && (o1.constructor.__implements[o2])) return true;
- return false;
- };
-
- a2j.parseUInt = function(v) {
- return Math.abs(parseInt(v));
- }
-
-})(Box2D);
-
-//#TODO remove assignments from global namespace
-var Vector = Array;
-var Vector_a2j_Number = Box2D.NVector;
-//package structure
-if (typeof(Box2D) === "undefined") Box2D = {};
-if (typeof(Box2D.Collision) === "undefined") Box2D.Collision = {};
-if (typeof(Box2D.Collision.Shapes) === "undefined") Box2D.Collision.Shapes = {};
-if (typeof(Box2D.Common) === "undefined") Box2D.Common = {};
-if (typeof(Box2D.Common.Math) === "undefined") Box2D.Common.Math = {};
-if (typeof(Box2D.Dynamics) === "undefined") Box2D.Dynamics = {};
-if (typeof(Box2D.Dynamics.Contacts) === "undefined") Box2D.Dynamics.Contacts = {};
-if (typeof(Box2D.Dynamics.Controllers) === "undefined") Box2D.Dynamics.Controllers = {};
-if (typeof(Box2D.Dynamics.Joints) === "undefined") Box2D.Dynamics.Joints = {};
-//pre-definitions
-(function () {
- Box2D.Collision.IBroadPhase = 'Box2D.Collision.IBroadPhase';
-
- function b2AABB() {
- b2AABB.b2AABB.apply(this, arguments);
- };
- Box2D.Collision.b2AABB = b2AABB;
-
- function b2Bound() {
- b2Bound.b2Bound.apply(this, arguments);
- };
- Box2D.Collision.b2Bound = b2Bound;
-
- function b2BoundValues() {
- b2BoundValues.b2BoundValues.apply(this, arguments);
- if (this.constructor === b2BoundValues) this.b2BoundValues.apply(this, arguments);
- };
- Box2D.Collision.b2BoundValues = b2BoundValues;
-
- function b2Collision() {
- b2Collision.b2Collision.apply(this, arguments);
- };
- Box2D.Collision.b2Collision = b2Collision;
-
- function b2ContactID() {
- b2ContactID.b2ContactID.apply(this, arguments);
- if (this.constructor === b2ContactID) this.b2ContactID.apply(this, arguments);
- };
- Box2D.Collision.b2ContactID = b2ContactID;
-
- function b2ContactPoint() {
- b2ContactPoint.b2ContactPoint.apply(this, arguments);
- };
- Box2D.Collision.b2ContactPoint = b2ContactPoint;
-
- function b2Distance() {
- b2Distance.b2Distance.apply(this, arguments);
- };
- Box2D.Collision.b2Distance = b2Distance;
-
- function b2DistanceInput() {
- b2DistanceInput.b2DistanceInput.apply(this, arguments);
- };
- Box2D.Collision.b2DistanceInput = b2DistanceInput;
-
- function b2DistanceOutput() {
- b2DistanceOutput.b2DistanceOutput.apply(this, arguments);
- };
- Box2D.Collision.b2DistanceOutput = b2DistanceOutput;
-
- function b2DistanceProxy() {
- b2DistanceProxy.b2DistanceProxy.apply(this, arguments);
- };
- Box2D.Collision.b2DistanceProxy = b2DistanceProxy;
-
- function b2DynamicTree() {
- b2DynamicTree.b2DynamicTree.apply(this, arguments);
- if (this.constructor === b2DynamicTree) this.b2DynamicTree.apply(this, arguments);
- };
- Box2D.Collision.b2DynamicTree = b2DynamicTree;
-
- function b2DynamicTreeBroadPhase() {
- b2DynamicTreeBroadPhase.b2DynamicTreeBroadPhase.apply(this, arguments);
- };
- Box2D.Collision.b2DynamicTreeBroadPhase = b2DynamicTreeBroadPhase;
-
- function b2DynamicTreeNode() {
- b2DynamicTreeNode.b2DynamicTreeNode.apply(this, arguments);
- };
- Box2D.Collision.b2DynamicTreeNode = b2DynamicTreeNode;
-
- function b2DynamicTreePair() {
- b2DynamicTreePair.b2DynamicTreePair.apply(this, arguments);
- };
- Box2D.Collision.b2DynamicTreePair = b2DynamicTreePair;
-
- function b2Manifold() {
- b2Manifold.b2Manifold.apply(this, arguments);
- if (this.constructor === b2Manifold) this.b2Manifold.apply(this, arguments);
- };
- Box2D.Collision.b2Manifold = b2Manifold;
-
- function b2ManifoldPoint() {
- b2ManifoldPoint.b2ManifoldPoint.apply(this, arguments);
- if (this.constructor === b2ManifoldPoint) this.b2ManifoldPoint.apply(this, arguments);
- };
- Box2D.Collision.b2ManifoldPoint = b2ManifoldPoint;
-
- function b2Point() {
- b2Point.b2Point.apply(this, arguments);
- };
- Box2D.Collision.b2Point = b2Point;
-
- function b2RayCastInput() {
- b2RayCastInput.b2RayCastInput.apply(this, arguments);
- if (this.constructor === b2RayCastInput) this.b2RayCastInput.apply(this, arguments);
- };
- Box2D.Collision.b2RayCastInput = b2RayCastInput;
-
- function b2RayCastOutput() {
- b2RayCastOutput.b2RayCastOutput.apply(this, arguments);
- };
- Box2D.Collision.b2RayCastOutput = b2RayCastOutput;
-
- function b2Segment() {
- b2Segment.b2Segment.apply(this, arguments);
- };
- Box2D.Collision.b2Segment = b2Segment;
-
- function b2SeparationFunction() {
- b2SeparationFunction.b2SeparationFunction.apply(this, arguments);
- };
- Box2D.Collision.b2SeparationFunction = b2SeparationFunction;
-
- function b2Simplex() {
- b2Simplex.b2Simplex.apply(this, arguments);
- if (this.constructor === b2Simplex) this.b2Simplex.apply(this, arguments);
- };
- Box2D.Collision.b2Simplex = b2Simplex;
-
- function b2SimplexCache() {
- b2SimplexCache.b2SimplexCache.apply(this, arguments);
- };
- Box2D.Collision.b2SimplexCache = b2SimplexCache;
-
- function b2SimplexVertex() {
- b2SimplexVertex.b2SimplexVertex.apply(this, arguments);
- };
- Box2D.Collision.b2SimplexVertex = b2SimplexVertex;
-
- function b2TimeOfImpact() {
- b2TimeOfImpact.b2TimeOfImpact.apply(this, arguments);
- };
- Box2D.Collision.b2TimeOfImpact = b2TimeOfImpact;
-
- function b2TOIInput() {
- b2TOIInput.b2TOIInput.apply(this, arguments);
- };
- Box2D.Collision.b2TOIInput = b2TOIInput;
-
- function b2WorldManifold() {
- b2WorldManifold.b2WorldManifold.apply(this, arguments);
- if (this.constructor === b2WorldManifold) this.b2WorldManifold.apply(this, arguments);
- };
- Box2D.Collision.b2WorldManifold = b2WorldManifold;
-
- function ClipVertex() {
- ClipVertex.ClipVertex.apply(this, arguments);
- };
- Box2D.Collision.ClipVertex = ClipVertex;
-
- function Features() {
- Features.Features.apply(this, arguments);
- };
- Box2D.Collision.Features = Features;
-
- function b2CircleShape() {
- b2CircleShape.b2CircleShape.apply(this, arguments);
- if (this.constructor === b2CircleShape) this.b2CircleShape.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2CircleShape = b2CircleShape;
-
- function b2EdgeChainDef() {
- b2EdgeChainDef.b2EdgeChainDef.apply(this, arguments);
- if (this.constructor === b2EdgeChainDef) this.b2EdgeChainDef.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2EdgeChainDef = b2EdgeChainDef;
-
- function b2EdgeShape() {
- b2EdgeShape.b2EdgeShape.apply(this, arguments);
- if (this.constructor === b2EdgeShape) this.b2EdgeShape.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2EdgeShape = b2EdgeShape;
-
- function b2MassData() {
- b2MassData.b2MassData.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2MassData = b2MassData;
-
- function b2PolygonShape() {
- b2PolygonShape.b2PolygonShape.apply(this, arguments);
- if (this.constructor === b2PolygonShape) this.b2PolygonShape.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2PolygonShape = b2PolygonShape;
-
- function b2Shape() {
- b2Shape.b2Shape.apply(this, arguments);
- if (this.constructor === b2Shape) this.b2Shape.apply(this, arguments);
- };
- Box2D.Collision.Shapes.b2Shape = b2Shape;
- Box2D.Common.b2internal = 'Box2D.Common.b2internal';
-
- function b2Color() {
- b2Color.b2Color.apply(this, arguments);
- if (this.constructor === b2Color) this.b2Color.apply(this, arguments);
- };
- Box2D.Common.b2Color = b2Color;
-
- function b2Settings() {
- b2Settings.b2Settings.apply(this, arguments);
- };
- Box2D.Common.b2Settings = b2Settings;
-
- function b2Mat22() {
- b2Mat22.b2Mat22.apply(this, arguments);
- if (this.constructor === b2Mat22) this.b2Mat22.apply(this, arguments);
- };
- Box2D.Common.Math.b2Mat22 = b2Mat22;
-
- function b2Mat33() {
- b2Mat33.b2Mat33.apply(this, arguments);
- if (this.constructor === b2Mat33) this.b2Mat33.apply(this, arguments);
- };
- Box2D.Common.Math.b2Mat33 = b2Mat33;
-
- function b2Math() {
- b2Math.b2Math.apply(this, arguments);
- };
- Box2D.Common.Math.b2Math = b2Math;
-
- function b2Sweep() {
- b2Sweep.b2Sweep.apply(this, arguments);
- };
- Box2D.Common.Math.b2Sweep = b2Sweep;
-
- function b2Transform() {
- b2Transform.b2Transform.apply(this, arguments);
- if (this.constructor === b2Transform) this.b2Transform.apply(this, arguments);
- };
- Box2D.Common.Math.b2Transform = b2Transform;
-
- function b2Vec2() {
- b2Vec2.b2Vec2.apply(this, arguments);
- if (this.constructor === b2Vec2) this.b2Vec2.apply(this, arguments);
- };
- Box2D.Common.Math.b2Vec2 = b2Vec2;
-
- function b2Vec3() {
- b2Vec3.b2Vec3.apply(this, arguments);
- if (this.constructor === b2Vec3) this.b2Vec3.apply(this, arguments);
- };
- Box2D.Common.Math.b2Vec3 = b2Vec3;
-
- function b2Body() {
- b2Body.b2Body.apply(this, arguments);
- if (this.constructor === b2Body) this.b2Body.apply(this, arguments);
- };
- Box2D.Dynamics.b2Body = b2Body;
-
- function b2BodyDef() {
- b2BodyDef.b2BodyDef.apply(this, arguments);
- if (this.constructor === b2BodyDef) this.b2BodyDef.apply(this, arguments);
- };
- Box2D.Dynamics.b2BodyDef = b2BodyDef;
-
- function b2ContactFilter() {
- b2ContactFilter.b2ContactFilter.apply(this, arguments);
- };
- Box2D.Dynamics.b2ContactFilter = b2ContactFilter;
-
- function b2ContactImpulse() {
- b2ContactImpulse.b2ContactImpulse.apply(this, arguments);
- };
- Box2D.Dynamics.b2ContactImpulse = b2ContactImpulse;
-
- function b2ContactListener() {
- b2ContactListener.b2ContactListener.apply(this, arguments);
- };
- Box2D.Dynamics.b2ContactListener = b2ContactListener;
-
- function b2ContactManager() {
- b2ContactManager.b2ContactManager.apply(this, arguments);
- if (this.constructor === b2ContactManager) this.b2ContactManager.apply(this, arguments);
- };
- Box2D.Dynamics.b2ContactManager = b2ContactManager;
-
- function b2DebugDraw() {
- b2DebugDraw.b2DebugDraw.apply(this, arguments);
- if (this.constructor === b2DebugDraw) this.b2DebugDraw.apply(this, arguments);
- };
- Box2D.Dynamics.b2DebugDraw = b2DebugDraw;
-
- function b2DestructionListener() {
- b2DestructionListener.b2DestructionListener.apply(this, arguments);
- };
- Box2D.Dynamics.b2DestructionListener = b2DestructionListener;
-
- function b2FilterData() {
- b2FilterData.b2FilterData.apply(this, arguments);
- };
- Box2D.Dynamics.b2FilterData = b2FilterData;
-
- function b2Fixture() {
- b2Fixture.b2Fixture.apply(this, arguments);
- if (this.constructor === b2Fixture) this.b2Fixture.apply(this, arguments);
- };
- Box2D.Dynamics.b2Fixture = b2Fixture;
-
- function b2FixtureDef() {
- b2FixtureDef.b2FixtureDef.apply(this, arguments);
- if (this.constructor === b2FixtureDef) this.b2FixtureDef.apply(this, arguments);
- };
- Box2D.Dynamics.b2FixtureDef = b2FixtureDef;
-
- function b2Island() {
- b2Island.b2Island.apply(this, arguments);
- if (this.constructor === b2Island) this.b2Island.apply(this, arguments);
- };
- Box2D.Dynamics.b2Island = b2Island;
-
- function b2TimeStep() {
- b2TimeStep.b2TimeStep.apply(this, arguments);
- };
- Box2D.Dynamics.b2TimeStep = b2TimeStep;
-
- function b2World() {
- b2World.b2World.apply(this, arguments);
- if (this.constructor === b2World) this.b2World.apply(this, arguments);
- };
- Box2D.Dynamics.b2World = b2World;
-
- function b2CircleContact() {
- b2CircleContact.b2CircleContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2CircleContact = b2CircleContact;
-
- function b2Contact() {
- b2Contact.b2Contact.apply(this, arguments);
- if (this.constructor === b2Contact) this.b2Contact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2Contact = b2Contact;
-
- function b2ContactConstraint() {
- b2ContactConstraint.b2ContactConstraint.apply(this, arguments);
- if (this.constructor === b2ContactConstraint) this.b2ContactConstraint.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactConstraint = b2ContactConstraint;
-
- function b2ContactConstraintPoint() {
- b2ContactConstraintPoint.b2ContactConstraintPoint.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactConstraintPoint = b2ContactConstraintPoint;
-
- function b2ContactEdge() {
- b2ContactEdge.b2ContactEdge.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactEdge = b2ContactEdge;
-
- function b2ContactFactory() {
- b2ContactFactory.b2ContactFactory.apply(this, arguments);
- if (this.constructor === b2ContactFactory) this.b2ContactFactory.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactFactory = b2ContactFactory;
-
- function b2ContactRegister() {
- b2ContactRegister.b2ContactRegister.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactRegister = b2ContactRegister;
-
- function b2ContactResult() {
- b2ContactResult.b2ContactResult.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactResult = b2ContactResult;
-
- function b2ContactSolver() {
- b2ContactSolver.b2ContactSolver.apply(this, arguments);
- if (this.constructor === b2ContactSolver) this.b2ContactSolver.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2ContactSolver = b2ContactSolver;
-
- function b2EdgeAndCircleContact() {
- b2EdgeAndCircleContact.b2EdgeAndCircleContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2EdgeAndCircleContact = b2EdgeAndCircleContact;
-
- function b2NullContact() {
- b2NullContact.b2NullContact.apply(this, arguments);
- if (this.constructor === b2NullContact) this.b2NullContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2NullContact = b2NullContact;
-
- function b2PolyAndCircleContact() {
- b2PolyAndCircleContact.b2PolyAndCircleContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2PolyAndCircleContact = b2PolyAndCircleContact;
-
- function b2PolyAndEdgeContact() {
- b2PolyAndEdgeContact.b2PolyAndEdgeContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2PolyAndEdgeContact = b2PolyAndEdgeContact;
-
- function b2PolygonContact() {
- b2PolygonContact.b2PolygonContact.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2PolygonContact = b2PolygonContact;
-
- function b2PositionSolverManifold() {
- b2PositionSolverManifold.b2PositionSolverManifold.apply(this, arguments);
- if (this.constructor === b2PositionSolverManifold) this.b2PositionSolverManifold.apply(this, arguments);
- };
- Box2D.Dynamics.Contacts.b2PositionSolverManifold = b2PositionSolverManifold;
-
- function b2BuoyancyController() {
- b2BuoyancyController.b2BuoyancyController.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2BuoyancyController = b2BuoyancyController;
-
- function b2ConstantAccelController() {
- b2ConstantAccelController.b2ConstantAccelController.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2ConstantAccelController = b2ConstantAccelController;
-
- function b2ConstantForceController() {
- b2ConstantForceController.b2ConstantForceController.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2ConstantForceController = b2ConstantForceController;
-
- function b2Controller() {
- b2Controller.b2Controller.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2Controller = b2Controller;
-
- function b2ControllerEdge() {
- b2ControllerEdge.b2ControllerEdge.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2ControllerEdge = b2ControllerEdge;
-
- function b2GravityController() {
- b2GravityController.b2GravityController.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2GravityController = b2GravityController;
-
- function b2TensorDampingController() {
- b2TensorDampingController.b2TensorDampingController.apply(this, arguments);
- };
- Box2D.Dynamics.Controllers.b2TensorDampingController = b2TensorDampingController;
-
- function b2DistanceJoint() {
- b2DistanceJoint.b2DistanceJoint.apply(this, arguments);
- if (this.constructor === b2DistanceJoint) this.b2DistanceJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2DistanceJoint = b2DistanceJoint;
-
- function b2DistanceJointDef() {
- b2DistanceJointDef.b2DistanceJointDef.apply(this, arguments);
- if (this.constructor === b2DistanceJointDef) this.b2DistanceJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2DistanceJointDef = b2DistanceJointDef;
-
- function b2FrictionJoint() {
- b2FrictionJoint.b2FrictionJoint.apply(this, arguments);
- if (this.constructor === b2FrictionJoint) this.b2FrictionJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2FrictionJoint = b2FrictionJoint;
-
- function b2FrictionJointDef() {
- b2FrictionJointDef.b2FrictionJointDef.apply(this, arguments);
- if (this.constructor === b2FrictionJointDef) this.b2FrictionJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2FrictionJointDef = b2FrictionJointDef;
-
- function b2GearJoint() {
- b2GearJoint.b2GearJoint.apply(this, arguments);
- if (this.constructor === b2GearJoint) this.b2GearJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2GearJoint = b2GearJoint;
-
- function b2GearJointDef() {
- b2GearJointDef.b2GearJointDef.apply(this, arguments);
- if (this.constructor === b2GearJointDef) this.b2GearJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2GearJointDef = b2GearJointDef;
-
- function b2Jacobian() {
- b2Jacobian.b2Jacobian.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2Jacobian = b2Jacobian;
-
- function b2Joint() {
- b2Joint.b2Joint.apply(this, arguments);
- if (this.constructor === b2Joint) this.b2Joint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2Joint = b2Joint;
-
- function b2JointDef() {
- b2JointDef.b2JointDef.apply(this, arguments);
- if (this.constructor === b2JointDef) this.b2JointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2JointDef = b2JointDef;
-
- function b2JointEdge() {
- b2JointEdge.b2JointEdge.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2JointEdge = b2JointEdge;
-
- function b2LineJoint() {
- b2LineJoint.b2LineJoint.apply(this, arguments);
- if (this.constructor === b2LineJoint) this.b2LineJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2LineJoint = b2LineJoint;
-
- function b2LineJointDef() {
- b2LineJointDef.b2LineJointDef.apply(this, arguments);
- if (this.constructor === b2LineJointDef) this.b2LineJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2LineJointDef = b2LineJointDef;
-
- function b2MouseJoint() {
- b2MouseJoint.b2MouseJoint.apply(this, arguments);
- if (this.constructor === b2MouseJoint) this.b2MouseJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2MouseJoint = b2MouseJoint;
-
- function b2MouseJointDef() {
- b2MouseJointDef.b2MouseJointDef.apply(this, arguments);
- if (this.constructor === b2MouseJointDef) this.b2MouseJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2MouseJointDef = b2MouseJointDef;
-
- function b2PrismaticJoint() {
- b2PrismaticJoint.b2PrismaticJoint.apply(this, arguments);
- if (this.constructor === b2PrismaticJoint) this.b2PrismaticJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2PrismaticJoint = b2PrismaticJoint;
-
- function b2PrismaticJointDef() {
- b2PrismaticJointDef.b2PrismaticJointDef.apply(this, arguments);
- if (this.constructor === b2PrismaticJointDef) this.b2PrismaticJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2PrismaticJointDef = b2PrismaticJointDef;
-
- function b2PulleyJoint() {
- b2PulleyJoint.b2PulleyJoint.apply(this, arguments);
- if (this.constructor === b2PulleyJoint) this.b2PulleyJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2PulleyJoint = b2PulleyJoint;
-
- function b2PulleyJointDef() {
- b2PulleyJointDef.b2PulleyJointDef.apply(this, arguments);
- if (this.constructor === b2PulleyJointDef) this.b2PulleyJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2PulleyJointDef = b2PulleyJointDef;
-
- function b2RevoluteJoint() {
- b2RevoluteJoint.b2RevoluteJoint.apply(this, arguments);
- if (this.constructor === b2RevoluteJoint) this.b2RevoluteJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2RevoluteJoint = b2RevoluteJoint;
-
- function b2RevoluteJointDef() {
- b2RevoluteJointDef.b2RevoluteJointDef.apply(this, arguments);
- if (this.constructor === b2RevoluteJointDef) this.b2RevoluteJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2RevoluteJointDef = b2RevoluteJointDef;
-
- function b2WeldJoint() {
- b2WeldJoint.b2WeldJoint.apply(this, arguments);
- if (this.constructor === b2WeldJoint) this.b2WeldJoint.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2WeldJoint = b2WeldJoint;
-
- function b2WeldJointDef() {
- b2WeldJointDef.b2WeldJointDef.apply(this, arguments);
- if (this.constructor === b2WeldJointDef) this.b2WeldJointDef.apply(this, arguments);
- };
- Box2D.Dynamics.Joints.b2WeldJointDef = b2WeldJointDef;
-})(); //definitions
-Box2D.postDefs = [];
-(function () {
- var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2AABB = Box2D.Collision.b2AABB,
- b2Bound = Box2D.Collision.b2Bound,
- b2BoundValues = Box2D.Collision.b2BoundValues,
- b2Collision = Box2D.Collision.b2Collision,
- b2ContactID = Box2D.Collision.b2ContactID,
- b2ContactPoint = Box2D.Collision.b2ContactPoint,
- b2Distance = Box2D.Collision.b2Distance,
- b2DistanceInput = Box2D.Collision.b2DistanceInput,
- b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
- b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
- b2DynamicTree = Box2D.Collision.b2DynamicTree,
- b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
- b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
- b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
- b2Manifold = Box2D.Collision.b2Manifold,
- b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
- b2Point = Box2D.Collision.b2Point,
- b2RayCastInput = Box2D.Collision.b2RayCastInput,
- b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
- b2Segment = Box2D.Collision.b2Segment,
- b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
- b2Simplex = Box2D.Collision.b2Simplex,
- b2SimplexCache = Box2D.Collision.b2SimplexCache,
- b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
- b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
- b2TOIInput = Box2D.Collision.b2TOIInput,
- b2WorldManifold = Box2D.Collision.b2WorldManifold,
- ClipVertex = Box2D.Collision.ClipVertex,
- Features = Box2D.Collision.Features,
- IBroadPhase = Box2D.Collision.IBroadPhase;
-
- b2AABB.b2AABB = function () {
- this.lowerBound = new b2Vec2();
- this.upperBound = new b2Vec2();
- };
- b2AABB.prototype.IsValid = function () {
- var dX = this.upperBound.x - this.lowerBound.x;
- var dY = this.upperBound.y - this.lowerBound.y;
- var valid = dX >= 0.0 && dY >= 0.0;
- valid = valid && this.lowerBound.IsValid() && this.upperBound.IsValid();
- return valid;
- }
- b2AABB.prototype.GetCenter = function () {
- return new b2Vec2((this.lowerBound.x + this.upperBound.x) / 2, (this.lowerBound.y + this.upperBound.y) / 2);
- }
- b2AABB.prototype.GetExtents = function () {
- return new b2Vec2((this.upperBound.x - this.lowerBound.x) / 2, (this.upperBound.y - this.lowerBound.y) / 2);
- }
- b2AABB.prototype.Contains = function (aabb) {
- var result = true;
- result = result && this.lowerBound.x <= aabb.lowerBound.x;
- result = result && this.lowerBound.y <= aabb.lowerBound.y;
- result = result && aabb.upperBound.x <= this.upperBound.x;
- result = result && aabb.upperBound.y <= this.upperBound.y;
- return result;
- }
- b2AABB.prototype.RayCast = function (output, input) {
- var tmin = (-Number.MAX_VALUE);
- var tmax = Number.MAX_VALUE;
- var pX = input.p1.x;
- var pY = input.p1.y;
- var dX = input.p2.x - input.p1.x;
- var dY = input.p2.y - input.p1.y;
- var absDX = Math.abs(dX);
- var absDY = Math.abs(dY);
- var normal = output.normal;
- var inv_d = 0;
- var t1 = 0;
- var t2 = 0;
- var t3 = 0;
- var s = 0; {
- if (absDX < Number.MIN_VALUE) {
- if (pX < this.lowerBound.x || this.upperBound.x < pX) return false;
- }
- else {
- inv_d = 1.0 / dX;
- t1 = (this.lowerBound.x - pX) * inv_d;
- t2 = (this.upperBound.x - pX) * inv_d;
- s = (-1.0);
- if (t1 > t2) {
- t3 = t1;
- t1 = t2;
- t2 = t3;
- s = 1.0;
- }
- if (t1 > tmin) {
- normal.x = s;
- normal.y = 0;
- tmin = t1;
- }
- tmax = Math.min(tmax, t2);
- if (tmin > tmax) return false;
- }
- } {
- if (absDY < Number.MIN_VALUE) {
- if (pY < this.lowerBound.y || this.upperBound.y < pY) return false;
- }
- else {
- inv_d = 1.0 / dY;
- t1 = (this.lowerBound.y - pY) * inv_d;
- t2 = (this.upperBound.y - pY) * inv_d;
- s = (-1.0);
- if (t1 > t2) {
- t3 = t1;
- t1 = t2;
- t2 = t3;
- s = 1.0;
- }
- if (t1 > tmin) {
- normal.y = s;
- normal.x = 0;
- tmin = t1;
- }
- tmax = Math.min(tmax, t2);
- if (tmin > tmax) return false;
- }
- }
- output.fraction = tmin;
- return true;
- }
- b2AABB.prototype.TestOverlap = function (other) {
- var d1X = other.lowerBound.x - this.upperBound.x;
- var d1Y = other.lowerBound.y - this.upperBound.y;
- var d2X = this.lowerBound.x - other.upperBound.x;
- var d2Y = this.lowerBound.y - other.upperBound.y;
- if (d1X > 0.0 || d1Y > 0.0) return false;
- if (d2X > 0.0 || d2Y > 0.0) return false;
- return true;
- }
- b2AABB.Combine = function (aabb1, aabb2) {
- var aabb = new b2AABB();
- aabb.Combine(aabb1, aabb2);
- return aabb;
- }
- b2AABB.prototype.Combine = function (aabb1, aabb2) {
- this.lowerBound.x = Math.min(aabb1.lowerBound.x, aabb2.lowerBound.x);
- this.lowerBound.y = Math.min(aabb1.lowerBound.y, aabb2.lowerBound.y);
- this.upperBound.x = Math.max(aabb1.upperBound.x, aabb2.upperBound.x);
- this.upperBound.y = Math.max(aabb1.upperBound.y, aabb2.upperBound.y);
- }
- b2Bound.b2Bound = function () {};
- b2Bound.prototype.IsLower = function () {
- return (this.value & 1) == 0;
- }
- b2Bound.prototype.IsUpper = function () {
- return (this.value & 1) == 1;
- }
- b2Bound.prototype.Swap = function (b) {
- var tempValue = this.value;
- var tempProxy = this.proxy;
- var tempStabbingCount = this.stabbingCount;
- this.value = b.value;
- this.proxy = b.proxy;
- this.stabbingCount = b.stabbingCount;
- b.value = tempValue;
- b.proxy = tempProxy;
- b.stabbingCount = tempStabbingCount;
- }
- b2BoundValues.b2BoundValues = function () {};
- b2BoundValues.prototype.b2BoundValues = function () {
- this.lowerValues = new Vector_a2j_Number();
- this.lowerValues[0] = 0.0;
- this.lowerValues[1] = 0.0;
- this.upperValues = new Vector_a2j_Number();
- this.upperValues[0] = 0.0;
- this.upperValues[1] = 0.0;
- }
- b2Collision.b2Collision = function () {};
- b2Collision.ClipSegmentToLine = function (vOut, vIn, normal, offset) {
- if (offset === undefined) offset = 0;
- var cv;
- var numOut = 0;
- cv = vIn[0];
- var vIn0 = cv.v;
- cv = vIn[1];
- var vIn1 = cv.v;
- var distance0 = normal.x * vIn0.x + normal.y * vIn0.y - offset;
- var distance1 = normal.x * vIn1.x + normal.y * vIn1.y - offset;
- if (distance0 <= 0.0) vOut[numOut++].Set(vIn[0]);
- if (distance1 <= 0.0) vOut[numOut++].Set(vIn[1]);
- if (distance0 * distance1 < 0.0) {
- var interp = distance0 / (distance0 - distance1);
- cv = vOut[numOut];
- var tVec = cv.v;
- tVec.x = vIn0.x + interp * (vIn1.x - vIn0.x);
- tVec.y = vIn0.y + interp * (vIn1.y - vIn0.y);
- cv = vOut[numOut];
- var cv2;
- if (distance0 > 0.0) {
- cv2 = vIn[0];
- cv.id = cv2.id;
- }
- else {
- cv2 = vIn[1];
- cv.id = cv2.id;
- }++numOut;
- }
- return numOut;
- }
- b2Collision.EdgeSeparation = function (poly1, xf1, edge1, poly2, xf2) {
- if (edge1 === undefined) edge1 = 0;
- var count1 = parseInt(poly1.m_vertexCount);
- var vertices1 = poly1.m_vertices;
- var normals1 = poly1.m_normals;
- var count2 = parseInt(poly2.m_vertexCount);
- var vertices2 = poly2.m_vertices;
- var tMat;
- var tVec;
- tMat = xf1.R;
- tVec = normals1[edge1];
- var normal1WorldX = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var normal1WorldY = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = xf2.R;
- var normal1X = (tMat.col1.x * normal1WorldX + tMat.col1.y * normal1WorldY);
- var normal1Y = (tMat.col2.x * normal1WorldX + tMat.col2.y * normal1WorldY);
- var index = 0;
- var minDot = Number.MAX_VALUE;
- for (var i = 0; i < count2; ++i) {
- tVec = vertices2[i];
- var dot = tVec.x * normal1X + tVec.y * normal1Y;
- if (dot < minDot) {
- minDot = dot;
- index = i;
- }
- }
- tVec = vertices1[edge1];
- tMat = xf1.R;
- var v1X = xf1.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var v1Y = xf1.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = vertices2[index];
- tMat = xf2.R;
- var v2X = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var v2Y = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- v2X -= v1X;
- v2Y -= v1Y;
- var separation = v2X * normal1WorldX + v2Y * normal1WorldY;
- return separation;
- }
- b2Collision.FindMaxSeparation = function (edgeIndex, poly1, xf1, poly2, xf2) {
- var count1 = parseInt(poly1.m_vertexCount);
- var normals1 = poly1.m_normals;
- var tVec;
- var tMat;
- tMat = xf2.R;
- tVec = poly2.m_centroid;
- var dX = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var dY = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = xf1.R;
- tVec = poly1.m_centroid;
- dX -= xf1.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- dY -= xf1.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- var dLocal1X = (dX * xf1.R.col1.x + dY * xf1.R.col1.y);
- var dLocal1Y = (dX * xf1.R.col2.x + dY * xf1.R.col2.y);
- var edge = 0;
- var maxDot = (-Number.MAX_VALUE);
- for (var i = 0; i < count1; ++i) {
- tVec = normals1[i];
- var dot = (tVec.x * dLocal1X + tVec.y * dLocal1Y);
- if (dot > maxDot) {
- maxDot = dot;
- edge = i;
- }
- }
- var s = b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- var prevEdge = parseInt(edge - 1 >= 0 ? edge - 1 : count1 - 1);
- var sPrev = b2Collision.EdgeSeparation(poly1, xf1, prevEdge, poly2, xf2);
- var nextEdge = parseInt(edge + 1 < count1 ? edge + 1 : 0);
- var sNext = b2Collision.EdgeSeparation(poly1, xf1, nextEdge, poly2, xf2);
- var bestEdge = 0;
- var bestSeparation = 0;
- var increment = 0;
- if (sPrev > s && sPrev > sNext) {
- increment = (-1);
- bestEdge = prevEdge;
- bestSeparation = sPrev;
- }
- else if (sNext > s) {
- increment = 1;
- bestEdge = nextEdge;
- bestSeparation = sNext;
- }
- else {
- edgeIndex[0] = edge;
- return s;
- }
- while (true) {
- if (increment == (-1)) edge = bestEdge - 1 >= 0 ? bestEdge - 1 : count1 - 1;
- else edge = bestEdge + 1 < count1 ? bestEdge + 1 : 0;s = b2Collision.EdgeSeparation(poly1, xf1, edge, poly2, xf2);
- if (s > bestSeparation) {
- bestEdge = edge;
- bestSeparation = s;
- }
- else {
- break;
- }
- }
- edgeIndex[0] = bestEdge;
- return bestSeparation;
- }
- b2Collision.FindIncidentEdge = function (c, poly1, xf1, edge1, poly2, xf2) {
- if (edge1 === undefined) edge1 = 0;
- var count1 = parseInt(poly1.m_vertexCount);
- var normals1 = poly1.m_normals;
- var count2 = parseInt(poly2.m_vertexCount);
- var vertices2 = poly2.m_vertices;
- var normals2 = poly2.m_normals;
- var tMat;
- var tVec;
- tMat = xf1.R;
- tVec = normals1[edge1];
- var normal1X = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var normal1Y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = xf2.R;
- var tX = (tMat.col1.x * normal1X + tMat.col1.y * normal1Y);
- normal1Y = (tMat.col2.x * normal1X + tMat.col2.y * normal1Y);
- normal1X = tX;
- var index = 0;
- var minDot = Number.MAX_VALUE;
- for (var i = 0; i < count2; ++i) {
- tVec = normals2[i];
- var dot = (normal1X * tVec.x + normal1Y * tVec.y);
- if (dot < minDot) {
- minDot = dot;
- index = i;
- }
- }
- var tClip;
- var i1 = parseInt(index);
- var i2 = parseInt(i1 + 1 < count2 ? i1 + 1 : 0);
- tClip = c[0];
- tVec = vertices2[i1];
- tMat = xf2.R;
- tClip.v.x = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- tClip.v.y = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tClip.id.features.referenceEdge = edge1;
- tClip.id.features.incidentEdge = i1;
- tClip.id.features.incidentVertex = 0;
- tClip = c[1];
- tVec = vertices2[i2];
- tMat = xf2.R;
- tClip.v.x = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- tClip.v.y = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tClip.id.features.referenceEdge = edge1;
- tClip.id.features.incidentEdge = i2;
- tClip.id.features.incidentVertex = 1;
- }
- b2Collision.MakeClipPointVector = function () {
- var r = new Vector(2);
- r[0] = new ClipVertex();
- r[1] = new ClipVertex();
- return r;
- }
- b2Collision.CollidePolygons = function (manifold, polyA, xfA, polyB, xfB) {
- var cv;
- manifold.m_pointCount = 0;
- var totalRadius = polyA.m_radius + polyB.m_radius;
- var edgeA = 0;
- b2Collision.s_edgeAO[0] = edgeA;
- var separationA = b2Collision.FindMaxSeparation(b2Collision.s_edgeAO, polyA, xfA, polyB, xfB);
- edgeA = b2Collision.s_edgeAO[0];
- if (separationA > totalRadius) return;
- var edgeB = 0;
- b2Collision.s_edgeBO[0] = edgeB;
- var separationB = b2Collision.FindMaxSeparation(b2Collision.s_edgeBO, polyB, xfB, polyA, xfA);
- edgeB = b2Collision.s_edgeBO[0];
- if (separationB > totalRadius) return;
- var poly1;
- var poly2;
- var xf1;
- var xf2;
- var edge1 = 0;
- var flip = 0;
- var k_relativeTol = 0.98;
- var k_absoluteTol = 0.001;
- var tMat;
- if (separationB > k_relativeTol * separationA + k_absoluteTol) {
- poly1 = polyB;
- poly2 = polyA;
- xf1 = xfB;
- xf2 = xfA;
- edge1 = edgeB;
- manifold.m_type = b2Manifold.e_faceB;
- flip = 1;
- }
- else {
- poly1 = polyA;
- poly2 = polyB;
- xf1 = xfA;
- xf2 = xfB;
- edge1 = edgeA;
- manifold.m_type = b2Manifold.e_faceA;
- flip = 0;
- }
- var incidentEdge = b2Collision.s_incidentEdge;
- b2Collision.FindIncidentEdge(incidentEdge, poly1, xf1, edge1, poly2, xf2);
- var count1 = parseInt(poly1.m_vertexCount);
- var vertices1 = poly1.m_vertices;
- var local_v11 = vertices1[edge1];
- var local_v12;
- if (edge1 + 1 < count1) {
- local_v12 = vertices1[parseInt(edge1 + 1)];
- }
- else {
- local_v12 = vertices1[0];
- }
- var localTangent = b2Collision.s_localTangent;
- localTangent.Set(local_v12.x - local_v11.x, local_v12.y - local_v11.y);
- localTangent.Normalize();
- var localNormal = b2Collision.s_localNormal;
- localNormal.x = localTangent.y;
- localNormal.y = (-localTangent.x);
- var planePoint = b2Collision.s_planePoint;
- planePoint.Set(0.5 * (local_v11.x + local_v12.x), 0.5 * (local_v11.y + local_v12.y));
- var tangent = b2Collision.s_tangent;
- tMat = xf1.R;
- tangent.x = (tMat.col1.x * localTangent.x + tMat.col2.x * localTangent.y);
- tangent.y = (tMat.col1.y * localTangent.x + tMat.col2.y * localTangent.y);
- var tangent2 = b2Collision.s_tangent2;
- tangent2.x = (-tangent.x);
- tangent2.y = (-tangent.y);
- var normal = b2Collision.s_normal;
- normal.x = tangent.y;
- normal.y = (-tangent.x);
- var v11 = b2Collision.s_v11;
- var v12 = b2Collision.s_v12;
- v11.x = xf1.position.x + (tMat.col1.x * local_v11.x + tMat.col2.x * local_v11.y);
- v11.y = xf1.position.y + (tMat.col1.y * local_v11.x + tMat.col2.y * local_v11.y);
- v12.x = xf1.position.x + (tMat.col1.x * local_v12.x + tMat.col2.x * local_v12.y);
- v12.y = xf1.position.y + (tMat.col1.y * local_v12.x + tMat.col2.y * local_v12.y);
- var frontOffset = normal.x * v11.x + normal.y * v11.y;
- var sideOffset1 = (-tangent.x * v11.x) - tangent.y * v11.y + totalRadius;
- var sideOffset2 = tangent.x * v12.x + tangent.y * v12.y + totalRadius;
- var clipPoints1 = b2Collision.s_clipPoints1;
- var clipPoints2 = b2Collision.s_clipPoints2;
- var np = 0;
- np = b2Collision.ClipSegmentToLine(clipPoints1, incidentEdge, tangent2, sideOffset1);
- if (np < 2) return;
- np = b2Collision.ClipSegmentToLine(clipPoints2, clipPoints1, tangent, sideOffset2);
- if (np < 2) return;
- manifold.m_localPlaneNormal.SetV(localNormal);
- manifold.m_localPoint.SetV(planePoint);
- var pointCount = 0;
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; ++i) {
- cv = clipPoints2[i];
- var separation = normal.x * cv.v.x + normal.y * cv.v.y - frontOffset;
- if (separation <= totalRadius) {
- var cp = manifold.m_points[pointCount];
- tMat = xf2.R;
- var tX = cv.v.x - xf2.position.x;
- var tY = cv.v.y - xf2.position.y;
- cp.m_localPoint.x = (tX * tMat.col1.x + tY * tMat.col1.y);
- cp.m_localPoint.y = (tX * tMat.col2.x + tY * tMat.col2.y);
- cp.m_id.Set(cv.id);
- cp.m_id.features.flip = flip;
- ++pointCount;
- }
- }
- manifold.m_pointCount = pointCount;
- }
- b2Collision.CollideCircles = function (manifold, circle1, xf1, circle2, xf2) {
- manifold.m_pointCount = 0;
- var tMat;
- var tVec;
- tMat = xf1.R;
- tVec = circle1.m_p;
- var p1X = xf1.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var p1Y = xf1.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = xf2.R;
- tVec = circle2.m_p;
- var p2X = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var p2Y = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- var dX = p2X - p1X;
- var dY = p2Y - p1Y;
- var distSqr = dX * dX + dY * dY;
- var radius = circle1.m_radius + circle2.m_radius;
- if (distSqr > radius * radius) {
- return;
- }
- manifold.m_type = b2Manifold.e_circles;
- manifold.m_localPoint.SetV(circle1.m_p);
- manifold.m_localPlaneNormal.SetZero();
- manifold.m_pointCount = 1;
- manifold.m_points[0].m_localPoint.SetV(circle2.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- b2Collision.CollidePolygonAndCircle = function (manifold, polygon, xf1, circle, xf2) {
- manifold.m_pointCount = 0;
- var tPoint;
- var dX = 0;
- var dY = 0;
- var positionX = 0;
- var positionY = 0;
- var tVec;
- var tMat;
- tMat = xf2.R;
- tVec = circle.m_p;
- var cX = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var cY = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- dX = cX - xf1.position.x;
- dY = cY - xf1.position.y;
- tMat = xf1.R;
- var cLocalX = (dX * tMat.col1.x + dY * tMat.col1.y);
- var cLocalY = (dX * tMat.col2.x + dY * tMat.col2.y);
- var dist = 0;
- var normalIndex = 0;
- var separation = (-Number.MAX_VALUE);
- var radius = polygon.m_radius + circle.m_radius;
- var vertexCount = parseInt(polygon.m_vertexCount);
- var vertices = polygon.m_vertices;
- var normals = polygon.m_normals;
- for (var i = 0; i < vertexCount; ++i) {
- tVec = vertices[i];
- dX = cLocalX - tVec.x;
- dY = cLocalY - tVec.y;
- tVec = normals[i];
- var s = tVec.x * dX + tVec.y * dY;
- if (s > radius) {
- return;
- }
- if (s > separation) {
- separation = s;
- normalIndex = i;
- }
- }
- var vertIndex1 = parseInt(normalIndex);
- var vertIndex2 = parseInt(vertIndex1 + 1 < vertexCount ? vertIndex1 + 1 : 0);
- var v1 = vertices[vertIndex1];
- var v2 = vertices[vertIndex2];
- if (separation < Number.MIN_VALUE) {
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.SetV(normals[normalIndex]);
- manifold.m_localPoint.x = 0.5 * (v1.x + v2.x);
- manifold.m_localPoint.y = 0.5 * (v1.y + v2.y);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- return;
- }
- var u1 = (cLocalX - v1.x) * (v2.x - v1.x) + (cLocalY - v1.y) * (v2.y - v1.y);
- var u2 = (cLocalX - v2.x) * (v1.x - v2.x) + (cLocalY - v2.y) * (v1.y - v2.y);
- if (u1 <= 0.0) {
- if ((cLocalX - v1.x) * (cLocalX - v1.x) + (cLocalY - v1.y) * (cLocalY - v1.y) > radius * radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = cLocalX - v1.x;
- manifold.m_localPlaneNormal.y = cLocalY - v1.y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.SetV(v1);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- else if (u2 <= 0) {
- if ((cLocalX - v2.x) * (cLocalX - v2.x) + (cLocalY - v2.y) * (cLocalY - v2.y) > radius * radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = cLocalX - v2.x;
- manifold.m_localPlaneNormal.y = cLocalY - v2.y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.SetV(v2);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- else {
- var faceCenterX = 0.5 * (v1.x + v2.x);
- var faceCenterY = 0.5 * (v1.y + v2.y);
- separation = (cLocalX - faceCenterX) * normals[vertIndex1].x + (cLocalY - faceCenterY) * normals[vertIndex1].y;
- if (separation > radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = normals[vertIndex1].x;
- manifold.m_localPlaneNormal.y = normals[vertIndex1].y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.Set(faceCenterX, faceCenterY);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- }
- b2Collision.TestOverlap = function (a, b) {
- var t1 = b.lowerBound;
- var t2 = a.upperBound;
- var d1X = t1.x - t2.x;
- var d1Y = t1.y - t2.y;
- t1 = a.lowerBound;
- t2 = b.upperBound;
- var d2X = t1.x - t2.x;
- var d2Y = t1.y - t2.y;
- if (d1X > 0.0 || d1Y > 0.0) return false;
- if (d2X > 0.0 || d2Y > 0.0) return false;
- return true;
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.b2Collision.s_incidentEdge = b2Collision.MakeClipPointVector();
- Box2D.Collision.b2Collision.s_clipPoints1 = b2Collision.MakeClipPointVector();
- Box2D.Collision.b2Collision.s_clipPoints2 = b2Collision.MakeClipPointVector();
- Box2D.Collision.b2Collision.s_edgeAO = new Vector_a2j_Number(1);
- Box2D.Collision.b2Collision.s_edgeBO = new Vector_a2j_Number(1);
- Box2D.Collision.b2Collision.s_localTangent = new b2Vec2();
- Box2D.Collision.b2Collision.s_localNormal = new b2Vec2();
- Box2D.Collision.b2Collision.s_planePoint = new b2Vec2();
- Box2D.Collision.b2Collision.s_normal = new b2Vec2();
- Box2D.Collision.b2Collision.s_tangent = new b2Vec2();
- Box2D.Collision.b2Collision.s_tangent2 = new b2Vec2();
- Box2D.Collision.b2Collision.s_v11 = new b2Vec2();
- Box2D.Collision.b2Collision.s_v12 = new b2Vec2();
- Box2D.Collision.b2Collision.b2CollidePolyTempVec = new b2Vec2();
- Box2D.Collision.b2Collision.b2_nullFeature = 0x000000ff;
- });
- b2ContactID.b2ContactID = function () {
- this.features = new Features();
- };
- b2ContactID.prototype.b2ContactID = function () {
- this.features._m_id = this;
- }
- b2ContactID.prototype.Set = function (id) {
- this.key = id._key;
- }
- b2ContactID.prototype.Copy = function () {
- var id = new b2ContactID();
- id.key = this.key;
- return id;
- }
- Object.defineProperty(b2ContactID.prototype, 'key', {
- enumerable: false,
- configurable: true,
- get: function () {
- return this._key;
- }
- });
- Object.defineProperty(b2ContactID.prototype, 'key', {
- enumerable: false,
- configurable: true,
- set: function (value) {
- if (value === undefined) value = 0;
- this._key = value;
- this.features._referenceEdge = this._key & 0x000000ff;
- this.features._incidentEdge = ((this._key & 0x0000ff00) >> 8) & 0x000000ff;
- this.features._incidentVertex = ((this._key & 0x00ff0000) >> 16) & 0x000000ff;
- this.features._flip = ((this._key & 0xff000000) >> 24) & 0x000000ff;
- }
- });
- b2ContactPoint.b2ContactPoint = function () {
- this.position = new b2Vec2();
- this.velocity = new b2Vec2();
- this.normal = new b2Vec2();
- this.id = new b2ContactID();
- };
- b2Distance.b2Distance = function () {};
- b2Distance.Distance = function (output, cache, input) {
- ++b2Distance.b2_gjkCalls;
- var proxyA = input.proxyA;
- var proxyB = input.proxyB;
- var transformA = input.transformA;
- var transformB = input.transformB;
- var simplex = b2Distance.s_simplex;
- simplex.ReadCache(cache, proxyA, transformA, proxyB, transformB);
- var vertices = simplex.m_vertices;
- var k_maxIters = 20;
- var saveA = b2Distance.s_saveA;
- var saveB = b2Distance.s_saveB;
- var saveCount = 0;
- var closestPoint = simplex.GetClosestPoint();
- var distanceSqr1 = closestPoint.LengthSquared();
- var distanceSqr2 = distanceSqr1;
- var i = 0;
- var p;
- var iter = 0;
- while (iter < k_maxIters) {
- saveCount = simplex.m_count;
- for (i = 0;
- i < saveCount; i++) {
- saveA[i] = vertices[i].indexA;
- saveB[i] = vertices[i].indexB;
- }
- switch (simplex.m_count) {
- case 1:
- break;
- case 2:
- simplex.Solve2();
- break;
- case 3:
- simplex.Solve3();
- break;
- default:
- b2Settings.b2Assert(false);
- }
- if (simplex.m_count == 3) {
- break;
- }
- p = simplex.GetClosestPoint();
- distanceSqr2 = p.LengthSquared();
- if (distanceSqr2 > distanceSqr1) {}
- distanceSqr1 = distanceSqr2;
- var d = simplex.GetSearchDirection();
- if (d.LengthSquared() < Number.MIN_VALUE * Number.MIN_VALUE) {
- break;
- }
- var vertex = vertices[simplex.m_count];
- vertex.indexA = proxyA.GetSupport(b2Math.MulTMV(transformA.R, d.GetNegative()));
- vertex.wA = b2Math.MulX(transformA, proxyA.GetVertex(vertex.indexA));
- vertex.indexB = proxyB.GetSupport(b2Math.MulTMV(transformB.R, d));
- vertex.wB = b2Math.MulX(transformB, proxyB.GetVertex(vertex.indexB));
- vertex.w = b2Math.SubtractVV(vertex.wB, vertex.wA);
- ++iter;
- ++b2Distance.b2_gjkIters;
- var duplicate = false;
- for (i = 0;
- i < saveCount; i++) {
- if (vertex.indexA == saveA[i] && vertex.indexB == saveB[i]) {
- duplicate = true;
- break;
- }
- }
- if (duplicate) {
- break;
- }++simplex.m_count;
- }
- b2Distance.b2_gjkMaxIters = b2Math.Max(b2Distance.b2_gjkMaxIters, iter);
- simplex.GetWitnessPoints(output.pointA, output.pointB);
- output.distance = b2Math.SubtractVV(output.pointA, output.pointB).Length();
- output.iterations = iter;
- simplex.WriteCache(cache);
- if (input.useRadii) {
- var rA = proxyA.m_radius;
- var rB = proxyB.m_radius;
- if (output.distance > rA + rB && output.distance > Number.MIN_VALUE) {
- output.distance -= rA + rB;
- var normal = b2Math.SubtractVV(output.pointB, output.pointA);
- normal.Normalize();
- output.pointA.x += rA * normal.x;
- output.pointA.y += rA * normal.y;
- output.pointB.x -= rB * normal.x;
- output.pointB.y -= rB * normal.y;
- }
- else {
- p = new b2Vec2();
- p.x = .5 * (output.pointA.x + output.pointB.x);
- p.y = .5 * (output.pointA.y + output.pointB.y);
- output.pointA.x = output.pointB.x = p.x;
- output.pointA.y = output.pointB.y = p.y;
- output.distance = 0.0;
- }
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.b2Distance.s_simplex = new b2Simplex();
- Box2D.Collision.b2Distance.s_saveA = new Vector_a2j_Number(3);
- Box2D.Collision.b2Distance.s_saveB = new Vector_a2j_Number(3);
- });
- b2DistanceInput.b2DistanceInput = function () {};
- b2DistanceOutput.b2DistanceOutput = function () {
- this.pointA = new b2Vec2();
- this.pointB = new b2Vec2();
- };
- b2DistanceProxy.b2DistanceProxy = function () {};
- b2DistanceProxy.prototype.Set = function (shape) {
- switch (shape.GetType()) {
- case b2Shape.e_circleShape:
- {
- var circle = (shape instanceof b2CircleShape ? shape : null);
- this.m_vertices = new Vector(1, true);
- this.m_vertices[0] = circle.m_p;
- this.m_count = 1;
- this.m_radius = circle.m_radius;
- }
- break;
- case b2Shape.e_polygonShape:
- {
- var polygon = (shape instanceof b2PolygonShape ? shape : null);
- this.m_vertices = polygon.m_vertices;
- this.m_count = polygon.m_vertexCount;
- this.m_radius = polygon.m_radius;
- }
- break;
- case b2Shape.e_edgeShape:
- {
- var edge = (shape instanceof b2EdgeShape ? shape : null);
- this.m_vertices = new Vector(2, true);
- this.m_vertices[0] = edge.m_v1;
- this.m_vertices[1] = edge.m_v2;
- this.m_count = 2;
- this.m_radius = edge.m_radius;
- }
- break;
- default:
- b2Settings.b2Assert(false);
- }
- }
- b2DistanceProxy.prototype.GetSupport = function (d) {
- var bestIndex = 0;
- var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
- for (var i = 1; i < this.m_count; ++i) {
- var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
- if (value > bestValue) {
- bestIndex = i;
- bestValue = value;
- }
- }
- return bestIndex;
- }
- b2DistanceProxy.prototype.GetSupportVertex = function (d) {
- var bestIndex = 0;
- var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
- for (var i = 1; i < this.m_count; ++i) {
- var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
- if (value > bestValue) {
- bestIndex = i;
- bestValue = value;
- }
- }
- return this.m_vertices[bestIndex];
- }
- b2DistanceProxy.prototype.GetVertexCount = function () {
- return this.m_count;
- }
- b2DistanceProxy.prototype.GetVertex = function (index) {
- if (index === undefined) index = 0;
- b2Settings.b2Assert(0 <= index && index < this.m_count);
- return this.m_vertices[index];
- }
- b2DynamicTree.b2DynamicTree = function () {};
- b2DynamicTree.prototype.b2DynamicTree = function () {
- this.m_root = null;
- this.m_freeList = null;
- this.m_path = 0;
- this.m_insertionCount = 0;
- }
- b2DynamicTree.prototype.CreateProxy = function (aabb, userData) {
- var node = this.AllocateNode();
- var extendX = b2Settings.b2_aabbExtension;
- var extendY = b2Settings.b2_aabbExtension;
- node.aabb.lowerBound.x = aabb.lowerBound.x - extendX;
- node.aabb.lowerBound.y = aabb.lowerBound.y - extendY;
- node.aabb.upperBound.x = aabb.upperBound.x + extendX;
- node.aabb.upperBound.y = aabb.upperBound.y + extendY;
- node.userData = userData;
- this.InsertLeaf(node);
- return node;
- }
- b2DynamicTree.prototype.DestroyProxy = function (proxy) {
- this.RemoveLeaf(proxy);
- this.FreeNode(proxy);
- }
- b2DynamicTree.prototype.MoveProxy = function (proxy, aabb, displacement) {
- b2Settings.b2Assert(proxy.IsLeaf());
- if (proxy.aabb.Contains(aabb)) {
- return false;
- }
- this.RemoveLeaf(proxy);
- var extendX = b2Settings.b2_aabbExtension + b2Settings.b2_aabbMultiplier * (displacement.x > 0 ? displacement.x : (-displacement.x));
- var extendY = b2Settings.b2_aabbExtension + b2Settings.b2_aabbMultiplier * (displacement.y > 0 ? displacement.y : (-displacement.y));
- proxy.aabb.lowerBound.x = aabb.lowerBound.x - extendX;
- proxy.aabb.lowerBound.y = aabb.lowerBound.y - extendY;
- proxy.aabb.upperBound.x = aabb.upperBound.x + extendX;
- proxy.aabb.upperBound.y = aabb.upperBound.y + extendY;
- this.InsertLeaf(proxy);
- return true;
- }
- b2DynamicTree.prototype.Rebalance = function (iterations) {
- if (iterations === undefined) iterations = 0;
- if (this.m_root == null) return;
- for (var i = 0; i < iterations; i++) {
- var node = this.m_root;
- var bit = 0;
- while (node.IsLeaf() == false) {
- node = (this.m_path >> bit) & 1 ? node.child2 : node.child1;
- bit = (bit + 1) & 31;
- }++this.m_path;
- this.RemoveLeaf(node);
- this.InsertLeaf(node);
- }
- }
- b2DynamicTree.prototype.GetFatAABB = function (proxy) {
- return proxy.aabb;
- }
- b2DynamicTree.prototype.GetUserData = function (proxy) {
- return proxy.userData;
- }
- b2DynamicTree.prototype.Query = function (callback, aabb) {
- if (this.m_root == null) return;
- var stack = new Vector();
- var count = 0;
- stack[count++] = this.m_root;
- while (count > 0) {
- var node = stack[--count];
- if (node.aabb.TestOverlap(aabb)) {
- if (node.IsLeaf()) {
- var proceed = callback(node);
- if (!proceed) return;
- }
- else {
- stack[count++] = node.child1;
- stack[count++] = node.child2;
- }
- }
- }
- }
- b2DynamicTree.prototype.RayCast = function (callback, input) {
- if (this.m_root == null) return;
- var p1 = input.p1;
- var p2 = input.p2;
- var r = b2Math.SubtractVV(p1, p2);
- r.Normalize();
- var v = b2Math.CrossFV(1.0, r);
- var abs_v = b2Math.AbsV(v);
- var maxFraction = input.maxFraction;
- var segmentAABB = new b2AABB();
- var tX = 0;
- var tY = 0; {
- tX = p1.x + maxFraction * (p2.x - p1.x);
- tY = p1.y + maxFraction * (p2.y - p1.y);
- segmentAABB.lowerBound.x = Math.min(p1.x, tX);
- segmentAABB.lowerBound.y = Math.min(p1.y, tY);
- segmentAABB.upperBound.x = Math.max(p1.x, tX);
- segmentAABB.upperBound.y = Math.max(p1.y, tY);
- }
- var stack = new Vector();
- var count = 0;
- stack[count++] = this.m_root;
- while (count > 0) {
- var node = stack[--count];
- if (node.aabb.TestOverlap(segmentAABB) == false) {
- continue;
- }
- var c = node.aabb.GetCenter();
- var h = node.aabb.GetExtents();
- var separation = Math.abs(v.x * (p1.x - c.x) + v.y * (p1.y - c.y)) - abs_v.x * h.x - abs_v.y * h.y;
- if (separation > 0.0) continue;
- if (node.IsLeaf()) {
- var subInput = new b2RayCastInput();
- subInput.p1 = input.p1;
- subInput.p2 = input.p2;
- subInput.maxFraction = input.maxFraction;
- maxFraction = callback(subInput, node);
- if (maxFraction == 0.0) return;
- if (maxFraction > 0.0) {
- tX = p1.x + maxFraction * (p2.x - p1.x);
- tY = p1.y + maxFraction * (p2.y - p1.y);
- segmentAABB.lowerBound.x = Math.min(p1.x, tX);
- segmentAABB.lowerBound.y = Math.min(p1.y, tY);
- segmentAABB.upperBound.x = Math.max(p1.x, tX);
- segmentAABB.upperBound.y = Math.max(p1.y, tY);
- }
- }
- else {
- stack[count++] = node.child1;
- stack[count++] = node.child2;
- }
- }
- }
- b2DynamicTree.prototype.AllocateNode = function () {
- if (this.m_freeList) {
- var node = this.m_freeList;
- this.m_freeList = node.parent;
- node.parent = null;
- node.child1 = null;
- node.child2 = null;
- return node;
- }
- return new b2DynamicTreeNode();
- }
- b2DynamicTree.prototype.FreeNode = function (node) {
- node.parent = this.m_freeList;
- this.m_freeList = node;
- }
- b2DynamicTree.prototype.InsertLeaf = function (leaf) {
- ++this.m_insertionCount;
- if (this.m_root == null) {
- this.m_root = leaf;
- this.m_root.parent = null;
- return;
- }
- var center = leaf.aabb.GetCenter();
- var sibling = this.m_root;
- if (sibling.IsLeaf() == false) {
- do {
- var child1 = sibling.child1;
- var child2 = sibling.child2;
- var norm1 = Math.abs((child1.aabb.lowerBound.x + child1.aabb.upperBound.x) / 2 - center.x) + Math.abs((child1.aabb.lowerBound.y + child1.aabb.upperBound.y) / 2 - center.y);
- var norm2 = Math.abs((child2.aabb.lowerBound.x + child2.aabb.upperBound.x) / 2 - center.x) + Math.abs((child2.aabb.lowerBound.y + child2.aabb.upperBound.y) / 2 - center.y);
- if (norm1 < norm2) {
- sibling = child1;
- }
- else {
- sibling = child2;
- }
- }
- while (sibling.IsLeaf() == false)
- }
- var node1 = sibling.parent;
- var node2 = this.AllocateNode();
- node2.parent = node1;
- node2.userData = null;
- node2.aabb.Combine(leaf.aabb, sibling.aabb);
- if (node1) {
- if (sibling.parent.child1 == sibling) {
- node1.child1 = node2;
- }
- else {
- node1.child2 = node2;
- }
- node2.child1 = sibling;
- node2.child2 = leaf;
- sibling.parent = node2;
- leaf.parent = node2;
- do {
- if (node1.aabb.Contains(node2.aabb)) break;
- node1.aabb.Combine(node1.child1.aabb, node1.child2.aabb);
- node2 = node1;
- node1 = node1.parent;
- }
- while (node1)
- }
- else {
- node2.child1 = sibling;
- node2.child2 = leaf;
- sibling.parent = node2;
- leaf.parent = node2;
- this.m_root = node2;
- }
- }
- b2DynamicTree.prototype.RemoveLeaf = function (leaf) {
- if (leaf == this.m_root) {
- this.m_root = null;
- return;
- }
- var node2 = leaf.parent;
- var node1 = node2.parent;
- var sibling;
- if (node2.child1 == leaf) {
- sibling = node2.child2;
- }
- else {
- sibling = node2.child1;
- }
- if (node1) {
- if (node1.child1 == node2) {
- node1.child1 = sibling;
- }
- else {
- node1.child2 = sibling;
- }
- sibling.parent = node1;
- this.FreeNode(node2);
- while (node1) {
- var oldAABB = node1.aabb;
- node1.aabb = b2AABB.Combine(node1.child1.aabb, node1.child2.aabb);
- if (oldAABB.Contains(node1.aabb)) break;
- node1 = node1.parent;
- }
- }
- else {
- this.m_root = sibling;
- sibling.parent = null;
- this.FreeNode(node2);
- }
- }
- b2DynamicTreeBroadPhase.b2DynamicTreeBroadPhase = function () {
- this.m_tree = new b2DynamicTree();
- this.m_moveBuffer = new Vector();
- this.m_pairBuffer = new Vector();
- this.m_pairCount = 0;
- };
- b2DynamicTreeBroadPhase.prototype.CreateProxy = function (aabb, userData) {
- var proxy = this.m_tree.CreateProxy(aabb, userData);
- ++this.m_proxyCount;
- this.BufferMove(proxy);
- return proxy;
- }
- b2DynamicTreeBroadPhase.prototype.DestroyProxy = function (proxy) {
- this.UnBufferMove(proxy);
- --this.m_proxyCount;
- this.m_tree.DestroyProxy(proxy);
- }
- b2DynamicTreeBroadPhase.prototype.MoveProxy = function (proxy, aabb, displacement) {
- var buffer = this.m_tree.MoveProxy(proxy, aabb, displacement);
- if (buffer) {
- this.BufferMove(proxy);
- }
- }
- b2DynamicTreeBroadPhase.prototype.TestOverlap = function (proxyA, proxyB) {
- var aabbA = this.m_tree.GetFatAABB(proxyA);
- var aabbB = this.m_tree.GetFatAABB(proxyB);
- return aabbA.TestOverlap(aabbB);
- }
- b2DynamicTreeBroadPhase.prototype.GetUserData = function (proxy) {
- return this.m_tree.GetUserData(proxy);
- }
- b2DynamicTreeBroadPhase.prototype.GetFatAABB = function (proxy) {
- return this.m_tree.GetFatAABB(proxy);
- }
- b2DynamicTreeBroadPhase.prototype.GetProxyCount = function () {
- return this.m_proxyCount;
- }
- b2DynamicTreeBroadPhase.prototype.UpdatePairs = function (callback) {
- var __this = this;
- __this.m_pairCount = 0;
- var i = 0,
- queryProxy;
- for (i = 0;
- i < __this.m_moveBuffer.length; ++i) {
- queryProxy = __this.m_moveBuffer[i];
-
- function QueryCallback(proxy) {
- if (proxy == queryProxy) return true;
- if (__this.m_pairCount == __this.m_pairBuffer.length) {
- __this.m_pairBuffer[__this.m_pairCount] = new b2DynamicTreePair();
- }
- var pair = __this.m_pairBuffer[__this.m_pairCount];
- pair.proxyA = proxy < queryProxy ? proxy : queryProxy;
- pair.proxyB = proxy >= queryProxy ? proxy : queryProxy;++__this.m_pairCount;
- return true;
- };
- var fatAABB = __this.m_tree.GetFatAABB(queryProxy);
- __this.m_tree.Query(QueryCallback, fatAABB);
- }
- __this.m_moveBuffer.length = 0;
- for (var i = 0; i < __this.m_pairCount;) {
- var primaryPair = __this.m_pairBuffer[i];
- var userDataA = __this.m_tree.GetUserData(primaryPair.proxyA);
- var userDataB = __this.m_tree.GetUserData(primaryPair.proxyB);
- callback(userDataA, userDataB);
- ++i;
- while (i < __this.m_pairCount) {
- var pair = __this.m_pairBuffer[i];
- if (pair.proxyA != primaryPair.proxyA || pair.proxyB != primaryPair.proxyB) {
- break;
- }++i;
- }
- }
- }
- b2DynamicTreeBroadPhase.prototype.Query = function (callback, aabb) {
- this.m_tree.Query(callback, aabb);
- }
- b2DynamicTreeBroadPhase.prototype.RayCast = function (callback, input) {
- this.m_tree.RayCast(callback, input);
- }
- b2DynamicTreeBroadPhase.prototype.Validate = function () {}
- b2DynamicTreeBroadPhase.prototype.Rebalance = function (iterations) {
- if (iterations === undefined) iterations = 0;
- this.m_tree.Rebalance(iterations);
- }
- b2DynamicTreeBroadPhase.prototype.BufferMove = function (proxy) {
- this.m_moveBuffer[this.m_moveBuffer.length] = proxy;
- }
- b2DynamicTreeBroadPhase.prototype.UnBufferMove = function (proxy) {
- var i = parseInt(this.m_moveBuffer.indexOf(proxy));
- this.m_moveBuffer.splice(i, 1);
- }
- b2DynamicTreeBroadPhase.prototype.ComparePairs = function (pair1, pair2) {
- return 0;
- }
- b2DynamicTreeBroadPhase.__implements = {};
- b2DynamicTreeBroadPhase.__implements[IBroadPhase] = true;
- b2DynamicTreeNode.b2DynamicTreeNode = function () {
- this.aabb = new b2AABB();
- };
- b2DynamicTreeNode.prototype.IsLeaf = function () {
- return this.child1 == null;
- }
- b2DynamicTreePair.b2DynamicTreePair = function () {};
- b2Manifold.b2Manifold = function () {
- this.m_pointCount = 0;
- };
- b2Manifold.prototype.b2Manifold = function () {
- this.m_points = new Vector(b2Settings.b2_maxManifoldPoints);
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- this.m_points[i] = new b2ManifoldPoint();
- }
- this.m_localPlaneNormal = new b2Vec2();
- this.m_localPoint = new b2Vec2();
- }
- b2Manifold.prototype.Reset = function () {
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- ((this.m_points[i] instanceof b2ManifoldPoint ? this.m_points[i] : null)).Reset();
- }
- this.m_localPlaneNormal.SetZero();
- this.m_localPoint.SetZero();
- this.m_type = 0;
- this.m_pointCount = 0;
- }
- b2Manifold.prototype.Set = function (m) {
- this.m_pointCount = m.m_pointCount;
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- ((this.m_points[i] instanceof b2ManifoldPoint ? this.m_points[i] : null)).Set(m.m_points[i]);
- }
- this.m_localPlaneNormal.SetV(m.m_localPlaneNormal);
- this.m_localPoint.SetV(m.m_localPoint);
- this.m_type = m.m_type;
- }
- b2Manifold.prototype.Copy = function () {
- var copy = new b2Manifold();
- copy.Set(this);
- return copy;
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.b2Manifold.e_circles = 0x0001;
- Box2D.Collision.b2Manifold.e_faceA = 0x0002;
- Box2D.Collision.b2Manifold.e_faceB = 0x0004;
- });
- b2ManifoldPoint.b2ManifoldPoint = function () {
- this.m_localPoint = new b2Vec2();
- this.m_id = new b2ContactID();
- };
- b2ManifoldPoint.prototype.b2ManifoldPoint = function () {
- this.Reset();
- }
- b2ManifoldPoint.prototype.Reset = function () {
- this.m_localPoint.SetZero();
- this.m_normalImpulse = 0.0;
- this.m_tangentImpulse = 0.0;
- this.m_id.key = 0;
- }
- b2ManifoldPoint.prototype.Set = function (m) {
- this.m_localPoint.SetV(m.m_localPoint);
- this.m_normalImpulse = m.m_normalImpulse;
- this.m_tangentImpulse = m.m_tangentImpulse;
- this.m_id.Set(m.m_id);
- }
- b2Point.b2Point = function () {
- this.p = new b2Vec2();
- };
- b2Point.prototype.Support = function (xf, vX, vY) {
- if (vX === undefined) vX = 0;
- if (vY === undefined) vY = 0;
- return this.p;
- }
- b2Point.prototype.GetFirstVertex = function (xf) {
- return this.p;
- }
- b2RayCastInput.b2RayCastInput = function () {
- this.p1 = new b2Vec2();
- this.p2 = new b2Vec2();
- };
- b2RayCastInput.prototype.b2RayCastInput = function (p1, p2, maxFraction) {
- if (p1 === undefined) p1 = null;
- if (p2 === undefined) p2 = null;
- if (maxFraction === undefined) maxFraction = 1;
- if (p1) this.p1.SetV(p1);
- if (p2) this.p2.SetV(p2);
- this.maxFraction = maxFraction;
- }
- b2RayCastOutput.b2RayCastOutput = function () {
- this.normal = new b2Vec2();
- };
- b2Segment.b2Segment = function () {
- this.p1 = new b2Vec2();
- this.p2 = new b2Vec2();
- };
- b2Segment.prototype.TestSegment = function (lambda, normal, segment, maxLambda) {
- if (maxLambda === undefined) maxLambda = 0;
- var s = segment.p1;
- var rX = segment.p2.x - s.x;
- var rY = segment.p2.y - s.y;
- var dX = this.p2.x - this.p1.x;
- var dY = this.p2.y - this.p1.y;
- var nX = dY;
- var nY = (-dX);
- var k_slop = 100.0 * Number.MIN_VALUE;
- var denom = (-(rX * nX + rY * nY));
- if (denom > k_slop) {
- var bX = s.x - this.p1.x;
- var bY = s.y - this.p1.y;
- var a = (bX * nX + bY * nY);
- if (0.0 <= a && a <= maxLambda * denom) {
- var mu2 = (-rX * bY) + rY * bX;
- if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) {
- a /= denom;
- var nLen = Math.sqrt(nX * nX + nY * nY);
- nX /= nLen;
- nY /= nLen;
- lambda[0] = a;
- normal.Set(nX, nY);
- return true;
- }
- }
- }
- return false;
- }
- b2Segment.prototype.Extend = function (aabb) {
- this.ExtendForward(aabb);
- this.ExtendBackward(aabb);
- }
- b2Segment.prototype.ExtendForward = function (aabb) {
- var dX = this.p2.x - this.p1.x;
- var dY = this.p2.y - this.p1.y;
- var lambda = Math.min(dX > 0 ? (aabb.upperBound.x - this.p1.x) / dX : dX < 0 ? (aabb.lowerBound.x - this.p1.x) / dX : Number.POSITIVE_INFINITY,
- dY > 0 ? (aabb.upperBound.y - this.p1.y) / dY : dY < 0 ? (aabb.lowerBound.y - this.p1.y) / dY : Number.POSITIVE_INFINITY);
- this.p2.x = this.p1.x + dX * lambda;
- this.p2.y = this.p1.y + dY * lambda;
- }
- b2Segment.prototype.ExtendBackward = function (aabb) {
- var dX = (-this.p2.x) + this.p1.x;
- var dY = (-this.p2.y) + this.p1.y;
- var lambda = Math.min(dX > 0 ? (aabb.upperBound.x - this.p2.x) / dX : dX < 0 ? (aabb.lowerBound.x - this.p2.x) / dX : Number.POSITIVE_INFINITY,
- dY > 0 ? (aabb.upperBound.y - this.p2.y) / dY : dY < 0 ? (aabb.lowerBound.y - this.p2.y) / dY : Number.POSITIVE_INFINITY);
- this.p1.x = this.p2.x + dX * lambda;
- this.p1.y = this.p2.y + dY * lambda;
- }
- b2SeparationFunction.b2SeparationFunction = function () {
- this.m_localPoint = new b2Vec2();
- this.m_axis = new b2Vec2();
- };
- b2SeparationFunction.prototype.Initialize = function (cache, proxyA, transformA, proxyB, transformB) {
- this.m_proxyA = proxyA;
- this.m_proxyB = proxyB;
- var count = parseInt(cache.count);
- b2Settings.b2Assert(0 < count && count < 3);
- var localPointA;
- var localPointA1;
- var localPointA2;
- var localPointB;
- var localPointB1;
- var localPointB2;
- var pointAX = 0;
- var pointAY = 0;
- var pointBX = 0;
- var pointBY = 0;
- var normalX = 0;
- var normalY = 0;
- var tMat;
- var tVec;
- var s = 0;
- var sgn = 0;
- if (count == 1) {
- this.m_type = b2SeparationFunction.e_points;
- localPointA = this.m_proxyA.GetVertex(cache.indexA[0]);
- localPointB = this.m_proxyB.GetVertex(cache.indexB[0]);
- tVec = localPointA;
- tMat = transformA.R;
- pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = localPointB;
- tMat = transformB.R;
- pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- this.m_axis.x = pointBX - pointAX;
- this.m_axis.y = pointBY - pointAY;
- this.m_axis.Normalize();
- }
- else if (cache.indexB[0] == cache.indexB[1]) {
- this.m_type = b2SeparationFunction.e_faceA;
- localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]);
- localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]);
- localPointB = this.m_proxyB.GetVertex(cache.indexB[0]);
- this.m_localPoint.x = 0.5 * (localPointA1.x + localPointA2.x);
- this.m_localPoint.y = 0.5 * (localPointA1.y + localPointA2.y);
- this.m_axis = b2Math.CrossVF(b2Math.SubtractVV(localPointA2, localPointA1), 1.0);
- this.m_axis.Normalize();
- tVec = this.m_axis;
- tMat = transformA.R;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tVec = this.m_localPoint;
- tMat = transformA.R;
- pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = localPointB;
- tMat = transformB.R;
- pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- s = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY;
- if (s < 0.0) {
- this.m_axis.NegativeSelf();
- }
- }
- else if (cache.indexA[0] == cache.indexA[0]) {
- this.m_type = b2SeparationFunction.e_faceB;
- localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]);
- localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]);
- localPointA = this.m_proxyA.GetVertex(cache.indexA[0]);
- this.m_localPoint.x = 0.5 * (localPointB1.x + localPointB2.x);
- this.m_localPoint.y = 0.5 * (localPointB1.y + localPointB2.y);
- this.m_axis = b2Math.CrossVF(b2Math.SubtractVV(localPointB2, localPointB1), 1.0);
- this.m_axis.Normalize();
- tVec = this.m_axis;
- tMat = transformB.R;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tVec = this.m_localPoint;
- tMat = transformB.R;
- pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = localPointA;
- tMat = transformA.R;
- pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- s = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY;
- if (s < 0.0) {
- this.m_axis.NegativeSelf();
- }
- }
- else {
- localPointA1 = this.m_proxyA.GetVertex(cache.indexA[0]);
- localPointA2 = this.m_proxyA.GetVertex(cache.indexA[1]);
- localPointB1 = this.m_proxyB.GetVertex(cache.indexB[0]);
- localPointB2 = this.m_proxyB.GetVertex(cache.indexB[1]);
- var pA = b2Math.MulX(transformA, localPointA);
- var dA = b2Math.MulMV(transformA.R, b2Math.SubtractVV(localPointA2, localPointA1));
- var pB = b2Math.MulX(transformB, localPointB);
- var dB = b2Math.MulMV(transformB.R, b2Math.SubtractVV(localPointB2, localPointB1));
- var a = dA.x * dA.x + dA.y * dA.y;
- var e = dB.x * dB.x + dB.y * dB.y;
- var r = b2Math.SubtractVV(dB, dA);
- var c = dA.x * r.x + dA.y * r.y;
- var f = dB.x * r.x + dB.y * r.y;
- var b = dA.x * dB.x + dA.y * dB.y;
- var denom = a * e - b * b;
- s = 0.0;
- if (denom != 0.0) {
- s = b2Math.Clamp((b * f - c * e) / denom, 0.0, 1.0);
- }
- var t = (b * s + f) / e;
- if (t < 0.0) {
- t = 0.0;
- s = b2Math.Clamp((b - c) / a, 0.0, 1.0);
- }
- localPointA = new b2Vec2();
- localPointA.x = localPointA1.x + s * (localPointA2.x - localPointA1.x);
- localPointA.y = localPointA1.y + s * (localPointA2.y - localPointA1.y);
- localPointB = new b2Vec2();
- localPointB.x = localPointB1.x + s * (localPointB2.x - localPointB1.x);
- localPointB.y = localPointB1.y + s * (localPointB2.y - localPointB1.y);
- if (s == 0.0 || s == 1.0) {
- this.m_type = b2SeparationFunction.e_faceB;
- this.m_axis = b2Math.CrossVF(b2Math.SubtractVV(localPointB2, localPointB1), 1.0);
- this.m_axis.Normalize();
- this.m_localPoint = localPointB;
- tVec = this.m_axis;
- tMat = transformB.R;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tVec = this.m_localPoint;
- tMat = transformB.R;
- pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = localPointA;
- tMat = transformA.R;
- pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- sgn = (pointAX - pointBX) * normalX + (pointAY - pointBY) * normalY;
- if (s < 0.0) {
- this.m_axis.NegativeSelf();
- }
- }
- else {
- this.m_type = b2SeparationFunction.e_faceA;
- this.m_axis = b2Math.CrossVF(b2Math.SubtractVV(localPointA2, localPointA1), 1.0);
- this.m_localPoint = localPointA;
- tVec = this.m_axis;
- tMat = transformA.R;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tVec = this.m_localPoint;
- tMat = transformA.R;
- pointAX = transformA.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointAY = transformA.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tVec = localPointB;
- tMat = transformB.R;
- pointBX = transformB.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- pointBY = transformB.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- sgn = (pointBX - pointAX) * normalX + (pointBY - pointAY) * normalY;
- if (s < 0.0) {
- this.m_axis.NegativeSelf();
- }
- }
- }
- }
- b2SeparationFunction.prototype.Evaluate = function (transformA, transformB) {
- var axisA;
- var axisB;
- var localPointA;
- var localPointB;
- var pointA;
- var pointB;
- var seperation = 0;
- var normal;
- switch (this.m_type) {
- case b2SeparationFunction.e_points:
- {
- axisA = b2Math.MulTMV(transformA.R, this.m_axis);
- axisB = b2Math.MulTMV(transformB.R, this.m_axis.GetNegative());
- localPointA = this.m_proxyA.GetSupportVertex(axisA);
- localPointB = this.m_proxyB.GetSupportVertex(axisB);
- pointA = b2Math.MulX(transformA, localPointA);
- pointB = b2Math.MulX(transformB, localPointB);
- seperation = (pointB.x - pointA.x) * this.m_axis.x + (pointB.y - pointA.y) * this.m_axis.y;
- return seperation;
- }
- case b2SeparationFunction.e_faceA:
- {
- normal = b2Math.MulMV(transformA.R, this.m_axis);
- pointA = b2Math.MulX(transformA, this.m_localPoint);
- axisB = b2Math.MulTMV(transformB.R, normal.GetNegative());
- localPointB = this.m_proxyB.GetSupportVertex(axisB);
- pointB = b2Math.MulX(transformB, localPointB);
- seperation = (pointB.x - pointA.x) * normal.x + (pointB.y - pointA.y) * normal.y;
- return seperation;
- }
- case b2SeparationFunction.e_faceB:
- {
- normal = b2Math.MulMV(transformB.R, this.m_axis);
- pointB = b2Math.MulX(transformB, this.m_localPoint);
- axisA = b2Math.MulTMV(transformA.R, normal.GetNegative());
- localPointA = this.m_proxyA.GetSupportVertex(axisA);
- pointA = b2Math.MulX(transformA, localPointA);
- seperation = (pointA.x - pointB.x) * normal.x + (pointA.y - pointB.y) * normal.y;
- return seperation;
- }
- default:
- b2Settings.b2Assert(false);
- return 0.0;
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.b2SeparationFunction.e_points = 0x01;
- Box2D.Collision.b2SeparationFunction.e_faceA = 0x02;
- Box2D.Collision.b2SeparationFunction.e_faceB = 0x04;
- });
- b2Simplex.b2Simplex = function () {
- this.m_v1 = new b2SimplexVertex();
- this.m_v2 = new b2SimplexVertex();
- this.m_v3 = new b2SimplexVertex();
- this.m_vertices = new Vector(3);
- };
- b2Simplex.prototype.b2Simplex = function () {
- this.m_vertices[0] = this.m_v1;
- this.m_vertices[1] = this.m_v2;
- this.m_vertices[2] = this.m_v3;
- }
- b2Simplex.prototype.ReadCache = function (cache, proxyA, transformA, proxyB, transformB) {
- b2Settings.b2Assert(0 <= cache.count && cache.count <= 3);
- var wALocal;
- var wBLocal;
- this.m_count = cache.count;
- var vertices = this.m_vertices;
- for (var i = 0; i < this.m_count; i++) {
- var v = vertices[i];
- v.indexA = cache.indexA[i];
- v.indexB = cache.indexB[i];
- wALocal = proxyA.GetVertex(v.indexA);
- wBLocal = proxyB.GetVertex(v.indexB);
- v.wA = b2Math.MulX(transformA, wALocal);
- v.wB = b2Math.MulX(transformB, wBLocal);
- v.w = b2Math.SubtractVV(v.wB, v.wA);
- v.a = 0;
- }
- if (this.m_count > 1) {
- var metric1 = cache.metric;
- var metric2 = this.GetMetric();
- if (metric2 < .5 * metric1 || 2.0 * metric1 < metric2 || metric2 < Number.MIN_VALUE) {
- this.m_count = 0;
- }
- }
- if (this.m_count == 0) {
- v = vertices[0];
- v.indexA = 0;
- v.indexB = 0;
- wALocal = proxyA.GetVertex(0);
- wBLocal = proxyB.GetVertex(0);
- v.wA = b2Math.MulX(transformA, wALocal);
- v.wB = b2Math.MulX(transformB, wBLocal);
- v.w = b2Math.SubtractVV(v.wB, v.wA);
- this.m_count = 1;
- }
- }
- b2Simplex.prototype.WriteCache = function (cache) {
- cache.metric = this.GetMetric();
- cache.count = Box2D.parseUInt(this.m_count);
- var vertices = this.m_vertices;
- for (var i = 0; i < this.m_count; i++) {
- cache.indexA[i] = Box2D.parseUInt(vertices[i].indexA);
- cache.indexB[i] = Box2D.parseUInt(vertices[i].indexB);
- }
- }
- b2Simplex.prototype.GetSearchDirection = function () {
- switch (this.m_count) {
- case 1:
- return this.m_v1.w.GetNegative();
- case 2:
- {
- var e12 = b2Math.SubtractVV(this.m_v2.w, this.m_v1.w);
- var sgn = b2Math.CrossVV(e12, this.m_v1.w.GetNegative());
- if (sgn > 0.0) {
- return b2Math.CrossFV(1.0, e12);
- }
- else {
- return b2Math.CrossVF(e12, 1.0);
- }
- }
- default:
- b2Settings.b2Assert(false);
- return new b2Vec2();
- }
- }
- b2Simplex.prototype.GetClosestPoint = function () {
- switch (this.m_count) {
- case 0:
- b2Settings.b2Assert(false);
- return new b2Vec2();
- case 1:
- return this.m_v1.w;
- case 2:
- return new b2Vec2(this.m_v1.a * this.m_v1.w.x + this.m_v2.a * this.m_v2.w.x, this.m_v1.a * this.m_v1.w.y + this.m_v2.a * this.m_v2.w.y);
- default:
- b2Settings.b2Assert(false);
- return new b2Vec2();
- }
- }
- b2Simplex.prototype.GetWitnessPoints = function (pA, pB) {
- switch (this.m_count) {
- case 0:
- b2Settings.b2Assert(false);
- break;
- case 1:
- pA.SetV(this.m_v1.wA);
- pB.SetV(this.m_v1.wB);
- break;
- case 2:
- pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x;
- pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y;
- pB.x = this.m_v1.a * this.m_v1.wB.x + this.m_v2.a * this.m_v2.wB.x;
- pB.y = this.m_v1.a * this.m_v1.wB.y + this.m_v2.a * this.m_v2.wB.y;
- break;
- case 3:
- pB.x = pA.x = this.m_v1.a * this.m_v1.wA.x + this.m_v2.a * this.m_v2.wA.x + this.m_v3.a * this.m_v3.wA.x;
- pB.y = pA.y = this.m_v1.a * this.m_v1.wA.y + this.m_v2.a * this.m_v2.wA.y + this.m_v3.a * this.m_v3.wA.y;
- break;
- default:
- b2Settings.b2Assert(false);
- break;
- }
- }
- b2Simplex.prototype.GetMetric = function () {
- switch (this.m_count) {
- case 0:
- b2Settings.b2Assert(false);
- return 0.0;
- case 1:
- return 0.0;
- case 2:
- return b2Math.SubtractVV(this.m_v1.w, this.m_v2.w).Length();
- case 3:
- return b2Math.CrossVV(b2Math.SubtractVV(this.m_v2.w, this.m_v1.w), b2Math.SubtractVV(this.m_v3.w, this.m_v1.w));
- default:
- b2Settings.b2Assert(false);
- return 0.0;
- }
- }
- b2Simplex.prototype.Solve2 = function () {
- var w1 = this.m_v1.w;
- var w2 = this.m_v2.w;
- var e12 = b2Math.SubtractVV(w2, w1);
- var d12_2 = (-(w1.x * e12.x + w1.y * e12.y));
- if (d12_2 <= 0.0) {
- this.m_v1.a = 1.0;
- this.m_count = 1;
- return;
- }
- var d12_1 = (w2.x * e12.x + w2.y * e12.y);
- if (d12_1 <= 0.0) {
- this.m_v2.a = 1.0;
- this.m_count = 1;
- this.m_v1.Set(this.m_v2);
- return;
- }
- var inv_d12 = 1.0 / (d12_1 + d12_2);
- this.m_v1.a = d12_1 * inv_d12;
- this.m_v2.a = d12_2 * inv_d12;
- this.m_count = 2;
- }
- b2Simplex.prototype.Solve3 = function () {
- var w1 = this.m_v1.w;
- var w2 = this.m_v2.w;
- var w3 = this.m_v3.w;
- var e12 = b2Math.SubtractVV(w2, w1);
- var w1e12 = b2Math.Dot(w1, e12);
- var w2e12 = b2Math.Dot(w2, e12);
- var d12_1 = w2e12;
- var d12_2 = (-w1e12);
- var e13 = b2Math.SubtractVV(w3, w1);
- var w1e13 = b2Math.Dot(w1, e13);
- var w3e13 = b2Math.Dot(w3, e13);
- var d13_1 = w3e13;
- var d13_2 = (-w1e13);
- var e23 = b2Math.SubtractVV(w3, w2);
- var w2e23 = b2Math.Dot(w2, e23);
- var w3e23 = b2Math.Dot(w3, e23);
- var d23_1 = w3e23;
- var d23_2 = (-w2e23);
- var n123 = b2Math.CrossVV(e12, e13);
- var d123_1 = n123 * b2Math.CrossVV(w2, w3);
- var d123_2 = n123 * b2Math.CrossVV(w3, w1);
- var d123_3 = n123 * b2Math.CrossVV(w1, w2);
- if (d12_2 <= 0.0 && d13_2 <= 0.0) {
- this.m_v1.a = 1.0;
- this.m_count = 1;
- return;
- }
- if (d12_1 > 0.0 && d12_2 > 0.0 && d123_3 <= 0.0) {
- var inv_d12 = 1.0 / (d12_1 + d12_2);
- this.m_v1.a = d12_1 * inv_d12;
- this.m_v2.a = d12_2 * inv_d12;
- this.m_count = 2;
- return;
- }
- if (d13_1 > 0.0 && d13_2 > 0.0 && d123_2 <= 0.0) {
- var inv_d13 = 1.0 / (d13_1 + d13_2);
- this.m_v1.a = d13_1 * inv_d13;
- this.m_v3.a = d13_2 * inv_d13;
- this.m_count = 2;
- this.m_v2.Set(this.m_v3);
- return;
- }
- if (d12_1 <= 0.0 && d23_2 <= 0.0) {
- this.m_v2.a = 1.0;
- this.m_count = 1;
- this.m_v1.Set(this.m_v2);
- return;
- }
- if (d13_1 <= 0.0 && d23_1 <= 0.0) {
- this.m_v3.a = 1.0;
- this.m_count = 1;
- this.m_v1.Set(this.m_v3);
- return;
- }
- if (d23_1 > 0.0 && d23_2 > 0.0 && d123_1 <= 0.0) {
- var inv_d23 = 1.0 / (d23_1 + d23_2);
- this.m_v2.a = d23_1 * inv_d23;
- this.m_v3.a = d23_2 * inv_d23;
- this.m_count = 2;
- this.m_v1.Set(this.m_v3);
- return;
- }
- var inv_d123 = 1.0 / (d123_1 + d123_2 + d123_3);
- this.m_v1.a = d123_1 * inv_d123;
- this.m_v2.a = d123_2 * inv_d123;
- this.m_v3.a = d123_3 * inv_d123;
- this.m_count = 3;
- }
- b2SimplexCache.b2SimplexCache = function () {
- this.indexA = new Vector_a2j_Number(3);
- this.indexB = new Vector_a2j_Number(3);
- };
- b2SimplexVertex.b2SimplexVertex = function () {};
- b2SimplexVertex.prototype.Set = function (other) {
- this.wA.SetV(other.wA);
- this.wB.SetV(other.wB);
- this.w.SetV(other.w);
- this.a = other.a;
- this.indexA = other.indexA;
- this.indexB = other.indexB;
- }
- b2TimeOfImpact.b2TimeOfImpact = function () {};
- b2TimeOfImpact.TimeOfImpact = function (input) {
- ++b2TimeOfImpact.b2_toiCalls;
- var proxyA = input.proxyA;
- var proxyB = input.proxyB;
- var sweepA = input.sweepA;
- var sweepB = input.sweepB;
- b2Settings.b2Assert(sweepA.t0 == sweepB.t0);
- b2Settings.b2Assert(1.0 - sweepA.t0 > Number.MIN_VALUE);
- var radius = proxyA.m_radius + proxyB.m_radius;
- var tolerance = input.tolerance;
- var alpha = 0.0;
- var k_maxIterations = 1000;
- var iter = 0;
- var target = 0.0;
- b2TimeOfImpact.s_cache.count = 0;
- b2TimeOfImpact.s_distanceInput.useRadii = false;
- for (;;) {
- sweepA.GetTransform(b2TimeOfImpact.s_xfA, alpha);
- sweepB.GetTransform(b2TimeOfImpact.s_xfB, alpha);
- b2TimeOfImpact.s_distanceInput.proxyA = proxyA;
- b2TimeOfImpact.s_distanceInput.proxyB = proxyB;
- b2TimeOfImpact.s_distanceInput.transformA = b2TimeOfImpact.s_xfA;
- b2TimeOfImpact.s_distanceInput.transformB = b2TimeOfImpact.s_xfB;
- b2Distance.Distance(b2TimeOfImpact.s_distanceOutput, b2TimeOfImpact.s_cache, b2TimeOfImpact.s_distanceInput);
- if (b2TimeOfImpact.s_distanceOutput.distance <= 0.0) {
- alpha = 1.0;
- break;
- }
- b2TimeOfImpact.s_fcn.Initialize(b2TimeOfImpact.s_cache, proxyA, b2TimeOfImpact.s_xfA, proxyB, b2TimeOfImpact.s_xfB);
- var separation = b2TimeOfImpact.s_fcn.Evaluate(b2TimeOfImpact.s_xfA, b2TimeOfImpact.s_xfB);
- if (separation <= 0.0) {
- alpha = 1.0;
- break;
- }
- if (iter == 0) {
- if (separation > radius) {
- target = b2Math.Max(radius - tolerance, 0.75 * radius);
- }
- else {
- target = b2Math.Max(separation - tolerance, 0.02 * radius);
- }
- }
- if (separation - target < 0.5 * tolerance) {
- if (iter == 0) {
- alpha = 1.0;
- break;
- }
- break;
- }
- var newAlpha = alpha; {
- var x1 = alpha;
- var x2 = 1.0;
- var f1 = separation;
- sweepA.GetTransform(b2TimeOfImpact.s_xfA, x2);
- sweepB.GetTransform(b2TimeOfImpact.s_xfB, x2);
- var f2 = b2TimeOfImpact.s_fcn.Evaluate(b2TimeOfImpact.s_xfA, b2TimeOfImpact.s_xfB);
- if (f2 >= target) {
- alpha = 1.0;
- break;
- }
- var rootIterCount = 0;
- for (;;) {
- var x = 0;
- if (rootIterCount & 1) {
- x = x1 + (target - f1) * (x2 - x1) / (f2 - f1);
- }
- else {
- x = 0.5 * (x1 + x2);
- }
- sweepA.GetTransform(b2TimeOfImpact.s_xfA, x);
- sweepB.GetTransform(b2TimeOfImpact.s_xfB, x);
- var f = b2TimeOfImpact.s_fcn.Evaluate(b2TimeOfImpact.s_xfA, b2TimeOfImpact.s_xfB);
- if (b2Math.Abs(f - target) < 0.025 * tolerance) {
- newAlpha = x;
- break;
- }
- if (f > target) {
- x1 = x;
- f1 = f;
- }
- else {
- x2 = x;
- f2 = f;
- }++rootIterCount;
- ++b2TimeOfImpact.b2_toiRootIters;
- if (rootIterCount == 50) {
- break;
- }
- }
- b2TimeOfImpact.b2_toiMaxRootIters = b2Math.Max(b2TimeOfImpact.b2_toiMaxRootIters, rootIterCount);
- }
- if (newAlpha < (1.0 + 100.0 * Number.MIN_VALUE) * alpha) {
- break;
- }
- alpha = newAlpha;
- iter++;
- ++b2TimeOfImpact.b2_toiIters;
- if (iter == k_maxIterations) {
- break;
- }
- }
- b2TimeOfImpact.b2_toiMaxIters = b2Math.Max(b2TimeOfImpact.b2_toiMaxIters, iter);
- return alpha;
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.b2TimeOfImpact.b2_toiCalls = 0;
- Box2D.Collision.b2TimeOfImpact.b2_toiIters = 0;
- Box2D.Collision.b2TimeOfImpact.b2_toiMaxIters = 0;
- Box2D.Collision.b2TimeOfImpact.b2_toiRootIters = 0;
- Box2D.Collision.b2TimeOfImpact.b2_toiMaxRootIters = 0;
- Box2D.Collision.b2TimeOfImpact.s_cache = new b2SimplexCache();
- Box2D.Collision.b2TimeOfImpact.s_distanceInput = new b2DistanceInput();
- Box2D.Collision.b2TimeOfImpact.s_xfA = new b2Transform();
- Box2D.Collision.b2TimeOfImpact.s_xfB = new b2Transform();
- Box2D.Collision.b2TimeOfImpact.s_fcn = new b2SeparationFunction();
- Box2D.Collision.b2TimeOfImpact.s_distanceOutput = new b2DistanceOutput();
- });
- b2TOIInput.b2TOIInput = function () {
- this.proxyA = new b2DistanceProxy();
- this.proxyB = new b2DistanceProxy();
- this.sweepA = new b2Sweep();
- this.sweepB = new b2Sweep();
- };
- b2WorldManifold.b2WorldManifold = function () {
- this.m_normal = new b2Vec2();
- };
- b2WorldManifold.prototype.b2WorldManifold = function () {
- this.m_points = new Vector(b2Settings.b2_maxManifoldPoints);
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- this.m_points[i] = new b2Vec2();
- }
- }
- b2WorldManifold.prototype.Initialize = function (manifold, xfA, radiusA, xfB, radiusB) {
- if (radiusA === undefined) radiusA = 0;
- if (radiusB === undefined) radiusB = 0;
- if (manifold.m_pointCount == 0) {
- return;
- }
- var i = 0;
- var tVec;
- var tMat;
- var normalX = 0;
- var normalY = 0;
- var planePointX = 0;
- var planePointY = 0;
- var clipPointX = 0;
- var clipPointY = 0;
- switch (manifold.m_type) {
- case b2Manifold.e_circles:
- {
- tMat = xfA.R;
- tVec = manifold.m_localPoint;
- var pointAX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- var pointAY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = xfB.R;
- tVec = manifold.m_points[0].m_localPoint;
- var pointBX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- var pointBY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- var dX = pointBX - pointAX;
- var dY = pointBY - pointAY;
- var d2 = dX * dX + dY * dY;
- if (d2 > Number.MIN_VALUE * Number.MIN_VALUE) {
- var d = Math.sqrt(d2);
- this.m_normal.x = dX / d;
- this.m_normal.y = dY / d;
- }
- else {
- this.m_normal.x = 1;
- this.m_normal.y = 0;
- }
- var cAX = pointAX + radiusA * this.m_normal.x;
- var cAY = pointAY + radiusA * this.m_normal.y;
- var cBX = pointBX - radiusB * this.m_normal.x;
- var cBY = pointBY - radiusB * this.m_normal.y;
- this.m_points[0].x = 0.5 * (cAX + cBX);
- this.m_points[0].y = 0.5 * (cAY + cBY);
- }
- break;
- case b2Manifold.e_faceA:
- {
- tMat = xfA.R;
- tVec = manifold.m_localPlaneNormal;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = xfA.R;
- tVec = manifold.m_localPoint;
- planePointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- planePointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- this.m_normal.x = normalX;
- this.m_normal.y = normalY;
- for (i = 0;
- i < manifold.m_pointCount; i++) {
- tMat = xfB.R;
- tVec = manifold.m_points[i].m_localPoint;
- clipPointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- clipPointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- this.m_points[i].x = clipPointX + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalX;
- this.m_points[i].y = clipPointY + 0.5 * (radiusA - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusB) * normalY;
- }
- }
- break;
- case b2Manifold.e_faceB:
- {
- tMat = xfB.R;
- tVec = manifold.m_localPlaneNormal;
- normalX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- normalY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = xfB.R;
- tVec = manifold.m_localPoint;
- planePointX = xfB.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- planePointY = xfB.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- this.m_normal.x = (-normalX);
- this.m_normal.y = (-normalY);
- for (i = 0;
- i < manifold.m_pointCount; i++) {
- tMat = xfA.R;
- tVec = manifold.m_points[i].m_localPoint;
- clipPointX = xfA.position.x + tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- clipPointY = xfA.position.y + tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- this.m_points[i].x = clipPointX + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalX;
- this.m_points[i].y = clipPointY + 0.5 * (radiusB - (clipPointX - planePointX) * normalX - (clipPointY - planePointY) * normalY - radiusA) * normalY;
- }
- }
- break;
- }
- }
- ClipVertex.ClipVertex = function () {
- this.v = new b2Vec2();
- this.id = new b2ContactID();
- };
- ClipVertex.prototype.Set = function (other) {
- this.v.SetV(other.v);
- this.id.Set(other.id);
- }
- Features.Features = function () {};
- Object.defineProperty(Features.prototype, 'referenceEdge', {
- enumerable: false,
- configurable: true,
- get: function () {
- return this._referenceEdge;
- }
- });
- Object.defineProperty(Features.prototype, 'referenceEdge', {
- enumerable: false,
- configurable: true,
- set: function (value) {
- if (value === undefined) value = 0;
- this._referenceEdge = value;
- this._m_id._key = (this._m_id._key & 0xffffff00) | (this._referenceEdge & 0x000000ff);
- }
- });
- Object.defineProperty(Features.prototype, 'incidentEdge', {
- enumerable: false,
- configurable: true,
- get: function () {
- return this._incidentEdge;
- }
- });
- Object.defineProperty(Features.prototype, 'incidentEdge', {
- enumerable: false,
- configurable: true,
- set: function (value) {
- if (value === undefined) value = 0;
- this._incidentEdge = value;
- this._m_id._key = (this._m_id._key & 0xffff00ff) | ((this._incidentEdge << 8) & 0x0000ff00);
- }
- });
- Object.defineProperty(Features.prototype, 'incidentVertex', {
- enumerable: false,
- configurable: true,
- get: function () {
- return this._incidentVertex;
- }
- });
- Object.defineProperty(Features.prototype, 'incidentVertex', {
- enumerable: false,
- configurable: true,
- set: function (value) {
- if (value === undefined) value = 0;
- this._incidentVertex = value;
- this._m_id._key = (this._m_id._key & 0xff00ffff) | ((this._incidentVertex << 16) & 0x00ff0000);
- }
- });
- Object.defineProperty(Features.prototype, 'flip', {
- enumerable: false,
- configurable: true,
- get: function () {
- return this._flip;
- }
- });
- Object.defineProperty(Features.prototype, 'flip', {
- enumerable: false,
- configurable: true,
- set: function (value) {
- if (value === undefined) value = 0;
- this._flip = value;
- this._m_id._key = (this._m_id._key & 0x00ffffff) | ((this._flip << 24) & 0xff000000);
- }
- });
-})();
-(function () {
- var b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2Body = Box2D.Dynamics.b2Body,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World,
- b2AABB = Box2D.Collision.b2AABB,
- b2Bound = Box2D.Collision.b2Bound,
- b2BoundValues = Box2D.Collision.b2BoundValues,
- b2Collision = Box2D.Collision.b2Collision,
- b2ContactID = Box2D.Collision.b2ContactID,
- b2ContactPoint = Box2D.Collision.b2ContactPoint,
- b2Distance = Box2D.Collision.b2Distance,
- b2DistanceInput = Box2D.Collision.b2DistanceInput,
- b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
- b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
- b2DynamicTree = Box2D.Collision.b2DynamicTree,
- b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
- b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
- b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
- b2Manifold = Box2D.Collision.b2Manifold,
- b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
- b2Point = Box2D.Collision.b2Point,
- b2RayCastInput = Box2D.Collision.b2RayCastInput,
- b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
- b2Segment = Box2D.Collision.b2Segment,
- b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
- b2Simplex = Box2D.Collision.b2Simplex,
- b2SimplexCache = Box2D.Collision.b2SimplexCache,
- b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
- b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
- b2TOIInput = Box2D.Collision.b2TOIInput,
- b2WorldManifold = Box2D.Collision.b2WorldManifold,
- ClipVertex = Box2D.Collision.ClipVertex,
- Features = Box2D.Collision.Features,
- IBroadPhase = Box2D.Collision.IBroadPhase;
-
- Box2D.inherit(b2CircleShape, Box2D.Collision.Shapes.b2Shape);
- b2CircleShape.prototype.__super = Box2D.Collision.Shapes.b2Shape.prototype;
- b2CircleShape.b2CircleShape = function () {
- Box2D.Collision.Shapes.b2Shape.b2Shape.apply(this, arguments);
- this.m_p = new b2Vec2();
- };
- b2CircleShape.prototype.Copy = function () {
- var s = new b2CircleShape();
- s.Set(this);
- return s;
- }
- b2CircleShape.prototype.Set = function (other) {
- this.__super.Set.call(this, other);
- if (Box2D.is(other, b2CircleShape)) {
- var other2 = (other instanceof b2CircleShape ? other : null);
- this.m_p.SetV(other2.m_p);
- }
- }
- b2CircleShape.prototype.TestPoint = function (transform, p) {
- var tMat = transform.R;
- var dX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y);
- var dY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y);
- dX = p.x - dX;
- dY = p.y - dY;
- return (dX * dX + dY * dY) <= this.m_radius * this.m_radius;
- }
- b2CircleShape.prototype.RayCast = function (output, input, transform) {
- var tMat = transform.R;
- var positionX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y);
- var positionY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y);
- var sX = input.p1.x - positionX;
- var sY = input.p1.y - positionY;
- var b = (sX * sX + sY * sY) - this.m_radius * this.m_radius;
- var rX = input.p2.x - input.p1.x;
- var rY = input.p2.y - input.p1.y;
- var c = (sX * rX + sY * rY);
- var rr = (rX * rX + rY * rY);
- var sigma = c * c - rr * b;
- if (sigma < 0.0 || rr < Number.MIN_VALUE) {
- return false;
- }
- var a = (-(c + Math.sqrt(sigma)));
- if (0.0 <= a && a <= input.maxFraction * rr) {
- a /= rr;
- output.fraction = a;
- output.normal.x = sX + a * rX;
- output.normal.y = sY + a * rY;
- output.normal.Normalize();
- return true;
- }
- return false;
- }
- b2CircleShape.prototype.ComputeAABB = function (aabb, transform) {
- var tMat = transform.R;
- var pX = transform.position.x + (tMat.col1.x * this.m_p.x + tMat.col2.x * this.m_p.y);
- var pY = transform.position.y + (tMat.col1.y * this.m_p.x + tMat.col2.y * this.m_p.y);
- aabb.lowerBound.Set(pX - this.m_radius, pY - this.m_radius);
- aabb.upperBound.Set(pX + this.m_radius, pY + this.m_radius);
- }
- b2CircleShape.prototype.ComputeMass = function (massData, density) {
- if (density === undefined) density = 0;
- massData.mass = density * b2Settings.b2_pi * this.m_radius * this.m_radius;
- massData.center.SetV(this.m_p);
- massData.I = massData.mass * (0.5 * this.m_radius * this.m_radius + (this.m_p.x * this.m_p.x + this.m_p.y * this.m_p.y));
- }
- b2CircleShape.prototype.ComputeSubmergedArea = function (normal, offset, xf, c) {
- if (offset === undefined) offset = 0;
- var p = b2Math.MulX(xf, this.m_p);
- var l = (-(b2Math.Dot(normal, p) - offset));
- if (l < (-this.m_radius) + Number.MIN_VALUE) {
- return 0;
- }
- if (l > this.m_radius) {
- c.SetV(p);
- return Math.PI * this.m_radius * this.m_radius;
- }
- var r2 = this.m_radius * this.m_radius;
- var l2 = l * l;
- var area = r2 * (Math.asin(l / this.m_radius) + Math.PI / 2) + l * Math.sqrt(r2 - l2);
- var com = (-2 / 3 * Math.pow(r2 - l2, 1.5) / area);
- c.x = p.x + normal.x * com;
- c.y = p.y + normal.y * com;
- return area;
- }
- b2CircleShape.prototype.GetLocalPosition = function () {
- return this.m_p;
- }
- b2CircleShape.prototype.SetLocalPosition = function (position) {
- this.m_p.SetV(position);
- }
- b2CircleShape.prototype.GetRadius = function () {
- return this.m_radius;
- }
- b2CircleShape.prototype.SetRadius = function (radius) {
- if (radius === undefined) radius = 0;
- this.m_radius = radius;
- }
- b2CircleShape.prototype.b2CircleShape = function (radius) {
- if (radius === undefined) radius = 0;
- this.__super.b2Shape.call(this);
- this.m_type = b2Shape.e_circleShape;
- this.m_radius = radius;
- }
- b2EdgeChainDef.b2EdgeChainDef = function () {};
- b2EdgeChainDef.prototype.b2EdgeChainDef = function () {
- this.vertexCount = 0;
- this.isALoop = true;
- this.vertices = [];
- }
- Box2D.inherit(b2EdgeShape, Box2D.Collision.Shapes.b2Shape);
- b2EdgeShape.prototype.__super = Box2D.Collision.Shapes.b2Shape.prototype;
- b2EdgeShape.b2EdgeShape = function () {
- Box2D.Collision.Shapes.b2Shape.b2Shape.apply(this, arguments);
- this.s_supportVec = new b2Vec2();
- this.m_v1 = new b2Vec2();
- this.m_v2 = new b2Vec2();
- this.m_coreV1 = new b2Vec2();
- this.m_coreV2 = new b2Vec2();
- this.m_normal = new b2Vec2();
- this.m_direction = new b2Vec2();
- this.m_cornerDir1 = new b2Vec2();
- this.m_cornerDir2 = new b2Vec2();
- };
- b2EdgeShape.prototype.TestPoint = function (transform, p) {
- return false;
- }
- b2EdgeShape.prototype.Copy = function () {
- var s = new b2EdgeShape(this.m_v1, this.m_v2);
- s.Set(this);
- return s;
- }
- b2EdgeShape.prototype.Set = function (other) {
- this.__super.Set.call(this, other);
- if (Box2D.is(other, b2EdgeShape)) {
- var other2 = (other instanceof b2EdgeShape ? other : null);
- this.s_supportVec.SetV(other2.s_supportVec);
- this.m_v1.SetV(other2.m_v1);
- this.m_v2.SetV(other2.m_v2);
- this.m_coreV1.SetV(other2.m_coreV1);
- this.m_coreV2.SetV(other2.m_coreV2);
- this.m_normal.SetV(other2.m_normal);
- this.m_direction.SetV(other2.m_direction);
- this.m_cornerDir1.SetV(other2.m_cornerDir1);
- this.m_cornerDir2.SetV(other2.m_cornerDir2);
- }
- }
- b2EdgeShape.prototype.RayCast = function (output, input, transform) {
- var tMat;
- var rX = input.p2.x - input.p1.x;
- var rY = input.p2.y - input.p1.y;
- tMat = transform.R;
- var v1X = transform.position.x + (tMat.col1.x * this.m_v1.x + tMat.col2.x * this.m_v1.y);
- var v1Y = transform.position.y + (tMat.col1.y * this.m_v1.x + tMat.col2.y * this.m_v1.y);
- var nX = transform.position.y + (tMat.col1.y * this.m_v2.x + tMat.col2.y * this.m_v2.y) - v1Y;
- var nY = (-(transform.position.x + (tMat.col1.x * this.m_v2.x + tMat.col2.x * this.m_v2.y) - v1X));
- var k_slop = 100.0 * Number.MIN_VALUE;
- var denom = (-(rX * nX + rY * nY));
- if (denom > k_slop) {
- var bX = input.p1.x - v1X;
- var bY = input.p1.y - v1Y;
- var a = (bX * nX + bY * nY);
- if (0.0 <= a && a <= input.maxFraction * denom) {
- var mu2 = (-rX * bY) + rY * bX;
- if ((-k_slop * denom) <= mu2 && mu2 <= denom * (1.0 + k_slop)) {
- a /= denom;
- output.fraction = a;
- var nLen = Math.sqrt(nX * nX + nY * nY);
- output.normal.x = nX / nLen;
- output.normal.y = nY / nLen;
- return true;
- }
- }
- }
- return false;
- }
- b2EdgeShape.prototype.ComputeAABB = function (aabb, transform) {
- var tMat = transform.R;
- var v1X = transform.position.x + (tMat.col1.x * this.m_v1.x + tMat.col2.x * this.m_v1.y);
- var v1Y = transform.position.y + (tMat.col1.y * this.m_v1.x + tMat.col2.y * this.m_v1.y);
- var v2X = transform.position.x + (tMat.col1.x * this.m_v2.x + tMat.col2.x * this.m_v2.y);
- var v2Y = transform.position.y + (tMat.col1.y * this.m_v2.x + tMat.col2.y * this.m_v2.y);
- if (v1X < v2X) {
- aabb.lowerBound.x = v1X;
- aabb.upperBound.x = v2X;
- }
- else {
- aabb.lowerBound.x = v2X;
- aabb.upperBound.x = v1X;
- }
- if (v1Y < v2Y) {
- aabb.lowerBound.y = v1Y;
- aabb.upperBound.y = v2Y;
- }
- else {
- aabb.lowerBound.y = v2Y;
- aabb.upperBound.y = v1Y;
- }
- }
- b2EdgeShape.prototype.ComputeMass = function (massData, density) {
- if (density === undefined) density = 0;
- massData.mass = 0;
- massData.center.SetV(this.m_v1);
- massData.I = 0;
- }
- b2EdgeShape.prototype.ComputeSubmergedArea = function (normal, offset, xf, c) {
- if (offset === undefined) offset = 0;
- var v0 = new b2Vec2(normal.x * offset, normal.y * offset);
- var v1 = b2Math.MulX(xf, this.m_v1);
- var v2 = b2Math.MulX(xf, this.m_v2);
- var d1 = b2Math.Dot(normal, v1) - offset;
- var d2 = b2Math.Dot(normal, v2) - offset;
- if (d1 > 0) {
- if (d2 > 0) {
- return 0;
- }
- else {
- v1.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x;
- v1.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y;
- }
- }
- else {
- if (d2 > 0) {
- v2.x = (-d2 / (d1 - d2) * v1.x) + d1 / (d1 - d2) * v2.x;
- v2.y = (-d2 / (d1 - d2) * v1.y) + d1 / (d1 - d2) * v2.y;
- }
- else {}
- }
- c.x = (v0.x + v1.x + v2.x) / 3;
- c.y = (v0.y + v1.y + v2.y) / 3;
- return 0.5 * ((v1.x - v0.x) * (v2.y - v0.y) - (v1.y - v0.y) * (v2.x - v0.x));
- }
- b2EdgeShape.prototype.GetLength = function () {
- return this.m_length;
- }
- b2EdgeShape.prototype.GetVertex1 = function () {
- return this.m_v1;
- }
- b2EdgeShape.prototype.GetVertex2 = function () {
- return this.m_v2;
- }
- b2EdgeShape.prototype.GetCoreVertex1 = function () {
- return this.m_coreV1;
- }
- b2EdgeShape.prototype.GetCoreVertex2 = function () {
- return this.m_coreV2;
- }
- b2EdgeShape.prototype.GetNormalVector = function () {
- return this.m_normal;
- }
- b2EdgeShape.prototype.GetDirectionVector = function () {
- return this.m_direction;
- }
- b2EdgeShape.prototype.GetCorner1Vector = function () {
- return this.m_cornerDir1;
- }
- b2EdgeShape.prototype.GetCorner2Vector = function () {
- return this.m_cornerDir2;
- }
- b2EdgeShape.prototype.Corner1IsConvex = function () {
- return this.m_cornerConvex1;
- }
- b2EdgeShape.prototype.Corner2IsConvex = function () {
- return this.m_cornerConvex2;
- }
- b2EdgeShape.prototype.GetFirstVertex = function (xf) {
- var tMat = xf.R;
- return new b2Vec2(xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y), xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y));
- }
- b2EdgeShape.prototype.GetNextEdge = function () {
- return this.m_nextEdge;
- }
- b2EdgeShape.prototype.GetPrevEdge = function () {
- return this.m_prevEdge;
- }
- b2EdgeShape.prototype.Support = function (xf, dX, dY) {
- if (dX === undefined) dX = 0;
- if (dY === undefined) dY = 0;
- var tMat = xf.R;
- var v1X = xf.position.x + (tMat.col1.x * this.m_coreV1.x + tMat.col2.x * this.m_coreV1.y);
- var v1Y = xf.position.y + (tMat.col1.y * this.m_coreV1.x + tMat.col2.y * this.m_coreV1.y);
- var v2X = xf.position.x + (tMat.col1.x * this.m_coreV2.x + tMat.col2.x * this.m_coreV2.y);
- var v2Y = xf.position.y + (tMat.col1.y * this.m_coreV2.x + tMat.col2.y * this.m_coreV2.y);
- if ((v1X * dX + v1Y * dY) > (v2X * dX + v2Y * dY)) {
- this.s_supportVec.x = v1X;
- this.s_supportVec.y = v1Y;
- }
- else {
- this.s_supportVec.x = v2X;
- this.s_supportVec.y = v2Y;
- }
- return this.s_supportVec;
- }
- b2EdgeShape.prototype.b2EdgeShape = function (v1, v2) {
- this.__super.b2Shape.call(this);
- this.m_type = b2Shape.e_edgeShape;
- this.m_prevEdge = null;
- this.m_nextEdge = null;
- this.m_v1 = v1;
- this.m_v2 = v2;
- this.m_direction.Set(this.m_v2.x - this.m_v1.x, this.m_v2.y - this.m_v1.y);
- this.m_length = this.m_direction.Normalize();
- this.m_normal.Set(this.m_direction.y, (-this.m_direction.x));
- this.m_coreV1.Set((-b2Settings.b2_toiSlop * (this.m_normal.x - this.m_direction.x)) + this.m_v1.x, (-b2Settings.b2_toiSlop * (this.m_normal.y - this.m_direction.y)) + this.m_v1.y);
- this.m_coreV2.Set((-b2Settings.b2_toiSlop * (this.m_normal.x + this.m_direction.x)) + this.m_v2.x, (-b2Settings.b2_toiSlop * (this.m_normal.y + this.m_direction.y)) + this.m_v2.y);
- this.m_cornerDir1 = this.m_normal;
- this.m_cornerDir2.Set((-this.m_normal.x), (-this.m_normal.y));
- }
- b2EdgeShape.prototype.SetPrevEdge = function (edge, core, cornerDir, convex) {
- this.m_prevEdge = edge;
- this.m_coreV1 = core;
- this.m_cornerDir1 = cornerDir;
- this.m_cornerConvex1 = convex;
- }
- b2EdgeShape.prototype.SetNextEdge = function (edge, core, cornerDir, convex) {
- this.m_nextEdge = edge;
- this.m_coreV2 = core;
- this.m_cornerDir2 = cornerDir;
- this.m_cornerConvex2 = convex;
- }
- b2MassData.b2MassData = function () {
- this.mass = 0.0;
- this.center = new b2Vec2(0, 0);
- this.I = 0.0;
- };
- Box2D.inherit(b2PolygonShape, Box2D.Collision.Shapes.b2Shape);
- b2PolygonShape.prototype.__super = Box2D.Collision.Shapes.b2Shape.prototype;
- b2PolygonShape.b2PolygonShape = function () {
- Box2D.Collision.Shapes.b2Shape.b2Shape.apply(this, arguments);
- };
- b2PolygonShape.prototype.Copy = function () {
- var s = new b2PolygonShape();
- s.Set(this);
- return s;
- }
- b2PolygonShape.prototype.Set = function (other) {
- this.__super.Set.call(this, other);
- if (Box2D.is(other, b2PolygonShape)) {
- var other2 = (other instanceof b2PolygonShape ? other : null);
- this.m_centroid.SetV(other2.m_centroid);
- this.m_vertexCount = other2.m_vertexCount;
- this.Reserve(this.m_vertexCount);
- for (var i = 0; i < this.m_vertexCount; i++) {
- this.m_vertices[i].SetV(other2.m_vertices[i]);
- this.m_normals[i].SetV(other2.m_normals[i]);
- }
- }
- }
- b2PolygonShape.prototype.SetAsArray = function (vertices, vertexCount) {
- if (vertexCount === undefined) vertexCount = 0;
- var v = new Vector();
- var i = 0,
- tVec;
- for (i = 0;
- i < vertices.length; ++i) {
- tVec = vertices[i];
- v.push(tVec);
- }
- this.SetAsVector(v, vertexCount);
- }
- b2PolygonShape.AsArray = function (vertices, vertexCount) {
- if (vertexCount === undefined) vertexCount = 0;
- var polygonShape = new b2PolygonShape();
- polygonShape.SetAsArray(vertices, vertexCount);
- return polygonShape;
- }
- b2PolygonShape.prototype.SetAsVector = function (vertices, vertexCount) {
- if (vertexCount === undefined) vertexCount = 0;
- if (vertexCount == 0) vertexCount = vertices.length;
- b2Settings.b2Assert(2 <= vertexCount);
- this.m_vertexCount = vertexCount;
- this.Reserve(vertexCount);
- var i = 0;
- for (i = 0;
- i < this.m_vertexCount; i++) {
- this.m_vertices[i].SetV(vertices[i]);
- }
- for (i = 0;
- i < this.m_vertexCount; ++i) {
- var i1 = parseInt(i);
- var i2 = parseInt(i + 1 < this.m_vertexCount ? i + 1 : 0);
- var edge = b2Math.SubtractVV(this.m_vertices[i2], this.m_vertices[i1]);
- b2Settings.b2Assert(edge.LengthSquared() > Number.MIN_VALUE);
- this.m_normals[i].SetV(b2Math.CrossVF(edge, 1.0));
- this.m_normals[i].Normalize();
- }
- this.m_centroid = b2PolygonShape.ComputeCentroid(this.m_vertices, this.m_vertexCount);
- }
- b2PolygonShape.AsVector = function (vertices, vertexCount) {
- if (vertexCount === undefined) vertexCount = 0;
- var polygonShape = new b2PolygonShape();
- polygonShape.SetAsVector(vertices, vertexCount);
- return polygonShape;
- }
- b2PolygonShape.prototype.SetAsBox = function (hx, hy) {
- if (hx === undefined) hx = 0;
- if (hy === undefined) hy = 0;
- this.m_vertexCount = 4;
- this.Reserve(4);
- this.m_vertices[0].Set((-hx), (-hy));
- this.m_vertices[1].Set(hx, (-hy));
- this.m_vertices[2].Set(hx, hy);
- this.m_vertices[3].Set((-hx), hy);
- this.m_normals[0].Set(0.0, (-1.0));
- this.m_normals[1].Set(1.0, 0.0);
- this.m_normals[2].Set(0.0, 1.0);
- this.m_normals[3].Set((-1.0), 0.0);
- this.m_centroid.SetZero();
- }
- b2PolygonShape.AsBox = function (hx, hy) {
- if (hx === undefined) hx = 0;
- if (hy === undefined) hy = 0;
- var polygonShape = new b2PolygonShape();
- polygonShape.SetAsBox(hx, hy);
- return polygonShape;
- }
- b2PolygonShape.prototype.SetAsOrientedBox = function (hx, hy, center, angle) {
- if (hx === undefined) hx = 0;
- if (hy === undefined) hy = 0;
- if (center === undefined) center = null;
- if (angle === undefined) angle = 0.0;
- this.m_vertexCount = 4;
- this.Reserve(4);
- this.m_vertices[0].Set((-hx), (-hy));
- this.m_vertices[1].Set(hx, (-hy));
- this.m_vertices[2].Set(hx, hy);
- this.m_vertices[3].Set((-hx), hy);
- this.m_normals[0].Set(0.0, (-1.0));
- this.m_normals[1].Set(1.0, 0.0);
- this.m_normals[2].Set(0.0, 1.0);
- this.m_normals[3].Set((-1.0), 0.0);
- this.m_centroid = center;
- var xf = new b2Transform();
- xf.position = center;
- xf.R.Set(angle);
- for (var i = 0; i < this.m_vertexCount; ++i) {
- this.m_vertices[i] = b2Math.MulX(xf, this.m_vertices[i]);
- this.m_normals[i] = b2Math.MulMV(xf.R, this.m_normals[i]);
- }
- }
- b2PolygonShape.AsOrientedBox = function (hx, hy, center, angle) {
- if (hx === undefined) hx = 0;
- if (hy === undefined) hy = 0;
- if (center === undefined) center = null;
- if (angle === undefined) angle = 0.0;
- var polygonShape = new b2PolygonShape();
- polygonShape.SetAsOrientedBox(hx, hy, center, angle);
- return polygonShape;
- }
- b2PolygonShape.prototype.SetAsEdge = function (v1, v2) {
- this.m_vertexCount = 2;
- this.Reserve(2);
- this.m_vertices[0].SetV(v1);
- this.m_vertices[1].SetV(v2);
- this.m_centroid.x = 0.5 * (v1.x + v2.x);
- this.m_centroid.y = 0.5 * (v1.y + v2.y);
- this.m_normals[0] = b2Math.CrossVF(b2Math.SubtractVV(v2, v1), 1.0);
- this.m_normals[0].Normalize();
- this.m_normals[1].x = (-this.m_normals[0].x);
- this.m_normals[1].y = (-this.m_normals[0].y);
- }
- b2PolygonShape.AsEdge = function (v1, v2) {
- var polygonShape = new b2PolygonShape();
- polygonShape.SetAsEdge(v1, v2);
- return polygonShape;
- }
- b2PolygonShape.prototype.TestPoint = function (xf, p) {
- var tVec;
- var tMat = xf.R;
- var tX = p.x - xf.position.x;
- var tY = p.y - xf.position.y;
- var pLocalX = (tX * tMat.col1.x + tY * tMat.col1.y);
- var pLocalY = (tX * tMat.col2.x + tY * tMat.col2.y);
- for (var i = 0; i < this.m_vertexCount; ++i) {
- tVec = this.m_vertices[i];
- tX = pLocalX - tVec.x;
- tY = pLocalY - tVec.y;
- tVec = this.m_normals[i];
- var dot = (tVec.x * tX + tVec.y * tY);
- if (dot > 0.0) {
- return false;
- }
- }
- return true;
- }
- b2PolygonShape.prototype.RayCast = function (output, input, transform) {
- var lower = 0.0;
- var upper = input.maxFraction;
- var tX = 0;
- var tY = 0;
- var tMat;
- var tVec;
- tX = input.p1.x - transform.position.x;
- tY = input.p1.y - transform.position.y;
- tMat = transform.R;
- var p1X = (tX * tMat.col1.x + tY * tMat.col1.y);
- var p1Y = (tX * tMat.col2.x + tY * tMat.col2.y);
- tX = input.p2.x - transform.position.x;
- tY = input.p2.y - transform.position.y;
- tMat = transform.R;
- var p2X = (tX * tMat.col1.x + tY * tMat.col1.y);
- var p2Y = (tX * tMat.col2.x + tY * tMat.col2.y);
- var dX = p2X - p1X;
- var dY = p2Y - p1Y;
- var index = parseInt((-1));
- for (var i = 0; i < this.m_vertexCount; ++i) {
- tVec = this.m_vertices[i];
- tX = tVec.x - p1X;
- tY = tVec.y - p1Y;
- tVec = this.m_normals[i];
- var numerator = (tVec.x * tX + tVec.y * tY);
- var denominator = (tVec.x * dX + tVec.y * dY);
- if (denominator == 0.0) {
- if (numerator < 0.0) {
- return false;
- }
- }
- else {
- if (denominator < 0.0 && numerator < lower * denominator) {
- lower = numerator / denominator;
- index = i;
- }
- else if (denominator > 0.0 && numerator < upper * denominator) {
- upper = numerator / denominator;
- }
- }
- if (upper < lower - Number.MIN_VALUE) {
- return false;
- }
- }
- if (index >= 0) {
- output.fraction = lower;
- tMat = transform.R;
- tVec = this.m_normals[index];
- output.normal.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- output.normal.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- return true;
- }
- return false;
- }
- b2PolygonShape.prototype.ComputeAABB = function (aabb, xf) {
- var tMat = xf.R;
- var tVec = this.m_vertices[0];
- var lowerX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var lowerY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- var upperX = lowerX;
- var upperY = lowerY;
- for (var i = 1; i < this.m_vertexCount; ++i) {
- tVec = this.m_vertices[i];
- var vX = xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var vY = xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- lowerX = lowerX < vX ? lowerX : vX;
- lowerY = lowerY < vY ? lowerY : vY;
- upperX = upperX > vX ? upperX : vX;
- upperY = upperY > vY ? upperY : vY;
- }
- aabb.lowerBound.x = lowerX - this.m_radius;
- aabb.lowerBound.y = lowerY - this.m_radius;
- aabb.upperBound.x = upperX + this.m_radius;
- aabb.upperBound.y = upperY + this.m_radius;
- }
- b2PolygonShape.prototype.ComputeMass = function (massData, density) {
- if (density === undefined) density = 0;
- if (this.m_vertexCount == 2) {
- massData.center.x = 0.5 * (this.m_vertices[0].x + this.m_vertices[1].x);
- massData.center.y = 0.5 * (this.m_vertices[0].y + this.m_vertices[1].y);
- massData.mass = 0.0;
- massData.I = 0.0;
- return;
- }
- var centerX = 0.0;
- var centerY = 0.0;
- var area = 0.0;
- var I = 0.0;
- var p1X = 0.0;
- var p1Y = 0.0;
- var k_inv3 = 1.0 / 3.0;
- for (var i = 0; i < this.m_vertexCount; ++i) {
- var p2 = this.m_vertices[i];
- var p3 = i + 1 < this.m_vertexCount ? this.m_vertices[parseInt(i + 1)] : this.m_vertices[0];
- var e1X = p2.x - p1X;
- var e1Y = p2.y - p1Y;
- var e2X = p3.x - p1X;
- var e2Y = p3.y - p1Y;
- var D = e1X * e2Y - e1Y * e2X;
- var triangleArea = 0.5 * D;area += triangleArea;
- centerX += triangleArea * k_inv3 * (p1X + p2.x + p3.x);
- centerY += triangleArea * k_inv3 * (p1Y + p2.y + p3.y);
- var px = p1X;
- var py = p1Y;
- var ex1 = e1X;
- var ey1 = e1Y;
- var ex2 = e2X;
- var ey2 = e2Y;
- var intx2 = k_inv3 * (0.25 * (ex1 * ex1 + ex2 * ex1 + ex2 * ex2) + (px * ex1 + px * ex2)) + 0.5 * px * px;
- var inty2 = k_inv3 * (0.25 * (ey1 * ey1 + ey2 * ey1 + ey2 * ey2) + (py * ey1 + py * ey2)) + 0.5 * py * py;I += D * (intx2 + inty2);
- }
- massData.mass = density * area;
- centerX *= 1.0 / area;
- centerY *= 1.0 / area;
- massData.center.Set(centerX, centerY);
- massData.I = density * I;
- }
- b2PolygonShape.prototype.ComputeSubmergedArea = function (normal, offset, xf, c) {
- if (offset === undefined) offset = 0;
- var normalL = b2Math.MulTMV(xf.R, normal);
- var offsetL = offset - b2Math.Dot(normal, xf.position);
- var depths = new Vector_a2j_Number();
- var diveCount = 0;
- var intoIndex = parseInt((-1));
- var outoIndex = parseInt((-1));
- var lastSubmerged = false;
- var i = 0;
- for (i = 0;
- i < this.m_vertexCount; ++i) {
- depths[i] = b2Math.Dot(normalL, this.m_vertices[i]) - offsetL;
- var isSubmerged = depths[i] < (-Number.MIN_VALUE);
- if (i > 0) {
- if (isSubmerged) {
- if (!lastSubmerged) {
- intoIndex = i - 1;
- diveCount++;
- }
- }
- else {
- if (lastSubmerged) {
- outoIndex = i - 1;
- diveCount++;
- }
- }
- }
- lastSubmerged = isSubmerged;
- }
- switch (diveCount) {
- case 0:
- if (lastSubmerged) {
- var md = new b2MassData();
- this.ComputeMass(md, 1);
- c.SetV(b2Math.MulX(xf, md.center));
- return md.mass;
- }
- else {
- return 0;
- }
- break;
- case 1:
- if (intoIndex == (-1)) {
- intoIndex = this.m_vertexCount - 1;
- }
- else {
- outoIndex = this.m_vertexCount - 1;
- }
- break;
- }
- var intoIndex2 = parseInt((intoIndex + 1) % this.m_vertexCount);
- var outoIndex2 = parseInt((outoIndex + 1) % this.m_vertexCount);
- var intoLamdda = (0 - depths[intoIndex]) / (depths[intoIndex2] - depths[intoIndex]);
- var outoLamdda = (0 - depths[outoIndex]) / (depths[outoIndex2] - depths[outoIndex]);
- var intoVec = new b2Vec2(this.m_vertices[intoIndex].x * (1 - intoLamdda) + this.m_vertices[intoIndex2].x * intoLamdda, this.m_vertices[intoIndex].y * (1 - intoLamdda) + this.m_vertices[intoIndex2].y * intoLamdda);
- var outoVec = new b2Vec2(this.m_vertices[outoIndex].x * (1 - outoLamdda) + this.m_vertices[outoIndex2].x * outoLamdda, this.m_vertices[outoIndex].y * (1 - outoLamdda) + this.m_vertices[outoIndex2].y * outoLamdda);
- var area = 0;
- var center = new b2Vec2();
- var p2 = this.m_vertices[intoIndex2];
- var p3;
- i = intoIndex2;
- while (i != outoIndex2) {
- i = (i + 1) % this.m_vertexCount;
- if (i == outoIndex2) p3 = outoVec;
- else p3 = this.m_vertices[i];
- var triangleArea = 0.5 * ((p2.x - intoVec.x) * (p3.y - intoVec.y) - (p2.y - intoVec.y) * (p3.x - intoVec.x));
- area += triangleArea;
- center.x += triangleArea * (intoVec.x + p2.x + p3.x) / 3;
- center.y += triangleArea * (intoVec.y + p2.y + p3.y) / 3;
- p2 = p3;
- }
- center.Multiply(1 / area);
- c.SetV(b2Math.MulX(xf, center));
- return area;
- }
- b2PolygonShape.prototype.GetVertexCount = function () {
- return this.m_vertexCount;
- }
- b2PolygonShape.prototype.GetVertices = function () {
- return this.m_vertices;
- }
- b2PolygonShape.prototype.GetNormals = function () {
- return this.m_normals;
- }
- b2PolygonShape.prototype.GetSupport = function (d) {
- var bestIndex = 0;
- var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
- for (var i = 1; i < this.m_vertexCount; ++i) {
- var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
- if (value > bestValue) {
- bestIndex = i;
- bestValue = value;
- }
- }
- return bestIndex;
- }
- b2PolygonShape.prototype.GetSupportVertex = function (d) {
- var bestIndex = 0;
- var bestValue = this.m_vertices[0].x * d.x + this.m_vertices[0].y * d.y;
- for (var i = 1; i < this.m_vertexCount; ++i) {
- var value = this.m_vertices[i].x * d.x + this.m_vertices[i].y * d.y;
- if (value > bestValue) {
- bestIndex = i;
- bestValue = value;
- }
- }
- return this.m_vertices[bestIndex];
- }
- b2PolygonShape.prototype.Validate = function () {
- return false;
- }
- b2PolygonShape.prototype.b2PolygonShape = function () {
- this.__super.b2Shape.call(this);
- this.m_type = b2Shape.e_polygonShape;
- this.m_centroid = new b2Vec2();
- this.m_vertices = new Vector();
- this.m_normals = new Vector();
- }
- b2PolygonShape.prototype.Reserve = function (count) {
- if (count === undefined) count = 0;
- for (var i = parseInt(this.m_vertices.length); i < count; i++) {
- this.m_vertices[i] = new b2Vec2();
- this.m_normals[i] = new b2Vec2();
- }
- }
- b2PolygonShape.ComputeCentroid = function (vs, count) {
- if (count === undefined) count = 0;
- var c = new b2Vec2();
- var area = 0.0;
- var p1X = 0.0;
- var p1Y = 0.0;
- var inv3 = 1.0 / 3.0;
- for (var i = 0; i < count; ++i) {
- var p2 = vs[i];
- var p3 = i + 1 < count ? vs[parseInt(i + 1)] : vs[0];
- var e1X = p2.x - p1X;
- var e1Y = p2.y - p1Y;
- var e2X = p3.x - p1X;
- var e2Y = p3.y - p1Y;
- var D = (e1X * e2Y - e1Y * e2X);
- var triangleArea = 0.5 * D;area += triangleArea;
- c.x += triangleArea * inv3 * (p1X + p2.x + p3.x);
- c.y += triangleArea * inv3 * (p1Y + p2.y + p3.y);
- }
- c.x *= 1.0 / area;
- c.y *= 1.0 / area;
- return c;
- }
- b2PolygonShape.ComputeOBB = function (obb, vs, count) {
- if (count === undefined) count = 0;
- var i = 0;
- var p = new Vector(count + 1);
- for (i = 0;
- i < count; ++i) {
- p[i] = vs[i];
- }
- p[count] = p[0];
- var minArea = Number.MAX_VALUE;
- for (i = 1;
- i <= count; ++i) {
- var root = p[parseInt(i - 1)];
- var uxX = p[i].x - root.x;
- var uxY = p[i].y - root.y;
- var length = Math.sqrt(uxX * uxX + uxY * uxY);
- uxX /= length;
- uxY /= length;
- var uyX = (-uxY);
- var uyY = uxX;
- var lowerX = Number.MAX_VALUE;
- var lowerY = Number.MAX_VALUE;
- var upperX = (-Number.MAX_VALUE);
- var upperY = (-Number.MAX_VALUE);
- for (var j = 0; j < count; ++j) {
- var dX = p[j].x - root.x;
- var dY = p[j].y - root.y;
- var rX = (uxX * dX + uxY * dY);
- var rY = (uyX * dX + uyY * dY);
- if (rX < lowerX) lowerX = rX;
- if (rY < lowerY) lowerY = rY;
- if (rX > upperX) upperX = rX;
- if (rY > upperY) upperY = rY;
- }
- var area = (upperX - lowerX) * (upperY - lowerY);
- if (area < 0.95 * minArea) {
- minArea = area;
- obb.R.col1.x = uxX;
- obb.R.col1.y = uxY;
- obb.R.col2.x = uyX;
- obb.R.col2.y = uyY;
- var centerX = 0.5 * (lowerX + upperX);
- var centerY = 0.5 * (lowerY + upperY);
- var tMat = obb.R;
- obb.center.x = root.x + (tMat.col1.x * centerX + tMat.col2.x * centerY);
- obb.center.y = root.y + (tMat.col1.y * centerX + tMat.col2.y * centerY);
- obb.extents.x = 0.5 * (upperX - lowerX);
- obb.extents.y = 0.5 * (upperY - lowerY);
- }
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.Shapes.b2PolygonShape.s_mat = new b2Mat22();
- });
- b2Shape.b2Shape = function () {};
- b2Shape.prototype.Copy = function () {
- return null;
- }
- b2Shape.prototype.Set = function (other) {
- this.m_radius = other.m_radius;
- }
- b2Shape.prototype.GetType = function () {
- return this.m_type;
- }
- b2Shape.prototype.TestPoint = function (xf, p) {
- return false;
- }
- b2Shape.prototype.RayCast = function (output, input, transform) {
- return false;
- }
- b2Shape.prototype.ComputeAABB = function (aabb, xf) {}
- b2Shape.prototype.ComputeMass = function (massData, density) {
- if (density === undefined) density = 0;
- }
- b2Shape.prototype.ComputeSubmergedArea = function (normal, offset, xf, c) {
- if (offset === undefined) offset = 0;
- return 0;
- }
- b2Shape.TestOverlap = function (shape1, transform1, shape2, transform2) {
- var input = new b2DistanceInput();
- input.proxyA = new b2DistanceProxy();
- input.proxyA.Set(shape1);
- input.proxyB = new b2DistanceProxy();
- input.proxyB.Set(shape2);
- input.transformA = transform1;
- input.transformB = transform2;
- input.useRadii = true;
- var simplexCache = new b2SimplexCache();
- simplexCache.count = 0;
- var output = new b2DistanceOutput();
- b2Distance.Distance(output, simplexCache, input);
- return output.distance < 10.0 * Number.MIN_VALUE;
- }
- b2Shape.prototype.b2Shape = function () {
- this.m_type = b2Shape.e_unknownShape;
- this.m_radius = b2Settings.b2_linearSlop;
- }
- Box2D.postDefs.push(function () {
- Box2D.Collision.Shapes.b2Shape.e_unknownShape = parseInt((-1));
- Box2D.Collision.Shapes.b2Shape.e_circleShape = 0;
- Box2D.Collision.Shapes.b2Shape.e_polygonShape = 1;
- Box2D.Collision.Shapes.b2Shape.e_edgeShape = 2;
- Box2D.Collision.Shapes.b2Shape.e_shapeTypeCount = 3;
- Box2D.Collision.Shapes.b2Shape.e_hitCollide = 1;
- Box2D.Collision.Shapes.b2Shape.e_missCollide = 0;
- Box2D.Collision.Shapes.b2Shape.e_startsInsideCollide = parseInt((-1));
- });
-})();
-(function () {
- var b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3;
-
- b2Color.b2Color = function () {
- this._r = 0;
- this._g = 0;
- this._b = 0;
- };
- b2Color.prototype.b2Color = function (rr, gg, bb) {
- if (rr === undefined) rr = 0;
- if (gg === undefined) gg = 0;
- if (bb === undefined) bb = 0;
- this._r = Box2D.parseUInt(255 * b2Math.Clamp(rr, 0.0, 1.0));
- this._g = Box2D.parseUInt(255 * b2Math.Clamp(gg, 0.0, 1.0));
- this._b = Box2D.parseUInt(255 * b2Math.Clamp(bb, 0.0, 1.0));
- }
- b2Color.prototype.Set = function (rr, gg, bb) {
- if (rr === undefined) rr = 0;
- if (gg === undefined) gg = 0;
- if (bb === undefined) bb = 0;
- this._r = Box2D.parseUInt(255 * b2Math.Clamp(rr, 0.0, 1.0));
- this._g = Box2D.parseUInt(255 * b2Math.Clamp(gg, 0.0, 1.0));
- this._b = Box2D.parseUInt(255 * b2Math.Clamp(bb, 0.0, 1.0));
- }
- Object.defineProperty(b2Color.prototype, 'r', {
- enumerable: false,
- configurable: true,
- set: function (rr) {
- if (rr === undefined) rr = 0;
- this._r = Box2D.parseUInt(255 * b2Math.Clamp(rr, 0.0, 1.0));
- }
- });
- Object.defineProperty(b2Color.prototype, 'g', {
- enumerable: false,
- configurable: true,
- set: function (gg) {
- if (gg === undefined) gg = 0;
- this._g = Box2D.parseUInt(255 * b2Math.Clamp(gg, 0.0, 1.0));
- }
- });
- Object.defineProperty(b2Color.prototype, 'b', {
- enumerable: false,
- configurable: true,
- set: function (bb) {
- if (bb === undefined) bb = 0;
- this._b = Box2D.parseUInt(255 * b2Math.Clamp(bb, 0.0, 1.0));
- }
- });
- Object.defineProperty(b2Color.prototype, 'color', {
- enumerable: false,
- configurable: true,
- get: function () {
- return (this._r << 16) | (this._g << 8) | (this._b);
- }
- });
- b2Settings.b2Settings = function () {};
- b2Settings.b2MixFriction = function (friction1, friction2) {
- if (friction1 === undefined) friction1 = 0;
- if (friction2 === undefined) friction2 = 0;
- return Math.sqrt(friction1 * friction2);
- }
- b2Settings.b2MixRestitution = function (restitution1, restitution2) {
- if (restitution1 === undefined) restitution1 = 0;
- if (restitution2 === undefined) restitution2 = 0;
- return restitution1 > restitution2 ? restitution1 : restitution2;
- }
- b2Settings.b2Assert = function (a) {
- if (!a) {
- throw "Assertion Failed";
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Common.b2Settings.VERSION = "2.1alpha";
- Box2D.Common.b2Settings.USHRT_MAX = 0x0000ffff;
- Box2D.Common.b2Settings.b2_pi = Math.PI;
- Box2D.Common.b2Settings.b2_maxManifoldPoints = 2;
- Box2D.Common.b2Settings.b2_aabbExtension = 0.1;
- Box2D.Common.b2Settings.b2_aabbMultiplier = 2.0;
- Box2D.Common.b2Settings.b2_polygonRadius = 2.0 * b2Settings.b2_linearSlop;
- Box2D.Common.b2Settings.b2_linearSlop = 0.005;
- Box2D.Common.b2Settings.b2_angularSlop = 2.0 / 180.0 * b2Settings.b2_pi;
- Box2D.Common.b2Settings.b2_toiSlop = 8.0 * b2Settings.b2_linearSlop;
- Box2D.Common.b2Settings.b2_maxTOIContactsPerIsland = 32;
- Box2D.Common.b2Settings.b2_maxTOIJointsPerIsland = 32;
- Box2D.Common.b2Settings.b2_velocityThreshold = 1.0;
- Box2D.Common.b2Settings.b2_maxLinearCorrection = 0.2;
- Box2D.Common.b2Settings.b2_maxAngularCorrection = 8.0 / 180.0 * b2Settings.b2_pi;
- Box2D.Common.b2Settings.b2_maxTranslation = 2.0;
- Box2D.Common.b2Settings.b2_maxTranslationSquared = b2Settings.b2_maxTranslation * b2Settings.b2_maxTranslation;
- Box2D.Common.b2Settings.b2_maxRotation = 0.5 * b2Settings.b2_pi;
- Box2D.Common.b2Settings.b2_maxRotationSquared = b2Settings.b2_maxRotation * b2Settings.b2_maxRotation;
- Box2D.Common.b2Settings.b2_contactBaumgarte = 0.2;
- Box2D.Common.b2Settings.b2_timeToSleep = 0.5;
- Box2D.Common.b2Settings.b2_linearSleepTolerance = 0.01;
- Box2D.Common.b2Settings.b2_angularSleepTolerance = 2.0 / 180.0 * b2Settings.b2_pi;
- });
-})();
-(function () {
- var b2AABB = Box2D.Collision.b2AABB,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3;
-
- b2Mat22.b2Mat22 = function () {
- this.col1 = new b2Vec2();
- this.col2 = new b2Vec2();
- };
- b2Mat22.prototype.b2Mat22 = function () {
- this.SetIdentity();
- }
- b2Mat22.FromAngle = function (angle) {
- if (angle === undefined) angle = 0;
- var mat = new b2Mat22();
- mat.Set(angle);
- return mat;
- }
- b2Mat22.FromVV = function (c1, c2) {
- var mat = new b2Mat22();
- mat.SetVV(c1, c2);
- return mat;
- }
- b2Mat22.prototype.Set = function (angle) {
- if (angle === undefined) angle = 0;
- var c = Math.cos(angle);
- var s = Math.sin(angle);
- this.col1.x = c;
- this.col2.x = (-s);
- this.col1.y = s;
- this.col2.y = c;
- }
- b2Mat22.prototype.SetVV = function (c1, c2) {
- this.col1.SetV(c1);
- this.col2.SetV(c2);
- }
- b2Mat22.prototype.Copy = function () {
- var mat = new b2Mat22();
- mat.SetM(this);
- return mat;
- }
- b2Mat22.prototype.SetM = function (m) {
- this.col1.SetV(m.col1);
- this.col2.SetV(m.col2);
- }
- b2Mat22.prototype.AddM = function (m) {
- this.col1.x += m.col1.x;
- this.col1.y += m.col1.y;
- this.col2.x += m.col2.x;
- this.col2.y += m.col2.y;
- }
- b2Mat22.prototype.SetIdentity = function () {
- this.col1.x = 1.0;
- this.col2.x = 0.0;
- this.col1.y = 0.0;
- this.col2.y = 1.0;
- }
- b2Mat22.prototype.SetZero = function () {
- this.col1.x = 0.0;
- this.col2.x = 0.0;
- this.col1.y = 0.0;
- this.col2.y = 0.0;
- }
- b2Mat22.prototype.GetAngle = function () {
- return Math.atan2(this.col1.y, this.col1.x);
- }
- b2Mat22.prototype.GetInverse = function (out) {
- var a = this.col1.x;
- var b = this.col2.x;
- var c = this.col1.y;
- var d = this.col2.y;
- var det = a * d - b * c;
- if (det != 0.0) {
- det = 1.0 / det;
- }
- out.col1.x = det * d;
- out.col2.x = (-det * b);
- out.col1.y = (-det * c);
- out.col2.y = det * a;
- return out;
- }
- b2Mat22.prototype.Solve = function (out, bX, bY) {
- if (bX === undefined) bX = 0;
- if (bY === undefined) bY = 0;
- var a11 = this.col1.x;
- var a12 = this.col2.x;
- var a21 = this.col1.y;
- var a22 = this.col2.y;
- var det = a11 * a22 - a12 * a21;
- if (det != 0.0) {
- det = 1.0 / det;
- }
- out.x = det * (a22 * bX - a12 * bY);
- out.y = det * (a11 * bY - a21 * bX);
- return out;
- }
- b2Mat22.prototype.Abs = function () {
- this.col1.Abs();
- this.col2.Abs();
- }
- b2Mat33.b2Mat33 = function () {
- this.col1 = new b2Vec3();
- this.col2 = new b2Vec3();
- this.col3 = new b2Vec3();
- };
- b2Mat33.prototype.b2Mat33 = function (c1, c2, c3) {
- if (c1 === undefined) c1 = null;
- if (c2 === undefined) c2 = null;
- if (c3 === undefined) c3 = null;
- if (!c1 && !c2 && !c3) {
- this.col1.SetZero();
- this.col2.SetZero();
- this.col3.SetZero();
- }
- else {
- this.col1.SetV(c1);
- this.col2.SetV(c2);
- this.col3.SetV(c3);
- }
- }
- b2Mat33.prototype.SetVVV = function (c1, c2, c3) {
- this.col1.SetV(c1);
- this.col2.SetV(c2);
- this.col3.SetV(c3);
- }
- b2Mat33.prototype.Copy = function () {
- return new b2Mat33(this.col1, this.col2, this.col3);
- }
- b2Mat33.prototype.SetM = function (m) {
- this.col1.SetV(m.col1);
- this.col2.SetV(m.col2);
- this.col3.SetV(m.col3);
- }
- b2Mat33.prototype.AddM = function (m) {
- this.col1.x += m.col1.x;
- this.col1.y += m.col1.y;
- this.col1.z += m.col1.z;
- this.col2.x += m.col2.x;
- this.col2.y += m.col2.y;
- this.col2.z += m.col2.z;
- this.col3.x += m.col3.x;
- this.col3.y += m.col3.y;
- this.col3.z += m.col3.z;
- }
- b2Mat33.prototype.SetIdentity = function () {
- this.col1.x = 1.0;
- this.col2.x = 0.0;
- this.col3.x = 0.0;
- this.col1.y = 0.0;
- this.col2.y = 1.0;
- this.col3.y = 0.0;
- this.col1.z = 0.0;
- this.col2.z = 0.0;
- this.col3.z = 1.0;
- }
- b2Mat33.prototype.SetZero = function () {
- this.col1.x = 0.0;
- this.col2.x = 0.0;
- this.col3.x = 0.0;
- this.col1.y = 0.0;
- this.col2.y = 0.0;
- this.col3.y = 0.0;
- this.col1.z = 0.0;
- this.col2.z = 0.0;
- this.col3.z = 0.0;
- }
- b2Mat33.prototype.Solve22 = function (out, bX, bY) {
- if (bX === undefined) bX = 0;
- if (bY === undefined) bY = 0;
- var a11 = this.col1.x;
- var a12 = this.col2.x;
- var a21 = this.col1.y;
- var a22 = this.col2.y;
- var det = a11 * a22 - a12 * a21;
- if (det != 0.0) {
- det = 1.0 / det;
- }
- out.x = det * (a22 * bX - a12 * bY);
- out.y = det * (a11 * bY - a21 * bX);
- return out;
- }
- b2Mat33.prototype.Solve33 = function (out, bX, bY, bZ) {
- if (bX === undefined) bX = 0;
- if (bY === undefined) bY = 0;
- if (bZ === undefined) bZ = 0;
- var a11 = this.col1.x;
- var a21 = this.col1.y;
- var a31 = this.col1.z;
- var a12 = this.col2.x;
- var a22 = this.col2.y;
- var a32 = this.col2.z;
- var a13 = this.col3.x;
- var a23 = this.col3.y;
- var a33 = this.col3.z;
- var det = a11 * (a22 * a33 - a32 * a23) + a21 * (a32 * a13 - a12 * a33) + a31 * (a12 * a23 - a22 * a13);
- if (det != 0.0) {
- det = 1.0 / det;
- }
- out.x = det * (bX * (a22 * a33 - a32 * a23) + bY * (a32 * a13 - a12 * a33) + bZ * (a12 * a23 - a22 * a13));
- out.y = det * (a11 * (bY * a33 - bZ * a23) + a21 * (bZ * a13 - bX * a33) + a31 * (bX * a23 - bY * a13));
- out.z = det * (a11 * (a22 * bZ - a32 * bY) + a21 * (a32 * bX - a12 * bZ) + a31 * (a12 * bY - a22 * bX));
- return out;
- }
- b2Math.b2Math = function () {};
- b2Math.IsValid = function (x) {
- if (x === undefined) x = 0;
- return isFinite(x);
- }
- b2Math.Dot = function (a, b) {
- return a.x * b.x + a.y * b.y;
- }
- b2Math.CrossVV = function (a, b) {
- return a.x * b.y - a.y * b.x;
- }
- b2Math.CrossVF = function (a, s) {
- if (s === undefined) s = 0;
- var v = new b2Vec2(s * a.y, (-s * a.x));
- return v;
- }
- b2Math.CrossFV = function (s, a) {
- if (s === undefined) s = 0;
- var v = new b2Vec2((-s * a.y), s * a.x);
- return v;
- }
- b2Math.MulMV = function (A, v) {
- var u = new b2Vec2(A.col1.x * v.x + A.col2.x * v.y, A.col1.y * v.x + A.col2.y * v.y);
- return u;
- }
- b2Math.MulTMV = function (A, v) {
- var u = new b2Vec2(b2Math.Dot(v, A.col1), b2Math.Dot(v, A.col2));
- return u;
- }
- b2Math.MulX = function (T, v) {
- var a = b2Math.MulMV(T.R, v);
- a.x += T.position.x;
- a.y += T.position.y;
- return a;
- }
- b2Math.MulXT = function (T, v) {
- var a = b2Math.SubtractVV(v, T.position);
- var tX = (a.x * T.R.col1.x + a.y * T.R.col1.y);
- a.y = (a.x * T.R.col2.x + a.y * T.R.col2.y);
- a.x = tX;
- return a;
- }
- b2Math.AddVV = function (a, b) {
- var v = new b2Vec2(a.x + b.x, a.y + b.y);
- return v;
- }
- b2Math.SubtractVV = function (a, b) {
- var v = new b2Vec2(a.x - b.x, a.y - b.y);
- return v;
- }
- b2Math.Distance = function (a, b) {
- var cX = a.x - b.x;
- var cY = a.y - b.y;
- return Math.sqrt(cX * cX + cY * cY);
- }
- b2Math.DistanceSquared = function (a, b) {
- var cX = a.x - b.x;
- var cY = a.y - b.y;
- return (cX * cX + cY * cY);
- }
- b2Math.MulFV = function (s, a) {
- if (s === undefined) s = 0;
- var v = new b2Vec2(s * a.x, s * a.y);
- return v;
- }
- b2Math.AddMM = function (A, B) {
- var C = b2Mat22.FromVV(b2Math.AddVV(A.col1, B.col1), b2Math.AddVV(A.col2, B.col2));
- return C;
- }
- b2Math.MulMM = function (A, B) {
- var C = b2Mat22.FromVV(b2Math.MulMV(A, B.col1), b2Math.MulMV(A, B.col2));
- return C;
- }
- b2Math.MulTMM = function (A, B) {
- var c1 = new b2Vec2(b2Math.Dot(A.col1, B.col1), b2Math.Dot(A.col2, B.col1));
- var c2 = new b2Vec2(b2Math.Dot(A.col1, B.col2), b2Math.Dot(A.col2, B.col2));
- var C = b2Mat22.FromVV(c1, c2);
- return C;
- }
- b2Math.Abs = function (a) {
- if (a === undefined) a = 0;
- return a > 0.0 ? a : (-a);
- }
- b2Math.AbsV = function (a) {
- var b = new b2Vec2(b2Math.Abs(a.x), b2Math.Abs(a.y));
- return b;
- }
- b2Math.AbsM = function (A) {
- var B = b2Mat22.FromVV(b2Math.AbsV(A.col1), b2Math.AbsV(A.col2));
- return B;
- }
- b2Math.Min = function (a, b) {
- if (a === undefined) a = 0;
- if (b === undefined) b = 0;
- return a < b ? a : b;
- }
- b2Math.MinV = function (a, b) {
- var c = new b2Vec2(b2Math.Min(a.x, b.x), b2Math.Min(a.y, b.y));
- return c;
- }
- b2Math.Max = function (a, b) {
- if (a === undefined) a = 0;
- if (b === undefined) b = 0;
- return a > b ? a : b;
- }
- b2Math.MaxV = function (a, b) {
- var c = new b2Vec2(b2Math.Max(a.x, b.x), b2Math.Max(a.y, b.y));
- return c;
- }
- b2Math.Clamp = function (a, low, high) {
- if (a === undefined) a = 0;
- if (low === undefined) low = 0;
- if (high === undefined) high = 0;
- return a < low ? low : a > high ? high : a;
- }
- b2Math.ClampV = function (a, low, high) {
- return b2Math.MaxV(low, b2Math.MinV(a, high));
- }
- b2Math.Swap = function (a, b) {
- var tmp = a[0];
- a[0] = b[0];
- b[0] = tmp;
- }
- b2Math.Random = function () {
- return Math.random() * 2 - 1;
- }
- b2Math.RandomRange = function (lo, hi) {
- if (lo === undefined) lo = 0;
- if (hi === undefined) hi = 0;
- var r = Math.random();
- r = (hi - lo) * r + lo;
- return r;
- }
- b2Math.NextPowerOfTwo = function (x) {
- if (x === undefined) x = 0;
- x |= (x >> 1) & 0x7FFFFFFF;
- x |= (x >> 2) & 0x3FFFFFFF;
- x |= (x >> 4) & 0x0FFFFFFF;
- x |= (x >> 8) & 0x00FFFFFF;
- x |= (x >> 16) & 0x0000FFFF;
- return x + 1;
- }
- b2Math.IsPowerOfTwo = function (x) {
- if (x === undefined) x = 0;
- var result = x > 0 && (x & (x - 1)) == 0;
- return result;
- }
- Box2D.postDefs.push(function () {
- Box2D.Common.Math.b2Math.b2Vec2_zero = new b2Vec2(0.0, 0.0);
- Box2D.Common.Math.b2Math.b2Mat22_identity = b2Mat22.FromVV(new b2Vec2(1.0, 0.0), new b2Vec2(0.0, 1.0));
- Box2D.Common.Math.b2Math.b2Transform_identity = new b2Transform(b2Math.b2Vec2_zero, b2Math.b2Mat22_identity);
- });
- b2Sweep.b2Sweep = function () {
- this.localCenter = new b2Vec2();
- this.c0 = new b2Vec2;
- this.c = new b2Vec2();
- };
- b2Sweep.prototype.Set = function (other) {
- this.localCenter.SetV(other.localCenter);
- this.c0.SetV(other.c0);
- this.c.SetV(other.c);
- this.a0 = other.a0;
- this.a = other.a;
- this.t0 = other.t0;
- }
- b2Sweep.prototype.Copy = function () {
- var copy = new b2Sweep();
- copy.localCenter.SetV(this.localCenter);
- copy.c0.SetV(this.c0);
- copy.c.SetV(this.c);
- copy.a0 = this.a0;
- copy.a = this.a;
- copy.t0 = this.t0;
- return copy;
- }
- b2Sweep.prototype.GetTransform = function (xf, alpha) {
- if (alpha === undefined) alpha = 0;
- xf.position.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
- xf.position.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
- var angle = (1.0 - alpha) * this.a0 + alpha * this.a;
- xf.R.Set(angle);
- var tMat = xf.R;
- xf.position.x -= (tMat.col1.x * this.localCenter.x + tMat.col2.x * this.localCenter.y);
- xf.position.y -= (tMat.col1.y * this.localCenter.x + tMat.col2.y * this.localCenter.y);
- }
- b2Sweep.prototype.Advance = function (t) {
- if (t === undefined) t = 0;
- if (this.t0 < t && 1.0 - this.t0 > Number.MIN_VALUE) {
- var alpha = (t - this.t0) / (1.0 - this.t0);
- this.c0.x = (1.0 - alpha) * this.c0.x + alpha * this.c.x;
- this.c0.y = (1.0 - alpha) * this.c0.y + alpha * this.c.y;
- this.a0 = (1.0 - alpha) * this.a0 + alpha * this.a;
- this.t0 = t;
- }
- }
- b2Transform.b2Transform = function () {
- this.position = new b2Vec2;
- this.R = new b2Mat22();
- };
- b2Transform.prototype.b2Transform = function (pos, r) {
- if (pos === undefined) pos = null;
- if (r === undefined) r = null;
- if (pos) {
- this.position.SetV(pos);
- this.R.SetM(r);
- }
- }
- b2Transform.prototype.Initialize = function (pos, r) {
- this.position.SetV(pos);
- this.R.SetM(r);
- }
- b2Transform.prototype.SetIdentity = function () {
- this.position.SetZero();
- this.R.SetIdentity();
- }
- b2Transform.prototype.Set = function (x) {
- this.position.SetV(x.position);
- this.R.SetM(x.R);
- }
- b2Transform.prototype.GetAngle = function () {
- return Math.atan2(this.R.col1.y, this.R.col1.x);
- }
- b2Vec2.b2Vec2 = function () {};
- b2Vec2.prototype.b2Vec2 = function (x_, y_) {
- if (x_ === undefined) x_ = 0;
- if (y_ === undefined) y_ = 0;
- this.x = x_;
- this.y = y_;
- }
- b2Vec2.prototype.SetZero = function () {
- this.x = 0.0;
- this.y = 0.0;
- }
- b2Vec2.prototype.Set = function (x_, y_) {
- if (x_ === undefined) x_ = 0;
- if (y_ === undefined) y_ = 0;
- this.x = x_;
- this.y = y_;
- }
- b2Vec2.prototype.SetV = function (v) {
- this.x = v.x;
- this.y = v.y;
- }
- b2Vec2.prototype.GetNegative = function () {
- return new b2Vec2((-this.x), (-this.y));
- }
- b2Vec2.prototype.NegativeSelf = function () {
- this.x = (-this.x);
- this.y = (-this.y);
- }
- b2Vec2.Make = function (x_, y_) {
- if (x_ === undefined) x_ = 0;
- if (y_ === undefined) y_ = 0;
- return new b2Vec2(x_, y_);
- }
- b2Vec2.prototype.Copy = function () {
- return new b2Vec2(this.x, this.y);
- }
- b2Vec2.prototype.Add = function (v) {
- this.x += v.x;
- this.y += v.y;
- }
- b2Vec2.prototype.Subtract = function (v) {
- this.x -= v.x;
- this.y -= v.y;
- }
- b2Vec2.prototype.Multiply = function (a) {
- if (a === undefined) a = 0;
- this.x *= a;
- this.y *= a;
- }
- b2Vec2.prototype.MulM = function (A) {
- var tX = this.x;
- this.x = A.col1.x * tX + A.col2.x * this.y;
- this.y = A.col1.y * tX + A.col2.y * this.y;
- }
- b2Vec2.prototype.MulTM = function (A) {
- var tX = b2Math.Dot(this, A.col1);
- this.y = b2Math.Dot(this, A.col2);
- this.x = tX;
- }
- b2Vec2.prototype.CrossVF = function (s) {
- if (s === undefined) s = 0;
- var tX = this.x;
- this.x = s * this.y;
- this.y = (-s * tX);
- }
- b2Vec2.prototype.CrossFV = function (s) {
- if (s === undefined) s = 0;
- var tX = this.x;
- this.x = (-s * this.y);
- this.y = s * tX;
- }
- b2Vec2.prototype.MinV = function (b) {
- this.x = this.x < b.x ? this.x : b.x;
- this.y = this.y < b.y ? this.y : b.y;
- }
- b2Vec2.prototype.MaxV = function (b) {
- this.x = this.x > b.x ? this.x : b.x;
- this.y = this.y > b.y ? this.y : b.y;
- }
- b2Vec2.prototype.Abs = function () {
- if (this.x < 0) this.x = (-this.x);
- if (this.y < 0) this.y = (-this.y);
- }
- b2Vec2.prototype.Length = function () {
- return Math.sqrt(this.x * this.x + this.y * this.y);
- }
- b2Vec2.prototype.LengthSquared = function () {
- return (this.x * this.x + this.y * this.y);
- }
- b2Vec2.prototype.Normalize = function () {
- var length = Math.sqrt(this.x * this.x + this.y * this.y);
- if (length < Number.MIN_VALUE) {
- return 0.0;
- }
- var invLength = 1.0 / length;
- this.x *= invLength;
- this.y *= invLength;
- return length;
- }
- b2Vec2.prototype.IsValid = function () {
- return b2Math.IsValid(this.x) && b2Math.IsValid(this.y);
- }
- b2Vec3.b2Vec3 = function () {};
- b2Vec3.prototype.b2Vec3 = function (x, y, z) {
- if (x === undefined) x = 0;
- if (y === undefined) y = 0;
- if (z === undefined) z = 0;
- this.x = x;
- this.y = y;
- this.z = z;
- }
- b2Vec3.prototype.SetZero = function () {
- this.x = this.y = this.z = 0.0;
- }
- b2Vec3.prototype.Set = function (x, y, z) {
- if (x === undefined) x = 0;
- if (y === undefined) y = 0;
- if (z === undefined) z = 0;
- this.x = x;
- this.y = y;
- this.z = z;
- }
- b2Vec3.prototype.SetV = function (v) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- }
- b2Vec3.prototype.GetNegative = function () {
- return new b2Vec3((-this.x), (-this.y), (-this.z));
- }
- b2Vec3.prototype.NegativeSelf = function () {
- this.x = (-this.x);
- this.y = (-this.y);
- this.z = (-this.z);
- }
- b2Vec3.prototype.Copy = function () {
- return new b2Vec3(this.x, this.y, this.z);
- }
- b2Vec3.prototype.Add = function (v) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- }
- b2Vec3.prototype.Subtract = function (v) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- }
- b2Vec3.prototype.Multiply = function (a) {
- if (a === undefined) a = 0;
- this.x *= a;
- this.y *= a;
- this.z *= a;
- }
-})();
-(function () {
- var b2ControllerEdge = Box2D.Dynamics.Controllers.b2ControllerEdge,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2AABB = Box2D.Collision.b2AABB,
- b2Bound = Box2D.Collision.b2Bound,
- b2BoundValues = Box2D.Collision.b2BoundValues,
- b2Collision = Box2D.Collision.b2Collision,
- b2ContactID = Box2D.Collision.b2ContactID,
- b2ContactPoint = Box2D.Collision.b2ContactPoint,
- b2Distance = Box2D.Collision.b2Distance,
- b2DistanceInput = Box2D.Collision.b2DistanceInput,
- b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
- b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
- b2DynamicTree = Box2D.Collision.b2DynamicTree,
- b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
- b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
- b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
- b2Manifold = Box2D.Collision.b2Manifold,
- b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
- b2Point = Box2D.Collision.b2Point,
- b2RayCastInput = Box2D.Collision.b2RayCastInput,
- b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
- b2Segment = Box2D.Collision.b2Segment,
- b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
- b2Simplex = Box2D.Collision.b2Simplex,
- b2SimplexCache = Box2D.Collision.b2SimplexCache,
- b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
- b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
- b2TOIInput = Box2D.Collision.b2TOIInput,
- b2WorldManifold = Box2D.Collision.b2WorldManifold,
- ClipVertex = Box2D.Collision.ClipVertex,
- Features = Box2D.Collision.Features,
- IBroadPhase = Box2D.Collision.IBroadPhase,
- b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2Body = Box2D.Dynamics.b2Body,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World,
- b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
- b2Contact = Box2D.Dynamics.Contacts.b2Contact,
- b2ContactConstraint = Box2D.Dynamics.Contacts.b2ContactConstraint,
- b2ContactConstraintPoint = Box2D.Dynamics.Contacts.b2ContactConstraintPoint,
- b2ContactEdge = Box2D.Dynamics.Contacts.b2ContactEdge,
- b2ContactFactory = Box2D.Dynamics.Contacts.b2ContactFactory,
- b2ContactRegister = Box2D.Dynamics.Contacts.b2ContactRegister,
- b2ContactResult = Box2D.Dynamics.Contacts.b2ContactResult,
- b2ContactSolver = Box2D.Dynamics.Contacts.b2ContactSolver,
- b2EdgeAndCircleContact = Box2D.Dynamics.Contacts.b2EdgeAndCircleContact,
- b2NullContact = Box2D.Dynamics.Contacts.b2NullContact,
- b2PolyAndCircleContact = Box2D.Dynamics.Contacts.b2PolyAndCircleContact,
- b2PolyAndEdgeContact = Box2D.Dynamics.Contacts.b2PolyAndEdgeContact,
- b2PolygonContact = Box2D.Dynamics.Contacts.b2PolygonContact,
- b2PositionSolverManifold = Box2D.Dynamics.Contacts.b2PositionSolverManifold,
- b2Controller = Box2D.Dynamics.Controllers.b2Controller,
- b2DistanceJoint = Box2D.Dynamics.Joints.b2DistanceJoint,
- b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
- b2FrictionJoint = Box2D.Dynamics.Joints.b2FrictionJoint,
- b2FrictionJointDef = Box2D.Dynamics.Joints.b2FrictionJointDef,
- b2GearJoint = Box2D.Dynamics.Joints.b2GearJoint,
- b2GearJointDef = Box2D.Dynamics.Joints.b2GearJointDef,
- b2Jacobian = Box2D.Dynamics.Joints.b2Jacobian,
- b2Joint = Box2D.Dynamics.Joints.b2Joint,
- b2JointDef = Box2D.Dynamics.Joints.b2JointDef,
- b2JointEdge = Box2D.Dynamics.Joints.b2JointEdge,
- b2LineJoint = Box2D.Dynamics.Joints.b2LineJoint,
- b2LineJointDef = Box2D.Dynamics.Joints.b2LineJointDef,
- b2MouseJoint = Box2D.Dynamics.Joints.b2MouseJoint,
- b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
- b2PrismaticJoint = Box2D.Dynamics.Joints.b2PrismaticJoint,
- b2PrismaticJointDef = Box2D.Dynamics.Joints.b2PrismaticJointDef,
- b2PulleyJoint = Box2D.Dynamics.Joints.b2PulleyJoint,
- b2PulleyJointDef = Box2D.Dynamics.Joints.b2PulleyJointDef,
- b2RevoluteJoint = Box2D.Dynamics.Joints.b2RevoluteJoint,
- b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
- b2WeldJoint = Box2D.Dynamics.Joints.b2WeldJoint,
- b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef;
-
- b2Body.b2Body = function () {
- this.m_xf = new b2Transform();
- this.m_sweep = new b2Sweep();
- this.m_linearVelocity = new b2Vec2();
- this.m_force = new b2Vec2();
- };
- b2Body.prototype.connectEdges = function (s1, s2, angle1) {
- if (angle1 === undefined) angle1 = 0;
- var angle2 = Math.atan2(s2.GetDirectionVector().y, s2.GetDirectionVector().x);
- var coreOffset = Math.tan((angle2 - angle1) * 0.5);
- var core = b2Math.MulFV(coreOffset, s2.GetDirectionVector());
- core = b2Math.SubtractVV(core, s2.GetNormalVector());
- core = b2Math.MulFV(b2Settings.b2_toiSlop, core);
- core = b2Math.AddVV(core, s2.GetVertex1());
- var cornerDir = b2Math.AddVV(s1.GetDirectionVector(), s2.GetDirectionVector());
- cornerDir.Normalize();
- var convex = b2Math.Dot(s1.GetDirectionVector(), s2.GetNormalVector()) > 0.0;
- s1.SetNextEdge(s2, core, cornerDir, convex);
- s2.SetPrevEdge(s1, core, cornerDir, convex);
- return angle2;
- }
- b2Body.prototype.CreateFixture = function (def) {
- if (this.m_world.IsLocked() == true) {
- return null;
- }
- var fixture = new b2Fixture();
- fixture.Create(this, this.m_xf, def);
- if (this.m_flags & b2Body.e_activeFlag) {
- var broadPhase = this.m_world.m_contactManager.m_broadPhase;
- fixture.CreateProxy(broadPhase, this.m_xf);
- }
- fixture.m_next = this.m_fixtureList;
- this.m_fixtureList = fixture;
- ++this.m_fixtureCount;
- fixture.m_body = this;
- if (fixture.m_density > 0.0) {
- this.ResetMassData();
- }
- this.m_world.m_flags |= b2World.e_newFixture;
- return fixture;
- }
- b2Body.prototype.CreateFixture2 = function (shape, density) {
- if (density === undefined) density = 0.0;
- var def = new b2FixtureDef();
- def.shape = shape;
- def.density = density;
- return this.CreateFixture(def);
- }
- b2Body.prototype.DestroyFixture = function (fixture) {
- if (this.m_world.IsLocked() == true) {
- return;
- }
- var node = this.m_fixtureList;
- var ppF = null;
- var found = false;
- while (node != null) {
- if (node == fixture) {
- if (ppF) ppF.m_next = fixture.m_next;
- else this.m_fixtureList = fixture.m_next;
- found = true;
- break;
- }
- ppF = node;
- node = node.m_next;
- }
- var edge = this.m_contactList;
- while (edge) {
- var c = edge.contact;
- edge = edge.next;
- var fixtureA = c.GetFixtureA();
- var fixtureB = c.GetFixtureB();
- if (fixture == fixtureA || fixture == fixtureB) {
- this.m_world.m_contactManager.Destroy(c);
- }
- }
- if (this.m_flags & b2Body.e_activeFlag) {
- var broadPhase = this.m_world.m_contactManager.m_broadPhase;
- fixture.DestroyProxy(broadPhase);
- }
- else {}
- fixture.Destroy();
- fixture.m_body = null;
- fixture.m_next = null;
- --this.m_fixtureCount;
- this.ResetMassData();
- }
- b2Body.prototype.SetPositionAndAngle = function (position, angle) {
- if (angle === undefined) angle = 0;
- var f;
- if (this.m_world.IsLocked() == true) {
- return;
- }
- this.m_xf.R.Set(angle);
- this.m_xf.position.SetV(position);
- var tMat = this.m_xf.R;
- var tVec = this.m_sweep.localCenter;
- this.m_sweep.c.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- this.m_sweep.c.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- this.m_sweep.c.x += this.m_xf.position.x;
- this.m_sweep.c.y += this.m_xf.position.y;
- this.m_sweep.c0.SetV(this.m_sweep.c);
- this.m_sweep.a0 = this.m_sweep.a = angle;
- var broadPhase = this.m_world.m_contactManager.m_broadPhase;
- for (f = this.m_fixtureList;
- f; f = f.m_next) {
- f.Synchronize(broadPhase, this.m_xf, this.m_xf);
- }
- this.m_world.m_contactManager.FindNewContacts();
- }
- b2Body.prototype.SetTransform = function (xf) {
- this.SetPositionAndAngle(xf.position, xf.GetAngle());
- }
- b2Body.prototype.GetTransform = function () {
- return this.m_xf;
- }
- b2Body.prototype.GetPosition = function () {
- return this.m_xf.position;
- }
- b2Body.prototype.SetPosition = function (position) {
- this.SetPositionAndAngle(position, this.GetAngle());
- }
- b2Body.prototype.GetAngle = function () {
- return this.m_sweep.a;
- }
- b2Body.prototype.SetAngle = function (angle) {
- if (angle === undefined) angle = 0;
- this.SetPositionAndAngle(this.GetPosition(), angle);
- }
- b2Body.prototype.GetWorldCenter = function () {
- return this.m_sweep.c;
- }
- b2Body.prototype.GetLocalCenter = function () {
- return this.m_sweep.localCenter;
- }
- b2Body.prototype.SetLinearVelocity = function (v) {
- if (this.m_type == b2Body.b2_staticBody) {
- return;
- }
- this.m_linearVelocity.SetV(v);
- }
- b2Body.prototype.GetLinearVelocity = function () {
- return this.m_linearVelocity;
- }
- b2Body.prototype.SetAngularVelocity = function (omega) {
- if (omega === undefined) omega = 0;
- if (this.m_type == b2Body.b2_staticBody) {
- return;
- }
- this.m_angularVelocity = omega;
- }
- b2Body.prototype.GetAngularVelocity = function () {
- return this.m_angularVelocity;
- }
- b2Body.prototype.GetDefinition = function () {
- var bd = new b2BodyDef();
- bd.type = this.GetType();
- bd.allowSleep = (this.m_flags & b2Body.e_allowSleepFlag) == b2Body.e_allowSleepFlag;
- bd.angle = this.GetAngle();
- bd.angularDamping = this.m_angularDamping;
- bd.angularVelocity = this.m_angularVelocity;
- bd.fixedRotation = (this.m_flags & b2Body.e_fixedRotationFlag) == b2Body.e_fixedRotationFlag;
- bd.bullet = (this.m_flags & b2Body.e_bulletFlag) == b2Body.e_bulletFlag;
- bd.awake = (this.m_flags & b2Body.e_awakeFlag) == b2Body.e_awakeFlag;
- bd.linearDamping = this.m_linearDamping;
- bd.linearVelocity.SetV(this.GetLinearVelocity());
- bd.position = this.GetPosition();
- bd.userData = this.GetUserData();
- return bd;
- }
- b2Body.prototype.ApplyForce = function (force, point) {
- if (this.m_type != b2Body.b2_dynamicBody) {
- return;
- }
- if (this.IsAwake() == false) {
- this.SetAwake(true);
- }
- this.m_force.x += force.x;
- this.m_force.y += force.y;
- this.m_torque += ((point.x - this.m_sweep.c.x) * force.y - (point.y - this.m_sweep.c.y) * force.x);
- }
- b2Body.prototype.ApplyTorque = function (torque) {
- if (torque === undefined) torque = 0;
- if (this.m_type != b2Body.b2_dynamicBody) {
- return;
- }
- if (this.IsAwake() == false) {
- this.SetAwake(true);
- }
- this.m_torque += torque;
- }
- b2Body.prototype.ApplyImpulse = function (impulse, point) {
- if (this.m_type != b2Body.b2_dynamicBody) {
- return;
- }
- if (this.IsAwake() == false) {
- this.SetAwake(true);
- }
- this.m_linearVelocity.x += this.m_invMass * impulse.x;
- this.m_linearVelocity.y += this.m_invMass * impulse.y;
- this.m_angularVelocity += this.m_invI * ((point.x - this.m_sweep.c.x) * impulse.y - (point.y - this.m_sweep.c.y) * impulse.x);
- }
- b2Body.prototype.Split = function (callback) {
- var linearVelocity = this.GetLinearVelocity().Copy();
- var angularVelocity = this.GetAngularVelocity();
- var center = this.GetWorldCenter();
- var body1 = this;
- var body2 = this.m_world.CreateBody(this.GetDefinition());
- var prev;
- for (var f = body1.m_fixtureList; f;) {
- if (callback(f)) {
- var next = f.m_next;
- if (prev) {
- prev.m_next = next;
- }
- else {
- body1.m_fixtureList = next;
- }
- body1.m_fixtureCount--;
- f.m_next = body2.m_fixtureList;
- body2.m_fixtureList = f;
- body2.m_fixtureCount++;
- f.m_body = body2;
- f = next;
- }
- else {
- prev = f;
- f = f.m_next;
- }
- }
- body1.ResetMassData();
- body2.ResetMassData();
- var center1 = body1.GetWorldCenter();
- var center2 = body2.GetWorldCenter();
- var velocity1 = b2Math.AddVV(linearVelocity, b2Math.CrossFV(angularVelocity, b2Math.SubtractVV(center1, center)));
- var velocity2 = b2Math.AddVV(linearVelocity, b2Math.CrossFV(angularVelocity, b2Math.SubtractVV(center2, center)));
- body1.SetLinearVelocity(velocity1);
- body2.SetLinearVelocity(velocity2);
- body1.SetAngularVelocity(angularVelocity);
- body2.SetAngularVelocity(angularVelocity);
- body1.SynchronizeFixtures();
- body2.SynchronizeFixtures();
- return body2;
- }
- b2Body.prototype.Merge = function (other) {
- var f;
- for (f = other.m_fixtureList;
- f;) {
- var next = f.m_next;
- other.m_fixtureCount--;
- f.m_next = this.m_fixtureList;
- this.m_fixtureList = f;
- this.m_fixtureCount++;
- f.m_body = body2;
- f = next;
- }
- body1.m_fixtureCount = 0;
- var body1 = this;
- var body2 = other;
- var center1 = body1.GetWorldCenter();
- var center2 = body2.GetWorldCenter();
- var velocity1 = body1.GetLinearVelocity().Copy();
- var velocity2 = body2.GetLinearVelocity().Copy();
- var angular1 = body1.GetAngularVelocity();
- var angular = body2.GetAngularVelocity();
- body1.ResetMassData();
- this.SynchronizeFixtures();
- }
- b2Body.prototype.GetMass = function () {
- return this.m_mass;
- }
- b2Body.prototype.GetInertia = function () {
- return this.m_I;
- }
- b2Body.prototype.GetMassData = function (data) {
- data.mass = this.m_mass;
- data.I = this.m_I;
- data.center.SetV(this.m_sweep.localCenter);
- }
- b2Body.prototype.SetMassData = function (massData) {
- b2Settings.b2Assert(this.m_world.IsLocked() == false);
- if (this.m_world.IsLocked() == true) {
- return;
- }
- if (this.m_type != b2Body.b2_dynamicBody) {
- return;
- }
- this.m_invMass = 0.0;
- this.m_I = 0.0;
- this.m_invI = 0.0;
- this.m_mass = massData.mass;
- if (this.m_mass <= 0.0) {
- this.m_mass = 1.0;
- }
- this.m_invMass = 1.0 / this.m_mass;
- if (massData.I > 0.0 && (this.m_flags & b2Body.e_fixedRotationFlag) == 0) {
- this.m_I = massData.I - this.m_mass * (massData.center.x * massData.center.x + massData.center.y * massData.center.y);
- this.m_invI = 1.0 / this.m_I;
- }
- var oldCenter = this.m_sweep.c.Copy();
- this.m_sweep.localCenter.SetV(massData.center);
- this.m_sweep.c0.SetV(b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
- this.m_sweep.c.SetV(this.m_sweep.c0);
- this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y));
- this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x));
- }
- b2Body.prototype.ResetMassData = function () {
- this.m_mass = 0.0;
- this.m_invMass = 0.0;
- this.m_I = 0.0;
- this.m_invI = 0.0;
- this.m_sweep.localCenter.SetZero();
- if (this.m_type == b2Body.b2_staticBody || this.m_type == b2Body.b2_kinematicBody) {
- return;
- }
- var center = b2Vec2.Make(0, 0);
- for (var f = this.m_fixtureList; f; f = f.m_next) {
- if (f.m_density == 0.0) {
- continue;
- }
- var massData = f.GetMassData();
- this.m_mass += massData.mass;
- center.x += massData.center.x * massData.mass;
- center.y += massData.center.y * massData.mass;
- this.m_I += massData.I;
- }
- if (this.m_mass > 0.0) {
- this.m_invMass = 1.0 / this.m_mass;
- center.x *= this.m_invMass;
- center.y *= this.m_invMass;
- }
- else {
- this.m_mass = 1.0;
- this.m_invMass = 1.0;
- }
- if (this.m_I > 0.0 && (this.m_flags & b2Body.e_fixedRotationFlag) == 0) {
- this.m_I -= this.m_mass * (center.x * center.x + center.y * center.y);
- this.m_I *= this.m_inertiaScale;
- b2Settings.b2Assert(this.m_I > 0);
- this.m_invI = 1.0 / this.m_I;
- }
- else {
- this.m_I = 0.0;
- this.m_invI = 0.0;
- }
- var oldCenter = this.m_sweep.c.Copy();
- this.m_sweep.localCenter.SetV(center);
- this.m_sweep.c0.SetV(b2Math.MulX(this.m_xf, this.m_sweep.localCenter));
- this.m_sweep.c.SetV(this.m_sweep.c0);
- this.m_linearVelocity.x += this.m_angularVelocity * (-(this.m_sweep.c.y - oldCenter.y));
- this.m_linearVelocity.y += this.m_angularVelocity * (+(this.m_sweep.c.x - oldCenter.x));
- }
- b2Body.prototype.GetWorldPoint = function (localPoint) {
- var A = this.m_xf.R;
- var u = new b2Vec2(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y);
- u.x += this.m_xf.position.x;
- u.y += this.m_xf.position.y;
- return u;
- }
- b2Body.prototype.GetWorldVector = function (localVector) {
- return b2Math.MulMV(this.m_xf.R, localVector);
- }
- b2Body.prototype.GetLocalPoint = function (worldPoint) {
- return b2Math.MulXT(this.m_xf, worldPoint);
- }
- b2Body.prototype.GetLocalVector = function (worldVector) {
- return b2Math.MulTMV(this.m_xf.R, worldVector);
- }
- b2Body.prototype.GetLinearVelocityFromWorldPoint = function (worldPoint) {
- return new b2Vec2(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x));
- }
- b2Body.prototype.GetLinearVelocityFromLocalPoint = function (localPoint) {
- var A = this.m_xf.R;
- var worldPoint = new b2Vec2(A.col1.x * localPoint.x + A.col2.x * localPoint.y, A.col1.y * localPoint.x + A.col2.y * localPoint.y);
- worldPoint.x += this.m_xf.position.x;
- worldPoint.y += this.m_xf.position.y;
- return new b2Vec2(this.m_linearVelocity.x - this.m_angularVelocity * (worldPoint.y - this.m_sweep.c.y), this.m_linearVelocity.y + this.m_angularVelocity * (worldPoint.x - this.m_sweep.c.x));
- }
- b2Body.prototype.GetLinearDamping = function () {
- return this.m_linearDamping;
- }
- b2Body.prototype.SetLinearDamping = function (linearDamping) {
- if (linearDamping === undefined) linearDamping = 0;
- this.m_linearDamping = linearDamping;
- }
- b2Body.prototype.GetAngularDamping = function () {
- return this.m_angularDamping;
- }
- b2Body.prototype.SetAngularDamping = function (angularDamping) {
- if (angularDamping === undefined) angularDamping = 0;
- this.m_angularDamping = angularDamping;
- }
- b2Body.prototype.SetType = function (type) {
- if (type === undefined) type = 0;
- if (this.m_type == type) {
- return;
- }
- this.m_type = type;
- this.ResetMassData();
- if (this.m_type == b2Body.b2_staticBody) {
- this.m_linearVelocity.SetZero();
- this.m_angularVelocity = 0.0;
- }
- this.SetAwake(true);
- this.m_force.SetZero();
- this.m_torque = 0.0;
- for (var ce = this.m_contactList; ce; ce = ce.next) {
- ce.contact.FlagForFiltering();
- }
- }
- b2Body.prototype.GetType = function () {
- return this.m_type;
- }
- b2Body.prototype.SetBullet = function (flag) {
- if (flag) {
- this.m_flags |= b2Body.e_bulletFlag;
- }
- else {
- this.m_flags &= ~b2Body.e_bulletFlag;
- }
- }
- b2Body.prototype.IsBullet = function () {
- return (this.m_flags & b2Body.e_bulletFlag) == b2Body.e_bulletFlag;
- }
- b2Body.prototype.SetSleepingAllowed = function (flag) {
- if (flag) {
- this.m_flags |= b2Body.e_allowSleepFlag;
- }
- else {
- this.m_flags &= ~b2Body.e_allowSleepFlag;
- this.SetAwake(true);
- }
- }
- b2Body.prototype.SetAwake = function (flag) {
- if (flag) {
- this.m_flags |= b2Body.e_awakeFlag;
- this.m_sleepTime = 0.0;
- }
- else {
- this.m_flags &= ~b2Body.e_awakeFlag;
- this.m_sleepTime = 0.0;
- this.m_linearVelocity.SetZero();
- this.m_angularVelocity = 0.0;
- this.m_force.SetZero();
- this.m_torque = 0.0;
- }
- }
- b2Body.prototype.IsAwake = function () {
- return (this.m_flags & b2Body.e_awakeFlag) == b2Body.e_awakeFlag;
- }
- b2Body.prototype.SetFixedRotation = function (fixed) {
- if (fixed) {
- this.m_flags |= b2Body.e_fixedRotationFlag;
- }
- else {
- this.m_flags &= ~b2Body.e_fixedRotationFlag;
- }
- this.ResetMassData();
- }
- b2Body.prototype.IsFixedRotation = function () {
- return (this.m_flags & b2Body.e_fixedRotationFlag) == b2Body.e_fixedRotationFlag;
- }
- b2Body.prototype.SetActive = function (flag) {
- if (flag == this.IsActive()) {
- return;
- }
- var broadPhase;
- var f;
- if (flag) {
- this.m_flags |= b2Body.e_activeFlag;
- broadPhase = this.m_world.m_contactManager.m_broadPhase;
- for (f = this.m_fixtureList;
- f; f = f.m_next) {
- f.CreateProxy(broadPhase, this.m_xf);
- }
- }
- else {
- this.m_flags &= ~b2Body.e_activeFlag;
- broadPhase = this.m_world.m_contactManager.m_broadPhase;
- for (f = this.m_fixtureList;
- f; f = f.m_next) {
- f.DestroyProxy(broadPhase);
- }
- var ce = this.m_contactList;
- while (ce) {
- var ce0 = ce;
- ce = ce.next;
- this.m_world.m_contactManager.Destroy(ce0.contact);
- }
- this.m_contactList = null;
- }
- }
- b2Body.prototype.IsActive = function () {
- return (this.m_flags & b2Body.e_activeFlag) == b2Body.e_activeFlag;
- }
- b2Body.prototype.IsSleepingAllowed = function () {
- return (this.m_flags & b2Body.e_allowSleepFlag) == b2Body.e_allowSleepFlag;
- }
- b2Body.prototype.GetFixtureList = function () {
- return this.m_fixtureList;
- }
- b2Body.prototype.GetJointList = function () {
- return this.m_jointList;
- }
- b2Body.prototype.GetControllerList = function () {
- return this.m_controllerList;
- }
- b2Body.prototype.GetContactList = function () {
- return this.m_contactList;
- }
- b2Body.prototype.GetNext = function () {
- return this.m_next;
- }
- b2Body.prototype.GetUserData = function () {
- return this.m_userData;
- }
- b2Body.prototype.SetUserData = function (data) {
- this.m_userData = data;
- }
- b2Body.prototype.GetWorld = function () {
- return this.m_world;
- }
- b2Body.prototype.b2Body = function (bd, world) {
- this.m_flags = 0;
- if (bd.bullet) {
- this.m_flags |= b2Body.e_bulletFlag;
- }
- if (bd.fixedRotation) {
- this.m_flags |= b2Body.e_fixedRotationFlag;
- }
- if (bd.allowSleep) {
- this.m_flags |= b2Body.e_allowSleepFlag;
- }
- if (bd.awake) {
- this.m_flags |= b2Body.e_awakeFlag;
- }
- if (bd.active) {
- this.m_flags |= b2Body.e_activeFlag;
- }
- this.m_world = world;
- this.m_xf.position.SetV(bd.position);
- this.m_xf.R.Set(bd.angle);
- this.m_sweep.localCenter.SetZero();
- this.m_sweep.t0 = 1.0;
- this.m_sweep.a0 = this.m_sweep.a = bd.angle;
- var tMat = this.m_xf.R;
- var tVec = this.m_sweep.localCenter;
- this.m_sweep.c.x = (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- this.m_sweep.c.y = (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- this.m_sweep.c.x += this.m_xf.position.x;
- this.m_sweep.c.y += this.m_xf.position.y;
- this.m_sweep.c0.SetV(this.m_sweep.c);
- this.m_jointList = null;
- this.m_controllerList = null;
- this.m_contactList = null;
- this.m_controllerCount = 0;
- this.m_prev = null;
- this.m_next = null;
- this.m_linearVelocity.SetV(bd.linearVelocity);
- this.m_angularVelocity = bd.angularVelocity;
- this.m_linearDamping = bd.linearDamping;
- this.m_angularDamping = bd.angularDamping;
- this.m_force.Set(0.0, 0.0);
- this.m_torque = 0.0;
- this.m_sleepTime = 0.0;
- this.m_type = bd.type;
- if (this.m_type == b2Body.b2_dynamicBody) {
- this.m_mass = 1.0;
- this.m_invMass = 1.0;
- }
- else {
- this.m_mass = 0.0;
- this.m_invMass = 0.0;
- }
- this.m_I = 0.0;
- this.m_invI = 0.0;
- this.m_inertiaScale = bd.inertiaScale;
- this.m_userData = bd.userData;
- this.m_fixtureList = null;
- this.m_fixtureCount = 0;
- }
- b2Body.prototype.SynchronizeFixtures = function () {
- var xf1 = b2Body.s_xf1;
- xf1.R.Set(this.m_sweep.a0);
- var tMat = xf1.R;
- var tVec = this.m_sweep.localCenter;
- xf1.position.x = this.m_sweep.c0.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- xf1.position.y = this.m_sweep.c0.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- var f;
- var broadPhase = this.m_world.m_contactManager.m_broadPhase;
- for (f = this.m_fixtureList;
- f; f = f.m_next) {
- f.Synchronize(broadPhase, xf1, this.m_xf);
- }
- }
- b2Body.prototype.SynchronizeTransform = function () {
- this.m_xf.R.Set(this.m_sweep.a);
- var tMat = this.m_xf.R;
- var tVec = this.m_sweep.localCenter;
- this.m_xf.position.x = this.m_sweep.c.x - (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- this.m_xf.position.y = this.m_sweep.c.y - (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- }
- b2Body.prototype.ShouldCollide = function (other) {
- if (this.m_type != b2Body.b2_dynamicBody && other.m_type != b2Body.b2_dynamicBody) {
- return false;
- }
- for (var jn = this.m_jointList; jn; jn = jn.next) {
- if (jn.other == other) if (jn.joint.m_collideConnected == false) {
- return false;
- }
- }
- return true;
- }
- b2Body.prototype.Advance = function (t) {
- if (t === undefined) t = 0;
- this.m_sweep.Advance(t);
- this.m_sweep.c.SetV(this.m_sweep.c0);
- this.m_sweep.a = this.m_sweep.a0;
- this.SynchronizeTransform();
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2Body.s_xf1 = new b2Transform();
- Box2D.Dynamics.b2Body.e_islandFlag = 0x0001;
- Box2D.Dynamics.b2Body.e_awakeFlag = 0x0002;
- Box2D.Dynamics.b2Body.e_allowSleepFlag = 0x0004;
- Box2D.Dynamics.b2Body.e_bulletFlag = 0x0008;
- Box2D.Dynamics.b2Body.e_fixedRotationFlag = 0x0010;
- Box2D.Dynamics.b2Body.e_activeFlag = 0x0020;
- Box2D.Dynamics.b2Body.b2_staticBody = 0;
- Box2D.Dynamics.b2Body.b2_kinematicBody = 1;
- Box2D.Dynamics.b2Body.b2_dynamicBody = 2;
- });
- b2BodyDef.b2BodyDef = function () {
- this.position = new b2Vec2();
- this.linearVelocity = new b2Vec2();
- };
- b2BodyDef.prototype.b2BodyDef = function () {
- this.userData = null;
- this.position.Set(0.0, 0.0);
- this.angle = 0.0;
- this.linearVelocity.Set(0, 0);
- this.angularVelocity = 0.0;
- this.linearDamping = 0.0;
- this.angularDamping = 0.0;
- this.allowSleep = true;
- this.awake = true;
- this.fixedRotation = false;
- this.bullet = false;
- this.type = b2Body.b2_staticBody;
- this.active = true;
- this.inertiaScale = 1.0;
- }
- b2ContactFilter.b2ContactFilter = function () {};
- b2ContactFilter.prototype.ShouldCollide = function (fixtureA, fixtureB) {
- var filter1 = fixtureA.GetFilterData();
- var filter2 = fixtureB.GetFilterData();
- if (filter1.groupIndex == filter2.groupIndex && filter1.groupIndex != 0) {
- return filter1.groupIndex > 0;
- }
- var collide = (filter1.maskBits & filter2.categoryBits) != 0 && (filter1.categoryBits & filter2.maskBits) != 0;
- return collide;
- }
- b2ContactFilter.prototype.RayCollide = function (userData, fixture) {
- if (!userData) return true;
- return this.ShouldCollide((userData instanceof b2Fixture ? userData : null), fixture);
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2ContactFilter.b2_defaultFilter = new b2ContactFilter();
- });
- b2ContactImpulse.b2ContactImpulse = function () {
- this.normalImpulses = new Vector_a2j_Number(b2Settings.b2_maxManifoldPoints);
- this.tangentImpulses = new Vector_a2j_Number(b2Settings.b2_maxManifoldPoints);
- };
- b2ContactListener.b2ContactListener = function () {};
- b2ContactListener.prototype.BeginContact = function (contact) {}
- b2ContactListener.prototype.EndContact = function (contact) {}
- b2ContactListener.prototype.PreSolve = function (contact, oldManifold) {}
- b2ContactListener.prototype.PostSolve = function (contact, impulse) {}
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2ContactListener.b2_defaultListener = new b2ContactListener();
- });
- b2ContactManager.b2ContactManager = function () {};
- b2ContactManager.prototype.b2ContactManager = function () {
- this.m_world = null;
- this.m_contactCount = 0;
- this.m_contactFilter = b2ContactFilter.b2_defaultFilter;
- this.m_contactListener = b2ContactListener.b2_defaultListener;
- this.m_contactFactory = new b2ContactFactory(this.m_allocator);
- this.m_broadPhase = new b2DynamicTreeBroadPhase();
- }
- b2ContactManager.prototype.AddPair = function (proxyUserDataA, proxyUserDataB) {
- var fixtureA = (proxyUserDataA instanceof b2Fixture ? proxyUserDataA : null);
- var fixtureB = (proxyUserDataB instanceof b2Fixture ? proxyUserDataB : null);
- var bodyA = fixtureA.GetBody();
- var bodyB = fixtureB.GetBody();
- if (bodyA == bodyB) return;
- var edge = bodyB.GetContactList();
- while (edge) {
- if (edge.other == bodyA) {
- var fA = edge.contact.GetFixtureA();
- var fB = edge.contact.GetFixtureB();
- if (fA == fixtureA && fB == fixtureB) return;
- if (fA == fixtureB && fB == fixtureA) return;
- }
- edge = edge.next;
- }
- if (bodyB.ShouldCollide(bodyA) == false) {
- return;
- }
- if (this.m_contactFilter.ShouldCollide(fixtureA, fixtureB) == false) {
- return;
- }
- var c = this.m_contactFactory.Create(fixtureA, fixtureB);
- fixtureA = c.GetFixtureA();
- fixtureB = c.GetFixtureB();
- bodyA = fixtureA.m_body;
- bodyB = fixtureB.m_body;
- c.m_prev = null;
- c.m_next = this.m_world.m_contactList;
- if (this.m_world.m_contactList != null) {
- this.m_world.m_contactList.m_prev = c;
- }
- this.m_world.m_contactList = c;
- c.m_nodeA.contact = c;
- c.m_nodeA.other = bodyB;
- c.m_nodeA.prev = null;
- c.m_nodeA.next = bodyA.m_contactList;
- if (bodyA.m_contactList != null) {
- bodyA.m_contactList.prev = c.m_nodeA;
- }
- bodyA.m_contactList = c.m_nodeA;
- c.m_nodeB.contact = c;
- c.m_nodeB.other = bodyA;
- c.m_nodeB.prev = null;
- c.m_nodeB.next = bodyB.m_contactList;
- if (bodyB.m_contactList != null) {
- bodyB.m_contactList.prev = c.m_nodeB;
- }
- bodyB.m_contactList = c.m_nodeB;
- ++this.m_world.m_contactCount;
- return;
- }
- b2ContactManager.prototype.FindNewContacts = function () {
- this.m_broadPhase.UpdatePairs(Box2D.generateCallback(this, this.AddPair));
- }
- b2ContactManager.prototype.Destroy = function (c) {
- var fixtureA = c.GetFixtureA();
- var fixtureB = c.GetFixtureB();
- var bodyA = fixtureA.GetBody();
- var bodyB = fixtureB.GetBody();
- if (c.IsTouching()) {
- this.m_contactListener.EndContact(c);
- }
- if (c.m_prev) {
- c.m_prev.m_next = c.m_next;
- }
- if (c.m_next) {
- c.m_next.m_prev = c.m_prev;
- }
- if (c == this.m_world.m_contactList) {
- this.m_world.m_contactList = c.m_next;
- }
- if (c.m_nodeA.prev) {
- c.m_nodeA.prev.next = c.m_nodeA.next;
- }
- if (c.m_nodeA.next) {
- c.m_nodeA.next.prev = c.m_nodeA.prev;
- }
- if (c.m_nodeA == bodyA.m_contactList) {
- bodyA.m_contactList = c.m_nodeA.next;
- }
- if (c.m_nodeB.prev) {
- c.m_nodeB.prev.next = c.m_nodeB.next;
- }
- if (c.m_nodeB.next) {
- c.m_nodeB.next.prev = c.m_nodeB.prev;
- }
- if (c.m_nodeB == bodyB.m_contactList) {
- bodyB.m_contactList = c.m_nodeB.next;
- }
- this.m_contactFactory.Destroy(c);
- --this.m_contactCount;
- }
- b2ContactManager.prototype.Collide = function () {
- var c = this.m_world.m_contactList;
- while (c) {
- var fixtureA = c.GetFixtureA();
- var fixtureB = c.GetFixtureB();
- var bodyA = fixtureA.GetBody();
- var bodyB = fixtureB.GetBody();
- if (bodyA.IsAwake() == false && bodyB.IsAwake() == false) {
- c = c.GetNext();
- continue;
- }
- if (c.m_flags & b2Contact.e_filterFlag) {
- if (bodyB.ShouldCollide(bodyA) == false) {
- var cNuke = c;
- c = cNuke.GetNext();
- this.Destroy(cNuke);
- continue;
- }
- if (this.m_contactFilter.ShouldCollide(fixtureA, fixtureB) == false) {
- cNuke = c;
- c = cNuke.GetNext();
- this.Destroy(cNuke);
- continue;
- }
- c.m_flags &= ~b2Contact.e_filterFlag;
- }
- var proxyA = fixtureA.m_proxy;
- var proxyB = fixtureB.m_proxy;
- var overlap = this.m_broadPhase.TestOverlap(proxyA, proxyB);
- if (overlap == false) {
- cNuke = c;
- c = cNuke.GetNext();
- this.Destroy(cNuke);
- continue;
- }
- c.Update(this.m_contactListener);
- c = c.GetNext();
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2ContactManager.s_evalCP = new b2ContactPoint();
- });
- b2DebugDraw.b2DebugDraw = function () {};
- b2DebugDraw.prototype.b2DebugDraw = function () {}
- b2DebugDraw.prototype.SetFlags = function (flags) {
- if (flags === undefined) flags = 0;
- }
- b2DebugDraw.prototype.GetFlags = function () {}
- b2DebugDraw.prototype.AppendFlags = function (flags) {
- if (flags === undefined) flags = 0;
- }
- b2DebugDraw.prototype.ClearFlags = function (flags) {
- if (flags === undefined) flags = 0;
- }
- b2DebugDraw.prototype.SetSprite = function (sprite) {}
- b2DebugDraw.prototype.GetSprite = function () {}
- b2DebugDraw.prototype.SetDrawScale = function (drawScale) {
- if (drawScale === undefined) drawScale = 0;
- }
- b2DebugDraw.prototype.GetDrawScale = function () {}
- b2DebugDraw.prototype.SetLineThickness = function (lineThickness) {
- if (lineThickness === undefined) lineThickness = 0;
- }
- b2DebugDraw.prototype.GetLineThickness = function () {}
- b2DebugDraw.prototype.SetAlpha = function (alpha) {
- if (alpha === undefined) alpha = 0;
- }
- b2DebugDraw.prototype.GetAlpha = function () {}
- b2DebugDraw.prototype.SetFillAlpha = function (alpha) {
- if (alpha === undefined) alpha = 0;
- }
- b2DebugDraw.prototype.GetFillAlpha = function () {}
- b2DebugDraw.prototype.SetXFormScale = function (xformScale) {
- if (xformScale === undefined) xformScale = 0;
- }
- b2DebugDraw.prototype.GetXFormScale = function () {}
- b2DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount, color) {
- if (vertexCount === undefined) vertexCount = 0;
- }
- b2DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount, color) {
- if (vertexCount === undefined) vertexCount = 0;
- }
- b2DebugDraw.prototype.DrawCircle = function (center, radius, color) {
- if (radius === undefined) radius = 0;
- }
- b2DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) {
- if (radius === undefined) radius = 0;
- }
- b2DebugDraw.prototype.DrawSegment = function (p1, p2, color) {}
- b2DebugDraw.prototype.DrawTransform = function (xf) {}
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2DebugDraw.e_shapeBit = 0x0001;
- Box2D.Dynamics.b2DebugDraw.e_jointBit = 0x0002;
- Box2D.Dynamics.b2DebugDraw.e_aabbBit = 0x0004;
- Box2D.Dynamics.b2DebugDraw.e_pairBit = 0x0008;
- Box2D.Dynamics.b2DebugDraw.e_centerOfMassBit = 0x0010;
- Box2D.Dynamics.b2DebugDraw.e_controllerBit = 0x0020;
- });
- b2DestructionListener.b2DestructionListener = function () {};
- b2DestructionListener.prototype.SayGoodbyeJoint = function (joint) {}
- b2DestructionListener.prototype.SayGoodbyeFixture = function (fixture) {}
- b2FilterData.b2FilterData = function () {
- this.categoryBits = 0x0001;
- this.maskBits = 0xFFFF;
- this.groupIndex = 0;
- };
- b2FilterData.prototype.Copy = function () {
- var copy = new b2FilterData();
- copy.categoryBits = this.categoryBits;
- copy.maskBits = this.maskBits;
- copy.groupIndex = this.groupIndex;
- return copy;
- }
- b2Fixture.b2Fixture = function () {
- this.m_filter = new b2FilterData();
- };
- b2Fixture.prototype.GetType = function () {
- return this.m_shape.GetType();
- }
- b2Fixture.prototype.GetShape = function () {
- return this.m_shape;
- }
- b2Fixture.prototype.SetSensor = function (sensor) {
- if (this.m_isSensor == sensor) return;
- this.m_isSensor = sensor;
- if (this.m_body == null) return;
- var edge = this.m_body.GetContactList();
- while (edge) {
- var contact = edge.contact;
- var fixtureA = contact.GetFixtureA();
- var fixtureB = contact.GetFixtureB();
- if (fixtureA == this || fixtureB == this) contact.SetSensor(fixtureA.IsSensor() || fixtureB.IsSensor());
- edge = edge.next;
- }
- }
- b2Fixture.prototype.IsSensor = function () {
- return this.m_isSensor;
- }
- b2Fixture.prototype.SetFilterData = function (filter) {
- this.m_filter = filter.Copy();
- if (this.m_body) return;
- var edge = this.m_body.GetContactList();
- while (edge) {
- var contact = edge.contact;
- var fixtureA = contact.GetFixtureA();
- var fixtureB = contact.GetFixtureB();
- if (fixtureA == this || fixtureB == this) contact.FlagForFiltering();
- edge = edge.next;
- }
- }
- b2Fixture.prototype.GetFilterData = function () {
- return this.m_filter.Copy();
- }
- b2Fixture.prototype.GetBody = function () {
- return this.m_body;
- }
- b2Fixture.prototype.GetNext = function () {
- return this.m_next;
- }
- b2Fixture.prototype.GetUserData = function () {
- return this.m_userData;
- }
- b2Fixture.prototype.SetUserData = function (data) {
- this.m_userData = data;
- }
- b2Fixture.prototype.TestPoint = function (p) {
- return this.m_shape.TestPoint(this.m_body.GetTransform(), p);
- }
- b2Fixture.prototype.RayCast = function (output, input) {
- return this.m_shape.RayCast(output, input, this.m_body.GetTransform());
- }
- b2Fixture.prototype.GetMassData = function (massData) {
- if (massData === undefined) massData = null;
- if (massData == null) {
- massData = new b2MassData();
- }
- this.m_shape.ComputeMass(massData, this.m_density);
- return massData;
- }
- b2Fixture.prototype.SetDensity = function (density) {
- if (density === undefined) density = 0;
- this.m_density = density;
- }
- b2Fixture.prototype.GetDensity = function () {
- return this.m_density;
- }
- b2Fixture.prototype.GetFriction = function () {
- return this.m_friction;
- }
- b2Fixture.prototype.SetFriction = function (friction) {
- if (friction === undefined) friction = 0;
- this.m_friction = friction;
- }
- b2Fixture.prototype.GetRestitution = function () {
- return this.m_restitution;
- }
- b2Fixture.prototype.SetRestitution = function (restitution) {
- if (restitution === undefined) restitution = 0;
- this.m_restitution = restitution;
- }
- b2Fixture.prototype.GetAABB = function () {
- return this.m_aabb;
- }
- b2Fixture.prototype.b2Fixture = function () {
- this.m_aabb = new b2AABB();
- this.m_userData = null;
- this.m_body = null;
- this.m_next = null;
- this.m_shape = null;
- this.m_density = 0.0;
- this.m_friction = 0.0;
- this.m_restitution = 0.0;
- }
- b2Fixture.prototype.Create = function (body, xf, def) {
- this.m_userData = def.userData;
- this.m_friction = def.friction;
- this.m_restitution = def.restitution;
- this.m_body = body;
- this.m_next = null;
- this.m_filter = def.filter.Copy();
- this.m_isSensor = def.isSensor;
- this.m_shape = def.shape.Copy();
- this.m_density = def.density;
- }
- b2Fixture.prototype.Destroy = function () {
- this.m_shape = null;
- }
- b2Fixture.prototype.CreateProxy = function (broadPhase, xf) {
- this.m_shape.ComputeAABB(this.m_aabb, xf);
- this.m_proxy = broadPhase.CreateProxy(this.m_aabb, this);
- }
- b2Fixture.prototype.DestroyProxy = function (broadPhase) {
- if (this.m_proxy == null) {
- return;
- }
- broadPhase.DestroyProxy(this.m_proxy);
- this.m_proxy = null;
- }
- b2Fixture.prototype.Synchronize = function (broadPhase, transform1, transform2) {
- if (!this.m_proxy) return;
- var aabb1 = new b2AABB();
- var aabb2 = new b2AABB();
- this.m_shape.ComputeAABB(aabb1, transform1);
- this.m_shape.ComputeAABB(aabb2, transform2);
- this.m_aabb.Combine(aabb1, aabb2);
- var displacement = b2Math.SubtractVV(transform2.position, transform1.position);
- broadPhase.MoveProxy(this.m_proxy, this.m_aabb, displacement);
- }
- b2FixtureDef.b2FixtureDef = function () {
- this.filter = new b2FilterData();
- };
- b2FixtureDef.prototype.b2FixtureDef = function () {
- this.shape = null;
- this.userData = null;
- this.friction = 0.2;
- this.restitution = 0.0;
- this.density = 0.0;
- this.filter.categoryBits = 0x0001;
- this.filter.maskBits = 0xFFFF;
- this.filter.groupIndex = 0;
- this.isSensor = false;
- }
- b2Island.b2Island = function () {};
- b2Island.prototype.b2Island = function () {
- this.m_bodies = new Vector();
- this.m_contacts = new Vector();
- this.m_joints = new Vector();
- }
- b2Island.prototype.Initialize = function (bodyCapacity, contactCapacity, jointCapacity, allocator, listener, contactSolver) {
- if (bodyCapacity === undefined) bodyCapacity = 0;
- if (contactCapacity === undefined) contactCapacity = 0;
- if (jointCapacity === undefined) jointCapacity = 0;
- var i = 0;
- this.m_bodyCapacity = bodyCapacity;
- this.m_contactCapacity = contactCapacity;
- this.m_jointCapacity = jointCapacity;
- this.m_bodyCount = 0;
- this.m_contactCount = 0;
- this.m_jointCount = 0;
- this.m_allocator = allocator;
- this.m_listener = listener;
- this.m_contactSolver = contactSolver;
- for (i = this.m_bodies.length;
- i < bodyCapacity; i++)
- this.m_bodies[i] = null;
- for (i = this.m_contacts.length;
- i < contactCapacity; i++)
- this.m_contacts[i] = null;
- for (i = this.m_joints.length;
- i < jointCapacity; i++)
- this.m_joints[i] = null;
- }
- b2Island.prototype.Clear = function () {
- this.m_bodyCount = 0;
- this.m_contactCount = 0;
- this.m_jointCount = 0;
- }
- b2Island.prototype.Solve = function (step, gravity, allowSleep) {
- var i = 0;
- var j = 0;
- var b;
- var joint;
- for (i = 0;
- i < this.m_bodyCount; ++i) {
- b = this.m_bodies[i];
- if (b.GetType() != b2Body.b2_dynamicBody) continue;
- b.m_linearVelocity.x += step.dt * (gravity.x + b.m_invMass * b.m_force.x);
- b.m_linearVelocity.y += step.dt * (gravity.y + b.m_invMass * b.m_force.y);
- b.m_angularVelocity += step.dt * b.m_invI * b.m_torque;
- b.m_linearVelocity.Multiply(b2Math.Clamp(1.0 - step.dt * b.m_linearDamping, 0.0, 1.0));
- b.m_angularVelocity *= b2Math.Clamp(1.0 - step.dt * b.m_angularDamping, 0.0, 1.0);
- }
- this.m_contactSolver.Initialize(step, this.m_contacts, this.m_contactCount, this.m_allocator);
- var contactSolver = this.m_contactSolver;
- contactSolver.InitVelocityConstraints(step);
- for (i = 0;
- i < this.m_jointCount; ++i) {
- joint = this.m_joints[i];
- joint.InitVelocityConstraints(step);
- }
- for (i = 0;
- i < step.velocityIterations; ++i) {
- for (j = 0;
- j < this.m_jointCount; ++j) {
- joint = this.m_joints[j];
- joint.SolveVelocityConstraints(step);
- }
- contactSolver.SolveVelocityConstraints();
- }
- for (i = 0;
- i < this.m_jointCount; ++i) {
- joint = this.m_joints[i];
- joint.FinalizeVelocityConstraints();
- }
- contactSolver.FinalizeVelocityConstraints();
- for (i = 0;
- i < this.m_bodyCount; ++i) {
- b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) continue;
- var translationX = step.dt * b.m_linearVelocity.x;
- var translationY = step.dt * b.m_linearVelocity.y;
- if ((translationX * translationX + translationY * translationY) > b2Settings.b2_maxTranslationSquared) {
- b.m_linearVelocity.Normalize();
- b.m_linearVelocity.x *= b2Settings.b2_maxTranslation * step.inv_dt;
- b.m_linearVelocity.y *= b2Settings.b2_maxTranslation * step.inv_dt;
- }
- var rotation = step.dt * b.m_angularVelocity;
- if (rotation * rotation > b2Settings.b2_maxRotationSquared) {
- if (b.m_angularVelocity < 0.0) {
- b.m_angularVelocity = (-b2Settings.b2_maxRotation * step.inv_dt);
- }
- else {
- b.m_angularVelocity = b2Settings.b2_maxRotation * step.inv_dt;
- }
- }
- b.m_sweep.c0.SetV(b.m_sweep.c);
- b.m_sweep.a0 = b.m_sweep.a;
- b.m_sweep.c.x += step.dt * b.m_linearVelocity.x;
- b.m_sweep.c.y += step.dt * b.m_linearVelocity.y;
- b.m_sweep.a += step.dt * b.m_angularVelocity;
- b.SynchronizeTransform();
- }
- for (i = 0;
- i < step.positionIterations; ++i) {
- var contactsOkay = contactSolver.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
- var jointsOkay = true;
- for (j = 0;
- j < this.m_jointCount; ++j) {
- joint = this.m_joints[j];
- var jointOkay = joint.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
- jointsOkay = jointsOkay && jointOkay;
- }
- if (contactsOkay && jointsOkay) {
- break;
- }
- }
- this.Report(contactSolver.m_constraints);
- if (allowSleep) {
- var minSleepTime = Number.MAX_VALUE;
- var linTolSqr = b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance;
- var angTolSqr = b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance;
- for (i = 0;
- i < this.m_bodyCount; ++i) {
- b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) {
- continue;
- }
- if ((b.m_flags & b2Body.e_allowSleepFlag) == 0) {
- b.m_sleepTime = 0.0;
- minSleepTime = 0.0;
- }
- if ((b.m_flags & b2Body.e_allowSleepFlag) == 0 || b.m_angularVelocity * b.m_angularVelocity > angTolSqr || b2Math.Dot(b.m_linearVelocity, b.m_linearVelocity) > linTolSqr) {
- b.m_sleepTime = 0.0;
- minSleepTime = 0.0;
- }
- else {
- b.m_sleepTime += step.dt;
- minSleepTime = b2Math.Min(minSleepTime, b.m_sleepTime);
- }
- }
- if (minSleepTime >= b2Settings.b2_timeToSleep) {
- for (i = 0;
- i < this.m_bodyCount; ++i) {
- b = this.m_bodies[i];
- b.SetAwake(false);
- }
- }
- }
- }
- b2Island.prototype.SolveTOI = function (subStep) {
- var i = 0;
- var j = 0;
- this.m_contactSolver.Initialize(subStep, this.m_contacts, this.m_contactCount, this.m_allocator);
- var contactSolver = this.m_contactSolver;
- for (i = 0;
- i < this.m_jointCount; ++i) {
- this.m_joints[i].InitVelocityConstraints(subStep);
- }
- for (i = 0;
- i < subStep.velocityIterations; ++i) {
- contactSolver.SolveVelocityConstraints();
- for (j = 0;
- j < this.m_jointCount; ++j) {
- this.m_joints[j].SolveVelocityConstraints(subStep);
- }
- }
- for (i = 0;
- i < this.m_bodyCount; ++i) {
- var b = this.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) continue;
- var translationX = subStep.dt * b.m_linearVelocity.x;
- var translationY = subStep.dt * b.m_linearVelocity.y;
- if ((translationX * translationX + translationY * translationY) > b2Settings.b2_maxTranslationSquared) {
- b.m_linearVelocity.Normalize();
- b.m_linearVelocity.x *= b2Settings.b2_maxTranslation * subStep.inv_dt;
- b.m_linearVelocity.y *= b2Settings.b2_maxTranslation * subStep.inv_dt;
- }
- var rotation = subStep.dt * b.m_angularVelocity;
- if (rotation * rotation > b2Settings.b2_maxRotationSquared) {
- if (b.m_angularVelocity < 0.0) {
- b.m_angularVelocity = (-b2Settings.b2_maxRotation * subStep.inv_dt);
- }
- else {
- b.m_angularVelocity = b2Settings.b2_maxRotation * subStep.inv_dt;
- }
- }
- b.m_sweep.c0.SetV(b.m_sweep.c);
- b.m_sweep.a0 = b.m_sweep.a;
- b.m_sweep.c.x += subStep.dt * b.m_linearVelocity.x;
- b.m_sweep.c.y += subStep.dt * b.m_linearVelocity.y;
- b.m_sweep.a += subStep.dt * b.m_angularVelocity;
- b.SynchronizeTransform();
- }
- var k_toiBaumgarte = 0.75;
- for (i = 0;
- i < subStep.positionIterations; ++i) {
- var contactsOkay = contactSolver.SolvePositionConstraints(k_toiBaumgarte);
- var jointsOkay = true;
- for (j = 0;
- j < this.m_jointCount; ++j) {
- var jointOkay = this.m_joints[j].SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
- jointsOkay = jointsOkay && jointOkay;
- }
- if (contactsOkay && jointsOkay) {
- break;
- }
- }
- this.Report(contactSolver.m_constraints);
- }
- b2Island.prototype.Report = function (constraints) {
- if (this.m_listener == null) {
- return;
- }
- for (var i = 0; i < this.m_contactCount; ++i) {
- var c = this.m_contacts[i];
- var cc = constraints[i];
- for (var j = 0; j < cc.pointCount; ++j) {
- b2Island.s_impulse.normalImpulses[j] = cc.points[j].normalImpulse;
- b2Island.s_impulse.tangentImpulses[j] = cc.points[j].tangentImpulse;
- }
- this.m_listener.PostSolve(c, b2Island.s_impulse);
- }
- }
- b2Island.prototype.AddBody = function (body) {
- body.m_islandIndex = this.m_bodyCount;
- this.m_bodies[this.m_bodyCount++] = body;
- }
- b2Island.prototype.AddContact = function (contact) {
- this.m_contacts[this.m_contactCount++] = contact;
- }
- b2Island.prototype.AddJoint = function (joint) {
- this.m_joints[this.m_jointCount++] = joint;
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2Island.s_impulse = new b2ContactImpulse();
- });
- b2TimeStep.b2TimeStep = function () {};
- b2TimeStep.prototype.Set = function (step) {
- this.dt = step.dt;
- this.inv_dt = step.inv_dt;
- this.positionIterations = step.positionIterations;
- this.velocityIterations = step.velocityIterations;
- this.warmStarting = step.warmStarting;
- }
- b2World.b2World = function () {
- this.s_stack = new Vector();
- this.m_contactManager = new b2ContactManager();
- this.m_contactSolver = new b2ContactSolver();
- this.m_island = new b2Island();
- };
- b2World.prototype.b2World = function (gravity, doSleep) {
- this.m_destructionListener = null;
- this.m_debugDraw = null;
- this.m_bodyList = null;
- this.m_contactList = null;
- this.m_jointList = null;
- this.m_controllerList = null;
- this.m_bodyCount = 0;
- this.m_contactCount = 0;
- this.m_jointCount = 0;
- this.m_controllerCount = 0;
- b2World.m_warmStarting = true;
- b2World.m_continuousPhysics = true;
- this.m_allowSleep = doSleep;
- this.m_gravity = gravity;
- this.m_inv_dt0 = 0.0;
- this.m_contactManager.m_world = this;
- var bd = new b2BodyDef();
- this.m_groundBody = this.CreateBody(bd);
- }
- b2World.prototype.SetDestructionListener = function (listener) {
- this.m_destructionListener = listener;
- }
- b2World.prototype.SetContactFilter = function (filter) {
- this.m_contactManager.m_contactFilter = filter;
- }
- b2World.prototype.SetContactListener = function (listener) {
- this.m_contactManager.m_contactListener = listener;
- }
- b2World.prototype.SetDebugDraw = function (debugDraw) {
- this.m_debugDraw = debugDraw;
- }
- b2World.prototype.SetBroadPhase = function (broadPhase) {
- var oldBroadPhase = this.m_contactManager.m_broadPhase;
- this.m_contactManager.m_broadPhase = broadPhase;
- for (var b = this.m_bodyList; b; b = b.m_next) {
- for (var f = b.m_fixtureList; f; f = f.m_next) {
- f.m_proxy = broadPhase.CreateProxy(oldBroadPhase.GetFatAABB(f.m_proxy), f);
- }
- }
- }
- b2World.prototype.Validate = function () {
- this.m_contactManager.m_broadPhase.Validate();
- }
- b2World.prototype.GetProxyCount = function () {
- return this.m_contactManager.m_broadPhase.GetProxyCount();
- }
- b2World.prototype.CreateBody = function (def) {
- if (this.IsLocked() == true) {
- return null;
- }
- var b = new b2Body(def, this);
- b.m_prev = null;
- b.m_next = this.m_bodyList;
- if (this.m_bodyList) {
- this.m_bodyList.m_prev = b;
- }
- this.m_bodyList = b;
- ++this.m_bodyCount;
- return b;
- }
- b2World.prototype.DestroyBody = function (b) {
- if (this.IsLocked() == true) {
- return;
- }
- var jn = b.m_jointList;
- while (jn) {
- var jn0 = jn;
- jn = jn.next;
- if (this.m_destructionListener) {
- this.m_destructionListener.SayGoodbyeJoint(jn0.joint);
- }
- this.DestroyJoint(jn0.joint);
- }
- var coe = b.m_controllerList;
- while (coe) {
- var coe0 = coe;
- coe = coe.nextController;
- coe0.controller.RemoveBody(b);
- }
- var ce = b.m_contactList;
- while (ce) {
- var ce0 = ce;
- ce = ce.next;
- this.m_contactManager.Destroy(ce0.contact);
- }
- b.m_contactList = null;
- var f = b.m_fixtureList;
- while (f) {
- var f0 = f;
- f = f.m_next;
- if (this.m_destructionListener) {
- this.m_destructionListener.SayGoodbyeFixture(f0);
- }
- f0.DestroyProxy(this.m_contactManager.m_broadPhase);
- f0.Destroy();
- }
- b.m_fixtureList = null;
- b.m_fixtureCount = 0;
- if (b.m_prev) {
- b.m_prev.m_next = b.m_next;
- }
- if (b.m_next) {
- b.m_next.m_prev = b.m_prev;
- }
- if (b == this.m_bodyList) {
- this.m_bodyList = b.m_next;
- }--this.m_bodyCount;
- }
- b2World.prototype.CreateJoint = function (def) {
- var j = b2Joint.Create(def, null);
- j.m_prev = null;
- j.m_next = this.m_jointList;
- if (this.m_jointList) {
- this.m_jointList.m_prev = j;
- }
- this.m_jointList = j;
- ++this.m_jointCount;
- j.m_edgeA.joint = j;
- j.m_edgeA.other = j.m_bodyB;
- j.m_edgeA.prev = null;
- j.m_edgeA.next = j.m_bodyA.m_jointList;
- if (j.m_bodyA.m_jointList) j.m_bodyA.m_jointList.prev = j.m_edgeA;
- j.m_bodyA.m_jointList = j.m_edgeA;
- j.m_edgeB.joint = j;
- j.m_edgeB.other = j.m_bodyA;
- j.m_edgeB.prev = null;
- j.m_edgeB.next = j.m_bodyB.m_jointList;
- if (j.m_bodyB.m_jointList) j.m_bodyB.m_jointList.prev = j.m_edgeB;
- j.m_bodyB.m_jointList = j.m_edgeB;
- var bodyA = def.bodyA;
- var bodyB = def.bodyB;
- if (def.collideConnected == false) {
- var edge = bodyB.GetContactList();
- while (edge) {
- if (edge.other == bodyA) {
- edge.contact.FlagForFiltering();
- }
- edge = edge.next;
- }
- }
- return j;
- }
- b2World.prototype.DestroyJoint = function (j) {
- var collideConnected = j.m_collideConnected;
- if (j.m_prev) {
- j.m_prev.m_next = j.m_next;
- }
- if (j.m_next) {
- j.m_next.m_prev = j.m_prev;
- }
- if (j == this.m_jointList) {
- this.m_jointList = j.m_next;
- }
- var bodyA = j.m_bodyA;
- var bodyB = j.m_bodyB;
- bodyA.SetAwake(true);
- bodyB.SetAwake(true);
- if (j.m_edgeA.prev) {
- j.m_edgeA.prev.next = j.m_edgeA.next;
- }
- if (j.m_edgeA.next) {
- j.m_edgeA.next.prev = j.m_edgeA.prev;
- }
- if (j.m_edgeA == bodyA.m_jointList) {
- bodyA.m_jointList = j.m_edgeA.next;
- }
- j.m_edgeA.prev = null;
- j.m_edgeA.next = null;
- if (j.m_edgeB.prev) {
- j.m_edgeB.prev.next = j.m_edgeB.next;
- }
- if (j.m_edgeB.next) {
- j.m_edgeB.next.prev = j.m_edgeB.prev;
- }
- if (j.m_edgeB == bodyB.m_jointList) {
- bodyB.m_jointList = j.m_edgeB.next;
- }
- j.m_edgeB.prev = null;
- j.m_edgeB.next = null;
- b2Joint.Destroy(j, null);
- --this.m_jointCount;
- if (collideConnected == false) {
- var edge = bodyB.GetContactList();
- while (edge) {
- if (edge.other == bodyA) {
- edge.contact.FlagForFiltering();
- }
- edge = edge.next;
- }
- }
- }
- b2World.prototype.AddController = function (c) {
- c.m_next = this.m_controllerList;
- c.m_prev = null;
- this.m_controllerList = c;
- c.m_world = this;
- this.m_controllerCount++;
- return c;
- }
- b2World.prototype.RemoveController = function (c) {
- if (c.m_prev) c.m_prev.m_next = c.m_next;
- if (c.m_next) c.m_next.m_prev = c.m_prev;
- if (this.m_controllerList == c) this.m_controllerList = c.m_next;
- this.m_controllerCount--;
- }
- b2World.prototype.CreateController = function (controller) {
- if (controller.m_world != this) throw new Error("Controller can only be a member of one world");
- controller.m_next = this.m_controllerList;
- controller.m_prev = null;
- if (this.m_controllerList) this.m_controllerList.m_prev = controller;
- this.m_controllerList = controller;
- ++this.m_controllerCount;
- controller.m_world = this;
- return controller;
- }
- b2World.prototype.DestroyController = function (controller) {
- controller.Clear();
- if (controller.m_next) controller.m_next.m_prev = controller.m_prev;
- if (controller.m_prev) controller.m_prev.m_next = controller.m_next;
- if (controller == this.m_controllerList) this.m_controllerList = controller.m_next;
- --this.m_controllerCount;
- }
- b2World.prototype.SetWarmStarting = function (flag) {
- b2World.m_warmStarting = flag;
- }
- b2World.prototype.SetContinuousPhysics = function (flag) {
- b2World.m_continuousPhysics = flag;
- }
- b2World.prototype.GetBodyCount = function () {
- return this.m_bodyCount;
- }
- b2World.prototype.GetJointCount = function () {
- return this.m_jointCount;
- }
- b2World.prototype.GetContactCount = function () {
- return this.m_contactCount;
- }
- b2World.prototype.SetGravity = function (gravity) {
- this.m_gravity = gravity;
- }
- b2World.prototype.GetGravity = function () {
- return this.m_gravity;
- }
- b2World.prototype.GetGroundBody = function () {
- return this.m_groundBody;
- }
- b2World.prototype.Step = function (dt, velocityIterations, positionIterations) {
- if (dt === undefined) dt = 0;
- if (velocityIterations === undefined) velocityIterations = 0;
- if (positionIterations === undefined) positionIterations = 0;
- if (this.m_flags & b2World.e_newFixture) {
- this.m_contactManager.FindNewContacts();
- this.m_flags &= ~b2World.e_newFixture;
- }
- this.m_flags |= b2World.e_locked;
- var step = b2World.s_timestep2;
- step.dt = dt;
- step.velocityIterations = velocityIterations;
- step.positionIterations = positionIterations;
- if (dt > 0.0) {
- step.inv_dt = 1.0 / dt;
- }
- else {
- step.inv_dt = 0.0;
- }
- step.dtRatio = this.m_inv_dt0 * dt;
- step.warmStarting = b2World.m_warmStarting;
- this.m_contactManager.Collide();
- if (step.dt > 0.0) {
- this.Solve(step);
- }
- if (b2World.m_continuousPhysics && step.dt > 0.0) {
- this.SolveTOI(step);
- }
- if (step.dt > 0.0) {
- this.m_inv_dt0 = step.inv_dt;
- }
- this.m_flags &= ~b2World.e_locked;
- }
- b2World.prototype.ClearForces = function () {
- for (var body = this.m_bodyList; body; body = body.m_next) {
- body.m_force.SetZero();
- body.m_torque = 0.0;
- }
- }
- b2World.prototype.DrawDebugData = function () {
- if (this.m_debugDraw == null) {
- return;
- }
- this.m_debugDraw.m_sprite.graphics.clear();
- var flags = this.m_debugDraw.GetFlags();
- var i = 0;
- var b;
- var f;
- var s;
- var j;
- var bp;
- var invQ = new b2Vec2;
- var x1 = new b2Vec2;
- var x2 = new b2Vec2;
- var xf;
- var b1 = new b2AABB();
- var b2 = new b2AABB();
- var vs = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
- var color = new b2Color(0, 0, 0);
- if (flags & b2DebugDraw.e_shapeBit) {
- for (b = this.m_bodyList;
- b; b = b.m_next) {
- xf = b.m_xf;
- for (f = b.GetFixtureList();
- f; f = f.m_next) {
- s = f.GetShape();
- if (b.IsActive() == false) {
- color.Set(0.5, 0.5, 0.3);
- this.DrawShape(s, xf, color);
- }
- else if (b.GetType() == b2Body.b2_staticBody) {
- color.Set(0.5, 0.9, 0.5);
- this.DrawShape(s, xf, color);
- }
- else if (b.GetType() == b2Body.b2_kinematicBody) {
- color.Set(0.5, 0.5, 0.9);
- this.DrawShape(s, xf, color);
- }
- else if (b.IsAwake() == false) {
- color.Set(0.6, 0.6, 0.6);
- this.DrawShape(s, xf, color);
- }
- else {
- color.Set(0.9, 0.7, 0.7);
- this.DrawShape(s, xf, color);
- }
- }
- }
- }
- if (flags & b2DebugDraw.e_jointBit) {
- for (j = this.m_jointList;
- j; j = j.m_next) {
- this.DrawJoint(j);
- }
- }
- if (flags & b2DebugDraw.e_controllerBit) {
- for (var c = this.m_controllerList; c; c = c.m_next) {
- c.Draw(this.m_debugDraw);
- }
- }
- if (flags & b2DebugDraw.e_pairBit) {
- color.Set(0.3, 0.9, 0.9);
- for (var contact = this.m_contactManager.m_contactList; contact; contact = contact.GetNext()) {
- var fixtureA = contact.GetFixtureA();
- var fixtureB = contact.GetFixtureB();
- var cA = fixtureA.GetAABB().GetCenter();
- var cB = fixtureB.GetAABB().GetCenter();
- this.m_debugDraw.DrawSegment(cA, cB, color);
- }
- }
- if (flags & b2DebugDraw.e_aabbBit) {
- color.Set(0.9, 0.3, 0.9);
- bp = this.m_contactManager.m_broadPhase;
- vs = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
- for (b = this.m_bodyList;
- b; b = b.GetNext()) {
- if (b.IsActive() == false) {
- continue;
- }
- for (f = b.GetFixtureList();
- f; f = f.GetNext()) {
- var aabb = bp.GetFatAABB(f.m_proxy);
- vs[0].Set(aabb.lowerBound.x, aabb.lowerBound.y);
- vs[1].Set(aabb.upperBound.x, aabb.lowerBound.y);
- vs[2].Set(aabb.upperBound.x, aabb.upperBound.y);
- vs[3].Set(aabb.lowerBound.x, aabb.upperBound.y);
- this.m_debugDraw.DrawPolygon(vs, 4, color);
- }
- }
- }
- if (flags & b2DebugDraw.e_centerOfMassBit) {
- for (b = this.m_bodyList;
- b; b = b.m_next) {
- xf = b2World.s_xf;
- xf.R = b.m_xf.R;
- xf.position = b.GetWorldCenter();
- this.m_debugDraw.DrawTransform(xf);
- }
- }
- }
- b2World.prototype.QueryAABB = function (callback, aabb) {
- var __this = this;
- var broadPhase = __this.m_contactManager.m_broadPhase;
-
- function WorldQueryWrapper(proxy) {
- return callback.ReportFixture(broadPhase.GetUserData(proxy));
- };
- broadPhase.Query(WorldQueryWrapper, aabb);
- }
- b2World.prototype.QueryShape = function (callback, shape, transform) {
- var __this = this;
- if (transform === undefined) transform = null;
- if (transform == null) {
- transform = new b2Transform();
- transform.SetIdentity();
- }
- var broadPhase = __this.m_contactManager.m_broadPhase;
-
- function WorldQueryWrapper(proxy) {
- var fixture = (broadPhase.GetUserData(proxy) instanceof b2Fixture ? broadPhase.GetUserData(proxy) : null);
- if (b2Shape.TestOverlap(shape, transform, fixture.GetShape(), fixture.GetBody().GetTransform())) return callback(fixture);
- return true;
- };
- var aabb = new b2AABB();
- shape.ComputeAABB(aabb, transform);
- broadPhase.Query(WorldQueryWrapper, aabb);
- }
- b2World.prototype.QueryPoint = function (callback, p) {
- var __this = this;
- var broadPhase = __this.m_contactManager.m_broadPhase;
-
- function WorldQueryWrapper(proxy) {
- var fixture = (broadPhase.GetUserData(proxy) instanceof b2Fixture ? broadPhase.GetUserData(proxy) : null);
- if (fixture.TestPoint(p)) return callback(fixture);
- return true;
- };
- var aabb = new b2AABB();
- aabb.lowerBound.Set(p.x - b2Settings.b2_linearSlop, p.y - b2Settings.b2_linearSlop);
- aabb.upperBound.Set(p.x + b2Settings.b2_linearSlop, p.y + b2Settings.b2_linearSlop);
- broadPhase.Query(WorldQueryWrapper, aabb);
- }
- b2World.prototype.RayCast = function (callback, point1, point2) {
- var __this = this;
- var broadPhase = __this.m_contactManager.m_broadPhase;
- var output = new b2RayCastOutput;
-
- function RayCastWrapper(input, proxy) {
- var userData = broadPhase.GetUserData(proxy);
- var fixture = (userData instanceof b2Fixture ? userData : null);
- var hit = fixture.RayCast(output, input);
- if (hit) {
- var fraction = output.fraction;
- var point = new b2Vec2((1.0 - fraction) * point1.x + fraction * point2.x, (1.0 - fraction) * point1.y + fraction * point2.y);
- return callback(fixture, point, output.normal, fraction);
- }
- return input.maxFraction;
- };
- var input = new b2RayCastInput(point1, point2);
- broadPhase.RayCast(RayCastWrapper, input);
- }
- b2World.prototype.RayCastOne = function (point1, point2) {
- var __this = this;
- var result;
-
- function RayCastOneWrapper(fixture, point, normal, fraction) {
- if (fraction === undefined) fraction = 0;
- result = fixture;
- return fraction;
- };
- __this.RayCast(RayCastOneWrapper, point1, point2);
- return result;
- }
- b2World.prototype.RayCastAll = function (point1, point2) {
- var __this = this;
- var result = new Vector();
-
- function RayCastAllWrapper(fixture, point, normal, fraction) {
- if (fraction === undefined) fraction = 0;
- result[result.length] = fixture;
- return 1;
- };
- __this.RayCast(RayCastAllWrapper, point1, point2);
- return result;
- }
- b2World.prototype.GetBodyList = function () {
- return this.m_bodyList;
- }
- b2World.prototype.GetJointList = function () {
- return this.m_jointList;
- }
- b2World.prototype.GetContactList = function () {
- return this.m_contactList;
- }
- b2World.prototype.IsLocked = function () {
- return (this.m_flags & b2World.e_locked) > 0;
- }
- b2World.prototype.Solve = function (step) {
- var b;
- for (var controller = this.m_controllerList; controller; controller = controller.m_next) {
- controller.Step(step);
- }
- var island = this.m_island;
- island.Initialize(this.m_bodyCount, this.m_contactCount, this.m_jointCount, null, this.m_contactManager.m_contactListener, this.m_contactSolver);
- for (b = this.m_bodyList;
- b; b = b.m_next) {
- b.m_flags &= ~b2Body.e_islandFlag;
- }
- for (var c = this.m_contactList; c; c = c.m_next) {
- c.m_flags &= ~b2Contact.e_islandFlag;
- }
- for (var j = this.m_jointList; j; j = j.m_next) {
- j.m_islandFlag = false;
- }
- var stackSize = parseInt(this.m_bodyCount);
- var stack = this.s_stack;
- for (var seed = this.m_bodyList; seed; seed = seed.m_next) {
- if (seed.m_flags & b2Body.e_islandFlag) {
- continue;
- }
- if (seed.IsAwake() == false || seed.IsActive() == false) {
- continue;
- }
- if (seed.GetType() == b2Body.b2_staticBody) {
- continue;
- }
- island.Clear();
- var stackCount = 0;
- stack[stackCount++] = seed;
- seed.m_flags |= b2Body.e_islandFlag;
- while (stackCount > 0) {
- b = stack[--stackCount];
- island.AddBody(b);
- if (b.IsAwake() == false) {
- b.SetAwake(true);
- }
- if (b.GetType() == b2Body.b2_staticBody) {
- continue;
- }
- var other;
- for (var ce = b.m_contactList; ce; ce = ce.next) {
- if (ce.contact.m_flags & b2Contact.e_islandFlag) {
- continue;
- }
- if (ce.contact.IsSensor() == true || ce.contact.IsEnabled() == false || ce.contact.IsTouching() == false) {
- continue;
- }
- island.AddContact(ce.contact);
- ce.contact.m_flags |= b2Contact.e_islandFlag;
- other = ce.other;
- if (other.m_flags & b2Body.e_islandFlag) {
- continue;
- }
- stack[stackCount++] = other;
- other.m_flags |= b2Body.e_islandFlag;
- }
- for (var jn = b.m_jointList; jn; jn = jn.next) {
- if (jn.joint.m_islandFlag == true) {
- continue;
- }
- other = jn.other;
- if (other.IsActive() == false) {
- continue;
- }
- island.AddJoint(jn.joint);
- jn.joint.m_islandFlag = true;
- if (other.m_flags & b2Body.e_islandFlag) {
- continue;
- }
- stack[stackCount++] = other;
- other.m_flags |= b2Body.e_islandFlag;
- }
- }
- island.Solve(step, this.m_gravity, this.m_allowSleep);
- for (var i = 0; i < island.m_bodyCount; ++i) {
- b = island.m_bodies[i];
- if (b.GetType() == b2Body.b2_staticBody) {
- b.m_flags &= ~b2Body.e_islandFlag;
- }
- }
- }
- for (i = 0;
- i < stack.length; ++i) {
- if (!stack[i]) break;
- stack[i] = null;
- }
- for (b = this.m_bodyList;
- b; b = b.m_next) {
- if (b.IsAwake() == false || b.IsActive() == false) {
- continue;
- }
- if (b.GetType() == b2Body.b2_staticBody) {
- continue;
- }
- b.SynchronizeFixtures();
- }
- this.m_contactManager.FindNewContacts();
- }
- b2World.prototype.SolveTOI = function (step) {
- var b;
- var fA;
- var fB;
- var bA;
- var bB;
- var cEdge;
- var j;
- var island = this.m_island;
- island.Initialize(this.m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, b2Settings.b2_maxTOIJointsPerIsland, null, this.m_contactManager.m_contactListener, this.m_contactSolver);
- var queue = b2World.s_queue;
- for (b = this.m_bodyList;
- b; b = b.m_next) {
- b.m_flags &= ~b2Body.e_islandFlag;
- b.m_sweep.t0 = 0.0;
- }
- var c;
- for (c = this.m_contactList;
- c; c = c.m_next) {
- c.m_flags &= ~ (b2Contact.e_toiFlag | b2Contact.e_islandFlag);
- }
- for (j = this.m_jointList;
- j; j = j.m_next) {
- j.m_islandFlag = false;
- }
- for (;;) {
- var minContact = null;
- var minTOI = 1.0;
- for (c = this.m_contactList;
- c; c = c.m_next) {
- if (c.IsSensor() == true || c.IsEnabled() == false || c.IsContinuous() == false) {
- continue;
- }
- var toi = 1.0;
- if (c.m_flags & b2Contact.e_toiFlag) {
- toi = c.m_toi;
- }
- else {
- fA = c.m_fixtureA;
- fB = c.m_fixtureB;
- bA = fA.m_body;
- bB = fB.m_body;
- if ((bA.GetType() != b2Body.b2_dynamicBody || bA.IsAwake() == false) && (bB.GetType() != b2Body.b2_dynamicBody || bB.IsAwake() == false)) {
- continue;
- }
- var t0 = bA.m_sweep.t0;
- if (bA.m_sweep.t0 < bB.m_sweep.t0) {
- t0 = bB.m_sweep.t0;
- bA.m_sweep.Advance(t0);
- }
- else if (bB.m_sweep.t0 < bA.m_sweep.t0) {
- t0 = bA.m_sweep.t0;
- bB.m_sweep.Advance(t0);
- }
- toi = c.ComputeTOI(bA.m_sweep, bB.m_sweep);
- b2Settings.b2Assert(0.0 <= toi && toi <= 1.0);
- if (toi > 0.0 && toi < 1.0) {
- toi = (1.0 - toi) * t0 + toi;
- if (toi > 1) toi = 1;
- }
- c.m_toi = toi;
- c.m_flags |= b2Contact.e_toiFlag;
- }
- if (Number.MIN_VALUE < toi && toi < minTOI) {
- minContact = c;
- minTOI = toi;
- }
- }
- if (minContact == null || 1.0 - 100.0 * Number.MIN_VALUE < minTOI) {
- break;
- }
- fA = minContact.m_fixtureA;
- fB = minContact.m_fixtureB;
- bA = fA.m_body;
- bB = fB.m_body;
- b2World.s_backupA.Set(bA.m_sweep);
- b2World.s_backupB.Set(bB.m_sweep);
- bA.Advance(minTOI);
- bB.Advance(minTOI);
- minContact.Update(this.m_contactManager.m_contactListener);
- minContact.m_flags &= ~b2Contact.e_toiFlag;
- if (minContact.IsSensor() == true || minContact.IsEnabled() == false) {
- bA.m_sweep.Set(b2World.s_backupA);
- bB.m_sweep.Set(b2World.s_backupB);
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- continue;
- }
- if (minContact.IsTouching() == false) {
- continue;
- }
- var seed = bA;
- if (seed.GetType() != b2Body.b2_dynamicBody) {
- seed = bB;
- }
- island.Clear();
- var queueStart = 0;
- var queueSize = 0;
- queue[queueStart + queueSize++] = seed;
- seed.m_flags |= b2Body.e_islandFlag;
- while (queueSize > 0) {
- b = queue[queueStart++];
- --queueSize;
- island.AddBody(b);
- if (b.IsAwake() == false) {
- b.SetAwake(true);
- }
- if (b.GetType() != b2Body.b2_dynamicBody) {
- continue;
- }
- for (cEdge = b.m_contactList;
- cEdge; cEdge = cEdge.next) {
- if (island.m_contactCount == island.m_contactCapacity) {
- break;
- }
- if (cEdge.contact.m_flags & b2Contact.e_islandFlag) {
- continue;
- }
- if (cEdge.contact.IsSensor() == true || cEdge.contact.IsEnabled() == false || cEdge.contact.IsTouching() == false) {
- continue;
- }
- island.AddContact(cEdge.contact);
- cEdge.contact.m_flags |= b2Contact.e_islandFlag;
- var other = cEdge.other;
- if (other.m_flags & b2Body.e_islandFlag) {
- continue;
- }
- if (other.GetType() != b2Body.b2_staticBody) {
- other.Advance(minTOI);
- other.SetAwake(true);
- }
- queue[queueStart + queueSize] = other;
- ++queueSize;
- other.m_flags |= b2Body.e_islandFlag;
- }
- for (var jEdge = b.m_jointList; jEdge; jEdge = jEdge.next) {
- if (island.m_jointCount == island.m_jointCapacity) continue;
- if (jEdge.joint.m_islandFlag == true) continue;
- other = jEdge.other;
- if (other.IsActive() == false) {
- continue;
- }
- island.AddJoint(jEdge.joint);
- jEdge.joint.m_islandFlag = true;
- if (other.m_flags & b2Body.e_islandFlag) continue;
- if (other.GetType() != b2Body.b2_staticBody) {
- other.Advance(minTOI);
- other.SetAwake(true);
- }
- queue[queueStart + queueSize] = other;
- ++queueSize;
- other.m_flags |= b2Body.e_islandFlag;
- }
- }
- var subStep = b2World.s_timestep;
- subStep.warmStarting = false;
- subStep.dt = (1.0 - minTOI) * step.dt;
- subStep.inv_dt = 1.0 / subStep.dt;
- subStep.dtRatio = 0.0;
- subStep.velocityIterations = step.velocityIterations;
- subStep.positionIterations = step.positionIterations;
- island.SolveTOI(subStep);
- var i = 0;
- for (i = 0;
- i < island.m_bodyCount; ++i) {
- b = island.m_bodies[i];
- b.m_flags &= ~b2Body.e_islandFlag;
- if (b.IsAwake() == false) {
- continue;
- }
- if (b.GetType() != b2Body.b2_dynamicBody) {
- continue;
- }
- b.SynchronizeFixtures();
- for (cEdge = b.m_contactList;
- cEdge; cEdge = cEdge.next) {
- cEdge.contact.m_flags &= ~b2Contact.e_toiFlag;
- }
- }
- for (i = 0;
- i < island.m_contactCount; ++i) {
- c = island.m_contacts[i];
- c.m_flags &= ~ (b2Contact.e_toiFlag | b2Contact.e_islandFlag);
- }
- for (i = 0;
- i < island.m_jointCount; ++i) {
- j = island.m_joints[i];
- j.m_islandFlag = false;
- }
- this.m_contactManager.FindNewContacts();
- }
- }
- b2World.prototype.DrawJoint = function (joint) {
- var b1 = joint.GetBodyA();
- var b2 = joint.GetBodyB();
- var xf1 = b1.m_xf;
- var xf2 = b2.m_xf;
- var x1 = xf1.position;
- var x2 = xf2.position;
- var p1 = joint.GetAnchorA();
- var p2 = joint.GetAnchorB();
- var color = b2World.s_jointColor;
- switch (joint.m_type) {
- case b2Joint.e_distanceJoint:
- this.m_debugDraw.DrawSegment(p1, p2, color);
- break;
- case b2Joint.e_pulleyJoint:
- {
- var pulley = ((joint instanceof b2PulleyJoint ? joint : null));
- var s1 = pulley.GetGroundAnchorA();
- var s2 = pulley.GetGroundAnchorB();
- this.m_debugDraw.DrawSegment(s1, p1, color);
- this.m_debugDraw.DrawSegment(s2, p2, color);
- this.m_debugDraw.DrawSegment(s1, s2, color);
- }
- break;
- case b2Joint.e_mouseJoint:
- this.m_debugDraw.DrawSegment(p1, p2, color);
- break;
- default:
- if (b1 != this.m_groundBody) this.m_debugDraw.DrawSegment(x1, p1, color);
- this.m_debugDraw.DrawSegment(p1, p2, color);
- if (b2 != this.m_groundBody) this.m_debugDraw.DrawSegment(x2, p2, color);
- }
- }
- b2World.prototype.DrawShape = function (shape, xf, color) {
- switch (shape.m_type) {
- case b2Shape.e_circleShape:
- {
- var circle = ((shape instanceof b2CircleShape ? shape : null));
- var center = b2Math.MulX(xf, circle.m_p);
- var radius = circle.m_radius;
- var axis = xf.R.col1;
- this.m_debugDraw.DrawSolidCircle(center, radius, axis, color);
- }
- break;
- case b2Shape.e_polygonShape:
- {
- var i = 0;
- var poly = ((shape instanceof b2PolygonShape ? shape : null));
- var vertexCount = parseInt(poly.GetVertexCount());
- var localVertices = poly.GetVertices();
- var vertices = new Vector(vertexCount);
- for (i = 0;
- i < vertexCount; ++i) {
- vertices[i] = b2Math.MulX(xf, localVertices[i]);
- }
- this.m_debugDraw.DrawPolygon(vertices, vertexCount, color);
- }
- break;
- case b2Shape.e_edgeShape:
- {
- var edge = (shape instanceof b2EdgeShape ? shape : null);
- this.m_debugDraw.DrawSegment(b2Math.MulX(xf, edge.GetVertex1()), b2Math.MulX(xf, edge.GetVertex2()), color);
- }
- break;
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.b2World.s_timestep2 = new b2TimeStep();
- Box2D.Dynamics.b2World.s_xf = new b2Transform();
- Box2D.Dynamics.b2World.s_backupA = new b2Sweep();
- Box2D.Dynamics.b2World.s_backupB = new b2Sweep();
- Box2D.Dynamics.b2World.s_timestep = new b2TimeStep();
- Box2D.Dynamics.b2World.s_queue = new Vector();
- Box2D.Dynamics.b2World.s_jointColor = new b2Color(0.5, 0.8, 0.8);
- Box2D.Dynamics.b2World.e_newFixture = 0x0001;
- Box2D.Dynamics.b2World.e_locked = 0x0002;
- });
-})();
-(function () {
- var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
- b2Contact = Box2D.Dynamics.Contacts.b2Contact,
- b2ContactConstraint = Box2D.Dynamics.Contacts.b2ContactConstraint,
- b2ContactConstraintPoint = Box2D.Dynamics.Contacts.b2ContactConstraintPoint,
- b2ContactEdge = Box2D.Dynamics.Contacts.b2ContactEdge,
- b2ContactFactory = Box2D.Dynamics.Contacts.b2ContactFactory,
- b2ContactRegister = Box2D.Dynamics.Contacts.b2ContactRegister,
- b2ContactResult = Box2D.Dynamics.Contacts.b2ContactResult,
- b2ContactSolver = Box2D.Dynamics.Contacts.b2ContactSolver,
- b2EdgeAndCircleContact = Box2D.Dynamics.Contacts.b2EdgeAndCircleContact,
- b2NullContact = Box2D.Dynamics.Contacts.b2NullContact,
- b2PolyAndCircleContact = Box2D.Dynamics.Contacts.b2PolyAndCircleContact,
- b2PolyAndEdgeContact = Box2D.Dynamics.Contacts.b2PolyAndEdgeContact,
- b2PolygonContact = Box2D.Dynamics.Contacts.b2PolygonContact,
- b2PositionSolverManifold = Box2D.Dynamics.Contacts.b2PositionSolverManifold,
- b2Body = Box2D.Dynamics.b2Body,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2AABB = Box2D.Collision.b2AABB,
- b2Bound = Box2D.Collision.b2Bound,
- b2BoundValues = Box2D.Collision.b2BoundValues,
- b2Collision = Box2D.Collision.b2Collision,
- b2ContactID = Box2D.Collision.b2ContactID,
- b2ContactPoint = Box2D.Collision.b2ContactPoint,
- b2Distance = Box2D.Collision.b2Distance,
- b2DistanceInput = Box2D.Collision.b2DistanceInput,
- b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
- b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
- b2DynamicTree = Box2D.Collision.b2DynamicTree,
- b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
- b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
- b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
- b2Manifold = Box2D.Collision.b2Manifold,
- b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
- b2Point = Box2D.Collision.b2Point,
- b2RayCastInput = Box2D.Collision.b2RayCastInput,
- b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
- b2Segment = Box2D.Collision.b2Segment,
- b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
- b2Simplex = Box2D.Collision.b2Simplex,
- b2SimplexCache = Box2D.Collision.b2SimplexCache,
- b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
- b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
- b2TOIInput = Box2D.Collision.b2TOIInput,
- b2WorldManifold = Box2D.Collision.b2WorldManifold,
- ClipVertex = Box2D.Collision.ClipVertex,
- Features = Box2D.Collision.Features,
- IBroadPhase = Box2D.Collision.IBroadPhase;
-
- Box2D.inherit(b2CircleContact, Box2D.Dynamics.Contacts.b2Contact);
- b2CircleContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2CircleContact.b2CircleContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2CircleContact.Create = function (allocator) {
- return new b2CircleContact();
- }
- b2CircleContact.Destroy = function (contact, allocator) {}
- b2CircleContact.prototype.Reset = function (fixtureA, fixtureB) {
- this.__super.Reset.call(this, fixtureA, fixtureB);
- }
- b2CircleContact.prototype.Evaluate = function () {
- var bA = this.m_fixtureA.GetBody();
- var bB = this.m_fixtureB.GetBody();
- b2Collision.CollideCircles(this.m_manifold, (this.m_fixtureA.GetShape() instanceof b2CircleShape ? this.m_fixtureA.GetShape() : null), bA.m_xf, (this.m_fixtureB.GetShape() instanceof b2CircleShape ? this.m_fixtureB.GetShape() : null), bB.m_xf);
- }
- b2Contact.b2Contact = function () {
- this.m_nodeA = new b2ContactEdge();
- this.m_nodeB = new b2ContactEdge();
- this.m_manifold = new b2Manifold();
- this.m_oldManifold = new b2Manifold();
- };
- b2Contact.prototype.GetManifold = function () {
- return this.m_manifold;
- }
- b2Contact.prototype.GetWorldManifold = function (worldManifold) {
- var bodyA = this.m_fixtureA.GetBody();
- var bodyB = this.m_fixtureB.GetBody();
- var shapeA = this.m_fixtureA.GetShape();
- var shapeB = this.m_fixtureB.GetShape();
- worldManifold.Initialize(this.m_manifold, bodyA.GetTransform(), shapeA.m_radius, bodyB.GetTransform(), shapeB.m_radius);
- }
- b2Contact.prototype.IsTouching = function () {
- return (this.m_flags & b2Contact.e_touchingFlag) == b2Contact.e_touchingFlag;
- }
- b2Contact.prototype.IsContinuous = function () {
- return (this.m_flags & b2Contact.e_continuousFlag) == b2Contact.e_continuousFlag;
- }
- b2Contact.prototype.SetSensor = function (sensor) {
- if (sensor) {
- this.m_flags |= b2Contact.e_sensorFlag;
- }
- else {
- this.m_flags &= ~b2Contact.e_sensorFlag;
- }
- }
- b2Contact.prototype.IsSensor = function () {
- return (this.m_flags & b2Contact.e_sensorFlag) == b2Contact.e_sensorFlag;
- }
- b2Contact.prototype.SetEnabled = function (flag) {
- if (flag) {
- this.m_flags |= b2Contact.e_enabledFlag;
- }
- else {
- this.m_flags &= ~b2Contact.e_enabledFlag;
- }
- }
- b2Contact.prototype.IsEnabled = function () {
- return (this.m_flags & b2Contact.e_enabledFlag) == b2Contact.e_enabledFlag;
- }
- b2Contact.prototype.GetNext = function () {
- return this.m_next;
- }
- b2Contact.prototype.GetFixtureA = function () {
- return this.m_fixtureA;
- }
- b2Contact.prototype.GetFixtureB = function () {
- return this.m_fixtureB;
- }
- b2Contact.prototype.FlagForFiltering = function () {
- this.m_flags |= b2Contact.e_filterFlag;
- }
- b2Contact.prototype.b2Contact = function () {}
- b2Contact.prototype.Reset = function (fixtureA, fixtureB) {
- if (fixtureA === undefined) fixtureA = null;
- if (fixtureB === undefined) fixtureB = null;
- this.m_flags = b2Contact.e_enabledFlag;
- if (!fixtureA || !fixtureB) {
- this.m_fixtureA = null;
- this.m_fixtureB = null;
- return;
- }
- if (fixtureA.IsSensor() || fixtureB.IsSensor()) {
- this.m_flags |= b2Contact.e_sensorFlag;
- }
- var bodyA = fixtureA.GetBody();
- var bodyB = fixtureB.GetBody();
- if (bodyA.GetType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
- this.m_flags |= b2Contact.e_continuousFlag;
- }
- this.m_fixtureA = fixtureA;
- this.m_fixtureB = fixtureB;
- this.m_manifold.m_pointCount = 0;
- this.m_prev = null;
- this.m_next = null;
- this.m_nodeA.contact = null;
- this.m_nodeA.prev = null;
- this.m_nodeA.next = null;
- this.m_nodeA.other = null;
- this.m_nodeB.contact = null;
- this.m_nodeB.prev = null;
- this.m_nodeB.next = null;
- this.m_nodeB.other = null;
- }
- b2Contact.prototype.Update = function (listener) {
- var tManifold = this.m_oldManifold;
- this.m_oldManifold = this.m_manifold;
- this.m_manifold = tManifold;
- this.m_flags |= b2Contact.e_enabledFlag;
- var touching = false;
- var wasTouching = (this.m_flags & b2Contact.e_touchingFlag) == b2Contact.e_touchingFlag;
- var bodyA = this.m_fixtureA.m_body;
- var bodyB = this.m_fixtureB.m_body;
- var aabbOverlap = this.m_fixtureA.m_aabb.TestOverlap(this.m_fixtureB.m_aabb);
- if (this.m_flags & b2Contact.e_sensorFlag) {
- if (aabbOverlap) {
- var shapeA = this.m_fixtureA.GetShape();
- var shapeB = this.m_fixtureB.GetShape();
- var xfA = bodyA.GetTransform();
- var xfB = bodyB.GetTransform();
- touching = b2Shape.TestOverlap(shapeA, xfA, shapeB, xfB);
- }
- this.m_manifold.m_pointCount = 0;
- }
- else {
- if (bodyA.GetType() != b2Body.b2_dynamicBody || bodyA.IsBullet() || bodyB.GetType() != b2Body.b2_dynamicBody || bodyB.IsBullet()) {
- this.m_flags |= b2Contact.e_continuousFlag;
- }
- else {
- this.m_flags &= ~b2Contact.e_continuousFlag;
- }
- if (aabbOverlap) {
- this.Evaluate();
- touching = this.m_manifold.m_pointCount > 0;
- for (var i = 0; i < this.m_manifold.m_pointCount; ++i) {
- var mp2 = this.m_manifold.m_points[i];
- mp2.m_normalImpulse = 0.0;
- mp2.m_tangentImpulse = 0.0;
- var id2 = mp2.m_id;
- for (var j = 0; j < this.m_oldManifold.m_pointCount; ++j) {
- var mp1 = this.m_oldManifold.m_points[j];
- if (mp1.m_id.key == id2.key) {
- mp2.m_normalImpulse = mp1.m_normalImpulse;
- mp2.m_tangentImpulse = mp1.m_tangentImpulse;
- break;
- }
- }
- }
- }
- else {
- this.m_manifold.m_pointCount = 0;
- }
- if (touching != wasTouching) {
- bodyA.SetAwake(true);
- bodyB.SetAwake(true);
- }
- }
- if (touching) {
- this.m_flags |= b2Contact.e_touchingFlag;
- }
- else {
- this.m_flags &= ~b2Contact.e_touchingFlag;
- }
- if (wasTouching == false && touching == true) {
- listener.BeginContact(this);
- }
- if (wasTouching == true && touching == false) {
- listener.EndContact(this);
- }
- if ((this.m_flags & b2Contact.e_sensorFlag) == 0) {
- listener.PreSolve(this, this.m_oldManifold);
- }
- }
- b2Contact.prototype.Evaluate = function () {}
- b2Contact.prototype.ComputeTOI = function (sweepA, sweepB) {
- b2Contact.s_input.proxyA.Set(this.m_fixtureA.GetShape());
- b2Contact.s_input.proxyB.Set(this.m_fixtureB.GetShape());
- b2Contact.s_input.sweepA = sweepA;
- b2Contact.s_input.sweepB = sweepB;
- b2Contact.s_input.tolerance = b2Settings.b2_linearSlop;
- return b2TimeOfImpact.TimeOfImpact(b2Contact.s_input);
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Contacts.b2Contact.e_sensorFlag = 0x0001;
- Box2D.Dynamics.Contacts.b2Contact.e_continuousFlag = 0x0002;
- Box2D.Dynamics.Contacts.b2Contact.e_islandFlag = 0x0004;
- Box2D.Dynamics.Contacts.b2Contact.e_toiFlag = 0x0008;
- Box2D.Dynamics.Contacts.b2Contact.e_touchingFlag = 0x0010;
- Box2D.Dynamics.Contacts.b2Contact.e_enabledFlag = 0x0020;
- Box2D.Dynamics.Contacts.b2Contact.e_filterFlag = 0x0040;
- Box2D.Dynamics.Contacts.b2Contact.s_input = new b2TOIInput();
- });
- b2ContactConstraint.b2ContactConstraint = function () {
- this.localPlaneNormal = new b2Vec2();
- this.localPoint = new b2Vec2();
- this.normal = new b2Vec2();
- this.normalMass = new b2Mat22();
- this.K = new b2Mat22();
- };
- b2ContactConstraint.prototype.b2ContactConstraint = function () {
- this.points = new Vector(b2Settings.b2_maxManifoldPoints);
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- this.points[i] = new b2ContactConstraintPoint();
- }
- }
- b2ContactConstraintPoint.b2ContactConstraintPoint = function () {
- this.localPoint = new b2Vec2();
- this.rA = new b2Vec2();
- this.rB = new b2Vec2();
- };
- b2ContactEdge.b2ContactEdge = function () {};
- b2ContactFactory.b2ContactFactory = function () {};
- b2ContactFactory.prototype.b2ContactFactory = function (allocator) {
- this.m_allocator = allocator;
- this.InitializeRegisters();
- }
- b2ContactFactory.prototype.AddType = function (createFcn, destroyFcn, type1, type2) {
- if (type1 === undefined) type1 = 0;
- if (type2 === undefined) type2 = 0;
- this.m_registers[type1][type2].createFcn = createFcn;
- this.m_registers[type1][type2].destroyFcn = destroyFcn;
- this.m_registers[type1][type2].primary = true;
- if (type1 != type2) {
- this.m_registers[type2][type1].createFcn = createFcn;
- this.m_registers[type2][type1].destroyFcn = destroyFcn;
- this.m_registers[type2][type1].primary = false;
- }
- }
- b2ContactFactory.prototype.InitializeRegisters = function () {
- this.m_registers = new Vector(b2Shape.e_shapeTypeCount);
- for (var i = 0; i < b2Shape.e_shapeTypeCount; i++) {
- this.m_registers[i] = new Vector(b2Shape.e_shapeTypeCount);
- for (var j = 0; j < b2Shape.e_shapeTypeCount; j++) {
- this.m_registers[i][j] = new b2ContactRegister();
- }
- }
- this.AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
- this.AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
- this.AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
- this.AddType(b2EdgeAndCircleContact.Create, b2EdgeAndCircleContact.Destroy, b2Shape.e_edgeShape, b2Shape.e_circleShape);
- this.AddType(b2PolyAndEdgeContact.Create, b2PolyAndEdgeContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_edgeShape);
- }
- b2ContactFactory.prototype.Create = function (fixtureA, fixtureB) {
- var type1 = parseInt(fixtureA.GetType());
- var type2 = parseInt(fixtureB.GetType());
- var reg = this.m_registers[type1][type2];
- var c;
- if (reg.pool) {
- c = reg.pool;
- reg.pool = c.m_next;
- reg.poolCount--;
- c.Reset(fixtureA, fixtureB);
- return c;
- }
- var createFcn = reg.createFcn;
- if (createFcn != null) {
- if (reg.primary) {
- c = createFcn(this.m_allocator);
- c.Reset(fixtureA, fixtureB);
- return c;
- }
- else {
- c = createFcn(this.m_allocator);
- c.Reset(fixtureB, fixtureA);
- return c;
- }
- }
- else {
- return null;
- }
- }
- b2ContactFactory.prototype.Destroy = function (contact) {
- if (contact.m_manifold.m_pointCount > 0) {
- contact.m_fixtureA.m_body.SetAwake(true);
- contact.m_fixtureB.m_body.SetAwake(true);
- }
- var type1 = parseInt(contact.m_fixtureA.GetType());
- var type2 = parseInt(contact.m_fixtureB.GetType());
- var reg = this.m_registers[type1][type2];
- if (true) {
- reg.poolCount++;
- contact.m_next = reg.pool;
- reg.pool = contact;
- }
- var destroyFcn = reg.destroyFcn;
- destroyFcn(contact, this.m_allocator);
- }
- b2ContactRegister.b2ContactRegister = function () {};
- b2ContactResult.b2ContactResult = function () {
- this.position = new b2Vec2();
- this.normal = new b2Vec2();
- this.id = new b2ContactID();
- };
- b2ContactSolver.b2ContactSolver = function () {
- this.m_step = new b2TimeStep();
- this.m_constraints = new Vector();
- };
- b2ContactSolver.prototype.b2ContactSolver = function () {}
- b2ContactSolver.prototype.Initialize = function (step, contacts, contactCount, allocator) {
- if (contactCount === undefined) contactCount = 0;
- var contact;
- this.m_step.Set(step);
- this.m_allocator = allocator;
- var i = 0;
- var tVec;
- var tMat;
- this.m_constraintCount = contactCount;
- while (this.m_constraints.length < this.m_constraintCount) {
- this.m_constraints[this.m_constraints.length] = new b2ContactConstraint();
- }
- for (i = 0;
- i < contactCount; ++i) {
- contact = contacts[i];
- var fixtureA = contact.m_fixtureA;
- var fixtureB = contact.m_fixtureB;
- var shapeA = fixtureA.m_shape;
- var shapeB = fixtureB.m_shape;
- var radiusA = shapeA.m_radius;
- var radiusB = shapeB.m_radius;
- var bodyA = fixtureA.m_body;
- var bodyB = fixtureB.m_body;
- var manifold = contact.GetManifold();
- var friction = b2Settings.b2MixFriction(fixtureA.GetFriction(), fixtureB.GetFriction());
- var restitution = b2Settings.b2MixRestitution(fixtureA.GetRestitution(), fixtureB.GetRestitution());
- var vAX = bodyA.m_linearVelocity.x;
- var vAY = bodyA.m_linearVelocity.y;
- var vBX = bodyB.m_linearVelocity.x;
- var vBY = bodyB.m_linearVelocity.y;
- var wA = bodyA.m_angularVelocity;
- var wB = bodyB.m_angularVelocity;
- b2Settings.b2Assert(manifold.m_pointCount > 0);
- b2ContactSolver.s_worldManifold.Initialize(manifold, bodyA.m_xf, radiusA, bodyB.m_xf, radiusB);
- var normalX = b2ContactSolver.s_worldManifold.m_normal.x;
- var normalY = b2ContactSolver.s_worldManifold.m_normal.y;
- var cc = this.m_constraints[i];
- cc.bodyA = bodyA;
- cc.bodyB = bodyB;
- cc.manifold = manifold;
- cc.normal.x = normalX;
- cc.normal.y = normalY;
- cc.pointCount = manifold.m_pointCount;
- cc.friction = friction;
- cc.restitution = restitution;
- cc.localPlaneNormal.x = manifold.m_localPlaneNormal.x;
- cc.localPlaneNormal.y = manifold.m_localPlaneNormal.y;
- cc.localPoint.x = manifold.m_localPoint.x;
- cc.localPoint.y = manifold.m_localPoint.y;
- cc.radius = radiusA + radiusB;
- cc.type = manifold.m_type;
- for (var k = 0; k < cc.pointCount; ++k) {
- var cp = manifold.m_points[k];
- var ccp = cc.points[k];
- ccp.normalImpulse = cp.m_normalImpulse;
- ccp.tangentImpulse = cp.m_tangentImpulse;
- ccp.localPoint.SetV(cp.m_localPoint);
- var rAX = ccp.rA.x = b2ContactSolver.s_worldManifold.m_points[k].x - bodyA.m_sweep.c.x;
- var rAY = ccp.rA.y = b2ContactSolver.s_worldManifold.m_points[k].y - bodyA.m_sweep.c.y;
- var rBX = ccp.rB.x = b2ContactSolver.s_worldManifold.m_points[k].x - bodyB.m_sweep.c.x;
- var rBY = ccp.rB.y = b2ContactSolver.s_worldManifold.m_points[k].y - bodyB.m_sweep.c.y;
- var rnA = rAX * normalY - rAY * normalX;
- var rnB = rBX * normalY - rBY * normalX;
- rnA *= rnA;
- rnB *= rnB;
- var kNormal = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rnA + bodyB.m_invI * rnB;
- ccp.normalMass = 1.0 / kNormal;
- var kEqualized = bodyA.m_mass * bodyA.m_invMass + bodyB.m_mass * bodyB.m_invMass;
- kEqualized += bodyA.m_mass * bodyA.m_invI * rnA + bodyB.m_mass * bodyB.m_invI * rnB;
- ccp.equalizedMass = 1.0 / kEqualized;
- var tangentX = normalY;
- var tangentY = (-normalX);
- var rtA = rAX * tangentY - rAY * tangentX;
- var rtB = rBX * tangentY - rBY * tangentX;
- rtA *= rtA;
- rtB *= rtB;
- var kTangent = bodyA.m_invMass + bodyB.m_invMass + bodyA.m_invI * rtA + bodyB.m_invI * rtB;
- ccp.tangentMass = 1.0 / kTangent;
- ccp.velocityBias = 0.0;
- var tX = vBX + ((-wB * rBY)) - vAX - ((-wA * rAY));
- var tY = vBY + (wB * rBX) - vAY - (wA * rAX);
- var vRel = cc.normal.x * tX + cc.normal.y * tY;
- if (vRel < (-b2Settings.b2_velocityThreshold)) {
- ccp.velocityBias += (-cc.restitution * vRel);
- }
- }
- if (cc.pointCount == 2) {
- var ccp1 = cc.points[0];
- var ccp2 = cc.points[1];
- var invMassA = bodyA.m_invMass;
- var invIA = bodyA.m_invI;
- var invMassB = bodyB.m_invMass;
- var invIB = bodyB.m_invI;
- var rn1A = ccp1.rA.x * normalY - ccp1.rA.y * normalX;
- var rn1B = ccp1.rB.x * normalY - ccp1.rB.y * normalX;
- var rn2A = ccp2.rA.x * normalY - ccp2.rA.y * normalX;
- var rn2B = ccp2.rB.x * normalY - ccp2.rB.y * normalX;
- var k11 = invMassA + invMassB + invIA * rn1A * rn1A + invIB * rn1B * rn1B;
- var k22 = invMassA + invMassB + invIA * rn2A * rn2A + invIB * rn2B * rn2B;
- var k12 = invMassA + invMassB + invIA * rn1A * rn2A + invIB * rn1B * rn2B;
- var k_maxConditionNumber = 100.0;
- if (k11 * k11 < k_maxConditionNumber * (k11 * k22 - k12 * k12)) {
- cc.K.col1.Set(k11, k12);
- cc.K.col2.Set(k12, k22);
- cc.K.GetInverse(cc.normalMass);
- }
- else {
- cc.pointCount = 1;
- }
- }
- }
- }
- b2ContactSolver.prototype.InitVelocityConstraints = function (step) {
- var tVec;
- var tVec2;
- var tMat;
- for (var i = 0; i < this.m_constraintCount; ++i) {
- var c = this.m_constraints[i];
- var bodyA = c.bodyA;
- var bodyB = c.bodyB;
- var invMassA = bodyA.m_invMass;
- var invIA = bodyA.m_invI;
- var invMassB = bodyB.m_invMass;
- var invIB = bodyB.m_invI;
- var normalX = c.normal.x;
- var normalY = c.normal.y;
- var tangentX = normalY;
- var tangentY = (-normalX);
- var tX = 0;
- var j = 0;
- var tCount = 0;
- if (step.warmStarting) {
- tCount = c.pointCount;
- for (j = 0;
- j < tCount; ++j) {
- var ccp = c.points[j];
- ccp.normalImpulse *= step.dtRatio;
- ccp.tangentImpulse *= step.dtRatio;
- var PX = ccp.normalImpulse * normalX + ccp.tangentImpulse * tangentX;
- var PY = ccp.normalImpulse * normalY + ccp.tangentImpulse * tangentY;
- bodyA.m_angularVelocity -= invIA * (ccp.rA.x * PY - ccp.rA.y * PX);
- bodyA.m_linearVelocity.x -= invMassA * PX;
- bodyA.m_linearVelocity.y -= invMassA * PY;
- bodyB.m_angularVelocity += invIB * (ccp.rB.x * PY - ccp.rB.y * PX);
- bodyB.m_linearVelocity.x += invMassB * PX;
- bodyB.m_linearVelocity.y += invMassB * PY;
- }
- }
- else {
- tCount = c.pointCount;
- for (j = 0;
- j < tCount; ++j) {
- var ccp2 = c.points[j];
- ccp2.normalImpulse = 0.0;
- ccp2.tangentImpulse = 0.0;
- }
- }
- }
- }
- b2ContactSolver.prototype.SolveVelocityConstraints = function () {
- var j = 0;
- var ccp;
- var rAX = 0;
- var rAY = 0;
- var rBX = 0;
- var rBY = 0;
- var dvX = 0;
- var dvY = 0;
- var vn = 0;
- var vt = 0;
- var lambda = 0;
- var maxFriction = 0;
- var newImpulse = 0;
- var PX = 0;
- var PY = 0;
- var dX = 0;
- var dY = 0;
- var P1X = 0;
- var P1Y = 0;
- var P2X = 0;
- var P2Y = 0;
- var tMat;
- var tVec;
- for (var i = 0; i < this.m_constraintCount; ++i) {
- var c = this.m_constraints[i];
- var bodyA = c.bodyA;
- var bodyB = c.bodyB;
- var wA = bodyA.m_angularVelocity;
- var wB = bodyB.m_angularVelocity;
- var vA = bodyA.m_linearVelocity;
- var vB = bodyB.m_linearVelocity;
- var invMassA = bodyA.m_invMass;
- var invIA = bodyA.m_invI;
- var invMassB = bodyB.m_invMass;
- var invIB = bodyB.m_invI;
- var normalX = c.normal.x;
- var normalY = c.normal.y;
- var tangentX = normalY;
- var tangentY = (-normalX);
- var friction = c.friction;
- var tX = 0;
- for (j = 0;
- j < c.pointCount; j++) {
- ccp = c.points[j];
- dvX = vB.x - wB * ccp.rB.y - vA.x + wA * ccp.rA.y;
- dvY = vB.y + wB * ccp.rB.x - vA.y - wA * ccp.rA.x;
- vt = dvX * tangentX + dvY * tangentY;
- lambda = ccp.tangentMass * (-vt);
- maxFriction = friction * ccp.normalImpulse;
- newImpulse = b2Math.Clamp(ccp.tangentImpulse + lambda, (-maxFriction), maxFriction);
- lambda = newImpulse - ccp.tangentImpulse;
- PX = lambda * tangentX;
- PY = lambda * tangentY;
- vA.x -= invMassA * PX;
- vA.y -= invMassA * PY;
- wA -= invIA * (ccp.rA.x * PY - ccp.rA.y * PX);
- vB.x += invMassB * PX;
- vB.y += invMassB * PY;
- wB += invIB * (ccp.rB.x * PY - ccp.rB.y * PX);
- ccp.tangentImpulse = newImpulse;
- }
- var tCount = parseInt(c.pointCount);
- if (c.pointCount == 1) {
- ccp = c.points[0];
- dvX = vB.x + ((-wB * ccp.rB.y)) - vA.x - ((-wA * ccp.rA.y));
- dvY = vB.y + (wB * ccp.rB.x) - vA.y - (wA * ccp.rA.x);
- vn = dvX * normalX + dvY * normalY;
- lambda = (-ccp.normalMass * (vn - ccp.velocityBias));
- newImpulse = ccp.normalImpulse + lambda;
- newImpulse = newImpulse > 0 ? newImpulse : 0.0;
- lambda = newImpulse - ccp.normalImpulse;
- PX = lambda * normalX;
- PY = lambda * normalY;
- vA.x -= invMassA * PX;
- vA.y -= invMassA * PY;
- wA -= invIA * (ccp.rA.x * PY - ccp.rA.y * PX);
- vB.x += invMassB * PX;
- vB.y += invMassB * PY;
- wB += invIB * (ccp.rB.x * PY - ccp.rB.y * PX);
- ccp.normalImpulse = newImpulse;
- }
- else {
- var cp1 = c.points[0];
- var cp2 = c.points[1];
- var aX = cp1.normalImpulse;
- var aY = cp2.normalImpulse;
- var dv1X = vB.x - wB * cp1.rB.y - vA.x + wA * cp1.rA.y;
- var dv1Y = vB.y + wB * cp1.rB.x - vA.y - wA * cp1.rA.x;
- var dv2X = vB.x - wB * cp2.rB.y - vA.x + wA * cp2.rA.y;
- var dv2Y = vB.y + wB * cp2.rB.x - vA.y - wA * cp2.rA.x;
- var vn1 = dv1X * normalX + dv1Y * normalY;
- var vn2 = dv2X * normalX + dv2Y * normalY;
- var bX = vn1 - cp1.velocityBias;
- var bY = vn2 - cp2.velocityBias;
- tMat = c.K;
- bX -= tMat.col1.x * aX + tMat.col2.x * aY;
- bY -= tMat.col1.y * aX + tMat.col2.y * aY;
- var k_errorTol = 0.001;
- for (;;) {
- tMat = c.normalMass;
- var xX = (-(tMat.col1.x * bX + tMat.col2.x * bY));
- var xY = (-(tMat.col1.y * bX + tMat.col2.y * bY));
- if (xX >= 0.0 && xY >= 0.0) {
- dX = xX - aX;
- dY = xY - aY;
- P1X = dX * normalX;
- P1Y = dX * normalY;
- P2X = dY * normalX;
- P2Y = dY * normalY;
- vA.x -= invMassA * (P1X + P2X);
- vA.y -= invMassA * (P1Y + P2Y);
- wA -= invIA * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X);
- vB.x += invMassB * (P1X + P2X);
- vB.y += invMassB * (P1Y + P2Y);
- wB += invIB * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X);
- cp1.normalImpulse = xX;
- cp2.normalImpulse = xY;
- break;
- }
- xX = (-cp1.normalMass * bX);
- xY = 0.0;
- vn1 = 0.0;
- vn2 = c.K.col1.y * xX + bY;
- if (xX >= 0.0 && vn2 >= 0.0) {
- dX = xX - aX;
- dY = xY - aY;
- P1X = dX * normalX;
- P1Y = dX * normalY;
- P2X = dY * normalX;
- P2Y = dY * normalY;
- vA.x -= invMassA * (P1X + P2X);
- vA.y -= invMassA * (P1Y + P2Y);
- wA -= invIA * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X);
- vB.x += invMassB * (P1X + P2X);
- vB.y += invMassB * (P1Y + P2Y);
- wB += invIB * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X);
- cp1.normalImpulse = xX;
- cp2.normalImpulse = xY;
- break;
- }
- xX = 0.0;
- xY = (-cp2.normalMass * bY);
- vn1 = c.K.col2.x * xY + bX;
- vn2 = 0.0;
- if (xY >= 0.0 && vn1 >= 0.0) {
- dX = xX - aX;
- dY = xY - aY;
- P1X = dX * normalX;
- P1Y = dX * normalY;
- P2X = dY * normalX;
- P2Y = dY * normalY;
- vA.x -= invMassA * (P1X + P2X);
- vA.y -= invMassA * (P1Y + P2Y);
- wA -= invIA * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X);
- vB.x += invMassB * (P1X + P2X);
- vB.y += invMassB * (P1Y + P2Y);
- wB += invIB * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X);
- cp1.normalImpulse = xX;
- cp2.normalImpulse = xY;
- break;
- }
- xX = 0.0;
- xY = 0.0;
- vn1 = bX;
- vn2 = bY;
- if (vn1 >= 0.0 && vn2 >= 0.0) {
- dX = xX - aX;
- dY = xY - aY;
- P1X = dX * normalX;
- P1Y = dX * normalY;
- P2X = dY * normalX;
- P2Y = dY * normalY;
- vA.x -= invMassA * (P1X + P2X);
- vA.y -= invMassA * (P1Y + P2Y);
- wA -= invIA * (cp1.rA.x * P1Y - cp1.rA.y * P1X + cp2.rA.x * P2Y - cp2.rA.y * P2X);
- vB.x += invMassB * (P1X + P2X);
- vB.y += invMassB * (P1Y + P2Y);
- wB += invIB * (cp1.rB.x * P1Y - cp1.rB.y * P1X + cp2.rB.x * P2Y - cp2.rB.y * P2X);
- cp1.normalImpulse = xX;
- cp2.normalImpulse = xY;
- break;
- }
- break;
- }
- }
- bodyA.m_angularVelocity = wA;
- bodyB.m_angularVelocity = wB;
- }
- }
- b2ContactSolver.prototype.FinalizeVelocityConstraints = function () {
- for (var i = 0; i < this.m_constraintCount; ++i) {
- var c = this.m_constraints[i];
- var m = c.manifold;
- for (var j = 0; j < c.pointCount; ++j) {
- var point1 = m.m_points[j];
- var point2 = c.points[j];
- point1.m_normalImpulse = point2.normalImpulse;
- point1.m_tangentImpulse = point2.tangentImpulse;
- }
- }
- }
- b2ContactSolver.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var minSeparation = 0.0;
- for (var i = 0; i < this.m_constraintCount; i++) {
- var c = this.m_constraints[i];
- var bodyA = c.bodyA;
- var bodyB = c.bodyB;
- var invMassA = bodyA.m_mass * bodyA.m_invMass;
- var invIA = bodyA.m_mass * bodyA.m_invI;
- var invMassB = bodyB.m_mass * bodyB.m_invMass;
- var invIB = bodyB.m_mass * bodyB.m_invI;
- b2ContactSolver.s_psm.Initialize(c);
- var normal = b2ContactSolver.s_psm.m_normal;
- for (var j = 0; j < c.pointCount; j++) {
- var ccp = c.points[j];
- var point = b2ContactSolver.s_psm.m_points[j];
- var separation = b2ContactSolver.s_psm.m_separations[j];
- var rAX = point.x - bodyA.m_sweep.c.x;
- var rAY = point.y - bodyA.m_sweep.c.y;
- var rBX = point.x - bodyB.m_sweep.c.x;
- var rBY = point.y - bodyB.m_sweep.c.y;
- minSeparation = minSeparation < separation ? minSeparation : separation;
- var C = b2Math.Clamp(baumgarte * (separation + b2Settings.b2_linearSlop), (-b2Settings.b2_maxLinearCorrection), 0.0);
- var impulse = (-ccp.equalizedMass * C);
- var PX = impulse * normal.x;
- var PY = impulse * normal.y;bodyA.m_sweep.c.x -= invMassA * PX;
- bodyA.m_sweep.c.y -= invMassA * PY;
- bodyA.m_sweep.a -= invIA * (rAX * PY - rAY * PX);
- bodyA.SynchronizeTransform();
- bodyB.m_sweep.c.x += invMassB * PX;
- bodyB.m_sweep.c.y += invMassB * PY;
- bodyB.m_sweep.a += invIB * (rBX * PY - rBY * PX);
- bodyB.SynchronizeTransform();
- }
- }
- return minSeparation > (-1.5 * b2Settings.b2_linearSlop);
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Contacts.b2ContactSolver.s_worldManifold = new b2WorldManifold();
- Box2D.Dynamics.Contacts.b2ContactSolver.s_psm = new b2PositionSolverManifold();
- });
- Box2D.inherit(b2EdgeAndCircleContact, Box2D.Dynamics.Contacts.b2Contact);
- b2EdgeAndCircleContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2EdgeAndCircleContact.b2EdgeAndCircleContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2EdgeAndCircleContact.Create = function (allocator) {
- return new b2EdgeAndCircleContact();
- }
- b2EdgeAndCircleContact.Destroy = function (contact, allocator) {}
- b2EdgeAndCircleContact.prototype.Reset = function (fixtureA, fixtureB) {
- this.__super.Reset.call(this, fixtureA, fixtureB);
- b2Settings.b2Assert(fixtureA.GetType() == b2Shape.e_edgeShape);
- b2Settings.b2Assert(fixtureB.GetType() == b2Shape.e_circleShape);
- }
- b2EdgeAndCircleContact.prototype.Evaluate = function () {
- var bA = this.m_fixtureA.GetBody();
- var bB = this.m_fixtureB.GetBody();
- this.b2CollideEdgeAndCircle(this.m_manifold, (this.m_fixtureA.GetShape() instanceof b2EdgeShape ? this.m_fixtureA.GetShape() : null), bA.m_xf, (this.m_fixtureB.GetShape() instanceof b2CircleShape ? this.m_fixtureB.GetShape() : null), bB.m_xf);
- }
- //b2EdgeAndCircleContact.prototype.b2CollideEdgeAndCircle = function (manifold, edge, xf1, circle, xf2) {}
- b2EdgeAndCircleContact.prototype.b2CollideEdgeAndCircle = function (manifold, edge, xf1, circle, xf2) {
- manifold.m_pointCount = 0;
- var tPoint;
- var dX = 0;
- var dY = 0;
- var positionX = 0;
- var positionY = 0;
- var tVec;
- var tMat;
- tMat = xf2.R;
- tVec = circle.m_p;
- var cX = xf2.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var cY = xf2.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- dX = cX - xf1.position.x;
- dY = cY - xf1.position.y;
- tMat = xf1.R;
- var cLocalX = (dX * tMat.col1.x + dY * tMat.col1.y);
- var cLocalY = (dX * tMat.col2.x + dY * tMat.col2.y);
- var dist = 0;
- var radius = edge.m_radius + circle.m_radius;
- tVec = edge.m_normal;
- var separation = tVec.x * dX + tVec.y * dY;
- var v1 = edge.m_v1;
- var v2 = edge.m_v2;
- if (separation < Number.MIN_VALUE) {
- console.log(1);
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.SetV(edge.m_normal);
- manifold.m_localPoint.x = 0.5 * (v1.x + v2.x);
- manifold.m_localPoint.y = 0.5 * (v1.y + v2.y);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- return;
- }
- var u1 = (cLocalX - v1.x) * (v2.x - v1.x) + (cLocalY - v1.y) * (v2.y - v1.y);
- var u2 = (cLocalX - v2.x) * (v1.x - v2.x) + (cLocalY - v2.y) * (v1.y - v2.y);
- if (u1 <= 0.0) {
- console.log(2);
- if ((cLocalX - v1.x) * (cLocalX - v1.x) + (cLocalY - v1.y) * (cLocalY - v1.y) > radius * radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = cLocalX - v1.x;
- manifold.m_localPlaneNormal.y = cLocalY - v1.y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.SetV(v1);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- else if (u2 <= 0) {
- console.log(3);
- if ((cLocalX - v2.x) * (cLocalX - v2.x) + (cLocalY - v2.y) * (cLocalY - v2.y) > radius * radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = cLocalX - v2.x;
- manifold.m_localPlaneNormal.y = cLocalY - v2.y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.SetV(v2);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- else {
- var faceCenterX = 0.5 * (v1.x + v2.x);
- var faceCenterY = 0.5 * (v1.y + v2.y);
- separation = (cLocalX - faceCenterX) * tVec.x + (cLocalY - faceCenterY) * tVec.y;
- if (separation > radius) return;
- manifold.m_pointCount = 1;
- manifold.m_type = b2Manifold.e_faceA;
- manifold.m_localPlaneNormal.x = tVec.x;
- manifold.m_localPlaneNormal.y = tVec.y;
- manifold.m_localPlaneNormal.Normalize();
- manifold.m_localPoint.Set(faceCenterX, faceCenterY);
- manifold.m_points[0].m_localPoint.SetV(circle.m_p);
- manifold.m_points[0].m_id.key = 0;
- }
- }
- Box2D.inherit(b2NullContact, Box2D.Dynamics.Contacts.b2Contact);
- b2NullContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2NullContact.b2NullContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2NullContact.prototype.b2NullContact = function () {
- this.__super.b2Contact.call(this);
- }
- b2NullContact.prototype.Evaluate = function () {}
- Box2D.inherit(b2PolyAndCircleContact, Box2D.Dynamics.Contacts.b2Contact);
- b2PolyAndCircleContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2PolyAndCircleContact.b2PolyAndCircleContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2PolyAndCircleContact.Create = function (allocator) {
- return new b2PolyAndCircleContact();
- }
- b2PolyAndCircleContact.Destroy = function (contact, allocator) {}
- b2PolyAndCircleContact.prototype.Reset = function (fixtureA, fixtureB) {
- this.__super.Reset.call(this, fixtureA, fixtureB);
- b2Settings.b2Assert(fixtureA.GetType() == b2Shape.e_polygonShape);
- b2Settings.b2Assert(fixtureB.GetType() == b2Shape.e_circleShape);
- }
- b2PolyAndCircleContact.prototype.Evaluate = function () {
- var bA = this.m_fixtureA.m_body;
- var bB = this.m_fixtureB.m_body;
- b2Collision.CollidePolygonAndCircle(this.m_manifold, (this.m_fixtureA.GetShape() instanceof b2PolygonShape ? this.m_fixtureA.GetShape() : null), bA.m_xf, (this.m_fixtureB.GetShape() instanceof b2CircleShape ? this.m_fixtureB.GetShape() : null), bB.m_xf);
- }
- Box2D.inherit(b2PolyAndEdgeContact, Box2D.Dynamics.Contacts.b2Contact);
- b2PolyAndEdgeContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2PolyAndEdgeContact.b2PolyAndEdgeContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2PolyAndEdgeContact.Create = function (allocator) {
- return new b2PolyAndEdgeContact();
- }
- b2PolyAndEdgeContact.Destroy = function (contact, allocator) {}
- b2PolyAndEdgeContact.prototype.Reset = function (fixtureA, fixtureB) {
- this.__super.Reset.call(this, fixtureA, fixtureB);
- b2Settings.b2Assert(fixtureA.GetType() == b2Shape.e_polygonShape);
- b2Settings.b2Assert(fixtureB.GetType() == b2Shape.e_edgeShape);
- }
- b2PolyAndEdgeContact.prototype.Evaluate = function () {
- var bA = this.m_fixtureA.GetBody();
- var bB = this.m_fixtureB.GetBody();
- this.b2CollidePolyAndEdge(this.m_manifold, (this.m_fixtureA.GetShape() instanceof b2PolygonShape ? this.m_fixtureA.GetShape() : null), bA.m_xf, (this.m_fixtureB.GetShape() instanceof b2EdgeShape ? this.m_fixtureB.GetShape() : null), bB.m_xf);
- }
- b2PolyAndEdgeContact.prototype.b2CollidePolyAndEdge = function (manifold, polygon, xf1, edge, xf2) {}
- Box2D.inherit(b2PolygonContact, Box2D.Dynamics.Contacts.b2Contact);
- b2PolygonContact.prototype.__super = Box2D.Dynamics.Contacts.b2Contact.prototype;
- b2PolygonContact.b2PolygonContact = function () {
- Box2D.Dynamics.Contacts.b2Contact.b2Contact.apply(this, arguments);
- };
- b2PolygonContact.Create = function (allocator) {
- return new b2PolygonContact();
- }
- b2PolygonContact.Destroy = function (contact, allocator) {}
- b2PolygonContact.prototype.Reset = function (fixtureA, fixtureB) {
- this.__super.Reset.call(this, fixtureA, fixtureB);
- }
- b2PolygonContact.prototype.Evaluate = function () {
- var bA = this.m_fixtureA.GetBody();
- var bB = this.m_fixtureB.GetBody();
- b2Collision.CollidePolygons(this.m_manifold, (this.m_fixtureA.GetShape() instanceof b2PolygonShape ? this.m_fixtureA.GetShape() : null), bA.m_xf, (this.m_fixtureB.GetShape() instanceof b2PolygonShape ? this.m_fixtureB.GetShape() : null), bB.m_xf);
- }
- b2PositionSolverManifold.b2PositionSolverManifold = function () {};
- b2PositionSolverManifold.prototype.b2PositionSolverManifold = function () {
- this.m_normal = new b2Vec2();
- this.m_separations = new Vector_a2j_Number(b2Settings.b2_maxManifoldPoints);
- this.m_points = new Vector(b2Settings.b2_maxManifoldPoints);
- for (var i = 0; i < b2Settings.b2_maxManifoldPoints; i++) {
- this.m_points[i] = new b2Vec2();
- }
- }
- b2PositionSolverManifold.prototype.Initialize = function (cc) {
- b2Settings.b2Assert(cc.pointCount > 0);
- var i = 0;
- var clipPointX = 0;
- var clipPointY = 0;
- var tMat;
- var tVec;
- var planePointX = 0;
- var planePointY = 0;
- switch (cc.type) {
- case b2Manifold.e_circles:
- {
- tMat = cc.bodyA.m_xf.R;
- tVec = cc.localPoint;
- var pointAX = cc.bodyA.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var pointAY = cc.bodyA.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = cc.bodyB.m_xf.R;
- tVec = cc.points[0].localPoint;
- var pointBX = cc.bodyB.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- var pointBY = cc.bodyB.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- var dX = pointBX - pointAX;
- var dY = pointBY - pointAY;
- var d2 = dX * dX + dY * dY;
- if (d2 > Number.MIN_VALUE * Number.MIN_VALUE) {
- var d = Math.sqrt(d2);
- this.m_normal.x = dX / d;
- this.m_normal.y = dY / d;
- }
- else {
- this.m_normal.x = 1.0;
- this.m_normal.y = 0.0;
- }
- this.m_points[0].x = 0.5 * (pointAX + pointBX);
- this.m_points[0].y = 0.5 * (pointAY + pointBY);
- this.m_separations[0] = dX * this.m_normal.x + dY * this.m_normal.y - cc.radius;
- }
- break;
- case b2Manifold.e_faceA:
- {
- tMat = cc.bodyA.m_xf.R;
- tVec = cc.localPlaneNormal;
- this.m_normal.x = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- this.m_normal.y = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = cc.bodyA.m_xf.R;
- tVec = cc.localPoint;
- planePointX = cc.bodyA.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- planePointY = cc.bodyA.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = cc.bodyB.m_xf.R;
- for (i = 0;
- i < cc.pointCount; ++i) {
- tVec = cc.points[i].localPoint;
- clipPointX = cc.bodyB.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- clipPointY = cc.bodyB.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius;
- this.m_points[i].x = clipPointX;
- this.m_points[i].y = clipPointY;
- }
- }
- break;
- case b2Manifold.e_faceB:
- {
- tMat = cc.bodyB.m_xf.R;
- tVec = cc.localPlaneNormal;
- this.m_normal.x = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- this.m_normal.y = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = cc.bodyB.m_xf.R;
- tVec = cc.localPoint;
- planePointX = cc.bodyB.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- planePointY = cc.bodyB.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- tMat = cc.bodyA.m_xf.R;
- for (i = 0;
- i < cc.pointCount; ++i) {
- tVec = cc.points[i].localPoint;
- clipPointX = cc.bodyA.m_xf.position.x + (tMat.col1.x * tVec.x + tMat.col2.x * tVec.y);
- clipPointY = cc.bodyA.m_xf.position.y + (tMat.col1.y * tVec.x + tMat.col2.y * tVec.y);
- this.m_separations[i] = (clipPointX - planePointX) * this.m_normal.x + (clipPointY - planePointY) * this.m_normal.y - cc.radius;
- this.m_points[i].Set(clipPointX, clipPointY);
- }
- this.m_normal.x *= (-1);
- this.m_normal.y *= (-1);
- }
- break;
- }
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Contacts.b2PositionSolverManifold.circlePointA = new b2Vec2();
- Box2D.Dynamics.Contacts.b2PositionSolverManifold.circlePointB = new b2Vec2();
- });
-})();
-(function () {
- var b2Body = Box2D.Dynamics.b2Body,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2BuoyancyController = Box2D.Dynamics.Controllers.b2BuoyancyController,
- b2ConstantAccelController = Box2D.Dynamics.Controllers.b2ConstantAccelController,
- b2ConstantForceController = Box2D.Dynamics.Controllers.b2ConstantForceController,
- b2Controller = Box2D.Dynamics.Controllers.b2Controller,
- b2ControllerEdge = Box2D.Dynamics.Controllers.b2ControllerEdge,
- b2GravityController = Box2D.Dynamics.Controllers.b2GravityController,
- b2TensorDampingController = Box2D.Dynamics.Controllers.b2TensorDampingController;
-
- Box2D.inherit(b2BuoyancyController, Box2D.Dynamics.Controllers.b2Controller);
- b2BuoyancyController.prototype.__super = Box2D.Dynamics.Controllers.b2Controller.prototype;
- b2BuoyancyController.b2BuoyancyController = function () {
- Box2D.Dynamics.Controllers.b2Controller.b2Controller.apply(this, arguments);
- this.normal = new b2Vec2(0, (-1));
- this.offset = 0;
- this.density = 0;
- this.velocity = new b2Vec2(0, 0);
- this.linearDrag = 2;
- this.angularDrag = 1;
- this.useDensity = false;
- this.useWorldGravity = true;
- this.gravity = null;
- };
- b2BuoyancyController.prototype.Step = function (step) {
- if (!this.m_bodyList) return;
- if (this.useWorldGravity) {
- this.gravity = this.GetWorld().GetGravity().Copy();
- }
- for (var i = this.m_bodyList; i; i = i.nextBody) {
- var body = i.body;
- if (body.IsAwake() == false) {
- continue;
- }
- var areac = new b2Vec2();
- var massc = new b2Vec2();
- var area = 0.0;
- var mass = 0.0;
- for (var fixture = body.GetFixtureList(); fixture; fixture = fixture.GetNext()) {
- var sc = new b2Vec2();
- var sarea = fixture.GetShape().ComputeSubmergedArea(this.normal, this.offset, body.GetTransform(), sc);
- area += sarea;
- areac.x += sarea * sc.x;
- areac.y += sarea * sc.y;
- var shapeDensity = 0;
- if (this.useDensity) {
- shapeDensity = 1;
- }
- else {
- shapeDensity = 1;
- }
- mass += sarea * shapeDensity;
- massc.x += sarea * sc.x * shapeDensity;
- massc.y += sarea * sc.y * shapeDensity;
- }
- areac.x /= area;
- areac.y /= area;
- massc.x /= mass;
- massc.y /= mass;
- if (area < Number.MIN_VALUE) continue;
- var buoyancyForce = this.gravity.GetNegative();
- buoyancyForce.Multiply(this.density * area);
- body.ApplyForce(buoyancyForce, massc);
- var dragForce = body.GetLinearVelocityFromWorldPoint(areac);
- dragForce.Subtract(this.velocity);
- dragForce.Multiply((-this.linearDrag * area));
- body.ApplyForce(dragForce, areac);
- body.ApplyTorque((-body.GetInertia() / body.GetMass() * area * body.GetAngularVelocity() * this.angularDrag));
- }
- }
- b2BuoyancyController.prototype.Draw = function (debugDraw) {
- var r = 1000;
- var p1 = new b2Vec2();
- var p2 = new b2Vec2();
- p1.x = this.normal.x * this.offset + this.normal.y * r;
- p1.y = this.normal.y * this.offset - this.normal.x * r;
- p2.x = this.normal.x * this.offset - this.normal.y * r;
- p2.y = this.normal.y * this.offset + this.normal.x * r;
- var color = new b2Color(0, 0, 1);
- debugDraw.DrawSegment(p1, p2, color);
- }
- Box2D.inherit(b2ConstantAccelController, Box2D.Dynamics.Controllers.b2Controller);
- b2ConstantAccelController.prototype.__super = Box2D.Dynamics.Controllers.b2Controller.prototype;
- b2ConstantAccelController.b2ConstantAccelController = function () {
- Box2D.Dynamics.Controllers.b2Controller.b2Controller.apply(this, arguments);
- this.A = new b2Vec2(0, 0);
- };
- b2ConstantAccelController.prototype.Step = function (step) {
- var smallA = new b2Vec2(this.A.x * step.dt, this.A.y * step.dt);
- for (var i = this.m_bodyList; i; i = i.nextBody) {
- var body = i.body;
- if (!body.IsAwake()) continue;
- body.SetLinearVelocity(new b2Vec2(body.GetLinearVelocity().x + smallA.x, body.GetLinearVelocity().y + smallA.y));
- }
- }
- Box2D.inherit(b2ConstantForceController, Box2D.Dynamics.Controllers.b2Controller);
- b2ConstantForceController.prototype.__super = Box2D.Dynamics.Controllers.b2Controller.prototype;
- b2ConstantForceController.b2ConstantForceController = function () {
- Box2D.Dynamics.Controllers.b2Controller.b2Controller.apply(this, arguments);
- this.F = new b2Vec2(0, 0);
- };
- b2ConstantForceController.prototype.Step = function (step) {
- for (var i = this.m_bodyList; i; i = i.nextBody) {
- var body = i.body;
- if (!body.IsAwake()) continue;
- body.ApplyForce(this.F, body.GetWorldCenter());
- }
- }
- b2Controller.b2Controller = function () {};
- b2Controller.prototype.Step = function (step) {}
- b2Controller.prototype.Draw = function (debugDraw) {}
- b2Controller.prototype.AddBody = function (body) {
- var edge = new b2ControllerEdge();
- edge.controller = this;
- edge.body = body;
- edge.nextBody = this.m_bodyList;
- edge.prevBody = null;
- this.m_bodyList = edge;
- if (edge.nextBody) edge.nextBody.prevBody = edge;
- this.m_bodyCount++;
- edge.nextController = body.m_controllerList;
- edge.prevController = null;
- body.m_controllerList = edge;
- if (edge.nextController) edge.nextController.prevController = edge;
- body.m_controllerCount++;
- }
- b2Controller.prototype.RemoveBody = function (body) {
- var edge = body.m_controllerList;
- while (edge && edge.controller != this)
- edge = edge.nextController;
- if (edge.prevBody) edge.prevBody.nextBody = edge.nextBody;
- if (edge.nextBody) edge.nextBody.prevBody = edge.prevBody;
- if (edge.nextController) edge.nextController.prevController = edge.prevController;
- if (edge.prevController) edge.prevController.nextController = edge.nextController;
- if (this.m_bodyList == edge) this.m_bodyList = edge.nextBody;
- if (body.m_controllerList == edge) body.m_controllerList = edge.nextController;
- body.m_controllerCount--;
- this.m_bodyCount--;
- }
- b2Controller.prototype.Clear = function () {
- while (this.m_bodyList)
- this.RemoveBody(this.m_bodyList.body);
- }
- b2Controller.prototype.GetNext = function () {
- return this.m_next;
- }
- b2Controller.prototype.GetWorld = function () {
- return this.m_world;
- }
- b2Controller.prototype.GetBodyList = function () {
- return this.m_bodyList;
- }
- b2ControllerEdge.b2ControllerEdge = function () {};
- Box2D.inherit(b2GravityController, Box2D.Dynamics.Controllers.b2Controller);
- b2GravityController.prototype.__super = Box2D.Dynamics.Controllers.b2Controller.prototype;
- b2GravityController.b2GravityController = function () {
- Box2D.Dynamics.Controllers.b2Controller.b2Controller.apply(this, arguments);
- this.G = 1;
- this.invSqr = true;
- };
- b2GravityController.prototype.Step = function (step) {
- var i = null;
- var body1 = null;
- var p1 = null;
- var mass1 = 0;
- var j = null;
- var body2 = null;
- var p2 = null;
- var dx = 0;
- var dy = 0;
- var r2 = 0;
- var f = null;
- if (this.invSqr) {
- for (i = this.m_bodyList;
- i; i = i.nextBody) {
- body1 = i.body;
- p1 = body1.GetWorldCenter();
- mass1 = body1.GetMass();
- for (j = this.m_bodyList;
- j != i; j = j.nextBody) {
- body2 = j.body;
- p2 = body2.GetWorldCenter();
- dx = p2.x - p1.x;
- dy = p2.y - p1.y;
- r2 = dx * dx + dy * dy;
- if (r2 < Number.MIN_VALUE) continue;
- f = new b2Vec2(dx, dy);
- f.Multiply(this.G / r2 / Math.sqrt(r2) * mass1 * body2.GetMass());
- if (body1.IsAwake()) body1.ApplyForce(f, p1);
- f.Multiply((-1));
- if (body2.IsAwake()) body2.ApplyForce(f, p2);
- }
- }
- }
- else {
- for (i = this.m_bodyList;
- i; i = i.nextBody) {
- body1 = i.body;
- p1 = body1.GetWorldCenter();
- mass1 = body1.GetMass();
- for (j = this.m_bodyList;
- j != i; j = j.nextBody) {
- body2 = j.body;
- p2 = body2.GetWorldCenter();
- dx = p2.x - p1.x;
- dy = p2.y - p1.y;
- r2 = dx * dx + dy * dy;
- if (r2 < Number.MIN_VALUE) continue;
- f = new b2Vec2(dx, dy);
- f.Multiply(this.G / r2 * mass1 * body2.GetMass());
- if (body1.IsAwake()) body1.ApplyForce(f, p1);
- f.Multiply((-1));
- if (body2.IsAwake()) body2.ApplyForce(f, p2);
- }
- }
- }
- }
- Box2D.inherit(b2TensorDampingController, Box2D.Dynamics.Controllers.b2Controller);
- b2TensorDampingController.prototype.__super = Box2D.Dynamics.Controllers.b2Controller.prototype;
- b2TensorDampingController.b2TensorDampingController = function () {
- Box2D.Dynamics.Controllers.b2Controller.b2Controller.apply(this, arguments);
- this.T = new b2Mat22();
- this.maxTimestep = 0;
- };
- b2TensorDampingController.prototype.SetAxisAligned = function (xDamping, yDamping) {
- if (xDamping === undefined) xDamping = 0;
- if (yDamping === undefined) yDamping = 0;
- this.T.col1.x = (-xDamping);
- this.T.col1.y = 0;
- this.T.col2.x = 0;
- this.T.col2.y = (-yDamping);
- if (xDamping > 0 || yDamping > 0) {
- this.maxTimestep = 1 / Math.max(xDamping, yDamping);
- }
- else {
- this.maxTimestep = 0;
- }
- }
- b2TensorDampingController.prototype.Step = function (step) {
- var timestep = step.dt;
- if (timestep <= Number.MIN_VALUE) return;
- if (timestep > this.maxTimestep && this.maxTimestep > 0) timestep = this.maxTimestep;
- for (var i = this.m_bodyList; i; i = i.nextBody) {
- var body = i.body;
- if (!body.IsAwake()) {
- continue;
- }
- var damping = body.GetWorldVector(b2Math.MulMV(this.T, body.GetLocalVector(body.GetLinearVelocity())));
- body.SetLinearVelocity(new b2Vec2(body.GetLinearVelocity().x + damping.x * timestep, body.GetLinearVelocity().y + damping.y * timestep));
- }
- }
-})();
-(function () {
- var b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2DistanceJoint = Box2D.Dynamics.Joints.b2DistanceJoint,
- b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
- b2FrictionJoint = Box2D.Dynamics.Joints.b2FrictionJoint,
- b2FrictionJointDef = Box2D.Dynamics.Joints.b2FrictionJointDef,
- b2GearJoint = Box2D.Dynamics.Joints.b2GearJoint,
- b2GearJointDef = Box2D.Dynamics.Joints.b2GearJointDef,
- b2Jacobian = Box2D.Dynamics.Joints.b2Jacobian,
- b2Joint = Box2D.Dynamics.Joints.b2Joint,
- b2JointDef = Box2D.Dynamics.Joints.b2JointDef,
- b2JointEdge = Box2D.Dynamics.Joints.b2JointEdge,
- b2LineJoint = Box2D.Dynamics.Joints.b2LineJoint,
- b2LineJointDef = Box2D.Dynamics.Joints.b2LineJointDef,
- b2MouseJoint = Box2D.Dynamics.Joints.b2MouseJoint,
- b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
- b2PrismaticJoint = Box2D.Dynamics.Joints.b2PrismaticJoint,
- b2PrismaticJointDef = Box2D.Dynamics.Joints.b2PrismaticJointDef,
- b2PulleyJoint = Box2D.Dynamics.Joints.b2PulleyJoint,
- b2PulleyJointDef = Box2D.Dynamics.Joints.b2PulleyJointDef,
- b2RevoluteJoint = Box2D.Dynamics.Joints.b2RevoluteJoint,
- b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
- b2WeldJoint = Box2D.Dynamics.Joints.b2WeldJoint,
- b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef,
- b2Body = Box2D.Dynamics.b2Body,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World;
-
- Box2D.inherit(b2DistanceJoint, Box2D.Dynamics.Joints.b2Joint);
- b2DistanceJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2DistanceJoint.b2DistanceJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_u = new b2Vec2();
- };
- b2DistanceJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2DistanceJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2DistanceJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse * this.m_u.x, inv_dt * this.m_impulse * this.m_u.y);
- }
- b2DistanceJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return 0.0;
- }
- b2DistanceJoint.prototype.GetLength = function () {
- return this.m_length;
- }
- b2DistanceJoint.prototype.SetLength = function (length) {
- if (length === undefined) length = 0;
- this.m_length = length;
- }
- b2DistanceJoint.prototype.GetFrequency = function () {
- return this.m_frequencyHz;
- }
- b2DistanceJoint.prototype.SetFrequency = function (hz) {
- if (hz === undefined) hz = 0;
- this.m_frequencyHz = hz;
- }
- b2DistanceJoint.prototype.GetDampingRatio = function () {
- return this.m_dampingRatio;
- }
- b2DistanceJoint.prototype.SetDampingRatio = function (ratio) {
- if (ratio === undefined) ratio = 0;
- this.m_dampingRatio = ratio;
- }
- b2DistanceJoint.prototype.b2DistanceJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- var tMat;
- var tX = 0;
- var tY = 0;
- this.m_localAnchor1.SetV(def.localAnchorA);
- this.m_localAnchor2.SetV(def.localAnchorB);
- this.m_length = def.length;
- this.m_frequencyHz = def.frequencyHz;
- this.m_dampingRatio = def.dampingRatio;
- this.m_impulse = 0.0;
- this.m_gamma = 0.0;
- this.m_bias = 0.0;
- }
- b2DistanceJoint.prototype.InitVelocityConstraints = function (step) {
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- this.m_u.x = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- this.m_u.y = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- var length = Math.sqrt(this.m_u.x * this.m_u.x + this.m_u.y * this.m_u.y);
- if (length > b2Settings.b2_linearSlop) {
- this.m_u.Multiply(1.0 / length);
- }
- else {
- this.m_u.SetZero();
- }
- var cr1u = (r1X * this.m_u.y - r1Y * this.m_u.x);
- var cr2u = (r2X * this.m_u.y - r2Y * this.m_u.x);
- var invMass = bA.m_invMass + bA.m_invI * cr1u * cr1u + bB.m_invMass + bB.m_invI * cr2u * cr2u;
- this.m_mass = invMass != 0.0 ? 1.0 / invMass : 0.0;
- if (this.m_frequencyHz > 0.0) {
- var C = length - this.m_length;
- var omega = 2.0 * Math.PI * this.m_frequencyHz;
- var d = 2.0 * this.m_mass * this.m_dampingRatio * omega;
- var k = this.m_mass * omega * omega;
- this.m_gamma = step.dt * (d + step.dt * k);
- this.m_gamma = this.m_gamma != 0.0 ? 1 / this.m_gamma : 0.0;
- this.m_bias = C * step.dt * k * this.m_gamma;
- this.m_mass = invMass + this.m_gamma;
- this.m_mass = this.m_mass != 0.0 ? 1.0 / this.m_mass : 0.0;
- }
- if (step.warmStarting) {
- this.m_impulse *= step.dtRatio;
- var PX = this.m_impulse * this.m_u.x;
- var PY = this.m_impulse * this.m_u.y;
- bA.m_linearVelocity.x -= bA.m_invMass * PX;
- bA.m_linearVelocity.y -= bA.m_invMass * PY;
- bA.m_angularVelocity -= bA.m_invI * (r1X * PY - r1Y * PX);
- bB.m_linearVelocity.x += bB.m_invMass * PX;
- bB.m_linearVelocity.y += bB.m_invMass * PY;
- bB.m_angularVelocity += bB.m_invI * (r2X * PY - r2Y * PX);
- }
- else {
- this.m_impulse = 0.0;
- }
- }
- b2DistanceJoint.prototype.SolveVelocityConstraints = function (step) {
- var tMat;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y));
- var v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X);
- var v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y));
- var v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X);
- var Cdot = (this.m_u.x * (v2X - v1X) + this.m_u.y * (v2Y - v1Y));
- var impulse = (-this.m_mass * (Cdot + this.m_bias + this.m_gamma * this.m_impulse));
- this.m_impulse += impulse;
- var PX = impulse * this.m_u.x;
- var PY = impulse * this.m_u.y;
- bA.m_linearVelocity.x -= bA.m_invMass * PX;
- bA.m_linearVelocity.y -= bA.m_invMass * PY;
- bA.m_angularVelocity -= bA.m_invI * (r1X * PY - r1Y * PX);
- bB.m_linearVelocity.x += bB.m_invMass * PX;
- bB.m_linearVelocity.y += bB.m_invMass * PY;
- bB.m_angularVelocity += bB.m_invI * (r2X * PY - r2Y * PX);
- }
- b2DistanceJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var tMat;
- if (this.m_frequencyHz > 0.0) {
- return true;
- }
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- var length = Math.sqrt(dX * dX + dY * dY);
- dX /= length;
- dY /= length;
- var C = length - this.m_length;
- C = b2Math.Clamp(C, (-b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
- var impulse = (-this.m_mass * C);
- this.m_u.Set(dX, dY);
- var PX = impulse * this.m_u.x;
- var PY = impulse * this.m_u.y;
- bA.m_sweep.c.x -= bA.m_invMass * PX;
- bA.m_sweep.c.y -= bA.m_invMass * PY;
- bA.m_sweep.a -= bA.m_invI * (r1X * PY - r1Y * PX);
- bB.m_sweep.c.x += bB.m_invMass * PX;
- bB.m_sweep.c.y += bB.m_invMass * PY;
- bB.m_sweep.a += bB.m_invI * (r2X * PY - r2Y * PX);
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- return b2Math.Abs(C) < b2Settings.b2_linearSlop;
- }
- Box2D.inherit(b2DistanceJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2DistanceJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2DistanceJointDef.b2DistanceJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- };
- b2DistanceJointDef.prototype.b2DistanceJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_distanceJoint;
- this.length = 1.0;
- this.frequencyHz = 0.0;
- this.dampingRatio = 0.0;
- }
- b2DistanceJointDef.prototype.Initialize = function (bA, bB, anchorA, anchorB) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchorA));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchorB));
- var dX = anchorB.x - anchorA.x;
- var dY = anchorB.y - anchorA.y;
- this.length = Math.sqrt(dX * dX + dY * dY);
- this.frequencyHz = 0.0;
- this.dampingRatio = 0.0;
- }
- Box2D.inherit(b2FrictionJoint, Box2D.Dynamics.Joints.b2Joint);
- b2FrictionJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2FrictionJoint.b2FrictionJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_localAnchorA = new b2Vec2();
- this.m_localAnchorB = new b2Vec2();
- this.m_linearMass = new b2Mat22();
- this.m_linearImpulse = new b2Vec2();
- };
- b2FrictionJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
- }
- b2FrictionJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
- }
- b2FrictionJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_linearImpulse.x, inv_dt * this.m_linearImpulse.y);
- }
- b2FrictionJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return inv_dt * this.m_angularImpulse;
- }
- b2FrictionJoint.prototype.SetMaxForce = function (force) {
- if (force === undefined) force = 0;
- this.m_maxForce = force;
- }
- b2FrictionJoint.prototype.GetMaxForce = function () {
- return this.m_maxForce;
- }
- b2FrictionJoint.prototype.SetMaxTorque = function (torque) {
- if (torque === undefined) torque = 0;
- this.m_maxTorque = torque;
- }
- b2FrictionJoint.prototype.GetMaxTorque = function () {
- return this.m_maxTorque;
- }
- b2FrictionJoint.prototype.b2FrictionJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- this.m_localAnchorA.SetV(def.localAnchorA);
- this.m_localAnchorB.SetV(def.localAnchorB);
- this.m_linearMass.SetZero();
- this.m_angularMass = 0.0;
- this.m_linearImpulse.SetZero();
- this.m_angularImpulse = 0.0;
- this.m_maxForce = def.maxForce;
- this.m_maxTorque = def.maxTorque;
- }
- b2FrictionJoint.prototype.InitVelocityConstraints = function (step) {
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
- var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
- rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
- rAX = tX;
- tMat = bB.m_xf.R;
- var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
- var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
- rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
- rBX = tX;
- var mA = bA.m_invMass;
- var mB = bB.m_invMass;
- var iA = bA.m_invI;
- var iB = bB.m_invI;
- var K = new b2Mat22();
- K.col1.x = mA + mB;
- K.col2.x = 0.0;
- K.col1.y = 0.0;
- K.col2.y = mA + mB;
- K.col1.x += iA * rAY * rAY;
- K.col2.x += (-iA * rAX * rAY);
- K.col1.y += (-iA * rAX * rAY);
- K.col2.y += iA * rAX * rAX;
- K.col1.x += iB * rBY * rBY;
- K.col2.x += (-iB * rBX * rBY);
- K.col1.y += (-iB * rBX * rBY);
- K.col2.y += iB * rBX * rBX;
- K.GetInverse(this.m_linearMass);
- this.m_angularMass = iA + iB;
- if (this.m_angularMass > 0.0) {
- this.m_angularMass = 1.0 / this.m_angularMass;
- }
- if (step.warmStarting) {
- this.m_linearImpulse.x *= step.dtRatio;
- this.m_linearImpulse.y *= step.dtRatio;
- this.m_angularImpulse *= step.dtRatio;
- var P = this.m_linearImpulse;
- bA.m_linearVelocity.x -= mA * P.x;
- bA.m_linearVelocity.y -= mA * P.y;
- bA.m_angularVelocity -= iA * (rAX * P.y - rAY * P.x + this.m_angularImpulse);
- bB.m_linearVelocity.x += mB * P.x;
- bB.m_linearVelocity.y += mB * P.y;
- bB.m_angularVelocity += iB * (rBX * P.y - rBY * P.x + this.m_angularImpulse);
- }
- else {
- this.m_linearImpulse.SetZero();
- this.m_angularImpulse = 0.0;
- }
- }
- b2FrictionJoint.prototype.SolveVelocityConstraints = function (step) {
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var vA = bA.m_linearVelocity;
- var wA = bA.m_angularVelocity;
- var vB = bB.m_linearVelocity;
- var wB = bB.m_angularVelocity;
- var mA = bA.m_invMass;
- var mB = bB.m_invMass;
- var iA = bA.m_invI;
- var iB = bB.m_invI;
- tMat = bA.m_xf.R;
- var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
- var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
- rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
- rAX = tX;
- tMat = bB.m_xf.R;
- var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
- var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
- rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
- rBX = tX;
- var maxImpulse = 0; {
- var Cdot = wB - wA;
- var impulse = (-this.m_angularMass * Cdot);
- var oldImpulse = this.m_angularImpulse;
- maxImpulse = step.dt * this.m_maxTorque;
- this.m_angularImpulse = b2Math.Clamp(this.m_angularImpulse + impulse, (-maxImpulse), maxImpulse);
- impulse = this.m_angularImpulse - oldImpulse;
- wA -= iA * impulse;
- wB += iB * impulse;
- } {
- var CdotX = vB.x - wB * rBY - vA.x + wA * rAY;
- var CdotY = vB.y + wB * rBX - vA.y - wA * rAX;
- var impulseV = b2Math.MulMV(this.m_linearMass, new b2Vec2((-CdotX), (-CdotY)));
- var oldImpulseV = this.m_linearImpulse.Copy();
- this.m_linearImpulse.Add(impulseV);
- maxImpulse = step.dt * this.m_maxForce;
- if (this.m_linearImpulse.LengthSquared() > maxImpulse * maxImpulse) {
- this.m_linearImpulse.Normalize();
- this.m_linearImpulse.Multiply(maxImpulse);
- }
- impulseV = b2Math.SubtractVV(this.m_linearImpulse, oldImpulseV);
- vA.x -= mA * impulseV.x;
- vA.y -= mA * impulseV.y;
- wA -= iA * (rAX * impulseV.y - rAY * impulseV.x);
- vB.x += mB * impulseV.x;
- vB.y += mB * impulseV.y;
- wB += iB * (rBX * impulseV.y - rBY * impulseV.x);
- }
- bA.m_angularVelocity = wA;
- bB.m_angularVelocity = wB;
- }
- b2FrictionJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- return true;
- }
- Box2D.inherit(b2FrictionJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2FrictionJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2FrictionJointDef.b2FrictionJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- };
- b2FrictionJointDef.prototype.b2FrictionJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_frictionJoint;
- this.maxForce = 0.0;
- this.maxTorque = 0.0;
- }
- b2FrictionJointDef.prototype.Initialize = function (bA, bB, anchor) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
- }
- Box2D.inherit(b2GearJoint, Box2D.Dynamics.Joints.b2Joint);
- b2GearJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2GearJoint.b2GearJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_groundAnchor1 = new b2Vec2();
- this.m_groundAnchor2 = new b2Vec2();
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_J = new b2Jacobian();
- };
- b2GearJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2GearJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2GearJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse * this.m_J.linearB.x, inv_dt * this.m_impulse * this.m_J.linearB.y);
- }
- b2GearJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- var tMat = this.m_bodyB.m_xf.R;
- var rX = this.m_localAnchor1.x - this.m_bodyB.m_sweep.localCenter.x;
- var rY = this.m_localAnchor1.y - this.m_bodyB.m_sweep.localCenter.y;
- var tX = tMat.col1.x * rX + tMat.col2.x * rY;
- rY = tMat.col1.y * rX + tMat.col2.y * rY;
- rX = tX;
- var PX = this.m_impulse * this.m_J.linearB.x;
- var PY = this.m_impulse * this.m_J.linearB.y;
- return inv_dt * (this.m_impulse * this.m_J.angularB - rX * PY + rY * PX);
- }
- b2GearJoint.prototype.GetRatio = function () {
- return this.m_ratio;
- }
- b2GearJoint.prototype.SetRatio = function (ratio) {
- if (ratio === undefined) ratio = 0;
- this.m_ratio = ratio;
- }
- b2GearJoint.prototype.b2GearJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- var type1 = parseInt(def.joint1.m_type);
- var type2 = parseInt(def.joint2.m_type);
- this.m_revolute1 = null;
- this.m_prismatic1 = null;
- this.m_revolute2 = null;
- this.m_prismatic2 = null;
- var coordinate1 = 0;
- var coordinate2 = 0;
- this.m_ground1 = def.joint1.GetBodyA();
- this.m_bodyA = def.joint1.GetBodyB();
- if (type1 == b2Joint.e_revoluteJoint) {
- this.m_revolute1 = (def.joint1 instanceof b2RevoluteJoint ? def.joint1 : null);
- this.m_groundAnchor1.SetV(this.m_revolute1.m_localAnchor1);
- this.m_localAnchor1.SetV(this.m_revolute1.m_localAnchor2);
- coordinate1 = this.m_revolute1.GetJointAngle();
- }
- else {
- this.m_prismatic1 = (def.joint1 instanceof b2PrismaticJoint ? def.joint1 : null);
- this.m_groundAnchor1.SetV(this.m_prismatic1.m_localAnchor1);
- this.m_localAnchor1.SetV(this.m_prismatic1.m_localAnchor2);
- coordinate1 = this.m_prismatic1.GetJointTranslation();
- }
- this.m_ground2 = def.joint2.GetBodyA();
- this.m_bodyB = def.joint2.GetBodyB();
- if (type2 == b2Joint.e_revoluteJoint) {
- this.m_revolute2 = (def.joint2 instanceof b2RevoluteJoint ? def.joint2 : null);
- this.m_groundAnchor2.SetV(this.m_revolute2.m_localAnchor1);
- this.m_localAnchor2.SetV(this.m_revolute2.m_localAnchor2);
- coordinate2 = this.m_revolute2.GetJointAngle();
- }
- else {
- this.m_prismatic2 = (def.joint2 instanceof b2PrismaticJoint ? def.joint2 : null);
- this.m_groundAnchor2.SetV(this.m_prismatic2.m_localAnchor1);
- this.m_localAnchor2.SetV(this.m_prismatic2.m_localAnchor2);
- coordinate2 = this.m_prismatic2.GetJointTranslation();
- }
- this.m_ratio = def.ratio;
- this.m_constant = coordinate1 + this.m_ratio * coordinate2;
- this.m_impulse = 0.0;
- }
- b2GearJoint.prototype.InitVelocityConstraints = function (step) {
- var g1 = this.m_ground1;
- var g2 = this.m_ground2;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var ugX = 0;
- var ugY = 0;
- var rX = 0;
- var rY = 0;
- var tMat;
- var tVec;
- var crug = 0;
- var tX = 0;
- var K = 0.0;
- this.m_J.SetZero();
- if (this.m_revolute1) {
- this.m_J.angularA = (-1.0);
- K += bA.m_invI;
- }
- else {
- tMat = g1.m_xf.R;
- tVec = this.m_prismatic1.m_localXAxis1;
- ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = bA.m_xf.R;
- rX = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- rY = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = tMat.col1.x * rX + tMat.col2.x * rY;
- rY = tMat.col1.y * rX + tMat.col2.y * rY;
- rX = tX;
- crug = rX * ugY - rY * ugX;
- this.m_J.linearA.Set((-ugX), (-ugY));
- this.m_J.angularA = (-crug);
- K += bA.m_invMass + bA.m_invI * crug * crug;
- }
- if (this.m_revolute2) {
- this.m_J.angularB = (-this.m_ratio);
- K += this.m_ratio * this.m_ratio * bB.m_invI;
- }
- else {
- tMat = g2.m_xf.R;
- tVec = this.m_prismatic2.m_localXAxis1;
- ugX = tMat.col1.x * tVec.x + tMat.col2.x * tVec.y;
- ugY = tMat.col1.y * tVec.x + tMat.col2.y * tVec.y;
- tMat = bB.m_xf.R;
- rX = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- rY = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = tMat.col1.x * rX + tMat.col2.x * rY;
- rY = tMat.col1.y * rX + tMat.col2.y * rY;
- rX = tX;
- crug = rX * ugY - rY * ugX;
- this.m_J.linearB.Set((-this.m_ratio * ugX), (-this.m_ratio * ugY));
- this.m_J.angularB = (-this.m_ratio * crug);
- K += this.m_ratio * this.m_ratio * (bB.m_invMass + bB.m_invI * crug * crug);
- }
- this.m_mass = K > 0.0 ? 1.0 / K : 0.0;
- if (step.warmStarting) {
- bA.m_linearVelocity.x += bA.m_invMass * this.m_impulse * this.m_J.linearA.x;
- bA.m_linearVelocity.y += bA.m_invMass * this.m_impulse * this.m_J.linearA.y;
- bA.m_angularVelocity += bA.m_invI * this.m_impulse * this.m_J.angularA;
- bB.m_linearVelocity.x += bB.m_invMass * this.m_impulse * this.m_J.linearB.x;
- bB.m_linearVelocity.y += bB.m_invMass * this.m_impulse * this.m_J.linearB.y;
- bB.m_angularVelocity += bB.m_invI * this.m_impulse * this.m_J.angularB;
- }
- else {
- this.m_impulse = 0.0;
- }
- }
- b2GearJoint.prototype.SolveVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var Cdot = this.m_J.Compute(bA.m_linearVelocity, bA.m_angularVelocity, bB.m_linearVelocity, bB.m_angularVelocity);
- var impulse = (-this.m_mass * Cdot);
- this.m_impulse += impulse;
- bA.m_linearVelocity.x += bA.m_invMass * impulse * this.m_J.linearA.x;
- bA.m_linearVelocity.y += bA.m_invMass * impulse * this.m_J.linearA.y;
- bA.m_angularVelocity += bA.m_invI * impulse * this.m_J.angularA;
- bB.m_linearVelocity.x += bB.m_invMass * impulse * this.m_J.linearB.x;
- bB.m_linearVelocity.y += bB.m_invMass * impulse * this.m_J.linearB.y;
- bB.m_angularVelocity += bB.m_invI * impulse * this.m_J.angularB;
- }
- b2GearJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var linearError = 0.0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var coordinate1 = 0;
- var coordinate2 = 0;
- if (this.m_revolute1) {
- coordinate1 = this.m_revolute1.GetJointAngle();
- }
- else {
- coordinate1 = this.m_prismatic1.GetJointTranslation();
- }
- if (this.m_revolute2) {
- coordinate2 = this.m_revolute2.GetJointAngle();
- }
- else {
- coordinate2 = this.m_prismatic2.GetJointTranslation();
- }
- var C = this.m_constant - (coordinate1 + this.m_ratio * coordinate2);
- var impulse = (-this.m_mass * C);
- bA.m_sweep.c.x += bA.m_invMass * impulse * this.m_J.linearA.x;
- bA.m_sweep.c.y += bA.m_invMass * impulse * this.m_J.linearA.y;
- bA.m_sweep.a += bA.m_invI * impulse * this.m_J.angularA;
- bB.m_sweep.c.x += bB.m_invMass * impulse * this.m_J.linearB.x;
- bB.m_sweep.c.y += bB.m_invMass * impulse * this.m_J.linearB.y;
- bB.m_sweep.a += bB.m_invI * impulse * this.m_J.angularB;
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- return linearError < b2Settings.b2_linearSlop;
- }
- Box2D.inherit(b2GearJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2GearJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2GearJointDef.b2GearJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- };
- b2GearJointDef.prototype.b2GearJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_gearJoint;
- this.joint1 = null;
- this.joint2 = null;
- this.ratio = 1.0;
- }
- b2Jacobian.b2Jacobian = function () {
- this.linearA = new b2Vec2();
- this.linearB = new b2Vec2();
- };
- b2Jacobian.prototype.SetZero = function () {
- this.linearA.SetZero();
- this.angularA = 0.0;
- this.linearB.SetZero();
- this.angularB = 0.0;
- }
- b2Jacobian.prototype.Set = function (x1, a1, x2, a2) {
- if (a1 === undefined) a1 = 0;
- if (a2 === undefined) a2 = 0;
- this.linearA.SetV(x1);
- this.angularA = a1;
- this.linearB.SetV(x2);
- this.angularB = a2;
- }
- b2Jacobian.prototype.Compute = function (x1, a1, x2, a2) {
- if (a1 === undefined) a1 = 0;
- if (a2 === undefined) a2 = 0;
- return (this.linearA.x * x1.x + this.linearA.y * x1.y) + this.angularA * a1 + (this.linearB.x * x2.x + this.linearB.y * x2.y) + this.angularB * a2;
- }
- b2Joint.b2Joint = function () {
- this.m_edgeA = new b2JointEdge();
- this.m_edgeB = new b2JointEdge();
- this.m_localCenterA = new b2Vec2();
- this.m_localCenterB = new b2Vec2();
- };
- b2Joint.prototype.GetType = function () {
- return this.m_type;
- }
- b2Joint.prototype.GetAnchorA = function () {
- return null;
- }
- b2Joint.prototype.GetAnchorB = function () {
- return null;
- }
- b2Joint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return null;
- }
- b2Joint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return 0.0;
- }
- b2Joint.prototype.GetBodyA = function () {
- return this.m_bodyA;
- }
- b2Joint.prototype.GetBodyB = function () {
- return this.m_bodyB;
- }
- b2Joint.prototype.GetNext = function () {
- return this.m_next;
- }
- b2Joint.prototype.GetUserData = function () {
- return this.m_userData;
- }
- b2Joint.prototype.SetUserData = function (data) {
- this.m_userData = data;
- }
- b2Joint.prototype.IsActive = function () {
- return this.m_bodyA.IsActive() && this.m_bodyB.IsActive();
- }
- b2Joint.Create = function (def, allocator) {
- var joint = null;
- switch (def.type) {
- case b2Joint.e_distanceJoint:
- {
- joint = new b2DistanceJoint((def instanceof b2DistanceJointDef ? def : null));
- }
- break;
- case b2Joint.e_mouseJoint:
- {
- joint = new b2MouseJoint((def instanceof b2MouseJointDef ? def : null));
- }
- break;
- case b2Joint.e_prismaticJoint:
- {
- joint = new b2PrismaticJoint((def instanceof b2PrismaticJointDef ? def : null));
- }
- break;
- case b2Joint.e_revoluteJoint:
- {
- joint = new b2RevoluteJoint((def instanceof b2RevoluteJointDef ? def : null));
- }
- break;
- case b2Joint.e_pulleyJoint:
- {
- joint = new b2PulleyJoint((def instanceof b2PulleyJointDef ? def : null));
- }
- break;
- case b2Joint.e_gearJoint:
- {
- joint = new b2GearJoint((def instanceof b2GearJointDef ? def : null));
- }
- break;
- case b2Joint.e_lineJoint:
- {
- joint = new b2LineJoint((def instanceof b2LineJointDef ? def : null));
- }
- break;
- case b2Joint.e_weldJoint:
- {
- joint = new b2WeldJoint((def instanceof b2WeldJointDef ? def : null));
- }
- break;
- case b2Joint.e_frictionJoint:
- {
- joint = new b2FrictionJoint((def instanceof b2FrictionJointDef ? def : null));
- }
- break;
- default:
- break;
- }
- return joint;
- }
- b2Joint.Destroy = function (joint, allocator) {}
- b2Joint.prototype.b2Joint = function (def) {
- b2Settings.b2Assert(def.bodyA != def.bodyB);
- this.m_type = def.type;
- this.m_prev = null;
- this.m_next = null;
- this.m_bodyA = def.bodyA;
- this.m_bodyB = def.bodyB;
- this.m_collideConnected = def.collideConnected;
- this.m_islandFlag = false;
- this.m_userData = def.userData;
- }
- b2Joint.prototype.InitVelocityConstraints = function (step) {}
- b2Joint.prototype.SolveVelocityConstraints = function (step) {}
- b2Joint.prototype.FinalizeVelocityConstraints = function () {}
- b2Joint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- return false;
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Joints.b2Joint.e_unknownJoint = 0;
- Box2D.Dynamics.Joints.b2Joint.e_revoluteJoint = 1;
- Box2D.Dynamics.Joints.b2Joint.e_prismaticJoint = 2;
- Box2D.Dynamics.Joints.b2Joint.e_distanceJoint = 3;
- Box2D.Dynamics.Joints.b2Joint.e_pulleyJoint = 4;
- Box2D.Dynamics.Joints.b2Joint.e_mouseJoint = 5;
- Box2D.Dynamics.Joints.b2Joint.e_gearJoint = 6;
- Box2D.Dynamics.Joints.b2Joint.e_lineJoint = 7;
- Box2D.Dynamics.Joints.b2Joint.e_weldJoint = 8;
- Box2D.Dynamics.Joints.b2Joint.e_frictionJoint = 9;
- Box2D.Dynamics.Joints.b2Joint.e_inactiveLimit = 0;
- Box2D.Dynamics.Joints.b2Joint.e_atLowerLimit = 1;
- Box2D.Dynamics.Joints.b2Joint.e_atUpperLimit = 2;
- Box2D.Dynamics.Joints.b2Joint.e_equalLimits = 3;
- });
- b2JointDef.b2JointDef = function () {};
- b2JointDef.prototype.b2JointDef = function () {
- this.type = b2Joint.e_unknownJoint;
- this.userData = null;
- this.bodyA = null;
- this.bodyB = null;
- this.collideConnected = false;
- }
- b2JointEdge.b2JointEdge = function () {};
- Box2D.inherit(b2LineJoint, Box2D.Dynamics.Joints.b2Joint);
- b2LineJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2LineJoint.b2LineJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_localXAxis1 = new b2Vec2();
- this.m_localYAxis1 = new b2Vec2();
- this.m_axis = new b2Vec2();
- this.m_perp = new b2Vec2();
- this.m_K = new b2Mat22();
- this.m_impulse = new b2Vec2();
- };
- b2LineJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2LineJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2LineJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y));
- }
- b2LineJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return inv_dt * this.m_impulse.y;
- }
- b2LineJoint.prototype.GetJointTranslation = function () {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var p1 = bA.GetWorldPoint(this.m_localAnchor1);
- var p2 = bB.GetWorldPoint(this.m_localAnchor2);
- var dX = p2.x - p1.x;
- var dY = p2.y - p1.y;
- var axis = bA.GetWorldVector(this.m_localXAxis1);
- var translation = axis.x * dX + axis.y * dY;
- return translation;
- }
- b2LineJoint.prototype.GetJointSpeed = function () {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var p1X = bA.m_sweep.c.x + r1X;
- var p1Y = bA.m_sweep.c.y + r1Y;
- var p2X = bB.m_sweep.c.x + r2X;
- var p2Y = bB.m_sweep.c.y + r2Y;
- var dX = p2X - p1X;
- var dY = p2Y - p1Y;
- var axis = bA.GetWorldVector(this.m_localXAxis1);
- var v1 = bA.m_linearVelocity;
- var v2 = bB.m_linearVelocity;
- var w1 = bA.m_angularVelocity;
- var w2 = bB.m_angularVelocity;
- var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)));
- return speed;
- }
- b2LineJoint.prototype.IsLimitEnabled = function () {
- return this.m_enableLimit;
- }
- b2LineJoint.prototype.EnableLimit = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_enableLimit = flag;
- }
- b2LineJoint.prototype.GetLowerLimit = function () {
- return this.m_lowerTranslation;
- }
- b2LineJoint.prototype.GetUpperLimit = function () {
- return this.m_upperTranslation;
- }
- b2LineJoint.prototype.SetLimits = function (lower, upper) {
- if (lower === undefined) lower = 0;
- if (upper === undefined) upper = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_lowerTranslation = lower;
- this.m_upperTranslation = upper;
- }
- b2LineJoint.prototype.IsMotorEnabled = function () {
- return this.m_enableMotor;
- }
- b2LineJoint.prototype.EnableMotor = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_enableMotor = flag;
- }
- b2LineJoint.prototype.SetMotorSpeed = function (speed) {
- if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_motorSpeed = speed;
- }
- b2LineJoint.prototype.GetMotorSpeed = function () {
- return this.m_motorSpeed;
- }
- b2LineJoint.prototype.SetMaxMotorForce = function (force) {
- if (force === undefined) force = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_maxMotorForce = force;
- }
- b2LineJoint.prototype.GetMaxMotorForce = function () {
- return this.m_maxMotorForce;
- }
- b2LineJoint.prototype.GetMotorForce = function () {
- return this.m_motorImpulse;
- }
- b2LineJoint.prototype.b2LineJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- var tMat;
- var tX = 0;
- var tY = 0;
- this.m_localAnchor1.SetV(def.localAnchorA);
- this.m_localAnchor2.SetV(def.localAnchorB);
- this.m_localXAxis1.SetV(def.localAxisA);
- this.m_localYAxis1.x = (-this.m_localXAxis1.y);
- this.m_localYAxis1.y = this.m_localXAxis1.x;
- this.m_impulse.SetZero();
- this.m_motorMass = 0.0;
- this.m_motorImpulse = 0.0;
- this.m_lowerTranslation = def.lowerTranslation;
- this.m_upperTranslation = def.upperTranslation;
- this.m_maxMotorForce = def.maxMotorForce;
- this.m_motorSpeed = def.motorSpeed;
- this.m_enableLimit = def.enableLimit;
- this.m_enableMotor = def.enableMotor;
- this.m_limitState = b2Joint.e_inactiveLimit;
- this.m_axis.SetZero();
- this.m_perp.SetZero();
- }
- b2LineJoint.prototype.InitVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var tX = 0;
- this.m_localCenterA.SetV(bA.GetLocalCenter());
- this.m_localCenterB.SetV(bB.GetLocalCenter());
- var xf1 = bA.GetTransform();
- var xf2 = bB.GetTransform();
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
- var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
- var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- this.m_invMassA = bA.m_invMass;
- this.m_invMassB = bB.m_invMass;
- this.m_invIA = bA.m_invI;
- this.m_invIB = bB.m_invI; {
- this.m_axis.SetV(b2Math.MulMV(xf1.R, this.m_localXAxis1));
- this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
- this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
- this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2;
- this.m_motorMass = this.m_motorMass > Number.MIN_VALUE ? 1.0 / this.m_motorMass : 0.0;
- } {
- this.m_perp.SetV(b2Math.MulMV(xf1.R, this.m_localYAxis1));
- this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
- this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
- var m1 = this.m_invMassA;
- var m2 = this.m_invMassB;
- var i1 = this.m_invIA;
- var i2 = this.m_invIB;
- this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
- this.m_K.col2.x = this.m_K.col1.y;
- this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
- }
- if (this.m_enableLimit) {
- var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY;
- if (b2Math.Abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * b2Settings.b2_linearSlop) {
- this.m_limitState = b2Joint.e_equalLimits;
- }
- else if (jointTransition <= this.m_lowerTranslation) {
- if (this.m_limitState != b2Joint.e_atLowerLimit) {
- this.m_limitState = b2Joint.e_atLowerLimit;
- this.m_impulse.y = 0.0;
- }
- }
- else if (jointTransition >= this.m_upperTranslation) {
- if (this.m_limitState != b2Joint.e_atUpperLimit) {
- this.m_limitState = b2Joint.e_atUpperLimit;
- this.m_impulse.y = 0.0;
- }
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- this.m_impulse.y = 0.0;
- }
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- }
- if (this.m_enableMotor == false) {
- this.m_motorImpulse = 0.0;
- }
- if (step.warmStarting) {
- this.m_impulse.x *= step.dtRatio;
- this.m_impulse.y *= step.dtRatio;
- this.m_motorImpulse *= step.dtRatio;
- var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.x;
- var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.y) * this.m_axis.y;
- var L1 = this.m_impulse.x * this.m_s1 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a1;
- var L2 = this.m_impulse.x * this.m_s2 + (this.m_motorImpulse + this.m_impulse.y) * this.m_a2;
- bA.m_linearVelocity.x -= this.m_invMassA * PX;
- bA.m_linearVelocity.y -= this.m_invMassA * PY;
- bA.m_angularVelocity -= this.m_invIA * L1;
- bB.m_linearVelocity.x += this.m_invMassB * PX;
- bB.m_linearVelocity.y += this.m_invMassB * PY;
- bB.m_angularVelocity += this.m_invIB * L2;
- }
- else {
- this.m_impulse.SetZero();
- this.m_motorImpulse = 0.0;
- }
- }
- b2LineJoint.prototype.SolveVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var v1 = bA.m_linearVelocity;
- var w1 = bA.m_angularVelocity;
- var v2 = bB.m_linearVelocity;
- var w2 = bB.m_angularVelocity;
- var PX = 0;
- var PY = 0;
- var L1 = 0;
- var L2 = 0;
- if (this.m_enableMotor && this.m_limitState != b2Joint.e_equalLimits) {
- var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot);
- var oldImpulse = this.m_motorImpulse;
- var maxImpulse = step.dt * this.m_maxMotorForce;
- this.m_motorImpulse = b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
- impulse = this.m_motorImpulse - oldImpulse;
- PX = impulse * this.m_axis.x;
- PY = impulse * this.m_axis.y;
- L1 = impulse * this.m_a1;
- L2 = impulse * this.m_a2;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- var Cdot1 = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1;
- if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
- var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var f1 = this.m_impulse.Copy();
- var df = this.m_K.Solve(new b2Vec2(), (-Cdot1), (-Cdot2));
- this.m_impulse.Add(df);
- if (this.m_limitState == b2Joint.e_atLowerLimit) {
- this.m_impulse.y = b2Math.Max(this.m_impulse.y, 0.0);
- }
- else if (this.m_limitState == b2Joint.e_atUpperLimit) {
- this.m_impulse.y = b2Math.Min(this.m_impulse.y, 0.0);
- }
- var b = (-Cdot1) - (this.m_impulse.y - f1.y) * this.m_K.col2.x;
- var f2r = 0;
- if (this.m_K.col1.x != 0.0) {
- f2r = b / this.m_K.col1.x + f1.x;
- }
- else {
- f2r = f1.x;
- }
- this.m_impulse.x = f2r;
- df.x = this.m_impulse.x - f1.x;
- df.y = this.m_impulse.y - f1.y;
- PX = df.x * this.m_perp.x + df.y * this.m_axis.x;
- PY = df.x * this.m_perp.y + df.y * this.m_axis.y;
- L1 = df.x * this.m_s1 + df.y * this.m_a1;
- L2 = df.x * this.m_s2 + df.y * this.m_a2;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- else {
- var df2 = 0;
- if (this.m_K.col1.x != 0.0) {
- df2 = ((-Cdot1)) / this.m_K.col1.x;
- }
- else {
- df2 = 0.0;
- }
- this.m_impulse.x += df2;
- PX = df2 * this.m_perp.x;
- PY = df2 * this.m_perp.y;
- L1 = df2 * this.m_s1;
- L2 = df2 * this.m_s2;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- bA.m_linearVelocity.SetV(v1);
- bA.m_angularVelocity = w1;
- bB.m_linearVelocity.SetV(v2);
- bB.m_angularVelocity = w2;
- }
- b2LineJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var limitC = 0;
- var oldLimitImpulse = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var c1 = bA.m_sweep.c;
- var a1 = bA.m_sweep.a;
- var c2 = bB.m_sweep.c;
- var a2 = bB.m_sweep.a;
- var tMat;
- var tX = 0;
- var m1 = 0;
- var m2 = 0;
- var i1 = 0;
- var i2 = 0;
- var linearError = 0.0;
- var angularError = 0.0;
- var active = false;
- var C2 = 0.0;
- var R1 = b2Mat22.FromAngle(a1);
- var R2 = b2Mat22.FromAngle(a2);
- tMat = R1;
- var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
- var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = R2;
- var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
- var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var dX = c2.x + r2X - c1.x - r1X;
- var dY = c2.y + r2Y - c1.y - r1Y;
- if (this.m_enableLimit) {
- this.m_axis = b2Math.MulMV(R1, this.m_localXAxis1);
- this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
- this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
- var translation = this.m_axis.x * dX + this.m_axis.y * dY;
- if (b2Math.Abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * b2Settings.b2_linearSlop) {
- C2 = b2Math.Clamp(translation, (-b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
- linearError = b2Math.Abs(translation);
- active = true;
- }
- else if (translation <= this.m_lowerTranslation) {
- C2 = b2Math.Clamp(translation - this.m_lowerTranslation + b2Settings.b2_linearSlop, (-b2Settings.b2_maxLinearCorrection), 0.0);
- linearError = this.m_lowerTranslation - translation;
- active = true;
- }
- else if (translation >= this.m_upperTranslation) {
- C2 = b2Math.Clamp(translation - this.m_upperTranslation + b2Settings.b2_linearSlop, 0.0, b2Settings.b2_maxLinearCorrection);
- linearError = translation - this.m_upperTranslation;
- active = true;
- }
- }
- this.m_perp = b2Math.MulMV(R1, this.m_localYAxis1);
- this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
- this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
- var impulse = new b2Vec2();
- var C1 = this.m_perp.x * dX + this.m_perp.y * dY;
- linearError = b2Math.Max(linearError, b2Math.Abs(C1));
- angularError = 0.0;
- if (active) {
- m1 = this.m_invMassA;
- m2 = this.m_invMassB;
- i1 = this.m_invIA;
- i2 = this.m_invIB;
- this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- this.m_K.col1.y = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
- this.m_K.col2.x = this.m_K.col1.y;
- this.m_K.col2.y = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
- this.m_K.Solve(impulse, (-C1), (-C2));
- }
- else {
- m1 = this.m_invMassA;
- m2 = this.m_invMassB;
- i1 = this.m_invIA;
- i2 = this.m_invIB;
- var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- var impulse1 = 0;
- if (k11 != 0.0) {
- impulse1 = ((-C1)) / k11;
- }
- else {
- impulse1 = 0.0;
- }
- impulse.x = impulse1;
- impulse.y = 0.0;
- }
- var PX = impulse.x * this.m_perp.x + impulse.y * this.m_axis.x;
- var PY = impulse.x * this.m_perp.y + impulse.y * this.m_axis.y;
- var L1 = impulse.x * this.m_s1 + impulse.y * this.m_a1;
- var L2 = impulse.x * this.m_s2 + impulse.y * this.m_a2;
- c1.x -= this.m_invMassA * PX;
- c1.y -= this.m_invMassA * PY;
- a1 -= this.m_invIA * L1;
- c2.x += this.m_invMassB * PX;
- c2.y += this.m_invMassB * PY;
- a2 += this.m_invIB * L2;
- bA.m_sweep.a = a1;
- bB.m_sweep.a = a2;
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- return linearError <= b2Settings.b2_linearSlop && angularError <= b2Settings.b2_angularSlop;
- }
- Box2D.inherit(b2LineJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2LineJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2LineJointDef.b2LineJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- this.localAxisA = new b2Vec2();
- };
- b2LineJointDef.prototype.b2LineJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_lineJoint;
- this.localAxisA.Set(1.0, 0.0);
- this.enableLimit = false;
- this.lowerTranslation = 0.0;
- this.upperTranslation = 0.0;
- this.enableMotor = false;
- this.maxMotorForce = 0.0;
- this.motorSpeed = 0.0;
- }
- b2LineJointDef.prototype.Initialize = function (bA, bB, anchor, axis) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
- this.localAxisA = this.bodyA.GetLocalVector(axis);
- }
- Box2D.inherit(b2MouseJoint, Box2D.Dynamics.Joints.b2Joint);
- b2MouseJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2MouseJoint.b2MouseJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.K = new b2Mat22();
- this.K1 = new b2Mat22();
- this.K2 = new b2Mat22();
- this.m_localAnchor = new b2Vec2();
- this.m_target = new b2Vec2();
- this.m_impulse = new b2Vec2();
- this.m_mass = new b2Mat22();
- this.m_C = new b2Vec2();
- };
- b2MouseJoint.prototype.GetAnchorA = function () {
- return this.m_target;
- }
- b2MouseJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor);
- }
- b2MouseJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y);
- }
- b2MouseJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return 0.0;
- }
- b2MouseJoint.prototype.GetTarget = function () {
- return this.m_target;
- }
- b2MouseJoint.prototype.SetTarget = function (target) {
- if (this.m_bodyB.IsAwake() == false) {
- this.m_bodyB.SetAwake(true);
- }
- this.m_target = target;
- }
- b2MouseJoint.prototype.GetMaxForce = function () {
- return this.m_maxForce;
- }
- b2MouseJoint.prototype.SetMaxForce = function (maxForce) {
- if (maxForce === undefined) maxForce = 0;
- this.m_maxForce = maxForce;
- }
- b2MouseJoint.prototype.GetFrequency = function () {
- return this.m_frequencyHz;
- }
- b2MouseJoint.prototype.SetFrequency = function (hz) {
- if (hz === undefined) hz = 0;
- this.m_frequencyHz = hz;
- }
- b2MouseJoint.prototype.GetDampingRatio = function () {
- return this.m_dampingRatio;
- }
- b2MouseJoint.prototype.SetDampingRatio = function (ratio) {
- if (ratio === undefined) ratio = 0;
- this.m_dampingRatio = ratio;
- }
- b2MouseJoint.prototype.b2MouseJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- this.m_target.SetV(def.target);
- var tX = this.m_target.x - this.m_bodyB.m_xf.position.x;
- var tY = this.m_target.y - this.m_bodyB.m_xf.position.y;
- var tMat = this.m_bodyB.m_xf.R;
- this.m_localAnchor.x = (tX * tMat.col1.x + tY * tMat.col1.y);
- this.m_localAnchor.y = (tX * tMat.col2.x + tY * tMat.col2.y);
- this.m_maxForce = def.maxForce;
- this.m_impulse.SetZero();
- this.m_frequencyHz = def.frequencyHz;
- this.m_dampingRatio = def.dampingRatio;
- this.m_beta = 0.0;
- this.m_gamma = 0.0;
- }
- b2MouseJoint.prototype.InitVelocityConstraints = function (step) {
- var b = this.m_bodyB;
- var mass = b.GetMass();
- var omega = 2.0 * Math.PI * this.m_frequencyHz;
- var d = 2.0 * mass * this.m_dampingRatio * omega;
- var k = mass * omega * omega;
- this.m_gamma = step.dt * (d + step.dt * k);
- this.m_gamma = this.m_gamma != 0 ? 1 / this.m_gamma : 0.0;
- this.m_beta = step.dt * k * this.m_gamma;
- var tMat;tMat = b.m_xf.R;
- var rX = this.m_localAnchor.x - b.m_sweep.localCenter.x;
- var rY = this.m_localAnchor.y - b.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * rX + tMat.col2.x * rY);rY = (tMat.col1.y * rX + tMat.col2.y * rY);
- rX = tX;
- var invMass = b.m_invMass;
- var invI = b.m_invI;this.K1.col1.x = invMass;
- this.K1.col2.x = 0.0;
- this.K1.col1.y = 0.0;
- this.K1.col2.y = invMass;
- this.K2.col1.x = invI * rY * rY;
- this.K2.col2.x = (-invI * rX * rY);
- this.K2.col1.y = (-invI * rX * rY);
- this.K2.col2.y = invI * rX * rX;
- this.K.SetM(this.K1);
- this.K.AddM(this.K2);
- this.K.col1.x += this.m_gamma;
- this.K.col2.y += this.m_gamma;
- this.K.GetInverse(this.m_mass);
- this.m_C.x = b.m_sweep.c.x + rX - this.m_target.x;
- this.m_C.y = b.m_sweep.c.y + rY - this.m_target.y;
- b.m_angularVelocity *= 0.98;
- this.m_impulse.x *= step.dtRatio;
- this.m_impulse.y *= step.dtRatio;
- b.m_linearVelocity.x += invMass * this.m_impulse.x;
- b.m_linearVelocity.y += invMass * this.m_impulse.y;
- b.m_angularVelocity += invI * (rX * this.m_impulse.y - rY * this.m_impulse.x);
- }
- b2MouseJoint.prototype.SolveVelocityConstraints = function (step) {
- var b = this.m_bodyB;
- var tMat;
- var tX = 0;
- var tY = 0;
- tMat = b.m_xf.R;
- var rX = this.m_localAnchor.x - b.m_sweep.localCenter.x;
- var rY = this.m_localAnchor.y - b.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rX + tMat.col2.x * rY);
- rY = (tMat.col1.y * rX + tMat.col2.y * rY);
- rX = tX;
- var CdotX = b.m_linearVelocity.x + ((-b.m_angularVelocity * rY));
- var CdotY = b.m_linearVelocity.y + (b.m_angularVelocity * rX);
- tMat = this.m_mass;
- tX = CdotX + this.m_beta * this.m_C.x + this.m_gamma * this.m_impulse.x;
- tY = CdotY + this.m_beta * this.m_C.y + this.m_gamma * this.m_impulse.y;
- var impulseX = (-(tMat.col1.x * tX + tMat.col2.x * tY));
- var impulseY = (-(tMat.col1.y * tX + tMat.col2.y * tY));
- var oldImpulseX = this.m_impulse.x;
- var oldImpulseY = this.m_impulse.y;
- this.m_impulse.x += impulseX;
- this.m_impulse.y += impulseY;
- var maxImpulse = step.dt * this.m_maxForce;
- if (this.m_impulse.LengthSquared() > maxImpulse * maxImpulse) {
- this.m_impulse.Multiply(maxImpulse / this.m_impulse.Length());
- }
- impulseX = this.m_impulse.x - oldImpulseX;
- impulseY = this.m_impulse.y - oldImpulseY;
- b.m_linearVelocity.x += b.m_invMass * impulseX;
- b.m_linearVelocity.y += b.m_invMass * impulseY;
- b.m_angularVelocity += b.m_invI * (rX * impulseY - rY * impulseX);
- }
- b2MouseJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- return true;
- }
- Box2D.inherit(b2MouseJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2MouseJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2MouseJointDef.b2MouseJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.target = new b2Vec2();
- };
- b2MouseJointDef.prototype.b2MouseJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_mouseJoint;
- this.maxForce = 0.0;
- this.frequencyHz = 5.0;
- this.dampingRatio = 0.7;
- }
- Box2D.inherit(b2PrismaticJoint, Box2D.Dynamics.Joints.b2Joint);
- b2PrismaticJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2PrismaticJoint.b2PrismaticJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_localXAxis1 = new b2Vec2();
- this.m_localYAxis1 = new b2Vec2();
- this.m_axis = new b2Vec2();
- this.m_perp = new b2Vec2();
- this.m_K = new b2Mat33();
- this.m_impulse = new b2Vec3();
- };
- b2PrismaticJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2PrismaticJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2PrismaticJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * (this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x), inv_dt * (this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y));
- }
- b2PrismaticJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return inv_dt * this.m_impulse.y;
- }
- b2PrismaticJoint.prototype.GetJointTranslation = function () {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var p1 = bA.GetWorldPoint(this.m_localAnchor1);
- var p2 = bB.GetWorldPoint(this.m_localAnchor2);
- var dX = p2.x - p1.x;
- var dY = p2.y - p1.y;
- var axis = bA.GetWorldVector(this.m_localXAxis1);
- var translation = axis.x * dX + axis.y * dY;
- return translation;
- }
- b2PrismaticJoint.prototype.GetJointSpeed = function () {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var p1X = bA.m_sweep.c.x + r1X;
- var p1Y = bA.m_sweep.c.y + r1Y;
- var p2X = bB.m_sweep.c.x + r2X;
- var p2Y = bB.m_sweep.c.y + r2Y;
- var dX = p2X - p1X;
- var dY = p2Y - p1Y;
- var axis = bA.GetWorldVector(this.m_localXAxis1);
- var v1 = bA.m_linearVelocity;
- var v2 = bB.m_linearVelocity;
- var w1 = bA.m_angularVelocity;
- var w2 = bB.m_angularVelocity;
- var speed = (dX * ((-w1 * axis.y)) + dY * (w1 * axis.x)) + (axis.x * (((v2.x + ((-w2 * r2Y))) - v1.x) - ((-w1 * r1Y))) + axis.y * (((v2.y + (w2 * r2X)) - v1.y) - (w1 * r1X)));
- return speed;
- }
- b2PrismaticJoint.prototype.IsLimitEnabled = function () {
- return this.m_enableLimit;
- }
- b2PrismaticJoint.prototype.EnableLimit = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_enableLimit = flag;
- }
- b2PrismaticJoint.prototype.GetLowerLimit = function () {
- return this.m_lowerTranslation;
- }
- b2PrismaticJoint.prototype.GetUpperLimit = function () {
- return this.m_upperTranslation;
- }
- b2PrismaticJoint.prototype.SetLimits = function (lower, upper) {
- if (lower === undefined) lower = 0;
- if (upper === undefined) upper = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_lowerTranslation = lower;
- this.m_upperTranslation = upper;
- }
- b2PrismaticJoint.prototype.IsMotorEnabled = function () {
- return this.m_enableMotor;
- }
- b2PrismaticJoint.prototype.EnableMotor = function (flag) {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_enableMotor = flag;
- }
- b2PrismaticJoint.prototype.SetMotorSpeed = function (speed) {
- if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_motorSpeed = speed;
- }
- b2PrismaticJoint.prototype.GetMotorSpeed = function () {
- return this.m_motorSpeed;
- }
- b2PrismaticJoint.prototype.SetMaxMotorForce = function (force) {
- if (force === undefined) force = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_maxMotorForce = force;
- }
- b2PrismaticJoint.prototype.GetMotorForce = function () {
- return this.m_motorImpulse;
- }
- b2PrismaticJoint.prototype.b2PrismaticJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- var tMat;
- var tX = 0;
- var tY = 0;
- this.m_localAnchor1.SetV(def.localAnchorA);
- this.m_localAnchor2.SetV(def.localAnchorB);
- this.m_localXAxis1.SetV(def.localAxisA);
- this.m_localYAxis1.x = (-this.m_localXAxis1.y);
- this.m_localYAxis1.y = this.m_localXAxis1.x;
- this.m_refAngle = def.referenceAngle;
- this.m_impulse.SetZero();
- this.m_motorMass = 0.0;
- this.m_motorImpulse = 0.0;
- this.m_lowerTranslation = def.lowerTranslation;
- this.m_upperTranslation = def.upperTranslation;
- this.m_maxMotorForce = def.maxMotorForce;
- this.m_motorSpeed = def.motorSpeed;
- this.m_enableLimit = def.enableLimit;
- this.m_enableMotor = def.enableMotor;
- this.m_limitState = b2Joint.e_inactiveLimit;
- this.m_axis.SetZero();
- this.m_perp.SetZero();
- }
- b2PrismaticJoint.prototype.InitVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var tX = 0;
- this.m_localCenterA.SetV(bA.GetLocalCenter());
- this.m_localCenterB.SetV(bB.GetLocalCenter());
- var xf1 = bA.GetTransform();
- var xf2 = bB.GetTransform();
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
- var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
- var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var dX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- var dY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- this.m_invMassA = bA.m_invMass;
- this.m_invMassB = bB.m_invMass;
- this.m_invIA = bA.m_invI;
- this.m_invIB = bB.m_invI; {
- this.m_axis.SetV(b2Math.MulMV(xf1.R, this.m_localXAxis1));
- this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
- this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
- this.m_motorMass = this.m_invMassA + this.m_invMassB + this.m_invIA * this.m_a1 * this.m_a1 + this.m_invIB * this.m_a2 * this.m_a2;
- if (this.m_motorMass > Number.MIN_VALUE) this.m_motorMass = 1.0 / this.m_motorMass;
- } {
- this.m_perp.SetV(b2Math.MulMV(xf1.R, this.m_localYAxis1));
- this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
- this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
- var m1 = this.m_invMassA;
- var m2 = this.m_invMassB;
- var i1 = this.m_invIA;
- var i2 = this.m_invIB;
- this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2;
- this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
- this.m_K.col2.x = this.m_K.col1.y;
- this.m_K.col2.y = i1 + i2;
- this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2;
- this.m_K.col3.x = this.m_K.col1.z;
- this.m_K.col3.y = this.m_K.col2.z;
- this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
- }
- if (this.m_enableLimit) {
- var jointTransition = this.m_axis.x * dX + this.m_axis.y * dY;
- if (b2Math.Abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * b2Settings.b2_linearSlop) {
- this.m_limitState = b2Joint.e_equalLimits;
- }
- else if (jointTransition <= this.m_lowerTranslation) {
- if (this.m_limitState != b2Joint.e_atLowerLimit) {
- this.m_limitState = b2Joint.e_atLowerLimit;
- this.m_impulse.z = 0.0;
- }
- }
- else if (jointTransition >= this.m_upperTranslation) {
- if (this.m_limitState != b2Joint.e_atUpperLimit) {
- this.m_limitState = b2Joint.e_atUpperLimit;
- this.m_impulse.z = 0.0;
- }
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- this.m_impulse.z = 0.0;
- }
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- }
- if (this.m_enableMotor == false) {
- this.m_motorImpulse = 0.0;
- }
- if (step.warmStarting) {
- this.m_impulse.x *= step.dtRatio;
- this.m_impulse.y *= step.dtRatio;
- this.m_motorImpulse *= step.dtRatio;
- var PX = this.m_impulse.x * this.m_perp.x + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.x;
- var PY = this.m_impulse.x * this.m_perp.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_axis.y;
- var L1 = this.m_impulse.x * this.m_s1 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a1;
- var L2 = this.m_impulse.x * this.m_s2 + this.m_impulse.y + (this.m_motorImpulse + this.m_impulse.z) * this.m_a2;
- bA.m_linearVelocity.x -= this.m_invMassA * PX;
- bA.m_linearVelocity.y -= this.m_invMassA * PY;
- bA.m_angularVelocity -= this.m_invIA * L1;
- bB.m_linearVelocity.x += this.m_invMassB * PX;
- bB.m_linearVelocity.y += this.m_invMassB * PY;
- bB.m_angularVelocity += this.m_invIB * L2;
- }
- else {
- this.m_impulse.SetZero();
- this.m_motorImpulse = 0.0;
- }
- }
- b2PrismaticJoint.prototype.SolveVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var v1 = bA.m_linearVelocity;
- var w1 = bA.m_angularVelocity;
- var v2 = bB.m_linearVelocity;
- var w2 = bB.m_angularVelocity;
- var PX = 0;
- var PY = 0;
- var L1 = 0;
- var L2 = 0;
- if (this.m_enableMotor && this.m_limitState != b2Joint.e_equalLimits) {
- var Cdot = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var impulse = this.m_motorMass * (this.m_motorSpeed - Cdot);
- var oldImpulse = this.m_motorImpulse;
- var maxImpulse = step.dt * this.m_maxMotorForce;
- this.m_motorImpulse = b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
- impulse = this.m_motorImpulse - oldImpulse;
- PX = impulse * this.m_axis.x;
- PY = impulse * this.m_axis.y;
- L1 = impulse * this.m_a1;
- L2 = impulse * this.m_a2;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- var Cdot1X = this.m_perp.x * (v2.x - v1.x) + this.m_perp.y * (v2.y - v1.y) + this.m_s2 * w2 - this.m_s1 * w1;
- var Cdot1Y = w2 - w1;
- if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
- var Cdot2 = this.m_axis.x * (v2.x - v1.x) + this.m_axis.y * (v2.y - v1.y) + this.m_a2 * w2 - this.m_a1 * w1;
- var f1 = this.m_impulse.Copy();
- var df = this.m_K.Solve33(new b2Vec3(), (-Cdot1X), (-Cdot1Y), (-Cdot2));
- this.m_impulse.Add(df);
- if (this.m_limitState == b2Joint.e_atLowerLimit) {
- this.m_impulse.z = b2Math.Max(this.m_impulse.z, 0.0);
- }
- else if (this.m_limitState == b2Joint.e_atUpperLimit) {
- this.m_impulse.z = b2Math.Min(this.m_impulse.z, 0.0);
- }
- var bX = (-Cdot1X) - (this.m_impulse.z - f1.z) * this.m_K.col3.x;
- var bY = (-Cdot1Y) - (this.m_impulse.z - f1.z) * this.m_K.col3.y;
- var f2r = this.m_K.Solve22(new b2Vec2(), bX, bY);
- f2r.x += f1.x;
- f2r.y += f1.y;
- this.m_impulse.x = f2r.x;
- this.m_impulse.y = f2r.y;
- df.x = this.m_impulse.x - f1.x;
- df.y = this.m_impulse.y - f1.y;
- df.z = this.m_impulse.z - f1.z;
- PX = df.x * this.m_perp.x + df.z * this.m_axis.x;
- PY = df.x * this.m_perp.y + df.z * this.m_axis.y;
- L1 = df.x * this.m_s1 + df.y + df.z * this.m_a1;
- L2 = df.x * this.m_s2 + df.y + df.z * this.m_a2;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- else {
- var df2 = this.m_K.Solve22(new b2Vec2(), (-Cdot1X), (-Cdot1Y));
- this.m_impulse.x += df2.x;
- this.m_impulse.y += df2.y;
- PX = df2.x * this.m_perp.x;
- PY = df2.x * this.m_perp.y;
- L1 = df2.x * this.m_s1 + df2.y;
- L2 = df2.x * this.m_s2 + df2.y;
- v1.x -= this.m_invMassA * PX;
- v1.y -= this.m_invMassA * PY;
- w1 -= this.m_invIA * L1;
- v2.x += this.m_invMassB * PX;
- v2.y += this.m_invMassB * PY;
- w2 += this.m_invIB * L2;
- }
- bA.m_linearVelocity.SetV(v1);
- bA.m_angularVelocity = w1;
- bB.m_linearVelocity.SetV(v2);
- bB.m_angularVelocity = w2;
- }
- b2PrismaticJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var limitC = 0;
- var oldLimitImpulse = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var c1 = bA.m_sweep.c;
- var a1 = bA.m_sweep.a;
- var c2 = bB.m_sweep.c;
- var a2 = bB.m_sweep.a;
- var tMat;
- var tX = 0;
- var m1 = 0;
- var m2 = 0;
- var i1 = 0;
- var i2 = 0;
- var linearError = 0.0;
- var angularError = 0.0;
- var active = false;
- var C2 = 0.0;
- var R1 = b2Mat22.FromAngle(a1);
- var R2 = b2Mat22.FromAngle(a2);
- tMat = R1;
- var r1X = this.m_localAnchor1.x - this.m_localCenterA.x;
- var r1Y = this.m_localAnchor1.y - this.m_localCenterA.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = R2;
- var r2X = this.m_localAnchor2.x - this.m_localCenterB.x;
- var r2Y = this.m_localAnchor2.y - this.m_localCenterB.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var dX = c2.x + r2X - c1.x - r1X;
- var dY = c2.y + r2Y - c1.y - r1Y;
- if (this.m_enableLimit) {
- this.m_axis = b2Math.MulMV(R1, this.m_localXAxis1);
- this.m_a1 = (dX + r1X) * this.m_axis.y - (dY + r1Y) * this.m_axis.x;
- this.m_a2 = r2X * this.m_axis.y - r2Y * this.m_axis.x;
- var translation = this.m_axis.x * dX + this.m_axis.y * dY;
- if (b2Math.Abs(this.m_upperTranslation - this.m_lowerTranslation) < 2.0 * b2Settings.b2_linearSlop) {
- C2 = b2Math.Clamp(translation, (-b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
- linearError = b2Math.Abs(translation);
- active = true;
- }
- else if (translation <= this.m_lowerTranslation) {
- C2 = b2Math.Clamp(translation - this.m_lowerTranslation + b2Settings.b2_linearSlop, (-b2Settings.b2_maxLinearCorrection), 0.0);
- linearError = this.m_lowerTranslation - translation;
- active = true;
- }
- else if (translation >= this.m_upperTranslation) {
- C2 = b2Math.Clamp(translation - this.m_upperTranslation + b2Settings.b2_linearSlop, 0.0, b2Settings.b2_maxLinearCorrection);
- linearError = translation - this.m_upperTranslation;
- active = true;
- }
- }
- this.m_perp = b2Math.MulMV(R1, this.m_localYAxis1);
- this.m_s1 = (dX + r1X) * this.m_perp.y - (dY + r1Y) * this.m_perp.x;
- this.m_s2 = r2X * this.m_perp.y - r2Y * this.m_perp.x;
- var impulse = new b2Vec3();
- var C1X = this.m_perp.x * dX + this.m_perp.y * dY;
- var C1Y = a2 - a1 - this.m_refAngle;
- linearError = b2Math.Max(linearError, b2Math.Abs(C1X));
- angularError = b2Math.Abs(C1Y);
- if (active) {
- m1 = this.m_invMassA;
- m2 = this.m_invMassB;
- i1 = this.m_invIA;
- i2 = this.m_invIB;
- this.m_K.col1.x = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- this.m_K.col1.y = i1 * this.m_s1 + i2 * this.m_s2;
- this.m_K.col1.z = i1 * this.m_s1 * this.m_a1 + i2 * this.m_s2 * this.m_a2;
- this.m_K.col2.x = this.m_K.col1.y;
- this.m_K.col2.y = i1 + i2;
- this.m_K.col2.z = i1 * this.m_a1 + i2 * this.m_a2;
- this.m_K.col3.x = this.m_K.col1.z;
- this.m_K.col3.y = this.m_K.col2.z;
- this.m_K.col3.z = m1 + m2 + i1 * this.m_a1 * this.m_a1 + i2 * this.m_a2 * this.m_a2;
- this.m_K.Solve33(impulse, (-C1X), (-C1Y), (-C2));
- }
- else {
- m1 = this.m_invMassA;
- m2 = this.m_invMassB;
- i1 = this.m_invIA;
- i2 = this.m_invIB;
- var k11 = m1 + m2 + i1 * this.m_s1 * this.m_s1 + i2 * this.m_s2 * this.m_s2;
- var k12 = i1 * this.m_s1 + i2 * this.m_s2;
- var k22 = i1 + i2;
- this.m_K.col1.Set(k11, k12, 0.0);
- this.m_K.col2.Set(k12, k22, 0.0);
- var impulse1 = this.m_K.Solve22(new b2Vec2(), (-C1X), (-C1Y));
- impulse.x = impulse1.x;
- impulse.y = impulse1.y;
- impulse.z = 0.0;
- }
- var PX = impulse.x * this.m_perp.x + impulse.z * this.m_axis.x;
- var PY = impulse.x * this.m_perp.y + impulse.z * this.m_axis.y;
- var L1 = impulse.x * this.m_s1 + impulse.y + impulse.z * this.m_a1;
- var L2 = impulse.x * this.m_s2 + impulse.y + impulse.z * this.m_a2;
- c1.x -= this.m_invMassA * PX;
- c1.y -= this.m_invMassA * PY;
- a1 -= this.m_invIA * L1;
- c2.x += this.m_invMassB * PX;
- c2.y += this.m_invMassB * PY;
- a2 += this.m_invIB * L2;
- bA.m_sweep.a = a1;
- bB.m_sweep.a = a2;
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- return linearError <= b2Settings.b2_linearSlop && angularError <= b2Settings.b2_angularSlop;
- }
- Box2D.inherit(b2PrismaticJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2PrismaticJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2PrismaticJointDef.b2PrismaticJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- this.localAxisA = new b2Vec2();
- };
- b2PrismaticJointDef.prototype.b2PrismaticJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_prismaticJoint;
- this.localAxisA.Set(1.0, 0.0);
- this.referenceAngle = 0.0;
- this.enableLimit = false;
- this.lowerTranslation = 0.0;
- this.upperTranslation = 0.0;
- this.enableMotor = false;
- this.maxMotorForce = 0.0;
- this.motorSpeed = 0.0;
- }
- b2PrismaticJointDef.prototype.Initialize = function (bA, bB, anchor, axis) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
- this.localAxisA = this.bodyA.GetLocalVector(axis);
- this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
- }
- Box2D.inherit(b2PulleyJoint, Box2D.Dynamics.Joints.b2Joint);
- b2PulleyJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2PulleyJoint.b2PulleyJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_groundAnchor1 = new b2Vec2();
- this.m_groundAnchor2 = new b2Vec2();
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_u1 = new b2Vec2();
- this.m_u2 = new b2Vec2();
- };
- b2PulleyJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2PulleyJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2PulleyJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse * this.m_u2.x, inv_dt * this.m_impulse * this.m_u2.y);
- }
- b2PulleyJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return 0.0;
- }
- b2PulleyJoint.prototype.GetGroundAnchorA = function () {
- var a = this.m_ground.m_xf.position.Copy();
- a.Add(this.m_groundAnchor1);
- return a;
- }
- b2PulleyJoint.prototype.GetGroundAnchorB = function () {
- var a = this.m_ground.m_xf.position.Copy();
- a.Add(this.m_groundAnchor2);
- return a;
- }
- b2PulleyJoint.prototype.GetLength1 = function () {
- var p = this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
- var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
- var dX = p.x - sX;
- var dY = p.y - sY;
- return Math.sqrt(dX * dX + dY * dY);
- }
- b2PulleyJoint.prototype.GetLength2 = function () {
- var p = this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- var sX = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
- var sY = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
- var dX = p.x - sX;
- var dY = p.y - sY;
- return Math.sqrt(dX * dX + dY * dY);
- }
- b2PulleyJoint.prototype.GetRatio = function () {
- return this.m_ratio;
- }
- b2PulleyJoint.prototype.b2PulleyJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- var tMat;
- var tX = 0;
- var tY = 0;
- this.m_ground = this.m_bodyA.m_world.m_groundBody;
- this.m_groundAnchor1.x = def.groundAnchorA.x - this.m_ground.m_xf.position.x;
- this.m_groundAnchor1.y = def.groundAnchorA.y - this.m_ground.m_xf.position.y;
- this.m_groundAnchor2.x = def.groundAnchorB.x - this.m_ground.m_xf.position.x;
- this.m_groundAnchor2.y = def.groundAnchorB.y - this.m_ground.m_xf.position.y;
- this.m_localAnchor1.SetV(def.localAnchorA);
- this.m_localAnchor2.SetV(def.localAnchorB);
- this.m_ratio = def.ratio;
- this.m_constant = def.lengthA + this.m_ratio * def.lengthB;
- this.m_maxLength1 = b2Math.Min(def.maxLengthA, this.m_constant - this.m_ratio * b2PulleyJoint.b2_minPulleyLength);
- this.m_maxLength2 = b2Math.Min(def.maxLengthB, (this.m_constant - b2PulleyJoint.b2_minPulleyLength) / this.m_ratio);
- this.m_impulse = 0.0;
- this.m_limitImpulse1 = 0.0;
- this.m_limitImpulse2 = 0.0;
- }
- b2PulleyJoint.prototype.InitVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var p1X = bA.m_sweep.c.x + r1X;
- var p1Y = bA.m_sweep.c.y + r1Y;
- var p2X = bB.m_sweep.c.x + r2X;
- var p2Y = bB.m_sweep.c.y + r2Y;
- var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
- var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
- var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
- var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
- this.m_u1.Set(p1X - s1X, p1Y - s1Y);
- this.m_u2.Set(p2X - s2X, p2Y - s2Y);
- var length1 = this.m_u1.Length();
- var length2 = this.m_u2.Length();
- if (length1 > b2Settings.b2_linearSlop) {
- this.m_u1.Multiply(1.0 / length1);
- }
- else {
- this.m_u1.SetZero();
- }
- if (length2 > b2Settings.b2_linearSlop) {
- this.m_u2.Multiply(1.0 / length2);
- }
- else {
- this.m_u2.SetZero();
- }
- var C = this.m_constant - length1 - this.m_ratio * length2;
- if (C > 0.0) {
- this.m_state = b2Joint.e_inactiveLimit;
- this.m_impulse = 0.0;
- }
- else {
- this.m_state = b2Joint.e_atUpperLimit;
- }
- if (length1 < this.m_maxLength1) {
- this.m_limitState1 = b2Joint.e_inactiveLimit;
- this.m_limitImpulse1 = 0.0;
- }
- else {
- this.m_limitState1 = b2Joint.e_atUpperLimit;
- }
- if (length2 < this.m_maxLength2) {
- this.m_limitState2 = b2Joint.e_inactiveLimit;
- this.m_limitImpulse2 = 0.0;
- }
- else {
- this.m_limitState2 = b2Joint.e_atUpperLimit;
- }
- var cr1u1 = r1X * this.m_u1.y - r1Y * this.m_u1.x;
- var cr2u2 = r2X * this.m_u2.y - r2Y * this.m_u2.x;
- this.m_limitMass1 = bA.m_invMass + bA.m_invI * cr1u1 * cr1u1;
- this.m_limitMass2 = bB.m_invMass + bB.m_invI * cr2u2 * cr2u2;
- this.m_pulleyMass = this.m_limitMass1 + this.m_ratio * this.m_ratio * this.m_limitMass2;
- this.m_limitMass1 = 1.0 / this.m_limitMass1;
- this.m_limitMass2 = 1.0 / this.m_limitMass2;
- this.m_pulleyMass = 1.0 / this.m_pulleyMass;
- if (step.warmStarting) {
- this.m_impulse *= step.dtRatio;
- this.m_limitImpulse1 *= step.dtRatio;
- this.m_limitImpulse2 *= step.dtRatio;
- var P1X = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.x;
- var P1Y = ((-this.m_impulse) - this.m_limitImpulse1) * this.m_u1.y;
- var P2X = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.x;
- var P2Y = ((-this.m_ratio * this.m_impulse) - this.m_limitImpulse2) * this.m_u2.y;
- bA.m_linearVelocity.x += bA.m_invMass * P1X;
- bA.m_linearVelocity.y += bA.m_invMass * P1Y;
- bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
- bB.m_linearVelocity.x += bB.m_invMass * P2X;
- bB.m_linearVelocity.y += bB.m_invMass * P2Y;
- bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
- }
- else {
- this.m_impulse = 0.0;
- this.m_limitImpulse1 = 0.0;
- this.m_limitImpulse2 = 0.0;
- }
- }
- b2PulleyJoint.prototype.SolveVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- var tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var v1X = 0;
- var v1Y = 0;
- var v2X = 0;
- var v2Y = 0;
- var P1X = 0;
- var P1Y = 0;
- var P2X = 0;
- var P2Y = 0;
- var Cdot = 0;
- var impulse = 0;
- var oldImpulse = 0;
- if (this.m_state == b2Joint.e_atUpperLimit) {
- v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y));
- v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X);
- v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y));
- v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X);
- Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y)) - this.m_ratio * (this.m_u2.x * v2X + this.m_u2.y * v2Y);
- impulse = this.m_pulleyMass * ((-Cdot));
- oldImpulse = this.m_impulse;
- this.m_impulse = b2Math.Max(0.0, this.m_impulse + impulse);
- impulse = this.m_impulse - oldImpulse;
- P1X = (-impulse * this.m_u1.x);
- P1Y = (-impulse * this.m_u1.y);
- P2X = (-this.m_ratio * impulse * this.m_u2.x);
- P2Y = (-this.m_ratio * impulse * this.m_u2.y);
- bA.m_linearVelocity.x += bA.m_invMass * P1X;
- bA.m_linearVelocity.y += bA.m_invMass * P1Y;
- bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
- bB.m_linearVelocity.x += bB.m_invMass * P2X;
- bB.m_linearVelocity.y += bB.m_invMass * P2Y;
- bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
- }
- if (this.m_limitState1 == b2Joint.e_atUpperLimit) {
- v1X = bA.m_linearVelocity.x + ((-bA.m_angularVelocity * r1Y));
- v1Y = bA.m_linearVelocity.y + (bA.m_angularVelocity * r1X);
- Cdot = (-(this.m_u1.x * v1X + this.m_u1.y * v1Y));
- impulse = (-this.m_limitMass1 * Cdot);
- oldImpulse = this.m_limitImpulse1;
- this.m_limitImpulse1 = b2Math.Max(0.0, this.m_limitImpulse1 + impulse);
- impulse = this.m_limitImpulse1 - oldImpulse;
- P1X = (-impulse * this.m_u1.x);
- P1Y = (-impulse * this.m_u1.y);
- bA.m_linearVelocity.x += bA.m_invMass * P1X;
- bA.m_linearVelocity.y += bA.m_invMass * P1Y;
- bA.m_angularVelocity += bA.m_invI * (r1X * P1Y - r1Y * P1X);
- }
- if (this.m_limitState2 == b2Joint.e_atUpperLimit) {
- v2X = bB.m_linearVelocity.x + ((-bB.m_angularVelocity * r2Y));
- v2Y = bB.m_linearVelocity.y + (bB.m_angularVelocity * r2X);
- Cdot = (-(this.m_u2.x * v2X + this.m_u2.y * v2Y));
- impulse = (-this.m_limitMass2 * Cdot);
- oldImpulse = this.m_limitImpulse2;
- this.m_limitImpulse2 = b2Math.Max(0.0, this.m_limitImpulse2 + impulse);
- impulse = this.m_limitImpulse2 - oldImpulse;
- P2X = (-impulse * this.m_u2.x);
- P2Y = (-impulse * this.m_u2.y);
- bB.m_linearVelocity.x += bB.m_invMass * P2X;
- bB.m_linearVelocity.y += bB.m_invMass * P2Y;
- bB.m_angularVelocity += bB.m_invI * (r2X * P2Y - r2Y * P2X);
- }
- }
- b2PulleyJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var s1X = this.m_ground.m_xf.position.x + this.m_groundAnchor1.x;
- var s1Y = this.m_ground.m_xf.position.y + this.m_groundAnchor1.y;
- var s2X = this.m_ground.m_xf.position.x + this.m_groundAnchor2.x;
- var s2Y = this.m_ground.m_xf.position.y + this.m_groundAnchor2.y;
- var r1X = 0;
- var r1Y = 0;
- var r2X = 0;
- var r2Y = 0;
- var p1X = 0;
- var p1Y = 0;
- var p2X = 0;
- var p2Y = 0;
- var length1 = 0;
- var length2 = 0;
- var C = 0;
- var impulse = 0;
- var oldImpulse = 0;
- var oldLimitPositionImpulse = 0;
- var tX = 0;
- var linearError = 0.0;
- if (this.m_state == b2Joint.e_atUpperLimit) {
- tMat = bA.m_xf.R;
- r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- p1X = bA.m_sweep.c.x + r1X;
- p1Y = bA.m_sweep.c.y + r1Y;
- p2X = bB.m_sweep.c.x + r2X;
- p2Y = bB.m_sweep.c.y + r2Y;
- this.m_u1.Set(p1X - s1X, p1Y - s1Y);
- this.m_u2.Set(p2X - s2X, p2Y - s2Y);
- length1 = this.m_u1.Length();
- length2 = this.m_u2.Length();
- if (length1 > b2Settings.b2_linearSlop) {
- this.m_u1.Multiply(1.0 / length1);
- }
- else {
- this.m_u1.SetZero();
- }
- if (length2 > b2Settings.b2_linearSlop) {
- this.m_u2.Multiply(1.0 / length2);
- }
- else {
- this.m_u2.SetZero();
- }
- C = this.m_constant - length1 - this.m_ratio * length2;
- linearError = b2Math.Max(linearError, (-C));
- C = b2Math.Clamp(C + b2Settings.b2_linearSlop, (-b2Settings.b2_maxLinearCorrection), 0.0);
- impulse = (-this.m_pulleyMass * C);
- p1X = (-impulse * this.m_u1.x);
- p1Y = (-impulse * this.m_u1.y);
- p2X = (-this.m_ratio * impulse * this.m_u2.x);
- p2Y = (-this.m_ratio * impulse * this.m_u2.y);
- bA.m_sweep.c.x += bA.m_invMass * p1X;
- bA.m_sweep.c.y += bA.m_invMass * p1Y;
- bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X);
- bB.m_sweep.c.x += bB.m_invMass * p2X;
- bB.m_sweep.c.y += bB.m_invMass * p2Y;
- bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X);
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- }
- if (this.m_limitState1 == b2Joint.e_atUpperLimit) {
- tMat = bA.m_xf.R;
- r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- p1X = bA.m_sweep.c.x + r1X;
- p1Y = bA.m_sweep.c.y + r1Y;
- this.m_u1.Set(p1X - s1X, p1Y - s1Y);
- length1 = this.m_u1.Length();
- if (length1 > b2Settings.b2_linearSlop) {
- this.m_u1.x *= 1.0 / length1;
- this.m_u1.y *= 1.0 / length1;
- }
- else {
- this.m_u1.SetZero();
- }
- C = this.m_maxLength1 - length1;
- linearError = b2Math.Max(linearError, (-C));
- C = b2Math.Clamp(C + b2Settings.b2_linearSlop, (-b2Settings.b2_maxLinearCorrection), 0.0);
- impulse = (-this.m_limitMass1 * C);
- p1X = (-impulse * this.m_u1.x);
- p1Y = (-impulse * this.m_u1.y);
- bA.m_sweep.c.x += bA.m_invMass * p1X;
- bA.m_sweep.c.y += bA.m_invMass * p1Y;
- bA.m_sweep.a += bA.m_invI * (r1X * p1Y - r1Y * p1X);
- bA.SynchronizeTransform();
- }
- if (this.m_limitState2 == b2Joint.e_atUpperLimit) {
- tMat = bB.m_xf.R;
- r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- p2X = bB.m_sweep.c.x + r2X;
- p2Y = bB.m_sweep.c.y + r2Y;
- this.m_u2.Set(p2X - s2X, p2Y - s2Y);
- length2 = this.m_u2.Length();
- if (length2 > b2Settings.b2_linearSlop) {
- this.m_u2.x *= 1.0 / length2;
- this.m_u2.y *= 1.0 / length2;
- }
- else {
- this.m_u2.SetZero();
- }
- C = this.m_maxLength2 - length2;
- linearError = b2Math.Max(linearError, (-C));
- C = b2Math.Clamp(C + b2Settings.b2_linearSlop, (-b2Settings.b2_maxLinearCorrection), 0.0);
- impulse = (-this.m_limitMass2 * C);
- p2X = (-impulse * this.m_u2.x);
- p2Y = (-impulse * this.m_u2.y);
- bB.m_sweep.c.x += bB.m_invMass * p2X;
- bB.m_sweep.c.y += bB.m_invMass * p2Y;
- bB.m_sweep.a += bB.m_invI * (r2X * p2Y - r2Y * p2X);
- bB.SynchronizeTransform();
- }
- return linearError < b2Settings.b2_linearSlop;
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Joints.b2PulleyJoint.b2_minPulleyLength = 2.0;
- });
- Box2D.inherit(b2PulleyJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2PulleyJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2PulleyJointDef.b2PulleyJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.groundAnchorA = new b2Vec2();
- this.groundAnchorB = new b2Vec2();
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- };
- b2PulleyJointDef.prototype.b2PulleyJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_pulleyJoint;
- this.groundAnchorA.Set((-1.0), 1.0);
- this.groundAnchorB.Set(1.0, 1.0);
- this.localAnchorA.Set((-1.0), 0.0);
- this.localAnchorB.Set(1.0, 0.0);
- this.lengthA = 0.0;
- this.maxLengthA = 0.0;
- this.lengthB = 0.0;
- this.maxLengthB = 0.0;
- this.ratio = 1.0;
- this.collideConnected = true;
- }
- b2PulleyJointDef.prototype.Initialize = function (bA, bB, gaA, gaB, anchorA, anchorB, r) {
- if (r === undefined) r = 0;
- this.bodyA = bA;
- this.bodyB = bB;
- this.groundAnchorA.SetV(gaA);
- this.groundAnchorB.SetV(gaB);
- this.localAnchorA = this.bodyA.GetLocalPoint(anchorA);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchorB);
- var d1X = anchorA.x - gaA.x;
- var d1Y = anchorA.y - gaA.y;
- this.lengthA = Math.sqrt(d1X * d1X + d1Y * d1Y);
- var d2X = anchorB.x - gaB.x;
- var d2Y = anchorB.y - gaB.y;
- this.lengthB = Math.sqrt(d2X * d2X + d2Y * d2Y);
- this.ratio = r;
- var C = this.lengthA + this.ratio * this.lengthB;
- this.maxLengthA = C - this.ratio * b2PulleyJoint.b2_minPulleyLength;
- this.maxLengthB = (C - b2PulleyJoint.b2_minPulleyLength) / this.ratio;
- }
- Box2D.inherit(b2RevoluteJoint, Box2D.Dynamics.Joints.b2Joint);
- b2RevoluteJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2RevoluteJoint.b2RevoluteJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.K = new b2Mat22();
- this.K1 = new b2Mat22();
- this.K2 = new b2Mat22();
- this.K3 = new b2Mat22();
- this.impulse3 = new b2Vec3();
- this.impulse2 = new b2Vec2();
- this.reduced = new b2Vec2();
- this.m_localAnchor1 = new b2Vec2();
- this.m_localAnchor2 = new b2Vec2();
- this.m_impulse = new b2Vec3();
- this.m_mass = new b2Mat33();
- };
- b2RevoluteJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchor1);
- }
- b2RevoluteJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchor2);
- }
- b2RevoluteJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y);
- }
- b2RevoluteJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return inv_dt * this.m_impulse.z;
- }
- b2RevoluteJoint.prototype.GetJointAngle = function () {
- return this.m_bodyB.m_sweep.a - this.m_bodyA.m_sweep.a - this.m_referenceAngle;
- }
- b2RevoluteJoint.prototype.GetJointSpeed = function () {
- return this.m_bodyB.m_angularVelocity - this.m_bodyA.m_angularVelocity;
- }
- b2RevoluteJoint.prototype.IsLimitEnabled = function () {
- return this.m_enableLimit;
- }
- b2RevoluteJoint.prototype.EnableLimit = function (flag) {
- this.m_enableLimit = flag;
- }
- b2RevoluteJoint.prototype.GetLowerLimit = function () {
- return this.m_lowerAngle;
- }
- b2RevoluteJoint.prototype.GetUpperLimit = function () {
- return this.m_upperAngle;
- }
- b2RevoluteJoint.prototype.SetLimits = function (lower, upper) {
- if (lower === undefined) lower = 0;
- if (upper === undefined) upper = 0;
- this.m_lowerAngle = lower;
- this.m_upperAngle = upper;
- }
- b2RevoluteJoint.prototype.IsMotorEnabled = function () {
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- return this.m_enableMotor;
- }
- b2RevoluteJoint.prototype.EnableMotor = function (flag) {
- this.m_enableMotor = flag;
- }
- b2RevoluteJoint.prototype.SetMotorSpeed = function (speed) {
- if (speed === undefined) speed = 0;
- this.m_bodyA.SetAwake(true);
- this.m_bodyB.SetAwake(true);
- this.m_motorSpeed = speed;
- }
- b2RevoluteJoint.prototype.GetMotorSpeed = function () {
- return this.m_motorSpeed;
- }
- b2RevoluteJoint.prototype.SetMaxMotorTorque = function (torque) {
- if (torque === undefined) torque = 0;
- this.m_maxMotorTorque = torque;
- }
- b2RevoluteJoint.prototype.GetMotorTorque = function () {
- return this.m_maxMotorTorque;
- }
- b2RevoluteJoint.prototype.b2RevoluteJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- this.m_localAnchor1.SetV(def.localAnchorA);
- this.m_localAnchor2.SetV(def.localAnchorB);
- this.m_referenceAngle = def.referenceAngle;
- this.m_impulse.SetZero();
- this.m_motorImpulse = 0.0;
- this.m_lowerAngle = def.lowerAngle;
- this.m_upperAngle = def.upperAngle;
- this.m_maxMotorTorque = def.maxMotorTorque;
- this.m_motorSpeed = def.motorSpeed;
- this.m_enableLimit = def.enableLimit;
- this.m_enableMotor = def.enableMotor;
- this.m_limitState = b2Joint.e_inactiveLimit;
- }
- b2RevoluteJoint.prototype.InitVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var tX = 0;
- if (this.m_enableMotor || this.m_enableLimit) {}
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var m1 = bA.m_invMass;
- var m2 = bB.m_invMass;
- var i1 = bA.m_invI;
- var i2 = bB.m_invI;
- this.m_mass.col1.x = m1 + m2 + r1Y * r1Y * i1 + r2Y * r2Y * i2;
- this.m_mass.col2.x = (-r1Y * r1X * i1) - r2Y * r2X * i2;
- this.m_mass.col3.x = (-r1Y * i1) - r2Y * i2;
- this.m_mass.col1.y = this.m_mass.col2.x;
- this.m_mass.col2.y = m1 + m2 + r1X * r1X * i1 + r2X * r2X * i2;
- this.m_mass.col3.y = r1X * i1 + r2X * i2;
- this.m_mass.col1.z = this.m_mass.col3.x;
- this.m_mass.col2.z = this.m_mass.col3.y;
- this.m_mass.col3.z = i1 + i2;
- this.m_motorMass = 1.0 / (i1 + i2);
- if (this.m_enableMotor == false) {
- this.m_motorImpulse = 0.0;
- }
- if (this.m_enableLimit) {
- var jointAngle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
- if (b2Math.Abs(this.m_upperAngle - this.m_lowerAngle) < 2.0 * b2Settings.b2_angularSlop) {
- this.m_limitState = b2Joint.e_equalLimits;
- }
- else if (jointAngle <= this.m_lowerAngle) {
- if (this.m_limitState != b2Joint.e_atLowerLimit) {
- this.m_impulse.z = 0.0;
- }
- this.m_limitState = b2Joint.e_atLowerLimit;
- }
- else if (jointAngle >= this.m_upperAngle) {
- if (this.m_limitState != b2Joint.e_atUpperLimit) {
- this.m_impulse.z = 0.0;
- }
- this.m_limitState = b2Joint.e_atUpperLimit;
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- this.m_impulse.z = 0.0;
- }
- }
- else {
- this.m_limitState = b2Joint.e_inactiveLimit;
- }
- if (step.warmStarting) {
- this.m_impulse.x *= step.dtRatio;
- this.m_impulse.y *= step.dtRatio;
- this.m_motorImpulse *= step.dtRatio;
- var PX = this.m_impulse.x;
- var PY = this.m_impulse.y;
- bA.m_linearVelocity.x -= m1 * PX;
- bA.m_linearVelocity.y -= m1 * PY;
- bA.m_angularVelocity -= i1 * ((r1X * PY - r1Y * PX) + this.m_motorImpulse + this.m_impulse.z);
- bB.m_linearVelocity.x += m2 * PX;
- bB.m_linearVelocity.y += m2 * PY;
- bB.m_angularVelocity += i2 * ((r2X * PY - r2Y * PX) + this.m_motorImpulse + this.m_impulse.z);
- }
- else {
- this.m_impulse.SetZero();
- this.m_motorImpulse = 0.0;
- }
- }
- b2RevoluteJoint.prototype.SolveVelocityConstraints = function (step) {
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var tMat;
- var tX = 0;
- var newImpulse = 0;
- var r1X = 0;
- var r1Y = 0;
- var r2X = 0;
- var r2Y = 0;
- var v1 = bA.m_linearVelocity;
- var w1 = bA.m_angularVelocity;
- var v2 = bB.m_linearVelocity;
- var w2 = bB.m_angularVelocity;
- var m1 = bA.m_invMass;
- var m2 = bB.m_invMass;
- var i1 = bA.m_invI;
- var i2 = bB.m_invI;
- if (this.m_enableMotor && this.m_limitState != b2Joint.e_equalLimits) {
- var Cdot = w2 - w1 - this.m_motorSpeed;
- var impulse = this.m_motorMass * ((-Cdot));
- var oldImpulse = this.m_motorImpulse;
- var maxImpulse = step.dt * this.m_maxMotorTorque;
- this.m_motorImpulse = b2Math.Clamp(this.m_motorImpulse + impulse, (-maxImpulse), maxImpulse);
- impulse = this.m_motorImpulse - oldImpulse;
- w1 -= i1 * impulse;
- w2 += i2 * impulse;
- }
- if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
- tMat = bA.m_xf.R;
- r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var Cdot1X = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y));
- var Cdot1Y = v2.y + (w2 * r2X) - v1.y - (w1 * r1X);
- var Cdot2 = w2 - w1;
- this.m_mass.Solve33(this.impulse3, (-Cdot1X), (-Cdot1Y), (-Cdot2));
- if (this.m_limitState == b2Joint.e_equalLimits) {
- this.m_impulse.Add(this.impulse3);
- }
- else if (this.m_limitState == b2Joint.e_atLowerLimit) {
- newImpulse = this.m_impulse.z + this.impulse3.z;
- if (newImpulse < 0.0) {
- this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y));
- this.impulse3.x = this.reduced.x;
- this.impulse3.y = this.reduced.y;
- this.impulse3.z = (-this.m_impulse.z);
- this.m_impulse.x += this.reduced.x;
- this.m_impulse.y += this.reduced.y;
- this.m_impulse.z = 0.0;
- }
- }
- else if (this.m_limitState == b2Joint.e_atUpperLimit) {
- newImpulse = this.m_impulse.z + this.impulse3.z;
- if (newImpulse > 0.0) {
- this.m_mass.Solve22(this.reduced, (-Cdot1X), (-Cdot1Y));
- this.impulse3.x = this.reduced.x;
- this.impulse3.y = this.reduced.y;
- this.impulse3.z = (-this.m_impulse.z);
- this.m_impulse.x += this.reduced.x;
- this.m_impulse.y += this.reduced.y;
- this.m_impulse.z = 0.0;
- }
- }
- v1.x -= m1 * this.impulse3.x;
- v1.y -= m1 * this.impulse3.y;
- w1 -= i1 * (r1X * this.impulse3.y - r1Y * this.impulse3.x + this.impulse3.z);
- v2.x += m2 * this.impulse3.x;
- v2.y += m2 * this.impulse3.y;
- w2 += i2 * (r2X * this.impulse3.y - r2Y * this.impulse3.x + this.impulse3.z);
- }
- else {
- tMat = bA.m_xf.R;
- r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var CdotX = v2.x + ((-w2 * r2Y)) - v1.x - ((-w1 * r1Y));
- var CdotY = v2.y + (w2 * r2X) - v1.y - (w1 * r1X);
- this.m_mass.Solve22(this.impulse2, (-CdotX), (-CdotY));
- this.m_impulse.x += this.impulse2.x;
- this.m_impulse.y += this.impulse2.y;
- v1.x -= m1 * this.impulse2.x;
- v1.y -= m1 * this.impulse2.y;
- w1 -= i1 * (r1X * this.impulse2.y - r1Y * this.impulse2.x);
- v2.x += m2 * this.impulse2.x;
- v2.y += m2 * this.impulse2.y;
- w2 += i2 * (r2X * this.impulse2.y - r2Y * this.impulse2.x);
- }
- bA.m_linearVelocity.SetV(v1);
- bA.m_angularVelocity = w1;
- bB.m_linearVelocity.SetV(v2);
- bB.m_angularVelocity = w2;
- }
- b2RevoluteJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var oldLimitImpulse = 0;
- var C = 0;
- var tMat;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var angularError = 0.0;
- var positionError = 0.0;
- var tX = 0;
- var impulseX = 0;
- var impulseY = 0;
- if (this.m_enableLimit && this.m_limitState != b2Joint.e_inactiveLimit) {
- var angle = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
- var limitImpulse = 0.0;
- if (this.m_limitState == b2Joint.e_equalLimits) {
- C = b2Math.Clamp(angle - this.m_lowerAngle, (-b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
- limitImpulse = (-this.m_motorMass * C);
- angularError = b2Math.Abs(C);
- }
- else if (this.m_limitState == b2Joint.e_atLowerLimit) {
- C = angle - this.m_lowerAngle;
- angularError = (-C);
- C = b2Math.Clamp(C + b2Settings.b2_angularSlop, (-b2Settings.b2_maxAngularCorrection), 0.0);
- limitImpulse = (-this.m_motorMass * C);
- }
- else if (this.m_limitState == b2Joint.e_atUpperLimit) {
- C = angle - this.m_upperAngle;
- angularError = C;
- C = b2Math.Clamp(C - b2Settings.b2_angularSlop, 0.0, b2Settings.b2_maxAngularCorrection);
- limitImpulse = (-this.m_motorMass * C);
- }
- bA.m_sweep.a -= bA.m_invI * limitImpulse;
- bB.m_sweep.a += bB.m_invI * limitImpulse;
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- } {
- tMat = bA.m_xf.R;
- var r1X = this.m_localAnchor1.x - bA.m_sweep.localCenter.x;
- var r1Y = this.m_localAnchor1.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r1X + tMat.col2.x * r1Y);
- r1Y = (tMat.col1.y * r1X + tMat.col2.y * r1Y);
- r1X = tX;
- tMat = bB.m_xf.R;
- var r2X = this.m_localAnchor2.x - bB.m_sweep.localCenter.x;
- var r2Y = this.m_localAnchor2.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * r2X + tMat.col2.x * r2Y);
- r2Y = (tMat.col1.y * r2X + tMat.col2.y * r2Y);
- r2X = tX;
- var CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- var CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- var CLengthSquared = CX * CX + CY * CY;
- var CLength = Math.sqrt(CLengthSquared);
- positionError = CLength;
- var invMass1 = bA.m_invMass;
- var invMass2 = bB.m_invMass;
- var invI1 = bA.m_invI;
- var invI2 = bB.m_invI;
- var k_allowedStretch = 10.0 * b2Settings.b2_linearSlop;
- if (CLengthSquared > k_allowedStretch * k_allowedStretch) {
- var uX = CX / CLength;
- var uY = CY / CLength;
- var k = invMass1 + invMass2;
- var m = 1.0 / k;
- impulseX = m * ((-CX));
- impulseY = m * ((-CY));
- var k_beta = 0.5;
- bA.m_sweep.c.x -= k_beta * invMass1 * impulseX;
- bA.m_sweep.c.y -= k_beta * invMass1 * impulseY;
- bB.m_sweep.c.x += k_beta * invMass2 * impulseX;
- bB.m_sweep.c.y += k_beta * invMass2 * impulseY;
- CX = bB.m_sweep.c.x + r2X - bA.m_sweep.c.x - r1X;
- CY = bB.m_sweep.c.y + r2Y - bA.m_sweep.c.y - r1Y;
- }
- this.K1.col1.x = invMass1 + invMass2;
- this.K1.col2.x = 0.0;
- this.K1.col1.y = 0.0;
- this.K1.col2.y = invMass1 + invMass2;
- this.K2.col1.x = invI1 * r1Y * r1Y;
- this.K2.col2.x = (-invI1 * r1X * r1Y);
- this.K2.col1.y = (-invI1 * r1X * r1Y);
- this.K2.col2.y = invI1 * r1X * r1X;
- this.K3.col1.x = invI2 * r2Y * r2Y;
- this.K3.col2.x = (-invI2 * r2X * r2Y);
- this.K3.col1.y = (-invI2 * r2X * r2Y);
- this.K3.col2.y = invI2 * r2X * r2X;
- this.K.SetM(this.K1);
- this.K.AddM(this.K2);
- this.K.AddM(this.K3);
- this.K.Solve(b2RevoluteJoint.tImpulse, (-CX), (-CY));
- impulseX = b2RevoluteJoint.tImpulse.x;
- impulseY = b2RevoluteJoint.tImpulse.y;
- bA.m_sweep.c.x -= bA.m_invMass * impulseX;
- bA.m_sweep.c.y -= bA.m_invMass * impulseY;
- bA.m_sweep.a -= bA.m_invI * (r1X * impulseY - r1Y * impulseX);
- bB.m_sweep.c.x += bB.m_invMass * impulseX;
- bB.m_sweep.c.y += bB.m_invMass * impulseY;
- bB.m_sweep.a += bB.m_invI * (r2X * impulseY - r2Y * impulseX);
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- }
- return positionError <= b2Settings.b2_linearSlop && angularError <= b2Settings.b2_angularSlop;
- }
- Box2D.postDefs.push(function () {
- Box2D.Dynamics.Joints.b2RevoluteJoint.tImpulse = new b2Vec2();
- });
- Box2D.inherit(b2RevoluteJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2RevoluteJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2RevoluteJointDef.b2RevoluteJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- };
- b2RevoluteJointDef.prototype.b2RevoluteJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_revoluteJoint;
- this.localAnchorA.Set(0.0, 0.0);
- this.localAnchorB.Set(0.0, 0.0);
- this.referenceAngle = 0.0;
- this.lowerAngle = 0.0;
- this.upperAngle = 0.0;
- this.maxMotorTorque = 0.0;
- this.motorSpeed = 0.0;
- this.enableLimit = false;
- this.enableMotor = false;
- }
- b2RevoluteJointDef.prototype.Initialize = function (bA, bB, anchor) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA = this.bodyA.GetLocalPoint(anchor);
- this.localAnchorB = this.bodyB.GetLocalPoint(anchor);
- this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
- }
- Box2D.inherit(b2WeldJoint, Box2D.Dynamics.Joints.b2Joint);
- b2WeldJoint.prototype.__super = Box2D.Dynamics.Joints.b2Joint.prototype;
- b2WeldJoint.b2WeldJoint = function () {
- Box2D.Dynamics.Joints.b2Joint.b2Joint.apply(this, arguments);
- this.m_localAnchorA = new b2Vec2();
- this.m_localAnchorB = new b2Vec2();
- this.m_impulse = new b2Vec3();
- this.m_mass = new b2Mat33();
- };
- b2WeldJoint.prototype.GetAnchorA = function () {
- return this.m_bodyA.GetWorldPoint(this.m_localAnchorA);
- }
- b2WeldJoint.prototype.GetAnchorB = function () {
- return this.m_bodyB.GetWorldPoint(this.m_localAnchorB);
- }
- b2WeldJoint.prototype.GetReactionForce = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return new b2Vec2(inv_dt * this.m_impulse.x, inv_dt * this.m_impulse.y);
- }
- b2WeldJoint.prototype.GetReactionTorque = function (inv_dt) {
- if (inv_dt === undefined) inv_dt = 0;
- return inv_dt * this.m_impulse.z;
- }
- b2WeldJoint.prototype.b2WeldJoint = function (def) {
- this.__super.b2Joint.call(this, def);
- this.m_localAnchorA.SetV(def.localAnchorA);
- this.m_localAnchorB.SetV(def.localAnchorB);
- this.m_referenceAngle = def.referenceAngle;
- this.m_impulse.SetZero();
- this.m_mass = new b2Mat33();
- }
- b2WeldJoint.prototype.InitVelocityConstraints = function (step) {
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
- var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
- rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
- rAX = tX;
- tMat = bB.m_xf.R;
- var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
- var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
- rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
- rBX = tX;
- var mA = bA.m_invMass;
- var mB = bB.m_invMass;
- var iA = bA.m_invI;
- var iB = bB.m_invI;
- this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB;
- this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB;
- this.m_mass.col3.x = (-rAY * iA) - rBY * iB;
- this.m_mass.col1.y = this.m_mass.col2.x;
- this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB;
- this.m_mass.col3.y = rAX * iA + rBX * iB;
- this.m_mass.col1.z = this.m_mass.col3.x;
- this.m_mass.col2.z = this.m_mass.col3.y;
- this.m_mass.col3.z = iA + iB;
- if (step.warmStarting) {
- this.m_impulse.x *= step.dtRatio;
- this.m_impulse.y *= step.dtRatio;
- this.m_impulse.z *= step.dtRatio;
- bA.m_linearVelocity.x -= mA * this.m_impulse.x;
- bA.m_linearVelocity.y -= mA * this.m_impulse.y;
- bA.m_angularVelocity -= iA * (rAX * this.m_impulse.y - rAY * this.m_impulse.x + this.m_impulse.z);
- bB.m_linearVelocity.x += mB * this.m_impulse.x;
- bB.m_linearVelocity.y += mB * this.m_impulse.y;
- bB.m_angularVelocity += iB * (rBX * this.m_impulse.y - rBY * this.m_impulse.x + this.m_impulse.z);
- }
- else {
- this.m_impulse.SetZero();
- }
- }
- b2WeldJoint.prototype.SolveVelocityConstraints = function (step) {
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- var vA = bA.m_linearVelocity;
- var wA = bA.m_angularVelocity;
- var vB = bB.m_linearVelocity;
- var wB = bB.m_angularVelocity;
- var mA = bA.m_invMass;
- var mB = bB.m_invMass;
- var iA = bA.m_invI;
- var iB = bB.m_invI;
- tMat = bA.m_xf.R;
- var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
- var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
- rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
- rAX = tX;
- tMat = bB.m_xf.R;
- var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
- var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
- rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
- rBX = tX;
- var Cdot1X = vB.x - wB * rBY - vA.x + wA * rAY;
- var Cdot1Y = vB.y + wB * rBX - vA.y - wA * rAX;
- var Cdot2 = wB - wA;
- var impulse = new b2Vec3();
- this.m_mass.Solve33(impulse, (-Cdot1X), (-Cdot1Y), (-Cdot2));
- this.m_impulse.Add(impulse);
- vA.x -= mA * impulse.x;
- vA.y -= mA * impulse.y;
- wA -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z);
- vB.x += mB * impulse.x;
- vB.y += mB * impulse.y;
- wB += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z);
- bA.m_angularVelocity = wA;
- bB.m_angularVelocity = wB;
- }
- b2WeldJoint.prototype.SolvePositionConstraints = function (baumgarte) {
- if (baumgarte === undefined) baumgarte = 0;
- var tMat;
- var tX = 0;
- var bA = this.m_bodyA;
- var bB = this.m_bodyB;
- tMat = bA.m_xf.R;
- var rAX = this.m_localAnchorA.x - bA.m_sweep.localCenter.x;
- var rAY = this.m_localAnchorA.y - bA.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rAX + tMat.col2.x * rAY);
- rAY = (tMat.col1.y * rAX + tMat.col2.y * rAY);
- rAX = tX;
- tMat = bB.m_xf.R;
- var rBX = this.m_localAnchorB.x - bB.m_sweep.localCenter.x;
- var rBY = this.m_localAnchorB.y - bB.m_sweep.localCenter.y;
- tX = (tMat.col1.x * rBX + tMat.col2.x * rBY);
- rBY = (tMat.col1.y * rBX + tMat.col2.y * rBY);
- rBX = tX;
- var mA = bA.m_invMass;
- var mB = bB.m_invMass;
- var iA = bA.m_invI;
- var iB = bB.m_invI;
- var C1X = bB.m_sweep.c.x + rBX - bA.m_sweep.c.x - rAX;
- var C1Y = bB.m_sweep.c.y + rBY - bA.m_sweep.c.y - rAY;
- var C2 = bB.m_sweep.a - bA.m_sweep.a - this.m_referenceAngle;
- var k_allowedStretch = 10.0 * b2Settings.b2_linearSlop;
- var positionError = Math.sqrt(C1X * C1X + C1Y * C1Y);
- var angularError = b2Math.Abs(C2);
- if (positionError > k_allowedStretch) {
- iA *= 1.0;
- iB *= 1.0;
- }
- this.m_mass.col1.x = mA + mB + rAY * rAY * iA + rBY * rBY * iB;
- this.m_mass.col2.x = (-rAY * rAX * iA) - rBY * rBX * iB;
- this.m_mass.col3.x = (-rAY * iA) - rBY * iB;
- this.m_mass.col1.y = this.m_mass.col2.x;
- this.m_mass.col2.y = mA + mB + rAX * rAX * iA + rBX * rBX * iB;
- this.m_mass.col3.y = rAX * iA + rBX * iB;
- this.m_mass.col1.z = this.m_mass.col3.x;
- this.m_mass.col2.z = this.m_mass.col3.y;
- this.m_mass.col3.z = iA + iB;
- var impulse = new b2Vec3();
- this.m_mass.Solve33(impulse, (-C1X), (-C1Y), (-C2));
- bA.m_sweep.c.x -= mA * impulse.x;
- bA.m_sweep.c.y -= mA * impulse.y;
- bA.m_sweep.a -= iA * (rAX * impulse.y - rAY * impulse.x + impulse.z);
- bB.m_sweep.c.x += mB * impulse.x;
- bB.m_sweep.c.y += mB * impulse.y;
- bB.m_sweep.a += iB * (rBX * impulse.y - rBY * impulse.x + impulse.z);
- bA.SynchronizeTransform();
- bB.SynchronizeTransform();
- return positionError <= b2Settings.b2_linearSlop && angularError <= b2Settings.b2_angularSlop;
- }
- Box2D.inherit(b2WeldJointDef, Box2D.Dynamics.Joints.b2JointDef);
- b2WeldJointDef.prototype.__super = Box2D.Dynamics.Joints.b2JointDef.prototype;
- b2WeldJointDef.b2WeldJointDef = function () {
- Box2D.Dynamics.Joints.b2JointDef.b2JointDef.apply(this, arguments);
- this.localAnchorA = new b2Vec2();
- this.localAnchorB = new b2Vec2();
- };
- b2WeldJointDef.prototype.b2WeldJointDef = function () {
- this.__super.b2JointDef.call(this);
- this.type = b2Joint.e_weldJoint;
- this.referenceAngle = 0.0;
- }
- b2WeldJointDef.prototype.Initialize = function (bA, bB, anchor) {
- this.bodyA = bA;
- this.bodyB = bB;
- this.localAnchorA.SetV(this.bodyA.GetLocalPoint(anchor));
- this.localAnchorB.SetV(this.bodyB.GetLocalPoint(anchor));
- this.referenceAngle = this.bodyB.GetAngle() - this.bodyA.GetAngle();
- }
-})();
-(function () {
- var b2DebugDraw = Box2D.Dynamics.b2DebugDraw;
- b2DebugDraw.b2DebugDraw = function () {
- this.m_drawScale = 1.0;
- this.m_lineThickness = 1.0;
- this.m_alpha = 1.0;
- this.m_fillAlpha = 1.0;
- this.m_xformScale = 1.0;
- var __this = this;
- //#WORKAROUND
- this.m_sprite = {
- graphics: {
- clear: function () {
- //__this.m_ctx.clearRect(0, 0, __this.m_ctx.canvas.width, __this.m_ctx.canvas.height)
- }
- }
- };
- };
- b2DebugDraw.prototype._color = function (color, alpha) {
- return "rgba(" + ((color & 0xFF0000) >> 16) + "," + ((color & 0xFF00) >> 8) + "," + (color & 0xFF) + "," + alpha + ")";
- };
- b2DebugDraw.prototype.b2DebugDraw = function () {
- this.m_drawFlags = 0;
- };
- b2DebugDraw.prototype.SetFlags = function (flags) {
- if (flags === undefined) flags = 0;
- this.m_drawFlags = flags;
- };
- b2DebugDraw.prototype.GetFlags = function () {
- return this.m_drawFlags;
- };
- b2DebugDraw.prototype.AppendFlags = function (flags) {
- if (flags === undefined) flags = 0;
- this.m_drawFlags |= flags;
- };
- b2DebugDraw.prototype.ClearFlags = function (flags) {
- if (flags === undefined) flags = 0;
- this.m_drawFlags &= ~flags;
- };
- b2DebugDraw.prototype.SetSprite = function (sprite) {
- this.m_ctx = sprite;
- };
- b2DebugDraw.prototype.GetSprite = function () {
- return this.m_ctx;
- };
- b2DebugDraw.prototype.SetDrawScale = function (drawScale) {
- if (drawScale === undefined) drawScale = 0;
- this.m_drawScale = drawScale;
- };
- b2DebugDraw.prototype.GetDrawScale = function () {
- return this.m_drawScale;
- };
- b2DebugDraw.prototype.SetLineThickness = function (lineThickness) {
- if (lineThickness === undefined) lineThickness = 0;
- this.m_lineThickness = lineThickness;
- this.m_ctx.strokeWidth = lineThickness;
- };
- b2DebugDraw.prototype.GetLineThickness = function () {
- return this.m_lineThickness;
- };
- b2DebugDraw.prototype.SetAlpha = function (alpha) {
- if (alpha === undefined) alpha = 0;
- this.m_alpha = alpha;
- };
- b2DebugDraw.prototype.GetAlpha = function () {
- return this.m_alpha;
- };
- b2DebugDraw.prototype.SetFillAlpha = function (alpha) {
- if (alpha === undefined) alpha = 0;
- this.m_fillAlpha = alpha;
- };
- b2DebugDraw.prototype.GetFillAlpha = function () {
- return this.m_fillAlpha;
- };
- b2DebugDraw.prototype.SetXFormScale = function (xformScale) {
- if (xformScale === undefined) xformScale = 0;
- this.m_xformScale = xformScale;
- };
- b2DebugDraw.prototype.GetXFormScale = function () {
- return this.m_xformScale;
- };
- b2DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount, color) {
- if (!vertexCount) return;
- var s = this.m_ctx;
- var drawScale = this.m_drawScale;
- s.beginPath();
- s.strokeStyle = this._color(color.color, this.m_alpha);
- s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
- for (var i = 1; i < vertexCount; i++) {
- s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale);
- }
- s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
- s.closePath();
- s.stroke();
- };
- b2DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount, color) {
- if (!vertexCount) return;
- var s = this.m_ctx;
- var drawScale = this.m_drawScale;
- s.beginPath();
- s.strokeStyle = this._color(color.color, this.m_alpha);
- s.fillStyle = this._color(color.color, this.m_fillAlpha);
- s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
- for (var i = 1; i < vertexCount; i++) {
- s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale);
- }
- s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
- s.closePath();
- s.fill();
- s.stroke();
- };
- b2DebugDraw.prototype.DrawCircle = function (center, radius, color) {
- if (!radius) return;
- var s = this.m_ctx;
- var drawScale = this.m_drawScale;
- s.beginPath();
- s.strokeStyle = this._color(color.color, this.m_alpha);
- s.arc(center.x * drawScale, center.y * drawScale, radius * drawScale, 0, Math.PI * 2, true);
- s.closePath();
- s.stroke();
- };
- b2DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) {
- if (!radius) return;
- var s = this.m_ctx,
- drawScale = this.m_drawScale,
- cx = center.x * drawScale,
- cy = center.y * drawScale;
- s.moveTo(0, 0);
- s.beginPath();
- s.strokeStyle = this._color(color.color, this.m_alpha);
- //s.fillStyle = this._color(color.color, this.m_fillAlpha);
- s.arc(cx, cy, radius * drawScale, 0, Math.PI * 2, true);
- s.moveTo(cx, cy);
- s.lineTo((center.x + axis.x * radius) * drawScale, (center.y + axis.y * radius) * drawScale);
- s.closePath();
- //s.fill();
- s.stroke();
- };
- b2DebugDraw.prototype.DrawSegment = function (p1, p2, color) {
- var s = this.m_ctx,
- drawScale = this.m_drawScale;
- s.strokeStyle = this._color(color.color, this.m_alpha);
- s.beginPath();
- s.moveTo(p1.x * drawScale, p1.y * drawScale);
- s.lineTo(p2.x * drawScale, p2.y * drawScale);
- s.closePath();
- s.stroke();
- };
- b2DebugDraw.prototype.DrawTransform = function (xf) {
- var s = this.m_ctx,
- drawScale = this.m_drawScale;
- s.beginPath();
- s.strokeStyle = this._color(0xff0000, this.m_alpha);
- s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale);
- s.lineTo((xf.position.x + this.m_xformScale * xf.R.col1.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col1.y) * drawScale);
- s.stroke();
- s.beginPath();
- s.strokeStyle = this._color(0xff00, this.m_alpha);
- s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale);
- s.lineTo((xf.position.x + this.m_xformScale * xf.R.col2.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col2.y) * drawScale);
- s.closePath();
- s.stroke();
- };
-})(); //post-definitions
-var i;
-for (i = 0; i < Box2D.postDefs.length; ++i) Box2D.postDefs[i]();
-delete Box2D.postDefs;
-
-/*
-window['Box2D'] = Box2D;
-
-window['Box2D']['Collision'] = Box2D.Collision;
-window['Box2D']['Common'] = Box2D.Common;
-window['Box2D']['Dynamics'] = Box2D.Dynamics;
-
-window['Box2D']['Collision']['Shapes'] = Box2D.Collision.Shapes;
-window['Box2D']['Collision']['IBroadPhase'] = Box2D.Collision.IBroadPhase;
-window['Box2D']['Collision']['b2AABB'] = Box2D.Collision.b2AABB;
-window['Box2D']['Collision']['b2Bound'] = Box2D.Collision.b2Bound;
-window['Box2D']['Collision']['b2BoundValues'] = Box2D.Collision.b2BoundValues;
-window['Box2D']['Collision']['b2Collision'] = Box2D.Collision.b2Collision;
-window['Box2D']['Collision']['b2ContactID'] = Box2D.Collision.b2ContactID;
-window['Box2D']['Collision']['b2ContactPoint'] = Box2D.Collision.b2ContactPoint;
-window['Box2D']['Collision']['b2Distance'] = Box2D.Collision.b2Distance;
-window['Box2D']['Collision']['b2DistanceInput'] = Box2D.Collision.b2DistanceInput;
-window['Box2D']['Collision']['b2DistanceOutput'] = Box2D.Collision.b2DistanceOutput;
-window['Box2D']['Collision']['b2DistanceProxy'] = Box2D.Collision.b2DistanceProxy;
-window['Box2D']['Collision']['b2DynamicTree'] = Box2D.Collision.b2DynamicTree;
-window['Box2D']['Collision']['b2DynamicTreeBroadPhase'] = Box2D.Collision.b2DynamicTreeBroadPhase;
-window['Box2D']['Collision']['b2DynamicTreeNode'] = Box2D.Collision.b2DynamicTreeNode;
-window['Box2D']['Collision']['b2DynamicTreePair'] = Box2D.Collision.b2DynamicTreePair;
-window['Box2D']['Collision']['b2Manifold'] = Box2D.Collision.b2Manifold;
-window['Box2D']['Collision']['b2ManifoldPoint'] = Box2D.Collision.b2ManifoldPoint;
-window['Box2D']['Collision']['b2Point'] = Box2D.Collision.b2Point;
-window['Box2D']['Collision']['b2RayCastInput'] = Box2D.Collision.b2RayCastInput;
-window['Box2D']['Collision']['b2RayCastOutput'] = Box2D.Collision.b2RayCastOutput;
-window['Box2D']['Collision']['b2Segment'] = Box2D.Collision.b2Segment;
-window['Box2D']['Collision']['b2SeparationFunction'] = Box2D.Collision.b2SeparationFunction;
-window['Box2D']['Collision']['b2Simplex'] = Box2D.Collision.b2Simplex;
-window['Box2D']['Collision']['b2SimplexCache'] = Box2D.Collision.b2SimplexCache;
-window['Box2D']['Collision']['b2SimplexVertex'] = Box2D.Collision.b2SimplexVertex;
-window['Box2D']['Collision']['b2TimeOfImpact'] = Box2D.Collision.b2TimeOfImpact;
-window['Box2D']['Collision']['b2TOIInput'] = Box2D.Collision.b2TOIInput;
-window['Box2D']['Collision']['b2WorldManifold'] = Box2D.Collision.b2WorldManifold;
-window['Box2D']['Collision']['ClipVertex'] = Box2D.Collision.ClipVertex;
-window['Box2D']['Collision']['Features'] = Box2D.Collision.Features;
-window['Box2D']['Collision']['Shapes']['b2CircleShape'] = Box2D.Collision.Shapes.b2CircleShape;
-window['Box2D']['Collision']['Shapes']['b2EdgeChainDef'] = Box2D.Collision.Shapes.b2EdgeChainDef;
-window['Box2D']['Collision']['Shapes']['b2EdgeShape'] = Box2D.Collision.Shapes.b2EdgeShape;
-window['Box2D']['Collision']['Shapes']['b2MassData'] = Box2D.Collision.Shapes.b2MassData;
-window['Box2D']['Collision']['Shapes']['b2PolygonShape'] = Box2D.Collision.Shapes.b2PolygonShape;
-window['Box2D']['Collision']['Shapes']['b2Shape'] = Box2D.Collision.Shapes.b2Shape;
-window['Box2D']['Common']['Math'] = Box2D.Common.Math;
-window['Box2D']['Common']['b2internal'] = Box2D.Common.b2internal;
-window['Box2D']['Common']['b2Color'] = Box2D.Common.b2Color;
-window['Box2D']['Common']['b2Settings'] = Box2D.Common.b2Settings;
-window['Box2D']['Common']['Math']['b2Mat22'] = Box2D.Common.Math.b2Mat22;
-window['Box2D']['Common']['Math']['b2Mat33'] = Box2D.Common.Math.b2Mat33;
-window['Box2D']['Common']['Math']['b2Math'] = Box2D.Common.Math.b2Math;
-window['Box2D']['Common']['Math']['b2Sweep'] = Box2D.Common.Math.b2Sweep;
-window['Box2D']['Common']['Math']['b2Transform'] = Box2D.Common.Math.b2Transform;
-window['Box2D']['Common']['Math']['b2Vec2'] = Box2D.Common.Math.b2Vec2;
-window['Box2D']['Common']['Math']['b2Vec3'] = Box2D.Common.Math.b2Vec3;
-window['Box2D']['Dynamics']['Contacts'] = Box2D.Dynamics.Contacts;
-window['Box2D']['Dynamics']['Controllers'] = Box2D.Dynamics.Controllers;
-window['Box2D']['Dynamics']['Joints'] = Box2D.Dynamics.Joints;
-window['Box2D']['Dynamics']['b2Body'] = Box2D.Dynamics.b2Body;
-window['Box2D']['Dynamics']['b2BodyDef'] = Box2D.Dynamics.b2BodyDef;
-window['Box2D']['Dynamics']['b2ContactFilter'] = Box2D.Dynamics.b2ContactFilter;
-window['Box2D']['Dynamics']['b2ContactImpulse'] = Box2D.Dynamics.b2ContactImpulse;
-window['Box2D']['Dynamics']['b2ContactListener'] = Box2D.Dynamics.b2ContactListener;
-window['Box2D']['Dynamics']['b2ContactManager'] = Box2D.Dynamics.b2ContactManager;
-window['Box2D']['Dynamics']['b2DebugDraw'] = Box2D.Dynamics.b2DebugDraw;
-window['Box2D']['Dynamics']['b2DestructionListener'] = Box2D.Dynamics.b2DestructionListener;
-window['Box2D']['Dynamics']['b2FilterData'] = Box2D.Dynamics.b2FilterData;
-window['Box2D']['Dynamics']['b2Fixture'] = Box2D.Dynamics.b2Fixture;
-window['Box2D']['Dynamics']['b2FixtureDef'] = Box2D.Dynamics.b2FixtureDef;
-window['Box2D']['Dynamics']['b2Island'] = Box2D.Dynamics.b2Island;
-window['Box2D']['Dynamics']['b2TimeStep'] = Box2D.Dynamics.b2TimeStep;
-window['Box2D']['Dynamics']['b2World'] = Box2D.Dynamics.b2World;
-window['Box2D']['Dynamics']['Joints']['b2DistanceJoint'] = Box2D.Dynamics.Joints.b2DistanceJoint;
-window['Box2D']['Dynamics']['Joints']['b2DistanceJointDef'] = Box2D.Dynamics.Joints.b2DistanceJointDef;
-window['Box2D']['Dynamics']['Joints']['b2FrictionJoint'] = Box2D.Dynamics.Joints.b2FrictionJoint;
-window['Box2D']['Dynamics']['Joints']['b2FrictionJointDef'] = Box2D.Dynamics.Joints.b2FrictionJointDef;
-window['Box2D']['Dynamics']['Joints']['b2GearJoint'] = Box2D.Dynamics.Joints.b2GearJoint;
-window['Box2D']['Dynamics']['Joints']['b2GearJointDef'] = Box2D.Dynamics.Joints.b2GearJointDef;
-window['Box2D']['Dynamics']['Joints']['b2Jacobian'] = Box2D.Dynamics.Joints.b2Jacobian;
-window['Box2D']['Dynamics']['Joints']['b2Joint'] = Box2D.Dynamics.Joints.b2Joint;
-window['Box2D']['Dynamics']['Joints']['b2JointDef'] = Box2D.Dynamics.Joints.b2JointDef;
-window['Box2D']['Dynamics']['Joints']['b2JointEdge'] = Box2D.Dynamics.Joints.b2JointEdge;
-window['Box2D']['Dynamics']['Joints']['b2LineJoint'] = Box2D.Dynamics.Joints.b2LineJoint;
-window['Box2D']['Dynamics']['Joints']['b2LineJointDef'] = Box2D.Dynamics.Joints.b2LineJointDef;
-window['Box2D']['Dynamics']['Joints']['b2MouseJoint'] = Box2D.Dynamics.Joints.b2MouseJoint;
-window['Box2D']['Dynamics']['Joints']['b2MouseJointDef'] = Box2D.Dynamics.Joints.b2MouseJointDef;
-window['Box2D']['Dynamics']['Joints']['b2PrismaticJoint'] = Box2D.Dynamics.Joints.b2PrismaticJoint;
-window['Box2D']['Dynamics']['Joints']['b2PrismaticJointDef'] = Box2D.Dynamics.Joints.b2PrismaticJointDef;
-window['Box2D']['Dynamics']['Joints']['b2PulleyJoint'] = Box2D.Dynamics.Joints.b2PulleyJoint;
-window['Box2D']['Dynamics']['Joints']['b2PulleyJointDef'] = Box2D.Dynamics.Joints.b2PulleyJointDef;
-window['Box2D']['Dynamics']['Joints']['b2RevoluteJoint'] = Box2D.Dynamics.Joints.b2RevoluteJoint;
-window['Box2D']['Dynamics']['Joints']['b2RevoluteJointDef'] = Box2D.Dynamics.Joints.b2RevoluteJointDef;
-window['Box2D']['Dynamics']['Joints']['b2WeldJoint'] = Box2D.Dynamics.Joints.b2WeldJoint;
-window['Box2D']['Dynamics']['Joints']['b2WeldJointDef'] = Box2D.Dynamics.Joints.b2WeldJointDef;
-*/
\ No newline at end of file
diff --git a/lab/rube/js/index.html b/lab/rube/js/index.html
deleted file mode 100644
index f6c030a..0000000
--- a/lab/rube/js/index.html
+++ /dev/null
@@ -1,78 +0,0 @@
-
-
- Box2D javascript (box2dweb) testbed
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
- Try the latest version of Chrome or Firefox for best performance.
-
-
-
-
-
-
- Select test:
- Ragdoll of Chuck
- Jack-in-the-box
-
-
-
- Loading...
-
-
-
-
Reset
-
Pause
-
Single step
- (Keyboard: R, P, S)
- Zoom
-
+
-
-
- (Keyboard: X, Z)
- Hold down Shift while moving the mouse to pan (Keyboard: arrow keys)
- You need to click on the canvas before using the keyboard.
-
-
-
- Debug draw flags:
-
Shapes
-
Joints
-
AABBs
-
Transforms
-
-
-
Show stats
-
-
-
-
-
-
-
-
-
diff --git a/lab/rube/js/jack-min.js b/lab/rube/js/jack-min.js
deleted file mode 100644
index e2c27d3..0000000
--- a/lab/rube/js/jack-min.js
+++ /dev/null
@@ -1,12 +0,0 @@
-
-// This file is just the exported scene, with a 'var foo = ' at the beginning to create
-// a Javascript object from the JSON without needing to access it via ajax in a separate HTTP
-// request. If you have many separate (and large) scenes you would not want to do it this way
-// because all of the scenes would need to be loaded into the user's browser before running,
-// which is heavy and inefficient.
-// This example is done this way so that it can 'standalone' and you can run it directly from
-// your hard drive even if you don't have a webserver running.
-
-var jack_scene =
-
-{"allowSleep":true,"autoClearForces":true,"body":[{"angle":-1.570796370506287,"angularVelocity":0,"awake":true,"fixture":[{"density":10.0,"filter-categoryBits":2,"friction":0.2000000029802322,"name":"fixture20","polygon":{"vertices":{"x":[0.1748418956995010,0.1748418658971786,-0.2022447735071182,-0.2022447437047958],"y":[-0.1955580562353134,0.1875214725732803,0.1875212043523788,-0.1955580860376358]}}}],"linearVelocity":0,"massData-I":0.03507715463638306,"massData-center":{"x":-0.01370142027735710,"y":-0.004018366336822510},"massData-mass":1.444541215896606,"name":"little 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diff --git a/lab/rube/js/jackinthebox.js b/lab/rube/js/jackinthebox.js
deleted file mode 100644
index a97cb26..0000000
--- a/lab/rube/js/jackinthebox.js
+++ /dev/null
@@ -1,26 +0,0 @@
-
-var jackinthebox = function() {
- //constructor
-}
-
-jackinthebox.prototype.setNiceViewCenter = function() {
- //called once when the user changes to this test from another test
- PTM = 70;
- setViewCenterWorld( new b2Vec2(0, 10.5), true );
-}
-
-jackinthebox.prototype.setup = function() {
- //set up the Box2D scene here - the world is already created
-
- if ( loadSceneFromRUBE(jack_scene) ) //jack_scene is defined in jack-min.js
- console.log("RUBE scene loaded successfully.");
- else
- console.log("Failed to load RUBE scene");
-
- doAfterLoading();
-
-}
-
-jackinthebox.prototype.getComments = function(canvas, evt) {
- return "Created in R.U.B.E editor. Pull the latch to the side to open the box.";
-}
diff --git a/lab/rube/js/loadrube.js b/lab/rube/js/loadrube.js
deleted file mode 100644
index 8ada785..0000000
--- a/lab/rube/js/loadrube.js
+++ /dev/null
@@ -1,416 +0,0 @@
-
-Object.prototype.hasOwnProperty = function(property) {
- return typeof(this[property]) !== 'undefined'
-};
-
-function loadBodyFromRUBE(bodyJso, world) {
- //console.log(bodyJso);
-
- if ( ! bodyJso.hasOwnProperty('type') ) {
- console.log("Body does not have a 'type' property");
- return null;
- }
-
- var bd = new b2BodyDef();
- if ( bodyJso.type == 2 )
- bd.type = b2_dynamicBody;
- else if ( bodyJso.type == 1 )
- bd.type = b2_kinematicBody;
- if ( bodyJso.hasOwnProperty('angle') )
- bd.angle = bodyJso.angle;
- if ( bodyJso.hasOwnProperty('angularVelocity') )
- bd.angularVelocity = bodyJso.angularVelocity;
- if ( bodyJso.hasOwnProperty('active') )
- bd.awake = bodyJso.active;
- if ( bodyJso.hasOwnProperty('fixedRotation') )
- bd.fixedRotation = bodyJso.fixedRotation;
- if ( bodyJso.hasOwnProperty('linearVelocity') && bodyJso.linearVelocity instanceof Object )
- bd.linearVelocity.SetV( bodyJso.linearVelocity );
- if ( bodyJso.hasOwnProperty('position') && bodyJso.position instanceof Object )
- bd.position.SetV( bodyJso.position );
- if ( bodyJso.hasOwnProperty('awake') )
- bd.awake = bodyJso.awake;
- else
- bd.awake = false;
- var body = world.CreateBody(bd);
- if ( bodyJso.hasOwnProperty('fixture') ) {
- for (k = 0; k < bodyJso['fixture'].length; k++) {
- var fixtureJso = bodyJso['fixture'][k];
- loadFixtureFromRUBE(body, fixtureJso);
- }
- }
- if ( bodyJso.hasOwnProperty('name') )
- body.name = bodyJso.name;
- if ( bodyJso.hasOwnProperty('customProperties') )
- body.customProperties = bodyJso.customProperties;
- return body;
-}
-
-function loadFixtureFromRUBE(body, fixtureJso) {
- //console.log(fixtureJso);
- var fd = new b2FixtureDef();
- if (fixtureJso.hasOwnProperty('friction'))
- fd.friction = fixtureJso.friction;
- if (fixtureJso.hasOwnProperty('density'))
- fd.density = fixtureJso.density;
- if (fixtureJso.hasOwnProperty('restitution'))
- fd.restitution = fixtureJso.restitution;
- if (fixtureJso.hasOwnProperty('sensor'))
- fd.isSensor = fixtureJso.sensor;
- if ( fixtureJso.hasOwnProperty('filter-categoryBits') )
- fd.filter.categoryBits = fixtureJso['filter-categoryBits'];
- if ( fixtureJso.hasOwnProperty('filter-maskBits') )
- fd.filter.maskBits = fixtureJso['filter-maskBits'];
- if ( fixtureJso.hasOwnProperty('filter-groupIndex') )
- fd.filter.groupIndex = fixtureJso['filter-groupIndex'];
- if (fixtureJso.hasOwnProperty('circle')) {
- fd.shape = new b2CircleShape();
- fd.shape.m_radius = fixtureJso.circle.radius;
- if ( fixtureJso.circle.center )
- fd.shape.m_p.SetV(fixtureJso.circle.center);
- var fixture = body.CreateFixture(fd);
- if ( fixtureJso.name )
- fixture.name = fixtureJso.name;
- }
- else if (fixtureJso.hasOwnProperty('polygon')) {
- fd.shape = new b2PolygonShape();
- var verts = [];
- for (v = 0; v < fixtureJso.polygon.vertices.x.length; v++)
- verts.push( new b2Vec2( fixtureJso.polygon.vertices.x[v], fixtureJso.polygon.vertices.y[v] ) );
- fd.shape.SetAsArray(verts, verts.length);
- var fixture = body.CreateFixture(fd);
- if ( fixture && fixtureJso.name )
- fixture.name = fixtureJso.name;
- }
- else if (fixtureJso.hasOwnProperty('chain')) {
- fd.shape = new b2PolygonShape();
- var lastVertex = new b2Vec2();
- for (v = 0; v < fixtureJso.chain.vertices.x.length; v++) {
- var thisVertex = new b2Vec2( fixtureJso.chain.vertices.x[v], fixtureJso.chain.vertices.y[v] );
- if ( v > 0 ) {
- fd.shape.SetAsEdge( lastVertex, thisVertex );
- var fixture = body.CreateFixture(fd);
- if ( fixtureJso.name )
- fixture.name = fixtureJso.name;
- }
- lastVertex = thisVertex;
- }
- }
- else {
- console.log("Could not find shape type for fixture");
- }
-}
-
-function getVectorValue(val) {
- if ( val instanceof Object )
- return val;
- else
- return { x:0, y:0 };
-}
-
-function loadJointCommonProperties(jd, jointJso, loadedBodies) {
- jd.bodyA = loadedBodies[jointJso.bodyA];
- jd.bodyB = loadedBodies[jointJso.bodyB];
- jd.localAnchorA.SetV( getVectorValue(jointJso.anchorA) );
- jd.localAnchorB.SetV( getVectorValue(jointJso.anchorB) );
- if ( jointJso.collideConnected )
- jd.collideConnected = jointJso.collideConnected;
-}
-
-function loadJointFromRUBE(jointJso, world, loadedBodies)
-{
- if ( ! jointJso.hasOwnProperty('type') ) {
- console.log("Joint does not have a 'type' property");
- return null;
- }
- if ( jointJso.bodyA >= loadedBodies.length ) {
- console.log("Index for bodyA is invalid: " + jointJso.bodyA );
- return null;
- }
- if ( jointJso.bodyB >= loadedBodies.length ) {
- console.log("Index for bodyB is invalid: " + jointJso.bodyB );
- return null;
- }
-
- var joint = null;
- if ( jointJso.type == "revolute" ) {
- var jd = new b2RevoluteJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('refAngle') )
- jd.referenceAngle = jointJso.refAngle;
- if ( jointJso.hasOwnProperty('lowerLimit') )
- jd.lowerAngle = jointJso.lowerLimit;
- if ( jointJso.hasOwnProperty('upperLimit') )
- jd.upperAngle = jointJso.upperLimit;
- if ( jointJso.hasOwnProperty('maxMotorTorque') )
- jd.maxMotorTorque = jointJso.maxMotorTorque;
- if ( jointJso.hasOwnProperty('motorSpeed') )
- jd.motorSpeed = jointJso.motorSpeed;
- if ( jointJso.hasOwnProperty('enableLimit') )
- jd.enableLimit = jointJso.enableLimit;
- if ( jointJso.hasOwnProperty('enableMotor') )
- jd.enableMotor = jointJso.enableMotor;
- joint = world.CreateJoint(jd);
- }
- else if ( jointJso.type == "distance" || jointJso.type == "rope" ) {
- if ( jointJso.type == "rope" )
- console.log("Replacing unsupported rope joint with distance joint!");
- var jd = new b2DistanceJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('length') )
- jd.length = jointJso.length;
- if ( jointJso.hasOwnProperty('dampingRatio') )
- jd.dampingRatio = jointJso.dampingRatio;
- if ( jointJso.hasOwnProperty('frequency') )
- jd.frequencyHz = jointJso.frequency;
- joint = world.CreateJoint(jd);
- }
- else if ( jointJso.type == "prismatic" ) {
- var jd = new b2PrismaticJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('localAxisA') )
- jd.localAxisA.SetV( getVectorValue(jointJso.localAxisA) );
- if ( jointJso.hasOwnProperty('refAngle') )
- jd.referenceAngle = jointJso.refAngle;
- if ( jointJso.hasOwnProperty('enableLimit') )
- jd.enableLimit = jointJso.enableLimit;
- if ( jointJso.hasOwnProperty('lowerLimit') )
- jd.lowerTranslation = jointJso.lowerLimit;
- if ( jointJso.hasOwnProperty('upperLimit') )
- jd.upperTranslation = jointJso.upperLimit;
- if ( jointJso.hasOwnProperty('enableMotor') )
- jd.enableMotor = jointJso.enableMotor;
- if ( jointJso.hasOwnProperty('maxMotorForce') )
- jd.maxMotorForce = jointJso.maxMotorForce;
- if ( jointJso.hasOwnProperty('motorSpeed') )
- jd.motorSpeed = jointJso.motorSpeed;
- joint = world.CreateJoint(jd);
- }
- else if ( jointJso.type == "wheel" ) {
- //Make a fake wheel joint using a line joint and a distance joint.
- //Return the line joint because it has the linear motor controls.
- //Use ApplyTorque on the bodies to spin the wheel...
-
- var jd = new b2DistanceJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- jd.length = 0.0;
- if ( jointJso.hasOwnProperty('springDampingRatio') )
- jd.dampingRatio = jointJso.springDampingRatio;
- if ( jointJso.hasOwnProperty('springFrequency') )
- jd.frequencyHz = jointJso.springFrequency;
- world.CreateJoint(jd);
-
- jd = new b2LineJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('localAxisA') )
- jd.localAxisA.SetV( getVectorValue(jointJso.localAxisA) );
-
- joint = world.CreateJoint(jd);
- }
- else if ( jointJso.type == "friction" ) {
- var jd = new b2FrictionJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('maxForce') )
- jd.maxForce = jointJso.maxForce;
- if ( jointJso.hasOwnProperty('maxTorque') )
- jd.maxTorque = jointJso.maxTorque;
- joint = world.CreateJoint(jd);
- }
- else if ( jointJso.type == "weld" ) {
- var jd = new b2WeldJointDef();
- loadJointCommonProperties(jd, jointJso, loadedBodies);
- if ( jointJso.hasOwnProperty('referenceAngle') )
- jd.referenceAngle = jointJso.referenceAngle;
- joint = world.CreateJoint(jd);
- }
- else {
- console.log("Unsupported joint type: " + jointJso.type);
- console.log(jointJso);
- }
- if ( joint && jointJso.name )
- joint.name = jointJso.name;
- return joint;
-}
-
-function makeClone(obj) {
- var newObj = (obj instanceof Array) ? [] : {};
- for (var i in obj) {
- if (obj[i] && typeof obj[i] == "object")
- newObj[i] = makeClone(obj[i]);
- else
- newObj[i] = obj[i];
- }
- return newObj;
-};
-
-function loadImageFromRUBE(imageJso, world, loadedBodies)
-{
- var image = makeClone(imageJso);
-
- if ( image.hasOwnProperty('body') && image.body >= 0 )
- image.body = loadedBodies[image.body];//change index to the actual body
- else
- image.body = null;
-
- image.center = new b2Vec2();
- image.center.SetV( getVectorValue(imageJso.center) );
-
- return image;
-}
-
-
-
-//mainly just a convenience for the testbed - uses global 'world' variable
-function loadSceneFromRUBE(worldJso) {
- return loadSceneIntoWorld(worldJso, world);
-}
-
-//load the scene into an already existing world variable
-function loadSceneIntoWorld(worldJso, world) {
- var success = true;
-
- var loadedBodies = [];
- if ( worldJso.hasOwnProperty('body') ) {
- for (var i = 0; i < worldJso.body.length; i++) {
- var bodyJso = worldJso.body[i];
- var body = loadBodyFromRUBE(bodyJso, world);
- if ( body )
- loadedBodies.push( body );
- else
- success = false;
- }
- }
-
- var loadedJoints = [];
- if ( worldJso.hasOwnProperty('joint') ) {
- for (var i = 0; i < worldJso.joint.length; i++) {
- var jointJso = worldJso.joint[i];
- var joint = loadJointFromRUBE(jointJso, world, loadedBodies);
- if ( joint )
- loadedJoints.push( joint );
- //else
- // success = false;
- }
- }
-
- var loadedImages = [];
- if ( worldJso.hasOwnProperty('image') ) {
- for (var i = 0; i < worldJso.image.length; i++) {
- var imageJso = worldJso.image[i];
- var image = loadImageFromRUBE(imageJso, world, loadedBodies);
- if ( image )
- loadedImages.push( image );
- else
- success = false;
- }
- world.images = loadedImages;
- }
-
- return success;
-}
-
-//create a world variable and return it if loading succeeds
-function loadWorldFromRUBE(worldJso) {
- var gravity = new b2Vec2(0,0);
- if ( worldJso.hasOwnProperty('gravity') && worldJso.gravity instanceof Object )
- gravity.SetV( worldJso.gravity );
- var world = new b2World( gravity );
- if ( ! loadSceneIntoWorld(worldJso, world) )
- return false;
- return world;
-}
-
-function getNamedBodies(world, name) {
- var bodies = [];
- for (b = world.m_bodyList; b; b = b.m_next) {
- if ( b.name == name )
- bodies.push(b);
- }
- return bodies;
-}
-
-function getNamedFixtures(world, name) {
- var fixtures = [];
- for (b = world.m_bodyList; b; b = b.m_next) {
- for (f = b.m_fixtureList; f; f = f.m_next) {
- if ( f.name == name )
- fixtures.push(f);
- }
- }
- return fixtures;
-}
-
-function getNamedJoints(world, name) {
- var joints = [];
- for (j = world.m_jointList; j; j = j.m_next) {
- if ( j.name == name )
- joints.push(j);
- }
- return joints;
-}
-
-function getNamedImages(world, name) {
- var images = [];
- for (i = 0; i < world.images.length; i++) {
- if ( world.images[i].name == name )
- images.push(world.images[i].name);
- }
- return images;
-}
-
-//custom properties
-function getBodiesByCustomProperty(world, propertyType, propertyName, valueToMatch) {
- var bodies = [];
- for (b = world.m_bodyList; b; b = b.m_next) {
- if ( ! b.hasOwnProperty('customProperties') )
- continue;
- for (var i = 0; i < b.customProperties.length; i++) {
- if ( ! b.customProperties[i].hasOwnProperty("name") )
- continue;
- if ( ! b.customProperties[i].hasOwnProperty(propertyType) )
- continue;
- if ( b.customProperties[i].name == propertyName &&
- b.customProperties[i][propertyType] == valueToMatch)
- bodies.push(b);
- }
- }
- return bodies;
-}
-
-function hasCustomProperty(item, propertyType, propertyName) {
- if ( !item.hasOwnProperty('customProperties') )
- return false;
- for (var i = 0; i < item.customProperties.length; i++) {
- if ( ! item.customProperties[i].hasOwnProperty("name") )
- continue;
- if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
- continue;
- return true;
- }
- return false;
-}
-
-function getCustomProperty(item, propertyType, propertyName, defaultValue) {
- if ( !item.hasOwnProperty('customProperties') )
- return defaultValue;
- for (var i = 0; i < item.customProperties.length; i++) {
- if ( ! item.customProperties[i].hasOwnProperty("name") )
- continue;
- if ( ! item.customProperties[i].hasOwnProperty(propertyType) )
- continue;
- if ( item.customProperties[i].name == propertyName )
- return item.customProperties[i][propertyType];
- }
- return defaultValue;
-}
-
-
-
-
-
-
-
-
-
-
-
diff --git a/lab/rube/js/ragdoll-min.js b/lab/rube/js/ragdoll-min.js
deleted file mode 100644
index b5a739b..0000000
--- a/lab/rube/js/ragdoll-min.js
+++ /dev/null
@@ -1,1379 +0,0 @@
-var ragdoll_scene =
-
-
-{
- "allowSleep" : true,
- "autoClearForces" : true,
- "body" :
- [
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture3",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.06299880146980286,
- 0.06299880146980286,
- -0.06299890577793121,
- -0.06299890577793121
- ],
- "y" :
- [
- -0.2545155882835388,
- 0.2545149326324463,
- 0.2545149326324463,
- -0.2545155882835388
- ]
- }
- }
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.001469731912948191,
- "massData-center" :
- {
- "x" : -5.215406062575312e-08,
- "y" : -3.278255462646484e-07
- },
- "massData-mass" : 0.06413667649030685,
- "name" : "upperArmLeft",
- "position" :
- {
- "x" : -0.191711425781250,
- "y" : 1.433728694915771
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture0",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.1883362084627151,
- 0.1846363544464111,
- 0.001850083470344543,
- -0.1883361339569092,
- -0.1883361339569092,
- 0.001600667834281921
- ],
- "y" :
- [
- -0.4305148720741272,
- 0.5393795371055603,
- 0.5393795371055603,
- 0.4209862351417542,
- -0.4607573151588440,
- -0.4952520132064819
- ]
- }
- }
- },
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture2",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.1840525716543198,
- 0.1840525716543198,
- -0.004607129842042923,
- -0.004607129842042923
- ],
- "y" :
- [
- 0.4875739216804504,
- 0.676233708858490,
- 0.676233708858490,
- 0.4875739216804504
- ]
- }
- }
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.04656093940138817,
- "massData-center" :
- {
- "x" : 0.009708283469080925,
- "y" : 0.06884922832250595
- },
- "massData-mass" : 0.4029366970062256,
- "name" : "chest",
- "position" :
- {
- "x" : -0.06397294998168945,
- "y" : 1.267420768737793
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "circle" :
- {
- "center" :
- {
- "x" : -0.008219080045819283,
- "y" : 0.004109379835426807
- },
- "radius" : 0.3009769916534424
- },
- "density" : 0.2204959988594055,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture1"
- },
-
- {
- "circle" :
- {
- "center" :
- {
- "x" : -0.03647049888968468,
- "y" : -0.1517499983310699
- },
- "radius" : 0.2723909914493561
- },
- "density" : 0.2204959988594055,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture1"
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.006006165407598019,
- "massData-center" :
- {
- "x" : -0.02093977108597755,
- "y" : -0.06606900691986084
- },
- "massData-mass" : 0.1141473054885864,
- "name" : "head",
- "position" :
- {
- "x" : 0.04118728637695312,
- "y" : 2.199305295944214
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture3",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.06299892067909241,
- 0.06299892067909241,
- -0.06299898028373718,
- -0.06299898028373718
- ],
- "y" :
- [
- -0.1556134223937988,
- 0.1556134223937988,
- 0.1556134223937988,
- -0.1556134223937988
- ]
- }
- }
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.0003684071125462651,
- "massData-center" :
- {
- "x" : -2.980232238769531e-08,
- "y" : 0
- },
- "massData-mass" : 0.03921392932534218,
- "name" : "lowerArmRight",
- "position" :
- {
- "x" : 0.1235442161560059,
- "y" : 1.142371892929077
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture3",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.1550966501235962,
- 0.1550966501235962,
- -0.09268096834421158,
- -0.09268096834421158
- ],
- "y" :
- [
- -0.1253567039966583,
- -0.06225190684199333,
- -0.06225190684199333,
- -0.1253567039966583
- ]
- }
- }
- },
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture3",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.09449840337038040,
- 0.09449840337038040,
- -0.09449829906225204,
- -0.09449829906225204
- ],
- "y" :
- [
- -0.1247676759958267,
- 0.1715210527181625,
- 0.1715210527181625,
- -0.1247676759958267
- ]
- }
- }
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.0008449387387372553,
- "massData-center" :
- {
- "x" : 0.006811994593590498,
- "y" : -0.002201227936893702
- },
- "massData-mass" : 0.07163354754447937,
- "name" : "lowerLegLeft",
- "position" :
- {
- "x" : -0.09663248062133789,
- "y" : 0.3554300665855408
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
- "friction" : 0.2,
- "name" : "fixture3",
- "polygon" :
- {
- "vertices" :
- {
- "x" :
- [
- 0.06299891322851181,
- 0.06299891322851181,
- -0.06299878656864166,
- -0.06299878656864166
- ],
- "y" :
- [
- -0.1556134223937988,
- 0.1556134223937988,
- 0.1556134223937988,
- -0.1556134223937988
- ]
- }
- }
- }
- ],
- "linearVelocity" : 0,
- "massData-I" : 0.0003684063558466733,
- "massData-center" :
- {
- "x" : 6.332994217927990e-08,
- "y" : 0
- },
- "massData-mass" : 0.03921386599540710,
- "name" : "lowerArmLeft",
- "position" :
- {
- "x" : -0.1917138099670410,
- "y" : 1.142371892929077
- },
- "type" : 2
- },
-
- {
- "angle" : 0,
- "angularVelocity" : 0,
- "awake" : true,
- "fixture" :
- [
-
- {
- "density" : 1,
- "filter-groupIndex" : -1,
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- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint2",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 3.141592741012573
- },
-
- {
- "anchorA" :
- {
- "x" : -0.1277616322040558,
- "y" : 0.3649693727493286
- },
- "anchorB" :
- {
- "x" : -2.339482307434082e-05,
- "y" : 0.1986622810363770
- },
- "bodyA" : 1,
- "bodyB" : 0,
- "enableLimit" : false,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : -2.268928050994873,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint3",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 3.141592741012573
- },
-
- {
- "anchorA" :
- {
- "x" : -0.001047469675540924,
- "y" : -0.1993342936038971
- },
- "anchorB" :
- {
- "x" : -0.001047216355800629,
- "y" : 0.1156357824802399
- },
- "bodyA" : 8,
- "bodyB" : 4,
- "enableLimit" : true,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : -2.268928050994873,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint7",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 0
- },
-
- {
- "anchorA" :
- {
- "x" : 0.001148343086242676,
- "y" : -0.1961904764175415
- },
- "anchorB" :
- {
- "x" : 0.001148715615272522,
- "y" : 0.09516620635986328
- },
- "bodyA" : 0,
- "bodyB" : 5,
- "enableLimit" : true,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : 0,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint4",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 1.919862151145935
- },
-
- {
- "anchorA" :
- {
- "x" : 0.0004750192165374756,
- "y" : 0.09541392326354980
- },
- "anchorB" :
- {
- "x" : 0.0004747509956359863,
- "y" : -0.1959429979324341
- },
- "bodyA" : 3,
- "bodyB" : 6,
- "enableLimit" : true,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : 0,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint1",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 1.919862151145935
- },
-
- {
- "anchorA" :
- {
- "x" : 0.002657793462276459,
- "y" : -0.2022806107997894
- },
- "anchorB" :
- {
- "x" : 0.002657927572727203,
- "y" : 0.1125320196151733
- },
- "bodyA" : 7,
- "bodyB" : 9,
- "enableLimit" : true,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : -2.268928050994873,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint8",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 0
- },
-
- {
- "anchorA" :
- {
- "x" : 0.08169807493686676,
- "y" : 0.5554057359695435
- },
- "anchorB" :
- {
- "x" : -0.02346399985253811,
- "y" : -0.3764810562133789
- },
- "bodyA" : 1,
- "bodyB" : 2,
- "enableLimit" : true,
- "enableMotor" : false,
- "jointSpeed" : 0,
- "lowerLimit" : -1.221730470657349,
- "maxMotorTorque" : 1,
- "motorSpeed" : 0,
- "name" : "joint0",
- "refAngle" : 0,
- "type" : "revolute",
- "upperLimit" : 0.6981316804885864
- }
- ],
- "positionIterations" : 3,
- "stepsPerSecond" : 60.0,
- "subStepping" : false,
- "velocityIterations" : 8,
- "warmStarting" : true
-}
diff --git a/lab/rube/js/ragdoll.js b/lab/rube/js/ragdoll.js
deleted file mode 100644
index 8b6d908..0000000
--- a/lab/rube/js/ragdoll.js
+++ /dev/null
@@ -1,40 +0,0 @@
-
-var ragdoll = function() {
- //constructor
-}
-
-ragdoll.prototype.setNiceViewCenter = function() {
- //called once when the user changes to this test from another test
- PTM = 70;
- setViewCenterWorld( new b2Vec2(0, 1), true );
-}
-
-ragdoll.prototype.setup = function() {
- //set up the Box2D scene here - the world is already created
-
- var c = document.getElementById('canvas');
-
- var ctx = c.getContext("2d");
- if(ctx) {
- ctx.imageSmoothingEnabled = false;
- ctx.mozImageSmoothingEnabled = false;
- ctx.webkitImageSmoothingEnabled = false;
- }
- setTimeout(function(){
- document.getElementById('drawShapesCheck').checked = false;
- updateWorldFromDebugDrawCheckboxes();
- }, 10);
-
-
- if ( loadSceneFromRUBE(ragdoll_scene) ) //jack_scene is defined in jack-min.js
- console.log("RUBE scene loaded successfully.");
- else
- console.log("Failed to load RUBE scene");
-
- doAfterLoading();
-
-}
-
-ragdoll.prototype.getComments = function(canvas, evt) {
- return "Created in R.U.B.E editor. Pull the latch to the side to open the box.";
-}
diff --git a/lab/rube/js/testbed.js b/lab/rube/js/testbed.js
deleted file mode 100644
index ed2983e..0000000
--- a/lab/rube/js/testbed.js
+++ /dev/null
@@ -1,830 +0,0 @@
-
-//Having to type 'Box2D.' in front of everything makes porting
-//existing C++ code a pain in the butt. This function can be used
-//to make everything in the Box2D namespace available without
-//needing to do that.
-/*function using(ns, pattern) {
- if (pattern == undefined) {
- // import all
- for (var name in ns) {
- //console.log(this[name]);
- this[name] = ns[name];
- }
- } else {
- if (typeof(pattern) == 'string') {
- pattern = new RegExp(pattern);
- }
- // import only stuff matching given pattern
- for (var name in ns) {
- //console.log(name);
- if (name.match(pattern)) {
- //console.log(ns[name]);
- this[name] = ns[name];
- }
- }
- }
-}*/
-
-var e_shapeBit = 0x0001;
-var e_jointBit = 0x0002;
-var e_aabbBit = 0x0004;
-var e_pairBit = 0x0008;
-var e_centerOfMassBit = 0x0010;
-
-var PTM = 32;
-
-var world = null;
-var mouseJointGroundBody;
-var canvas;
-var context;
-var myDebugDraw;
-var mouseDownQueryCallback;
-var visibleFixturesQueryCallback;
-var mouseJoint = null;
-var run = true;
-var frameTime60 = 0;
-var statusUpdateCounter = 0;
-var showStats = false;
-var mouseDown = false;
-var shiftDown = false;
-var originTransform;
-var mousePosPixel = {
- x: 0,
- y: 0
-};
-var prevMousePosPixel = {
- x: 0,
- y: 0
-};
-var mousePosWorld = {
- x: 0,
- y: 0
-};
-var canvasOffset = {
- x: 0,
- y: 0
-};
-var viewCenterPixel = {
- x:320,
- y:240
-};
-var viewAABB;
-
-function myRound(val,places) {
- var c = 1;
- for (var i = 0; i < places; i++)
- c *= 10;
- return Math.round(val*c)/c;
-}
-
-function getWorldPointFromPixelPoint(pixelPoint) {
- return {
- x: (pixelPoint.x - canvasOffset.x)/PTM,
- y: (pixelPoint.y - (canvas.height - canvasOffset.y))/PTM
- };
-}
-
-function updateMousePos(canvas, evt) {
- var rect = canvas.getBoundingClientRect();
- mousePosPixel = {
- x: evt.clientX - rect.left,
- y: canvas.height - (evt.clientY - rect.top)
- };
- mousePosWorld = getWorldPointFromPixelPoint(mousePosPixel);
-}
-
-function setViewCenterWorld(b2vecpos, instantaneous) {
- var currentViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- var toMoveX = b2vecpos.x - currentViewCenterWorld.x;
- var toMoveY = b2vecpos.y - currentViewCenterWorld.y;
- var fraction = instantaneous ? 1 : 0.25;
- canvasOffset.x -= myRound(fraction * toMoveX * PTM, 0);
- canvasOffset.y += myRound(fraction * toMoveY * PTM, 0);
-}
-
-function onMouseMove(canvas, evt) {
- prevMousePosPixel = mousePosPixel;
- updateMousePos(canvas, evt);
- updateStats();
- if ( shiftDown ) {
- canvasOffset.x += (mousePosPixel.x - prevMousePosPixel.x);
- canvasOffset.y -= (mousePosPixel.y - prevMousePosPixel.y);
- draw();
- }
- else if ( mouseDown && mouseJoint != null ) {
- mouseJoint.SetTarget( new b2Vec2(mousePosWorld.x, mousePosWorld.y) );
- }
-}
-
-var getBodyCB = function(fixture) {
- if(fixture.GetBody().GetType() != Box2D.Dynamics.b2BodyDef.b2_staticBody) {
- if(fixture.GetShape().TestPoint(fixture.GetBody().GetTransform(), mousePosWorld)) {
- selectedBody = fixture.GetBody();
- return false;
- }
- }
- return true;
-};
-
-function startMouseJoint() {
-
- if ( mouseJoint != null )
- return;
-
- // Make a small box.
- var aabb = new b2AABB();
- var d = 0.001;
- aabb.lowerBound.Set(mousePosWorld.x - d, mousePosWorld.y - d);
- aabb.upperBound.Set(mousePosWorld.x + d, mousePosWorld.y + d);
-
- // Query the world for overlapping shapes.
- mouseDownQueryCallback.m_fixture = null;
- mouseDownQueryCallback.m_point.Set(mousePosWorld.x, mousePosWorld.y);
- world.QueryAABB(mouseDownQueryCallback, aabb);
- if (mouseDownQueryCallback.m_fixture)
- {
- var body = mouseDownQueryCallback.m_fixture.GetBody();
-
- /*selectedBody = null;
- world.QueryAABB(getBodyCB, aabb);
- if (selectedBody)
- {
- var body = selectedBody;*/
- var md = new b2MouseJointDef();
- md.bodyA = mouseJointGroundBody;
- md.bodyB = body;
- md.target.Set(mousePosWorld.x, mousePosWorld.y);
- md.maxForce = 1000 * body.GetMass();
- md.collideConnected = true;
-
- mouseJoint = world.CreateJoint(md);
- body.SetAwake(true);
- }
-}
-
-function onMouseDown(canvas, evt) {
- updateMousePos(canvas, evt);
- if ( !mouseDown )
- startMouseJoint();
- mouseDown = true;
- updateStats();
-}
-
-function onMouseUp(canvas, evt) {
- mouseDown = false;
- updateMousePos(canvas, evt);
- updateStats();
- if ( mouseJoint != null ) {
- world.DestroyJoint(mouseJoint);
- mouseJoint = null;
- }
-}
-
-function onMouseOut(canvas, evt) {
- onMouseUp(canvas,evt);
-}
-
-function onKeyDown(canvas, evt) {
- //console.log(evt.keyCode);
- if ( evt.keyCode == 80 ) {//p
- pause();
- }
- else if ( evt.keyCode == 82 ) {//r
- resetScene();
- }
- else if ( evt.keyCode == 83 ) {//s
- step();
- }
- else if ( evt.keyCode == 88 ) {//x
- zoomIn();
- }
- else if ( evt.keyCode == 90 ) {//z
- zoomOut();
- }
- else if ( evt.keyCode == 37 ) {//left
- canvasOffset.x += 32;
- }
- else if ( evt.keyCode == 39 ) {//right
- canvasOffset.x -= 32;
- }
- else if ( evt.keyCode == 38 ) {//up
- canvasOffset.y += 32;
- }
- else if ( evt.keyCode == 40 ) {//down
- canvasOffset.y -= 32;
- }
- else if ( evt.keyCode == 16 ) {//shift
- shiftDown = true;
- }
-
- if ( window['currentTest'] && window['currentTest']['onKeyDown'] )
- window['currentTest']['onKeyDown'](canvas, evt);
-
- draw();
-}
-
-function onKeyUp(canvas, evt) {
- if ( evt.keyCode == 16 ) {//shift
- shiftDown = false;
- }
-
- if ( window['currentTest'] && window['currentTest']['onKeyUp'] )
- window['currentTest']['onKeyUp'](canvas, evt);
-}
-
-function zoomIn() {
- var currentViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- PTM *= 1.1;
- var newViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- canvasOffset.x += (newViewCenterWorld.x-currentViewCenterWorld.x) * PTM;
- canvasOffset.y -= (newViewCenterWorld.y-currentViewCenterWorld.y) * PTM;
- draw();
-}
-
-function zoomOut() {
- var currentViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- PTM /= 1.1;
- var newViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- canvasOffset.x += (newViewCenterWorld.x-currentViewCenterWorld.x) * PTM;
- canvasOffset.y -= (newViewCenterWorld.y-currentViewCenterWorld.y) * PTM;
- draw();
-}
-
-function updateDebugDrawCheckboxesFromWorld() {
- var flags = myDebugDraw.GetFlags();
- document.getElementById('drawShapesCheck').checked = (( flags & e_shapeBit ) != 0);
- document.getElementById('drawJointsCheck').checked = (( flags & e_jointBit ) != 0);
- document.getElementById('drawAABBsCheck').checked = (( flags & e_aabbBit ) != 0);
- //document.getElementById('drawPairsCheck').checked = (( flags & e_pairBit ) != 0);
- document.getElementById('drawTransformsCheck').checked = (( flags & e_centerOfMassBit ) != 0);
-}
-
-function updateWorldFromDebugDrawCheckboxes() {
- var flags = 0;
- if ( document.getElementById('drawShapesCheck').checked )
- flags |= e_shapeBit;
- if ( document.getElementById('drawJointsCheck').checked )
- flags |= e_jointBit;
- if ( document.getElementById('drawAABBsCheck').checked )
- flags |= e_aabbBit;
- /*if ( document.getElementById('drawPairsCheck').checked )
- flags |= e_pairBit;*/
- if ( document.getElementById('drawTransformsCheck').checked )
- flags |= e_centerOfMassBit;
- myDebugDraw.SetFlags( flags );
-}
-
-function updateContinuousRefreshStatus() {
- showStats = ( document.getElementById('showStatsCheck').checked );
- if ( !showStats ) {
- var fbSpan = document.getElementById('feedbackSpan');
- fbSpan.innerHTML = "";
- }
- else
- updateStats();
-}
-
-function init() {
-
- canvas = document.getElementById("canvas");
- context = canvas.getContext( '2d' );
-
- canvasOffset.x = canvas.width/2;
- canvasOffset.y = canvas.height/2;
-
- canvas.addEventListener('mousemove', function(evt) {
- onMouseMove(canvas,evt);
- }, false);
-
- canvas.addEventListener('mousedown', function(evt) {
- onMouseDown(canvas,evt);
- }, false);
-
- canvas.addEventListener('mouseup', function(evt) {
- onMouseUp(canvas,evt);
- }, false);
-
- canvas.addEventListener('mouseout', function(evt) {
- onMouseOut(canvas,evt);
- }, false);
-
- canvas.addEventListener('keydown', function(evt) {
- onKeyDown(canvas,evt);
- }, false);
-
- canvas.addEventListener('keyup', function(evt) {
- onKeyUp(canvas,evt);
- }, false);
-
- myDebugDraw = new b2DebugDraw();
- myDebugDraw.SetSprite(document.getElementById("canvas").getContext("2d"));
- myDebugDraw.SetDrawScale(1.0);
- myDebugDraw.SetFillAlpha(0.5);
- myDebugDraw.SetLineThickness(1.0);
- myDebugDraw.SetXFormScale(0.25);
- myDebugDraw.SetFlags(b2DebugDraw.e_shapeBit /*| b2DebugDraw.e_jointBit*/);
-
- originTransform = new b2Transform();
-
- var MouseDownQueryCallback = function() {
- this.m_fixture = null;
- this.m_point = new b2Vec2();
- }
- MouseDownQueryCallback.prototype.ReportFixture = function(fixture) {
- if(fixture.GetBody().GetType() == 2) { //dynamic bodies only
- if ( fixture.TestPoint(this.m_point) ) {
- this.m_fixture = fixture;
- return false;
- }
- }
- return true;
- };
-
- mouseDownQueryCallback = new MouseDownQueryCallback();
-
-
- var VisibleFixturesQueryCallback = function() {
- this.m_fixtures = [];
- }
- VisibleFixturesQueryCallback.prototype.ReportFixture = function(fixture) {
- this.m_fixtures.push(fixture);
- return true;
- };
-
- viewAABB = new b2AABB();
- visibleFixturesQueryCallback = new VisibleFixturesQueryCallback();
-}
-
-function changeTest() {
- resetScene();
- if ( window['currentTest'] && window['currentTest']['setNiceViewCenter'] )
- window['currentTest']['setNiceViewCenter']();
- updateDebugDrawCheckboxesFromWorld();
- draw();
-}
-
-function createWorld() {
-
- var sceneInfoDiv = document.getElementById('sceneinfo');
- var commentsDiv = document.getElementById('testcomments');
- sceneInfoDiv.innerHTML = "Loading...";
- commentsDiv.innerHTML = "";
-
- if ( world != null )
- //Box2D.destroy(world);
- world = null;
-
- world = new b2World( new b2Vec2(0.0, -10.0) );
- //world = new Box2D.Dynamics.b2World(new Box2D.Common.Math.b2Vec2(0, 9.8) /* gravity */, true /* allowSleep */);
- world.SetDebugDraw(myDebugDraw);
-
- mouseJointGroundBody = world.CreateBody( new b2BodyDef() );
-
- var e = document.getElementById("testSelection");
- var v = e.options[e.selectedIndex].value;
-
- eval( "window['currentTest']= new "+v+"();" );
-
- window['currentTest']['setup']();
-}
-
-function getWorldInfo() {
- var numBodies = 0;
- var numFixtures = 0;
- var numJoints = 0;
- for (b = world.m_bodyList; b; b = b.m_next) {
- numBodies++;
- for (f = b.m_fixtureList; f; f = f.m_next)
- numFixtures++;
- }
- for (j = world.m_jointList; j; j = j.m_next)
- numJoints++;
- return ""+numBodies+" bodies, "+numFixtures+" fixtures, "+numJoints+" joints";
-}
-
-var resettingScene = false;
-function resetScene() {
- resettingScene = true;
- createWorld();
- draw();
-}
-
-//the RUBE scenes are loaded via jQuery post, so the draw() call above usually
-//does not catch them. Call this at the end of the post function.
-function doAfterLoading() {
-
- if ( world.images ) {
- for (var i = 0; i < world.images.length; i++) {
- var imageObj = new Image();
- imageObj.src = world.images[i].file;
- world.images[i].imageObj = imageObj;
- }
- }
-
- var sceneInfoDiv = document.getElementById('sceneinfo');
- sceneInfoDiv.innerHTML = "Scene info: "+getWorldInfo();;
-
- var comments = "";
- if ( window['currentTest']['getComments'] )
- comments = window['currentTest']['getComments']();
- var commentsDiv = document.getElementById('testcomments');
- commentsDiv.innerHTML = "About: "+comments;
-
- resettingScene = false;
-
- draw();
-}
-
-function step(timestamp) {
-
- if ( resettingScene )
- return;
-
- if ( window['currentTest'] && window['currentTest']['step'] )
- window['currentTest']['step']();
-
- if ( ! showStats ) {
- world.Step(1/60, 10, 6);
- draw();
- //logBodyPositions();
- return;
- }
-
- var current = Date.now();
- world.Step(1/60, 10, 6);
- var frametime = (Date.now() - current);
- frameTime60 = frameTime60 * (59/60) + frametime * (1/60);
-
- draw();
- statusUpdateCounter++;
- if ( statusUpdateCounter > 20 ) {
- updateStats();
- statusUpdateCounter = 0;
- }
-}
-
-function setColorFromBodyType(color, b) {
- if (b.IsActive() == false)
- color.Set(0.5, 0.5, 0.3);
- else if (b.GetType() == b2_staticBody)
- color.Set(0.5, 0.9, 0.5);
- else if (b.GetType() == b2_kinematicBody)
- color.Set(0.5, 0.5, 0.9);
- else if (b.IsAwake() == false)
- color.Set(0.6, 0.6, 0.6);
- else
- color.Set(0.9, 0.7, 0.7);
-}
-
-//for drawing polygons as one path
-function drawLinePolygon(poly, xf) {
- var vertexCount = parseInt(poly.GetVertexCount());
- var localVertices = poly.GetVertices();
- var vertices = new Vector(vertexCount);
- for (var i = 0; i < vertexCount; ++i) {
- vertices[i] = b2Math.MulX(xf, localVertices[i]);
- }
- var drawScale = myDebugDraw.m_drawScale;
- context.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
- for (var i = 1; i < vertexCount; i++) {
- context.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale);
- }
- context.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale);
-}
-
-function draw() {
-
- //black background
- context.fillStyle = 'rgb(0,0,0)';
- context.fillRect( 0, 0, canvas.width, canvas.height );
-
- context.save();
- context.translate(canvasOffset.x, canvasOffset.y);
- context.scale(1,-1);
- context.scale(PTM,PTM);
- context.lineWidth /= PTM;
-
- //draw images
- context.save();
- context.scale(1,-1);
- if ( world.images ) {
- for (var i = 0; i < world.images.length; i++) {
- var imageObj = world.images[i].imageObj;
- context.save();
- if ( world.images[i].body ) {
- //body position in world
- var bodyPos = world.images[i].body.GetPosition();
- context.translate(bodyPos.x, -bodyPos.y);
- context.rotate(-world.images[i].body.GetAngle());
-
- //image position in body
- var imageLocalCenter = world.images[i].center;
- context.translate(imageLocalCenter.x, -imageLocalCenter.y);
- context.rotate(-world.images[i].angle);
- }
- var ratio = 1 / imageObj.height;
- ratio *= world.images[i].scale;
- context.scale(ratio, ratio);
- context.translate(-imageObj.width / 2, -imageObj.height / 2);
- context.drawImage(imageObj, 0, 0);
- context.restore();
- }
- }
- context.restore();
-
- myDebugDraw.DrawTransform(originTransform);
-
- var flags = myDebugDraw.GetFlags();
- myDebugDraw.SetFlags(flags & ~e_shapeBit);
- world.DrawDebugData();
- myDebugDraw.SetFlags(flags);
-
- if (( flags & e_shapeBit ) != 0) {
- //query the world for visible fixtures
- var currentViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- var viewHalfwidth = 0.5 * canvas.width / PTM;
- var viewHalfheight = 0.5 * canvas.height / PTM;
- viewAABB.lowerBound.Set(currentViewCenterWorld.x - viewHalfwidth, currentViewCenterWorld.y - viewHalfheight);
- viewAABB.upperBound.Set(currentViewCenterWorld.x + viewHalfwidth, currentViewCenterWorld.y + viewHalfheight);
- visibleFixturesQueryCallback.m_fixtures = [];
- world.QueryAABB(visibleFixturesQueryCallback, viewAABB);
- var f, b, xf, s;
- var color = new b2Color(0, 0, 0);
- var circleFixtures = [];
- var polygonFixtures = [];
- var staticPolygonFixtures = [];
- var kinematicPolygonFixtures = [];
- var dynamicPolygonFixtures = [];
- for (var i = 0; i < visibleFixturesQueryCallback.m_fixtures.length; i++) {
- f = visibleFixturesQueryCallback.m_fixtures[i];
- s = f.GetShape();
- if ( s.GetType() == b2Shape.e_circleShape ) {
- circleFixtures.push(f);
- }
- else if ( s.GetType() == b2Shape.e_polygonShape ) {
- polygonFixtures.push(f);
- }
- }
- for (var i = 0; i < circleFixtures.length; i++) {
- f = circleFixtures[i];
- s = f.GetShape();
- b = f.GetBody();
- xf = b.GetTransform();
- setColorFromBodyType(color, b);
- world.DrawShape(s, xf, color);
- }
- for (var i = 0; i < polygonFixtures.length; i++) {
- f = polygonFixtures[i];
- b = f.GetBody();
- if (b.GetType() == b2_staticBody)
- staticPolygonFixtures.push(f);
- else if (b.GetType() == b2_kinematicBody)
- kinematicPolygonFixtures.push(f);
- else
- dynamicPolygonFixtures.push(f);
- }
- context.strokeStyle = "rgb(128,230,128)";
- context.beginPath();//draw all static polygons as one path
- for (var i = 0; i < staticPolygonFixtures.length; i++) {
- f = staticPolygonFixtures[i];
- s = f.GetShape();
- b = f.GetBody();
- xf = b.GetTransform();
- //world.DrawShape(s, xf, color);
- drawLinePolygon(s, xf);
- }
- context.closePath();
- context.stroke();
-
- context.strokeStyle = "rgb(128,128,230)";
- context.beginPath();//draw all kinematic polygons as one path
- for (var i = 0; i < kinematicPolygonFixtures.length; i++) {
- f = kinematicPolygonFixtures[i];
- s = f.GetShape();
- b = f.GetBody();
- xf = b.GetTransform();
- //world.DrawShape(s, xf, color);
- drawLinePolygon(s, xf);
- }
- context.closePath();
- context.stroke();
-
- context.strokeStyle = "rgb(230,178,178)";
- context.beginPath();//draw all dynamic polygons as one path
- for (var i = 0; i < dynamicPolygonFixtures.length; i++) {
- f = dynamicPolygonFixtures[i];
- s = f.GetShape();
- b = f.GetBody();
- xf = b.GetTransform();
- //world.DrawShape(s, xf, color);
- drawLinePolygon(s, xf);
- }
- context.closePath();
- context.stroke();
- }
-
- if ( mouseJoint != null ) {
- //mouse joint is not drawn with regular joints in debug draw
- var p1 = mouseJoint.GetAnchorB();
- var p2 = mouseJoint.GetTarget();
- context.strokeStyle = 'rgb(204,204,204)';
- context.beginPath();
- context.moveTo(p1.x,p1.y);
- context.lineTo(p2.x,p2.y);
- context.stroke();
- }
-
- context.restore();
-}
-
-function updateStats() {
- if ( ! showStats )
- return;
- var currentViewCenterWorld = getWorldPointFromPixelPoint( viewCenterPixel );
- var fbSpan = document.getElementById('feedbackSpan');
- fbSpan.innerHTML =
- "Status: "+(run?'running':'paused') +
- " Physics step time (average of last 60 steps): "+myRound(frameTime60,2)+"ms" +
- //" Mouse down: "+mouseDown +
- " PTM: "+myRound(PTM,2) +
- " View center: "+myRound(currentViewCenterWorld.x,3)+", "+myRound(currentViewCenterWorld.y,3) +
- //" Canvas offset: "+myRound(canvasOffset.x,0)+", "+myRound(canvasOffset.y,0) +
- " Mouse pos (pixel): "+mousePosPixel.x+", "+mousePosPixel.y +
- " Mouse pos (world): "+myRound(mousePosWorld.x,3)+", "+myRound(mousePosWorld.y,3);
-}
-
-window.requestAnimFrame = (function(){
- return window.requestAnimationFrame ||
- window.webkitRequestAnimationFrame ||
- window.mozRequestAnimationFrame ||
- window.oRequestAnimationFrame ||
- window.msRequestAnimationFrame ||
- function( callback ){
- window.setTimeout(callback, 1000 / 60);
- };
-})();
-
-function animate() {
- if ( run )
- requestAnimFrame( animate );
- step();
-}
-
-function pause() {
- run = !run;
- if (run)
- animate();
- updateStats();
-}
-
-//console.log(A.a);
-//console.log(Box2D.Dynamics);
-//console.log(Box2D.Dynamics.b2BodyDef);
-
-var b2CircleShape = Box2D.Collision.Shapes.b2CircleShape,
- b2EdgeChainDef = Box2D.Collision.Shapes.b2EdgeChainDef,
- b2EdgeShape = Box2D.Collision.Shapes.b2EdgeShape,
- b2MassData = Box2D.Collision.Shapes.b2MassData,
- b2PolygonShape = Box2D.Collision.Shapes.b2PolygonShape,
- b2Shape = Box2D.Collision.Shapes.b2Shape,
- b2CircleContact = Box2D.Dynamics.Contacts.b2CircleContact,
- b2Contact = Box2D.Dynamics.Contacts.b2Contact,
- b2ContactConstraint = Box2D.Dynamics.Contacts.b2ContactConstraint,
- b2ContactConstraintPoint = Box2D.Dynamics.Contacts.b2ContactConstraintPoint,
- b2ContactEdge = Box2D.Dynamics.Contacts.b2ContactEdge,
- b2ContactFactory = Box2D.Dynamics.Contacts.b2ContactFactory,
- b2ContactRegister = Box2D.Dynamics.Contacts.b2ContactRegister,
- b2ContactResult = Box2D.Dynamics.Contacts.b2ContactResult,
- b2ContactSolver = Box2D.Dynamics.Contacts.b2ContactSolver,
- b2EdgeAndCircleContact = Box2D.Dynamics.Contacts.b2EdgeAndCircleContact,
- b2NullContact = Box2D.Dynamics.Contacts.b2NullContact,
- b2PolyAndCircleContact = Box2D.Dynamics.Contacts.b2PolyAndCircleContact,
- b2PolyAndEdgeContact = Box2D.Dynamics.Contacts.b2PolyAndEdgeContact,
- b2PolygonContact = Box2D.Dynamics.Contacts.b2PolygonContact,
- b2PositionSolverManifold = Box2D.Dynamics.Contacts.b2PositionSolverManifold,
- b2Body = Box2D.Dynamics.b2Body,
- b2_staticBody = Box2D.Dynamics.b2Body.b2_staticBody,
- b2_kinematicBody = Box2D.Dynamics.b2Body.b2_kinematicBody,
- b2_dynamicBody = Box2D.Dynamics.b2Body.b2_dynamicBody,
- b2BodyDef = Box2D.Dynamics.b2BodyDef,
- b2ContactFilter = Box2D.Dynamics.b2ContactFilter,
- b2ContactImpulse = Box2D.Dynamics.b2ContactImpulse,
- b2ContactListener = Box2D.Dynamics.b2ContactListener,
- b2ContactManager = Box2D.Dynamics.b2ContactManager,
- b2DebugDraw = Box2D.Dynamics.b2DebugDraw,
- b2DestructionListener = Box2D.Dynamics.b2DestructionListener,
- b2FilterData = Box2D.Dynamics.b2FilterData,
- b2Fixture = Box2D.Dynamics.b2Fixture,
- b2FixtureDef = Box2D.Dynamics.b2FixtureDef,
- b2Island = Box2D.Dynamics.b2Island,
- b2TimeStep = Box2D.Dynamics.b2TimeStep,
- b2World = Box2D.Dynamics.b2World,
- b2Color = Box2D.Common.b2Color,
- b2internal = Box2D.Common.b2internal,
- b2Settings = Box2D.Common.b2Settings,
- b2Mat22 = Box2D.Common.Math.b2Mat22,
- b2Mat33 = Box2D.Common.Math.b2Mat33,
- b2Math = Box2D.Common.Math.b2Math,
- b2Sweep = Box2D.Common.Math.b2Sweep,
- b2Transform = Box2D.Common.Math.b2Transform,
- b2Vec2 = Box2D.Common.Math.b2Vec2,
- b2Vec3 = Box2D.Common.Math.b2Vec3,
- b2AABB = Box2D.Collision.b2AABB,
- b2Bound = Box2D.Collision.b2Bound,
- b2BoundValues = Box2D.Collision.b2BoundValues,
- b2Collision = Box2D.Collision.b2Collision,
- b2ContactID = Box2D.Collision.b2ContactID,
- b2ContactPoint = Box2D.Collision.b2ContactPoint,
- b2Distance = Box2D.Collision.b2Distance,
- b2DistanceInput = Box2D.Collision.b2DistanceInput,
- b2DistanceOutput = Box2D.Collision.b2DistanceOutput,
- b2DistanceProxy = Box2D.Collision.b2DistanceProxy,
- b2DynamicTree = Box2D.Collision.b2DynamicTree,
- b2DynamicTreeBroadPhase = Box2D.Collision.b2DynamicTreeBroadPhase,
- b2DynamicTreeNode = Box2D.Collision.b2DynamicTreeNode,
- b2DynamicTreePair = Box2D.Collision.b2DynamicTreePair,
- b2Manifold = Box2D.Collision.b2Manifold,
- b2ManifoldPoint = Box2D.Collision.b2ManifoldPoint,
- b2Point = Box2D.Collision.b2Point,
- b2RayCastInput = Box2D.Collision.b2RayCastInput,
- b2RayCastOutput = Box2D.Collision.b2RayCastOutput,
- b2Segment = Box2D.Collision.b2Segment,
- b2SeparationFunction = Box2D.Collision.b2SeparationFunction,
- b2Simplex = Box2D.Collision.b2Simplex,
- b2SimplexCache = Box2D.Collision.b2SimplexCache,
- b2SimplexVertex = Box2D.Collision.b2SimplexVertex,
- b2TimeOfImpact = Box2D.Collision.b2TimeOfImpact,
- b2TOIInput = Box2D.Collision.b2TOIInput,
- b2WorldManifold = Box2D.Collision.b2WorldManifold,
- ClipVertex = Box2D.Collision.ClipVertex,
- Features = Box2D.Collision.Features,
- IBroadPhase = Box2D.Collision.IBroadPhase,
- b2Joint = Box2D.Dynamics.Joints.b2Joint,
- b2JointDef = Box2D.Dynamics.Joints.b2JointDef,
- b2JointEdge = Box2D.Dynamics.Joints.b2JointEdge,
- b2LineJoint = Box2D.Dynamics.Joints.b2LineJoint,
- b2LineJointDef = Box2D.Dynamics.Joints.b2LineJointDef,
- b2MouseJoint = Box2D.Dynamics.Joints.b2MouseJoint,
- b2MouseJointDef = Box2D.Dynamics.Joints.b2MouseJointDef,
- b2PrismaticJoint = Box2D.Dynamics.Joints.b2PrismaticJoint,
- b2PrismaticJointDef = Box2D.Dynamics.Joints.b2PrismaticJointDef,
- b2PulleyJoint = Box2D.Dynamics.Joints.b2PulleyJoint,
- b2PulleyJointDef = Box2D.Dynamics.Joints.b2PulleyJointDef,
- b2RevoluteJoint = Box2D.Dynamics.Joints.b2RevoluteJoint,
- b2RevoluteJointDef = Box2D.Dynamics.Joints.b2RevoluteJointDef,
- b2WeldJoint = Box2D.Dynamics.Joints.b2WeldJoint,
- b2WeldJointDef = Box2D.Dynamics.Joints.b2WeldJointDef,
- b2DistanceJoint = Box2D.Dynamics.Joints.b2DistanceJoint,
- b2DistanceJointDef = Box2D.Dynamics.Joints.b2DistanceJointDef,
- b2FrictionJoint = Box2D.Dynamics.Joints.b2FrictionJoint,
- b2FrictionJointDef = Box2D.Dynamics.Joints.b2FrictionJointDef;
-
-window['onload'] = function doOnload() {
- /*
- using(Box2D.Common, "b2.+");
- using(Box2D.Common.Math, "b2.+");
- using(Box2D.Collision, "b2.+");
- using(Box2D.Collision.Shapes, "b2.+");
- using(Box2D.Dynamics, "b2.+");
- using(Box2D.Dynamics.Joints, "b2.+");
- using(Box2D.Dynamics.b2Body, "b2.+");//b2_dynamicBody etc
- */
- init();
- changeTest();
- animate();
-}
-
-//these need to be kept global for closure advanced optimization
-window['currentTest'] = null;
-//window['Box2D'] = Box2D;
-
-/*
-String.prototype.endsWith = function(suffix) {
- return this.indexOf(suffix, this.length - suffix.length) !== -1;
-};
-
-function ttt(ns, recurse) {
- if ( typeof recurse === 'undefined' ) recurse = true;
- var parts = ns.split(".");
- var base = "window";
- for (i=0;i