From ef98b9dd2815969374ecdc9533fee6fd1d989bcd Mon Sep 17 00:00:00 2001 From: logsol Date: Sat, 7 Jun 2014 15:48:03 +0200 Subject: [PATCH] destroying doll body on kill, fixes #66 --- app/Game/Config/Settings.js | 4 ++-- app/Game/Core/GameObjects/Doll.js | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/app/Game/Config/Settings.js b/app/Game/Config/Settings.js index dbaca0d..d856841 100755 --- a/app/Game/Config/Settings.js +++ b/app/Game/Config/Settings.js @@ -36,9 +36,9 @@ define(function() { MAX_THROW_FORCE: 18 * 3.5, MAX_THROW_ANGULAR_VELOCITY: 0, MAX_RUNNING_WEIGHT: 9, - RESPAWN_TIME: 512, + RESPAWN_TIME: 5, HEALTH_DISPLAY_TIME: 2, - RAGDOLL_DESTRUCTION_TIME: 250, + RAGDOLL_DESTRUCTION_TIME: 20, // restitution: bouncyness, friction: rubbing, density: mass TILE_FRICTION: 0.99, diff --git a/app/Game/Core/GameObjects/Doll.js b/app/Game/Core/GameObjects/Doll.js index 2e203f0..1847956 100755 --- a/app/Game/Core/GameObjects/Doll.js +++ b/app/Game/Core/GameObjects/Doll.js @@ -442,6 +442,7 @@ function (Parent, Box2D, Settings, CollisionDetector, Item, Nc) { }; Doll.prototype.destroy = function() { + Parent.prototype.destroy.call(this); }; return Doll;