diff --git a/app/Game/Channel/GameController.js b/app/Game/Channel/GameController.js index 318ffe8..4d0adbd 100755 --- a/app/Game/Channel/GameController.js +++ b/app/Game/Channel/GameController.js @@ -2,7 +2,6 @@ define([ "Game/Core/GameController", "Game/Channel/Physics/Engine", "Game/Config/Settings", - "Game/Channel/Control/PlayerController", "Lib/Utilities/RequestAnimFrame", "Lib/Utilities/NotificationCenter", "Lib/Vendor/Box2D", @@ -12,7 +11,7 @@ define([ "Game/Channel/GameObjects/Items/RubeDoll" ], -function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RubeDoll) { +function (Parent, PhysicsEngine, Settings, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RubeDoll) { "use strict"; @@ -62,7 +61,6 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N GameController.prototype.createPlayer = function(user) { var player = Parent.prototype.createPlayer.call(this, user); - player.setPlayerController(new PlayerController(player)) user.setPlayer(player); }; @@ -219,7 +217,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N this.roundHasEnded = true; for(var id in this.players) { - this.players[id].getPlayerController().setIsInBetweenGames(true); + this.players[id].setInBetweenRounds(true); } }; diff --git a/app/Game/Channel/Player.js b/app/Game/Channel/Player.js index eb0bf2b..6f3771c 100755 --- a/app/Game/Channel/Player.js +++ b/app/Game/Channel/Player.js @@ -1,14 +1,17 @@ define([ "Game/Core/Player", - "Lib/Utilities/NotificationCenter" + "Lib/Utilities/NotificationCenter", + "Game/Channel/Control/PlayerController" ], -function (Parent, Nc) { +function (Parent, Nc, PlayerController) { "use strict"; function Player(id, physicsEngine, user) { Parent.call(this, id, physicsEngine, user); + + this.playerController = new PlayerController(this); } Player.prototype = Object.create(Parent.prototype); diff --git a/app/Game/Client/GameController.js b/app/Game/Client/GameController.js index 2651130..0ae5778 100755 --- a/app/Game/Client/GameController.js +++ b/app/Game/Client/GameController.js @@ -151,7 +151,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque }; GameController.prototype.setMe = function() { - this.me.setPlayerController(new PlayerController(this.me)); this.view.setMe(this.me); }; @@ -257,13 +256,11 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque }; GameController.prototype.beginRound = function() { - if (this.me.getPlayerController()) { - this.me.getPlayerController().setIsInBetweenGames(false); - } + this.me.setInBetweenRounds(false); }; GameController.prototype.endRound = function() { - this.me.getPlayerController().setIsInBetweenGames(true); + this.me.setInBetweenRounds(true); this.toggleGameStats(true); }; diff --git a/app/Game/Client/Me.js b/app/Game/Client/Me.js index 64d1e2f..f271f03 100644 --- a/app/Game/Client/Me.js +++ b/app/Game/Client/Me.js @@ -2,10 +2,11 @@ define([ "Game/Client/Player", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", - "Lib/Utilities/Assert" + "Lib/Utilities/Assert", + "Game/Client/Control/PlayerController", ], -function (Parent, Settings, Nc, Assert) { +function (Parent, Settings, Nc, Assert, PlayerController) { "use strict"; @@ -27,6 +28,7 @@ function (Parent, Settings, Nc, Assert) { this.arrowMesh = null; this.createAndAddArrow(); + this.playerController = new PlayerController(this); } Me.prototype = Object.create(Parent.prototype); diff --git a/app/Game/Client/Player.js b/app/Game/Client/Player.js index 6f511ac..4ad6bac 100755 --- a/app/Game/Client/Player.js +++ b/app/Game/Client/Player.js @@ -8,7 +8,7 @@ function (Parent, Nc, Settings) { "use strict"; - function Player(id, physicsEngine, user) { + function Player(id, physicsEngine, user, isMe) { Parent.call(this, id, physicsEngine, user); this.healthBarView = null; diff --git a/app/Game/Core/Control/PlayerController.js b/app/Game/Core/Control/PlayerController.js index 3550f80..9286f4c 100755 --- a/app/Game/Core/Control/PlayerController.js +++ b/app/Game/Core/Control/PlayerController.js @@ -11,7 +11,7 @@ function () { this._isJumping; this._walkingDirectionStatus = 0; - this.isInBetweenGames = false; + this.inBetweenRounds = false; } PlayerController.prototype.moveLeft = function () { @@ -46,12 +46,12 @@ function () { if(options) this.player.lookAt(options.x, options.y); } - PlayerController.prototype.setIsInBetweenGames = function(isInBetweenGames) { - this.isInBetweenGames = !!isInBetweenGames; + PlayerController.prototype.setInBetweenRounds = function(inBetweenRounds) { + this.inBetweenRounds = !!inBetweenRounds; }; PlayerController.prototype.isPlayerInputAllowed = function() { - return !this.isInBetweenGames; + return !this.inBetweenRounds; }; PlayerController.prototype.update = function () { diff --git a/app/Game/Core/Player.js b/app/Game/Core/Player.js index bcca9db..49f3d28 100755 --- a/app/Game/Core/Player.js +++ b/app/Game/Core/Player.js @@ -1,5 +1,6 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Doll", + "Game/" + GLOBALS.context + "/Control/PlayerController", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", @@ -8,7 +9,7 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll" ], -function (Doll, Settings, Nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) { +function (Doll, PlayerController, Settings, Nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) { "use strict"; @@ -21,7 +22,7 @@ function (Doll, Settings, Nc, Exception, ColorConverter, SpectatorDoll, RubeDoll this.user = user; this.physicsEngine = physicsEngine; - this.playerController = null; + this.playerController = null; // pre-initialise with null, because client/players don't get one this.doll; this.id = id; this.spawned = false; @@ -183,13 +184,9 @@ function (Doll, Settings, Nc, Exception, ColorConverter, SpectatorDoll, RubeDoll } } - Player.prototype.setPlayerController = function(playerController) { - this.playerController = playerController; - } - - Player.prototype.getPlayerController = function() { - return this.playerController; - } + Player.prototype.setInBetweenRounds = function(inBetweenRounds) { + return this.playerController.setInBetweenRounds(inBetweenRounds); + }; return Player; });