diff --git a/README.md b/README.md index cae17cf..956e9b6 100755 --- a/README.md +++ b/README.md @@ -2,8 +2,10 @@ chuck.js ======== Physical JavaScript Action Browser Multiplayer Game - it will be awesome! - -[![Foo](http://25.media.tumblr.com/8249dcd3bdb176686421d1914937db1c/tumblr_mzc1ejGxNC1ry8awho1_400.png)](http://chuck-game.tumblr.com/ "Screenshot of chuck.js - click to visit our development blog!") + + + + Follow the development at http://chuck-game.tumblr.com/ diff --git a/app/Bootstrap/HttpServer.js b/app/Bootstrap/HttpServer.js index e8f3f2d..a1293b2 100755 --- a/app/Bootstrap/HttpServer.js +++ b/app/Bootstrap/HttpServer.js @@ -1,105 +1,74 @@ define([ - 'http', - 'node-static', + 'express', + 'http', + 'path', 'Server/Api', 'fs' ], -function (http, nodeStatic, Api, fs) { +function (express, http, path, Api, fs) { - "use strict"; + "use strict"; function HttpServer (options, coordinator) { options.port = options.port || 1234; - options.caching = typeof options.caching != 'undefined' ? options.caching : 3600; options.rootDirectory = options.rootDirectory || './'; - this.server = null; this.api = new Api(coordinator); - + this.app = express(); + this.server = http.createServer(this.app); this.init(options); } HttpServer.prototype.init = function (options) { var self = this; + var app = this.app; - //gzip true serves gzip file if there is one with .gz next to the original && if browser supports it - var fileServer = new nodeStatic.Server(options.rootDirectory, { cache: options.caching, gzip: true }); + // Serve static files + app.use('/static', express.static(path.join(options.rootDirectory, 'static'))); + app.use('/app', express.static(path.join(options.rootDirectory, 'app'))); - this.server = http.createServer( - function (req, res) { - - var fullBody = ''; - req.addListener('data', function(chunk) { // doesn't work on Jeenas computer without this - fullBody += chunk.toString(); - }); + // Serve index.html at root + app.get('/', function(req, res) { + res.sendFile(path.resolve(options.rootDirectory, 'static/html/index.html')); + }); - req.addListener('error', function(err) { - console.log(''); - }); - - - req.addListener('end', function () { - - switch(true) { - case req.url == '/': - fileServer.serveFile('./static/html/index.html', 200, {}, req, res); - console.checkpoint('HTTP Server serves index'); - break; - - case req.url == '/client.js': - fs.exists('./build/client.min.js', function (exists) { - if (process.env.NODE_ENV && process.env.NODE_ENV == 'production' && exists) { - fileServer.serveFile('./build/client.min.js', 200, {}, req, res); - } else { - fileServer.serveFile('./client.js', 200, {}, req, res); - } - }); - break; - - case req.url == '/client.min.js': - fileServer.serveFile('./build/client.min.js', 200, {}, req, res); - break; - - case req.url == '/require.js': - fileServer.serveFile('./node_modules/requirejs/require.js', 200, {}, req, res); - break; - - case req.url == '/screenfull.js': - fileServer.serveFile('./node_modules/screenfull/dist/screenfull.js', 200, {}, req, res); - break; - - case req.url == '/chart.js': - fileServer.serveFile('./node_modules/chart.js/Chart.js', 200, {}, req, res); - break; - - case req.url == '/api': - self.api.handleCall(fullBody); - var status = self.api.isError ? 400 : 200; - res.writeHead(status, {"Content-Type": self.api.getContentType()}); - res.end(self.api.getOutput()); - self.api.isError = false; - break; - - case new RegExp(/^\/app/).test(req.url): - fileServer.serve(req, res, function () { - self.handleFileError(res) - }); - break; - - case new RegExp(/^\/static/).test(req.url): - fileServer.serve(req, res, function () { - self.handleFileError(res) - }); - break; - - default: - self.handleFileError(res); - break; - } - }); + // Serve client.js and minified version + app.get('/client.js', function(req, res) { + if (process.env.NODE_ENV === 'production' && fs.existsSync(path.resolve(options.rootDirectory, 'build/client.min.js'))) { + res.sendFile(path.resolve(options.rootDirectory, 'build/client.min.js')); + } else { + res.sendFile(path.resolve(options.rootDirectory, 'client.js')); } - ); + }); + app.get('/client.min.js', function(req, res) { + res.sendFile(path.resolve(options.rootDirectory, 'build/client.min.js')); + }); + + // Serve require.js, screenfull.js, chart.js from node_modules + app.get('/require.js', function(req, res) { + res.sendFile(path.resolve(options.rootDirectory, 'node_modules/requirejs/require.js')); + }); + app.get('/screenfull.js', function(req, res) { + res.sendFile(path.resolve(options.rootDirectory, 'static/vendor/screenfull.js')); + }); + app.get('/chart.js', function(req, res) { + // Chart.js v4 uses 'dist/chart.umd.js' + res.sendFile(path.resolve(options.rootDirectory, 'node_modules/chart.js/dist/chart.umd.js')); + }); + + // API endpoint + app.post('/api', express.text({type: '*/*'}), function(req, res) { + self.api.handleCall(req.body); + var status = self.api.isError ? 400 : 200; + res.status(status).type(self.api.getContentType()).send(self.api.getOutput()); + self.api.isError = false; + }); + + // 404 handler + app.use(function(req, res) { + res.status(404).send('

404 not ... found

'); + }); this.server.once('error', function(err) { if(err.code == 'EADDRINUSE') { @@ -110,7 +79,6 @@ function (http, nodeStatic, Api, fs) { }); this.server.listen(options.port); - console.checkpoint('start HTTP server'); } @@ -118,10 +86,5 @@ function (http, nodeStatic, Api, fs) { return this.server; } - HttpServer.prototype.handleFileError = function (res) { - res.writeHead(404, {'Content-Type': 'text/html'}); - res.end('

404 not ... found

'); - } - return HttpServer; }); \ No newline at end of file diff --git a/app/Bootstrap/Socket.js b/app/Bootstrap/Socket.js index 3765c0b..c9a652e 100755 --- a/app/Bootstrap/Socket.js +++ b/app/Bootstrap/Socket.js @@ -4,35 +4,23 @@ define([ function (io) { - "use strict"; + "use strict"; function Socket (server, options, coordinator) { - options.logLevel = typeof options.logLevel != 'undefined' - ? options.logLevel - : 0; - this.coordinator = coordinator; - this.socket = io.listen(server); - + this.io = io(server, { + // No more 'log level' or 'transports' in v4 + // Add any v4-compatible options here if needed + }); this.init(options); } Socket.prototype.init = function (options) { - var self = this; - this.socket.configure('development', function () { - this.set('log level', options.logLevel); - }); - - this.socket.configure('production', function () { - this.set('log level', options.logLevel); - }); - - this.socket.on('connection', function (user) { + this.io.on('connection', function (socket) { console.checkpoint('socket receiving connection'); - self.onConnection(user); + self.onConnection(socket); }); - console.checkpoint('start Socket Listener'); } diff --git a/app/Game/Asset/RubeDoll.json b/app/Game/Asset/RubeDoll.json new file mode 100644 index 0000000..0ea7dc3 --- /dev/null +++ b/app/Game/Asset/RubeDoll.json @@ -0,0 +1,783 @@ +{ + "allowSleep" : true, + "autoClearForces" : true, + "body" : + [ + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.04692989960312843, + 0.04692989960312843, + -0.04693000018596649, + -0.04693000018596649 + ], + "y" : + [ + -0.1895969957113266, + 0.1895969957113266, + 0.1895969957113266, + -0.1895969957113266 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0004525936674326658, + "massData-center" : + { + "x" : -5.029141902923584e-08, + "y" : 0 + }, + "massData-mass" : 0.03559110686182976, + "name" : "upperLeftArm", + "position" : + { + "x" : -0.1165359988808632, + "y" : 0.9012569785118103 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture2", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.1366278976202011, + 0.1366278976202011, + -0.1360991001129150, + -0.1360991001129150 + ], + "y" : + [ + -0.3788780868053436, + 0.3830279111862183, + 0.3830279111862183, + -0.3788780868053436 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.01134084537625313, + "massData-center" : + { + "x" : 0.0002643987536430359, + "y" : 0.002074912190437317 + }, + "massData-mass" : 0.2077923566102982, + "name" : "chest", + "position" : + { + "x" : 0.0007875636219978333, + "y" : 0.7995355725288391 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "circle" : + { + "center" : + { + "x" : -0.01561669446527958, + "y" : 0.004700659774243832 + }, + "radius" : 0.2268356680870056 + }, + "density" : 0.2204959988594055, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture1" + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0009264730615541339, + "massData-center" : + { + "x" : -0.01561669446527958, + "y" : 0.004700659774243832 + }, + "massData-mass" : 0.03564291819930077, + "name" : "head", + "position" : + { + "x" : 0.02309736609458923, + "y" : 1.497289657592773 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.04693000018596649, + 0.04693000018596649, + -0.04693005979061127, + -0.04693005979061127 + ], + "y" : + [ + -0.1159216761589050, + 0.1159217953681946, + 0.1159217953681946, + -0.1159216761589050 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0001134485355578363, + "massData-center" : + { + "x" : -2.980232238769531e-08, + "y" : 5.960464477539062e-08 + }, + "massData-mass" : 0.02176084183156490, + "name" : "lowerRightArm", + "position" : + { + "x" : 0.1183081120252609, + "y" : 0.6842151284217834 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.07039500027894974, + 0.07039500027894974, + -0.07039500027894974, + -0.07039500027894974 + ], + "y" : + [ + -0.09294360131025314, + 0.1277720034122467, + 0.1277720034122467, + -0.09294360131025314 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0001869037223514169, + "massData-center" : + { + "x" : 0, + "y" : 0.01741420105099678 + }, + "massData-mass" : 0.03107454814016819, + "name" : "lowerLeftLeg", + "position" : + { + "x" : -0.03829947486519814, + "y" : 0.09799569845199585 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.04693000763654709, + 0.04693000763654709, + -0.04692991077899933, + -0.04692991077899933 + ], + "y" : + [ + -0.1159216761589050, + 0.1159217953681946, + 0.1159217953681946, + -0.1159216761589050 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0001134483172791079, + "massData-center" : + { + "x" : 4.842877032729120e-08, + "y" : 5.960464477539062e-08 + }, + "massData-mass" : 0.02176081016659737, + "name" : "lowerLeftArm", + "position" : + { + "x" : -0.1165381968021393, + "y" : 0.6842151284217834 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.04693000018596649, + 0.04693000018596649, + -0.04693010076880455, + -0.04693010076880455 + ], + "y" : + [ + -0.1895969957113266, + 0.1895969957113266, + 0.1895969957113266, + -0.1895969957113266 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0004525947733782232, + "massData-center" : + { + "x" : -5.029141902923584e-08, + "y" : 0 + }, + "massData-mass" : 0.03559118881821632, + "name" : "upperRightArm", + "position" : + { + "x" : 0.1183080002665520, + "y" : 0.9012569785118103 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.07039496302604675, + 0.07039496302604675, + -0.07039486616849899, + -0.07039486616849899 + ], + "y" : + [ + -0.1890522241592407, + 0.1890524625778198, + 0.1890524625778198, + -0.1890522241592407 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0007221315754577518, + "massData-center" : + { + "x" : 4.842877388000488e-08, + "y" : 1.192092895507812e-07 + }, + "massData-mass" : 0.05323329567909241, + "name" : "upperRightLeg", + "position" : + { + "x" : 0.03859551250934601, + "y" : 0.3325110077857971 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.07039505988359451, + 0.07039505988359451, + -0.07039495557546616, + -0.07039495557546616 + ], + "y" : + [ + -0.1890522241592407, + 0.1890524625778198, + 0.1890524625778198, + -0.1890522241592407 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.000722132739610970, + "massData-center" : + { + "x" : 5.215406417846680e-08, + "y" : 1.192092824453539e-07 + }, + "massData-mass" : 0.05323336645960808, + "name" : "upperLeftLeg", + "position" : + { + "x" : -0.03829947486519814, + "y" : 0.3325110077857971 + }, + "type" : 2 + }, + + { + "angle" : 0, + "angularVelocity" : 0, + "awake" : true, + "fixture" : + [ + + { + "density" : 1, + "filter-groupIndex" : -55, + "friction" : 0.2, + "name" : "fixture3", + "polygon" : + { + "vertices" : + { + "x" : + [ + 0.07039500027894974, + 0.07039500027894974, + -0.07039490342140198, + -0.07039490342140198 + ], + "y" : + [ + -0.09294389933347702, + 0.1276109963655472, + 0.1276109963655472, + -0.09294389933347702 + ] + } + } + } + ], + "linearVelocity" : 0, + "massData-I" : 0.0001864968799054623, + "massData-center" : + { + "x" : 4.842877032729120e-08, + "y" : 0.01733354665338993 + }, + "massData-mass" : 0.03105190023779869, + "name" : "lowerRightLeg", + "position" : + { + "x" : 0.03859551250934601, + "y" : 0.09799569845199585 + }, + "type" : 2 + } + ], + "collisionbitplanes" : + { + "names" : + [ + "bitplane1", + "bitplane2", + "bitplane3", + "bitplane4", + "bitplane5", + "bitplane6", + "bitplane7", + "bitplane8", + "bitplane9", + "bitplane10", + "bitplane11", + "bitplane12", + "bitplane13", + "bitplane14", + "bitplane15", + "bitplane16", + "bitplane17", + "bitplane18", + "bitplane19", + "bitplane20", + "bitplane21", + "bitplane22", + "bitplane23", + "bitplane24", + "bitplane25", + "bitplane26", + "bitplane27", + "bitplane28", + "bitplane29", + "bitplane30", + "bitplane31", + "bitplane32" + ] + }, + "continuousPhysics" : true, + "gravity" : + { + "x" : 0, + "y" : -10 + }, + "joint" : + [ + + { + "anchorA" : + { + "x" : 0.0003538504242897034, + "y" : 0.07107692956924438 + }, + "anchorB" : + { + "x" : 0.0003536641597747803, + "y" : -0.1459649801254272 + }, + "bodyA" : 3, + "bodyB" : 6, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : 0.01745329238474369, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint1", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 1.919862151145935 + }, + + { + "anchorA" : + { + "x" : -0.0007802955806255341, + "y" : -0.1484909951686859 + }, + "anchorB" : + { + "x" : -0.0007801018655300140, + "y" : 0.08614099025726318 + }, + "bodyA" : 8, + "bodyB" : 4, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : 0.01745329238474369, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint7", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 2.443460941314697 + }, + + { + "anchorA" : + { + "x" : -0.004979588091373444, + "y" : -0.1506859958171844 + }, + "anchorB" : + { + "x" : -0.005973689258098602, + "y" : 0.08482310175895691 + }, + "bodyA" : 7, + "bodyB" : 9, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : 0.01745329238474369, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint8", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 2.443460941314697 + }, + + { + "anchorA" : + { + "x" : -0.06799955666065216, + "y" : -0.3021813035011292 + }, + "anchorB" : + { + "x" : -0.02891255542635918, + "y" : 0.1648437976837158 + }, + "bodyA" : 1, + "bodyB" : 8, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -0.7853981852531433, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint6", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 1.570796370506287 + }, + + { + "anchorA" : + { + "x" : 0.06260262429714203, + "y" : -0.3029872477054596 + }, + "anchorB" : + { + "x" : 0.02294230461120605, + "y" : 0.1640380322933197 + }, + "bodyA" : 1, + "bodyB" : 7, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -0.7853981852531433, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint5", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 1.570796370506287 + }, + + { + "anchorA" : + { + "x" : 0.1179294362664223, + "y" : 0.2464744448661804 + }, + "anchorB" : + { + "x" : 0.0004089996218681335, + "y" : 0.1447530388832092 + }, + "bodyA" : 1, + "bodyB" : 6, + "enableLimit" : false, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -2.268928050994873, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint2", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 3.141592741012573 + }, + + { + "anchorA" : + { + "x" : -0.1188285648822784, + "y" : 0.2521644234657288 + }, + "anchorB" : + { + "x" : -0.001505002379417419, + "y" : 0.1504430174827576 + }, + "bodyA" : 1, + "bodyB" : 0, + "enableLimit" : false, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -2.268928050994873, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint3", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 3.141592741012573 + }, + + { + "anchorA" : + { + "x" : 0.0008554458618164062, + "y" : -0.1461489796638489 + }, + "anchorB" : + { + "x" : 0.0008557140827178955, + "y" : 0.07089227437973022 + }, + "bodyA" : 0, + "bodyB" : 5, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -1.919862151145935, + "maxMotorTorque" : 1, + "motorSpeed" : 0, + "name" : "joint4", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 0.01745329238474369 + }, + + { + "anchorA" : + { + "x" : 0.02210754156112671, + "y" : 0.4607425332069397 + }, + "anchorB" : + { + "x" : -0.02544101513922215, + "y" : -0.2591779232025146 + }, + "bodyA" : 1, + "bodyB" : 2, + "enableLimit" : true, + "enableMotor" : false, + "jointSpeed" : 0, + "lowerLimit" : -0.6981316804885864, + "maxMotorTorque" : 0, + "motorSpeed" : 0, + "name" : "joint9", + "refAngle" : 0, + "type" : "revolute", + "upperLimit" : 1.221730470657349 + } + ], + "positionIterations" : 3, + "stepsPerSecond" : 60.0, + "subStepping" : false, + "velocityIterations" : 8, + "warmStarting" : true +} diff --git a/app/Game/Channel/Channel.js b/app/Game/Channel/Channel.js index c4d6287..db3b3a6 100755 --- a/app/Game/Channel/Channel.js +++ b/app/Game/Channel/Channel.js @@ -3,11 +3,11 @@ "Lib/Utilities/NotificationCenter", "Game/Channel/User", "Lib/Utilities/Protocol/Helper", - "Lib/Utilities/Options", + "Lib/Utilities/OptionsHelper", "Game/Config/Settings" ], - function (GameController, Nc, User, ProtocolHelper, Options, Settings) { + function (GameController, nc, User, ProtocolHelper, optionsHelper, Settings) { "use strict"; @@ -21,19 +21,19 @@ this.levelListIndex = -1; this.gameController = null; - this.options = options = Options.merge(options, { + this.options = options = optionsHelper.merge(options, { levelUids: Settings.CHANNEL_DEFAULT_LEVELS }); // Notification Center - Nc.on(Nc.ns.channel.events.round.end, this.onEndRound, this); - Nc.on(Nc.ns.channel.events.controlCommand.channel, function (message) { + nc.on(nc.ns.channel.events.round.end, this.onEndRound, this); + nc.on(nc.ns.channel.events.controlCommand.channel, function (message) { ProtocolHelper.applyCommand(message.data, self); }); - Nc.on(Nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this); - Nc.on(Nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this); - //Nc.on(Nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this); - //Nc.on(Nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this); + nc.on(nc.ns.channel.to.client.gameCommand.broadcast, this.broadcastGameCommand, this); + nc.on(nc.ns.channel.to.client.controlCommand.broadcast, this.broadcastControlCommand, this); + //nc.on(nc.ns.channel.to.client.gameCommand.broadcastExcept, this.broadcastGameCommandExcept, this); + //nc.on(nc.ns.channel.to.client.controlCommand.broadcastExcept, this.broadcastControlCommandExcept, this); this.beginRound(); @@ -82,6 +82,7 @@ Channel.prototype.onEndRound = function() { var self = this; + this.gameController.endRound(); this.broadcastControlCommand("endRound", true); console.checkpoint("End Round (" + this.name + ") - Begin Round in " + Settings.CHANNEL_END_ROUND_TIME + " seconds"); @@ -102,10 +103,10 @@ }; if(!this.gameController.level || !this.gameController.level.isLoaded) { - var token = Nc.on(Nc.ns.core.game.events.level.loaded, function() { + var token = nc.on(nc.ns.core.game.events.level.loaded, function() { self.sendJoinSuccess(options); self.users[options.id].sendControlCommand("beginRound", clientGameControllerOptions); - Nc.off(token); + nc.off(token); }); } else { this.sendJoinSuccess(options); @@ -134,16 +135,16 @@ levelUid: levelUid }; - //Nc.trigger("user/" + user.id + "/joinSuccess", options); + //nc.trigger("user/" + user.id + "/joinSuccess", options); user.sendControlCommand("joinSuccess", options); - Nc.trigger(Nc.ns.channel.events.user.joined, user); + nc.trigger(nc.ns.channel.events.user.joined, user); this.broadcastControlCommandExcept("userJoined", user.options, user); }; Channel.prototype.onReleaseUser = function (userId) { var self = this; - Nc.trigger(Nc.ns.channel.events.user.left, userId); + nc.trigger(nc.ns.channel.events.user.left, userId); delete this.users[userId]; this.broadcastControlCommand("userLeft", userId); diff --git a/app/Game/Channel/Control/PlayerController.js b/app/Game/Channel/Control/PlayerController.js index cf7a306..c9e55d3 100755 --- a/app/Game/Channel/Control/PlayerController.js +++ b/app/Game/Channel/Control/PlayerController.js @@ -5,7 +5,7 @@ define([ "Game/Config/Settings" ], -function(Parent, Nc, Parser, Settings) { +function(Parent, nc, Parser, Settings) { "use strict"; @@ -35,9 +35,9 @@ function(Parent, Nc, Parser, Settings) { }; PlayerController.prototype.handActionRequest = function(options) { - options.x = parseFloat(options.x) || 0; - options.y = parseFloat(options.y) || 0; - options.av = parseFloat(options.av) || 0; + options.x = parseFloat(options.x) || 0.0; + options.y = parseFloat(options.y) || 0.0; + options.av = parseFloat(options.av) || 0.0; if (options) this.player.handActionRequest(options); }; @@ -45,7 +45,7 @@ function(Parent, Nc, Parser, Settings) { this.player.suicide(); }; - PlayerController.prototype.mePositionStateUpdate = function(update) { + PlayerController.prototype.mePositionStateOverride = function(update) { if(!this.player.isSpawned()) { // if someone still falls but is dead on the server already @@ -57,7 +57,7 @@ function(Parent, Nc, Parser, Settings) { y: Math.abs(update.p.y - this.player.doll.body.GetPosition().y) }; - if(true || difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS && + if(difference.x < Settings.PUNKBUSTER_DIFFERENCE_METERS && difference.y < Settings.PUNKBUSTER_DIFFERENCE_METERS) { this.player.doll.updatePositionState(update); } else { @@ -71,7 +71,7 @@ function(Parent, Nc, Parser, Settings) { lv: body.GetLinearVelocity() }; - Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options); + nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + this.player.id, "positionStateReset", options); } }; diff --git a/app/Game/Channel/GameController.js b/app/Game/Channel/GameController.js index 571b088..4f5f5b5 100755 --- a/app/Game/Channel/GameController.js +++ b/app/Game/Channel/GameController.js @@ -2,17 +2,16 @@ define([ "Game/Core/GameController", "Game/Channel/Physics/Engine", "Game/Config/Settings", - "Game/Channel/Control/PlayerController", "Lib/Utilities/RequestAnimFrame", "Lib/Utilities/NotificationCenter", "Lib/Vendor/Box2D", "Game/Channel/Player", "Game/Channel/GameObjects/GameObject", "Game/Channel/GameObjects/Doll", - "Game/Channel/GameObjects/Items/RagDoll" + "Game/Channel/GameObjects/Items/RubeDoll" ], -function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) { +function (Parent, PhysicsEngine, Settings, requestAnimFrame, nc, Box2D, Player, GameObject, Doll, RubeDoll) { "use strict"; @@ -21,22 +20,22 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N this.animationTimeout = null; this.worldUpdateTimeout = null; this.spawnTimeouts = []; + this.roundHasEnded = false; Parent.call(this, options); this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this), - Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this), - Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this), - Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this), - Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this), - Nc.on(Nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this), + nc.on(nc.ns.channel.events.user.joined, this.onUserJoined, this), + nc.on(nc.ns.channel.events.user.left, this.onUserLeft, this), + nc.on(nc.ns.channel.events.user.level.reset, this.onResetLevel, this), + nc.on(nc.ns.channel.events.user.client.ready, this.onClientReady, this), + nc.on(nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this), + nc.on(nc.ns.channel.events.game.player.killed, this.onPlayerKilled, this), ]); console.checkpoint('starting game controller for channel (' + options.channelName + ')'); } - GameController.prototype = Object.create(Parent.prototype); GameController.prototype.update = function () { @@ -59,15 +58,28 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N this.createPlayer(user); } + GameController.prototype.onUserLeft = function (userId) { + var player = this.players[userId]; + this.clearItemsOfPlayerFingerPrints(player); + Parent.prototype.onUserLeft.call(this, userId); + }; + + GameController.prototype.clearItemsOfPlayerFingerPrints = function(player) { + nc.trigger(nc.ns.channel.events.game.player.clearFingerPrints, player); + }; + GameController.prototype.createPlayer = function(user) { - var player = Parent.prototype.createPlayer.call(this, user); - player.setPlayerController(new PlayerController(player)) + + var revealedGameController = { + isInBetweenRounds: this.isInBetweenRounds.bind(this) + }; + var player = Parent.prototype.createPlayer.call(this, user, revealedGameController); user.setPlayer(player); }; GameController.prototype.onPlayerKilled = function(player, killedByPlayer) { if(killedByPlayer.stats.score >= this.options.scoreLimit) { - Nc.trigger(Nc.ns.channel.events.round.end); + nc.trigger(nc.ns.channel.events.round.end); } else { this.spawnPlayer(player, Settings.RESPAWN_TIME); } @@ -83,8 +95,6 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N var spawnTimeout = setTimeout(function() { player.spawn(spawnPoint.x, spawnPoint.y); - // put it into - self.gameObjects.animated.push(player); var options = { id: player.id, @@ -92,7 +102,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N y: spawnPoint.y }; - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options); + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options); var i = self.spawnTimeouts.indexOf(spawnTimeout); self.spawnTimeouts.splice(i, 1); @@ -107,7 +117,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N var update = this.getWorldUpdateObject(false); if(Object.getOwnPropertyNames(update).length > 0) { - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update); + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "worldUpdate", update); } this.worldUpdateTimeout = setTimeout(this.updateWorld.bind(this), Settings.NETWORK_UPDATE_INTERVAL); @@ -118,6 +128,7 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N var update = {}; +/* var body = this.physicsEngine.world.GetBodyList(); do { if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) { @@ -125,22 +136,33 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N if (userData instanceof GameObject) { var gameObject = userData; - - update[gameObject.uid] = { - p: body.GetPosition(), - a: body.GetAngle(), - lv: body.GetLinearVelocity(), - av: body.GetAngularVelocity() - }; - - if(gameObject instanceof Doll) { - update[gameObject.uid].as = gameObject.getActionState(); - update[gameObject.uid].laxy = gameObject.lookAtXY; + var updateData = gameObject.getUpdateData(); + + if (updateData) { + update[gameObject.uid] = updateData; } } } } while (body = body.GetNext()); +*/ + + for (var uid in this.worldUpdateObjects) { + + var gameObject = this.worldUpdateObjects[uid]; + + if (!(gameObject instanceof GameObject)) { + console.warn('Cant find object ' + uid + ' in worldUpdateObjects pool (channel side), here is the object:'); + console.log(gameObject); + continue; + } + + var updateData = gameObject.getUpdateData(getSleeping); + + if (updateData) { + update[gameObject.uid] = updateData; + } + } return update; }; @@ -168,23 +190,36 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N return spawnedPlayers; }; - GameController.prototype.getRuntimeItems = function() { - var objects = []; + GameController.prototype._getRuntimeItems = function() { - for (var i = 0; i < this.gameObjects.animated.length; i++) { - if(this.gameObjects.animated[i] instanceof RagDoll) { - var object = this.gameObjects.animated[i]; - var options = object.options; - options.x = object.getPosition().x; - options.y = object.getPosition().y; - objects.push({ - uid: object.uid, - options: object.options - }); + var runtimeItems = []; + for (var uid in this.worldUpdateObjects) { + if(this.worldUpdateObjects[uid] instanceof RubeDoll) { + var object = this.worldUpdateObjects[uid]; + runtimeItems.push(object); } } + return runtimeItems; + }; - return objects; + GameController.prototype.gatherRuntimeItemsForWorldUpdate = function() { + var infos = []; + var runtimeItems = this._getRuntimeItems(); + + // On the other side this is using the level.createItem mechanism to + // create the RubeDoll from its ItemSettings + for (var i = 0; i < runtimeItems.length; i++) { + var object = runtimeItems[i]; + var options = object.options; + options.x = object.getPosition().x; + options.y = object.getPosition().y; + infos.push({ + uid: object.uid, + options: object.options + }); + } + + return infos; }; GameController.prototype.onClientReady = function(userId) { @@ -193,22 +228,34 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N var options = { spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(), worldUpdate: this.getWorldUpdateObject(true), - runtimeItems: this.getRuntimeItems(), + runtimeItems: this.gatherRuntimeItemsForWorldUpdate(), userId: userId }; - Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options); + nc.trigger(nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options); this.spawnPlayer(player, 0); }; + GameController.prototype.endRound = function() { + this.roundHasEnded = true; + + for(var id in this.players) { + this.players[id].setInBetweenRounds(true); + } + }; + + GameController.prototype.isInBetweenRounds = function() { + return this.roundHasEnded; + }; + // FIXME: remove this method GameController.prototype.onResetLevel = function(userId) { console.log('OH NO!!! ON RESET LEVEL IS CALLED AND RESPAWNES PLAYERS'); Parent.prototype.onResetLevel.call(this); - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true); + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true); for (var key in this.players) { this.spawnPlayer(this.players[key]); } @@ -222,6 +269,11 @@ function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, N clearTimeout(this.spawnTimeouts[i]); }; + var runtimeItems = this._getRuntimeItems(); + for (var i = 0; i < runtimeItems.length; i++) { + runtimeItems[i].destroy(); + } + Parent.prototype.destroy.call(this); }; diff --git a/app/Game/Channel/GameObjects/Doll.js b/app/Game/Channel/GameObjects/Doll.js index 1b93440..572beac 100755 --- a/app/Game/Channel/GameObjects/Doll.js +++ b/app/Game/Channel/GameObjects/Doll.js @@ -6,7 +6,7 @@ define([ "Lib/Utilities/Assert" ], -function (Parent, Item, Box2D, Nc, Assert) { +function (Parent, Item, Box2D, nc, Assert) { "use strict"; @@ -54,6 +54,7 @@ function (Parent, Item, Box2D, Nc, Assert) { var b2Math = Box2D.Common.Math.b2Math; var absItemVelocity = b2Math.AbsV(itemVelocity); var min = 1; + var damage = 0; if(absItemVelocity.x > min || absItemVelocity.y > min) { if(item.lastMoved && item.lastMoved.player != this.player) { @@ -72,18 +73,21 @@ function (Parent, Item, Box2D, Nc, Assert) { // + 0.5 and / 2: offsetting for lower velocity impact // * 300: tested imperically by throwing piano from deadly height // * 80: tested imperically by throwing knife fast - var damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2; + damage = (velocityDamage + 0.5) * (weightDamage * 300 + dangerDamage * 80) / 2; var lastMovedPlayer = item.lastMoved.player; var callback = function() { self.player.addDamage(damage, lastMovedPlayer, item); }; - Nc.trigger(Nc.ns.channel.engine.worldQueue.add, callback); + nc.trigger(nc.ns.channel.engine.worldQueue.add, callback); } } - item.setLastMovedBy(this.player); + // only set lastMovedBy if player wasn't hurt by collision + if (damage === 0) { + item.setLastMovedBy(this.player); + } } } } @@ -98,6 +102,18 @@ function (Parent, Item, Box2D, Nc, Assert) { this.body.SetLinearVelocity(update.lv); } }; + + Doll.prototype.getUpdateData = function(getSleeping) { + + var updateData = Parent.prototype.getUpdateData.call(this, getSleeping); + + if(updateData) { + updateData.as = this.getActionState(); + updateData.laxy = this.lookAtXY; + } + + return updateData; + }; return Doll; diff --git a/app/Game/Channel/GameObjects/GameObject.js b/app/Game/Channel/GameObjects/GameObject.js index 03b2a9b..5d51afb 100755 --- a/app/Game/Channel/GameObjects/GameObject.js +++ b/app/Game/Channel/GameObjects/GameObject.js @@ -1,9 +1,39 @@ define([ - "Game/Core/GameObjects/GameObject" + "Game/Core/GameObjects/GameObject", + "Lib/Vendor/Box2D" ], -function(Parent) { +function (Parent, Box2D) { - return Parent; + "use strict"; + function GameObject(physicsEngine, uid) { + Parent.call(this, physicsEngine, uid); + } + + GameObject.prototype = Object.create(Parent.prototype); + + GameObject.prototype.getUpdateData = function(getSleeping) { + + if (!this.body) { + return null; + } + + if (this.body.GetType() === Box2D.Dynamics.b2Body.b2_staticBody) { + return null; + } + + if (!getSleeping && !this.body.IsAwake()) { + return null; + } + + return { + p: this.body.GetPosition(), + a: this.body.GetAngle(), + lv: this.body.GetLinearVelocity(), + av: this.body.GetAngularVelocity() + }; + } + + return GameObject; }); \ No newline at end of file diff --git a/app/Game/Channel/GameObjects/Item.js b/app/Game/Channel/GameObjects/Item.js index ce30779..0bdb334 100755 --- a/app/Game/Channel/GameObjects/Item.js +++ b/app/Game/Channel/GameObjects/Item.js @@ -1,8 +1,9 @@ define([ - "Game/Core/GameObjects/Item" + "Game/Core/GameObjects/Item", + "Lib/Utilities/NotificationCenter", ], -function (Parent) { +function (Parent, nc) { "use strict"; @@ -10,10 +11,17 @@ function (Parent) { Parent.call(this, physicsEngine, uid, options); this.heldByPlayers = []; this.lastMoved = null; + + this.ncTokens = (this.ncTokens || []).concat([ + nc.on(nc.ns.channel.events.game.player.clearFingerPrints, this.clearOfPlayerFingerPrints, this) + ]); } Item.prototype = Object.create(Parent.prototype); + Item.prototype.getLastMovedBy = function() { + return this.lastMoved; + } Item.prototype.setLastMovedBy = function(player) { @@ -56,6 +64,13 @@ function (Parent) { } }; + Item.prototype.clearOfPlayerFingerPrints = function(player) { + if (this.getLastMovedBy() && this.getLastMovedBy().player === player) { + console.checkpoint('Removing fingerprints from ' + this.options.image); + this.setLastMovedBy(null); + } + }; + Item.prototype.onCollisionChange = function(isColliding, fixture) { if(isColliding) { diff --git a/app/Game/Channel/GameObjects/Items/RagDoll.js b/app/Game/Channel/GameObjects/Items/RagDoll.js index 9576a73..1c02792 100644 --- a/app/Game/Channel/GameObjects/Items/RagDoll.js +++ b/app/Game/Channel/GameObjects/Items/RagDoll.js @@ -4,7 +4,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Parent, Settings, Nc) { +function (Parent, Settings, nc) { "use strict"; @@ -35,7 +35,7 @@ function (Parent, Settings, Nc) { var self = this; this.scheduledForDestruction = true; this.destructionTimeout = setTimeout(function() { - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', { + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', { type: 'animated', uid: self.uid }); diff --git a/app/Game/Channel/GameObjects/Items/Rube.js b/app/Game/Channel/GameObjects/Items/Rube.js deleted file mode 100644 index 455467b..0000000 --- a/app/Game/Channel/GameObjects/Items/Rube.js +++ /dev/null @@ -1,11 +0,0 @@ -define([ - "Game/Core/GameObjects/Items/Rube" -], - -function (Parent) { - - "use strict"; - - return Parent; - -}); \ No newline at end of file diff --git a/app/Game/Channel/GameObjects/Items/RubeDoll.js b/app/Game/Channel/GameObjects/Items/RubeDoll.js new file mode 100644 index 0000000..c03199e --- /dev/null +++ b/app/Game/Channel/GameObjects/Items/RubeDoll.js @@ -0,0 +1,79 @@ +define([ + "Game/Core/GameObjects/Items/RubeDoll", + "Game/Config/Settings", + "Lib/Utilities/NotificationCenter" +], + +function (Parent, Settings, nc) { + + "use strict"; + + function RubeDoll(physicsEngine, uid, options) { + this.scheduledForDestruction = false; + this.destructionTimeout = null; + + Parent.call(this, physicsEngine, uid, options); + } + + RubeDoll.prototype = Object.create(Parent.prototype); + + RubeDoll.prototype.beingGrabbed = function(player) { + Parent.prototype.beingGrabbed.call(this, player); + if(this.scheduledForDestruction) { + clearTimeout(this.destructionTimeout); + } + }; + + RubeDoll.prototype.beingReleased = function(player) { + Parent.prototype.beingReleased.call(this, player); + if(this.scheduledForDestruction) { + this.delayedDestroy(); + } + }; + + RubeDoll.prototype.delayedDestroy = function() { + var self = this; + this.scheduledForDestruction = true; + this.destructionTimeout = setTimeout(function() { + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, 'removeGameObject', { + type: 'animated', + uid: self.uid + }); + self.destroy(); + }, Settings.RAGDOLL_DESTRUCTION_TIME * 1000); + }; + + RubeDoll.prototype.getUpdateData = function(getSleeping) { + var updateData = Parent.prototype.getUpdateData.call(this, getSleeping); + + // if parent is asleep it sends null, to do no update + if(!updateData) { + return updateData; + } + + // adding limb update data + var limbUpdateData = {}; + + for(var name in this.limbs) { + limbUpdateData[name] = { + p: this.limbs[name].GetPosition(), + a: this.limbs[name].GetAngle(), + lv: this.limbs[name].GetLinearVelocity(), + av: this.limbs[name].GetAngularVelocity() + }; + } + updateData['limbs'] = limbUpdateData; + + return updateData; + } + + RubeDoll.prototype.destroy = function() { + if(this.scheduledForDestruction) { + clearTimeout(this.destructionTimeout); + } + Parent.prototype.destroy.call(this); + }; + + return RubeDoll; + +}); \ No newline at end of file diff --git a/app/Game/Channel/Loader/Level.js b/app/Game/Channel/Loader/Level.js index 855fea3..4271cd3 100755 --- a/app/Game/Channel/Loader/Level.js +++ b/app/Game/Channel/Loader/Level.js @@ -8,8 +8,8 @@ function (Parent, Settings, FileSystem) { "use strict"; - function Level (uid, engine, gameObjects) { - Parent.call(this, uid, engine, gameObjects); + function Level (uid, engine) { + Parent.call(this, uid, engine); } Level.prototype = Object.create(Parent.prototype); diff --git a/app/Game/Channel/PipeToServer.js b/app/Game/Channel/PipeToServer.js index 760a08b..c25e34d 100755 --- a/app/Game/Channel/PipeToServer.js +++ b/app/Game/Channel/PipeToServer.js @@ -5,7 +5,7 @@ define([ "fs" ], -function (Nc, Channel, Settings, fs) { +function (nc, Channel, Settings, fs) { "use strict"; @@ -14,7 +14,7 @@ function (Nc, Channel, Settings, fs) { this.process = process; this.recordingFileName = null; - Nc.on(Nc.ns.channel.to.server.controlCommand.send, this.send, this); + nc.on(nc.ns.channel.to.server.controlCommand.send, this.send, this); process.on("message", this.onProcessMessage.bind(this)); } @@ -82,10 +82,10 @@ function (Nc, Channel, Settings, fs) { PipeToServer.prototype.onMessage = function (message) { switch(message.recipient) { case "channel": - Nc.trigger(Nc.ns.channel.events.controlCommand.channel, message); + nc.trigger(nc.ns.channel.events.controlCommand.channel, message); break; default: - Nc.trigger(Nc.ns.channel.events.controlCommand.user + message.recipient, message); + nc.trigger(nc.ns.channel.events.controlCommand.user + message.recipient, message); break; } diff --git a/app/Game/Channel/Player.js b/app/Game/Channel/Player.js index eb0bf2b..7c32014 100755 --- a/app/Game/Channel/Player.js +++ b/app/Game/Channel/Player.js @@ -1,14 +1,17 @@ define([ "Game/Core/Player", - "Lib/Utilities/NotificationCenter" + "Lib/Utilities/NotificationCenter", + "Game/Channel/Control/PlayerController" ], -function (Parent, Nc) { +function (Parent, nc, PlayerController) { "use strict"; - function Player(id, physicsEngine, user) { - Parent.call(this, id, physicsEngine, user); + function Player(id, physicsEngine, user, revealedGameController) { + Parent.call(this, id, physicsEngine, user, revealedGameController); + + this.playerController = new PlayerController(this); } Player.prototype = Object.create(Parent.prototype); @@ -41,7 +44,7 @@ function (Parent, Nc) { this.throw(options, item); options.action = "throw"; - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options); + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options); } } else { // grab @@ -49,7 +52,7 @@ function (Parent, Nc) { this.grab(item); options.action = "grab"; - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options); + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "handActionResponse", options); } } }; @@ -61,6 +64,12 @@ function (Parent, Nc) { }; Player.prototype.addDamage = function(damage, enemy, byItem) { + + // Prevent stats change (kills) after round has ended + if (this.revealedGameController.isInBetweenRounds()) { + return; + } + this.stats.health -= damage; if(this.stats.health < 0) this.stats.health = 0; @@ -84,14 +93,14 @@ function (Parent, Nc) { var ragDollId = this.stats.deaths; Parent.prototype.kill.call(this, killedByPlayer, ragDollId); - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", { + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "playerKill", { playerId: this.id, killedByPlayerId: killedByPlayer.id, ragDollId: ragDollId, item: byItem ? byItem.options.name : "Suicide" }); - Nc.trigger(Nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround + nc.trigger(nc.ns.channel.events.game.player.killed, this, killedByPlayer); // sends endround if(this.ragDoll) { this.ragDoll.delayedDestroy(); @@ -103,19 +112,18 @@ function (Parent, Nc) { }; Player.prototype.broadcastStats = function(enemy) { - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", { + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", { playerId: this.id, stats: this.stats }); if(enemy && enemy != this) { - Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", { + nc.trigger(nc.ns.channel.to.client.gameCommand.broadcast, "updateStats", { playerId: enemy.id, stats: enemy.stats }); } }; - return Player; diff --git a/app/Game/Channel/User.js b/app/Game/Channel/User.js index 1bc4b60..fe8b56e 100755 --- a/app/Game/Channel/User.js +++ b/app/Game/Channel/User.js @@ -5,7 +5,7 @@ define([ "Lib/Utilities/Protocol/Parser", ], -function(Parent, Nc, ProtocolHelper, ProtocolParser) { +function(Parent, nc, ProtocolHelper, ProtocolParser) { function User(id, options) { Parent.call(this, id, options); @@ -14,15 +14,15 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) { this.isReady = false; var self = this; - Nc.on(Nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) { + nc.on(nc.ns.channel.to.client.user.controlCommand.joinSuccess + this.id, function(options) { self.sendControlCommand("joinSuccess", options); }); - Nc.on(Nc.ns.channel.events.controlCommand.user + this.id, function(message) { + nc.on(nc.ns.channel.events.controlCommand.user + this.id, function(message) { ProtocolHelper.applyCommand(message.data, self); }); - Nc.on(Nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) { + nc.on(nc.ns.channel.to.client.user.gameCommand.send + this.id, function(command, options) { self.sendGameCommand(command, options); }); @@ -44,10 +44,10 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) { } // FIXME: move this to Protocol helper as a function if(command.hasOwnProperty("resetLevel")) { - Nc.trigger(Nc.ns.channel.events.user.level.reset, this.id); + nc.trigger(nc.ns.channel.events.user.level.reset, this.id); } else if(command.hasOwnProperty("clientReady")) { this.isReady = true; - Nc.trigger(Nc.ns.channel.events.user.client.ready, this.id); + nc.trigger(nc.ns.channel.events.user.client.ready, this.id); } else { this.player.playerController.applyCommand(command); } @@ -61,7 +61,17 @@ function(Parent, Nc, ProtocolHelper, ProtocolParser) { var recipient = this.id; var data = ProtocolHelper.encodeCommand(command, options); - Nc.trigger(Nc.ns.channel.to.server.controlCommand.send, recipient, data); + /** + * Listen for beginRound control command + * to set client to be unready again + * so it can load its new level without getting + * any gameCommands like worldUpdate + */ + if(command == "beginRound") { + this.isReady = false; + } + + nc.trigger(nc.ns.channel.to.server.controlCommand.send, recipient, data); }; User.prototype.sendGameCommand = function(command, options) { diff --git a/app/Game/Client/Control/Input.js b/app/Game/Client/Control/Input.js index 242a689..b163541 100755 --- a/app/Game/Client/Control/Input.js +++ b/app/Game/Client/Control/Input.js @@ -2,7 +2,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Nc) { +function (nc) { function Input(playerController) { this.playerController = playerController; diff --git a/app/Game/Client/Control/Inputs/KeyboardAndMouse.js b/app/Game/Client/Control/Inputs/KeyboardAndMouse.js index 998e94f..50af8a1 100644 --- a/app/Game/Client/Control/Inputs/KeyboardAndMouse.js +++ b/app/Game/Client/Control/Inputs/KeyboardAndMouse.js @@ -6,7 +6,7 @@ define([ "Game/Client/Control/Swiper" ], -function (Parent, KeyboardInput, DomController, Settings, Swiper) { +function (Parent, KeyboardInput, domController, Settings, Swiper) { "use strict"; @@ -122,7 +122,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) { }; KeyboardAndMouse.prototype.mouseInit = function() { - var canvas = DomController.getCanvas(); + var canvas = domController.getCanvas(); var self = this; canvas.onmousedown = function(e) { @@ -216,6 +216,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) { KeyboardAndMouse.prototype.activateModifier = function() { this.modifier = true; + this.playerController.activateModifier(); }; KeyboardAndMouse.prototype.deactivateModifier = function() { @@ -223,6 +224,7 @@ function (Parent, KeyboardInput, DomController, Settings, Swiper) { this.x = this.lastLookDirection * Settings.VIEWPORT_LOOK_AHEAD; this.y = 0; this.onXyChange(this.x, this.y); + this.playerController.deactivateModifier(); }; return KeyboardAndMouse; diff --git a/app/Game/Client/Control/PlayerController.js b/app/Game/Client/Control/PlayerController.js index 02a9d92..82db175 100755 --- a/app/Game/Client/Control/PlayerController.js +++ b/app/Game/Client/Control/PlayerController.js @@ -6,7 +6,7 @@ define([ "Game/Client/PointerLockManager" ], -function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) { +function (Parent, nc, KeyboardAndMouse, Gamepad, pointerLockManager) { "use strict"; @@ -27,76 +27,98 @@ function (Parent, Nc, KeyboardAndMouse, Gamepad, PointerLockManager) { }; PlayerController.prototype.moveLeft = function () { - if (!PointerLockManager.isLocked()) return; + if (!this.isPlayerInputAllowed()) return; Parent.prototype.moveLeft.call(this); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveLeft'); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveLeft'); } PlayerController.prototype.moveRight = function () { - if (!PointerLockManager.isLocked()) return; + if (!this.isPlayerInputAllowed()) return; Parent.prototype.moveRight.call(this); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'moveRight'); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'moveRight'); } + // always allow to stop, to prevent endless running PlayerController.prototype.stop = function () { Parent.prototype.stop.call(this); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'stop'); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'stop'); } PlayerController.prototype.jump = function () { - if (!PointerLockManager.isLocked()) return; + if (!this.isPlayerInputAllowed()) return; Parent.prototype.jump.call(this); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jump'); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jump'); } + // always allow to stop. PlayerController.prototype.jumpStop = function () { - if (!PointerLockManager.isLocked()) return; Parent.prototype.jumpStop.call(this); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'jumpStop'); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'jumpStop'); } PlayerController.prototype.setXY = function(x, y) { - if (!PointerLockManager.isLocked()) return; + if (!this.isPlayerInputAllowed()) return; var options = {x:x, y:y}; Parent.prototype.lookAt.call(this, options); - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, 'lookAt', options); + nc.trigger(nc.ns.client.to.server.gameCommand.send, 'lookAt', options); }; PlayerController.prototype.suicide = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "suicide"); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.to.server.gameCommand.send, "suicide"); }; PlayerController.prototype.handActionRequest = function(options) { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "handActionRequest", options); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.to.server.gameCommand.send, "handActionRequest", options); }; PlayerController.prototype.showInfo = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.game.gameStats.toggle, true); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.game.gameStats.toggle, true); }; PlayerController.prototype.hideInfo = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.game.gameStats.toggle, false); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.game.gameStats.toggle, false); }; PlayerController.prototype.zoomIn = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.game.zoomIn, true); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.game.zoomIn, true); }; PlayerController.prototype.zoomOut = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.game.zoomOut, false); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.game.zoomOut, false); }; PlayerController.prototype.zoomReset = function() { - if (!PointerLockManager.isLocked()) return; - Nc.trigger(Nc.ns.client.game.zoomReset, false); + if (!this.isPlayerInputAllowed()) return; + nc.trigger(nc.ns.client.game.zoomReset, false); }; - + PlayerController.prototype.activateModifier = function() { + if (!this.isPlayerInputAllowed()) return; + Parent.prototype.activateModifier.call(this); + nc.trigger(nc.ns.client.to.server.gameCommand.send, "activateModifier"); + }; + + PlayerController.prototype.deactivateModifier = function() { + if (!this.isPlayerInputAllowed()) return; + Parent.prototype.deactivateModifier.call(this); + nc.trigger(nc.ns.client.to.server.gameCommand.send, "deactivateModifier"); + }; + + /* + * Client overwrite - allow player input if PointerLock is locked to canvas + * and is not in between games + */ + PlayerController.prototype.isPlayerInputAllowed = function() { + return pointerLockManager.isLocked() + && Parent.prototype.isPlayerInputAllowed.call(this); + }; + + return PlayerController; }); \ No newline at end of file diff --git a/app/Game/Client/Control/Swiper.js b/app/Game/Client/Control/Swiper.js index 5017639..7e0909f 100644 --- a/app/Game/Client/Control/Swiper.js +++ b/app/Game/Client/Control/Swiper.js @@ -2,7 +2,7 @@ define([ "Lib/Utilities/NotificationCenter", ], -function (Nc) { +function (nc) { var MAX_LENGTH = 200; var MIN_LENGTH = 5; @@ -42,7 +42,7 @@ function (Nc) { } var i = points.length - 1; - Nc.trigger(Nc.ns.client.view.swiper.swipe, points[i].x, points[i].y); + nc.trigger(nc.ns.client.view.swiper.swipe, points[i].x, points[i].y); } Swiper.prototype.updateLengthSum = function(currentLength) { @@ -135,7 +135,7 @@ function (Nc) { var sumx = 0; var sumy = 0; - Nc.trigger(Nc.ns.client.view.swiper.end); + nc.trigger(nc.ns.client.view.swiper.end); for(var i=0, count = this.points.length; i < count; i++) { var p = this.points[i]; @@ -166,7 +166,7 @@ function (Nc) { Swiper.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + nc.off(this.ncTokens[i]); }; }; diff --git a/app/Game/Client/GameController.js b/app/Game/Client/GameController.js index 8b01659..9d85885 100755 --- a/app/Game/Client/GameController.js +++ b/app/Game/Client/GameController.js @@ -18,7 +18,7 @@ define([ "Lib/Utilities/Exception" ], -function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, requestAnimFrame, Settings, GameObject, Doll, DomController, ProtocolHelper, Me, AudioPlayer, PointerLockManager, Assert, Exception) { +function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, nc, requestAnimFrame, Settings, GameObject, Doll, domController, ProtocolHelper, Me, AudioPlayer, pointerLockManager, Assert, Exception) { "use strict"; @@ -33,7 +33,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque Parent.call(this, options); this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this) + nc.on(nc.ns.client.game.gameStats.toggle, this.toggleGameStats, this) ]); } @@ -52,43 +52,34 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque if(this.me) { this.me.update(); - this.mePositionStateUpdate(); + this.mePositionStateOverride(); } - for (var i = 0; i < this.gameObjects.animated.length; i++) { - this.gameObjects.animated[i].render(); - } + nc.trigger(nc.ns.client.game.events.render); this.view.render(); - DomController.fpsStep(); + domController.fpsStep(); }; - GameController.prototype.mePositionStateUpdate = function() { - if(this.me.isPositionStateUpdateNeeded()) { - Nc.trigger(Nc.ns.client.to.server.gameCommand.send, "mePositionStateUpdate", this.me.getPositionStateUpdate()); + GameController.prototype.mePositionStateOverride = function() { + if(this.me.isPositionStateOverrideNeeded()) { + nc.trigger( + nc.ns.client.to.server.gameCommand.send, + "mePositionStateOverride", + this.me.getPositionStateOverride() + ); } }; GameController.prototype.onClientReadyResponse = function(options) { var i; - if (options.worldUpdate) { - this.onWorldUpdate(options.worldUpdate); - } - if (options.runtimeItems) { for (i = 0; i < options.runtimeItems.length; i++) { + var itemDef = options.runtimeItems[i]; - var alreadyExists = false; - for (var j = 0; j < this.gameObjects.animated.length; j++) { - if(this.gameObjects.animated[j].uid == itemDef.uid) { - alreadyExists = true; - break; - } - } - - if(!alreadyExists) { + if(!this.getItemByUid(itemDef.uid)) { // When creating from synchronization we need to bring it into level format (px) itemDef.options.x *= Settings.RATIO; itemDef.options.y *= Settings.RATIO; @@ -108,10 +99,21 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque } } + if (options.worldUpdate) { // needs to stay after onSpawnPlayer otherwise others doll will not be there + this.onWorldUpdate(options.worldUpdate); + } + //this.audioPlayer = new AudioPlayer(Settings.AUDIO_PATH + "city.mp3"); //this.audioPlayer.play(); }; + + /* + + TODO : + - remove this + - overwrite setUpdateData inside client / Me with an empty function + GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) { if(gameObject === this.me.doll) { this.me.setLastServerPositionState(update); @@ -122,6 +124,22 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque Parent.prototype.onWorldUpdateGameObject.call(this, body, gameObject, update); }; + */ + + GameController.prototype.onRemoveGameObject = function(options) { + + }; + + GameController.prototype.updateGameObject = function (gameObject, gameObjectUpdate) { + if(gameObject === this.me.doll) { + this.me.setLastServerPositionState(gameObjectUpdate); + if(!this.me.acceptPositionStateUpdateFromServer()) { + return; // this is to ignore own doll updates from world update + } + } + + Parent.prototype.updateGameObject.call(this, gameObject, gameObjectUpdate); + } GameController.prototype.createMe = function(user) { this.me = new Me(user.id, this.physicsEngine, user); @@ -129,7 +147,6 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque }; GameController.prototype.setMe = function() { - this.me.setPlayerController(new PlayerController(this.me)); this.view.setMe(this.me); }; @@ -161,15 +178,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque GameController.prototype.onHandActionResponse = function(options) { var player = this.players[options.playerId]; - - var item = null; - for (var i = 0; i < this.gameObjects.animated.length; i++) { - var currentItem = this.gameObjects.animated[i]; - if(currentItem.uid == options.itemUid) { - item = currentItem; - break; - } - } + var item = this.getItemByUid(options.itemUid); if(item) { if(options.action == "throw") { @@ -205,7 +214,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque return 0; }); - Nc.trigger(Nc.ns.client.view.gameStats.update, sortedPlayers); + nc.trigger(nc.ns.client.view.gameStats.update, sortedPlayers); }; GameController.prototype.onPlayerKill = function(options) { @@ -213,7 +222,7 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque var killedByPlayer = this.players[options.killedByPlayerId]; player.kill(killedByPlayer, options.ragDollId); - Nc.trigger(Nc.ns.client.view.gameStats.kill, { + nc.trigger(nc.ns.client.view.gameStats.kill, { victim: { name: player.user.options.nickname, isMe: player === this.me @@ -230,32 +239,25 @@ function (Parent, Box2D, PhysicsEngine, ViewManager, PlayerController, Nc, reque this.me.resetPositionState(options); }; - GameController.prototype.onRemoveGameObject = function(options) { - var object = null; - for (var i = 0; i < this.gameObjects[options.type].length; i++) { - if(this.gameObjects[options.type][i].uid == options.uid) { - object = this.gameObjects[options.type][i]; - break; - } - } - if(object) { - //this.onGameObjectRemove(options.type, object); - object.destroy(); - } else { - console.warn("GameObject for removal can not be found locally. " + options.uid); - } - }; - GameController.prototype.loadLevel = function (path) { Parent.prototype.loadLevel.call(this, path); }; GameController.prototype.onLevelLoaded = function () { - PointerLockManager.update(null, {start:true}); + pointerLockManager.update(null, {start:true}); }; GameController.prototype.toggleGameStats = function(show) { - Nc.trigger(Nc.ns.client.view.gameStats.toggle, show); + nc.trigger(nc.ns.client.view.gameStats.toggle, show); + }; + + GameController.prototype.beginRound = function() { + this.me.setInBetweenRounds(false); + }; + + GameController.prototype.endRound = function() { + this.me.setInBetweenRounds(true); + this.toggleGameStats(true); }; GameController.prototype.destroy = function() { diff --git a/app/Game/Client/GameObjects/Doll.js b/app/Game/Client/GameObjects/Doll.js index a617746..a5ea6b4 100755 --- a/app/Game/Client/GameObjects/Doll.js +++ b/app/Game/Client/GameObjects/Doll.js @@ -7,7 +7,7 @@ define([ "Game/Client/View/Abstract/Layer", ], -function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { +function (Parent, Settings, nc, Exception, ColorConverter, Layer) { "use strict"; @@ -50,14 +50,14 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { if(!state) throw new Exception("action state is undefined"); if(this.animatedMeshes[this.actionState]) { - Nc.trigger( - Nc.ns.client.view.mesh.update, + nc.trigger( + nc.ns.client.view.mesh.update, this.layerId, this.animatedMeshesContainer.withArms[this.actionState], { visible: false } ); - Nc.trigger( - Nc.ns.client.view.mesh.update, + nc.trigger( + nc.ns.client.view.mesh.update, this.layerId, this.animatedMeshesContainer.withoutArms[this.actionState], { visible: false } @@ -66,8 +66,8 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { Parent.prototype.setActionState.call(this, state); - Nc.trigger( - Nc.ns.client.view.mesh.update, + nc.trigger( + nc.ns.client.view.mesh.update, this.layerId, this.animatedMeshes[this.actionState], { @@ -82,7 +82,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { var self = this; var setShirtColor = function (mesh) { - Nc.trigger(Nc.ns.client.view.mesh.addFilter, self.layerId, mesh, 'colorRangeReplace', { + nc.trigger(nc.ns.client.view.mesh.addFilter, self.layerId, mesh, 'colorRangeReplace', { minColor: 0x3b4a31, maxColor: 0x657f54, newColor: self.primaryColor, @@ -131,12 +131,12 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { var callback = function(mesh) { self.animatedMeshesContainer[arm][key] = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); setShirtColor(mesh); }; - Nc.trigger(Nc.ns.client.view.animatedMesh.create, this.layerId, texturePaths, callback, { + nc.trigger(nc.ns.client.view.animatedMesh.create, this.layerId, texturePaths, callback, { visible: false, pivot: { x: 0, @@ -159,9 +159,9 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { var texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/head.png"; var callback = function (mesh) { self.headMesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { + nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { pivot: { x: 5, y: 12 @@ -179,10 +179,10 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { texturePath = Settings.GRAPHICS_PATH + "Characters/Chuck/holdingArm.png"; var callback = function (mesh) { self.holdingArmMesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); setShirtColor(mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { + nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { visible: false, pivot: { //x: 35/2 * 4, @@ -206,7 +206,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { if(oldLookDirection != this.lookDirection) { for(var key in this.animatedMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.animatedMeshes[key], { @@ -215,7 +215,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { ); } - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { @@ -226,7 +226,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { var angle = Math.atan2(this.lookAtXY.x, this.lookAtXY.y) / 2 - 0.7855 * this.lookDirection; // 0.7855 = 45° - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.headMesh, { @@ -240,22 +240,22 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { Parent.prototype.grab.call(this, item); this.animatedMeshes = this.animatedMeshesContainer.withoutArms; this.setActionState(this.actionState, true); - Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: true }); + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: true }); }; Doll.prototype.throw = function(item, options) { Parent.prototype.throw.call(this, item, options); this.animatedMeshes = this.animatedMeshesContainer.withArms; this.setActionState(this.actionState, true); - Nc.trigger(Nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: false }); + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { visible: false }); }; Doll.prototype.destroy = function () { for (var key in this.animatedMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.animatedMeshes[key]); + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.animatedMeshes[key]); } - Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.headMesh); + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.headMesh); Parent.prototype.destroy.call(this); } @@ -272,7 +272,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { var factor = stepLength / 30; - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.animatedMeshes[this.actionState], { @@ -283,7 +283,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { } ); - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.headMesh, { @@ -292,7 +292,7 @@ function (Parent, Settings, Nc, Exception, ColorConverter, Layer) { } ) - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.holdingArmMesh, { diff --git a/app/Game/Client/GameObjects/GameObject.js b/app/Game/Client/GameObjects/GameObject.js index d20405e..f193bbc 100755 --- a/app/Game/Client/GameObjects/GameObject.js +++ b/app/Game/Client/GameObjects/GameObject.js @@ -4,7 +4,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Parent, Exception, Nc) { +function (Parent, Exception, nc) { "use strict"; @@ -27,7 +27,7 @@ function (Parent, Exception, Nc) { GameObject.prototype.createMesh = function() { throw new Exception('Abstract method GameObject.createMesh not overwritten'); }; - + return GameObject; }); \ No newline at end of file diff --git a/app/Game/Client/GameObjects/Item.js b/app/Game/Client/GameObjects/Item.js index f49fb8a..f798416 100755 --- a/app/Game/Client/GameObjects/Item.js +++ b/app/Game/Client/GameObjects/Item.js @@ -5,13 +5,17 @@ define([ "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc, Layer) { +function (Parent, Settings, nc, Layer) { "use strict"; function Item(physicsEngine, uid, options) { this.layerId = Layer.ID.ITEM; Parent.call(this, physicsEngine, uid, options); + + this.ncTokens = this.ncTokens.concat([ + nc.on(nc.ns.client.game.events.render, this.render, this) + ]); } Item.prototype = Object.create(Parent.prototype); @@ -26,10 +30,10 @@ function (Parent, Settings, Nc, Layer) { var callback = function(mesh) { self.mesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, + nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, @@ -45,13 +49,13 @@ function (Parent, Settings, Nc, Layer) { }; Item.prototype.destroy = function() { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh); + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh); Parent.prototype.destroy.call(this); }; Item.prototype.render = function() { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.mesh, { @@ -68,7 +72,7 @@ function (Parent, Settings, Nc, Layer) { Parent.prototype.flip.call(this, direction); if(oldFlipDirection != direction) { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.mesh, { diff --git a/app/Game/Client/GameObjects/Items/RagDoll.js b/app/Game/Client/GameObjects/Items/RagDoll.js index c5bf84a..73e0b83 100644 --- a/app/Game/Client/GameObjects/Items/RagDoll.js +++ b/app/Game/Client/GameObjects/Items/RagDoll.js @@ -6,7 +6,7 @@ define([ "Game/Client/View/Abstract/Layer" ], -function (Parent, CoreItem, Settings, Nc, Layer) { +function (Parent, CoreItem, Settings, nc, Layer) { "use strict"; @@ -40,10 +40,10 @@ function (Parent, CoreItem, Settings, Nc, Layer) { self.limbMeshes[name] = mesh; } - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, + nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath + name + ".png", callback, @@ -64,7 +64,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) { if(this.limbs) { for(var name in this.limbMeshes) { if(this.limbs[name]) { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.limbMeshes[name], { @@ -85,7 +85,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) { CoreItem.prototype.flip.call(this, direction); if(oldFlipDirection != direction) { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.mesh, { @@ -94,7 +94,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) { ); for (var name in this.limbMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.limbMeshes[name], { @@ -108,7 +108,7 @@ function (Parent, CoreItem, Settings, Nc, Layer) { RagDoll.prototype.destroy = function() { for (var name in this.limbMeshes) { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]); + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]); }; Parent.prototype.destroy.call(this); diff --git a/app/Game/Client/GameObjects/Items/Rube.js b/app/Game/Client/GameObjects/Items/Rube.js deleted file mode 100644 index 4aa825b..0000000 --- a/app/Game/Client/GameObjects/Items/Rube.js +++ /dev/null @@ -1,28 +0,0 @@ -define([ - "Game/Core/GameObjects/Items/Rube" -], - -function (Parent) { - - "use strict"; - - function Rube(physicsEngine, uid, options) { - Parent.call(this, physicsEngine, uid, options); - } - - Rube.prototype = Object.create(Parent.prototype); - - Rube.prototype.createMesh = function() { - }; - - Rube.prototype.destroy = function() { - }; - - Rube.prototype.render = function() { - } - - Rube.prototype.flip = function(direction) { - }; - - return Rube; -}); \ No newline at end of file diff --git a/app/Game/Client/GameObjects/Items/RubeDoll.js b/app/Game/Client/GameObjects/Items/RubeDoll.js new file mode 100644 index 0000000..6c6034b --- /dev/null +++ b/app/Game/Client/GameObjects/Items/RubeDoll.js @@ -0,0 +1,254 @@ +define([ + "Game/Core/GameObjects/Items/RubeDoll", + "Game/Client/View/Abstract/Layer", + "Game/Config/Settings", + "Lib/Utilities/NotificationCenter", +], + +function (Parent, Layer, Settings, nc) { + + "use strict"; + + function RubeDoll(physicsEngine, uid, options) { + + this.primaryColor = options.primaryColor; + + var limbOptions = {}; + + limbOptions.chest = { + width: 6, + height: 18, + x: 0, + y: 0 + }; + + limbOptions.head = { + width: 10, + height: 12, + x: 0, + y: - limbOptions.chest.height / 2 - 7 + }; + + limbOptions.upperLeftLeg = { + width: 5, + height: 8, + x: -2, + y: limbOptions.chest.height / 2 + }; + + limbOptions.upperRightLeg = { + width: 5, + height: 8, + x: 2, + y: limbOptions.chest.height / 2 + }; + + limbOptions.lowerLeftLeg = { + width: 5, + height: 4, + x: -2, + y: limbOptions.chest.height / 2 + limbOptions.upperLeftLeg.height + }; + + limbOptions.lowerRightLeg = { + width: 5, + height: 4, + x: 2, + y: limbOptions.chest.height / 2 + limbOptions.upperRightLeg.height + }; + + + + limbOptions.upperLeftArm = { + width: 4, + height: 8, + x: -2, + y: -limbOptions.chest.height / 2 + }; + + limbOptions.upperRightArm = { + width: 4, + height: 8, + x: 2, + y: -limbOptions.chest.height / 2 + }; + + limbOptions.lowerLeftArm = { + width: 4, + height: 5, + x: -2, + y: -limbOptions.chest.height / 2 + limbOptions.upperLeftArm.height + }; + + limbOptions.lowerRightArm = { + width: 4, + height: 5, + x: 2, + y: -limbOptions.chest.height / 2 + limbOptions.upperRightArm.height + }; + + this.limbOptions = limbOptions; + + this.layerId = Layer.ID.SPAWN; + this.limbMeshes = {}; + this.baseMeshName = "chest"; + this.characterName = "Chuck"; + this.lastFlipDirection = -options.direction || 1; + + Parent.call(this, physicsEngine, uid, options); + } + + RubeDoll.prototype = Object.create(Parent.prototype); + + RubeDoll.prototype.createMesh = function() { + + this.createLimbMesh("lowerRightLeg"); + this.createLimbMesh("upperRightLeg"); + this.createLimbMesh("lowerRightArm"); + this.createLimbMesh("upperRightArm"); + + this.createLimbMesh("chest"); + this.createLimbMesh("head"); + + this.createLimbMesh("lowerLeftLeg"); + this.createLimbMesh("upperLeftLeg"); + this.createLimbMesh("lowerLeftArm"); + this.createLimbMesh("upperLeftArm"); + + }; + + RubeDoll.prototype.createLimbMesh = function(name) { + var self = this; + var texturePath = Settings.GRAPHICS_PATH + + Settings.GRAPHICS_SUBPATH_CHARACTERS + "" + + this.characterName + '/'; + + + var callback = function(mesh) { + if(name == self.baseMeshName) { + self.mesh = mesh; + } + + self.limbMeshes[name] = mesh; + + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); + + // setting shirt color + nc.trigger(nc.ns.client.view.mesh.addFilter, self.layerId, mesh, "colorRangeReplace", { + minColor: 0x3b4a31, + maxColor: 0x6d855d, + newColor: self.primaryColor, + brightnessOffset: 0.56 + }); + }; + + nc.trigger(nc.ns.client.view.mesh.create, + this.layerId, + texturePath + name + ".png", + callback, + { + width: this.limbOptions[name].width, + height: this.limbOptions[name].height, + pivot: { + x: this.limbOptions[name].width / 2, + y: this.limbOptions[name].height / 2 + } + } + ); + }; + + RubeDoll.prototype.destroy = function() { + + for (var name in this.limbMeshes) { + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.limbMeshes[name]); + }; + + Parent.prototype.destroy.call(this); + }; + + RubeDoll.prototype.render = function() { + //Parent.prototype.render.call(this); + + nc.trigger(nc.ns.client.view.mesh.update, + this.layerId, + this.mesh, + { + x: this.body.GetPosition().x * Settings.RATIO, + y: this.body.GetPosition().y * Settings.RATIO, + rotation: this.body.GetAngle() + } + ); + + if(this.limbs) { + for(var name in this.limbMeshes) { + if(this.limbs[name]) { + nc.trigger(nc.ns.client.view.mesh.update, + this.layerId, + this.limbMeshes[name], + { + x: this.limbs[name].GetPosition().x * Settings.RATIO, + y: this.limbs[name].GetPosition().y * Settings.RATIO, + rotation: this.limbs[name].GetAngle() + } + ); + } + } + } + }; + + RubeDoll.prototype.flip = function(direction) { + + Parent.prototype.flip.call(this, direction); + + // flipping depth of right body side arm/leg images with left + if (this.lastFlipDirection != direction) { // FIXME : this is a bit broken. + + this.lastFlipDirection = direction; + + nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes, + this.layerId, + this.limbMeshes["lowerRightLeg"], + this.limbMeshes["lowerLeftLeg"] + ); + nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes, + this.layerId, + this.limbMeshes["upperRightLeg"], + this.limbMeshes["upperLeftLeg"] + ); + nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes, + this.layerId, + this.limbMeshes["lowerRightArm"], + this.limbMeshes["lowerLeftArm"] + ); + nc.trigger(nc.ns.client.view.mesh.swapMeshIndexes, + this.layerId, + this.limbMeshes["upperRightArm"], + this.limbMeshes["upperLeftArm"] + ); + + // swap short images + nc.trigger(nc.ns.client.view.mesh.swapMeshes, + this.layerId, + this.limbMeshes["upperRightLeg"], + this.limbMeshes["upperLeftLeg"] + ); + } + + // x flipping has to happen after (see swapMeshes) + if(this.limbs) { + for(var name in this.limbMeshes) { + if(this.limbs[name]) { + nc.trigger(nc.ns.client.view.mesh.update, + this.layerId, + this.limbMeshes[name], + { + xScale: direction, + } + ); + } + } + } + }; + + return RubeDoll; +}); \ No newline at end of file diff --git a/app/Game/Client/GameObjects/Tile.js b/app/Game/Client/GameObjects/Tile.js index a92d455..1ca9984 100755 --- a/app/Game/Client/GameObjects/Tile.js +++ b/app/Game/Client/GameObjects/Tile.js @@ -5,7 +5,7 @@ define([ "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc, Layer) { +function (Parent, Settings, nc, Layer) { "use strict"; @@ -31,10 +31,10 @@ function (Parent, Settings, Nc, Layer) { var callback = function(mesh) { self.mesh = mesh; - Nc.trigger(Nc.ns.client.view.mesh.add, self.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, + nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, @@ -50,13 +50,13 @@ function (Parent, Settings, Nc, Layer) { }; Tile.prototype.destroy = function() { - Nc.trigger(Nc.ns.client.view.mesh.remove, this.layerId, this.mesh); + nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh); Parent.prototype.destroy.call(this); }; Tile.prototype.render = function() { - Nc.trigger(Nc.ns.client.view.mesh.update, + nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.mesh, { diff --git a/app/Game/Client/Loader/Level.js b/app/Game/Client/Loader/Level.js index e763d92..832d9f0 100755 --- a/app/Game/Client/Loader/Level.js +++ b/app/Game/Client/Loader/Level.js @@ -6,7 +6,7 @@ define([ "Game/Client/View/Abstract/Layer" ], -function (Parent, Settings, Nc, PIXI, AbstractLayer) { +function (Parent, Settings, nc, PIXI, AbstractLayer) { "use strict"; @@ -46,7 +46,7 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) { loader.onComplete = function() { callback(levelData); }; loader.onProgress = function() { var progress = parseInt(100 / numPaths * ++count, 10) + 1; - Nc.trigger(Nc.ns.client.view.preloadBar.update, progress); + nc.trigger(nc.ns.client.view.preloadBar.update, progress); } loader.load(); }; @@ -116,8 +116,8 @@ function (Parent, Settings, Nc, PIXI, AbstractLayer) { if (options.properties && options.properties.parallaxSpeed) { parallaxSpeed = parseFloat(options.properties.parallaxSpeed); } - Nc.trigger( - Nc.ns.client.view.layer.createAndInsert, + nc.trigger( + nc.ns.client.view.layer.createAndInsert, options.layerId, { parallaxSpeed: parallaxSpeed, diff --git a/app/Game/Client/Loader/TiledLevel.js b/app/Game/Client/Loader/TiledLevel.js index ae1299c..df451d8 100644 --- a/app/Game/Client/Loader/TiledLevel.js +++ b/app/Game/Client/Loader/TiledLevel.js @@ -4,13 +4,13 @@ define([ "Lib/Utilities/NotificationCenter", ], -function (Parent, Settings, Nc) { +function (Parent, Settings, nc) { "use strict"; - function TiledLevel(uid, engine, gameObjects) { + function TiledLevel(uid, engine) { this.layerId = "background"; - Parent.call(this, uid, engine, gameObjects); + Parent.call(this, uid, engine); } TiledLevel.prototype = Object.create(Parent.prototype); @@ -22,7 +22,7 @@ function (Parent, Settings, Nc) { height: tilesLayerData.height * Settings.TILE_SIZE }; - Nc.trigger(Nc.ns.client.view.layer.levelSizeUpdate, this.levelSize); + nc.trigger(nc.ns.client.view.layer.levelSizeUpdate, this.levelSize); Parent.prototype.setup.call(this, levelData); }; @@ -78,8 +78,8 @@ function (Parent, Settings, Nc) { var texturePath = Settings.MAPS_PATH + options.image; var callback = function(mesh) { - Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh); - Nc.trigger(Nc.ns.client.view.mesh.update, options.layerId, mesh, { + nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.update, options.layerId, mesh, { x: 0,//self.levelData.width * Settings.TILE_SIZE / 2, y: 0,//self.levelData.height * Settings.TILE_SIZE / 2, pivot: { @@ -91,7 +91,7 @@ function (Parent, Settings, Nc) { }); } - Nc.trigger(Nc.ns.client.view.mesh.create, + nc.trigger(nc.ns.client.view.mesh.create, options.layerId, texturePath, callback, @@ -123,10 +123,10 @@ function (Parent, Settings, Nc) { var tileType = parts[parts.length - 1].split(".")[0].split("") var callback = function(mesh) { - Nc.trigger(Nc.ns.client.view.mesh.add, options.layerId, mesh); + nc.trigger(nc.ns.client.view.mesh.add, options.layerId, mesh); } - Nc.trigger(Nc.ns.client.view.mesh.create, + nc.trigger(nc.ns.client.view.mesh.create, options.layerId, Settings.MAPS_PATH + imagePath, callback, diff --git a/app/Game/Client/Me.js b/app/Game/Client/Me.js index 047befd..a904c04 100644 --- a/app/Game/Client/Me.js +++ b/app/Game/Client/Me.js @@ -2,10 +2,11 @@ define([ "Game/Client/Player", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", - "Lib/Utilities/Assert" + "Lib/Utilities/Assert", + "Game/Client/Control/PlayerController", ], -function (Parent, Settings, Nc, Assert) { +function (Parent, Settings, nc, Assert, PlayerController) { "use strict"; @@ -27,6 +28,7 @@ function (Parent, Settings, Nc, Assert) { this.arrowMesh = null; this.createAndAddArrow(); + this.playerController = new PlayerController(this); } Me.prototype = Object.create(Parent.prototype); @@ -51,7 +53,8 @@ function (Parent, Settings, Nc, Assert) { this.lastServerPositionState = update; }; - Me.prototype.isPositionStateUpdateNeeded = function() { + // Checks if client should send out its position to server + Me.prototype.isPositionStateOverrideNeeded = function() { if(!this.doll) { return false; @@ -73,7 +76,7 @@ function (Parent, Settings, Nc, Assert) { return false; }; - Me.prototype.getPositionStateUpdate = function() { + Me.prototype.getPositionStateOverride = function() { return { p: this.doll.body.GetPosition().Copy(), lv: this.doll.body.GetLinearVelocity().Copy() @@ -105,7 +108,7 @@ function (Parent, Settings, Nc, Assert) { var callback = function(arrowMesh) { self.arrowMesh = arrowMesh; }; - Nc.trigger(Nc.ns.client.view.playerArrow.createAndAdd, callback, options); + nc.trigger(nc.ns.client.view.playerArrow.createAndAdd, callback, options); }; Me.prototype.render = function() { @@ -117,7 +120,7 @@ function (Parent, Settings, Nc, Assert) { x: position.x * Settings.RATIO, y: position.y * Settings.RATIO, }; - Nc.trigger(Nc.ns.client.view.playerArrow.update, this.arrowMesh, options); + nc.trigger(nc.ns.client.view.playerArrow.update, this.arrowMesh, options); }; return Me; diff --git a/app/Game/Client/Networker.js b/app/Game/Client/Networker.js index a63582f..4e27382 100755 --- a/app/Game/Client/Networker.js +++ b/app/Game/Client/Networker.js @@ -7,7 +7,7 @@ define([ "Game/Client/View/DomController" ], -function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { +function (ProtocolHelper, GameController, User, nc, Settings, domController) { "use strict"; @@ -25,20 +25,32 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { var self = this; this.socketLink.on('message', function (message) { var m = JSON.parse(message) - if(Settings.NETWORK_LOG_INCOMING) { - if (message.indexOf('worldUpdate') == -1 && message.indexOf('pong') == -1) { + if(Settings.NETWORK_LOG_INCOMING) { + var shouldBeFiltered = false; + var keyword; + + for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) { + keyword = Settings.NETWORK_LOG_FILTER[i]; + if(message.search(keyword) != -1) { + shouldBeFiltered = true; + break; + } + }; + + if(!shouldBeFiltered) { console.log('INCOMING', message); } - } + + ProtocolHelper.applyCommand(message, self); }); - Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this); - Nc.on(Nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this); + nc.on(nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this); + nc.on(nc.ns.core.game.events.level.loaded, this.onLevelLoaded, this); - DomController.setNick(nickname); + domController.setNick(nickname); } // Socket callbacks @@ -51,7 +63,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { nickname: this.nickname } this.sendCommand('join', options); - DomController.setConnected(true); + domController.setConnected(true); } else { alert("Error: no channel name"); window.location.href = "/"; @@ -62,7 +74,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { //if(this.gameController) this.gameController.destruct(); //this.gameController = null; console.log('disconnected. game destroyed. no auto-reconnect'); - DomController.setConnected(false); + domController.setConnected(false); } Networker.prototype.onJoinSuccess = function (options) { @@ -117,23 +129,18 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { this.socketLink.send(message); if(Settings.NETWORK_LOG_OUTGOING) { - if(Settings.NETWORK_LOG_FILTER.length > 0) { + var shouldBeFiltered = false; + var keyword; - var shouldBeFiltered = false; - var keyword; - - for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) { - keyword = Settings.NETWORK_LOG_FILTER[i]; - if(message.search(keyword) != -1) { - shouldBeFiltered = true; - break; - } - }; - - if(!shouldBeFiltered) { - console.log('OUTGOING', message); + for (var i = 0; i < Settings.NETWORK_LOG_FILTER.length; i++) { + keyword = Settings.NETWORK_LOG_FILTER[i]; + if(message.search(keyword) != -1) { + shouldBeFiltered = true; + break; } - } else { + }; + + if(!shouldBeFiltered) { console.log('OUTGOING', message); } } @@ -176,7 +183,7 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { Networker.prototype.onPong = function(timestamp) { var ping = (Date.now() - parseInt(timestamp, 10)); - DomController.setPing(ping); + domController.setPing(ping); setTimeout(this.ping.bind(this), 1000); }; @@ -184,7 +191,6 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { if(this.gameController) { this.gameController.destroy(); - delete this.gameController; } this.gameController = new GameController(options); @@ -196,10 +202,12 @@ function (ProtocolHelper, GameController, User, Nc, Settings, DomController) { this.gameController.createPlayer(this.users[userId]); } } + + this.gameController.beginRound(); }; Networker.prototype.onEndRound = function() { - this.gameController.toggleGameStats(true); + this.gameController.endRound(); }; return Networker; diff --git a/app/Game/Client/Physics/Engine.js b/app/Game/Client/Physics/Engine.js index 231bf1d..6e93609 100755 --- a/app/Game/Client/Physics/Engine.js +++ b/app/Game/Client/Physics/Engine.js @@ -8,7 +8,7 @@ define([ "Game/Client/View/Pixi/Layers/Debug" ], -function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) { +function (Parent, Settings, domController, Box2D, nc, DebugDraw, debugLayer) { "use strict"; @@ -17,7 +17,7 @@ function (Parent, Settings, DomController, Box2D, Nc, DebugDraw, debugLayer) { this.debugMode = false; - Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this); + nc.on(nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this); } Engine.prototype = Object.create(Parent.prototype); diff --git a/app/Game/Client/Player.js b/app/Game/Client/Player.js index 5170f63..f7484cc 100755 --- a/app/Game/Client/Player.js +++ b/app/Game/Client/Player.js @@ -4,17 +4,21 @@ define([ "Game/Config/Settings" ], -function (Parent, Nc, Settings) { +function (Parent, nc, Settings) { "use strict"; - function Player(id, physicsEngine, user) { + function Player(id, physicsEngine, user, isMe) { Parent.call(this, id, physicsEngine, user); this.healthBarView = null; this.healthBarViewVisibleTimeout = null; this.healthBarViewVisible = false; this.initHealthBar(); + + this.ncTokens = (this.ncTokens || []).concat([ + nc.on(nc.ns.client.game.events.render, this.render, this) + ]); } Player.prototype = Object.create(Parent.prototype); @@ -43,7 +47,7 @@ function (Parent, Nc, Settings) { var callback = function(healthBarView) { self.healthBarView = healthBarView; } - Nc.trigger(Nc.ns.client.view.healthBar.createAndAdd, callback, options); + nc.trigger(nc.ns.client.view.healthBar.createAndAdd, callback, options); }; Player.prototype.onHealthChange = function() { @@ -71,22 +75,18 @@ function (Parent, Nc, Settings) { healthFactor: this.stats.health / 100, visible: this.healthBarViewVisible }; - Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, options); + nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, options); this.healthBarViewVisibleTimeout = setTimeout(function() { self.healthBarViewVisible = false; - Nc.trigger(Nc.ns.client.view.healthBar.update, self.healthBarView, {visible: self.healthBarViewVisible}); + nc.trigger(nc.ns.client.view.healthBar.update, self.healthBarView, {visible: self.healthBarViewVisible}); }, Settings.HEALTH_DISPLAY_TIME * 1000); } else { - Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, {visible: this.healthBarViewVisible}); + nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, {visible: this.healthBarViewVisible}); } }; - Player.prototype.getNickname = function() { - return this.user.options.nickname; - }; - Player.prototype.render = function() { if(this.doll) { @@ -100,7 +100,7 @@ function (Parent, Nc, Settings) { x: position.x * Settings.RATIO, y: position.y * Settings.RATIO, } - Nc.trigger(Nc.ns.client.view.healthBar.update, this.healthBarView, options); + nc.trigger(nc.ns.client.view.healthBar.update, this.healthBarView, options); } }; @@ -110,7 +110,8 @@ function (Parent, Nc, Settings) { Player.prototype.destroy = function() { clearTimeout(this.healthBarViewVisibleTimeout); - Nc.trigger(Nc.ns.client.view.healthBar.remove, this.healthBarView); + nc.trigger(nc.ns.client.view.healthBar.remove, this.healthBarView); + nc.off(this.ncTokens); Parent.prototype.destroy.call(this); }; diff --git a/app/Game/Client/PointerLockManager.js b/app/Game/Client/PointerLockManager.js index 8959fad..ff0ac96 100644 --- a/app/Game/Client/PointerLockManager.js +++ b/app/Game/Client/PointerLockManager.js @@ -3,12 +3,12 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Qs, Nc) { +function (qs, nc) { "use strict"; function PointerLockManager() { - this.canvas = Qs.$("#canvas"); + this.canvas = qs.$("#canvas"); this.listeners = []; @@ -21,7 +21,7 @@ function (Qs, Nc) { document.addEventListener('webkitpointerlockchange', this.update.bind(this), false); this.ncTokens = [ - Nc.on(Nc.ns.client.pointerLock.request, this.request, this) + nc.on(nc.ns.client.pointerLock.request, this.request, this) ]; } @@ -40,7 +40,7 @@ function (Qs, Nc) { // called by the browser event and others PointerLockManager.prototype.update = function(e, options) { options = options ? options : {}; - Nc.trigger(Nc.ns.client.pointerLock.change, this.isLocked(), options); + nc.trigger(nc.ns.client.pointerLock.change, this.isLocked(), options); }; PointerLockManager.prototype.isLocked = function() { diff --git a/app/Game/Client/View/Abstract/Layer.js b/app/Game/Client/View/Abstract/Layer.js index 435e3a3..5e1521e 100644 --- a/app/Game/Client/View/Abstract/Layer.js +++ b/app/Game/Client/View/Abstract/Layer.js @@ -3,7 +3,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Abstract, Nc) { +function (Abstract, nc) { "use strict"; @@ -59,7 +59,7 @@ function (Abstract, Nc) { Layer.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + nc.off(this.ncTokens[i]); }; }; diff --git a/app/Game/Client/View/Abstract/View.js b/app/Game/Client/View/Abstract/View.js index 15dd098..a226801 100755 --- a/app/Game/Client/View/Abstract/View.js +++ b/app/Game/Client/View/Abstract/View.js @@ -6,7 +6,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Abstract, DomController, Settings, Exception, Nc) { +function (Abstract, domController, Settings, Exception, nc) { "use strict"; @@ -16,14 +16,14 @@ function (Abstract, DomController, Settings, Exception, Nc) { this.debugMode = false; this.ncTokens = [ - Nc.on(Nc.ns.client.view.display.change, this.onDisplaySizeChange, this), - Nc.on(Nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this), + nc.on(nc.ns.client.view.display.change, this.onDisplaySizeChange, this), + nc.on(nc.ns.client.view.debugMode.toggle, this.onToggleDebugMode, this), - Nc.on(Nc.ns.client.game.zoomIn, this.onZoomIn, this), - Nc.on(Nc.ns.client.game.zoomOut, this.onZoomOut, this), - Nc.on(Nc.ns.client.game.zoomReset, this.onZoomReset, this), + nc.on(nc.ns.client.game.zoomIn, this.onZoomIn, this), + nc.on(nc.ns.client.game.zoomOut, this.onZoomOut, this), + nc.on(nc.ns.client.game.zoomReset, this.onZoomReset, this), - Nc.on(Nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this), + nc.on(nc.ns.client.view.preloadBar.update, this.onUpdateLoader, this), ]; } @@ -47,7 +47,7 @@ function (Abstract, DomController, Settings, Exception, Nc) { AbstractView.prototype.initCanvas = function (canvas) { this.canvas = canvas; - DomController.initCanvas(canvas); + domController.initCanvas(canvas); } AbstractView.prototype.setMe = function(player) { @@ -98,7 +98,7 @@ function (Abstract, DomController, Settings, Exception, Nc) { AbstractView.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + nc.off(this.ncTokens[i]); }; }; diff --git a/app/Game/Client/View/DomController.js b/app/Game/Client/View/DomController.js index bb4c74d..90d5f52 100755 --- a/app/Game/Client/View/DomController.js +++ b/app/Game/Client/View/DomController.js @@ -6,7 +6,7 @@ define([ "Game/Client/PointerLockManager" ], -function (Settings, Nc, Screenfull, Graph, PointerLockManager) { +function (Settings, nc, Screenfull, Graph, pointerLockManager) { "use strict"; @@ -15,18 +15,19 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { this.stats = null; this.ping = null; this.nickContainer = null; - this.fpsContainer = ""; + this.fpsContainer = null; this.devToolsContainer = null; + this.frames = 0; + + this.canvas = document.getElementById("canvas"); this.initDevTools(); } DomController.prototype.initDevTools = function() { - var self = this; var li, button, label; - this.canvas = document.getElementById("canvas"); this.devToolsContainer = document.getElementById("menuBar"); // create back to menu button @@ -48,6 +49,16 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { this.devToolsContainer.appendChild(li); this.nickContainer = label; + + // create fps label with updater + li = document.createElement("li"); + label = document.createElement("label"); + label.id = "label-fps"; + li.appendChild(label); + this.devToolsContainer.appendChild(li); + this.fpsContainer = label; + +/* // create new fps meter li = document.createElement("li"); var fpsCanvas = document.createElement("canvas"); @@ -59,14 +70,6 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { this.fpsGraph = new Graph(fpsCanvas.getContext("2d"), true); - // create fps label with updater - li = document.createElement("li"); - label = document.createElement("label"); - label.id = "label-fps"; - li.appendChild(label); - this.devToolsContainer.appendChild(li); - this.fpsContainer = label; - this.fpsGraph.onUpdate(function(value){ self.fpsContainer.innerHTML = "FPS:" + value; @@ -99,6 +102,12 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { scaleStepWidth: 0, scaleSteps: 0 }); +*/ + + setInterval(function() { + self.fpsContainer.innerHTML = "FPS:" + self.frames; + self.frames = 0; + }, 1000); // create Ping: container li = document.createElement("li"); @@ -113,7 +122,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { var checkbox = document.createElement("input"); checkbox.type = "checkbox"; checkbox.onclick = function(e) { - Nc.trigger(Nc.ns.client.view.debugMode.toggle, e.target.checked); + nc.trigger(nc.ns.client.view.debugMode.toggle, e.target.checked); }; label.appendChild(checkbox); label.appendChild(document.createTextNode("Debug")); @@ -128,7 +137,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { button.innerHTML = "Fullscreen"; button.onclick = function() { if(Screenfull.enabled) { - PointerLockManager.request(); + pointerLockManager.request(); Screenfull.request(self.canvas); } }; @@ -138,7 +147,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { // FIXME : isn't this a weird place for this? window.onresize = function() { - Nc.trigger(Nc.ns.client.view.display.change); + nc.trigger(nc.ns.client.view.display.change); }; }; @@ -147,12 +156,13 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { }; DomController.prototype.fpsStep = function() { - this.fpsGraph.step(); + this.frames++; + // this.fpsGraph.step(); }; DomController.prototype.setPing = function(ping) { this.ping.innerHTML = "Ping:" + ping; - this.pingGraph.addValue(ping); + // this.pingGraph.addValue(ping); }; DomController.prototype.getCanvasContainer = function () { @@ -170,7 +180,7 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { }; DomController.prototype.initCanvas = function (canvas) { - Nc.trigger(Nc.ns.client.view.display.change, Screenfull.isFullscreen); + nc.trigger(nc.ns.client.view.display.change, Screenfull.isFullscreen); }; DomController.prototype.setConnected = function(connected) { @@ -180,13 +190,14 @@ function (Settings, Nc, Screenfull, Graph, PointerLockManager) { document.body.style.backgroundColor = '#aaaaaa'; this.ping.innerHTML = "Disconnected. ".replace(/ /g, ' '); this.ping.style.color = "#ff0000"; - + /* self = this; setTimeout(function(){self.ping.innerHTML = "Reload Page...".replace(/ /g, ' ');}, 3000); setTimeout(function(){self.ping.innerHTML = "Reload in 3...".replace(/ /g, ' ');}, 6000); setTimeout(function(){self.ping.innerHTML = "Reload in 2...".replace(/ /g, ' ');}, 7000); setTimeout(function(){self.ping.innerHTML = "Reload in 1...".replace(/ /g, ' ');}, 8000); setTimeout(function(){self.ping.innerHTML = "Reload now. ".replace(/ /g, ' '); location.reload(); }, 9000); + */ } }; diff --git a/app/Game/Client/View/LayerManager.js b/app/Game/Client/View/LayerManager.js index 3ad6dea..2e2d34f 100644 --- a/app/Game/Client/View/LayerManager.js +++ b/app/Game/Client/View/LayerManager.js @@ -4,7 +4,7 @@ define([ "Game/Client/View/Pixi/Layer" ], -function (Nc, Exception, Layer) { +function (nc, Exception, Layer) { "use strict"; @@ -13,14 +13,16 @@ function (Nc, Exception, Layer) { this.container = container; this.ncTokens = [ - Nc.on(Nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this), - Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this), - Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this), - Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this), - Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this), - Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this), - Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this), - Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this) + nc.on(nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this), + nc.on(nc.ns.client.view.mesh.create, this.createMesh, this), + nc.on(nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this), + nc.on(nc.ns.client.view.mesh.add, this.addMesh, this), + nc.on(nc.ns.client.view.mesh.remove, this.removeMesh, this), + nc.on(nc.ns.client.view.mesh.update, this.updateMesh, this), + nc.on(nc.ns.client.view.mesh.addFilter, this.addFilter, this), + nc.on(nc.ns.client.view.mesh.removeFilter, this.removeFilter, this), + nc.on(nc.ns.client.view.mesh.swapMeshIndexes, this.swapMeshIndexes, this), + nc.on(nc.ns.client.view.mesh.swapMeshes, this.swapMeshes, this) ]; } @@ -157,9 +159,19 @@ function (Nc, Exception, Layer) { this.delegate.apply(this, arguments); }; + LayerManager.prototype.swapMeshIndexes = function() { + Array.prototype.splice.call(arguments, 0, 0, 'swapMeshIndexes') + this.delegate.apply(this, arguments); + }; + + LayerManager.prototype.swapMeshes = function() { + Array.prototype.splice.call(arguments, 0, 0, 'swapMeshes') + this.delegate.apply(this, arguments); + }; + LayerManager.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + nc.off(this.ncTokens[i]); }; for (var i = this.layers.length - 1; i >= 0; i--) { var layer = this.layers[i]; diff --git a/app/Game/Client/View/Mesh.js b/app/Game/Client/View/Mesh.js index d261e36..9290593 100644 --- a/app/Game/Client/View/Mesh.js +++ b/app/Game/Client/View/Mesh.js @@ -5,7 +5,7 @@ define([ "Lib/Vendor/Screenfull" ], -function (Settings, Nc, Stats, Screenfull) { +function (Settings, nc, Stats, Screenfull) { "use strict"; diff --git a/app/Game/Client/View/Pixi/GameStats.js b/app/Game/Client/View/Pixi/GameStats.js index d1842e0..55d520c 100644 --- a/app/Game/Client/View/Pixi/GameStats.js +++ b/app/Game/Client/View/Pixi/GameStats.js @@ -5,11 +5,11 @@ define([ "Lib/Utilities/ColorConverter" ], -function (PIXI, Nc, Settings, ColorConverter) { +function (PIXI, nc, Settings, ColorConverter) { "use strict"; - function GameStats(gameContainer) { + function GameStats(view) { this.style = { borderWidth: 3, @@ -27,7 +27,7 @@ function (PIXI, Nc, Settings, ColorConverter) { fontSize: 12 }; - this.gameContainer = gameContainer; + this.view = view; this.container = new PIXI.DisplayObjectContainer(); @@ -63,8 +63,8 @@ function (PIXI, Nc, Settings, ColorConverter) { this.sortedPlayers = []; this.ncTokens = [ - Nc.on(Nc.ns.client.view.gameStats.toggle, this.toggle, this), - Nc.on(Nc.ns.client.view.gameStats.update, this.update, this) + nc.on(nc.ns.client.view.gameStats.toggle, this.toggle, this), + nc.on(nc.ns.client.view.gameStats.update, this.update, this) ]; } @@ -77,11 +77,12 @@ function (PIXI, Nc, Settings, ColorConverter) { this.redraw(); // show stats with filters this.container.visible = true; - this.gameContainer.filters = this.filters; + + this.view.addFilters(this.filters); this.filters.forEach(function(filter) { filter.dirty = true; }); } else { this.container.visible = false; - this.gameContainer.filters = null; + this.view.removeFilters(this.filters); } } @@ -196,7 +197,7 @@ function (PIXI, Nc, Settings, ColorConverter) { GameStats.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + nc.off(this.ncTokens[i]); }; }; diff --git a/app/Game/Client/View/Pixi/Layer.js b/app/Game/Client/View/Pixi/Layer.js index acd0f98..5a44988 100644 --- a/app/Game/Client/View/Pixi/Layer.js +++ b/app/Game/Client/View/Pixi/Layer.js @@ -7,7 +7,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) { +function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, nc) { "use strict"; @@ -23,7 +23,7 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) { } this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this) + nc.on(nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this) ]); if (Settings.SHOW_LAYER_INFO) { @@ -95,6 +95,30 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) { this.container.removeChild(mesh); }; + Layer.prototype.swapMeshIndexes = function(meshA, meshB) { + var indexA = this.container.getChildIndex(meshA); + var indexB = this.container.getChildIndex(meshB); + + this.container.setChildIndex(meshA, indexB); + this.container.setChildIndex(meshB, indexA); + }; + + Layer.prototype.swapMeshes = function(meshA, meshB) { + var textureA = meshA.texture; + var textureB = meshB.texture; + + meshA.setTexture(textureB); + meshA.onTextureUpdate(); + meshA.scale.x = 1; + meshA.scale.y = 1; + + meshB.setTexture(textureA); + meshB.onTextureUpdate(); + meshB.scale.x = 1; + meshB.scale.y = 1; + + }; + Layer.prototype.createMesh = function (texturePath, callback, options) { var texture = (options && options.fromFrame) @@ -150,6 +174,11 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) { Layer.prototype.addFilter = function(mesh, filterName, options) { + // use game container if mesh null + if(mesh === null) { + + } + if (!this.getAvailableMeshFilters().hasOwnProperty(filterName)) { throw new Exception('Filter ' + filterName + ' is not available'); } @@ -204,6 +233,8 @@ function (Parent, PIXI, ColorRangeReplaceFilter, Settings, ColorConverter, Nc) { return; } + // FIXME this should throw an error i think since "options" is not defined here + // maybe we never actually call this method? var MeshFilter = this.getAvailableMeshFilters()[options.filter]; filters = filters.filter(function(filter){ diff --git a/app/Game/Client/View/Pixi/Layers/Debug.js b/app/Game/Client/View/Pixi/Layers/Debug.js index c7ae643..c5b650e 100644 --- a/app/Game/Client/View/Pixi/Layers/Debug.js +++ b/app/Game/Client/View/Pixi/Layers/Debug.js @@ -16,12 +16,5 @@ function (Parent, PIXI) { Debug.prototype = Object.create(Parent.prototype); - Debug.prototype.render = function(centerPosition, zoom) { - Parent.prototype.render.call(this, centerPosition, zoom); - - this.container.x -= 300 * zoom; - this.container.y -= 200 * zoom; - }; - return new Debug(); }); \ No newline at end of file diff --git a/app/Game/Client/View/Pixi/Layers/Ghost.js b/app/Game/Client/View/Pixi/Layers/Ghost.js index f45635d..8260f6f 100644 --- a/app/Game/Client/View/Pixi/Layers/Ghost.js +++ b/app/Game/Client/View/Pixi/Layers/Ghost.js @@ -5,7 +5,7 @@ define([ "Game/Config/Settings" ], -function (Parent, PIXI, Nc, Settings) { +function (Parent, PIXI, nc, Settings) { "use strict"; @@ -13,12 +13,12 @@ function (Parent, PIXI, Nc, Settings) { Parent.call(this, "ghost", {parallaxSpeed: 0}); this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this), - Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this), - Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this), - Nc.on(Nc.ns.client.view.healthBar.createAndAdd, this.onCreateAndAddHealthBar, this), - Nc.on(Nc.ns.client.view.healthBar.update, this.onUpdateHealthBar, this), - Nc.on(Nc.ns.client.view.healthBar.remove, this.onRemoveHealthBar, this), + nc.on(nc.ns.client.view.layer.levelSizeUpdate, this.onLevelSizeUpdate, this), + nc.on(nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this), + nc.on(nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this), + nc.on(nc.ns.client.view.healthBar.createAndAdd, this.onCreateAndAddHealthBar, this), + nc.on(nc.ns.client.view.healthBar.update, this.onUpdateHealthBar, this), + nc.on(nc.ns.client.view.healthBar.remove, this.onRemoveHealthBar, this), ]); } @@ -36,10 +36,10 @@ function (Parent, PIXI, Nc, Settings) { arrow.visible = false; this.container.addChild(arrow); - var width = 12, - height = 12; + var width = 10, + height = 10; - arrow.beginFill(0xffffff, 0.1); + arrow.beginFill(0xffffff, 0.4); arrow.lineStyle(0, 0x000000); arrow.moveTo(0, 0); arrow.lineTo(width, 0); @@ -56,7 +56,7 @@ function (Parent, PIXI, Nc, Settings) { Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) { var offsetX = 0, - offsetY = -60, + offsetY = -55, x = offsetX + options.x, y = offsetY + options.y; diff --git a/app/Game/Client/View/Pixi/Layers/Messages.js b/app/Game/Client/View/Pixi/Layers/Messages.js index 08c4f99..a9a547c 100644 --- a/app/Game/Client/View/Pixi/Layers/Messages.js +++ b/app/Game/Client/View/Pixi/Layers/Messages.js @@ -5,7 +5,7 @@ define([ "Game/Config/Settings" ], -function (Parent, PIXI, Nc, Settings) { +function (Parent, PIXI, nc, Settings) { "use strict"; @@ -13,7 +13,7 @@ function (Parent, PIXI, Nc, Settings) { Parent.call(this, "messages", {parallaxSpeed:-1}); this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.view.gameStats.kill, this.onKill, this) + nc.on(nc.ns.client.view.gameStats.kill, this.onKill, this) ]); this.mainTextOptions = { diff --git a/app/Game/Client/View/Pixi/Layers/Swiper.js b/app/Game/Client/View/Pixi/Layers/Swiper.js index bd62fb5..9c89d95 100644 --- a/app/Game/Client/View/Pixi/Layers/Swiper.js +++ b/app/Game/Client/View/Pixi/Layers/Swiper.js @@ -5,7 +5,7 @@ define([ "Game/Config/Settings" ], -function (Parent, PIXI, Nc, Settings) { +function (Parent, PIXI, nc, Settings) { function Swiper() { Parent.call(this, "swiper", {parallaxSpeed:0}); @@ -13,8 +13,8 @@ function (Parent, PIXI, Nc, Settings) { this.static = true; this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.view.swiper.swipe, this.swipe, this), - Nc.on(Nc.ns.client.view.swiper.end, this.end, this) + nc.on(nc.ns.client.view.swiper.swipe, this.swipe, this), + nc.on(nc.ns.client.view.swiper.end, this.end, this) ]); this.sprite = new PIXI.Graphics(); diff --git a/app/Game/Client/View/Pixi/View.js b/app/Game/Client/View/Pixi/View.js index d191bae..d7c7f11 100755 --- a/app/Game/Client/View/Pixi/View.js +++ b/app/Game/Client/View/Pixi/View.js @@ -14,7 +14,7 @@ define([ "Game/Client/View/Pixi/Layers/Messages" ], -function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, LayerManager, Ghost, Swiper, PointerLockManager, Debug, Messages) { +function (Parent, domController, PIXI, Settings, nc, Exception, GameStats, LayerManager, Ghost, Swiper, pointerLockManager, Debug, Messages) { "use strict"; @@ -35,8 +35,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer this.init(); this.ncTokens = this.ncTokens.concat([ - Nc.on(Nc.ns.client.pointerLock.change, this.onPointerLockChange, this), - Nc.on(Nc.ns.core.game.events.level.loaded, this.showDefaultLayers, this) + nc.on(nc.ns.client.pointerLock.change, this.onPointerLockChange, this), + nc.on(nc.ns.core.game.events.level.loaded, this.showDefaultLayers, this) ]); PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST; @@ -47,7 +47,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer PixiView.prototype.init = function () { var rendererOptions = { - view: DomController.getCanvas(), + view: domController.getCanvas(), antialiasing: false, transparent: false, resolution: 1 @@ -82,7 +82,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer this.initPointerLockView(); // Tab Overlay (not using layer manager, cause of filters) - this.gameStats = new GameStats(this.container); + this.gameStats = new GameStats(this); this.stage.addChild(this.gameStats.getInfoContainer()); this.ghostLayer = new Ghost(); @@ -121,7 +121,8 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer } PixiView.prototype.initPointerLockView = function() { - + if (!Settings.ENABLE_POINTER_LOCK_FILTER) return; + var blurFilter = new PIXI.BlurFilter(); blurFilter.blurX = 42 * this.currentZoom; blurFilter.blurY = 42 * this.currentZoom; @@ -139,8 +140,11 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer }; PixiView.prototype.onPointerLockChange = function(isLocked, options) { + if (!Settings.ENABLE_POINTER_LOCK_FILTER) return; + if(isLocked) { - this.container.filters = null; + this.removeFilters(this.pointerLockFilters); + this.clickToEnable.visible = false; this.onZoomReset(); } else { @@ -156,7 +160,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer strokeThickness: 6 * this.currentZoom }); - this.container.filters = this.pointerLockFilters; + this.addFilters(this.pointerLockFilters); this.pointerLockFilters.forEach(function(filter) { filter.dirty = true; }); this.clickToEnable.position = new PIXI.Point(Settings.STAGE_WIDTH / 2 - this.clickToEnable.width / 2, Settings.STAGE_HEIGHT / 2 - this.clickToEnable.height / 2) @@ -167,6 +171,46 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer } }; + PixiView.prototype.removeFilters = function(filters) { + + if(this.container && this.container.filters && this.container.filters.length) { + for (var i = this.container.filters.length - 1; i >= 0; i--) { + + for (var j = filters.length - 1; j >= 0; j--) { + if (filters[j] === this.container.filters[i]) { + this.container.filters.splice(i, 1); + } + } + } + + // weird bug, filters.length cant be 0, must be set to null + if(this.container.filters.length < 1) { + this.container.filters = null; + } + } + + }; + + PixiView.prototype.addFilters = function(filters) { + if (filters.length < 1) return; + if (!this.container) { + return; + } + + if (!this.container.filters) { + /* + * slice does a copy, which is important here - + * otherwise this.pointerLockFilters will be manipulated too on remove. + */ + this.container.filters = filters.slice(); + return; + } + + for (var i = 0; i < filters.length; i++) { + this.container.filters.push(filters[i]); + } + }; + PixiView.prototype.calculateCenterPosition = function() { var target = this.me.getHeadPosition(); @@ -187,7 +231,7 @@ function (Parent, DomController, PIXI, Settings, Nc, Exception, GameStats, Layer this.renderer.resize(window.innerWidth, window.innerHeight); this.currentZoom = window.innerWidth / 600; - PointerLockManager.update(null, {}); // only to reposition clickToEnable text + pointerLockManager.update(null, {}); // only to reposition clickToEnable text }; PixiView.prototype.initLoader = function() { diff --git a/app/Game/Client/View/Three/View.js b/app/Game/Client/View/Three/View.js index 3255a28..e653802 100755 --- a/app/Game/Client/View/Three/View.js +++ b/app/Game/Client/View/Three/View.js @@ -1,11 +1,10 @@ define([ "Game/Client/View/Abstract/View", - "Game/Client/View/DomController", "Lib/Vendor/Three", "Game/Config/Settings" ], -function (Parent, DomController, Three, Settings) { +function (Parent, Three, Settings) { "use strict"; diff --git a/app/Game/Client/View/ViewManager.js b/app/Game/Client/View/ViewManager.js index 2f30bd5..f935357 100755 --- a/app/Game/Client/View/ViewManager.js +++ b/app/Game/Client/View/ViewManager.js @@ -7,7 +7,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Settings, Exception, AbstractView, PixiView, Nc) { +function (Settings, Exception, AbstractView, PixiView, nc) { "use strict"; diff --git a/app/Game/Config/ItemSettings.js b/app/Game/Config/ItemSettings.js index 0546123..8724c0a 100644 --- a/app/Game/Config/ItemSettings.js +++ b/app/Game/Config/ItemSettings.js @@ -411,19 +411,17 @@ function () { }, - - - "Rube": + "RubeDoll": { "category": "kitchen", "image": "banana.gif", - - // "type": "rube", - "weight": "1", - "width": "5", + + "weight": "3", + "width": "15", "height": "9", - "grabAngle": "0.5", + "type": "rubedoll", + "grabAngle": "0.001", // seems to be a bug, that 0 does not work! } }; diff --git a/app/Game/Config/Settings.js b/app/Game/Config/Settings.js index 993e3e4..10cf76f 100755 --- a/app/Game/Config/Settings.js +++ b/app/Game/Config/Settings.js @@ -16,8 +16,8 @@ function () { BOX2D_WORLD_AABB_SIZE: 3000, BOX2D_ALLOW_SLEEP: true, BOX2D_GRAVITY: 26, - BOX2D_VELOCITY_ITERATIONS: 5, - BOX2D_POSITION_ITERATIONS: 5, + BOX2D_VELOCITY_ITERATIONS: 20, + BOX2D_POSITION_ITERATIONS: 10, // 200/100 created problems (awful teleporting when repositioning joints) BOX2D_TIME_STEP: 1 / 60, // PATHS @@ -39,6 +39,7 @@ function () { VIEW_CONTROLLER: 0 ? "Three" : "Pixi", ARROW_GLIDE: 30, // % of the way per frame SHOW_LAYER_INFO: false, + ENABLE_POINTER_LOCK_FILTER: true, // GAME PLAY WALK_SPEED: 4, @@ -87,10 +88,10 @@ function () { CHANNEL_MAX_USERS: 20, CHANNEL_DESTRUCTION_TIME: 0.5 * 60, CHANNEL_END_ROUND_TIME: 20, //10, - CHANNEL_DEFAULT_MAX_USERS: 40, - CHANNEL_DEFAULT_SCORE_LIMIT: 10, + CHANNEL_DEFAULT_MAX_USERS: 10, + CHANNEL_DEFAULT_SCORE_LIMIT: 5, CHANNEL_DEFAULT_LEVELS: ["debug"], - CHANNEL_RECORD_SESSION: true, + CHANNEL_RECORD_SESSION: false, // ME STATE ME_STATE_MAX_DIFFERENCE_METERS: 1, diff --git a/app/Game/Core/Control/PlayerController.js b/app/Game/Core/Control/PlayerController.js index 8915fc3..d264152 100755 --- a/app/Game/Core/Control/PlayerController.js +++ b/app/Game/Core/Control/PlayerController.js @@ -4,20 +4,18 @@ define([ function () { function PlayerController (player) { - this.player = player; - - this._shift; - this._isJumping; this._walkingDirectionStatus = 0; } PlayerController.prototype.moveLeft = function () { + if(!this.isPlayerInputAllowed()) return; this.player.move(-1); this._walkingDirectionStatus = -1; } PlayerController.prototype.moveRight = function () { + if(!this.isPlayerInputAllowed()) return; this.player.move(1); this._walkingDirectionStatus = 1; } @@ -28,7 +26,7 @@ function () { } PlayerController.prototype.jump = function () { - this._isJumping = true; + if(!this.isPlayerInputAllowed()) return; this.player.jump(); } @@ -37,15 +35,31 @@ function () { } PlayerController.prototype.lookAt = function (options) { + if(!this.isPlayerInputAllowed()) return; if(options) this.player.lookAt(options.x, options.y); } + PlayerController.prototype.activateModifier = function() { + if (!this.isPlayerInputAllowed()) return; + this.player.activateModifier(); + }; + + PlayerController.prototype.deactivateModifier = function() { + if (!this.isPlayerInputAllowed()) return; + this.player.deactivateModifier(); + }; + PlayerController.prototype.update = function () { if(this._walkingDirectionStatus != 0) { this.player.move(this._walkingDirectionStatus); } } + // Default behaviour - may be needed later? + PlayerController.prototype.isPlayerInputAllowed = function() { + return true; + }; + PlayerController.prototype.destroy = function() { // extend if necessary }; diff --git a/app/Game/Core/GameController.js b/app/Game/Core/GameController.js index 4c4bf71..caea9c3 100755 --- a/app/Game/Core/GameController.js +++ b/app/Game/Core/GameController.js @@ -5,10 +5,11 @@ define([ "Lib/Utilities/NotificationCenter", "Game/" + GLOBALS.context + "/GameObjects/Doll", "Game/" + GLOBALS.context + "/GameObjects/GameObject", - "Lib/Utilities/Assert" + "Game/" + GLOBALS.context + "/GameObjects/Item", + "Lib/Utilities/Assert", ], -function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) { +function (PhysicsEngine, TiledLevel, Player, nc, Doll, GameObject, Item, Assert) { "use strict"; @@ -17,15 +18,14 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) { this.options = options; this.players = {}; this.level = null; - this.gameObjects = null; - this.resetGameObjects(); + this.worldUpdateObjects = {}; this.physicsEngine = new PhysicsEngine(); this.physicsEngine.setCollisionDetector(); this.ncTokens = [ - Nc.on(Nc.ns.core.game.gameObject.add, this.onGameObjectAdd, this), - Nc.on(Nc.ns.core.game.gameObject.remove, this.onGameObjectRemove, this) + nc.on(nc.ns.core.game.worldUpdateObjects.add, this.onWorldUpdateObjectAdd, this), + nc.on(nc.ns.core.game.worldUpdateObjects.remove, this.onWorldUpdateObjectRemove, this) ]; this.loadLevel(options.levelUid); @@ -37,89 +37,61 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) { // extend for both sides if necessary }; - GameController.prototype.resetGameObjects = function() { - this.gameObjects = { - fixed: [], - animated: [] - }; + GameController.prototype.onWorldUpdateObjectAdd = function(object) { + this.worldUpdateObjects[object.uid] = object; }; - GameController.prototype.onGameObjectAdd = function(type, object) { - this.gameObjects[type].push(object); - }; - - GameController.prototype.onGameObjectRemove = function(type, object) { - var i = this.gameObjects[type].indexOf(object); - if(i>=0) this.gameObjects[type].splice(i, 1); + GameController.prototype.onWorldUpdateObjectRemove = function(object) { + delete this.worldUpdateObjects[object.uid]; }; GameController.prototype.getPhysicsEngine = function () { return this.physicsEngine; }; + GameController.prototype.getItemByUid = function(uid) { + // FIXME : maybe divide this into a dedicated item pool? + return this.worldUpdateObjects[uid]; + }; + GameController.prototype.loadLevel = function (levelUid) { if (this.level) { this.level.destroy(); - this.resetGameObjects(); + this.worldUpdateObjects = {}; } - this.level = new TiledLevel(levelUid, this.physicsEngine, this.gameObjects); + this.level = new TiledLevel(levelUid, this.physicsEngine); }; + /* + * This is now in core, because the recorder/player + * uses the world update mechanism on the channel side + */ GameController.prototype.onWorldUpdate = function (updateData) { - var body = this.physicsEngine.world.GetBodyList(); - do { - var userData = body.GetUserData(); - if (userData instanceof GameObject) { - var gameObject = userData; - if(updateData[gameObject.uid]) { - var update = updateData[gameObject.uid]; - this.onWorldUpdateGameObject(body, gameObject, update); - } + for (var uid in updateData) { + + var gameObject = this.worldUpdateObjects[uid]; + + if (!(gameObject instanceof GameObject)) { + console.warn('Can\'t find object ' + uid + ' in worldUpdateObjects pool:', Object.keys(this.worldUpdateObjects)); + continue; } - } while (body = body.GetNext()); - - }; - - GameController.prototype.onWorldUpdateGameObject = function(body, gameObject, update) { - if (gameObject instanceof Doll) { - /* - if(gameObject === this.me.doll) { - this.me.setLastServerPositionState(update); - if(!this.me.acceptPositionStateUpdateFromServer()) { - return; // this is to ignore own doll updates from world update - } - } - */ - gameObject.setActionState(update.as); - gameObject.lookAt(update.laxy.x, update.laxy.y); + this.updateGameObject(gameObject, updateData[uid]); } - - Assert.number(update.p.x, update.p.y); - Assert.number(update.a); - Assert.number(update.lv.x, update.lv.y); - Assert.number(update.av); - - body.SetAwake(true); - body.SetPosition(update.p); - body.SetAngle(update.a); - body.SetLinearVelocity(update.lv); - body.SetAngularVelocity(update.av); }; + + GameController.prototype.updateGameObject = function(gameObject, gameObjectUpdate) { + gameObject.setUpdateData(gameObjectUpdate); + } + GameController.prototype.onResetLevel = function() { this.loadLevel(this.level.uid); }; - /* - GameController.prototype.userJoined = function (user) { - this.players[user.id] = this.createPlayer(user); - } - */ - GameController.prototype.onUserLeft = function (userId) { var player = this.players[userId]; if(!player) { @@ -131,48 +103,31 @@ function (PhysicsEngine, TiledLevel, Player, Nc, Doll, GameObject, Assert) { delete this.players[userId]; }; - GameController.prototype.createPlayer = function(user) { - var player = new Player(user.id, this.physicsEngine, user); + GameController.prototype.createPlayer = function(user, revealedGameController) { + var player = new Player(user.id, this.physicsEngine, user, revealedGameController); this.players[user.id] = player; return player; }; + GameController.prototype.destroy = function () { - var i = 0; - - /* for(var player in this.players) { - // this.players[player].destroy(); - - // FIXME: - // commented out for now, because players are in gameObjects array. - // try using a real gameobject for the health bar - }*/ - - - for (i = 0; i < this.ncTokens.length; i++) { - Nc.off(this.ncTokens[i]); + this.players[player].destroy(); } - /* - * Contents of gameObject: Players, Items, Tiles, RagDolls - * No Dolls. - */ + // FIXME ns.client in core? + nc.trigger(nc.ns.client.game.events.destroy); - for (var key in this.gameObjects) { - for (i = 0; i < this.gameObjects[key].length; i++) { - var gameObject = this.gameObjects[key][i]; - - gameObject.destroy(); - } + // Testing after destroy if worldUpdateObjects is empty + // events.game.destroy -> gameobjects.destroy() -> nc.trigger(worldUpdateObjects.remove) + if(Object.keys(this.worldUpdateObjects).length > 0) { + console.warn('Not all worldUpdateObjects have been removed... ', Object.keys(this.worldUpdateObjects)); } - this.gameObjects = { - fixed: [], - animated: [] - }; - this.physicsEngine.destroy(); + this.worldUpdateObjects = null; + + nc.off(this.ncTokens); }; return GameController; diff --git a/app/Game/Core/GameObjects/Doll.js b/app/Game/Core/GameObjects/Doll.js index 8090fb8..32c3e05 100755 --- a/app/Game/Core/GameObjects/Doll.js +++ b/app/Game/Core/GameObjects/Doll.js @@ -9,7 +9,7 @@ define([ "Lib/Utilities/Assert" ], -function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Assert) { +function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, nc, Assert) { "use strict"; @@ -40,11 +40,12 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser this.holdingJoint = null; this.holdingItem = null; - this.ragDoll = {head: null, body: null}; + this.ragDoll = {head: null, body: null}; // FIXME: wtf is this? can we remove it? this.createFixtures(); this.body.SetActive(false); + nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this); } Doll.prototype = Object.create(Parent.prototype); @@ -227,14 +228,14 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser } }; - Doll.prototype.move = function (direction) { + Doll.prototype.move = function (direction, modifierActivated) { this.moveDirection = direction; var speed; var isHoldingHeavyItem = this.holdingItem && this.holdingItem.options.weight > Settings.MAX_RUNNING_WEIGHT; switch(true) { - case direction == this.lookDirection && this.isStanding() && !isHoldingHeavyItem: + case direction == this.lookDirection && this.isStanding() && !isHoldingHeavyItem && !modifierActivated: speed = Settings.RUN_SPEED; break; @@ -263,7 +264,7 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser if(this.isStanding()) { if(this.moveDirection == this.lookDirection) { - if(isHoldingHeavyItem) { + if(isHoldingHeavyItem || modifierActivated) { this.setActionState("walk"); } else { this.setActionState("run"); @@ -471,7 +472,16 @@ function (Parent, Exception, Box2D, Settings, CollisionDetector, Item, Nc, Asser } }; + Doll.prototype.setUpdateData = function(update) { + + Parent.prototype.setUpdateData.call(this, update); + + this.setActionState(update.as); + this.lookAt(update.laxy.x, update.laxy.y); + }; + Doll.prototype.destroy = function() { + nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this); Parent.prototype.destroy.call(this); }; diff --git a/app/Game/Core/GameObjects/GameObject.js b/app/Game/Core/GameObjects/GameObject.js index d0c26bf..a1eb12d 100755 --- a/app/Game/Core/GameObjects/GameObject.js +++ b/app/Game/Core/GameObjects/GameObject.js @@ -1,9 +1,11 @@ define([ "Lib/Vendor/Box2D", - "Lib/Utilities/Exception" + "Lib/Utilities/Exception", + "Lib/Utilities/Assert", + "Lib/Utilities/NotificationCenter" ], -function (Box2D, Exception) { +function (Box2D, Exception, Assert, nc) { "use strict"; @@ -12,7 +14,11 @@ function (Box2D, Exception) { var def = this.getBodyDef(); def.userData = this; - this.body = physicsEngine.getWorld().CreateBody(def); + this.body = physicsEngine.createBody(def); + + this.ncTokens = (this.ncTokens || []).concat([ + nc.on(nc.ns.client.game.events.destroy, this.destroy, this) + ]); } GameObject.prototype.getBodyDef = function() { @@ -20,11 +26,14 @@ function (Box2D, Exception) { }; GameObject.prototype.destroy = function() { + if(this.body instanceof Box2D.Dynamics.b2Body) { this.body.GetWorld().DestroyBody(this.body); } else { throw new Exception("can not destroy body"); } + + nc.off(this.ncTokens); }; GameObject.prototype.getBody = function() { @@ -34,6 +43,20 @@ function (Box2D, Exception) { GameObject.prototype.getPosition = function() { return this.body.GetPosition().Copy(); }; + + GameObject.prototype.setUpdateData = function(update) { + + Assert.number(update.p.x, update.p.y); + Assert.number(update.a); + Assert.number(update.lv.x, update.lv.y); + Assert.number(update.av); + + this.body.SetAwake(true); + this.body.SetPosition(update.p); + this.body.SetAngle(update.a); + this.body.SetLinearVelocity(update.lv); + this.body.SetAngularVelocity(update.av); + }; return GameObject; diff --git a/app/Game/Core/GameObjects/Item.js b/app/Game/Core/GameObjects/Item.js index b766a6f..4e25fb0 100644 --- a/app/Game/Core/GameObjects/Item.js +++ b/app/Game/Core/GameObjects/Item.js @@ -1,14 +1,14 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/GameObject", "Lib/Vendor/Box2D", - "Lib/Utilities/Options", + "Lib/Utilities/OptionsHelper", "Game/Config/Settings", "Lib/Utilities/Exception", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Assert" ], -function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) { +function (Parent, Box2D, optionsHelper, Settings, Exception, nc, Assert) { "use strict"; @@ -26,7 +26,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) { y: parseFloat(options.y) }; - this.options = Options.merge(floatOptions, options); + this.options = optionsHelper.merge(floatOptions, options); if(!this.options.category) { // FIXME add more validation @@ -41,7 +41,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) { this.body.SetBullet(true); } - Nc.trigger(Nc.ns.core.game.gameObject.add, "animated", this); + nc.trigger(nc.ns.core.game.worldUpdateObjects.add, this); } Item.prototype = Object.create(Parent.prototype); @@ -128,8 +128,8 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) { handPosition.y ); this.body.SetPosition(position); + this.body.SetAngle((this.options.grabAngle || 0.0) * direction); this.flip(direction); - this.body.SetAngle((this.options.grabAngle || 0) * direction); }; Item.prototype.getGrabPoint = function() { @@ -158,7 +158,7 @@ function (Parent, Box2D, Options, Settings, Exception, Nc, Assert) { }; Item.prototype.destroy = function() { - Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this); + nc.trigger(nc.ns.core.game.worldUpdateObjects.remove, this); Parent.prototype.destroy.call(this); }; diff --git a/app/Game/Core/GameObjects/Items/RagDoll.js b/app/Game/Core/GameObjects/Items/RagDoll.js index 1d5a53e..48faba6 100644 --- a/app/Game/Core/GameObjects/Items/RagDoll.js +++ b/app/Game/Core/GameObjects/Items/RagDoll.js @@ -4,11 +4,11 @@ define([ "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Assert", - "Lib/Utilities/Options", + "Lib/Utilities/OptionsHelper", "Game/Config/ItemSettings", ], -function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) { +function (Parent, Box2D, Settings, nc, Assert, optionsHelper, ItemSettings) { "use strict"; @@ -96,8 +96,8 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) { // FIXME - var ragdollOptions = Options.merge(ItemSettings.RagDoll, ItemSettings.Default); - options = Options.merge(options, ragdollOptions); + var ragdollOptions = optionsHelper.merge(ItemSettings.RagDoll, ItemSettings.Default); + options = optionsHelper.merge(options, ragdollOptions); Parent.call(this, physicsEngine, uid, options); //this.createSensor(); @@ -352,7 +352,7 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) { chestPosition.y + this.options.limbs.head.y / Settings.RATIO ); this.limbs.head.SetPosition(position); - this.limbs.head.SetAngle((this.options.grabAngle || 0) * direction); + this.limbs.head.SetAngle((this.options.grabAngle || 0.0) * direction); }; RagDoll.prototype.throw = function(options, carrierVelocity) { @@ -378,7 +378,6 @@ function (Parent, Box2D, Settings, Nc, Assert, Options, ItemSettings) { RagDoll.prototype.destroy = function() { - Nc.trigger(Nc.ns.core.game.gameObject.remove, "animated", this); var world = this.body.GetWorld(); for (var name in this.limbs) { diff --git a/app/Game/Core/GameObjects/Items/Rube.js b/app/Game/Core/GameObjects/Items/Rube.js deleted file mode 100644 index ccc06a6..0000000 --- a/app/Game/Core/GameObjects/Items/Rube.js +++ /dev/null @@ -1,1412 +0,0 @@ -define([ - "Game/" + GLOBALS.context + "/GameObjects/Item", - "Lib/Vendor/RubeLoader", - "Lib/Vendor/Box2D", - "Game/Config/Settings", - "Lib/Utilities/Assert" -], - -function (Parent, RubeLoader, Box2D, Settings, Assert) { - - "use strict"; - - // Fixme - make this loadable - var __ragdollJson; - - function Rube(physicsEngine, uid, options) { - Assert.number(options.x, options.y); - - this.rubeLoader = null; - this.body = null; - - Parent.call(this, physicsEngine, uid, options); - var world = physicsEngine.getWorld(); - world.DestroyBody(this.body); - - var json = __ragdollJson; - - this.rubeLoader = new RubeLoader(json, world); - var scene = this.rubeLoader.getScene(); - - for (var i in scene.bodies) { - var body = scene.bodies[i]; - var position = body.GetPosition().Copy(); - position.Add(new Box2D.Common.Math.b2Vec2( - options.x / Settings.RATIO, - options.y / Settings.RATIO - )); - body.SetPosition(position); - - if(body.name == "chest"){ - this.body = body; - } - } - - var def = this.body.GetDefinition(); - def.userData = this; - this.body.SetUserData(this); - } - - Rube.prototype = Object.create(Parent.prototype); - - Rube.prototype.flip = function(direction) { - Parent.prototype.flip.call(this, direction); - // Extend - }; - - __ragdollJson = - -{ - "allowSleep" : true, - "autoClearForces" : true, - "body" : - [ - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.05748672783374786, - 0.05748672783374786, - -0.05748683214187622, - -0.05748683214187622 - ], - "y" : - [ - -0.2322469353675842, - 0.2322462797164917, - 0.2322462797164917, - -0.2322469353675842 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.001019014045596123, - "massData-center" : - { - "x" : -5.215406062575312e-08, - "y" : -3.278255462646484e-07 - }, - "massData-mass" : 0.05340443924069405, - "name" : "upperArmLeft", - "position" : - { - "x" : -0.1699507087469101, - "y" : 1.113796472549438 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture0", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.1718577891588211, - 0.1684816330671310, - 0.001688212156295776, - -0.1718577295541763, - -0.1718577295541763, - 0.001460619270801544 - ], - "y" : - [ - -0.3928470611572266, - 0.4921868443489075, - 0.4921868443489075, - 0.3841522336006165, - -0.4204435348510742, - -0.4519201517105103 - ] - } - } - }, - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture2", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.1679489463567734, - 0.1679489463567734, - -0.004204027354717255, - -0.004204027354717255 - ], - "y" : - [ - 0.4449140429496765, - 0.6170670390129089, - 0.6170670390129089, - 0.4449140429496765 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.03228222951292992, - "massData-center" : - { - "x" : 0.008858840912580490, - "y" : 0.06282533705234528 - }, - "massData-mass" : 0.3355117142200470, - "name" : "chest", - "position" : - { - "x" : -0.05338868126273155, - "y" : 0.9620395302772522 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "circle" : - { - "center" : - { - "x" : -0.007499951869249344, - "y" : 0.003749847412109375 - }, - "radius" : 0.2746430933475494 - }, - "density" : 0.2204959988594055, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture1" - }, - - { - "circle" : - { - "center" : - { - "x" : -0.03327952325344086, - "y" : -0.1384725570678711 - }, - "radius" : 0.2485582530498505 - }, - "density" : 0.2204959988594055, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture1" - } - ], - "linearVelocity" : 0, - "massData-I" : 0.004164268728345633, - "massData-center" : - { - "x" : -0.01910765282809734, - "y" : -0.06028826907277107 - }, - "massData-mass" : 0.09504657238721848, - "name" : "head", - "position" : - { - "x" : 0.04257059469819069, - "y" : 1.812389135360718 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.05748683214187622, - 0.05748683214187622, - -0.05748690664768219, - -0.05748690664768219 - ], - "y" : - [ - -0.1419981122016907, - 0.1419981718063354, - 0.1419981718063354, - -0.1419981122016907 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.0002554289239924401, - "massData-center" : - { - "x" : -3.725290298461914e-08, - "y" : 2.980232238769531e-08 - }, - "massData-mass" : 0.03265211358666420, - "name" : "lowerArmRight", - "position" : - { - "x" : 0.1177217364311218, - "y" : 0.8479318022727966 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.1415265351533890, - 0.1415265351533890, - -0.08457186818122864, - -0.08457186818122864 - ], - "y" : - [ - -0.1143886670470238, - -0.05680520832538605, - -0.05680520832538605, - -0.1143886670470238 - ] - } - } - }, - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.08623030036687851, - 0.08623030036687851, - -0.08623020350933075, - -0.08623020350933075 - ], - "y" : - [ - -0.1138511821627617, - 0.1565139442682266, - 0.1565139442682266, - -0.1138511821627617 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.0005858240183442831, - "massData-center" : - { - "x" : 0.006215983536094427, - "y" : -0.002008607611060143 - }, - "massData-mass" : 0.05964682996273041, - "name" : "lowerLegLeft", - "position" : - { - "x" : -0.08319067955017090, - "y" : 0.1298431605100632 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.05748684704303741, - 0.05748684704303741, - -0.05748672783374786, - -0.05748672783374786 - ], - "y" : - [ - -0.1419981122016907, - 0.1419981718063354, - 0.1419981718063354, - -0.1419981122016907 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.0002554284874349833, - "massData-center" : - { - "x" : 5.960464477539062e-08, - "y" : 2.980232238769531e-08 - }, - "massData-mass" : 0.03265206888318062, - "name" : "lowerArmLeft", - "position" : - { - "x" : -0.1699528992176056, - "y" : 0.8479318022727966 - }, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.05748683214187622, - 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}, - "type" : 2 - }, - - { - "angle" : 0, - "angularVelocity" : 0, - "awake" : true, - "fixture" : - [ - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.08623021841049194, - 0.08623021841049194, - -0.08623008430004120, - -0.08623008430004120 - ], - "y" : - [ - -0.1138515025377274, - 0.1563164740800858, - 0.1563164740800858, - -0.1138515025377274 - ] - } - } - }, - - { - "density" : 1, - "filter-groupIndex" : -55, - "friction" : 0.2, - "name" : "fixture3", - "polygon" : - { - "vertices" : - { - "x" : - [ - 0.1415264606475830, - 0.1415264606475830, - -0.08457189798355103, - -0.08457189798355103 - ], - "y" : - [ - -0.1143886670470238, - -0.05680520832538605, - -0.05680520832538605, - -0.1143886670470238 - ] - } - } - } - ], - "linearVelocity" : 0, - "massData-I" : 0.0005849063745699823, - "massData-center" : - { - "x" : 0.006219535600394011, - "y" : -0.002099231118336320 - }, - "massData-mass" : 0.05961277708411217, - 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"stepsPerSecond" : 60.0, - "subStepping" : false, - "velocityIterations" : 8, - "warmStarting" : true -}; - - - - - - - return Rube; - -}); \ No newline at end of file diff --git a/app/Game/Core/GameObjects/Items/RubeDoll.js b/app/Game/Core/GameObjects/Items/RubeDoll.js new file mode 100644 index 0000000..77b511d --- /dev/null +++ b/app/Game/Core/GameObjects/Items/RubeDoll.js @@ -0,0 +1,223 @@ +define([ + "Game/" + GLOBALS.context + "/GameObjects/Item", + "Lib/Vendor/RubeLoader", + "Lib/Vendor/Box2D", + "Game/Config/Settings", + "Lib/Utilities/Assert", + "Lib/Utilities/NotificationCenter", + "Lib/Utilities/Matrix", + "json!Game/Asset/RubeDoll.json" // using requirejs json loader plugin +], + +function (Parent, RubeLoader, Box2D, Settings, Assert, nc, Matrix, RubeDollJson) { + + "use strict"; + + function RubeDoll(physicsEngine, uid, options) { + Assert.number(options.x, options.y); + + this.rubeLoader = null; + this.body = null; + this.limbs = {}; + this.joints = null; + this.limits = []; + + var chest = null; + this.rubeLoader = new RubeLoader(RubeDollJson, physicsEngine.getWorldForRubeLoader()); + + this.loadRubeDollFromScene(options); + + Parent.call(this, physicsEngine, uid, options); + physicsEngine.destroyBody(this.body); + this.body = this.limbs.chest; + delete this.limbs.chest; + + this.body.SetUserData(this); + + this.flip(options.direction || 1); + } + + RubeDoll.prototype = Object.create(Parent.prototype); + + RubeDoll.prototype.loadRubeDollFromScene = function(options) { + var scene = this.rubeLoader.getScene(); + + + + for (var i in scene.bodies) { + var body = scene.bodies[i]; + var position = body.GetPosition().Copy(); + position.Add(new Box2D.Common.Math.b2Vec2( + options.x / Settings.RATIO, + options.y / Settings.RATIO + )); + body.SetPosition(position); + this.limbs[body.name] = body; + + // code snipped possibly needed for filtering between doll and rubedoll while holding + //var filterData = new Box2D.Dynamics.b2FilterData(); + //filterData.groupIndex = -66; + //if(body.name != "head" && body.name != "chest") { + // for (var fixture = body.GetFixtureList(); fixture; fixture = fixture.GetNext()) { + // fixture.SetFilterData(filterData); + // } + //} + } + + this.joints = scene.joints; + + var count = 0; + for (var i in this.joints) { + this.limits[i] = { + lower: this.joints[i].GetLowerLimit(), + upper: this.joints[i].GetUpperLimit(), + }; +/* + this.joints[i].EnableLimit(false); + + if(count < 4 && this.joints[i] instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) { + console.log(i); + } else { + body.GetWorld().DestroyJoint(this.joints[i]); + } + count++; + */ + } + }; + + RubeDoll.prototype.getFixtureDef = function() { + var fixtureDef = new Box2D.Dynamics.b2FixtureDef(); + fixtureDef.shape = new Box2D.Collision.Shapes.b2CircleShape(); + return fixtureDef; + }; + + RubeDoll.prototype.flip = function(direction) { + var oldFlipDirection = this.flipDirection; + + Parent.prototype.flip.call(this, direction); + + if(oldFlipDirection != direction) { + + for (var i in this.joints) { + var joint = this.joints[i]; + var limits = this.limits[i]; + + if (joint instanceof Box2D.Dynamics.Joints.b2RevoluteJoint) { + + if (direction > 0) { + joint.SetLimits(limits.lower, limits.upper); + continue; + } + + var a1 = limits.lower * -1; + var a2 = limits.upper * -1; + + if (a2 > a1) { + joint.SetLimits(a1, a2); + } else { + joint.SetLimits(a2, a1); + } + + // joint.SetAngle(joint.GetAngle() * -1); + } + } + } + }; + + RubeDoll.prototype.reposition = function(handPosition, direction) { + var oldPosition = this.getPosition(); + var oldAngle = this.body.GetAngle(); + var oldDirection = this.flipDirection; + + // calls flip() at the end of Parent reposition() + Parent.prototype.reposition.call(this, handPosition, direction); + + var differenceAngle = oldAngle - this.body.GetAngle(); + + //this.body.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0)); + + var offset = Box2D.Common.Math.b2Math.SubtractVV(this.getPosition(), oldPosition); + var grabAngle = (this.options.grabAngle || 0.001); + + for(var key in this.limbs) { + var limb = this.limbs[key]; + + // Setting position offset first (floor to hand) + var position = limb.GetPosition().Copy(); + position.Add(offset); + limb.SetPosition(position); + + // grabing local point to "rotate" around (x, y position transform only) + var localPoint = this.body.GetLocalPoint(limb.GetPosition().Copy()); + + // create rotation matrix from chest rotation difference + var mat = Box2D.Common.Math.b2Mat22.FromAngle(differenceAngle); + + // matrix multiplication with local limb position + position = Box2D.Common.Math.b2Math.MulTMV(mat, localPoint); + + // translating back to global position + var globalPoint = this.body.GetWorldPoint(position); + limb.SetPosition(globalPoint); + + // relative limb rotating by chest rotation difference + var d = (oldDirection == direction) ? -1 : 1; + limb.SetAngle((limb.GetAngle() - differenceAngle) * d); + + //limb.SetType(Box2D.Dynamics.b2Body.b2_staticBody); + //limb.SetLinearVelocity(new Box2D.Common.Math.b2Vec2(0, 0)); + } + }; + + RubeDoll.prototype.setVelocities = function(options) { + Assert.number(options.linearVelocity.x, options.linearVelocity.y); + Assert.number(options.angularVelocity); + + this.body.SetLinearVelocity(options.linearVelocity); + this.body.SetAngularVelocity(options.angularVelocity); + for(var name in this.limbs) { + this.limbs[name].SetLinearVelocity(options.linearVelocity); + } + }; + + RubeDoll.prototype.getPosition = function() { + return this.body.GetPosition().Copy(); + }; + + RubeDoll.prototype.getHeadPosition = function() { + return this.limbs.head.GetPosition().Copy(); + }; + + RubeDoll.prototype.setUpdateData = function(update) { + + Parent.prototype.setUpdateData.call(this, update); + +/* + for(var name in update.limbs) { + Assert.number(update.limbs[name].p.x, update.limbs[name].p.y); + Assert.number(update.limbs[name].a); + Assert.number(update.limbs[name].lv.x, update.limbs[name].lv.y); + Assert.number(update.limbs[name].av); + + this.limbs[name].SetAwake(true); + this.limbs[name].SetPosition(update.limbs[name].p); + this.limbs[name].SetAngle(update.limbs[name].a); + this.limbs[name].SetLinearVelocity(update.limbs[name].lv); + this.limbs[name].SetAngularVelocity(update.limbs[name].av); + } + */ + } + + RubeDoll.prototype.destroy = function() { + + var world = this.body.GetWorld(); + + for (var name in this.limbs) { + world.DestroyBody(this.limbs[name]); + } + + Parent.prototype.destroy.call(this); + }; + + return RubeDoll; +}); \ No newline at end of file diff --git a/app/Game/Core/GameObjects/Items/Skateboard.js b/app/Game/Core/GameObjects/Items/Skateboard.js index e6124c9..1e12df6 100755 --- a/app/Game/Core/GameObjects/Items/Skateboard.js +++ b/app/Game/Core/GameObjects/Items/Skateboard.js @@ -12,16 +12,106 @@ function (Parent, Box2D, Settings, Assert) { function Skateboard(physicsEngine, uid, options) { Parent.call(this, physicsEngine, uid, options); + } + + Skateboard.prototype = Object.create(Parent.prototype); + + Skateboard.prototype.createFixture = function () { + Assert.number(this.options.width, this.options.height); + Assert.number(this.options.weight); + + var deckShape = new Box2D.Collision.Shapes.b2PolygonShape(); + var w = this.options.width / Settings.RATIO; + var h = 2 / Settings.RATIO; + deckShape.SetAsOrientedBox(w / 2, h / 2, new Box2D.Common.Math.b2Vec2(0, -(4.5 / Settings.RATIO))); + + var fixtureDef = new Box2D.Dynamics.b2FixtureDef(); + fixtureDef.shape = deckShape; + + var offset = 4, + factor = 80; + var density = ((this.options.weight + offset) / this.options.width / this.options.height) * factor; + fixtureDef.density = density; + fixtureDef.friction = Settings.ITEM_FRICTION; + fixtureDef.restitution = 0.2; + fixtureDef.isSensor = false; + + this.body.CreateFixture(fixtureDef); + + + this.addWheel( + -8, + -2.5 + ); + + this.addWheel( + 7, + -2.5 + ); + + }; + + Skateboard.prototype.addWheel = function(x, y) { + Assert.number(x, y); + + var bodyDef = new Box2D.Dynamics.b2BodyDef(); + bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody; + bodyDef.position.x = x / Settings.RATIO; + bodyDef.position.y = y / Settings.RATIO; + bodyDef.angle = 0; + + var wheelShape = new Box2D.Collision.Shapes.b2CircleShape(); + wheelShape.SetRadius(2.5 / Settings.RATIO); + wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(x / Settings.RATIO, y / Settings.RATIO)); + + + var fixtureDef = new Box2D.Dynamics.b2FixtureDef(); + var offset = 4, + factor = 80; + var density = ((0.1 + offset) / 3 / 3) * factor; + fixtureDef.density = density; + fixtureDef.shape = wheelShape; + fixtureDef.restitution = 0.2; + fixtureDef.isSensor = false; + fixtureDef.friction = 0.0005; + + this.body.CreateFixture(fixtureDef); + }; + + Skateboard.prototype.flip = function(direction) { + this.flipDirection = direction; + }; + + return Skateboard; + +}); + + +/* +define([ + "Game/" + GLOBALS.context + "/GameObjects/Item", + "Lib/Vendor/Box2D", + "Game/Config/Settings", + "Lib/Utilities/Assert" +], + +function (Parent, Box2D, Settings, Assert) { + + "use strict"; + + function Skateboard(physicsEngine, uid, options) { + + Parent.call(this, physicsEngine, uid, options); this.wheels = [ - this.addWheel( - options.x + 8, - options.y - 1.5 - ), - this.addWheel( - options.x - 8, - options.y - 1.5 - ) + this.addWheel( + options.x + 8, + options.y - 1.5 + ), + this.addWheel( + options.x - 8, + options.y - 1.5 + ) ]; } @@ -53,13 +143,13 @@ function (Parent, Box2D, Settings, Assert) { Skateboard.prototype.addWheel = function(x, y) { Assert.number(x, y); - var bodyDef = new Box2D.Dynamics.b2BodyDef(); + var bodyDef = new Box2D.Dynamics.b2BodyDef(); bodyDef.type = Box2D.Dynamics.b2Body.b2_dynamicBody; bodyDef.position.x = x / Settings.RATIO; bodyDef.position.y = y / Settings.RATIO; bodyDef.angle = 0; - var wheelShape = new Box2D.Collision.Shapes.b2CircleShape(); + var wheelShape = new Box2D.Collision.Shapes.b2CircleShape(); wheelShape.SetRadius(1.5 / Settings.RATIO); wheelShape.SetLocalPosition(new Box2D.Common.Math.b2Vec2(0, 0)); @@ -75,18 +165,18 @@ function (Parent, Box2D, Settings, Assert) { var wheelBody = this.body.GetWorld().CreateBody(bodyDef); wheelBody.CreateFixture(fixtureDef); - //var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef(); + //var revoluteJointDef = new Box2D.Dynamics.Joints.b2RevoluteJointDef(); var revoluteJointDef = new Box2D.Dynamics.Joints.b2WeldJointDef(); - //revoluteJointDef.enableMotor = false; + //revoluteJointDef.enableMotor = false; - revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter()); - var j = this.body.GetWorld().CreateJoint(revoluteJointDef); + revoluteJointDef.Initialize(this.body, wheelBody, wheelBody.GetWorldCenter()); + var j = this.body.GetWorld().CreateJoint(revoluteJointDef); - // FIXME this means, that we will have bodies in the world, which must not be - // updated (wheels) because they are always connected to a body which will be updated. + // FIXME this means, that we will have bodies in the world, which must not be + // updated (wheels) because they are always connected to a body which will be updated. return wheelBody; }; @@ -116,4 +206,5 @@ function (Parent, Box2D, Settings, Assert) { return Skateboard; -}); \ No newline at end of file +}); +*/ \ No newline at end of file diff --git a/app/Game/Core/GameObjects/Tile.js b/app/Game/Core/GameObjects/Tile.js index 8a46fce..dee3a1a 100755 --- a/app/Game/Core/GameObjects/Tile.js +++ b/app/Game/Core/GameObjects/Tile.js @@ -7,7 +7,7 @@ define([ "Lib/Utilities/Assert" ], -function (Parent, Box2D, Settings, Exception, Nc, Assert) { +function (Parent, Box2D, Settings, Exception, nc, Assert) { "use strict"; @@ -15,8 +15,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) { this.options = options; Parent.call(this, physicsEngine, uid); this.createPhysicTile(this.options); - - Nc.trigger(Nc.ns.core.game.gameObject.add, "fixed", this); } Tile.prototype = Object.create(Parent.prototype); @@ -119,10 +117,6 @@ function (Parent, Box2D, Settings, Exception, Nc, Assert) { Tile.prototype.addVec = function (vs, m1, m2) { return vs.push(new Box2D.Common.Math.b2Vec2(this.mkArg(m1), this.mkArg(m2))); }; - - Tile.prototype.destroy = function() { - Nc.trigger(Nc.ns.core.game.gameObject.remove, "fixed", this); - }; return Tile; diff --git a/app/Game/Core/Loader/Level.js b/app/Game/Core/Loader/Level.js index 84b0c68..83cabde 100755 --- a/app/Game/Core/Loader/Level.js +++ b/app/Game/Core/Loader/Level.js @@ -8,9 +8,9 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Item", "Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard", "Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll", - "Game/" + GLOBALS.context + "/GameObjects/Items/Rube" + "Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll" -], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) { +], function (Settings, Box2D, nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, RubeDoll) { "use strict"; @@ -25,6 +25,7 @@ define([ Level.prototype.load = function (uid) { var self = this; + // FIXME: check if theres a security hazard here (user injected path) var path = Settings.MAPS_PATH + uid + ".json"; this.loadLevelDataFromPath(path, function (levelData) { self.setup(levelData); @@ -33,7 +34,7 @@ define([ Level.prototype.setup = function(levelData) { // jshint unused:false this.isLoaded = true; - Nc.trigger(Nc.ns.core.game.events.level.loaded); + nc.trigger(nc.ns.core.game.events.level.loaded); }; Level.prototype.createItems = function(options) { @@ -46,12 +47,12 @@ define([ Level.prototype.createItem = function(uid, options) { switch(options.type) { - //case "skateboard": - // return new Skateboard(this.engine, uid, options); + case "skateboard": + return new Skateboard(this.engine, uid, options); case "ragdoll": return new RagDoll(this.engine, uid, options); - case "rube": - return new Rube(this.engine, uid, options); + case "rubedoll": + return new RubeDoll(this.engine, uid, options); default: return new Item(this.engine, uid, options); } diff --git a/app/Game/Core/Loader/TiledLevel.js b/app/Game/Core/Loader/TiledLevel.js index 761c7d4..16834b0 100755 --- a/app/Game/Core/Loader/TiledLevel.js +++ b/app/Game/Core/Loader/TiledLevel.js @@ -3,7 +3,7 @@ define([ "Game/Config/Settings", "Game/Config/ItemSettings", "Lib/Vendor/Box2D", - "Lib/Utilities/Options", + "Lib/Utilities/OptionsHelper", "Lib/Utilities/Exception", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Assert", @@ -13,7 +13,7 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Item", "Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard", -], function (Parent, Settings, ItemSettings, Box2D, Options, Exception, Nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) { +], function (Parent, Settings, ItemSettings, Box2D, optionsHelper, Exception, nc, Assert, AbstractLayer, CollisionDetector, Tile, Item, Skateboard) { "use strict"; @@ -187,7 +187,7 @@ define([ throw new Exception("Item name (" + name + ") cannot be found in item list"); } - return Options.merge(ItemSettings[name], ItemSettings.Default); + return optionsHelper.merge(ItemSettings[name], ItemSettings.Default); }; TiledLevel.prototype.getTileImagePath = function(gid) { diff --git a/app/Game/Core/Physics/Engine.js b/app/Game/Core/Physics/Engine.js index c47efc3..4ec27b2 100755 --- a/app/Game/Core/Physics/Engine.js +++ b/app/Game/Core/Physics/Engine.js @@ -5,7 +5,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Settings, Box2D, CollisionDetector, Nc) { +function (Settings, Box2D, CollisionDetector, nc) { "use strict"; @@ -15,33 +15,30 @@ function (Settings, Box2D, CollisionDetector, Nc) { Settings.BOX2D_ALLOW_SLEEP ); this.world.SetWarmStarting(true); - this.ground = null; this.lastStep = Date.now(); this.worldQueue = []; this.ncTokens = [ - Nc.on(Nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this) + nc.on(nc.ns.channel.engine.worldQueue.add, this.addToWorldQueue, this) ]; } - Engine.prototype.getWorld = function () { - return this.world; - } - - Engine.prototype.getGround = function () { - return this.ground; - } - Engine.prototype.setCollisionDetector = function () { var detector = new CollisionDetector(); this.world.SetContactListener(detector.getListener()); } + Engine.prototype.getWorldForRubeLoader = function() { + return this.world; + }; + Engine.prototype.createBody = function (bodyDef) { - var body = this.world.CreateBody(bodyDef); - if(!this.ground) this.ground = body; - return body; + return this.world.CreateBody(bodyDef); + } + + Engine.prototype.destroyBody = function (body) { + return this.world.DestroyBody(body); } Engine.prototype.addToWorldQueue = function(callback) { @@ -65,8 +62,8 @@ function (Settings, Box2D, CollisionDetector, Nc) { } Engine.prototype.destroy = function() { + nc.offAll(this.ncTokens); delete this.world; - Nc.offAll(this.ncTokens); }; diff --git a/app/Game/Core/Player.js b/app/Game/Core/Player.js index e9a818a..996facb 100755 --- a/app/Game/Core/Player.js +++ b/app/Game/Core/Player.js @@ -1,17 +1,19 @@ define([ "Game/" + GLOBALS.context + "/GameObjects/Doll", + "Game/" + GLOBALS.context + "/Control/PlayerController", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", + "Lib/Utilities/ColorConverter", "Game/" + GLOBALS.context + "/GameObjects/SpectatorDoll", - "Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll" + "Game/" + GLOBALS.context + "/GameObjects/Items/RubeDoll" ], -function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { +function (Doll, PlayerController, Settings, nc, Exception, ColorConverter, SpectatorDoll, RubeDoll) { "use strict"; - function Player (id, physicsEngine, user) { + function Player (id, physicsEngine, user, revealedGameController) { this.stats = { health: 100, deaths: 0, @@ -20,16 +22,21 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { this.user = user; this.physicsEngine = physicsEngine; - this.playerController = null; + this.playerController = null; // pre-initialise with null, because client/players don't get one this.doll; this.id = id; this.spawned = false; this.holdingItem = null; + this.inBetweenRounds = true; this.spectatorDoll = new SpectatorDoll(this.physicsEngine, "spectatorDoll-" + this.id, this); - - Nc.trigger(Nc.ns.core.game.gameObject.add, 'animated', this); + this.revealedGameController = revealedGameController; + this.modifierActivated = false; } + Player.prototype.getNickname = function() { + return this.user.options.nickname; + }; + Player.prototype.getActiveDoll = function() { if(this.spawned) { return this.doll; @@ -60,7 +67,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { Player.prototype.move = function (direction) { if(!this.spawned) return false; - this.doll.move(direction); + this.doll.move(direction, this.modifierActivated); } Player.prototype.stop = function () { @@ -84,6 +91,16 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { this.doll.lookAt(x, y); } + Player.prototype.activateModifier = function () { + if(!this.spawned) return false; + this.modifierActivated = true; + } + + Player.prototype.deactivateModifier = function () { + if(!this.spawned) return false; + this.modifierActivated = false; + } + Player.prototype.grab = function(item) { if(!this.spawned) return false; this.doll.grab(item); @@ -112,6 +129,10 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { } // prepare for creating the ragdoll + + var converter = new ColorConverter(); + var primaryColor = converter.getColorByName(this.getNickname()); + var options = { x: this.getPosition().x * Settings.RATIO, y: this.getPosition().y * Settings.RATIO, @@ -120,21 +141,23 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { image: "chest.png", name: "RagDoll", rotation: 0, - type: "ragdoll", + type: "rubedoll", weight: 3, width: 5, - height: 12 + height: 12, + primaryColor: primaryColor, + direction: this.doll.lookDirection }; - var ragDoll = new RagDoll(this.physicsEngine, "ragDoll-" + this.id + "-" + ragDollId, options); - ragDoll.setVelocities(this.doll.getVelocities()); + var rubeDoll = new RubeDoll(this.physicsEngine, "rubeDoll-" + this.id + "-" + ragDollId, options); + rubeDoll.setVelocities(this.doll.getVelocities()); this.spawned = false; this.doll.destroy(); this.doll = null; - this.ragDoll = ragDoll; + this.ragDoll = rubeDoll; }; Player.prototype.update = function () { @@ -150,7 +173,7 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { Player.prototype.destroy = function () { - Nc.trigger(Nc.ns.core.game.gameObject.remove, 'animated', this); + // FIXME add destroy nc hook if(this.holdingItem) { var options = { @@ -163,8 +186,10 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { this.spectatorDoll.destroy(); + // doll destoys itself at the end cause its a gameobject + // but on userLeft, the player has to destroy it. if(this.doll) { - this.doll.destroy(); + this.doll.destroy(); } if(this.playerController) { @@ -172,9 +197,13 @@ function (Doll, Settings, Nc, Exception, SpectatorDoll, RagDoll) { } } - Player.prototype.setPlayerController = function(playerController) { - this.playerController = playerController; - } + Player.prototype.setInBetweenRounds = function(inBetweenRounds) { + this.inBetweenRounds = inBetweenRounds; + }; + + Player.prototype.isInBetweenRounds = function() { + return this.inBetweenRounds; + }; return Player; }); diff --git a/app/Lib/Utilities/Matrix.js b/app/Lib/Utilities/Matrix.js new file mode 100644 index 0000000..c912d41 --- /dev/null +++ b/app/Lib/Utilities/Matrix.js @@ -0,0 +1,334 @@ +define([ +], + +/* + Stolen from Pixi V2 +*/ + +function () { + + "use strict"; + + /** + * The Point object represents a location in a two-dimensional coordinate system, where x represents the horizontal axis and y represents the vertical axis. + * + * @class Point + * @constructor + * @param x {Number} position of the point on the x axis + * @param y {Number} position of the point on the y axis + */ + var Point = function(x, y) + { + /** + * @property x + * @type Number + * @default 0 + */ + this.x = x || 0; + + /** + * @property y + * @type Number + * @default 0 + */ + this.y = y || 0; + }; + + /** + * Creates a clone of this point + * + * @method clone + * @return {Point} a copy of the point + */ + Point.prototype.clone = function() + { + return new Point(this.x, this.y); + }; + + /** + * Sets the point to a new x and y position. + * If y is omitted, both x and y will be set to x. + * + * @method set + * @param [x=0] {Number} position of the point on the x axis + * @param [y=0] {Number} position of the point on the y axis + */ + Point.prototype.set = function(x, y) + { + this.x = x || 0; + this.y = y || ( (y !== 0) ? this.x : 0 ) ; + }; + + // constructor + Point.prototype.constructor = Point; + + /** + * @author Mat Groves http://matgroves.com/ @Doormat23 + */ + + /** + * The Matrix class is now an object, which makes it a lot faster, + * here is a representation of it : + * | a | b | tx| + * | c | d | ty| + * | 0 | 0 | 1 | + * + * @class Matrix + * @constructor + */ + var Matrix = function() + { + /** + * @property a + * @type Number + * @default 1 + */ + this.a = 1; + + /** + * @property b + * @type Number + * @default 0 + */ + this.b = 0; + + /** + * @property c + * @type Number + * @default 0 + */ + this.c = 0; + + /** + * @property d + * @type Number + * @default 1 + */ + this.d = 1; + + /** + * @property tx + * @type Number + * @default 0 + */ + this.tx = 0; + + /** + * @property ty + * @type Number + * @default 0 + */ + this.ty = 0; + }; + + /** + * Creates a Matrix object based on the given array. The Element to Matrix mapping order is as follows: + * + * a = array[0] + * b = array[1] + * c = array[3] + * d = array[4] + * tx = array[2] + * ty = array[5] + * + * @method fromArray + * @param array {Array} The array that the matrix will be populated from. + */ + Matrix.prototype.fromArray = function(array) + { + this.a = array[0]; + this.b = array[1]; + this.c = array[3]; + this.d = array[4]; + this.tx = array[2]; + this.ty = array[5]; + }; + + /** + * Creates an array from the current Matrix object. + * + * @method toArray + * @param transpose {Boolean} Whether we need to transpose the matrix or not + * @return {Array} the newly created array which contains the matrix + */ + Matrix.prototype.toArray = function(transpose) + { + if(!this.array) this.array = new Float32Array(9); + var array = this.array; + + if(transpose) + { + array[0] = this.a; + array[1] = this.b; + array[2] = 0; + array[3] = this.c; + array[4] = this.d; + array[5] = 0; + array[6] = this.tx; + array[7] = this.ty; + array[8] = 1; + } + else + { + array[0] = this.a; + array[1] = this.c; + array[2] = this.tx; + array[3] = this.b; + array[4] = this.d; + array[5] = this.ty; + array[6] = 0; + array[7] = 0; + array[8] = 1; + } + + return array; + }; + + /** + * Get a new position with the current transformation applied. + * Can be used to go from a child's coordinate space to the world coordinate space. (e.g. rendering) + * + * @method apply + * @param pos {Point} The origin + * @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input) + * @return {Point} The new point, transformed through this matrix + */ + Matrix.prototype.apply = function(pos, newPos) + { + newPos = newPos || new Point(); + + newPos.x = this.a * pos.x + this.c * pos.y + this.tx; + newPos.y = this.b * pos.x + this.d * pos.y + this.ty; + + return newPos; + }; + + /** + * Get a new position with the inverse of the current transformation applied. + * Can be used to go from the world coordinate space to a child's coordinate space. (e.g. input) + * + * @method applyInverse + * @param pos {Point} The origin + * @param [newPos] {Point} The point that the new position is assigned to (allowed to be same as input) + * @return {Point} The new point, inverse-transformed through this matrix + */ + Matrix.prototype.applyInverse = function(pos, newPos) + { + newPos = newPos || new Point(); + + var id = 1 / (this.a * this.d + this.c * -this.b); + + newPos.x = this.d * id * pos.x + -this.c * id * pos.y + (this.ty * this.c - this.tx * this.d) * id; + newPos.y = this.a * id * pos.y + -this.b * id * pos.x + (-this.ty * this.a + this.tx * this.b) * id; + + return newPos; + }; + + /** + * Translates the matrix on the x and y. + * + * @method translate + * @param {Number} x + * @param {Number} y + * @return {Matrix} This matrix. Good for chaining method calls. + **/ + Matrix.prototype.translate = function(x, y) + { + this.tx += x; + this.ty += y; + + return this; + }; + + /** + * Applies a scale transformation to the matrix. + * + * @method scale + * @param {Number} x The amount to scale horizontally + * @param {Number} y The amount to scale vertically + * @return {Matrix} This matrix. Good for chaining method calls. + **/ + Matrix.prototype.scale = function(x, y) + { + this.a *= x; + this.d *= y; + this.c *= x; + this.b *= y; + this.tx *= x; + this.ty *= y; + + return this; + }; + + + /** + * Applies a rotation transformation to the matrix. + * @method rotate + * @param {Number} angle The angle in radians. + * @return {Matrix} This matrix. Good for chaining method calls. + **/ + Matrix.prototype.rotate = function(angle) + { + var cos = Math.cos( angle ); + var sin = Math.sin( angle ); + + var a1 = this.a; + var c1 = this.c; + var tx1 = this.tx; + + this.a = a1 * cos-this.b * sin; + this.b = a1 * sin+this.b * cos; + this.c = c1 * cos-this.d * sin; + this.d = c1 * sin+this.d * cos; + this.tx = tx1 * cos - this.ty * sin; + this.ty = tx1 * sin + this.ty * cos; + + return this; + }; + + /** + * Appends the given Matrix to this Matrix. + * + * @method append + * @param {Matrix} matrix + * @return {Matrix} This matrix. Good for chaining method calls. + */ + Matrix.prototype.append = function(matrix) + { + var a1 = this.a; + var b1 = this.b; + var c1 = this.c; + var d1 = this.d; + + this.a = matrix.a * a1 + matrix.b * c1; + this.b = matrix.a * b1 + matrix.b * d1; + this.c = matrix.c * a1 + matrix.d * c1; + this.d = matrix.c * b1 + matrix.d * d1; + + this.tx = matrix.tx * a1 + matrix.ty * c1 + this.tx; + this.ty = matrix.tx * b1 + matrix.ty * d1 + this.ty; + + return this; + }; + + /** + * Resets this Matix to an identity (default) matrix. + * + * @method identity + * @return {Matrix} This matrix. Good for chaining method calls. + */ + Matrix.prototype.identity = function() + { + this.a = 1; + this.b = 0; + this.c = 0; + this.d = 1; + this.tx = 0; + this.ty = 0; + + return this; + }; + + return Matrix; + +}); \ No newline at end of file diff --git a/app/Lib/Utilities/NotificationCenter.js b/app/Lib/Utilities/NotificationCenter.js index 33f8eb7..36ac8d0 100755 --- a/app/Lib/Utilities/NotificationCenter.js +++ b/app/Lib/Utilities/NotificationCenter.js @@ -7,7 +7,7 @@ function (Exception) { "use strict"; function populate(obj, path) { - path = path || "Nc.ns"; + path = path || "nc.ns"; for(var key in obj) { if(!obj.hasOwnProperty(key)) continue; if(obj[key] === null) { @@ -23,7 +23,6 @@ function (Exception) { this.topics = {}; this.subUid = -1; - var i = 0; this.ns = { client: { pointerLock: { @@ -41,7 +40,9 @@ function (Exception) { remove: null, update: null, addFilter: null, - removeFilter: null + removeFilter: null, + swapMeshIndexes: null, + swapMeshes: null }, animatedMesh: { create: null @@ -83,6 +84,10 @@ function (Exception) { } }, game: { + events: { + render: null, + destroy: null + }, gameStats: { toggle: null }, @@ -100,9 +105,9 @@ function (Exception) { }, core: { game: { - gameObject: { + worldUpdateObjects: { add: null, - remove: null + remove: null, }, events: { level: { @@ -132,8 +137,10 @@ function (Exception) { }, game: { player: { - killed: null - } + killed: null, + clearFingerPrints: null + }, + } }, engine: { @@ -187,17 +194,20 @@ function (Exception) { }; populate(this.ns); - } NotificationCenter.prototype.validate = function(topic) { + if (topic === undefined) { + throw new Exception("Topic not registered in nc. See stack trace."); + } + if (typeof topic === 'object') { throw new Exception("Topic bad format " + JSON.stringify(topic)); } - if (topic.indexOf("Nc.ns") !== 0) { - throw new Exception("Topic bad format, does not begin with Nc.ns. : " + topic); + if (topic.indexOf("nc.ns") !== 0) { + throw new Exception("Topic bad format, does not begin with nc.ns. : " + topic); } }; @@ -239,18 +249,24 @@ function (Exception) { NotificationCenter.prototype.off = function (token) { + if(token && token.constructor === Array) { + this.offAll(token); + return; + } + for(var m in this.topics) { if (this.topics[m]) { for(var i = 0, j = this.topics[m].length; i < j; i++) { if (this.topics[m][i].token === token) { this.topics[m].splice(i, 1); - return token; + return; } } } } } + // should be treated as a private function - use nc.off(Array); NotificationCenter.prototype.offAll = function (tokens) { for (var i = 0; i < tokens.length; i++) { this.off(tokens[i]); diff --git a/app/Lib/Utilities/Options.js b/app/Lib/Utilities/OptionsHelper.js similarity index 67% rename from app/Lib/Utilities/Options.js rename to app/Lib/Utilities/OptionsHelper.js index 1616f77..918c8d5 100644 --- a/app/Lib/Utilities/Options.js +++ b/app/Lib/Utilities/OptionsHelper.js @@ -6,18 +6,19 @@ function (Exception) { "use strict"; - function Options() { + function OptionsHelper() { } - Options.prototype.merge = function(options, preset) { + // FIXME we could actually use Object.assign() for merging here + OptionsHelper.prototype.merge = function(options, preset) { if(!preset && !options) { - throw new Exception("Options requires objects"); + throw new Exception("OptionsHelper requires objects"); } if(preset.constructor !== Object && options.constructor !== Object) { - throw new Exception("Options requires objects"); + throw new Exception("OptionsHelper requires objects"); } if(!preset || preset.constructor !== Object) { @@ -43,7 +44,7 @@ function (Exception) { if(options[key].constructor !== Object) { preset[key] = options[key]; } else { - preset[key] = Options.prototype.merge.call(this, options[key], preset[key]); + preset[key] = OptionsHelper.prototype.merge.call(this, options[key], preset[key]); } } } @@ -51,6 +52,6 @@ function (Exception) { return preset; } - return new Options(); - -}); \ No newline at end of file + return new OptionsHelper(); + +}); diff --git a/app/Lib/Vendor/Box2D.js b/app/Lib/Vendor/Box2D.js index 0e1e7c5..760681d 100755 --- a/app/Lib/Vendor/Box2D.js +++ b/app/Lib/Vendor/Box2D.js @@ -6006,6 +6006,10 @@ Box2D.postDefs = []; xf = b.m_xf; for (f = b.GetFixtureList(); f; f = f.m_next) { + // Disable drawing sensors by removing false || + if (false || f.IsSensor()) { + continue; + } s = f.GetShape(); if (b.IsActive() == false) { color.Set(0.5, 0.5, 0.3); diff --git a/app/Lib/Vendor/RequireJs/Plugin/Json.js b/app/Lib/Vendor/RequireJs/Plugin/Json.js new file mode 100644 index 0000000..f62f568 --- /dev/null +++ b/app/Lib/Vendor/RequireJs/Plugin/Json.js @@ -0,0 +1,72 @@ +/** @license + * RequireJS plugin for loading JSON files + * - depends on Text plugin and it was HEAVILY "inspired" by it as well. + * Author: Miller Medeiros + * Version: 0.4.0 (2014/04/10) + * Released under the MIT license + */ +define(['text'], function(text){ + + var CACHE_BUST_QUERY_PARAM = 'bust', + CACHE_BUST_FLAG = '!bust', + jsonParse = (typeof JSON !== 'undefined' && typeof JSON.parse === 'function')? JSON.parse : function(val){ + return eval('('+ val +')'); //quick and dirty + }, + buildMap = {}; + + function cacheBust(url){ + url = url.replace(CACHE_BUST_FLAG, ''); + url += (url.indexOf('?') < 0)? '?' : '&'; + return url + CACHE_BUST_QUERY_PARAM +'='+ Math.round(2147483647 * Math.random()); + } + + //API + return { + + load : function(name, req, onLoad, config) { + if (( config.isBuild && (config.inlineJSON === false || name.indexOf(CACHE_BUST_QUERY_PARAM +'=') !== -1)) || (req.toUrl(name).indexOf('empty:') === 0)) { + //avoid inlining cache busted JSON or if inlineJSON:false + //and don't inline files marked as empty! + onLoad(null); + } else { + text.get(req.toUrl(name), function(data){ + var parsed; + if (config.isBuild) { + buildMap[name] = data; + onLoad(data); + } else { + try { + parsed = jsonParse(data); + } catch (e) { + onLoad.error(e); + } + onLoad(parsed); + } + }, + onLoad.error, { + accept: 'application/json' + } + ); + } + }, + + normalize : function (name, normalize) { + // used normalize to avoid caching references to a "cache busted" request + if (name.indexOf(CACHE_BUST_FLAG) !== -1) { + name = cacheBust(name); + } + // resolve any relative paths + return normalize(name); + }, + + //write method based on RequireJS official text plugin by James Burke + //https://github.com/jrburke/requirejs/blob/master/text.js + write : function(pluginName, moduleName, write){ + if(moduleName in buildMap){ + var content = buildMap[moduleName]; + write('define("'+ pluginName +'!'+ moduleName +'", function(){ return '+ content +';});\n'); + } + } + + }; +}); \ No newline at end of file diff --git a/app/Lib/Vendor/RequireJs/Plugin/Text.js b/app/Lib/Vendor/RequireJs/Plugin/Text.js new file mode 100644 index 0000000..148c553 --- /dev/null +++ b/app/Lib/Vendor/RequireJs/Plugin/Text.js @@ -0,0 +1,391 @@ +/** + * @license RequireJS text 2.0.14 Copyright (c) 2010-2014, The Dojo Foundation All Rights Reserved. + * Available via the MIT or new BSD license. + * see: http://github.com/requirejs/text for details + */ +/*jslint regexp: true */ +/*global require, XMLHttpRequest, ActiveXObject, + define, window, process, Packages, + java, location, Components, FileUtils */ + +define(['module'], function (module) { + 'use strict'; + + var text, fs, Cc, Ci, xpcIsWindows, + progIds = ['Msxml2.XMLHTTP', 'Microsoft.XMLHTTP', 'Msxml2.XMLHTTP.4.0'], + xmlRegExp = /^\s*<\?xml(\s)+version=[\'\"](\d)*.(\d)*[\'\"](\s)*\?>/im, + bodyRegExp = /]*>\s*([\s\S]+)\s*<\/body>/im, + hasLocation = typeof location !== 'undefined' && location.href, + defaultProtocol = hasLocation && location.protocol && location.protocol.replace(/\:/, ''), + defaultHostName = hasLocation && location.hostname, + defaultPort = hasLocation && (location.port || undefined), + buildMap = {}, + masterConfig = (module.config && module.config()) || {}; + + text = { + version: '2.0.14', + + strip: function (content) { + //Strips declarations so that external SVG and XML + //documents can be added to a document without worry. Also, if the string + //is an HTML document, only the part inside the body tag is returned. + if (content) { + content = content.replace(xmlRegExp, ""); + var matches = content.match(bodyRegExp); + if (matches) { + content = matches[1]; + } + } else { + content = ""; + } + return content; + }, + + jsEscape: function (content) { + return content.replace(/(['\\])/g, '\\$1') + .replace(/[\f]/g, "\\f") + .replace(/[\b]/g, "\\b") + .replace(/[\n]/g, "\\n") + .replace(/[\t]/g, "\\t") + .replace(/[\r]/g, "\\r") + .replace(/[\u2028]/g, "\\u2028") + .replace(/[\u2029]/g, "\\u2029"); + }, + + createXhr: masterConfig.createXhr || function () { + //Would love to dump the ActiveX crap in here. Need IE 6 to die first. + var xhr, i, progId; + if (typeof XMLHttpRequest !== "undefined") { + return new XMLHttpRequest(); + } else if (typeof ActiveXObject !== "undefined") { + for (i = 0; i < 3; i += 1) { + progId = progIds[i]; + try { + xhr = new ActiveXObject(progId); + } catch (e) {} + + if (xhr) { + progIds = [progId]; // so faster next time + break; + } + } + } + + return xhr; + }, + + /** + * Parses a resource name into its component parts. Resource names + * look like: module/name.ext!strip, where the !strip part is + * optional. + * @param {String} name the resource name + * @returns {Object} with properties "moduleName", "ext" and "strip" + * where strip is a boolean. + */ + parseName: function (name) { + var modName, ext, temp, + strip = false, + index = name.lastIndexOf("."), + isRelative = name.indexOf('./') === 0 || + name.indexOf('../') === 0; + + if (index !== -1 && (!isRelative || index > 1)) { + modName = name.substring(0, index); + ext = name.substring(index + 1); + } else { + modName = name; + } + + temp = ext || modName; + index = temp.indexOf("!"); + if (index !== -1) { + //Pull off the strip arg. + strip = temp.substring(index + 1) === "strip"; + temp = temp.substring(0, index); + if (ext) { + ext = temp; + } else { + modName = temp; + } + } + + return { + moduleName: modName, + ext: ext, + strip: strip + }; + }, + + xdRegExp: /^((\w+)\:)?\/\/([^\/\\]+)/, + + /** + * Is an URL on another domain. Only works for browser use, returns + * false in non-browser environments. Only used to know if an + * optimized .js version of a text resource should be loaded + * instead. + * @param {String} url + * @returns Boolean + */ + useXhr: function (url, protocol, hostname, port) { + var uProtocol, uHostName, uPort, + match = text.xdRegExp.exec(url); + if (!match) { + return true; + } + uProtocol = match[2]; + uHostName = match[3]; + + uHostName = uHostName.split(':'); + uPort = uHostName[1]; + uHostName = uHostName[0]; + + return (!uProtocol || uProtocol === protocol) && + (!uHostName || uHostName.toLowerCase() === hostname.toLowerCase()) && + ((!uPort && !uHostName) || uPort === port); + }, + + finishLoad: function (name, strip, content, onLoad) { + content = strip ? text.strip(content) : content; + if (masterConfig.isBuild) { + buildMap[name] = content; + } + onLoad(content); + }, + + load: function (name, req, onLoad, config) { + //Name has format: some.module.filext!strip + //The strip part is optional. + //if strip is present, then that means only get the string contents + //inside a body tag in an HTML string. For XML/SVG content it means + //removing the declarations so the content can be inserted + //into the current doc without problems. + + // Do not bother with the work if a build and text will + // not be inlined. + if (config && config.isBuild && !config.inlineText) { + onLoad(); + return; + } + + masterConfig.isBuild = config && config.isBuild; + + var parsed = text.parseName(name), + nonStripName = parsed.moduleName + + (parsed.ext ? '.' + parsed.ext : ''), + url = req.toUrl(nonStripName), + useXhr = (masterConfig.useXhr) || + text.useXhr; + + // Do not load if it is an empty: url + if (url.indexOf('empty:') === 0) { + onLoad(); + return; + } + + //Load the text. Use XHR if possible and in a browser. + if (!hasLocation || useXhr(url, defaultProtocol, defaultHostName, defaultPort)) { + text.get(url, function (content) { + text.finishLoad(name, parsed.strip, content, onLoad); + }, function (err) { + if (onLoad.error) { + onLoad.error(err); + } + }); + } else { + //Need to fetch the resource across domains. Assume + //the resource has been optimized into a JS module. Fetch + //by the module name + extension, but do not include the + //!strip part to avoid file system issues. + req([nonStripName], function (content) { + text.finishLoad(parsed.moduleName + '.' + parsed.ext, + parsed.strip, content, onLoad); + }); + } + }, + + write: function (pluginName, moduleName, write, config) { + if (buildMap.hasOwnProperty(moduleName)) { + var content = text.jsEscape(buildMap[moduleName]); + write.asModule(pluginName + "!" + moduleName, + "define(function () { return '" + + content + + "';});\n"); + } + }, + + writeFile: function (pluginName, moduleName, req, write, config) { + var parsed = text.parseName(moduleName), + extPart = parsed.ext ? '.' + parsed.ext : '', + nonStripName = parsed.moduleName + extPart, + //Use a '.js' file name so that it indicates it is a + //script that can be loaded across domains. + fileName = req.toUrl(parsed.moduleName + extPart) + '.js'; + + //Leverage own load() method to load plugin value, but only + //write out values that do not have the strip argument, + //to avoid any potential issues with ! in file names. + text.load(nonStripName, req, function (value) { + //Use own write() method to construct full module value. + //But need to create shell that translates writeFile's + //write() to the right interface. + var textWrite = function (contents) { + return write(fileName, contents); + }; + textWrite.asModule = function (moduleName, contents) { + return write.asModule(moduleName, fileName, contents); + }; + + text.write(pluginName, nonStripName, textWrite, config); + }, config); + } + }; + + if (masterConfig.env === 'node' || (!masterConfig.env && + typeof process !== "undefined" && + process.versions && + !!process.versions.node && + !process.versions['node-webkit'] && + !process.versions['atom-shell'])) { + //Using special require.nodeRequire, something added by r.js. + fs = require.nodeRequire('fs'); + + text.get = function (url, callback, errback) { + try { + var file = fs.readFileSync(url, 'utf8'); + //Remove BOM (Byte Mark Order) from utf8 files if it is there. + if (file[0] === '\uFEFF') { + file = file.substring(1); + } + callback(file); + } catch (e) { + if (errback) { + errback(e); + } + } + }; + } else if (masterConfig.env === 'xhr' || (!masterConfig.env && + text.createXhr())) { + text.get = function (url, callback, errback, headers) { + var xhr = text.createXhr(), header; + xhr.open('GET', url, true); + + //Allow plugins direct access to xhr headers + if (headers) { + for (header in headers) { + if (headers.hasOwnProperty(header)) { + xhr.setRequestHeader(header.toLowerCase(), headers[header]); + } + } + } + + //Allow overrides specified in config + if (masterConfig.onXhr) { + masterConfig.onXhr(xhr, url); + } + + xhr.onreadystatechange = function (evt) { + var status, err; + //Do not explicitly handle errors, those should be + //visible via console output in the browser. + if (xhr.readyState === 4) { + status = xhr.status || 0; + if (status > 399 && status < 600) { + //An http 4xx or 5xx error. Signal an error. + err = new Error(url + ' HTTP status: ' + status); + err.xhr = xhr; + if (errback) { + errback(err); + } + } else { + callback(xhr.responseText); + } + + if (masterConfig.onXhrComplete) { + masterConfig.onXhrComplete(xhr, url); + } + } + }; + xhr.send(null); + }; + } else if (masterConfig.env === 'rhino' || (!masterConfig.env && + typeof Packages !== 'undefined' && typeof java !== 'undefined')) { + //Why Java, why is this so awkward? + text.get = function (url, callback) { + var stringBuffer, line, + encoding = "utf-8", + file = new java.io.File(url), + lineSeparator = java.lang.System.getProperty("line.separator"), + input = new java.io.BufferedReader(new java.io.InputStreamReader(new java.io.FileInputStream(file), encoding)), + content = ''; + try { + stringBuffer = new java.lang.StringBuffer(); + line = input.readLine(); + + // Byte Order Mark (BOM) - The Unicode Standard, version 3.0, page 324 + // http://www.unicode.org/faq/utf_bom.html + + // Note that when we use utf-8, the BOM should appear as "EF BB BF", but it doesn't due to this bug in the JDK: + // http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=4508058 + if (line && line.length() && line.charAt(0) === 0xfeff) { + // Eat the BOM, since we've already found the encoding on this file, + // and we plan to concatenating this buffer with others; the BOM should + // only appear at the top of a file. + line = line.substring(1); + } + + if (line !== null) { + stringBuffer.append(line); + } + + while ((line = input.readLine()) !== null) { + stringBuffer.append(lineSeparator); + stringBuffer.append(line); + } + //Make sure we return a JavaScript string and not a Java string. + content = String(stringBuffer.toString()); //String + } finally { + input.close(); + } + callback(content); + }; + } else if (masterConfig.env === 'xpconnect' || (!masterConfig.env && + typeof Components !== 'undefined' && Components.classes && + Components.interfaces)) { + //Avert your gaze! + Cc = Components.classes; + Ci = Components.interfaces; + Components.utils['import']('resource://gre/modules/FileUtils.jsm'); + xpcIsWindows = ('@mozilla.org/windows-registry-key;1' in Cc); + + text.get = function (url, callback) { + var inStream, convertStream, fileObj, + readData = {}; + + if (xpcIsWindows) { + url = url.replace(/\//g, '\\'); + } + + fileObj = new FileUtils.File(url); + + //XPCOM, you so crazy + try { + inStream = Cc['@mozilla.org/network/file-input-stream;1'] + .createInstance(Ci.nsIFileInputStream); + inStream.init(fileObj, 1, 0, false); + + convertStream = Cc['@mozilla.org/intl/converter-input-stream;1'] + .createInstance(Ci.nsIConverterInputStream); + convertStream.init(inStream, "utf-8", inStream.available(), + Ci.nsIConverterInputStream.DEFAULT_REPLACEMENT_CHARACTER); + + convertStream.readString(inStream.available(), readData); + convertStream.close(); + inStream.close(); + callback(readData.value); + } catch (e) { + throw new Error((fileObj && fileObj.path || '') + ': ' + e); + } + }; + } + return text; +}); \ No newline at end of file diff --git a/app/Lib/Vendor/RubeLoader.js b/app/Lib/Vendor/RubeLoader.js index 49674c3..b1f3b83 100644 --- a/app/Lib/Vendor/RubeLoader.js +++ b/app/Lib/Vendor/RubeLoader.js @@ -152,8 +152,7 @@ function (Box2D) { if ( bodyJson.hasOwnProperty('linearVelocity') && bodyJson.linearVelocity instanceof Object ) bd.linearVelocity.SetV( bodyJson.linearVelocity ); if ( bodyJson.hasOwnProperty('position') && bodyJson.position instanceof Object ) - bodyJson.position.y *= -1; - bd.position.SetV( bodyJson.position ); + bd.position.SetV( this.getVectorValue(bodyJson.position) ); if ( bodyJson.hasOwnProperty('awake') ) bd.awake = bodyJson.awake; else @@ -169,6 +168,7 @@ function (Box2D) { body.name = bodyJson.name; if ( bodyJson.hasOwnProperty('customProperties') ) body.customProperties = bodyJson.customProperties; + return body; } @@ -231,8 +231,7 @@ function (Box2D) { RubeLoader.prototype.getVectorValue = function (val) { if ( val instanceof Object ) { - val.y *= -1; - return val; + return { x: val.x, y: val.y * -1 }; } else { return { x:0, y:0 }; } @@ -427,7 +426,7 @@ function (Box2D) { var scene = { bodies: loadedBodies, - // joints: loadedJoints + joints: loadedJoints }; return scene; diff --git a/app/Lib/Vendor/SocketIO.js b/app/Lib/Vendor/SocketIO.js index cae33de..e7e0089 100755 --- a/app/Lib/Vendor/SocketIO.js +++ b/app/Lib/Vendor/SocketIO.js @@ -1,3 +1,3 @@ -define(["socketio"], function() { +define(["socketio"], function(io) { return io; -}); \ No newline at end of file +}); diff --git a/app/Menu/Menu.js b/app/Menu/Menu.js index 5948d7f..62ae3cc 100644 --- a/app/Menu/Menu.js +++ b/app/Menu/Menu.js @@ -1,11 +1,12 @@ define([ + "Game/Config/Settings", "Lib/Utilities/ColorConverter", "Lib/Utilities/Exception", "Game/Client/PointerLockManager", "Lib/Utilities/QuerySelector" ], -function (ColorConverter, Exception, PointerLockManager, Qs) { +function (Settings, ColorConverter, Exception, pointerLockManager, qs) { "use strict"; @@ -22,28 +23,30 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { if(localStorage["player"]) { var player = JSON.parse(localStorage["player"]); if(player.nickname) { - Qs.$("#nick").value = player.nickname; + qs.$("#nick").value = player.nickname; } } if(localStorage["customname"]) { - Qs.$("#customname").value = localStorage["customname"]; + qs.$("#customname").value = localStorage["customname"]; } + qs.$("#scoreLimit").value = Settings.CHANNEL_DEFAULT_SCORE_LIMIT; + qs.$("#userLimit").value = Settings.CHANNEL_DEFAULT_MAX_USERS; - Qs.$("#refresh").onclick = refresh; + qs.$("#refresh").onclick = refresh; refresh(); populateMaps(); this.channelDestructionTimeout = null; this.refreshInterval = setInterval(refresh, 5000); - Qs.$("#createbutton").onclick = function() { + qs.$("#createbutton").onclick = function() { show('#createform'); return false; }; - Qs.$("#quickstartbutton").onclick = quickstart; + qs.$("#quickstartbutton").onclick = quickstart; - var cancelButtons = Qs.$$(".cancel"); + var cancelButtons = qs.$$(".cancel"); for (var i = 0; i < cancelButtons.length; i++) { cancelButtons[i].onclick = function() { show('#listform'); @@ -52,13 +55,13 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { }; this.colorConverter = new ColorConverter(); - var c = Qs.$("#nick"); + var c = qs.$("#nick"); c.onchange = c.onkeyup = c.onblur = c.onclick = this.updatePrimaryColor.bind(this); this.updatePrimaryColor({target:c}); }; Menu.prototype.updatePrimaryColor = function(e) { - Qs.$("#primarycolor").style.backgroundColor = "#" + this.colorConverter.getColorByName(e.target.value).toString(16); + qs.$("#primarycolor").style.backgroundColor = "#" + this.colorConverter.getColorByName(e.target.value).toString(16); }; Menu.prototype.onRun = function(channelName, nickname) { @@ -67,7 +70,7 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { window.onhashchange = function() { if(window.location.hash) { - if(Qs.$("#game").style.display == "block") { + if(qs.$("#game").style.display == "block") { window.location.reload(); } refresh(function(list) { @@ -125,7 +128,7 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { errorCallback(xhr.status, xhr.responseText); } else { console.error("Ajax error: " + xhr.status + " " + xhr.responseText) - Qs.$("#list").innerHTML = ""; + qs.$("#list").innerHTML = ""; document.body.className = "offline"; } } @@ -163,7 +166,7 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { html += "No channels found."; } - Qs.$("#list").innerHTML = html; + qs.$("#list").innerHTML = html; } function populateMaps() { @@ -178,15 +181,15 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { html += ""; }; - Qs.$("#maps").innerHTML = html; + qs.$("#maps").innerHTML = html; }, function(status, responseText) { console.error("getMaps error:", status, responseText); }); } - Qs.$("form#listform").onsubmit = function(e) { + qs.$("form#listform").onsubmit = function(e) { try { - var nickname = Qs.$("#nick").value; + var nickname = qs.$("#nick").value; var channelName = getSelectedChannel(); join(nickname, channelName); } catch(e) { @@ -196,14 +199,14 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { return false; } - Qs.$("form#createform").onsubmit = function(e) { + qs.$("form#createform").onsubmit = function(e) { try { var options = { - channelName: Qs.$("#customname").value, + channelName: qs.$("#customname").value, levelUids: getSelectedMaps(), - maxUsers: parseInt(Qs.$("#userLimit").value, 10), - scoreLimit: parseInt(Qs.$("#scoreLimit").value, 10) + maxUsers: parseInt(qs.$("#userLimit").value, 10), + scoreLimit: parseInt(qs.$("#scoreLimit").value, 10) }; create(options, onCreateSuccess); @@ -214,10 +217,10 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { return false; } - Qs.$("form#customjoinform").onsubmit = function(e) { + qs.$("form#customjoinform").onsubmit = function(e) { try { - var nickname = Qs.$("#nick").value; - var channelName = Qs.$("#customname").value; + var nickname = qs.$("#nick").value; + var channelName = qs.$("#customname").value; join(nickname, channelName); } catch(e) { console.error(e); @@ -232,29 +235,29 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { } function showCustomJoinForm() { - Qs.$("#customname").value = unescape(window.location.hash.substr(1)); - Qs.$("#link").value = window.location.href; + qs.$("#customname").value = unescape(window.location.hash.substr(1)); + qs.$("#link").value = window.location.href; show("#customjoinform"); } function show(id) { - Qs.$("#createform").style.display = "none"; - Qs.$("#listform").style.display = "none"; - Qs.$("#customjoinform").style.display = "none"; - Qs.$("#game").style.display = "none"; + qs.$("#createform").style.display = "none"; + qs.$("#listform").style.display = "none"; + qs.$("#customjoinform").style.display = "none"; + qs.$("#game").style.display = "none"; if(id != "#customjoinform") { history.pushState("", document.title, window.location.pathname); } - Qs.$(id).style.display = "block"; + qs.$(id).style.display = "block"; } function quickstart() { refresh(function(list){ var defaultChannelName = quickstartChannelName; history.pushState("", document.title, window.location.pathname + "#" + defaultChannelName); - var nickname = Qs.$("#nick").value; + var nickname = qs.$("#nick").value; if(!nickname) { nickname = "Guest" + (Math.floor(Math.random() * 899) + 100) @@ -265,8 +268,8 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { var options = { channelName: defaultChannelName, levelUids: getSelectedMaps(), - maxUsers: parseInt(Qs.$("#userLimit").value, 10), - scoreLimit: parseInt(Qs.$("#scoreLimit").value, 10) + maxUsers: parseInt(qs.$("#userLimit").value, 10), + scoreLimit: parseInt(qs.$("#scoreLimit").value, 10) }; create(options, function() { @@ -289,7 +292,7 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { alert("Your channel has timed out."); window.location.href = "/"; } else { - Qs.$("#timeout").innerHTML = " within " + formatDate(diff) + " minutes"; + qs.$("#timeout").innerHTML = " within " + formatDate(diff) + " minutes"; } }, 1000); } @@ -389,8 +392,8 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { }); //window.location.href = "/game.html"; - Qs.$("#menu").style.display = "none"; - Qs.$("#game").style.display = "block"; + qs.$("#menu").style.display = "none"; + qs.$("#game").style.display = "block"; instance.onRun(channelName, nickname); // Dumm und dümmer if(instance.refreshInterval) { @@ -401,7 +404,7 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { clearInterval(instance.channelDestructionTimeout); } - PointerLockManager.request(); + pointerLockManager.request(); } } @@ -423,8 +426,8 @@ function (ColorConverter, Exception, PointerLockManager, Qs) { } } - Qs.$("#canvas").onclick = function(){ - PointerLockManager.request(); + qs.$("#canvas").onclick = function(){ + pointerLockManager.request(); }; return Menu; diff --git a/app/Server/Api.js b/app/Server/Api.js index 47b4a63..f237c26 100644 --- a/app/Server/Api.js +++ b/app/Server/Api.js @@ -2,12 +2,12 @@ define([ "Lib/Utilities/NotificationCenter", "Lib/Utilities/Protocol/Helper", "Lib/Utilities/Validate", - "Lib/Utilities/Options", + "Lib/Utilities/OptionsHelper", "Game/Config/Settings", "fs" ], -function (Nc, ProtocolHelper, validate, Options, Settings, FileSystem) { +function (nc, ProtocolHelper, validate, optionsHelper, Settings, FileSystem) { "use strict"; @@ -121,7 +121,7 @@ function (Nc, ProtocolHelper, validate, Options, Settings, FileSystem) { scoreLimit: Settings.CHANNEL_DEFAULT_SCORE_LIMIT }; - options = Options.merge(options, defaultOptions); + options = optionsHelper.merge(options, defaultOptions); var result = this.coordinator.createChannel(options); if(result !== false) { diff --git a/app/Server/Coordinator.js b/app/Server/Coordinator.js index 2e2060d..20d8c93 100644 --- a/app/Server/Coordinator.js +++ b/app/Server/Coordinator.js @@ -5,14 +5,14 @@ define([ "Game/Config/Settings" ], -function (User, PipeToChannel, Nc, Settings) { +function (User, PipeToChannel, nc, Settings) { "use strict"; function Coordinator() { this.channelPipes = {}; - Nc.on(Nc.ns.server.events.controlCommand.coordinator, this.onMessage, this); + nc.on(nc.ns.server.events.controlCommand.coordinator, this.onMessage, this); console.checkpoint('create Coordinator'); } diff --git a/app/Server/PipeToChannel.js b/app/Server/PipeToChannel.js index bf2adcd..19bee94 100755 --- a/app/Server/PipeToChannel.js +++ b/app/Server/PipeToChannel.js @@ -3,7 +3,7 @@ define([ "child_process" ], -function (Nc, childProcess) { +function (nc, childProcess) { "use strict"; @@ -57,10 +57,10 @@ function (Nc, childProcess) { PipeToChannel.prototype.onMessage = function (message) { switch(message.recipient) { case 'coordinator': - Nc.trigger(Nc.ns.server.events.controlCommand.coordinator, message.data); + nc.trigger(nc.ns.server.events.controlCommand.coordinator, message.data); break; default: - Nc.trigger(Nc.ns.server.events.controlCommand.user + message.recipient, message.data); + nc.trigger(nc.ns.server.events.controlCommand.user + message.recipient, message.data); break; } diff --git a/app/Server/User.js b/app/Server/User.js index a9d63a2..1ba04bc 100644 --- a/app/Server/User.js +++ b/app/Server/User.js @@ -4,7 +4,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Parent, ProtocolHelper, Nc) { +function (Parent, ProtocolHelper, nc) { "use strict"; @@ -19,7 +19,7 @@ function (Parent, ProtocolHelper, Nc) { socketLink.on('message', this.onMessage.bind(this)); socketLink.on('disconnect', this.onDisconnect.bind(this)); - Nc.on(Nc.ns.server.events.controlCommand.user + this.id, this.socketLink.send, this.socketLink); + nc.on(nc.ns.server.events.controlCommand.user + this.id, this.socketLink.send, this.socketLink); } User.prototype = Object.create(Parent.prototype); @@ -97,7 +97,7 @@ function (Parent, ProtocolHelper, Nc) { User.prototype.onPing = function(timestamp) { var message = ProtocolHelper.encodeCommand("pong", timestamp); - Nc.trigger(Nc.ns.server.events.controlCommand.user + this.id, message); + nc.trigger(nc.ns.server.events.controlCommand.user + this.id, message); }; return User; diff --git a/channel.js b/channel.js index 27305e9..a94689f 100755 --- a/channel.js +++ b/channel.js @@ -4,7 +4,11 @@ var requirejs = require('requirejs'); requirejs.config({ nodeRequire: require, baseUrl: 'app', - deps: ['Lib/Utilities/Channel/Extensions'] + deps: ['Lib/Utilities/Channel/Extensions'], + paths: { + text: 'Lib/Vendor/RequireJs/Plugin/Text', + json: 'Lib/Vendor/RequireJs/Plugin/Json', + }, }); var inspector = {}; diff --git a/client.js b/client.js index c94262d..f96233a 100755 --- a/client.js +++ b/client.js @@ -7,6 +7,8 @@ requirejs.config({ deps: ['Lib/Utilities/Client/Extensions'], waitSeconds: 0, paths: { + text: 'Lib/Vendor/RequireJs/Plugin/Text', + json: 'Lib/Vendor/RequireJs/Plugin/Json', screenfull: "/screenfull", chart: "/chart", socketio: "/socket.io/socket.io" @@ -25,25 +27,19 @@ requirejs([ "Menu/Menu" ], -function (Networker, SocketIO, Settings, Exception, Nc, Menu) { +function (Networker, io, Settings, Exception, nc, Menu) { var menu = new Menu(); menu.onRun = function(channelName, nickname) { var options = { - "reconnect": false, - "reconnection delay": 500, - "max reconnection attempts": 10, - "transports": [ - "websocket", - "flashsocket" - ] + transports: ["websocket"] // v4: only use websocket, flashsocket is gone }; - var socket = SocketIO.connect("/", options); + var socket = io("/", options); var networker = new Networker(socket, channelName, nickname); Chuck.inspector.networker = networker; Chuck.inspector.settings = Settings; - Chuck.inspector.nc = Nc; + Chuck.inspector.nc = nc; Chuck.inspector.resetLevel = function() { networker.sendGameCommand("resetLevel"); } } menu.init(); -}); \ No newline at end of file +}); diff --git a/config/build-profile.js b/config/build-profile.js index ed028e7..e650ccc 100644 --- a/config/build-profile.js +++ b/config/build-profile.js @@ -1,6 +1,8 @@ ({ baseUrl: "../app", paths: { + "text": 'Lib/Vendor/RequireJs/Plugin/Text', + "json": 'Lib/Vendor/RequireJs/Plugin/Json', "screenfull": "../node_modules/screenfull/dist/screenfull", "socketio": "../node_modules/socket.io/node_modules/socket.io-client/dist/socket.io", "chart": "../node_modules/chart.js/Chart" diff --git a/lab/Worker.js b/lab/Worker.js index 62483bb..04585b1 100755 --- a/lab/Worker.js +++ b/lab/Worker.js @@ -6,7 +6,7 @@ define([ "Lib/Utilities/NotificationCenter" ], -function (Parent, ProtocolHelper, GameController, User, Nc) { +function (Parent, ProtocolHelper, GameController, User) { function Worker () { //this.socketLink = socketLink; @@ -40,7 +40,7 @@ function (Parent, ProtocolHelper, GameController, User, Nc) { } }, this); - Nc.on(Nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this); + nc.on(nc.ns.client.to.server.gameCommand.send, this.sendGameCommand, this); } Worker.prototype.sendCommand = function (command, options) { diff --git a/package-lock.json b/package-lock.json new file mode 100644 index 0000000..3f2a506 --- /dev/null +++ b/package-lock.json @@ -0,0 +1,2352 @@ +{ + "name": "chuck.js", + "version": "0.1.0", + "lockfileVersion": 2, + "requires": true, + "packages": { + "": { + "name": "chuck.js", + "version": "0.1.0", + "dependencies": { + "chart.js": "^4.4.0", + "express": "^4.18.2", + "requirejs": "^2.3.6", + "screenfull": "^6.0.2", + "socket.io": "^4.7.4" + }, + "devDependencies": { + "nodemon": "^3.0.2" + }, + "engines": { + "node": ">=16.0.0" + } + }, + "node_modules/@kurkle/color": { + "version": "0.3.4", + "resolved": "https://registry.npmjs.org/@kurkle/color/-/color-0.3.4.tgz", + "integrity": "sha512-M5UknZPHRu3DEDWoipU6sE8PdkZ6Z/S+v4dD+Ke8IaNlpdSQah50lz1KtcFBa2vsdOnwbbnxJwVM4wty6udA5w==" + }, + "node_modules/@socket.io/component-emitter": { 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-w1426446057580{"item-6":{"p":{"x":25.484809555865787,"y":17.13345683956885},"a":56.55108306250028,"lv":{"x":0,"y":0},"av":0},"item-5":{"p":{"x":3.551564486509986,"y":18.086205519078288},"a":25.13402937147234,"lv":{"x":0,"y":0},"av":0},"item-4":{"p":{"x":20.200046042197616,"y":14.276203440989589},"a":-0.0004911852214511747,"lv":{"x":0,"y":0},"av":0},"item-3":{"p":{"x":22.4,"y":14.277445638095237},"a":0,"lv":{"x":0,"y":0},"av":0},"item-2":{"p":{"x":25.676240547787568,"y":9.396188210902643},"a":1.5696221500784544,"lv":{"x":0,"y":0},"av":0},"item-1":{"p":{"x":19.642184126984116,"y":14.278214285714286},"a":0,"lv":{"x":0,"y":0},"av":0},"item-0":{"p":{"x":19.147450032657666,"y":14.276009262801196},"a":0.0025201794161469693,"lv":{"x":0,"y":0},"av":0}} diff --git a/scripts/core_analyzer.js b/scripts/core_analyzer.js new file mode 100644 index 0000000..3885d12 --- /dev/null +++ b/scripts/core_analyzer.js @@ -0,0 +1,247 @@ +/* + * This will generate a core/channel/client overview of a class + * + * usage: + * node scripts/core_analyzer.js [relative/path/class.js] -> relative path from core/client/channel split + * + * example: + * node scripts/core_analyzer.js GameObjects/Item.js + * + * example result: + * + * | CHANNEL | CORE | CLIENT + * |---------------------------------------|---------------------------------------|-------------------------------- + * | | getBodyDef | + * | | getFixtureDef | + * | | createFixture | + * | | flip | flip + * | beingGrabbed | beingGrabbed | + * | beingReleased | beingReleased | + * | onCollisionChange | onCollisionChange | + * | | reposition | + * | | getGrabPoint | + * | | throw | + * | | accelerateBody | + * | | destroy | destroy + * | | | createMesh + * | | | render + * | getLastMovedBy | | + * | setLastMovedBy | | + * | isGrabbingAllowed | | + * | isReleasingAllowed | | + * + */ + +var fs = require('fs'); +var util = require('util'); +var esprima = require('esprima'); +var escodegen = require('escodegen'); + +var info = []; +var overview = {}; + +var generatorOption = { + format: { + indent: { + style: ' ', + base: 0, + adjustMultilineComment: true//false + }, + newline: '\n', + space: ' ', + json: false, + renumber: false, + hexadecimal: false, + quotes: 'single', + escapeless: false, + compact: false, + parentheses: true, + semicolons: true, + safeConcatenation: true + }, + moz: { + starlessGenerator: false, + parenthesizedComprehensionBlock: false, + comprehensionExpressionStartsWithAssignment: false + }, + parse: null, + comment: true, + sourceMap: undefined, + sourceMapRoot: null, + sourceMapWithCode: false, + file: undefined, + directive: false, + verbatim: undefined +}; + +function readFile (path, category, fileName) { + //console.log("+++++ " + moduleName + " ++++++"); + var contents = fs.readFileSync(path + "/" + category + "/" + fileName); + contents = contents.toString(); + + getMethods(path, fileName, contents, category); +} + +function getMethods (path, fileName, contents, category) { + + category = category.toLowerCase(); + + overview[category] = []; + + var fullPath = path + "/" + fileName; + var moduleName = fileName.split(".js").join(""); + var tree = esprima.parse(contents); + + // find moduleId from return statement on module level + var module = tree.body[0].expression.arguments[1].body.body; + var moduleId = findModuleId(module); + + if (!moduleId) { + info.push("could not find moduleId in: " + fullPath); + return; + } + + if (moduleId == "Parent") { + info.push("not optimizing empty module (returning Parent) in: " + fullPath); + return; + } + + // find constructor + var constructorPosition = findConstructorPosition(module, moduleId); + if (constructorPosition === false) { + info.push("could not find constructor in: " + fileName) + return; + } + var constructor = module[constructorPosition]; + + + + for (var j = 0; j < module.length; j++) { + var expression = module[j]; + + if (expression.type == "ExpressionStatement") { + if(expression.expression && expression.expression.right) { + if(expression.expression.right.type == "FunctionExpression") { + overview[category].push(expression.expression.left.property.name); + } + } + } + } + + //console.log(escodegen.generate(tree, generatorOption)); +} + +function findModuleId (module) { + var moduleId = false; + for (var j = 0; j < module.length; j++) { + var expression = module[j]; + + //console.log(util.inspect(expression, { showHidden: true, depth: 4 })); + + if (expression.type == "ReturnStatement") { + + if(expression.argument.type == "Identifier") { + + // for return Module; + moduleId = expression.argument.name; + break; + + } else if (expression.argument.type == "NewExpression") { + + // for return new Module; + moduleId = expression.argument.callee.name; + break; + + } else { + info.push("Unexpected return type at module level. " + fullPath) + } + } + } + return moduleId; +}; + +function findConstructorPosition (module, moduleId) { + + for (var j = 0; j < module.length; j++) { + var expression = module[j]; + + if (expression.type == "FunctionDeclaration" && expression.id.name == moduleId) { + return j; + } + } + return false; +} + + +var superOverview = {}; +function display (category) { + + var all = ["core", "client", "channel"]; + var removeIndex = all.indexOf(category); + all.splice(removeIndex, 1); + + for (var k in overview[category]) { + + var name = overview[category][k]; + + if(superOverview.hasOwnProperty(name)) { + continue; + } + + var first = all[0]; + var second = all[1]; + + fv = 0 + (overview[first].indexOf(name) !== -1); + sv = 0 + (overview[second].indexOf(name) !== -1); + + superOverview[name] = {}; + + superOverview[name][category] = 1; + superOverview[name][first] = fv; + superOverview[name][second] = sv; + superOverview[name]['count'] = 1 + fv + sv; + } +} + +function show(){ + var alle = ['channel', 'core', 'client']; + console.log("| CHANNEL | CORE | CLIENT"); + console.log("|---------------------------------------|---------------------------------------|--------------------------------"); + for (var method in superOverview) { + var line = ""; + + for (var i = 0; i < alle.length; i++) { + if (superOverview[method] && superOverview[method].hasOwnProperty(alle[i])) { + + line += "| " ; + + if(superOverview[method][alle[i]] === 1) { + line += method; + line += Array(39 - method.length).join(" "); + } else { + line += Array(39).join(" "); + } + + + } else { + + } + + } + console.log(line) + } +} + + + +readFile("app/Game", "Core", process.argv[2]); +readFile("app/Game", "Channel", process.argv[2]); +readFile("app/Game", "Client", process.argv[2]); + +display("core") +display("client") +display("channel") + +console.log("\n") +show() +console.log("\n") \ No newline at end of file diff --git a/server.js b/server.js index 16655ae..bb9586f 100755 --- a/server.js +++ b/server.js @@ -2,6 +2,7 @@ var GLOBALS = { context: "Channel" }; var requirejs = require('requirejs'); +var fs = require('fs'); var inspector; @@ -25,10 +26,17 @@ var options = { requirejs([ "Bootstrap/HttpServer", "Bootstrap/Socket", - "Server/Coordinator" + "Server/Coordinator", + "Game/Config/Settings" ], -function (HttpServer, Socket, Coordinator) { +function (HttpServer, Socket, Coordinator, Settings) { + + var records = fs.readdirSync(Settings.CHANNEL_RECORDING_PATH); + if (records.length > 200) { + console.warn('Too many recordings!'); + } + var coordinator = new Coordinator(); var httpServer = new HttpServer(options, coordinator); var socket = new Socket(httpServer.getServer(), options, coordinator); diff --git a/static/html/index.html b/static/html/index.html index fb062a7..24f0143 100644 --- a/static/html/index.html +++ b/static/html/index.html @@ -21,17 +21,11 @@

Create your own!

-

-

+

+

Maps
    -
  • - -
  • -
  • - -
@@ -83,4 +77,4 @@ - \ No newline at end of file + diff --git a/static/html/not_available.html b/static/html/not_available.html index 40bdb04..77a5ff8 100644 --- a/static/html/not_available.html +++ b/static/html/not_available.html @@ -53,7 +53,7 @@ a {