define([ "Game/Client/View/Views/AbstractView", "Game/Client/View/DomController", "Lib/Vendor/Pixi", "Game/Config/Settings" ], function (Parent, DomController, PIXI, Settings) { function PixiView () { Parent.call(this); this.movableObjects = []; this.camera = null; this.stage = null; this.container = null; this.init(); } PixiView.prototype = Object.create(Parent.prototype); PixiView.prototype.init = function () { if(Settings.USE_WEBGL) { this.renderer = new PIXI.WebGLRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT); } else { this.renderer = new PIXI.CanvasRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT); } this.stage = stage = new PIXI.Stage(0x333333); this.initCamera(); this.setCanvas(this.renderer.view); } PixiView.prototype.render = function () { if(this.me) { var pos = this.calculateCameraPosition(); this.setCameraPosition(pos.x, pos.y); } this.renderer.render(this.stage); } PixiView.prototype.addMesh = function(mesh) { this.container.addChild(mesh); }; PixiView.prototype.removeMesh = function(mesh) { this.container.removeChild(mesh); }; PixiView.prototype.createMesh = function (texturePath, callback, options) { var texture = PIXI.Texture.fromImage(texturePath); var mesh = new PIXI.Sprite(texture); if(options) this.updateMesh(mesh, options); callback(mesh); } PixiView.prototype.createAnimatedMesh = function (texturePaths, callback, options) { var textures = []; for (var i = 0; i < texturePaths.length; i++) { var texture = PIXI.Texture.fromImage(texturePaths[i]); textures.push(texture); } var mesh = new PIXI.MovieClip(textures); if(options) this.updateMesh(mesh, options); mesh.animationSpeed = 0.5; mesh.play(); callback(mesh); } PixiView.prototype.updateMesh = function(mesh, options) { if (options.x) mesh.position.x = options.x; if (options.y) mesh.position.y = options.y; if (options.rotation) mesh.rotation = options.rotation; if (options.xScale) mesh.scale.x = options.xScale; if (options.yScale) mesh.scale.y = options.yScale; if (options.width) mesh.width = options.width; if (options.height) mesh.height = options.height; if (options.visible === true || options.visible === false) mesh.visible = options.visible; if (options.pivot) { switch(options.pivot.length) { default: mesh.pivot.x = mesh.width / 2; mesh.pivot.y = mesh.height; break; } }; } PixiView.prototype.initCamera = function () { this.container = new PIXI.DisplayObjectContainer(); this.stage.addChild(this.container); } PixiView.prototype.calculateCameraPosition = function() { var reference = this.me.getPosition(); var pos = {}; pos.x = -reference.x; pos.y = reference.y; pos.x = pos.x * Settings.RATIO; pos.y = -(pos.y * Settings.RATIO); pos.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; pos.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; return pos; }; PixiView.prototype.setCameraPosition = function (x, y) { this.container.position.x = x + Settings.STAGE_WIDTH / 2; this.container.position.y = y + Settings.STAGE_HEIGHT / 2; }; PixiView.prototype.setCameraZoom = function (z) { //this.container.position.x = x; //this.container.position.y = y; }; return PixiView; });