define([ "Game/Client/View/Views/AbstractView", "Game/Client/View/DomController", "Lib/Vendor/Pixi", "Game/Client/View/Views/Pixi/ColorRangeReplaceFilter", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", "Game/Client/View/Views/Pixi/GameStats", "Game/Client/View/Views/Pixi/Layer" ], function (Parent, DomController, PIXI, ColorRangeReplaceFilter, Settings, Nc, Exception, GameStats, Layer) { var AVAILABLE_MESH_FILTERS = { "blur": PIXI.BlurFilter, "desaturate": PIXI.GrayFilter, "pixelate": PIXI.PixelateFilter, "colorRangeReplace": ColorRangeReplaceFilter, }; function PixiView () { Parent.call(this); this.movableObjects = []; this.stage = null; this.container = null; this.infoContainer = null; this.infoFilters = []; this.infoBox = null; this.loader = null; this.init(); this.pixi = PIXI; this.currentZoom = Settings.ZOOM_DEFAULT; this.layers = []; PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST; } PixiView.prototype = Object.create(Parent.prototype); PixiView.prototype.init = function () { var transparent = false; var antialias = true; var canvas = DomController.getCanvas(); if(Settings.USE_WEBGL) { this.renderer = new PIXI.WebGLRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT, canvas, transparent, antialias); console.log('WebGLRenderer') } else { this.renderer = new PIXI.CanvasRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT, canvas, transparent, antialias); console.log('CanvasRenderer - not using WebGL!') } this.stage = new PIXI.Stage(0x333333); this.initCamera(); this.initLoader(); this.initCanvas(this.renderer.view); this.gameStats = new GameStats(this.container); this.stage.addChild(this.gameStats.getInfoContainer()); } PixiView.prototype.render = function () { if(this.me) { var pos = this.calculateCameraPosition(); this.setCameraPosition(pos.x, pos.y); } this.renderer.render(this.stage); } // Layers PixiView.prototype.createAndAddLayer = function(name) { var layer = new Layer(name, 1); this.layers.push(layer); this.stage.addChild(layer.getContainer()); }; // Meshes PixiView.prototype.addMesh = function(mesh) { this.container.addChild(mesh); }; PixiView.prototype.removeMesh = function(mesh) { this.container.removeChild(mesh); }; PixiView.prototype.createMesh = function (texturePath, callback, options) { var texture = PIXI.Texture.fromImage(texturePath); var mesh = new PIXI.Sprite(texture); if(options) this.updateMesh(mesh, options); callback(mesh); } PixiView.prototype.createAnimatedMesh = function (texturePaths, callback, options) { var textures = []; for (var i = 0; i < texturePaths.length; i++) { var texture = PIXI.Texture.fromImage(texturePaths[i]); texture.width = options.width; texture.height = options.height; PIXI.texturesToUpdate.push(texture); textures.push(texture); } var mesh = new PIXI.MovieClip(textures); if(options) this.updateMesh(mesh, options); mesh.animationSpeed = 0.5; mesh.play(); callback(mesh); } PixiView.prototype.updateMesh = function(mesh, options) { if (options.x) mesh.position.x = options.x; if (options.y) mesh.position.y = options.y; if (options.rotation) mesh.rotation = options.rotation; if (options.alpha) mesh.alpha = options.alpha; if (options.width) mesh.width = options.width; if (options.height) mesh.height = options.height; if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale; if (options.yScale) mesh.scale.y = options.yScale; if (options.visible === true || options.visible === false) mesh.visible = options.visible; if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y); } PixiView.prototype.addFilter = function(mesh, filterName, options) { if (!AVAILABLE_MESH_FILTERS.hasOwnProperty(filterName)) { throw new Exception('Filter ' + filterName + ' is not available'); } var MeshFilter = AVAILABLE_MESH_FILTERS[filterName]; var filter = new MeshFilter(); switch (filterName) { case 'desaturate': if (options.amount) filter.gray = options.amount; break; case 'blur': if (options.blurX) filter.blurX = options.blurX; if (options.blurY) filter.blurY = options.blurY; break; case 'colorRangeReplace': if (options.minColor) filter.minColor = options.minColor; if (options.maxColor) filter.maxColor = options.maxColor; if (options.newColor) filter.newColor = options.newColor; if (options.brightnessOffset) filter.brightnessOffset = options.brightnessOffset; break; case 'pixelate': if (options.sizeX) filter.size.x = options.sizeX; if (options.sizeY) filter.size.y = options.sizeY; break; default: break; } var filters = mesh.filters; if(!filters) { filters = []; } else { // ensure uniqueness of filter by name this.removeFilter(mesh, filterName); } filters.push(filter); mesh.filters = filters; }; PixiView.prototype.removeFilter = function(mesh, filterName) { var filters = mesh.filters; if(!filters) { return; } var MeshFilter = AVAILABLE_MESH_FILTERS[options.filter]; filters = filters.filter(function(filter){ return !filter instanceof MeshFilter; }); mesh.filters = filter; }; // Camera PixiView.prototype.initCamera = function () { this.container = new PIXI.DisplayObjectContainer(); this.stage.addChild(this.container); } PixiView.prototype.calculateCameraPosition = function() { var targetZoom = this.currentZoom; var oldZoom = (this.container.scale.x + this.container.scale.y) / 2; var newZoom = (targetZoom -oldZoom) * Settings.CAMERA_GLIDE / 100; this.container.scale.x += newZoom; this.container.scale.y += newZoom; var target = this.me.getHeadPosition(); target.x *= -Settings.RATIO * targetZoom; target.y *= -Settings.RATIO * targetZoom; target.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; target.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; var pos = this.getCameraPosition(); pos.x += (target.x -pos.x) * Settings.CAMERA_GLIDE / 100; pos.y += (target.y -pos.y) * Settings.CAMERA_GLIDE / 100; return pos; }; PixiView.prototype.setCameraPosition = function (x, y) { if(!this.debugMode) { this.container.position.x = x + Settings.STAGE_WIDTH / 2; this.container.position.y = y + Settings.STAGE_HEIGHT / 2; } }; PixiView.prototype.getCameraPosition = function () { var pos = this.container.position; pos.x = pos.x - Settings.STAGE_WIDTH / 2; pos.y = pos.y - Settings.STAGE_HEIGHT / 2; return pos; }; PixiView.prototype.setCameraZoom = function (zoom) { /* var oldZoom = this.container.scale.x; this.container.scale.x += (zoom -oldZoom) * Settings.CAMERA_GLIDE / 100; this.container.scale.y += (zoom -oldZoom) * Settings.CAMERA_GLIDE / 100; */ }; PixiView.prototype.onFullscreenChange = function(isFullScreen) { Parent.prototype.onFullscreenChange.call(this, isFullScreen); if(isFullScreen) { this.renderer.resize(window.innerWidth, window.innerHeight); this.currentZoom = window.innerWidth / 600; console.log(this.currentZoom); } else { this.renderer.resize(600, 400); this.currentZoom = 1; } }; // Player Info PixiView.prototype.onCreateAndAddPlayerInfo = function(callback, options) { var playerInfo = new PIXI.Graphics(); this.container.addChild(playerInfo); this.onUpdatePlayerInfo(playerInfo, options); callback(playerInfo); }; PixiView.prototype.onUpdatePlayerInfo = function(playerInfo, options) { var width = 14, height = 2, borderWidth = 1, offsetX = -8, offsetY = -52; if(typeof options.healthFactor != 'undefined') { playerInfo.clear(); playerInfo.beginFill(0x000000); playerInfo.lineStyle(borderWidth, 0x000000); playerInfo.drawRect(0, 0, width, height); playerInfo.endFill(); if(options.healthFactor > 0) { var color = 0x00FF00; if(options.healthFactor < 0.30) color = 0xFF0000; playerInfo.beginFill(color); playerInfo.lineStyle(0, 0x000000); playerInfo.drawRect(borderWidth, borderWidth, width * options.healthFactor, height); playerInfo.endFill(); } } if (options.x && options.y) playerInfo.position = new PIXI.Point(offsetX + options.x, offsetY + options.y); if (options.visible === true || options.visible === false) playerInfo.visible = options.visible; }; PixiView.prototype.onRemovePlayerInfo = function(playerInfo) { this.container.removeChild(playerInfo); }; PixiView.prototype.onCreateAndAddPlayerArrow = function(callback, options) { var arrow = new PIXI.Graphics(); arrow.visible = false; this.container.addChild(arrow); var width = 12, height = 12; arrow.beginFill(0xffffff, 0.1); arrow.lineStyle(0, 0x000000); arrow.moveTo(0, 0); arrow.lineTo(width, 0); arrow.lineTo(width / 2, height); arrow.endFill(); arrow.pivot = new PIXI.Point(width/2, height/2); arrow.visible = true; this.onUpdatePlayerArrow(arrow, options); callback(arrow); }; PixiView.prototype.onUpdatePlayerArrow = function(arrow, options) { var offsetX = 0, offsetY = -60, x = offsetX + options.x, y = offsetY + options.y; var target = new PIXI.Point(x, y); arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100; arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100; var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y); angle += 0.785398163 * 4; arrow.rotation = angle; }; PixiView.prototype.initLoader = function() { this.loader = new PIXI.Graphics(); this.stage.addChild(this.loader); this.onUpdateLoader(0); }; PixiView.prototype.onUpdateLoader = function(progress) { var width = 200, height = 5, borderWidth = 1; if(progress < 100) { this.loader.clear(); this.loader.beginFill(0x000000); this.loader.lineStyle(borderWidth, 0x000000); this.loader.drawRect(0, 0, width, height); this.loader.endFill(); if(progress > 0) { var color = 0xFF0FA3; this.loader.beginFill(color); this.loader.lineStyle(0, 0x000000); this.loader.drawRect(borderWidth, borderWidth, width * progress / 100, height); this.loader.endFill(); } this.loader.position = new PIXI.Point( Settings.STAGE_WIDTH / 2 - width / 2 - borderWidth, Settings.STAGE_HEIGHT / 2 - height / 2 - borderWidth ); } this.loader.visible = progress < 100; }; PixiView.prototype.onZoomIn = function() { console.log("onZoomIn") if(this.currentZoom + Settings.ZOOM_FACTOR <= Settings.ZOOM_MAX) { this.currentZoom += Settings.ZOOM_FACTOR; } }; PixiView.prototype.onZoomOut = function() { if(this.currentZoom - Settings.ZOOM_FACTOR > 0) { this.currentZoom -= Settings.ZOOM_FACTOR; } }; PixiView.prototype.onZoomReset = function() { this.currentZoom = Settings.ZOOM_DEFAULT; }; PixiView.prototype.destroy = function() { for (var i = 0; i < this.stage.children.length; i++) { this.stage.removeChild(this.stage.children[i]); } this.renderer.render(this.stage); Parent.prototype.destroy.call(this); }; return PixiView; });