define([ "Game/Core/GameObjects/Tile", "Game/Config/Settings", "Lib/Utilities/NotificationCenter" ], function (Parent, Settings, NotificationCenter) { function Tile(physicsEngine, uid, options) { Parent.call(this, physicsEngine, uid, options); } Tile.prototype = Object.create(Parent.prototype); Tile.prototype.createMesh = function() { var self = this; var texturePath = Settings.GRAPHICS_PATH + Settings.GRAPHICS_SUBPATH_TILES + this.options.m + '/' + this.options.s + '' + (this.options.r || 0) + '.gif'; var callback = function(mesh) { self.mesh = mesh; NotificationCenter.trigger("view/addMesh", mesh); } NotificationCenter.trigger("view/createMesh", texturePath, callback, { width: Settings.TILE_SIZE, height: Settings.TILE_SIZE, pivot: "mb" } ); }; Tile.prototype.render = function() { NotificationCenter.trigger("view/updateMesh", this.mesh, { x: this.options.x * Settings.TILE_SIZE, y: this.options.y * Settings.TILE_SIZE, } ); } return Tile; });