define([ "Lib/Vendor/Box2D", "Game/Client/View/Pixi/Layers/Debug" ], function (Box2D, Debug) { "use strict"; var Parent = Box2D.Dynamics.b2DebugDraw; function DebugDraw() { Parent.call(this); this.m_drawScale = 1; this.m_sprite = { graphics: { clear: function () { Debug.graphics.clear(); Debug.graphics.lineStyle ( 1, 0x00ff00 , .8 ) //__this.m_ctx.clearRect(0, 0, __this.m_ctx.canvas.width, __this.m_ctx.canvas.height) } } }; } DebugDraw.prototype = Object.create(Parent.prototype); DebugDraw.prototype.SetSprite = function (sprite) { this.m_ctx = Debug.graphics; this.m_ctx.beginPath = function(){ Debug.graphics.beginFill(0x00ff00, 0.2); }; this.m_ctx.closePath = function(){ Debug.graphics.endFill(); }; this.m_ctx.fill = function(){ this.endFill(); }; this.m_ctx.stroke = function(){ //console.log('customStroke'); }; }; DebugDraw.prototype.DrawPolygon = function (vertices, vertexCount, color) { if (!vertexCount) return; var s = this.m_ctx; var drawScale = this.m_drawScale; s.beginPath(); s.strokeStyle = this._color(color.color, this.m_alpha); s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale); for (var i = 1; i < vertexCount; i++) { s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale); } s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale); s.closePath(); s.stroke(); }; DebugDraw.prototype.DrawSolidPolygon = function (vertices, vertexCount, color) { if (!vertexCount) return; var s = this.m_ctx; var drawScale = this.m_drawScale; s.beginPath(); s.strokeStyle = this._color(color.color, this.m_alpha); s.fillStyle = this._color(color.color, this.m_fillAlpha); s.moveTo(vertices[0].x * drawScale, vertices[0].y * drawScale); for (var i = 1; i < vertexCount; i++) { s.lineTo(vertices[i].x * drawScale, vertices[i].y * drawScale); } s.lineTo(vertices[0].x * drawScale, vertices[0].y * drawScale); s.closePath(); s.fill(); s.stroke(); }; DebugDraw.prototype.DrawCircle = function (center, radius, color) { if (!radius) return; var s = this.m_ctx; var drawScale = this.m_drawScale; s.beginPath(); s.strokeStyle = this._color(color.color, this.m_alpha); s.arc(center.x * drawScale, center.y * drawScale, radius * drawScale, 0, Math.PI * 2, true); s.closePath(); s.stroke(); }; DebugDraw.prototype.DrawSolidCircle = function (center, radius, axis, color) { if (!radius) return; var s = this.m_ctx, drawScale = this.m_drawScale, cx = center.x * drawScale, cy = center.y * drawScale; s.moveTo(0, 0); s.beginPath(); s.strokeStyle = this._color(color.color, this.m_alpha); s.fillStyle = this._color(color.color, this.m_fillAlpha); s.arc(cx, cy, radius * drawScale, 0, Math.PI * 2, true); s.moveTo(cx, cy); s.lineTo((center.x + axis.x * radius) * drawScale, (center.y + axis.y * radius) * drawScale); s.closePath(); s.fill(); s.stroke(); }; DebugDraw.prototype.DrawSegment = function (p1, p2, color) { var s = this.m_ctx, drawScale = this.m_drawScale; s.strokeStyle = this._color(color.color, this.m_alpha); s.beginPath(); s.moveTo(p1.x * drawScale, p1.y * drawScale); s.lineTo(p2.x * drawScale, p2.y * drawScale); s.closePath(); s.stroke(); }; DebugDraw.prototype.DrawTransform = function (xf) { var s = this.m_ctx, drawScale = this.m_drawScale; s.beginPath(); s.strokeStyle = this._color(0xff0000, this.m_alpha); s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale); s.lineTo((xf.position.x + this.m_xformScale * xf.R.col1.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col1.y) * drawScale); s.strokeStyle = this._color(0xff00, this.m_alpha); s.moveTo(xf.position.x * drawScale, xf.position.y * drawScale); s.lineTo((xf.position.x + this.m_xformScale * xf.R.col2.x) * drawScale, (xf.position.y + this.m_xformScale * xf.R.col2.y) * drawScale); s.closePath(); s.stroke(); }; return DebugDraw; });