define([ "Lib/Utilities/NotificationCenter", "Lib/Utilities/Exception", "Game/Client/View/Pixi/Layer" ], function (Nc, Exception, Layer) { function LayerManager(stage) { this.layers = []; this.stage = stage; this.ncTokens = [ Nc.on(Nc.ns.client.view.layer.createAndInsert, this.createAndInsert, this), Nc.on(Nc.ns.client.view.mesh.create, this.createMesh, this), Nc.on(Nc.ns.client.view.animatedMesh.create, this.createAnimatedMesh, this), Nc.on(Nc.ns.client.view.mesh.add, this.addMesh, this), Nc.on(Nc.ns.client.view.mesh.remove, this.removeMesh, this), Nc.on(Nc.ns.client.view.mesh.update, this.updateMesh, this), Nc.on(Nc.ns.client.view.mesh.addFilter, this.addFilter, this), Nc.on(Nc.ns.client.view.mesh.removeFilter, this.removeFilter, this) ]; } LayerManager.prototype.createAndInsert = function(id, parallaxSpeed, referenceId, behind) { var referenceIndex = -1; behind = !!behind; if (referenceId) { for(var i = 0; i < this.layers.length; i++) { var layer = this.layers[i]; if (layer.getName() === referenceId) { referenceIndex = i; break; } } if (referenceIndex === -1) { throw new Exception('Reference Layer (' + referenceId + ') could not be found'); } } else { referenceIndex = behind ? 0 : this.stage.children.length; } var layer = new Layer(id, parallaxSpeed); var layerIndex = behind ? referenceIndex -1 : referenceIndex; this.layers.splice(layerIndex, 0, layer); this.stage.addChildAt(layer.getContainer(), layerIndex); }; LayerManager.prototype.getLayerById = function(id) { for (var i = 0; i < this.layers.length; i++) { var layer = this.layers[i]; if (layer.getName() === id) { return layer; } }; throw new Exception('No such layer: ' + id); }; LayerManager.prototype.delegate = function(methodName, layerId) { var layer = this.getLayerById(layerId); var args = Array.prototype.splice.call(arguments, 0, 2); layer[methodName].apply(layer, args); }; LayerManager.prototype.createMesh = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'createMesh')); }; LayerManager.prototype.createAnimatedMesh = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'createAnimatedMesh')); }; LayerManager.prototype.addMesh = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'addMesh')); }; LayerManager.prototype.removeMesh = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'removeMesh')); }; LayerManager.prototype.updateMesh = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'updateMesh')); }; LayerManager.prototype.addFilter = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'addFilter')); }; LayerManager.prototype.removeFilter = function() { this.delegate(Array.prototype.splice.call(arguments, 0, 0, 'removeFilter')); }; LayerManager.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { Nc.off(this.ncTokens[i]); }; }; return LayerManager; });