GLOBALS = { context: "Client" }; requirejs.config({ baseUrl: 'app', deps: ['Lib/Utilities/Extensions'], waitSeconds: 0 }); var inspector = {}; requirejs([ "Game/Client/Networker", "Lib/Vendor/SocketIO", "Game/Config/Settings", "Lib/Utilities/Exception", "Lib/Vendor/Pixi" ], function (Networker, SocketIO, Settings, Exception, PIXI) { function loadAssets(callback) { var url = "static/img/paths.txt"; var loaded = document.getElementById("loaded"); var loading = document.getElementById("loading"); var count = 0; var xhr = new XMLHttpRequest(); xhr.onreadystatechange = function() { if(xhr.readyState == 4) { if(xhr.status == 200) { var paths = xhr.responseText.split("\n"); var max = paths.length; loader = new PIXI.AssetLoader(paths); loader.onComplete = function() { loading.style.display = "none"; callback(); }; loader.onProgress = function() { loaded.style.width = (100 / max * ++count) + "%"; } loader.load(); } else { throw new Exception("Assets preloader error: " + xhr.status + " " + xhr.statusText) } } } xhr.open("GET", url, true); xhr.send(null); //callback(); } loadAssets(function() { var options = { "reconnect": false, "reconnection delay": 500, "max reconnection attempts": 10, "transports": [ "websocket", "flashsocket" ], }; var socket = SocketIO.connect(location.href, options); var networker = new Networker(socket); inspector.networker = networker; inspector.settings = Settings; inspector.resetLevel = function() { networker.sendGameCommand("resetLevel"); } }); });