define([ "Game/" + GLOBALS.context + "/Physics/Doll", "Game/Config/Settings" ], function (Doll, Settings) { function Player (id, physicsEngine) { this.physicsEngine = physicsEngine; this.playerController = null; this.doll; this.id = id; this.isSpawned = false; } Player.prototype.getDoll = function() { return this.doll; }; Player.prototype.spawn = function (x, y) { this.doll = new Doll(this.physicsEngine, "doll-" + this.id); this.doll.spawn(x, y); this.isSpawned = true; } Player.prototype.getPosition = function () { if(!this.doll) return false; return this.doll.getPosition(); } Player.prototype.move = function (direction) { this.doll.move(direction); } Player.prototype.stop = function () { this.doll.stop(); } Player.prototype.jump = function () { this.doll.jump(); } Player.prototype.lookAt = function (x, y) { if(this.doll) this.doll.lookAt(x, y); } Player.prototype.update = function () { if(this.doll) { this.doll.update(); } if(this.playerController) { this.playerController.update(); } } Player.prototype.destroy = function () { this.doll.destroy(); } Player.prototype.setPlayerController = function(playerController) { this.playerController = playerController; } return Player; });