define([ "Game/Client/View/Views/AbstractView", "Game/Client/View/DomController", "Lib/Vendor/Pixi", "Game/Config/Settings", "Lib/Utilities/NotificationCenter" ], function (Parent, DomController, PIXI, Settings, Nc) { function PixiView () { Parent.call(this); this.movableObjects = []; this.stage = null; this.container = null; this.infoContainer = null; this.infoFilters = []; this.infoBox = null; this.loader = null; this.init(); this.pixi = PIXI; PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST; } PixiView.prototype = Object.create(Parent.prototype); PixiView.prototype.init = function () { var transparent = false; var antialias = true; var canvas = null; // lets pixi create one if(Settings.USE_WEBGL) { this.renderer = new PIXI.WebGLRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT, canvas, transparent, antialias); console.log('WebGLRenderer') } else { this.renderer = new PIXI.CanvasRenderer(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT, canvas, transparent, antialias); console.log('CanvasRenderer - not using WebGL!') } this.stage = new PIXI.Stage(0x333333); this.initCamera(); this.initInfo(); this.initLoader(); this.setCanvas(this.renderer.view); } PixiView.prototype.render = function () { if(this.me) { var pos = this.calculateCameraPosition(); this.setCameraPosition(pos.x, pos.y); } this.renderer.render(this.stage); } // Meshes PixiView.prototype.addMesh = function(mesh) { this.container.addChild(mesh); }; PixiView.prototype.removeMesh = function(mesh) { this.container.removeChild(mesh); }; PixiView.prototype.createMesh = function (texturePath, callback, options) { var texture = PIXI.Texture.fromImage(texturePath); var mesh = new PIXI.Sprite(texture); if(options) this.updateMesh(mesh, options); callback(mesh); } PixiView.prototype.createAnimatedMesh = function (texturePaths, callback, options) { var textures = []; for (var i = 0; i < texturePaths.length; i++) { var texture = PIXI.Texture.fromImage(texturePaths[i]); texture.width = options.width; texture.height = options.height; PIXI.texturesToUpdate.push(texture); textures.push(texture); } var mesh = new PIXI.MovieClip(textures); if(options) this.updateMesh(mesh, options); mesh.animationSpeed = 0.5; mesh.play(); callback(mesh); } PixiView.prototype.updateMesh = function(mesh, options) { if (options.x) mesh.position.x = options.x; if (options.y) mesh.position.y = options.y; if (options.rotation) mesh.rotation = options.rotation; if (options.width) mesh.width = options.width; if (options.height) mesh.height = options.height; if (options.xScale) mesh.width = Math.abs(mesh.width) * options.xScale; if (options.yScale) mesh.scale.y = options.yScale; if (options.visible === true || options.visible === false) mesh.visible = options.visible; if (options.pivot) mesh.pivot = new PIXI.Point(options.pivot.x, options.pivot.y); } // Camera PixiView.prototype.initCamera = function () { this.container = new PIXI.DisplayObjectContainer(); this.stage.addChild(this.container); } PixiView.prototype.calculateCameraPosition = function() { var zoom = this.container.scale.x; var target = this.me.getHeadPosition(); target.x *= -Settings.RATIO * zoom; target.y *= -Settings.RATIO * zoom; target.x -= this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; target.y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; var pos = this.getCameraPosition(); pos.x += (target.x -pos.x) * Settings.CAMERA_GLIDE / 100; pos.y += (target.y -pos.y) * Settings.CAMERA_GLIDE / 100; return pos; }; PixiView.prototype.setCameraPosition = function (x, y) { if(!this.debugMode) { this.container.position.x = x + Settings.STAGE_WIDTH / 2; this.container.position.y = y + Settings.STAGE_HEIGHT / 2; } }; PixiView.prototype.getCameraPosition = function () { var pos = this.container.position; pos.x = pos.x - Settings.STAGE_WIDTH / 2; pos.y = pos.y - Settings.STAGE_HEIGHT / 2; return pos; }; PixiView.prototype.setCameraZoom = function (z) { this.container.scale.x = z; this.container.scale.y = z; }; PixiView.prototype.onFullscreenChange = function(isFullScreen) { Parent.prototype.onFullscreenChange.call(this, isFullScreen); if(isFullScreen) { this.renderer.resize(window.innerWidth, window.innerHeight); this.setCameraZoom(window.innerWidth / 600); } else { this.renderer.resize(600, 400); this.setCameraZoom(1); } }; // Info Overlay PixiView.prototype.initInfo = function() { this.infoContainer = new PIXI.DisplayObjectContainer(); this.stage.addChild(this.infoContainer); var blurFilter = new PIXI.BlurFilter(); blurFilter.blurX = 12; blurFilter.blurY = 12; var grayFilter = new PIXI.GrayFilter(); grayFilter.gray = 0.85; this.infoFilters = [blurFilter, grayFilter]; this.infoText = new PIXI.Text("", {font: "normal 20px monospace", fill: "red", align: "center"}); this.infoBox = new PIXI.Graphics(); this.infoBox.alpha = 0.7; this.infoContainer.addChild(this.infoBox); this.infoContainer.addChild(this.infoText); this.infoContainer.visible = false; }; PixiView.prototype.toggleInfo = function(show, string) { if(show) { this.infoText.setText(string); this.infoText.updateText(); this.infoText.dirty = false; var x = Settings.STAGE_WIDTH / 2 - this.infoText.width / 2, y = Settings.STAGE_HEIGHT / 2 - this.infoText.height / 2; this.infoText.position = new PIXI.Point(x, y); var borderWidth = 3; var padding = 20; this.infoBox.clear(); this.infoBox.beginFill(0x000000); this.infoBox.lineStyle(borderWidth, 0xAA0000); this.infoBox.drawRect(0, 0, this.infoText.width - borderWidth + 2 * padding * 2, this.infoText.height - borderWidth + 2 * padding); this.infoBox.endFill(); this.infoBox.position.x = this.infoText.position.x + borderWidth/2 - padding * 2; this.infoBox.position.y = this.infoText.position.y + borderWidth/2 - padding; this.infoContainer.visible = true; this.container.filters = this.infoFilters; this.infoFilters.forEach(function(filter) { filter.dirty = true; }); } else { this.infoText.setText("..."); this.infoContainer.visible = false; this.container.filters = null; } }; // Player Info PixiView.prototype.onCreateAndAddPlayerInfo = function(callback, options) { var playerInfo = new PIXI.Graphics(); this.container.addChild(playerInfo); this.onUpdatePlayerInfo(playerInfo, options); callback(playerInfo); }; PixiView.prototype.onUpdatePlayerInfo = function(playerInfo, options) { var width = 14, height = 2, borderWidth = 1, offsetX = -8, offsetY = -52; if(typeof options.healthFactor != 'undefined') { playerInfo.clear(); playerInfo.beginFill(0x000000); playerInfo.lineStyle(borderWidth, 0x000000); playerInfo.drawRect(0, 0, width, height); playerInfo.endFill(); if(options.healthFactor > 0) { var color = 0x00FF00; if(options.healthFactor < 0.30) color = 0xFF0000; playerInfo.beginFill(color); playerInfo.lineStyle(0, 0x000000); playerInfo.drawRect(borderWidth, borderWidth, width * options.healthFactor, height); playerInfo.endFill(); } } if (options.x && options.y) playerInfo.position = new PIXI.Point(offsetX + options.x, offsetY + options.y); if (options.visible === true || options.visible === false) playerInfo.visible = options.visible; }; PixiView.prototype.onRemovePlayerInfo = function(playerInfo) { this.container.removeChild(playerInfo); }; PixiView.prototype.initLoader = function() { this.loader = new PIXI.Graphics(); this.stage.addChild(this.loader); this.onUpdateLoader(0); }; PixiView.prototype.onUpdateLoader = function(progress) { var width = 200, height = 5, borderWidth = 1; if(progress < 100) { this.loader.clear(); this.loader.beginFill(0x000000); this.loader.lineStyle(borderWidth, 0x000000); this.loader.drawRect(0, 0, width, height); this.loader.endFill(); if(progress > 0) { var color = 0xFF0FA3; this.loader.beginFill(color); this.loader.lineStyle(0, 0x000000); this.loader.drawRect(borderWidth, borderWidth, width * progress / 100, height); this.loader.endFill(); } this.loader.position = new PIXI.Point( Settings.STAGE_WIDTH / 2 - width / 2 - borderWidth, Settings.STAGE_HEIGHT / 2 - height / 2 - borderWidth ); } this.loader.visible = progress < 100; }; return PixiView; });