define(["Protocol/Helper"], function(ProtocolHelper) { function User(socketLink, coordinator) { this.id = socketLink.id; this.socketLink = socketLink; this.coordinator = coordinator; this.channel = null; this.init(socketLink); } User.prototype.init = function(socketLink){ var self = this; socketLink.on('message', function(message){ self.onMessage(message); }); socketLink.on('disconnect', function(){ self.onDisconnect(); }); } User.prototype.setChannel = function(channel){ this.channel = channel; } User.prototype.sendCommand = function(command, options) { var message = ProtocolHelper.encodeCommand(command, options); this.socketLink.send(message); } User.prototype.onMessage = function(message){ var self = this; ProtocolHelper.runCommands(message, function(command, options){ self.processControlCommand(command, options); }); } User.prototype.onDisconnect = function(){ this.coordinator.removeUser(this); } User.prototype.processControlCommand = function(command, options){ switch(command) { case 'join': this.coordinator.assignUserToChannel(this, options); break; case 'leave': this.coordinator.assignUserToLobby(this); break; case 'gameCommand': this.channel.processGameCommandFromUser(options, this); break; default: break; } } return User; });