Chuck.Control.InputControlUnit = function(ki, me) { this._ki = ki; this._me = me; this._shift; this._isJumping; this.KEY_LEFT = 65; this.KEY_RIGHT = 68; this.KEY_UP = 87; this.KEY_DOWN = 83; this.init(); } Chuck.Control.InputControlUnit.prototype.init = function() { this._ki.setInputControlUnit(this); this._ki.registerKey(this.KEY_LEFT, 'moveLeft', 'stop', 'moveLeft'); this._ki.registerKey(this.KEY_RIGHT, 'moveRight', 'stop', 'moveRight'); this._ki.registerKey(this.KEY_UP, 'jump', 'jumped', 'jumping'); this._ki.registerKey(this.KEY_DOWN, 'duck', 'standUp', 'duck'); this._ki.registerKey(this.KEY_DOWN, 'activateShift', 'activateShift', 'deactivateShift'); } Chuck.Control.InputControlUnit.prototype.moveLeft = function() { this._me.move(-1); } Chuck.Control.InputControlUnit.prototype.moveRight = function() { this._me.move(1); } Chuck.Control.InputControlUnit.prototype.stop = function() { this._me.stop(); } Chuck.Control.InputControlUnit.prototype.jump = function() { this._isJumping = true; this._me.jump(); } Chuck.Control.InputControlUnit.prototype.jumped = function() { this._isJumping = false; } Chuck.Control.InputControlUnit.prototype.jumping = function() { if (this._isJumping) { this._me.jumping(); } } Chuck.Control.InputControlUnit.prototype.duck = function() { this._me.duck(); } Chuck.Control.InputControlUnit.prototype.standUp = function() { this._me.standUp(); } Chuck.Control.InputControlUnit.prototype.activateShift = function() { this._shift = true; } Chuck.Control.InputControlUnit.prototype.deactivateShift = function() { this._shift = false; }