define([ "Game/Client/View/ViewController", "Game/Client/View/DomController", "Lib/Vendor/Three", "Game/Config/Settings", "Game/Client/View/CameraController" ], function (Parent, DomController, Three, Settings, CameraController) { function ThreeView () { Parent.call(this); } ThreeView.prototype = Object.create(Parent.prototype); ThreeView.prototype.init = function () { //Parent.prototype.init.call(this); var self = this; var rendererOptions = { antialias: false, preserveDrawingBuffer: true }; if(Settings.USE_WEBGL) { this.renderer = new Three.WebGLRenderer(rendererOptions); } else { this.renderer = new Three.CanvasRenderer(rendererOptions); } this.renderer.setClearColor("#333333", 1); this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT); DomController.setCanvas(this.renderer.domElement); if(Settings.DEBUG_MODE) { DomController.createDebugCanvas(); } this.scene = new Three.Scene(); this.scene.add(this.cameraController.getCamera()); var ambientLight = new Three.AmbientLight(0xffaaaa); this.scene.add(ambientLight); //var directionalLight = new Three.DirectionalLight(0xffffff); //directionalLight.position.set(1, 0, 10).normalize(); //this.scene.add(directionalLight); //this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) { // self.mesh = mesh; // self.scene.add(mesh); //}); } ThreeView.prototype.loadPlayerMesh = function(player) { }; ThreeView.prototype.loadMeshes = function(objects) { var self = this; for (var i = 0; i < objects.length; i++) { (function() { var o = objects[i]; var x = o.x * Settings.TILE_SIZE; var y = (-o.y) * Settings.TILE_SIZE; var r = o.r ? o.r : 0; var rad = 0.5 * Math.PI * -r; var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil"; self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) { self.scene.add(mesh); //console.log("img height:", mesh.material.map.image.height); //mesh.rotation.z = rad; }); })(); }; }; ThreeView.prototype.tileAtPositionExists = function(objects, x, y) { for (var i = 0; i < objects.length; i++) { var o = objects[i]; if(o.x == x && o.y == y) return true; } return false; }; ThreeView.prototype.render = function () { if(this.me) { var pos = this.me.getPosition(); var x = pos.x * Settings.RATIO; var y = -(pos.y * Settings.RATIO); x += this.me.playerController.xyInput.x * Settings.STAGE_WIDTH / 4; y += this.me.playerController.xyInput.y * Settings.STAGE_HEIGHT / 4; this.cameraController.setPosition(x, y); } for (var i = 0; i < this.movableObjects.length; i++) { var obj = this.movableObjects[i]; var pos = obj.player.getPosition(); obj.mesh.position.x = pos.x * Settings.RATIO; obj.mesh.position.y = -pos.y * Settings.RATIO + 21; } this.renderer.render(this.scene, this.cameraController.getCamera()); } ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) { var mesh; var material = new Three.MeshLambertMaterial({ map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){ callback(mesh); }), transparent: true }); mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material); mesh.overdraw = true; mesh.position.x = x; mesh.position.y = y; } ThreeView.prototype.setMe = function(player) { this.me = player; }; ThreeView.prototype.addPlayer = function(player) { var self = this; var mesh = null; var pos = player.getPosition(); var size = {w:10, h:42}; var callback = function(mesh) { self.scene.add(mesh); self.movableObjects.push({ player: player, mesh: mesh }); } this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback); }; ThreeView.prototype.removPlayer = function(player) { for (var i = 0; i < this.movableObjects.length; i++) { var o = this.movableObjects[i]; if(o.player == player) { this.scene.remove(o.mesh); } }; }; return ThreeView; });