define([ "Game/Core/GameObjects/SpectatorDoll" ], function (Parent) { function SpectatorDoll(physicsEngine, uid) { Parent.call(this, physicsEngine, uid); } SpectatorDoll.prototype = Object.create(Parent.prototype); SpectatorDoll.prototype.render = function() { // warning is not being called yet! } SpectatorDoll.prototype.createMesh = function() { } return SpectatorDoll; });