define([ "Game/Core/GameController", "Game/Channel/Physics/Engine", "Game/Config/Settings", "Game/Channel/Control/PlayerController", "Lib/Utilities/RequestAnimFrame", "Lib/Utilities/NotificationCenter", "Lib/Vendor/Box2D", "Game/Channel/Player", "Game/Channel/GameObjects/GameObject", "Game/Channel/GameObjects/Doll", "Game/Channel/GameObjects/Items/RagDoll" ], function (Parent, PhysicsEngine, Settings, PlayerController, requestAnimFrame, Nc, Box2D, Player, GameObject, Doll, RagDoll) { function GameController (channel) { this.channel = channel; Parent.call(this); Nc.on(Nc.ns.channel.events.user.joined, this.onUserJoined, this); Nc.on(Nc.ns.channel.events.user.left, this.onUserLeft, this); Nc.on(Nc.ns.channel.events.user.level.reset, this.onResetLevel, this); Nc.on(Nc.ns.channel.events.user.client.ready, this.onClientReady, this); Nc.on(Nc.ns.core.game.player.killed, this.onPlayerKilled, this); console.checkpoint('starting game controller for channel ' + channel.name); var nextUid = this.getNextLevelUid(); this.loadLevel(nextUid); } GameController.prototype = Object.create(Parent.prototype); GameController.prototype.update = function () { Parent.prototype.update.call(this); requestAnimFrame(this.update.bind(this)); this.physicsEngine.update(); for(var id in this.players) { this.players[id].update(); } } GameController.prototype.onLevelLoaded = function() { Parent.prototype.onLevelLoaded.call(this); this.updateWorld(); }; GameController.prototype.onUserJoined = function (user) { this.createPlayer(user); } GameController.prototype.createPlayer = function(user) { var player = Parent.prototype.createPlayer.call(this, user); player.setPlayerController(new PlayerController(player)) user.setPlayer(player); }; GameController.prototype.onPlayerKilled = function(player, respawnTime) { this.spawnPlayer(player, respawnTime); }; GameController.prototype.spawnPlayer = function(player, respawnTime) { var self = this; var spawnPoint = this.level.getRandomSpawnPoint(); respawnTime = typeof respawnTime == 'undefined' ? Settings.RESPAWN_TIME : respawnTime; setTimeout(function() { player.spawn(spawnPoint.x, spawnPoint.y); // put it into self.gameObjects.animated.push(player); var options = { id: player.id, x: spawnPoint.x, y: spawnPoint.y }; Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "spawnPlayer", options); }, respawnTime * 1000); }; GameController.prototype.updateWorld = function () { var update = this.getWorldUpdateObject(false); if(Object.getOwnPropertyNames(update).length > 0) { Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, 'worldUpdate', update); } setTimeout(this.updateWorld.bind(this), Settings.WORLD_UPDATE_BROADCAST_INTERVAL); } GameController.prototype.getWorldUpdateObject = function(getSleeping) { getSleeping = getSleeping || false; var update = {}; var body = this.physicsEngine.world.GetBodyList(); do { if((getSleeping || body.IsAwake()) && body.GetType() === Box2D.Dynamics.b2Body.b2_dynamicBody) { var userData = body.GetUserData(); if (userData instanceof GameObject) { var gameObject = userData; update[gameObject.uid] = { p: body.GetPosition(), a: body.GetAngle(), lv: body.GetLinearVelocity(), av: body.GetAngularVelocity() }; if(gameObject instanceof Doll) { update[gameObject.uid].as = gameObject.getActionState(); update[gameObject.uid].laxy = gameObject.lookAtXY; } } } } while (body = body.GetNext()); return update; }; GameController.prototype.getSpawnedPlayersAndTheirPositions = function() { var spawnedPlayers = []; for(var id in this.players) { var player = this.players[id]; if(player.isSpawned) { var options = { id: id, x: player.getPosition().x * Settings.RATIO, y: player.getPosition().y * Settings.RATIO }; if(player.holdingItem) { options.holdingItemUid = player.holdingItem.uid; } spawnedPlayers.push(options); } } return spawnedPlayers; }; GameController.prototype.getRuntimeItems = function() { var objects = [] for (var i = 0; i < this.gameObjects.animated.length; i++) { if(this.gameObjects.animated[i] instanceof RagDoll) { var object = this.gameObjects.animated[i]; var options = object.options; options.x = object.getPosition().x; options.y = object.getPosition().y; objects.push({ uid: object.uid, options: object.options }); } }; return objects; }; GameController.prototype.onClientReady = function(userId) { var player = this.players[userId]; this.spawnPlayer(player, 0); var options = { spawnedPlayers: this.getSpawnedPlayersAndTheirPositions(), worldUpdate: this.getWorldUpdateObject(true), runtimeItems: this.getRuntimeItems(), userId: userId } Nc.trigger(Nc.ns.channel.to.client.user.gameCommand.send + userId, "clientReadyResponse", options); }; GameController.prototype.onResetLevel = function(userId) { Parent.prototype.onResetLevel.call(this); Nc.trigger(Nc.ns.channel.to.client.gameCommand.broadcast, "resetLevel", true); for (var key in this.players) { this.spawnPlayer(this.players[key]); } }; GameController.prototype.getNextLevelUid = function() { if(!this.level) return this.channel.options.levelUids[0]; var levelCount = this.channel.options.levelUids.length; for (var i = 0; i < levelCount; i++) { var uid = this.channel.options.levelUids[i]; if(uid == this.level.uid) { break; } }; var next = i + 1; return this.channel.options.levelUids[next % levelCount]; }; return GameController; });