define([ "Game/Config/Settings", "Lib/Vendor/Box2D", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Abstract", "Game/" + GLOBALS.context + "/Collision/Detector", "Game/" + GLOBALS.context + "/GameObjects/Tile", "Game/" + GLOBALS.context + "/GameObjects/Item", "Game/" + GLOBALS.context + "/GameObjects/Items/Skateboard", "Game/" + GLOBALS.context + "/GameObjects/Items/RagDoll", "Game/" + GLOBALS.context + "/GameObjects/Items/Rube" ], function (Settings, Box2D, Nc, Abstract, CollisionDetector, Tile, Item, Skateboard, RagDoll, Rube) { function Level (uid, engine) { this.uid = uid; this.engine = engine; this.levelObject = null; this.isLoaded = false; this.load(this.uid); } Abstract.prototype.addMethod.call(Level, "createTiles"); Abstract.prototype.addMethod.call(Level, "createItems"); Abstract.prototype.addMethod.call(Level, "addBackground"); Level.prototype.load = function (uid) { var self = this; var path = Settings.MAPS_PATH + uid + ".json" this.loadLevelDataFromPath(path, function (levelData) { self.setup(levelData); }); } Level.prototype.setup = function(levelData) { this.levelData = levelData; this.createTiles(); this.createItems(); this.isLoaded = true; Nc.trigger(Nc.ns.core.game.events.level.loaded); }; Level.prototype.createItem = function(uid, options) { switch(options.type) { //case 'skateboard': // return new Skateboard(this.engine, uid, options); case 'ragdoll': return new RagDoll(this.engine, uid, options); case 'rube': return new Rube(this.engine, uid, options); default: return new Item(this.engine, uid, options); } }; Level.prototype.getRandomSpawnPoint = function() { throw new Error("Level not loaded."); return { x: 150 + Math.random() * 300, y: -500 }; }; Level.prototype.destroy = function () { this.isLoaded = false; } return Level; })