var requires = [ "Game/Client/View/DomController", "Lib/Vendor/Three", "Game/Config/Settings", "Game/Client/View/CameraController" ]; define(requires, function (DomController, Three, Settings, CameraController) { function ViewController () { this.mesh = null; this.scene = null; this.renderer = null; this.cameraController = new CameraController(); this.init(); } function isWebGlEnabled () { try { return !! window.WebGLRenderingContext && !! document.createElement( 'canvas' ).getContext( 'experimental-webgl' ); } catch(e) { return false; } } ViewController.prototype.init = function () { var self = this; var rendererOptions = { antialias: true, preserveDrawingBuffer: true }; //if(isWebGlEnabled()) { this.renderer = new Three.WebGLRenderer(rendererOptions); //} else { //this.renderer = new Three.CanvasRenderer(rendererOptions); //} this.renderer.setClearColorHex(0x333333, 1); this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT); DomController.setCanvas(this.renderer.domElement); if(Settings.DEBUG_MODE) { DomController.createDebugCanvas(); } this.scene = new Three.Scene(); this.scene.add(this.cameraController.getCamera()); var ambientLight = new Three.AmbientLight(0xffffff); this.scene.add(ambientLight); //var directionalLight = new Three.DirectionalLight(0xffffff); //directionalLight.position.set(1, 0, 10).normalize(); //this.scene.add(directionalLight); //this.createMesh(100, 100, 100, 100, 'static/img/100.png', function (mesh) { // self.mesh = mesh; // self.scene.add(mesh); //}); } ViewController.prototype.loadMeshes = function(objects) { var self = this; for (var i = 0; i < objects.length; i++) { (function() { var o = objects[i]; var x = o.x * Settings.TILE_SIZE; var y = (-o.y) * Settings.TILE_SIZE; var r = o.r ? o.r : 0; var rad = 0.5 * Math.PI * -r; var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil"; self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) { self.scene.add(mesh); console.log("img height:", mesh.material.map.image.height); //mesh.rotation.z = rad; }); })(); }; }; ViewController.prototype.tileAtPositionExists = function(objects, x, y) { for (var i = 0; i < objects.length; i++) { var o = objects[i]; if(o.x == x && o.y == y) return true; } return false; }; ViewController.prototype.update = function () { this.render(); } ViewController.prototype.render = function () { this.renderer.render(this.scene, this.cameraController.getCamera()); } ViewController.prototype.createMesh = function (width, height, x, y, imgPath, callback) { var mesh; var material = new Three.MeshLambertMaterial({ map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){ callback(mesh); }), transparent: true }); mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material); mesh.overdraw = true; mesh.position.x = x; mesh.position.y = y; //mesh.position.z = 1; } return ViewController; });