define([ "Game/Core/GameObjects/Item", "Game/Config/Settings", "Lib/Utilities/NotificationCenter" ], function (Parent, Settings, Nc) { function Item(physicsEngine, uid, options) { Parent.call(this, physicsEngine, uid, options); } Item.prototype = Object.create(Parent.prototype); Item.prototype.createMesh = function() { var self = this; var texturePath = Settings.GRAPHICS_PATH + Settings.GRAPHICS_SUBPATH_ITEMS + this.options.category + '/' + this.options.image; var callback = function(mesh) { self.mesh = mesh; Nc.trigger(Nc.ns.client.view.mesh.add, mesh); } Nc.trigger(Nc.ns.client.view.mesh.create, texturePath, callback, { width: this.options.width, height: this.options.height, pivot: { x: this.options.width / 2, y: this.options.height } } ); }; Item.prototype.destroy = function() { Nc.trigger(Nc.ns.client.view.mesh.remove, this.mesh); Parent.prototype.destroy.call(this); }; Item.prototype.render = function() { Nc.trigger(Nc.ns.client.view.mesh.update, this.mesh, { x: this.body.GetPosition().x * Settings.RATIO, y: this.body.GetPosition().y * Settings.RATIO, rotation: this.body.GetAngle() } ); } Item.prototype.flip = function(direction) { var oldFlipDirection = this.flipDirection; Parent.prototype.flip.call(this, direction); if(oldFlipDirection != direction) { Nc.trigger(Nc.ns.client.view.mesh.update, this.mesh, { xScale: direction } ); } }; return Item; });