define([ "Game/Core/GameObjects/Tile", "Game/Config/Settings", "Lib/Utilities/NotificationCenter", "Game/Client/View/Abstract/Layer" ], function (Parent, Settings, nc, Layer) { "use strict"; function Tile(physicsEngine, uid, options) { this.layerId = Layer.ID.TILE; Parent.call(this, physicsEngine, uid, options); } Tile.prototype = Object.create(Parent.prototype); Tile.prototype.createMesh = function() { var self = this; /* var texturePath = Settings.GRAPHICS_PATH + Settings.GRAPHICS_SUBPATH_TILES + this.options.m + '/' + this.options.s + '' + (this.options.r || 0) + '.gif'; */ var texturePath = Settings.MAPS_PATH + this.options.t; var callback = function(mesh) { self.mesh = mesh; nc.trigger(nc.ns.client.view.mesh.add, self.layerId, mesh); } nc.trigger(nc.ns.client.view.mesh.create, this.layerId, texturePath, callback, { width: Settings.TILE_SIZE, height: Settings.TILE_SIZE, pivot: { x: Settings.TILE_SIZE / 2 * Settings.TILE_RATIO, y: Settings.TILE_SIZE / 2 * Settings.TILE_RATIO } } ); }; Tile.prototype.destroy = function() { nc.trigger(nc.ns.client.view.mesh.remove, this.layerId, this.mesh); Parent.prototype.destroy.call(this); }; Tile.prototype.render = function() { nc.trigger(nc.ns.client.view.mesh.update, this.layerId, this.mesh, { x: this.body.GetPosition().x * Settings.RATIO, y: this.body.GetPosition().y * Settings.RATIO } ); } return Tile; });