define([ "Game/Core/Control/PlayerController", "Lib/Utilities/NotificationCenter", "Lib/Utilities/Protocol/Parser" ], function(Parent, NotificationCenter, Parser) { function PlayerController(player) { Parent.call(this, player); } PlayerController.prototype = Object.create(Parent.prototype); /* * retrieves move (and other) commands from client and executes them at the server */ PlayerController.prototype.applyCommand = function(options) { // FIXME: remove this function and use ProtocolHelper.applyCommand() instead // Don't forget to change the function names to on... var message; if (typeof options == "string") { message = Parser.decode(options); } else { message = options; } for (var command in message) { this[command].call(this, message[command]); } }; PlayerController.prototype.handActionRequest = function(options) { if (options) this.player.handActionRequest(options.x, options.y); }; return PlayerController; });