define([ "Game/Core/User", "Game/Core/Protocol/Helper" ], function(Parent, ProtocolHelper) { function User(socketLink, coordinator) { Parent.call(this, socketLink.id); this.coordinator = coordinator; this.channelProcess = null; var self = this; socketLink.on('message', function(message){ self.onMessage(message); }); socketLink.on('disconnect', function(){ self.onDisconnect(); }); } User.prototype = Object.create(Parent.prototype); User.prototype.setChannelProcess = function(channelProcess) { this.channelProcess = channelProcess; } User.prototype.onMessage = function(message){ var self = this; ProtocolHelper.runCommands(message, function(command, options){ self.processControlCommand(command, options); }); } User.prototype.onDisconnect = function(){ this.coordinator.removeUser(this); } User.prototype.processControlCommand = function(command, options){ switch(command) { case 'join': this.coordinator.assignUserToChannel(this, options); break; case 'leave': this.coordinator.assignUserToLobby(this); break; case 'gameCommand': for(var gameCommand in options) { //NotificationCenter.trigger("processGameCommandFromUser", [gameCommand, options[gameCommand], this]); //this.channel.processGameCommandFromUser(gameCommand, options[gameCommand], this); } break; default: break; } } return User; });