define(["Chuck/Processors/ClientProcessor"], function(ClientProcessor) { function ClientGame(networker){ this.networker = networker; this.processor = new ClientProcessor(); } ClientGame.prototype.loadLevel = function(path) { this.processor.loadLevel(path); } ClientGame.prototype.processGameCommand = function(command, options){ console.log('(not implemented) processGameCommand:', command, options); } ClientGame.prototype.destruct = function(){ this.processor.destruct(); } return ClientGame; });