var requires = [ "Chuck/View/ViewController", "Chuck/Physics/Engine", "Chuck/Player", "Chuck/Control/InputControlUnit", "Chuck/Settings", "Vendor/Box2D", "Chuck/Loader/Level", "RequestAnimationFrame" ]; define(requires, function(ViewController, PhysicsEngine, Player, InputControlUnit, Settings, Box2D, Level, requestAnimFrame) { function ClientGame () { this.init(); }; ClientGame.prototype.init = function() { this.viewController = new ViewController(); this.physicsEngine = new PhysicsEngine(); this.me = new Player(this.physicsEngine, null); this.me.spawn(100, 0); this.inputControlUnit = new InputControlUnit(this.me); this.physicsEngine.setCollisionDetector(this.me); this.update(); } ClientGame.prototype.loadLevel = function(path) { if (this.level) { this.level.unload(); } this.level = new Level(path, this.physicsEngine); this.level.loadLevelInToEngine(); } ClientGame.prototype.getPhysicsEngine = function() { return this.physicsEngine; } ClientGame.prototype.getMe = function() { return this.me; } ClientGame.prototype.update = function() { requestAnimFrame(this.update.bind(this)); this.physicsEngine.update(); this.viewController.update(); this.inputControlUnit.update(); this.me.update(); } ClientGame.prototype.destruct = function() { } return ClientGame; });