define([ "Game/Client/View/Views/AbstractView", "Game/Client/View/DomController", "Lib/Vendor/Three", "Game/Config/Settings" ], function (Parent, DomController, Three, Settings) { function ThreeView () { Parent.call(this); this.mesh = null; this.scene = null; this.renderer = null; this.movableObjects = []; this.camera = null; this.init(); } ThreeView.prototype = Object.create(Parent.prototype); ThreeView.prototype.init = function () { var rendererOptions = { antialias: false, preserveDrawingBuffer: true }; if(Settings.USE_WEBGL) { this.renderer = new Three.WebGLRenderer(rendererOptions); } else { this.renderer = new Three.CanvasRenderer(rendererOptions); } this.renderer.setClearColor("#333333", 1); this.renderer.setSize(Settings.STAGE_WIDTH, Settings.STAGE_HEIGHT); this.initCamera(); this.scene = new Three.Scene(); this.scene.add(this.camera); var ambientLight = new Three.AmbientLight(0xffffff); this.scene.add(ambientLight); this.setCanvas(this.renderer.domElement); } ThreeView.prototype.loadMeshes = function(objects) { var self = this; for (var i = 0; i < objects.length; i++) { (function() { var o = objects[i]; var x = o.x * Settings.TILE_SIZE; var y = (-o.y) * Settings.TILE_SIZE; var r = o.r ? o.r : 0; var rad = 0.5 * Math.PI * -r; var material = self.tileAtPositionExists(objects, o.x, o.y -1) ? "Soil" : "GrassSoil"; self.createMesh(Settings.TILE_SIZE, Settings.TILE_SIZE, x, y, 'static/img/Tiles/' + material + '/' + o.s + '' + o.r + '.gif', function(mesh) { self.addMesh(mesh); //console.log("img height:", mesh.material.map.image.height); //mesh.rotation.z = rad; }); })(); }; }; ThreeView.prototype.render = function () { if(this.me) { var pos = this.calculateCameraPosition(); this.setCameraPosition(pos.x, pos.y); } for (var i = 0; i < this.movableObjects.length; i++) { var obj = this.movableObjects[i]; var pos = obj.player.getPosition(); obj.mesh.position.x = pos.x * Settings.RATIO; obj.mesh.position.y = -pos.y * Settings.RATIO + 21; } this.renderer.render(this.scene, this.camera); } ThreeView.prototype.addMesh = function(mesh) { this.scene.add(mesh); }; ThreeView.prototype.createMesh = function (width, height, x, y, imgPath, callback) { var mesh; var material = new Three.MeshLambertMaterial({ map: Three.ImageUtils.loadTexture(imgPath, new THREE.UVMapping(), function(){ callback(mesh); }), transparent: true }); mesh = new Three.Mesh(new Three.PlaneGeometry(width, height), material); mesh.overdraw = true; mesh.position.x = x; mesh.position.y = y; } ThreeView.prototype.updateMesh = function(mesh, options) { if (options.x) mesh.position.x = options.x; if (options.y) mesh.position.y = options.y; if (options.rotation) mesh.rotation.z = options.rotation * (Math.PI / 180); if (options.xScale) mesh.width *= options.xScale; if (options.yScale) mesh.height *= options.yScale; if (options.width) mesh.width = options.width; if (options.height) mesh.height = options.height; }; ThreeView.prototype.addPlayer = function(player) { var self = this; var mesh = null; var pos = player.getPosition(); var size = {w:10, h:42}; var callback = function(mesh) { self.addMesh(mesh); self.movableObjects.push({ player: player, mesh: mesh }); } this.createMesh(size.w, size.h, pos.x, pos.y, "static/img/Characters/Chuck/chuck.png", callback); }; ThreeView.prototype.removPlayer = function(player) { for (var i = 0; i < this.movableObjects.length; i++) { var o = this.movableObjects[i]; if(o.player == player) { this.scene.remove(o.mesh); } }; }; ThreeView.prototype.initCamera = function () { this.zoom = 1; this.camera = new Three.OrthographicCamera( -Settings.STAGE_WIDTH/2, Settings.STAGE_WIDTH/2, Settings.STAGE_HEIGHT/2, -Settings.STAGE_HEIGHT/2, 0, 1000 ); this.camera.position.z = 1; this.setCameraPosition(Settings.STAGE_WIDTH / 2, -Settings.STAGE_HEIGHT / 2); } ThreeView.prototype.setCameraPosition = function (x, y) { this.camera.position.x = x; this.camera.position.y = y; }; ThreeView.prototype.setCameraZoom = function (z) { this.zoom = z; z *= 2; console.log(this.zoom) this.camera.left = - Settings.STAGE_WIDTH / z; this.camera.right = Settings.STAGE_WIDTH / z; this.camera.top = Settings.STAGE_HEIGHT / z; this.camera.bottom = - Settings.STAGE_HEIGHT / z; this.camera.updateProjectionMatrix(); }; return ThreeView; });