define([ "Game/Client/View/Pixi/Layer", "Lib/Vendor/Pixi", "Lib/Utilities/NotificationCenter", "Game/Config/Settings" ], function (Parent, PIXI, Nc, Settings) { function Ghost() { Parent.call(this, "ghost", 0); this.ncTokens = [ Nc.on(Nc.ns.client.view.playerArrow.createAndAdd, this.onCreateAndAddPlayerArrow, this), Nc.on(Nc.ns.client.view.playerArrow.update, this.onUpdatePlayerArrow, this) ]; } Ghost.prototype = Object.create(Parent.prototype); Ghost.prototype.onCreateAndAddPlayerArrow = function(callback, options) { var arrow = new PIXI.Graphics(); arrow.visible = false; this.container.addChild(arrow); var width = 12, height = 12; arrow.beginFill(0xffffff, 0.1); arrow.lineStyle(0, 0x000000); arrow.moveTo(0, 0); arrow.lineTo(width, 0); arrow.lineTo(width / 2, height); arrow.endFill(); arrow.pivot = new PIXI.Point(width/2, height/2); arrow.visible = true; this.onUpdatePlayerArrow(arrow, options); callback(arrow); }; Ghost.prototype.onUpdatePlayerArrow = function(arrow, options) { var offsetX = 0, offsetY = -60, x = offsetX + options.x, y = offsetY + options.y; var target = new PIXI.Point(x, y); arrow.position.x += (target.x -arrow.position.x) * Settings.ARROW_GLIDE / 1.5 / 100; arrow.position.y += (target.y -arrow.position.y) * Settings.ARROW_GLIDE / 100; var angle = -Math.atan2(arrow.position.x - x, arrow.position.y - options.y); angle += 0.785398163 * 4; arrow.rotation = angle; }; Ghost.prototype.destroy = function() { for (var i = 0; i < this.ncTokens.length; i++) { Nc.off(this.ncTokens[i]); }; }; return Ghost; });