define([ "Game/Config/Settings", "Lib/Vendor/Box2D", "Game/" + GLOBALS.context + "/Collision/Detector", "Game/" + GLOBALS.context + "/GameObjects/Tile" ], function (Settings, Box2D, CollisionDetector, Tile) { // Public function Level (path, engine, gameObjects) { this.path = path; this.engine = engine; this.levelObject = null; this.gameObjects = gameObjects; } Level.prototype.loadLevelInToEngine = function () { this.loadLevelObjectFromPath(this.path); this.createTiles(); } Level.prototype.unload = function () { // TODO unload level from engine if necessary // Perhaps just remove all bodies? } // Private Level.prototype.createTiles = function () { if (!this.levelObject || !this.levelObject.tiles || this.levelObject.tiles.length < 1) { throw "Level: Can't create physic tiles, no tiles found"; } var tiles = this.levelObject.tiles; for (var i = 0; i < tiles.length; i++) { this.gameObjects.fixed.push(new Tile(this.engine, tiles[i])); } } Level.prototype.loadLevelObjectFromPath = function (path) { // TODO: load JSON levelObject from path // s: shape // x: x-position // y: y-position // r: rotation (optional) // Shapes: // 1 // o o o // o o o // o o o // 2 // o // o o // o o o // 3 // o // o // o o // 4 // o // o o o // o o o // 5 // o // o // o o // 6 // o // o o o // o o o // 7 // // o // o o // 8 // o o // o o o // o o o this.levelObject = { tiles: [ {s:1, x:1, y:1, r:0}, {s:1, x:3, y:18}, {s:1, x:37, y:27}, {s:1, x:20, y:24}, {s:1, x:24, y:27}, {s:1, x:37, y:26}, {s:1, x:9, y:18}, {s:2, x:32, y:25, r:1}, {s:1, x:23, y:27}, {s:3, x:34, y:24, r:1}, {s:1, x:35, y:28}, {s:4, x:17, y:21}, {s:2, x:21, y:24}, {s:2, x:42, y:23, r:3}, {s:3, x:30, y:24, r:3}, {s:2, x:22, y:25}, {s:1, x:40, y:25}, {s:1, x:38, y:26}, {s:1, x:8, y:18}, {s:1, x:38, y:25}, {s:1, x:28, y:28}, {s:1, x:36, y:27}, {s:1, x:7, y:18}, {s:2, x:20, y:23}, {s:2, x:43, y:23, r:1}, {s:6, x:31, y:24}, {s:1, x:16, y:21}, {s:1, x:1, y:18}, {s:1, x:31, y:29}, {s:2, x:30, y:25, r:2}, {s:4, x:11, y:18}, {s:1, x:28, y:27}, {s:1, x:28, y:26}, {s:1, x:28, y:29}, {s:1, x:19, y:23}, {s:5, x:12, y:18, r:1}, {s:1, x:42, y:24}, {s:6, x:33, y:24, r:2}, {s:1, x:39, y:25}, {s:1, x:33, y:29}, {s:1, x:29, y:29}, {s:1, x:21, y:25}, {s:1, x:27, y:27}, {s:5, x:16, y:20, r:1}, {s:1, x:5, y:18}, {s:5, x:18, y:21, r:1}, {s:4, x:13, y:19}, {s:1, x:14, y:20}, {s:1, x:30, y:29}, {s:1, x:4, y:18}, {s:1, x:6, y:18}, {s:1, x:2, y:18}, {s:1, x:32, y:24}, {s:1, x:34, y:29}, {s:1, x:32, y:29}, {s:2, x:1, y:16}, {s:1, x:10, y:18}, {s:1, x:42, y:25}, {s:2, x:28, y:25, r:3}, {s:2, x:0, y:16, r:2}, {s:1, x:22, y:27}, {s:1, x:25, y:27}, {s:1, x:31, y:25}, {s:5, x:14, y:19, r:1}, {s:1, x:41, y:25}, {s:1, x:36, y:28}, {s:4, x:15, y:20}, {s:2, x:19, y:22}, {s:3, x:26, y:26, r:3}, {s:1, x:26, y:27}, {s:1, x:18, y:22}, {s:6, x:27, y:26}, {s:1, x:22, y:26}, {s:1, x:1, y:17}, {s:1, x:35, y:29}, {s:1, x:12, y:19} ] } } return Level; })